HCI Bibliography : HCI Webliography : HCI-SITES : CONFERENCES

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Conferences on HCI, usually associated with one or more organizations.

A list of future conferences is available in the HCI Bibliography Upcoming Events. You can also browse past conferences covered in the HCI Bibliography in a table of conferences by years or as detailed records, newest first.

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CONFERENCES : Conferences on HCI, usually associated with one or more organizations

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  1. AAMAS: ACM Conference on Autonomous Agents and Multiagent Systems SIGCHI SIGART SIGGRAPH 1997-
    The aim of the Agents conference is to bring together researchers and developers from industry and academia to report on the latest scientific and technical advances, discuss and debate the major issues, and showcase the latest systems. Autonomous agents are software and robotic entities that are capable of independent action in open, unpredictable environments. Agents are currently being applied in domains as diverse as computer games and interactive cinema, information retrieval and filtering, user interface design, electronic commerce, autonomous vehicles and spacecraft, and industrial process control.
    ACM DL citation rate: 5.58 (2014)
  2. ACE: Advances in Computer Entertainment Technology 2004-
    ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.
  3. ACHI: International Conference on Advances in Computer-Human Interactions IARIA: International Academy, Research, and Industry Association 2008-
    ACHI, the International Conference on Advances in Computer-Human Interaction, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering. ACHI continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.
  4. ADCS: Australian Document Computing Symposium 1996-
  5. AFIHM: Association Francophone d'Interaction Homme-Machine French
    L'Association Francophone de l'Interaction Homme-Machine (AFIHM) a pour but principal de promouvoir le savoir et les connaissances du domaine de l'Interaction Homme-Machine et des divers domaines concourants au savoir et aux connaissances facilitant la conception, la réalisation et l'évaluation des systèmes interactifs actuels et futurs.
    hci-sites:organizations hci-sites:conferences Man-Machine ErgoIHM
    French HCI society
  6. AH: Augmented Human Conference 2010-
    The second Augmented Human International Conference (AH'11) gathered scientific papers from many different disciplines: information technology, human computer interface, brain computing interface, sport and human performance, augmented reality, wearable computing, economics... This second edition was quite multidisciplinary for a research domain that requires even more interdisciplinarity as it touches the human person. Many papers concentrated on building the human augmentation technologies, which is necessary for them to emerge in the real world. However, again as last year, few papers were investigating the ethical or safety issues of augmented human technologies. The next edition may bring more papers on this essential aspect that must be taken into account for a long term success of these technologies.
    ACM DL citation rate: 1.20 (2014)
  7. AIS SIGHCI: Special Interest Group on Human-Computer Interaction AIS: Association for Information Systems 2002-
    AIS SIGHCI provides a forum for AIS members to discuss, develop, and promote a range of issues related to the history, reference disciplines, theories, practice, methodologies and techniques, new developments, and applications of the interaction between humans, information, technologies, and tasks, especially in the business, managerial, organizational, and cultural contexts.
  8. AmI: International Joint Conferences on Ambient Intelligence 2003-
    The International Joint Conferences on Ambient Intelligence bring together researchers and practitioners from industry and academia working in the field of technologies and applications of Ambient Intelligence. Ambient Intelligence represents a vision of the future where we shall be surrounded by invisible technological means, sensitive and responsive to people and their behaviors, deliver advanced functions, services and experiences. Ambient intelligence is expected to combine concepts of ubiquitous technology, intelligent systems and advanced user interfaces putting the humans in the centre of technological developments.
    Also: European Conference on Ambient Intelligence; European Symposium on Ambient Intelligence (EUSAI)
  9. APCHI: Asia Pacific Computer Human Interaction 1996-
    The Asia Pacific Conference on Computer Human Interaction (APCHI) brings researchers together from academia and industry and provides an excellent opportunity to exchange ideas and information on human-computer interaction and related areas in computer and communication technologies and human and social sciences.
  10. ASSETS: International Conference on Computers and Accessibility ACM SIGACCESS 1994-
    The ASSETS series of conferences is aimed at providing a technical forum for presenting and disseminating innovative research results that address the use of computing and information technologies to help persons with disabilities. SIGACCESS Related Conferences all involve the diverse field accessibility of accessibility. The scope of these conferences spans disabilities and special needs of all kinds, including but not limited to sensory (hearing, vision); motor (orthopedic); cognitive (learning, speech, mental); and emotional difficulties.
    Formerly: Conference on Assistive Technologies
  11. Audio Mostly: A Conference on Interaction with Sound 2006-
    The conference themes over the past years varied, covering scientific and creative areas such as "Sound in Games", "Interaction with Sound", "Sound and Motion", "Sound and Design" and "Sound and Context". The 2012 theme was "Sound as Future Vision".
  12. AUIC: Australasian User Interface Conference IEEE Computer Society; Australian Computer Society 2000-
    The Australasian User Interface Conference (AUIC) is the forum for user interface researchers and practitioners at the Australasian Computer Science Week (ACSW 2011). AUIC provides an opportunity for workers in the areas of HCI, CSCW, and pervasive computing to meet with colleagues and with others in the broader computer science community.
  13. AutomotiveUI: Automotive User Interfaces and Interactive Vehicular Applications 2009-
    AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications.
    hci-sites:conferences automobile car auto
  14. AVI: Working Conference on Advanced Visual Interfaces SIGCHI Italy 1994-
    Held every two years in different Italian towns, the Conference traditionally brings together experts in different areas of computer science who have a common interest in the conception, design and implementation of visual and, more generally, perceptual interfaces. Through the years, the Conference has witnessed the growing interest within the community for mobile devices such as smartphones, palmtops and PDAs, in the framework of both traditional and emerging environments, such as ubiquitous and pervasive computer applications. Both formal methods and concrete applications well fit into the framework of the conference, whose program also includes invited talks, given by leaders in the field.
    ACM DL citation rate: 4.64 (2014)
  15. BCS-HCI: British Computer Society Human-Computer Interaction Group BCS, The Chartered Institute for IT 1984-
    The United Kingdom's main HCI group, and the longest-established and largest national group in Europe devoted to HCI. It sponsors the annual People and Computers / HCI conference, published by Cambridge University Press and Springer Verlag under the copyright of the British Informatics Society.
    hci-sites:organizations hci-sites:conferences
    Now called the BCS Interaction Group
  16. BELIV: Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization ACM SIGCHI SIGWEB SIGMULTIMEDIA 2006-
    The BELIV workshop series is a bi-annual event focusing on the challenges of evaluation in visualization. Visualization has recently gained much relevance for its ability to cope with complex data analysis tasks and communication. While the overall use visualizations is accelerating, the growth of techniques for the evaluation of these systems has been slow. To understand these complex behaviors, evaluation efforts should be targeted at the component level, the system level, and the work environment level. The commonly used evaluation metrics such as task time completion and number of errors appear insufficient to quantify the quality of a visualization system; thus the name of the workshop: "beyond time and errors ...".
  17. C&T: Communities and Technologies 2003-
    In an increasingly networked world, the concept of community has taken on new meanings and inspired the development of a wide range of technologies aimed at forging connections, improving communication, and enabling coordination among groups of people. Today, such terms as virtual community, blogging, podcasting, and smart mobs have become commonplace, yet each represents a complex system of hardware, software, and people, shaped by perceptions, norms, rules, and habits, and occurring within varied social and cultural settings.
  18. CABS: ACM International Conference on Collaboration Across Boundaries 2007-
    The main theme of this conference is intercultural collaboration, from both technical and socio-cultural perspectives. Topics will include collaboration support (such as natural language processing, Web, and Internet technologies), social psychological analyses of intercultural interaction, and case studies from activists working to increase mutual understanding in our multicultural world. The meeting was called IWIC (Intl Workshop on Intercultural Collaboration) for 2007 and 2009, renamed ICIC (Intl Conference on Intercultural Collaboration) for 2010 and 2012, and renamed CABS for 2014.
  19. CC: Creativity and Cognition (Conference) ACM SIGCHI 1999-
    C&C is by nature a multidisciplinary conference, therefore attracting academia and professionals from across a wide spectrum of interests and disciplines including cognitive science, computer science, design, arts, musics, education and psychology. The main goal of C&C series aim to stimulate discussion where individuals can interact with others from different domains to explore and share a variety of information, insights and ideas about the human capacity to creatively solve problems and produce novel and valuable artifacts in their context and culture.
    hci-sites:conferences creative, art, collaboration, collaborative, project, student, social demonstration, design, designers, designed, performance, performances, exhibition
    ACM DL citation rate: 1.91 (2014)
  20. CDVE: Cooperative Design, Visualization, and Engineering Springer-Verlag 2004-
  21. CFP: Computers, Freedom, and Privacy 1991-
    CFP is the premier conference examining the intersection of policy, technology, and action. It will feature two days of events bringing together technologists, policy experts and activists in forums designed to engage the public and policymakers in discussions about the information society and the future of technology, innovation, and freedom.
    hci-sites:organizations hci-sites:conferences
  22. CHASE: International Workshop on Cooperative and Human Aspects of Software Engineering IEEE Computer Society, ACM SIGSOFT 2008-
    Software is created for and with a wide range of stakeholders, from customers to management, from value-added providers to customer service personnel. These stakeholders work with teams of software engineers to develop and evolve software systems that support their activities. All of these people and their interactions are central to software development. Thus, it is crucial to investigate the constantly changing human and cooperative aspects of software development, both before and after deployment, in order to understand current software practices, processes, and tools. In turn, this enables us to design tools, methods and support mechanisms for software engineering. This workshop provides a unified forum for discussing high quality research studies, models, methods, and tools for human and cooperative aspects of software engineering. The series of CHASE workshops continue to be a meeting place for the academic, industrial, and practitioner communities interested in this area, and provide an opportunity to present and discuss works-in-progress.
    hci-sites:conferences programming, programmers, software, code, developers, experiment, expert, novice, comprehension, algorithm
  23. CHI: SIGCHI Conference on Human Factors in Computing Systems ACM SIGCHI 1983-
    Ben Shneiderman, Michael Schneider, and Bill Curtis came up with the idea for a conference on Human Factors in Computing Systems at a meeting of the Software Psychology Society -- Potomac Chapter in late 1979. The pre-CHI meeting took place in Gaithersburg, Maryland in March 1982. The first SIGCHI conference was in Boston in 1983.
    ACM DL citation rate: 9.64 (2014)
  24. CHIMIT: Computer Human Interaction for the Management of Information Technology SIGCHI 2007-
    Information Technology (IT) is central to modern life. From our homes to our largest enterprises, we are surrounded by software and hardware systems that support our work and personal lives: wireless access points, network routers, firewalls, virus scanners, databases, web servers, storage and backup systems, etc. These systems exist to allow us to work, communicate, and provide value to society in general by supporting us manage inventory, interact with friends or customers, or sell products through websites. Yet all too often, managing the underlying IT infrastructure takes time and resources away from the real work at hand. The size and complexity of modern infrastructures is increasing rapidly, and successful systems management involves a complex blend of technical and human issues. We are now at a turning point where further advances in technology, business efficiency and growth require fundamentally new approaches to IT system design, management, and services. The CHIMIT symposium has been held annually since 2007 and it provides a unique opportunity for researchers and practitioners to meet and share issues, solutions, and research in this area. It is intended to foster collaboration between researchers in fields such as human-computer interaction, human factors, and management and service sciences, and practitioners in the management of large IT systems.
    ACM DL citation rate: 2.68 (2014)
  25. CHINZ: CHI New Zealand Conference CHINZ: ACM SIGCHI New Zealand 2000-
    CHINZ continues to be the premier conference for Human-Computer Interaction researchers and practitioners in New Zealand. The CHINZ annual conference series is also recognised by the international HCI community as being of value in disseminating research work.
  26. CHIPLAY: Symposium on Computer-Human Interaction in Play ACM SIGCHI 2014-
    CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area "player-computer interaction". The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies. CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification.
  27. CIKM: ACM International Conference on Information and Knowledge Management SIGIR SIGWEB 1992-
    The Conference on Information and Knowledge Management (CIKM) provides an international forum for presentation and discussion of research on information and knowledge management, as well as recent advances on data and knowledge bases. The purpose of the conference is to identify challenging problems facing the development of future knowledge and information systems, and to shape future directions of research by soliciting and reviewing high quality, applied and theoretical research findings. An important part of the conference is the Workshops program which focuses on timely research challenges and initiatives. CIKM has a strong tradition of workshops devoted to emerging areas of database management, IR, and related fields. Workshops vary from year to year. The ACM CIKM Website has information on past conferences.
  28. CLEF: Conference and Labs of the Evaluation Forum: Unlocking Information Access PROMISE: Participative Research labOratory for Multimedia and Multilingual Information Systems Evaluation 2000-
    The CLEF Initiative (Conference and Labs of the Evaluation Forum, formerly known as Cross-Language Evaluation Forum) is a self-organized body whose main mission is to promote research, innovation, and development of information access systems with an emphasis on multilingual and multimodal information with various levels of structure. CLEF promotes research and development by providing an infrastructure for: * multilingual and multimodal system testing, tuning and evaluation; * investigation of the use of unstructured, semi-structured, highly-structured, and semantically enriched data in information access; * creation of reusable test collections for benchmarking; * exploration of new evaluation methodologies and innovative ways of using experimental data; * discussion of results, comparison of approaches, exchange of ideas, and transfer of knowledge. The CLEF Initiative is structured in two main parts: 1. a series of Evaluation Labs, i.e. laboratories to conduct evaluation of information access systems and workshops to discuss and pilot innovative evaluation activities; 2. a peer-reviewed Conference on a broad range of issues, including * investigation continuing the activities of the Evaluation Labs; * experiments using multilingual and multimodal data; in particular, but not only, data resulting from CLEF activities; * research in evaluation methodologies and challenges. Since 2000 the CLEF has played a leading role in stimulating investigation and research in a wide range of key areas in the information retrieval domain, becoming well-known in the international IR community. It has also promoted the study and implementation of appropriate evaluation methodologies for diverse types of tasks and media. Over the years, a wide, strong, and multidisciplinary research community has been built, which covers and spans the different areas of expertise needed to deal with the spread of CLEF activities. The results were traditionally presented and discussed at annual workshops in conjunction with the European Conference for Digital Libraries (ECDL), now called Theory and Practice on Digital Libraries (TPDL). Since 2010, CLEF has taken the form of an independent event, constituted by a peer-reviewed conference jointly organised with a set of evaluation labs.
    Formerly Cross-Language Evaluation Forum
  29. CLIHC: Conference on Latin American HCI = El Congreso Latinoamericano de la Interacción Humano-Computadora 2003-
    The workshop will serve as a venue for the inter-change of ideas, methods, approaches and techniques of those aiming at designing interactive experiences for the people of Latin America.
    ACM DL citation rate: 1.79 (2014)
  30. COOP: International Conference Series on the Design of Cooperative Systems 1995-
    The COOP conferences suggest that cooperative systems design requires deep understanding of collective activities, involving both artifacts and social practices. Contributions are solicited from a wide range of domains contributing to the fields of cooperative systems design and evaluation: CSCW, HCI, Information Systems, Knowledge Engineering, Multi-agents, organizational and management sciences, sociology, psychology, anthropology, ergonomics, linguistics, etc.
  31. CRIWG: Collaboration Researchers International Working Group 1995-
    The Collaboration Researchers International Working Group (CRIWG) is an open community of researchers. CRIWG supports the Conference on Collaboration and Technology which seeks scientific and engineering papers that inform the design, development, deployment, and use of groupware and the work practices they support.
  32. CSCW: ACM Conference on Computer-Supported Cooperative Work & Social Computing SIGCHI SIGGROUP 1986-
    The ACM Conference on Computer Supported Cooperative Work (CSCW) is a premier venue for presenting research in the design and use of technologies that affect groups, organizations, and communities. The development and application of new technologies continues to enable new ways of working together and coordinating activities. Although work is an important area of focus for the conference, technology is increasingly supporting a wide range of recreational and social activities. CSCW has also embraced an increasing range of devices, as we collaborate from different contexts and situations. The conference brings together top researchers and practitioners from academia and industry who are interested in both the technical and social aspects of collaboration.
    hci-sites:conferences collaborative, communication, social, group, groups, applications, shared, distributed, video, shared, environment, sharing, groupware, awareness, community, organization, individual, tagging, recommending, meetings, video conferencing, coordination recommendation systems, privacy, synchronous, asynchronous, social filtering,
    ACM DL citation rate: 14.31 (2014)
  33. CUU: Conference on Universal Usability ACM SIGCHI 2000 2003
    Addresses the challenge system of confusion, frustration, and failure in the use of technology caused by complexity, incompatible software versions and file formats, confusing interfaces, and inadequate attention to diverse users.
    ACM DL citation rate: 11.47 (2014)
  34. DAPI: Distributed, Ambient and Pervasive Interactions 2013-
    Emerging "intelligent" or "smart" environments react in an attentive, adaptive, and active (sometimes proactive) way to the presence and activities of humans and objects in order to provide intelligent/smart services to the inhabitants of these environments. Related technologies integrate sensing capabilities, processing power, reasoning mechanisms, networking facilities, applications and services, digital content, and actuating capabilities distributed in the surrounding environment. While a wide variety of different technologies is involved, the underlying goal is to either entirely hide their presence from users or to smoothly integrate within the surrounding context as enhanced environment artifacts rather than as technological gadgets. This way, the computing-oriented connotation of technology essentially fades-out or even disappears in the environment, providing seamless and unobtrusive interaction paradigms. Therefore, people and their social situation, ranging from individuals to groups, be them work groups, families or friends and their corresponding environments (office buildings, homes, public spaces, etc) are at the centre of the design considerations. The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied issues of Distributed, Ambient and Pervasive Interaction in novel technological environments.
    Held as part of the HCI International Conference
  35. DESIRE: Conference on Creativity and Innovation in Design 2010-
    DESIRE is an Initial Training Network funded by the European Comission, Framework 7 under Marie Curie Programme. The network aims to make theoretical contributions to the field of creative design by bringing together expertise in human computer interaction, psychology, arts and design. The network aims to advance our understanding of creativedesign processes applied in the scientific and technological problem solving. This will lead to the elaboration of: * theories and models of creative processes in general, and those involved in creative problem solving in particular * methods, techniques and systems to support both creative design processes and creativity training Desire offers an attractive training programme to 13 researchers consisting in expert research supervision by world leading researchers, access to training courses on foundation and advanced topics in creative design, access to complementary training and industrial secondments within network's over 10 industrial partners, as well as participation to networks' summers schools and conferences.
    hci-sites:conferences hci-sites:organizations
    Creative Design for Innovation in Science and Technology
  36. DESRIST: International Conference on Design Science Research in Information Systems and Technology 2006-
    The goal of the design science research paradigm is to extend the boundaries of human and organizational capabilities by designing new and innovative constructs, models, methods, processes, and systems. Scholars from different backgrounds -- such as information systems, computer science, software engineering, energy informatics and medical informatics -- are actively engaged in generating novel solutions to interesting design problems in Information Systems.
  37. DHM: International Conference on Digital Human Modeling 2007-
    Computer-based applications support improvements in healthcare, ergonomics, health and safety, risk management and sustainability. Such applications and related research developments are particularly welcome within this thematic area. Many of these are later more formally developed into predictive human models with epidemiology and economic justification. Special sessions, panels and forums will emphasize outcomes in safety, environment and health, including product fit, biomechanics, industrial ecology, work design, patient safety, healthcare information technology, transportation human factors, population health and technology-society interaction. Predictive capabilities of human behavior and performance in complex situations can facilitate design and evaluation of products and technologies. Models may include the physical, cognitive, organizational, social, environmental and emotional aspects of human beings and of particular populations. The research is intended to enable human factors and ergonomics to be considered earlier in the design process, reduce the need for physical prototyping of devices and systems, improve safety, health and time-to-market. An international forum will be provided for the dissemination and exchange of scientific information on theoretical, generic, and applied issues of modeling, including mathematical and visualization issues.
    In 2013, called Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management
  38. DIS: Designing Interactive Systems (Conference) SIGCHI 1995-
    The Designing Interactive Systems conference addresses design as an integrated activity spanning technical, social, cognitive, organisational, and cultural factors. It brings together professional designers, ethnographers, systems engineers, usability engineers, psychologists, design managers, product managers, academics and anyone involved in the design of interactive systems.
    Semi-annual conference since 1995 on interactive design sponsored by ACM SIGCHI.
  39. DocEng: ACM Symposium on Document Engineering ACM SIGWEB, SIGDOC 2001-
    Document engineering is the computer science discipline that investigates systems for documents in any form and in all media. As with the relationship between software engineering and software, document engineering is concerned with principles, tools and processes that improve our ability to create, manage, and maintain documents. The ACM Symposium on Document Engineering is an annual academic conference, sponsored by ACM SIGWEB and in-cooperation with ACM SIGDOC.
    hci-sites:conferences documents, xml, content management systems, text, structure, model, language, structured, multimedia, authoring, transformation, semantic, automatic processing xslt
    ACM DL citation rate: 3.30 (2014)
  40. DUX: Conference on Designing for User Experiences ACM SIGCHI SIGGRAPH 2003-
    DUX2003 recognizes that design for user experience is a multi-faceted and multi-disciplinary undertaking that requires the participation of many disciplines and professionals in order to deeply understand who users are, what a quality user experience is and how to deliver and execute design that truly meets user needs and goals. This conference will look at all facets of the product/service development lifecycle and at other facets of a business as decisions are made that affect the user experience. The results from the conference will add to the growing body of knowledge and best practices in design for user experience.
    ACM DL citation rate: 3.64 (2014)
  41. DUXU: Design, User Experience, and Usability 2011-
    User experience is how a person feels during all phases of use of an interactive system, and acquires renewed fundamental importance in new and emerging mobile, ubiquitous and omnipresent interaction contexts. The scope of user experience design extends to all aspects of the user's interaction with a product, how it is perceived, learned, and used, and addresses design knowledge, methods and practices, with a focus on a deeply human-centered process. In this context, usability is revisited as a fundamental aspect of user experience. The conference solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics.
    Held as part of the HCI International Conference
  42. ECCE: European Conference on Cognitive Ergonomics EACE: European Association of Cognitive Ergonomics 1982-
    ECCE, the Annual Conference of the European Association of Cognitive Ergonomics, is the premier conference addressing the interface between cognitive systems and interactive artefacts. It provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences across all areas of cognitive ergonomics and cognitive engineering.
    ACM DL citation rate: 0.65 (2014)
  43. ECIR: European Conference on Information Retrieval BCS-IRSG 1972-
    The IRSG is a Specialist Group of the BCS. Its aims include supporting communication between researchers and practitioners, promoting the use of IR methods in industry and raising public awareness. There is a newsletter called, The Informer, an annual European Conference, ECIR, and continual organisation and sponsorship of conferences, workshops and seminars.
  44. ECSCW: European Conference on Computer-Supported Cooperative Work 1991-
    ECSCW has been instrumental in defining the agenda of CSCW research since the beginning, and it still is. It has been the key forum for identifying and exploring issues such as * the situated nature of action and interaction and its implications; * the role of ethnography in CSCW and in computing in general, * the role and nature of 'awareness' in cooperative work; * the role of paper-based and other material artifacts in cooperative work; * highly flexible collaboration infrastructures and tailorable systems.
    hci-sites:conferences CSCW Groupware
  45. EHAWC: Ergonomics and Health Aspects of Work with Computers
    Indicative topics/keywords of the broad spectrum of issues addressed: * Auditory interfaces * Carpal tunnel syndrome * Cost-benefit analysis * Ergonomic design of workplaces * Health and safety aspects * Input and output devices * Keyboards * Lighting, noise, climate * Macroergonomics * Medical devices and equipment * Medical errors * Participatory ergonomics * Patient safety * Psychosocial issues * Quality of care * Quality of working life * Research to practice * Sick building syndrome * Standards and legislation * Stress and strain * Touch and Pen-based input * Training design * Visual display * Work organization * Workload * Work-rest schedule
  46. EHCI: Engineering for Human-Computer Interaction IFIP
  47. EICS: Symposium on Engineering Interactive Computing Systems ACM SIGCHI 2009-
    EICS is an international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest include traditional workstation-based interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming). EICS focuses on methods and techniques, and the tools that support them, for designing and developing interactive systems. It brings together people who study or practice the engineering of interactive systems, drawing from the HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.
  48. EPCE: International Conference on Engineering Psychology and Cognitive Ergonomics 1995-
    This conference focuses on theoretical, methodological and empirical aspects of Engineering Psychology and Cognitive Psychology. The information processing and reasoning abilities of human beings very often undergo significant stress when interacting with complex and information rich computational systems, putting at serious risk task performance. Good system design to promote appropriate responses in all situations, but especially in an emergency, is vital. It is critical that human interactions are designed in such a way as to maximally exploit human cognitive abilities in such contexts, while at the same time avoiding overload, stress and negative emotions. This conference solicits papers both describing theoretical advances and reporting empirical results of studies, covering a broad range of research and development activities on a variety of related topics in this area.
    Held as part of the HCI International Conference
  49. ESP: Empirical Studies of Programmers 1986-1999
    The ESP Workshops represented an early focus on human-computer interaction, at the intersection of software engineering and human factors.
    hci-sites:conferences programming, programmers, software, code, developers, experiment, expert, novice, comprehension, algorithm
  50. ETRA: Symposium on Eye Tracking Research & Applications ACM SIGCHI SIGGRAPH 2000-
    The ETRA conference focuses on all aspects of eye movement research across a wide range of disciplines. The goal of ETRA is to bring together computer scientists, engineers and behavioral scientists in support of a common vision of moving eye tracking research and its application forward, and expanding its impact.
    ACM DL citation rate: 4.76 (2014)
  51. ETSA: Eye Tracking South Africa 2013
  52. FAC: International Conference on Foundations of Augmented Cognition 2005-
    Augmented Cognition is an emerging field of science that seeks to extend a user's abilities via computational technologies, which are explicitly designed to address bottlenecks, limitations, and biases in cognition and to improve decision making capabilities. The goal of Augmented Cognition science and technology is to develop computational methods and neurotechonology tools that can account for and accommodate information processing bottlenecks inherent in human-system interaction (e.g., limitations in attention, memory, learning, comprehension, visualization abilities, and decision making), and can extend, the information management capacity of individuals working within their dynamically changing, stressful operational environments. The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied issues of Augmented Cognition.
    hci-sites:conferences AugCog
    Held as part of the HCI International Conference
  53. GI: Graphics Interface (Conference) CHCCS: Canadian Human-Computer Communications Society 1969-
    Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969.
    From 1969 to 1981, the conference was called the Canadian Man-Computer Communications Conference (CMCCC).
  54. GROUP: ACM SIGGROUP Conference on Supporting Group Work ACM SIGGROUP (disbanded 2005) and SIGCHI 1984-
    GROUP provides a forum for researchers and practitioners who are interested in topics related to computer-based systems that have an impact on groups, organizations and social networks. Relevant issues include design, implementation, deployment, evaluation, methodologies, and effect of these systems.
    Formerly: COCS: Conference on Organizational Computing Systems
  55. GW: Gesture Workshop Springer-Verlag 1996-
    The international gesture workshops are interdisciplinary events for those researching gesture-based communication and wishing to meet and exchange ideas across disciplines. A focus of these events is a shared interest in using gesture and sign language in human-computer interaction. The 1996 gesture workshop in York, UK, organized by Philip Harling and Alistair Edwards is considered the starting event. Henceforth international gesture workshops have been held roughly every second year, with fully reviewed post-proceedings typically published by Springer-Verlag.
  56. HAID: International Workshop on Haptic and Audio Interaction Design Springer-Verlag 2006-
    HAID is the premier venue for cutting-edge research on human-computer interaction through touch and sound. HAID'13 invites paper and posters submissions from all related disciplines and on all aspects of non-visual interaction design.
  57. HAS: Human Aspects of Information Security, Privacy, and Trust 2013-
    This conference aims at bringing together an interdisciplinary group of researchers and practitioners in human computer interaction, security, privacy and trust to debate about experiences, good practices and innovative ideas.
    Held as part of the HCI International Conference
  58. HCD: International Conference on Human Centered Design 2009-2011
    Held as part of the HCI International Conference
  59. HCII: HCI International 1985-
    The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied areas of HCI, usability, internationalization, virtual reality, universal access and cognitive ergonomics.
    Held in conjunction with other conferences, such as: * HIMI: Symposium on Human Interface (Japan) * EPCE: International Conference on Engineering Psychology & Cognitive Ergonomics * UAHCI: International Conference on Universal Access in Human-Computer Interaction and others.
  60. HCIR: Symposium on Human-Computer Interaction and Information Retrieval 2007-2013
    Human-computer Information Retrieval (HCIR) combines research from the fields of human-computer interaction (HCI) and information retrieval (IR), placing an emphasis on human involvement in search activities. There will be no HCIR Symposiums in 2014 or 2015. Starting in 2016, the HCIR Symposium and the Information Interaction in Context (IIiX) conference will be merged to create the Conference on Human Information Interaction & Retrieval (CHIIR).
    formerly known as the "HCIR Workshop"
  61. HCM: ACM International Workshop on Human-Centered Multimedia ACM SIGMM 2006-
    hci-sites:conferences media, content, model
  62. HCSE: Human-Centered Software Engineering IFIP 2007-
    HCSE is a working conference that brings together researchers and practitioners interested in strengthening the scientific foundations of user interface design, examining the relationship between software engineering and human-computer interaction and on how to strengthen user-centred design as an essential part of software engineering process.
  63. HFES: Human Factors and Ergonomics Society Annual Meeting HFES: Human Factors and Ergonomics Society 1957-
    The HFES Annual Meeting Proceedings contain hundreds of full papers and abstracts from lectures, symposia, panels, debates, invited addresses, demonstrations, and posters that are presented each year.
  64. HIMI: Human Interface and the Management of Information 1984?
    This thematic area of the HCI International Conference addresses human interaction with information and knowledge in personal, organizational and social contexts. The overwhelming information abundance in contemporary human life makes it imperative to elaborate new and effective forms of interaction to manage and present data in a user friendly and supportive way. Important aspects include information design, retrieval, presentation and visualization, as well as learning, work, decision, collaboration and service engineering and its application. This thematic area solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics.
    Held as part of the HCI International Conference; Also called the Japan Symposium on Human Interface
  65. HRI: ACM/IEEE International Conference on Human-Robot Interaction ACM IEEE 2006-
    HRI is a single-track, highly selective annual international conference that showcases outstanding interdisciplinary and multidisciplinary research in human-robot interaction with roots in social psychology, cognitive science, HCI, human factors, artificial intelligence, robotics, organizational behavior, anthropology and many more.
    ACM DL citation rate: 2.44 (2014)
  66. HT: ACM Hypertext and Social Media Conference SIGWEB, SIGCHI, SIGGROUP, SIGIR 1987-
    The annual Hypertext conference is the only event dedicated totally to hypertext and hypermedia, in all its forms, covering all its uses, and which seeks both technical and literary contributions.
    ACM DL citation rate: 6.60 (2014)
  67. ICCHP: International Conference on Computers Helping People with Special Needs Springer-Verlag 1988-
    ICCHP provides a unique platform for end users, researchers, developers and practitioners including amongst others: * A scientific conference presenting and discussing reviewed papers (~50% acceptance rate) which will be published in SPRINGER Lecture Notes in Computer Science * Special Thematic Sessions organised, chaired and supervised for publishing by leading experts to provide a comprehensive overview to very specific aspects of eAccessibility and eInclusion * A special track on Universal Learning Design organised by colleagues from the Masaryk University, Brno, Czech Republic * A Young Researchers Consortium to support the formation of the next generation of experts in eAccessibility and eInclusion * A Summer University for young blind students intending to enter math, science and engineering studies * A programming competition final "Project Possibility" * A pre-conference including major German spoken events, Workshops/Tutorials and Meetings * Space for Exhibition and Poster Presentations * The ICCHP Roland Wagner Award sponsored by the Austrian Computer Society * An agreeable Social Programme for networking and enjoyment
  68. ICEC: International Conference on Entertainment Computing IFIP TC14 2002-
    To encourage computer applications for entertainment and to enhance computer utilization in the home, the technical committee will pursue the following aims: * to enhance algorithmic research on board and card games * to promote a new type of entertainment using information technologies * to encourage hardware technology research and development to facilitate implementing entertainment systems, and * to encourage non-traditional human interface technologies for entertainment.
  69. ICID: International Conference on Interaction Design The Hong Kong Polytechnic University, Tsinghua University, Carnegie Mellon University 2011-04-06 English
    The International Conference on Interaction Design (ICID) is a biennial conference organized by Tsinghua University, Carnegie Mellon University and The Hong Kong Polytechnic University (PolyU). The three-day conference, hosted in 2011 by PolyU, features 12 speakers, a panel discussion about the interaction design industry, and paper presentations. An additional fourth day will include workshops and industry tours in Shenzhen, China.
  70. ICMI: International Conference on Multimodal Interaction ACM SIGCHI SIGMULTIMEDIA 1999-
    The main aim of ICMI-MLMI is to further scientific research within the broad field of multimodal interaction, methods, and systems, focusing on major trends and challenges, and working towards identifying a roadmap for future research and commercial success.
    hci-sites:conferences speech recognition, gesture, natural language, oral, audio, modality, modalities, gestures, devices, device, video, face, hand, head, facial, gaze
    Formerly IEEE International Conference on Multimodal Interfaces
  71. iConference: Information Conference iSchools 2005-
    The iConference is an annual gathering of information scholars, researchers, and practitioners who share a passion for making a difference through the study of people, information, and technology. The iConference attracts faculty, students, and researchers, as well as government and private-sector professionals. All are welcome to join this shared, onsite experience that fosters interaction, spontaneity, reflection, and forward movement.
  72. iConference: iSchools Caucus iSchools Caucus 2006-
    The iSchools are interested in the relationship between information, people and technology. This is characterized by a commitment to learning and understanding the role of information in human endeavors. The iSchools take it as given that expertise in all forms of information is required for progress in science, business, education, and culture. This expertise must include understanding of the uses and users of information, as well as information technologies and their applications.
    hci-sites:organizations hci-sites:conferences
  73. ICPC: International Conference on Program Comprehension IEEE 1993-
    Program comprehension is a vital software engineering and maintenance activity. It is necessary to facilitate reuse, inspection, maintenance, reverse engineering, reengineering, migration, and extension of existing software systems. ICPC (formerly IWPC) provides an opportunity for researchers and industry practitioners to present and discuss both the state of the art and the state of the practice in the general area of program comprehension.
    hci-sites:conferences programming, programmers, software, code, developers, experiment, expert, novice, comprehension, algorithm
  74. ICTIR: International Conference on the Theory of Information Retrieval 2007-
    "ICTIR is the premier conference of theoretical information retrieval (IR), covering a broad spectrum of diverse research areas that are concerned with mathematical/formal aspects of IR, including foundational issues, description or integration of models, retrieval applications, mathematical/formal techniques, existing and/or new theories and theoretical aspects."
  75. IDC: Interaction Design and Children 2002-
    The general goals of the IDC conference are to better understand children's needs, and how to design for them, by presenting and discussing the most innovative research in the field of interaction design for children, by exhibiting the most recent developments in design and design methodologies, and by gathering the leading minds in the field of interaction design for children.
    hci-sites:conferences kids:sigchi_resources kids:research
    ACM DL citation rate: 3.97 (2014)
  76. IDEE: Workshop on Interaction Design in Educational Environments 2012-
    Educational environments have been improving at the same time that new technologies have arrived to the market. Those technologies bring with them new methodologies used for a better adaptation to the new devices. With this, interaction is one of the aspects, which has been increasing more to facilitate user's labour inside of the learning process. This workshop invites authors to submit contributions on concepts like: Distributed interaction Design Discussion, applications, techniques or environments where interaction design plays a central role by improving the learning process at all levels.
  77. IDGD: Internationalization, Design and Global Development 2005-
    The worldwide scope of the World Wide Web and the globalization of the IT market bring about the imperative need to design appealing interactive experiences for cultures and communities with very different characteristics and requirements. The objective of this conference is to provide an international forum for the dissemination and exchange of knowledge on cultural and linguistic differences, cross-cultural, international and global design methods and practices, and related case studies. The conference solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics.
    Originally called UI-HCII, the International Conference on Usability and Internationalization. In 2013, called CCD: Cross-Cultural Design
  78. IE: Australasian Conference on Interactive Entertainment 2004-
    The Australasian Conference on Interactive Entertainment is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
  79. IHC: Brazilian Symposium on Human Factors in Computing Systems 1998-
    The Brazilian Symposium on Human Factors in Computer Systems is the Brazilian main forum for exchanging ideas and information about multidisciplinary studies and researches on the interaction between users and computer systems. It is also a venue for the meeting of university and industrial researchers from Brazil and abroad, as well as for designers, programmers, educators and other people from different communities and traditions. -- from IHC 2012
    ACM DL citation rate: 0.66 (2014)
  80. IIiX: Information Interaction in Context SIGIR 2006-
    The Information Interaction in Context conference (IIiX) is a unique forum exploring the relationships between and within the contexts that affect information retrieval (IR) and information seeking, how these contexts impact information behavior, and how knowledge of information contexts and behaviors improves the design of interactive information systems.
  81. Inputs-Outputs: Conference on Interdisciplinary Approaches to Causality in Engagement, Immersion, and Presence in Performance and Human-Computer Interaction 2013
    The title Inputs/Outputs concerns the interaction between 'sender' and 'receiver'. Inputs can be computer games, immersive theatre productions, novels, music, and classroom lessons; examples of outputs are emotions, memories, neural activities, physiological changes, and motivated behaviours. The Inputs-Outputs conference brought together an interdisciplinary spectrum of academics from science and media, performance art and game design practitioners to facilitate discussion and collaboration around the subject of engagement: * Approaches to engendering engagement in the arts and HCI * The relationship between physical, emotional, and intellectual engagement * Results from assessment and quantification of engagement in different fields * Methodologies and modalities for measuring engagement in different fields
  82. INTERACT: Conference on Human-Computer Interaction IFIP TC.13 1984-
    One primary task for IFIP TC.13 is to support the flow of knowledge about Human-Computer Interaction through a series of workshops and conferences. TC.13 has held a series of conferences (under the common name INTERACT) since 1984. These conferences were held at three-year intervals until 1995, and every two years after that.
  83. INTETAIN: International Conference on INtelligent TEchnologies for interactive enterTAINment 2005-
    The conference intends to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. In addition to paper presentations, posters and demos, the conference will foster discussions in topic centered workshops and special events such as the design garage. Underlying Interactive Device Technologies (mobile devices, home entertainment centers, haptic devices, wall screen displays, information kiosks, holographic displays, fog screens, distributed smart sensors, immersive screens and wearable devices), can provide through a variety of Media Delivery Infrastructures (multimedia networks, interactive radio, streaming technologies, DVB-T/M, ITV, P2P, satellite broadcasting, UMTS, Bluetooth, Broadband, VoIP) and a series of user centered Intelligent Computational Technologies and Interactive Applications for Entertainment as described.
  84. ISWC: International Symposium on Wearable Computers 1997-
    The International Symposium on Wearable Computers (ISWC) is a conference dedicated to cutting-edge research in wearable technologies, and is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. Every year, ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing.
  85. ITAP: International Conference on Human Aspects of IT for the Aged Population 2015-
    Indicative topics/keywords of the broad spectrum of issues to be addressed: * Aging and Technology Acceptance * Generational Differences in IT Use * Training the Elderly in the Use of IT * Elderly-Specific Web Design * Involving the Elderly in E-Commerce and Virtual Community * Robotic Technology and the Elderly * Handheld Devices for the Elderly * Use and Design of Smart Phones for the Elderly * Wearable Technologies for the Elderly * Technology for the Elderly's Leisure and Entertainment * Multimedia Design for the Elderly * Appliance Design and the Elderly * Health Care Technologies and Services for the Elderly * Medication Adherence and Aging * Surveillance and Alert System for the Elderly * Elderly-Friendly Work Environment * Aging and Pilot Performance * Mobility and Transportation Services for the Elderly * Aging and Driving Safety * Accommodations for Aging-in-Place * Aging and Social Media * Aging and Ubiquitous Computing * Natural Language Interface for the Elderly * Gerontechnology across Cultures and Disciplines * Involving the Elderly in HCI Methodology * Technologies which Support Memory Retrieval * Collaborative Machine Assistance and Robotics * Persuasive Technology and the Elderly
    Held as part of the HCI International Conference
  86. ITS: International Conference on Interactive Tabletops and Surfaces ACM SIGCHI 2006-
    The Interactive Tabletops and Surfaces Conference (ITS) is a venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies.
    ACM DL citation rate: 2.95 (2014)
  87. IUI: Intelligent User Interfaces (Conference) SIGCHI SIGART 1993-
    IUI is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces.
    ACM DL citation rate: 6.46 (2014)
  88. IWIPS: International Workshop on Internationalization of Products & Systems 1999-
    The goal for this workshop is to provide an open forum for individuals interested in a wide variety of internationalization issues encountered when designing and developing international products and systems.
    intercultural:resources conferences hci-sites:conferences
  89. JCDL: Joint Conference on Digital Libraries ACM IEEE 1996-
    JCDL encompasses the many meanings of the term "digital libraries", including (but not limited to) new forms of information institutions; operational information systems with all manner of digital content; new means of selecting, collecting, organizing, and distributing digital content; and theoretical models of information media, including document genres and electronic publishing. Digital libraries are distinguished from information retrieval systems because they include more types of media, provide additional functionality and services, and include other stages of the information life cycle, from creation through use. Digital libraries also can be viewed as a new form of information institution or as an extension of the services libraries currently provide.
    also DL: Digital Libraries (Conference)
  90. LAK: International Conference on Learning Analytics and Knowledge Society for Learning Analytics Research 2011-
    The idea for establishing a special dedicated forum to researching learning analytics was motivated by several important indicators: 1. The growth of data surpasses the ability of organizations to make sense of it. This concern is particularly pronounced in relation to knowledge, teaching, and learning. 2. Learning institutions and corporations make little use of the data learners "throw off" in the process of accessing learning materials, interacting with educators and peers, and creating new content. 3. In an age where educational institutions are under growing pressure to reduce costs and increase efficiency, analytics promises to be an important lens through which to view and plan for change at course and institutions levels.
  91. MexIHC: Méco Interaccióumano-Computadora (Mexico HCI) 2006-
    The purpose of this Conference is to invite researchers, professors, students, and practitioners in the field of Human-Computer Interaction and Interactive Systems Usability, in order to support an exchange of scientific results, their application in industry and experiences for their applications on: evaluation, interface design, industry, education, video games, mobile devices, interactive applications, etc
  92. MHCI: International Conference on Multimedia and Human-Computer Interaction IASET: International Academy of Science, Engineering and Technology 2013-
    Multimedia and Human-Computer Interaction is a highly anticipated conference due to the popularity of the fields. MHCI is set to become an exciting event with the potential for continued growth throughout the years. MHCI is designed to bring together, researchers active in the two fields (and related sub-fields) to foster an environment conducive to exchanging ideas, information and research. This is especially important since these fields can largely benefit from increased collaboration as interactive multimedia is becoming a rather dominant field of technology. By bridging the gap between multimedia and HCI, this will allow for a deeper understanding of the two fields and understand their importance in our future.
  93. MIDI: International Conference on Multimedia, Interaction, Design and Innovation PJWSTK: Polish-Japanese Institute of Information Technology 2013-
    The MIDI Conference is organized by the Polish-Japanese Institute of Information Technology (PJWSTK) in Warsaw, Poland. MIDI conference continues the tradition of former "Kansei - User Interface Design" Seminars organized annually since 2006, and aims at being a leading, cross-disciplinary scientific event in Central Europe. The conference is addressed to both researchers and practitioners, motivated to submit original, high-quality research papers and work-in-progress studies or design cases.
  94. MM: ACM Conference on Multimedia SIGMM SIGCHI SIGGRAPH 1993-
    Multimedia (MM) is the premier annual multimedia event which encompasses all aspects of multimedia computing: from underlying technologies to applications, from theory to practice, and from servers to networks to end-user devices. The conference presents and explores technological and artistic advancements in multimedia. Technical issues, theory and practice, artistic and consumer innovations bring together researchers, artists, developers, educators, performers, and practitioners of multimedia.
    ACM DL citation rate: 5.24 (2014)
  95. MobileHCI: International Conference on Human-Computer Interaction with Mobile Devices and Services SIGMOBILE SIGCHI Nokia 1998- English
    MobileHCI provides a forum for academics and practitioners to discuss the challenges, potential solutions and innovations towards effective interaction with mobile systems and services. It covers the analysis, design, evaluation and application of human-computer interaction techniques and approaches for all mobile computing devices and services.
    ACM DL citation rate: 4.12 (2014)
  96. MUM: Mobile and Ubiquitous Multimedia SIGCHI SIGMOBILE SIGMULTIMEDIA 2002-
    The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format.
  97. MUSIC: Mobile, Ubiquitous, and Intelligent Computing 2010-
  98. NIME: International Conference on New Interfaces for Musical Expression 2001- English
    Conference at the intersection between human-computer interaction and all forms of musical expression. Researchers and musicians from all over the world gather to share their knowledge and late-breaking work on new musical interface design. The conference started out as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to new interfaces design, human-computer interaction, computer music, etc.
  99. NordiCHI: Nordic Conference on Human-Computer Interaction 2000-
    ACM DL citation rate: 3.88 (2014)
  100. OCSC: International Conference on Communities and Social Computing 2005-
    The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied issues of Online communities and Social computing. Social activity is a fundamental aspect of human life. The development of Internet technologies in recent years has radically altered the landscape for human and social interaction. Web applications proliferate which offer rich, interactive user experiences and facilitate community-based knowledge sharing and collaboration. Online communities and Social computing lie at the intersection of social behavior and computing systems, focusing on the use of technology to create social conventions and contexts. The conference solicits papers reporting results, covering a broad range of research and development activities on a variety of related topics.
    Held as part of the HCI International Conference
  101. OZCHI: Australian Computer-Human Interaction Conference CHISIG: Australian Computer-Human Interaction Special Interest Group 1991-
    OZCHI attracts an international community of researchers and practitioners with a wide range of interests, including human factors and ergonomics, human-computer interaction, information systems, software engineering, artificial intelligence, design, social sciences and management.
    ACM DL citation rate: 2.26 (2014)
  102. PDC: Participatory Design Conference Computer Professionals for Social Responsibility (CPSR) 1990-
    Participatory Design is a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses, and social institutions more responsive to human needs. A central tenet of Participatory Design is the direct involvement of people in the co-design of things and technologies they use. Participatory Design Conferences have been held every two years since 1990 and have formed an important venue for international discussion of the collaborative, social, and political dimensions of technology innovation and use. More recently, the conference agendas have broadened to address participatory approaches in a variety of other arenas, including communications, computer supported cooperative work (CSCW), healthcare, new media, architecture, the arts, and others.
    ACM DL citation rate: 3.01 (2014)
  103. PerDis: ACM International Symposium on Pervasive Displays ACM SIGMOBILE 2012-
    The symposium on Pervasive Displays welcomes work on all areas pertaining to digital displays including, but not limited to: * Applications * Content design * Evaluations, case studies, deployments and experience reports * Interfaces and interaction techniques * Novel technologies * System architectures and infrastructure
  104. Persuasive: International Conference on Persuasive Technology 2006-
    The Persuasive Technology conference series is for academics and practitioners with an interest in research, theory, technologies, design, and applications related to persuasion. Persuasive Technology is all about using Information and Communications Technology to change what we think and do. We are just entering the era of persuasive technology, of interactive computing systems designed to change people's attitudes and behaviors.
  105. Pervasive: International Conference on Pervasive Computing 2002-2012
    From 2013, Pervasive and UbiComp conferences will merge. The first joint conference will be UbiComp 2013, held in Zurich, Switzerland.
  106. PETRA: Conference on PErvasive Technologies Related to Assistive Environments University of Texas at Arlington, USA 2008-
    The PETRA Conference brings together different types of technology to address an important social and healthcare issue: as the world's population ages, there is growing interest in solutions for the in-home care of the elderly as well as for the care of people with Alzheimer's, Parkinson's and other disabilities or traumas. PETRA (which means "stone" in Greek) reflects the needs of the domestic environment, or "Oikos" as it was known in ancient Greece, but from a technological perspective. People's living environments are particularly important in an increasingly crowded and complex world where the need for inclusiveness and connectivity with the rest of the world is key. PETRA addresses the fact that, as people grow older, they will increasingly rely on technology to be able to stay in their homes.
  107. RecSys: ACM Conference on Recommender Systems ACM SIGCHI SIGART SIGEcom SIGWEB SIGIR SIGKDD 2007-
    Recommender systems are software applications that aim to support users in their decision-making while interacting with large information spaces. They recommend items of interest to users based on preferences they have expressed, either explicitly or implicitly. The ever-expanding volume and increasing complexity of information on the Web has therefore made such systems essential tools for users in a variety of information seeking or e-commerce activities. Recommender systems help overcome the information overload problem by exposing users to the most interesting items, and by offering novelty, surprise, and relevance. Recommender technology is hence the central piece of the information seeking puzzle. Major e-commerce sites such as Amazon and Yahoo are using recommendation technology in ubiquitous ways. Many new comers are on their way and entrepreneurs are competing in order to find the right approach to use this technology effectively. Recent books and more information about recommender systems can be found here: http://recommenderbook.net/
    ACM DL citation rate: 5.83 (2014)
  108. RoCHI: National Conference on Computer-Human Interaction RoCHI: ACM SIGCHI Romania 2004- Romanian
    The Romanian Human-Computer Interaction Conference is an annual event for presenting and debating research activities and obtained results on the development and testing of interactive applications.
  109. SGDA: International Conference on Serious Games Development and Applications 2010-
    The aim of the annual International Conference on Serious Games Development and Applications (SGDA) is to disseminate and exchange knowledge on serious games technologies, game design and development; to provide practitioners and interdisciplinary communities with a peer-reviewed forum to discuss the state of the art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scienti?c phenomena by means of serious games; to concentrate on the interaction between theory and application; to share best practice and lessons learnt; to develop new methodologies in various application domains using games technologies; to explore perspectives of future developments and innovative applications relevant to serious games and related areas; and to establish and foster a cross-sector and cross-disciplinary network of researchers, game developers, practitioners, domain experts, and students interested in serious games.
  110. SIGDOC: ACM SIGDOC Conference on Design of Communication ACM SIGDOC 1982-
    SIGDOC: Annual ACM Conference on Design of Communication (formerly Annual ACM Conference on Systems Documentation)
    Formerly: Conference on Systems Documentation
  111. SIGIR: ACM SIGIR Conference on Research and Development in Information Retrieval ACM SIGIR 1971-
    The ACM SIGIR Conference focuses on research and development in information retrieval. It is the major international forum for the presentation of new research and the demonstration of new systems and techniques in the broad field of information retrieval.
    ACM DL citation rate: 15.09 (2014)
  112. SocialCom: ASE International Conference on Social Computing 2009-
    Started in 2009, SocialCom has evolved into the premier international forum for research on information and communication technologies that consider social context. With the rise of online social platforms, and the growing availability of data about human and social behavior online, research in the fields related to Social Computing has grown by leaps and bounds, giving rise not only to new questions but also new techniques and research methodologies. The breadth of the Social Computing research program is reflected in the wide variety of application domains that research presented at the conference has addressed. These include online social media and social networks, digital government, public health and digitally facilitated disaster response, gaming platforms, advertising and marketing, and so on.
  113. SocInfo: International Conference on Social Informatics 2009-
    The two perspectives of study: of social sciences that consider the impact of ICT on social behavior, and of social informatics that considers how ICT can be improved to realize social goals, are two sides of one coin. Social informatics can and must base its research on findings from the social sciences. On the other hand, social science can find applications for its theoretical findings for improvements of ICT technology. These applications already have a real business value today, for example, in software for the support and management of virtual teamwork, available from many major ICT technology companies. Using the Internet as a source of information about social phenomena also has a real business value, as many e-marketing companies attempt to base their analyses on Web mining. The conference on Social Informatics (SocInfo) has been launched as an attempt to bring together representatives of computer science and the social sciences, recognizing that Social Informatics is an interdisciplinary domain. The interdisciplinary makeup of the conference is reflected in the Program Committee that includes both computer scientists and social scientists. All articles submitted for the conference have received reviews from specialists from both domains. Authors of accepted papers also have backgrounds in computer science and the social sciences. This emphasis on balancing the inputs of computer scientists and social scientists is motivated by the desire to make the conference a meeting place between the two disciplines.
  114. SoftVis: ACM Symposium on Software Visualization ACM SIGCHI, SIGGRAPH, SIGPLAN, SIGSOFT 2003-
    Software visualization encompasses the development and evaluation of methods for graphically representing different aspects of software, including its structure, its abstract and concrete execution, and its evolution. The ACM Symposium on Software Visualization (SoftVis), now at its fifth edition, is the premiere forum for researchers from different backgrounds (HCI, software engineering, programming languages, visualization, and computer science education) to present original research on software visualization.
    ACM DL citation rate: 5.82 (2014)
  115. SOUPS: Symposium On Usable Privacy and Security Carnegie Mellon CyLab 2005-
    This symposium brings together an interdisciplinary group of researchers and practitioners in human computer interaction, security, and privacy. The program features technical papers, workshops and tutorials, a poster session, panels and invited talks, and discussion sessions.
  116. SUI: Spatial User Interaction ACM SIGCHI and SIGGRAPH. 2013-
    The ACM Symposium on Spatial User Interaction (SUI) is the first international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and 3D output, with an emphasis on the issues around interaction between humans and systems. Due to the advances in 3D technologies, spatial interaction is now more relevant than ever. Powerful graphics engines and high-resolution screens are now ubiquitous in everyday devices, such as tablets and mobile phones. Moreover, new forms of input, such as multi-touch, finger and body tracking technologies are now easily available. In this environment, spatial UIs are transitioning out of the research community and game industry. More and more commercial 3D systems with spatial interaction capabilities exist, many priced at the consumer level. Until now, the challenges, limitations, and advantages of using this third dimension for human-computer interfaces have not been well understood. These questions will only become more relevant as the associated technologies continue to cross the barrier towards wide adoption.
  117. TEI: International Conference on Tangible and Embedded Interaction SIGCHI 2007-
    TEI is dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.
    ACM DL citation rate: 4.66 (2014)
  118. TPDL: International Conference on Theory and Practice of Digital Libraries 1997-
    Digital libraries are becoming a critical component of the emerging "distributed knowledge environments" which can provide access to virtually all areas of human knowledge. As such, the field of digital library research and technology encompasses information creation, acquisition, access, processing, distribution, evaluation, and preservation, not only on digital library subjects, but also on museums, archives and other digital data collections. Major applications of this research and technology include education, science, engineering, commerce, medicine and the arts. A major aim of TPDL is to provide a forum for bringing together researchers and users in the field of digital libraries, and to ensure that the proper focus is given to all of the different research aspects.
    Formely ECDL: European Conference on Research and Advanced Technology for Digital Libraries
  119. UAHCI: International Conference on Universal Access in Human-Computer Interaction 2001-
    This conference provides an international forum for the exchange and dissemination of scientific information on theoretical, methodological and empirical research that addresses all issues related to the attainment of universal access in the development of interactive software. It comprehensively addresses accessibility and high quality of interaction on the user interface development life-cycle in a multidisciplinary perspective. The conference solicits papers reporting results of research work on, or offering insights on open research issues and questions in, the design, development, evaluation, use, and impact of user interfaces, as well as standardization, policy and other non-technological issues that facilitate and promote universal access.
    Held as part of the HCI International Conference
  120. UbiComp: International Conference on Ubiquitous Computing ACM SIGCHI SIGBED SIGWEB SIGMOBILE SIGSOFT SIGSPATIAL 1999-
    UbiComp is a premier venue for presenting research in the design, development, deployment, evaluation and understanding of ubiquitous computing systems. Ubicomp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. Ubicomp will bring together top researchers and practitioners who are interested in both the technical and applied aspects of Ubiquitous Computing technologies, systems and applications. The Ubicomp program features keynotes, technical paper and notes sessions, specialized workshops, live demonstrations, posters, video presentations, and a Doctoral Colloquium.
    ACM DL citation rate: 3.59 (2014)
  121. UbiMob: French-speaking Conference on Mobility and Ubiquity Computing 2004- French
    ACM DL citation rate: 0.66 (2014)
  122. UI4ALL: User Interfaces for All ERCIM: European Research Consortium for Informatics and Mathematics 1995-2006
    This ERCIM Working Group has held a Workshop on the topic of User Interfaces for All each year since its establishment in 1995. Nine workshops have been organised (links to the electronic proceedings for all workshops are available below). The workshops have attracted an international audience of researchers and practitioners sharing the vision of an inclusive Information Society and offering alternative perspectives into the issues involved and the possible approaches that can be taken to address them. From the year 2001 onwards, the UI4ALL Working Group Workshop has become a bi-annual event, in alternation with the newly established "Universal Access in Human-Computer Interaction" (UAHCI) Conference, which is also held every two years in the context of the HCI International Conference series.
    accessibility:papers intercultural:resources hci-sites:conferences participation/projects
  123. UIST: User Interface Software Technology (Conference) ACM SIGCHI and SIGGRAPH. 1986-
    UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size, single track, and comfortable surroundings make this symposium an ideal opportunity to exchange research results and implementation experiences.
    hci-sites:conferences interactive, applications, application, graphical, visual, input devices, device, control, model, implementation, programming, user interface, management systems, system, direct manipulation, feedback, constraints, architecture, environment, environments, display, displays
    ACM DL citation rate: 17.25 (2014)
  124. UMAP: User Modeling, Adaptation and Personalization User Modeling Inc. 1993-
    If you are interested in any aspect of systems that acquire information about a user (or group of users) so as to be able to adapt their behavior to that user or group, you have come to the right place! UM Inc. is a society of researchers and practitioners who are interested in developing adaptive systems and personalizing users' experience with systems. Numerous applications of such systems exist for example in the area of natural language understanding and dialogue systems, in computer-based educational systems and online learning environments, in systems for computer supported collaboration, recommender systems for e-Commerce, news and entertainment. The UMAP conference resulted from the 2009 merger of the UM (User Modeling) conference (1993-) and the AH (Adaptive Hypermedia and Adaptive Web-based Systems) conference (2000-), which had alternated years.
  125. UPA: Usability Professionals Association (Conference) 1997-
    The UPA supports those who promote and advance the development of usable products, reaching out to people who act as advocates for usability and the user experience. Members come from across the broad family of disciplines that create the user experience. We invite you to network in our community.
  126. VAMR: International Conference on Virtual, Augmented and Mixed Reality 2005-
    Virtual Reality (VR) refers to computer-simulated environments that can simulate physical presence in the real and in imaginary worlds. Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input. Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real time. Virtual, augmented and mixed worlds are becoming a significant part of interaction experience in everyday life, with important applications, amongst others, in health, learning, culture and entertainment. This conference addresses advances in the design, development, and evaluation of Virtual, Augmented and Mixed Reality systems, as well as their application in a variety of domains.
    Previously called VMR, the International Conference on Virtual and Mixed Reality, and ICVR, the International Conference on Virtual Reality.
  127. VINCI: International Symposium on Visual Information Communication and Interaction 2008-
    The International Symposium on Visual Information Communication and Interaction (VINCI) is a multi-disciplinary conference that provides a forum for researchers, artists, designers, and industrial practitioners to discuss the state of the art in visual communication theories, designs, and applications.
  128. VRIC: Virtual Reality Intlernational Conference 2003-
  129. VRST: ACM Conference on Virtual Reality Software and Technology SIGCHI SIGGRAPH 1994-
    The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with virtual reality software and technology. VRST will provide an opportunity for VR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field.
    hci-sites:conferences interactive, environment, environments, application, applications, time, rendering, objects, model, motion, augmented, cyberspace, video, simulation, simulating, avatar, avatars, haptic, haptics, world, VR, interaction techniques, collision detection, collaboration, cooperation, distributed, display devices
    ACM DL citation rate: 3.86 (2014)
  130. W4A: International Cross-Disciplinary Conference on Web Accessibility ACM SIGACCESS SIGCHI SIGWEB 2004-
    Our aim is to focus on accessibility by encouraging participation from many disciplines. Views will bridge academia, commerce, and industry and we hope that arguments encompassing a range of beliefs across the design-accessibility spectrum will be presented.
    ACM DL citation rate: 4.07 (2014)
  131. WikiSym/OpenSym: International Symposium on Open Collaboration 2005-
    The International Symposium on Open Collaboration (OpenSym, formerly WikiSym) is an annual conference series dedicated to open collaboration research and practice. OpenSym (formerly WikiSym) is the premier research and practitioner conference on open collaboration. Open collaboration is collaboration that is * egalitarian (everyone can join, no principled or artificial barriers to participation exist), * meritocratic (decisions and status are merit-based rather than imposed) and * self-organizing (processes adapt to people rather than people adapt to pre-defined processes). Prime places to find open collaboration are wikis, Wikipedia and other Wikimedia Foundation projects, open source projects, open data and open government initiatives, open educational resources, and so on.
    Formerly WikiSym: International Symposium on Wikis (ISW)
  132. WWW: International World Wide Web Conference IW3C2: International World Wide Web Conferences Steering Committee 1994-
    The International World Wide Web Conferences Steering Committee (IW3C2), is the organization that manages the WWW Conference series. This series aims to provide the world a premier forum for discussion and debate about the evolution of the Web, the standardization of its associated technologies, and the impact of those technologies on society and culture.
    hci-sites:conferences search, content, model, applications, semantic, query, pages, services, framework, network, data mining, security, document
    ACM DL citation rate: 12.94 (2014)
  133. YIUX: You in UX: Online Global UX Career Summit You in UX 2014
    A series on online-access webinars on user experience.
    hci-sites:conferences education:resources education:programs education:courses

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