HCI Bibliography : HCI Webliography : HCI-SITES : HISTORY

Page updated: 2019-05-13 Accesses since 2001-11-01:
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Sites and documents about the history of HCI.

Each of the links in this category is worth serious study. From classic articles such as Vannevar Bush's "As We May Think" and the sometimes misapplied "Magical Number Seven, Plus or Minus Two" of George Miller, to sites gathering hundreds of historical images, there is something for any student of technological history.

Historical Perspectives

Museum Examples

The HCI History collection lets you trace the development of modern user interfaces. In 1990, Brad Myers et al compiled a video called All the Widgets. It compared user interface widgets (e.g., scroll bars, menus, palettes, etc.) for several systems from Xerox, Apple, DEC, Maryland, etc. In 1992, Aaron Marcus published Graphic Design for Electronic Documents and User Interfaces, a book with examples from a variety of user interfaces. The following wonderful sites also collect examples, but in the hundreds:

Be sure to suggest more sites for future historians!

Sub-Topic Areas: 1ST CHOICE (10) - ALERTBOX (478) - ARTICLES (42) - BIBLIOGRAPHY (11) - COLUMNS (46) - COMPANIES (319) - CONFERENCES (133) - CONSULTANTS (381) - DISCUSSION (58) - EVENTS (6) - GUIDELINES (25) -  HISTORY  (35) - HUMOR (23) - INDEXES (13) - JOURNALS (62) - LABORATORIES (133) - MAIL (22) - NEWSGROUPS (28) - ORGANIZATIONS (91) - PEOPLE (84) - PUBLISHERS (33) - QUOTATIONS (16) - RESOURCES (130) - TOTAL (1716)

HISTORY : Sites and documents about the history of HCI

View full records on "history"  |  Suggest-a-Link by sending mail to director@hcibib.org
  1. A Brief History of Human Computer Interaction Technology
    Brad A. Myers 1998
  2. ACM SIGCHI interactions magazine Forum: Timelines
    2011-12-01 ACM SIGCHI
    Timelines provides perspectives on HCI history, glancing back at a road that sometimes took unexpected branches and turns. History is not a dry list of events; it is about points of view and differing interpretations.
  3. arCHIve: A look back at SIGCHI
    Steven Pemberton 2001-11-21 steven.pemberton@cwi.nl
    Interviews with past chairs of SIGCHI and other people about the development of the group.
  4. As We May Think
    Vannevar Bush 1945-07
  5. Buxton Collection: input and interactive devices English
    Bill Buxton 2011-10-06 Microsoft Research bibuxton@microsoft.com
    Over the past 30 years, designer, writer, and researcher Bill Buxton has been collecting. Explore his collection of input and interactive devices that he found interesting, useful, or important in the history of pen computing, pointing devices, and touch technologies.
  6. Cognitive Science Celebrities
    Martin Ryder 2002-04-04 mryder@carbon.cudenver.edu
    Writings by and about leading thinkers in cognitive science, and critics and observers of the philosophy of mind.
  7. Computer History Museum English
    2011-06-14 Computer History Museum
    The world's largest history museum for the preservation and presentation of artifacts and stories of the Information Age located in the heart of Silicon Valley
  8. Dan Bricklin's History Pages
    Dan Bricklin 2002-11-01
    History of VisiCalc and links to other personal computing history sites.
  9. Encounters with HCI Pioneers: A Personal Photo Journal
    Ben Shneiderman 2015-08-29
    The Human-Computer Interaction (HCI) Pioneers Project draws attention to the trail-blazers by describing their backgrounds and contributions. The photographs were taken by Dr. Ben Shneiderman during his professional career, accompanied by personal reflections on his friends and colleagues. More profiles will be added as time and resources permit.
  10. Engelbart Institute United States, California, Freemont
    Douglas Engelbart 2013-07-02
    "help organizations transform into high-performance organizations" Contains links to many pioneering publications.
  11. evolt.org - Browser Archive
    Adrian Roselli 2003-02-25
    Archived versions of many browsers.
  12. From Tool to Partner: The Evolution of Human-Computer Interaction
    Johnathan Grudin 2017 Morgan Claypool Publishers
    This is the first comprehensive history of human-computer interaction (HCI).
  13. Graphical User Interface Gallery
    Nathan Lineback 2005-05-18
    Screenshots of graphical user interfaces including a GUI timeline.
  14. GUIdebook: Graphical User Interface gallery
    Marcin Wichary 2005-05-11 mwichary@aresluna.org
    Website dedicated to preserving and showcasing Graphical User Interfaces, as well as various materials related to them.
  15. HCI Webliography: HCI Sites: History
    2001-11-01 HCI Bibliography
    Sites and documents about the history of Human-Computer Interaction.
  16. History of End User Programming
    On this page a summary is given of end user computing technologies from the 1950s to the present day that have influenced work on enabling end user programming. This begins with the early interactive computing environments that put ordinary users rather than specialists in the 'driving seat' of computer software. These were the forerunners of PC (personal) computers that gave users the opportunity to use computers for business, education, and at home. This history examines how each technology has assisted in moving towards a goal of making it possible for users to generate their own content.
  17. History of HCI : Key Systems, people and ideas
    Matthias Rauterberg 2002-07-10 Technical University Eindhoven (TU/e) g.w.m.rauterberg@tue.nl
  18. History of Information Technology English
    Jeremy G. Butler 2011-06-13 University of Arizona
  19. History of the graphical user interface English
    The graphical user interface, or "GUI", is a computer interface that uses graphic icons and controls in addition to text. The user of the computer utilizes a pointing device, like a mouse, to manipulate these icons and controls. This is considerably different from the command line interface (CLI) in which the user types a series of text commands to the computer.
  20. History of the laptop computer English, German Spanish, Portuguese, Italian, Dutch
    2011-06-13 Laptop-LCD-Scrremn.co.uk
    The complete run down of the origins of the portable computer.
  21. Illustrative Risks to the Public in the Use of Computer Systems and Related Technology
    Peter G. Neumann 2007-01-24 SRI International
  22. Internet Archive = Wayback Machine
    The Internet Archive, a 501(c)(3) non-profit, is building a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public.
  23. MouseSite
    "a resource for exploring the history of human computer interaction" Contains links to many pioneering publications.
  24. NMAH | Computers & Business Machines English United States
    2011-06-13 Smithsonian Institution: National Museum of American History
    The National Museum of American History is one of the Smithsonian Institution museums located on The Mall in Washington DC.
  25. Obsolete Computer Museum English
    2011-06-14 computer.museum@gmail.com
    It's just a place to stop by and reminisce about the old days of personal computing. It's by no means a definitive guide to any of these wonders of the near past.
    Welcome to the biggest old computers online museum! You will find here hundreds of old computers, video game systems and pongs. Forums, Magazine, Collectors club, Stupid scans, Quizz, Books, Goodies and much more!
  27. PARC's Legacy United States, California, Palo Alto
    2002-04-02 Xerox Palo Alto Research Center
    In 1970, Xerox Corporation gathered together a team of world-class researchers and gave them the mission of creating "the architecture of information."
  28. Photo History of CHI
    Ben Shneiderman 2002-08-11 photohistory@cs.umd.edu
    Photos from 1982-2001. Created using PhotoFinderWeb by the University of Maryland Human-Computer Interaction Lab.
  29. Pocket Calculator Show
    to collect and celebrate personal memories of all integrated circuit-based consumer products from the electronics revolution of the 1970s and 1980s.
  30. The Evolution of Computers and Software
  31. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information
    George A. Miller 1956
    My problem is that I have been persecuted by an integer. For seven years this number has followed me around, has intruded in my most private data, and has assaulted me from the pages of our most public journals. This number assumes a variety of disguises, being sometimes a little larger and sometimes a little smaller than usual, but never changing so much as to be unrecognizable. The persistence with which this number plagues me is far more than a random accident. There is, to quote a famous senator, a design behind it, some pattern governing its appearances. Either there really is something unusual about the number or else I am suffering from delusions of persecution. I shall begin my case history by telling you about some experiments that tested how accurately people can assign numbers to the magnitudes of various aspects of a stimulus. In the traditional language of psychology these would be called experiments in absolute judgment. Historical accident, however, has decreed that they should have another name. We now call them experiments on the capacity of people to transmit information. Since these experiments would not have been done without the appearance of information theory on the psychological scene, and since the results are analyzed in terms of the concepts of information theory, I shall have to preface my discussion with a few remarks about this theory.
  32. Timeline of Hypertext History
    Jorn Barger 2002-04-02
    Divides history into a series of ages (writing, printing, electricity, big iron, network, mico, WYSIWYG, hypertext, WWWeb, Netscape, Hype).
  33. Top HCI Research Laboratories Alertbox: Web Usability Newsletter
    Jakob Nielsen 2002-03-31 useit.com
    A core group of elite corporate research labs (and a few universities) defined the field of human-computer interaction and established much of whatever ease of use we now enjoy. With big labs disappearing, the future of HCI research is in jeopardy.
  34. UX Pioneers
    Tamara Adlin 2013-11-12
    Interviews with the people building the UX discipline
  35. Vision and Reality of Hypertext and Graphical User Interfaces Germany, Hamburg
    Matthias Muller-Prove 2002-10-23 Sun Microsystems mprove@acm.org
    What happened to the original vision to create a personal dynamic medium for creative thought? Retrospect reveals promising insights that might help to reconcile the desktop environment with the Web in order to design a consistent and powerful way to interact with the computer.

Copyright © 2019 Gary Perlman