HCI Bibliography : HCI Webliography : HCI-SITES : GUIDELINES

Page updated: 2010-03-10 Accesses since 2002-03-25: 107,810
director@hcibib.org
Hosted by ACM SIGCHI

Design guidelines, principles, standards, rules, ...

HCI-SITES LINKS (1620 links) 2010-03-10

Sub-Topic Areas: 1ST CHOICE (9) - ALERTBOX (398) - ARTICLES (30) - BIBLIOGRAPHY (11) - COLUMNS (39) - COMPANIES (338) - CONFERENCES (49) - CONSULTANTS (420) - DISCUSSION (57) - EVENTS (6) - GUIDELINES (30) - HISTORY (21) - HUMOR (27) - INDEXES (18) - JOURNALS (58) - LABORATORIES (141) - MAIL (28) - NEWSGROUPS (29) - ORGANIZATIONS (97) - PEOPLE (98) - PUBLISHERS (33) - QUOTATIONS (16) - RESOURCES (136) -

GUIDELINES : Design guidelines, principles, standards, rules, ..

View full records on "guidelines"  |  Suggest-a-Link on "guidelines"

  1. Apple User Experience Guides
    2009-10-20
  2. Bad usability calendar Norway, Oslo
    2008-01-17 Netlife Research anders@netliferesearch.com
  3. Bad Usability Calendar 2007
    2007-02-14 Netlife Research Usability Specialists
    A purposely badly designed calendar.
  4. Checklist of Checkpoints for Web Content Accessibility Guidelines 1.0
    2001-12-13 W3C WAI
    Provides a list of all checkpoints from the Web Content Accessibility Guidelines 1.0, organized by concept, as a checklist for Web content developers.
  5. Disability access to GNOME
    2002-03-25 GNOME Accessibility Project
    Includes design guidelines http://developer.gnome.org/projects/gap/hi-design.html
  6. dotMobi Mobile Web Developers Guide
    2007-03-25
    A practical guide for creating mobile websites.
  7. English to Spanish Translation English, Español, Italiano, Français, Deutsch, Português, Nederlands, 日本, 中文 United States
    Jenny Walker 2009-07-16 Trusted Translations Inc. jenny@executivespanishimmersion.com
    English to Spanish Translation.
  8. General Electric: Standards and Guidelines
    2003-09-08 General Electric
    Leverage one of the world's most recognizable brands while having the flexibility to design a site that meets your specific business needs. The Design Center will help you design a site structure and choose templates that are right for you and that provides a consist user experience across GE sites. You will have access to case studies and basic guidelines for GE sites.
  9. GNOME 2.2 Human Interface Guidelines
    GNOME Usability Project 2009-10-20 GNOME Usability Project
    These guidelines are meant to help you write applications that are easy to use and consistent with the Gnome desktop.
  10. Guidelines for Designing User Interface Software (Report) United States, Massachusetts, Bedford
    Sidney L. Smith 1986-08 The MITRE Corporation
    This report offers guidelines for design of user interface software in six functional areas: data entry, data display, sequence control, user guidance, data transmission, and data protection.
  11. Guidelines for Developing a Multilingual Interface English
    Gary Perlman 2008-05-16 perlman@acm.org
    Some guidelines with examples to avoid problems translating user interfaces, particularly for web pages. Topics include gender agreement, word order, punctuation, variables, embedded markup, text on images, expression length, and language selection. Based on over 10 years experience with OCLC FirstSearch, WorldCat, and other online systems.
  12. HCI Specification Open Knowledge German Germany, Munich
    Paul Chlebek 2005-06-21 p.chlebek@benutzeroberflaeche.de
    Whitepapers und Essays uer Methoden und Werkzeuge der Oberflahenentwicklung.
  13. Java Look and Feel Design Guidelines: Advanced Topics
    2005-12-13
    This book provides guidelines for designing applications with the Java look and feel. All the guidelines are intended to help you create a well-designed application.
  14. Java Look and Feel Design Guidelines (version 2)
    2005-12-13
    This book sets standards for the use of the Java look and feel. By following these guidelines, you can create Java applications that effectively support all users worldwide, including those with physical and cognitive limitations.
  15. KDE Usability Project
    KDE Usability web team 2002-03-25 KDE: K Desktop Environment webmaster@usability.kde.org
    The KDE Usability Project is an initiative to find defects and problems in areas of usability and KDE.
  16. NASA-STD-3000 Man-System Integration Standards
    NASA 2002-07-19 NASA
    The NASA-STD-3000 was created to provide a single, comprehensive document defining all generic requirements for space facilities and related equipment which directly interface with crewmembers. This document provides specific user information to ensure proper integration of human-system interface requirements with those of other aerospace disciplines. Video images from relevant space missions are also provided to illustrate human factors design concerns.
  17. RealPlaces design guide (3D)
    2005-12-13
    These guidelines present some of the key concepts and elements for use in building a 3D user environment supporting enterprise business applications-- for doing real work. We believe that the extension of 3D technologies beyond the current game and simulation domains into the enterprise environment can be successful if the issues of ease of learning and productivity are adequately addressed. The issue of productivity has been addressed in all aspects, including the design of the world, navigation approaches, and object interaction.
  18. Research-Based Web Design and Usability Guidelines
    National Cancer Institute 2006-10-30
  19. Seagate Web Style Guide
    2003-09-08 Seagate
    Anatomy of a page, colors, page types, graphics.
  20. SGI Indigo Magic User Interface Guidelines
    2005-12-13
    This guide is intended for developers of software products used on Silicon Graphics workstations, including software engineers, user interface (UI) designers, and human factors specialists. Its purpose is to help you create products that are consistent with other applications and that integrate seamlessly into the Indigo Magic Desktop environment. This guide contains two major parts: Part I describes how users might want to interact with your application from the Desktop. It covers the Desktop, icon design, application windows, Indigo Magic Desktop services, and interoperability among applications. Part II describes the individual components of the Silicon Graphics interface, such as menus, dialogs, and controls, and presents examples of appropriate and inappropriate ways to use them.
  21. Software Human Factors LLC United States, California, Silicon Valley
    B. Lauber 2005-01-27 Software Human Factors LLC bennett@_NOSPAM_SoftwareHumanFactors.com
    At Software Human Factors LLC, we work with you and your entire organization to create websites or other software products that have your end users in mind. We provide a wide range of services, including heuristic evaluations, formal usability testing, focus groups, information architecture and nomenclature consultation, Interaction and Interface Design.
  22. Techniques for Web Content Accessibility Guidelines 1.0
    2001-12-13 W3C WAI
    Gateway to a series of related documents that provide techniques for satisfying the requirements defined in "Web Content Accessibility Guidelines 1.0"
  23. Telstra: Online Standards
    2003-09-08 Telstra
    Universal Accessibility, Authentication and Authorisation, Use of Images, Use of Flash, Minimum Screen Resolution, Use of Frames, Labels, Titles and Headings, System Feedback and Messages, Webforms, Return to top of Page Link, Topic Navigation Buttons, Flyout Menus (Tertiary Navigation), ...
  24. The GNOME Usability Project
    2002-03-25 GNOME Developer's Site
    The GNOME project was born as an effort to create an entirely free desktop environment for free systems. From the start, the main objective of GNOME has been to provide a user friendly suite of applications and an easy-to-use desktop. The Usability Project strives to make the GNOME experience as pleasant and efficient as possible.
  25. Usability.gov
    2001-09-10 NCI: National Cancer Institute
    "Your resource for designing usable, useful and accessible Web sites and user interfaces."
  26. User Agent Accessibility Guidelines 1.0
    2002-12-23 W3C
    This document provides guidelines for designing user agents that lower barriers to Web accessibility for people with disabilities (visual, hearing, physical, cognitive, and neurological). User agents include HTML browsers and other types of software that retrieve and render Web content.
  27. Web Content Accessibility Guidelines 1.0
    1999-05-09 W3C WAI
    World-Wide Web Consortium Web Accessibility Initiative; includes a checklist
  28. Web Usability Tips India, Pune
    Dinesh Gajbhiye 2005-08-10 dineshgajbhiye@sify.com
    The blog provides tips and guidelines on making the website usable.
  29. Windows XP - Guidelines for Applications
    2005-12-13
    These guidelines from Microsoft will help developers and designers adopt the new look and feel of the Microsoft Windows XP operating system.
  30. Yale Web Style Guide
    Patrick J. Lynch 2009-01-15 Yale Center for Advanced Instructional Media
    A widely used and widely praised Web style guide, available online of in book form.

Copyright © 2010 Gary Perlman