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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'08 ACM Symposium on Virtual Reality Software and Technology
Editors:Steven Feiner; Daniel Thalmann; Pascal Guitton; Bernd Frölich; Ernst Kruijff; Martin Hachet; Anatole Lécuyer; Céline Loscos
Location:Bordeaux, France
Dates:2008-Oct-27 to 2008-Oct-29
Standard No:ISBN: 1-59593-951-2, 978-1-59593-951-7; ACM Order Number: 537070; ACM DL: Table of Contents hcibib: VRST08
Links:Conference Home Page
  1. Keynotes
  2. Interaction techniques
  3. Input devices
  4. Physics and simulations
  5. Learning and training
  6. Systems
  7. Human-calibrated interaction
  8. Cognition
  9. Video acquisition
  10. Augmented reality
  11. Posters
  12. Demonstrations


In quest of realism and interactivity for virtual environments BIBAFull-Text 15
  Ming C. Lin
Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imaging BIBAFull-Text 16
  Alain Berthoz
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems? BIBAFull-Text 17-20
  Marc Erich Latoschik; Roland Blach

Interaction techniques

Advantages of velocity-based scaling for distant 3D manipulation BIBAKFull-Text 23-29
  Curtis Wilkes; Doug A. Bowman
Video agent: interactive autonomous agents generated from real-world creatures BIBAKFull-Text 30-38
  Yoshifumi Kitamura; Rong Rong; Yoshinori Hirano; Kazuhiro Asai; Fumio Kishino
ACTIF: an interactor centric interaction framework BIBAKFull-Text 39-42
  Nicolai Hess; Jan D. S. Wischweh; Kirsten Albrecht; Kristopher J. Blom; Steffi Beckhaus
Overcoming eye-hand visibility mismatch in 3D pointing selection BIBAKFull-Text 43-46
  Ferran Argelaguet; Carlos Andujar; Ramon Trueba
Navidget for immersive virtual environments BIBAKFull-Text 47-50
  Sebastian Knödel; Martin Hachet; Pascal Guitton

Input devices

HandNavigator: hands-on interaction for desktop virtual reality BIBAKFull-Text 53-60
  Paul G. Kry; Adeline Pihuit; Adrien Bernhardt; Marie-Paule Cani
Digital foam interaction techniques for 3D modeling BIBAKFull-Text 61-68
  Ross T. Smith; Bruce H. Thomas; Wayne Piekarski
CubTile: a multi-touch cubic interface BIBAKFull-Text 69-72
  Jean-Baptiste de la Rivière; Cédric Kervégant; Emmanuel Orvain; Nicolas Dittlo
A rigid-body target design methodology for optical pose-tracking systems BIBAKFull-Text 73-76
  Thomas Pintaric; Hannes Kaufmann

Physics and simulations

GPU techniques for creating visually diverse crowds in real-time BIBAKFull-Text 79-86
  R. Galvao; R. G. Laycock; A. M. Day
Haptic simulations based on non-smooth dynamics for rigid-bodies BIBAKFull-Text 87-90
  Loïc Tching; Georges Dumont
A VR framework for interacting with molecular simulations BIBAKFull-Text 91-94
  Nicolas Férey; Olivier Delalande; Gilles Grasseau; Marc Baaden

Learning and training

SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback BIBAKFull-Text 97-100
  Lazar Bibin; Anatole Lécuyer; Jean-Marie Burkhardt; Alain Delbos; Madeleine Bonnet
A VR simulator for training and prototyping of telemanipulation of nanotubes BIBAKFull-Text 101-104
  Zhan Gao; Anatole Lécuyer
A real-time simulator for interventional radiology BIBAKFull-Text 105-108
  Lindo Duratti; Fei Wang; Evren Samur; Hannes Bleuler
Scenario sharing in a collaborative virtual environment for training BIBAKFull-Text 109-112
  Stéphanie Gerbaud; Bruno Arnaldi


An image-warping VR-architecture: design, implementation and applications BIBAKFull-Text 115-122
  F. A. Smit; R. van Liere; B. Fröhlich
A simple method for estimating the latency of interactive, real-time graphics simulations BIBAKFull-Text 123-129
  Anthony Steed
Radiometric compensation for a low-cost immersive projection system BIBAKFull-Text 130-133
  Julien Dehos; Eric Zeghers; Christophe Renaud; François Rousselle; Laurent Sarry
Using laser projectors for augmented reality BIBAKFull-Text 134-137
  Björn Schwerdtfeger; Daniel Pustka; Andreas Hofhauser; Gudrun Klinker

Human-calibrated interaction

User boresight calibration precision for large-format head-up displays BIBAKFull-Text 141-148
  Magnus Axholt; Stephen Peterson; Stephen R. Ellis
Analyses of human sensitivity to redirected walking BIBAFull-Text 149-156
  Frank Steinicke; Gerd Bruder; Jason Jerald; Harald Frenz; Markus Lappe
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space BIBAKFull-Text 157-164
  David Engel; Cristóbal Curio; Lili Tcheang; Betty Mohler; Heinrich H. Bülthoff


The effect of self-embodiment on distance perception in immersive virtual environments BIBAKFull-Text 167-170
  Brian Ries; Victoria Interrante; Michael Kaeding; Lee Anderson
Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision BIBAKFull-Text 171-174
  Janki Dodiya; Vassil N. Alexandrov
Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks BIBAKFull-Text 175-178
  Grégory Wallet; Hélène Sauzéon; Jérôme Rodrigues; Bernard N'Kaoua
Virtual reality as a tool for assessing episodic memory BIBAKFull-Text 179-182
  Gaën Plancher; Serge Nicolas; Pascale Piolino

Video acquisition

Image-based texture replacement using multiview images BIBAKFull-Text 185-192
  Doron Tal; Ilan Shimshoni; Ayellet Tal
VirtualizeMe: interactive model reconstruction from stereo video streams BIBAKFull-Text 193-196
  Daniel Knoblauch; Falko Kuester
Feature points based facial animation retargeting BIBAKFull-Text 197-200
  Ludovic Dutreve; Alexandre Meyer; Saïda Bouakaz
A novel method based on color information for scanned data alignment BIBAKFull-Text 201-204
  Shen Yang; Yue Qi; Fei Hou; Xukun Shen; Qinping Zhao
Segmented gesture recognition for controlling character animation BIBAKFull-Text 205-208
  En-Wei Huang; Li-Chen Fu

Augmented reality

Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality BIBAKFull-Text 211-218
  Steven J. Henderson; Steven Feiner
Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality BIBAKFull-Text 219-222
  Tetsuya Kakuta; Lu Boun Vinh; Rei Kawakami; Takeshi Oishi; Katsushi Ikeuchi
Napkin sketch: handheld mixed reality 3D sketching BIBAKFull-Text 223-226
  Min Xin; Ehud Sharlin; Mario Costa Sousa
Mutual occlusions on table-top displays in mixed reality applications BIBAKFull-Text 227-230
  Daniel Kurz; Kiyoshi Kiyokawa; Haruo Takemura
Watercolor inspired non-photorealistic rendering for augmented reality BIBAKFull-Text 231-234
  Jiajian Chen; Greg Turk; Blair MacIntyre


A framework for scalable virtual worlds using spatially organized P2P networks BIBAKFull-Text 237-238
  Romain Cavagna; Maha Abdallah; Christian Bouville
Gesture recognition in flow based on PCA and using multiagent system BIBAKFull-Text 239-240
  Ronan Billon; Alexis Nédélec; Jacques Tisseau
Clutter-aware adaptive projection inside a dynamic environment BIBAKFull-Text 241-242
  Thitirat Siriborvornratanakul; Masanori Sugimoto
A hybrid approach towards fully automatic 3D marker tracking BIBAKFull-Text 243-244
  Matthias Weber
Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy BIBAKFull-Text 245-246
  Ilana de Almeida Souza; Claudiney, Jr. Sanches; Marcia N. S. Kondo; Marcelo Knorich Zuffo
Software platform for real-time room acoustic visualization BIBAKFull-Text 247-248
  Rami Ajaj; Lauri Savioja; Christian Jacquemin
On the hybrid aid-localization for outdoor augmented reality applications BIBAKFull-Text 249-250
  I. M. Zendjebil; F. Ababsa; J-Y. Didier; M. Mallem
FlowVR-VRPN: first experiments of a VRPN/FlowVR coupling BIBAKFull-Text 251-252
  Sébastien Limet; Sophie Robert
MRPipeline: a module based architecture for self adaptive mixed reality applications BIBAKFull-Text 253-254
  Christian Reimann; Florian Klompmaker; Holger Santelmann
Hand's 3D movement detection with one handheld camera BIBAKFull-Text 255-256
  Mingming Fan; Liang Zhang; Yuanchun Shi
Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion BIBAKFull-Text 257-258
  Jihen Jallouli; Guillaume Moreau; Ronan Querrec
Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation BIBAKFull-Text 259-260
  Damien Chamaret; Paul Richard
VRPN and Qwerk: fast MR device prototyping and testing BIBAKFull-Text 261-262
  Camilo A. Perez; Pablo Figueroa
Multi-touch gestural interaction in X3D using hidden Markov models BIBAKFull-Text 263-264
  Sabine Webel; Jens Keil; Michael Zoellner
Identification judgment of self-viewpoint movie BIBAKFull-Text 265-266
  T. Kayahara
Size estimation in product visualization using augmented reality BIBAKFull-Text 267-268
  Alberto Gómez; Pablo Figueroa
SqueezeOrb: a low-cost pressure-sensitive user input device BIBAKFull-Text 269-270
  Thomas Pintaric; Thomas Kment; Wolfgang Spreicer
Compared distortion effects between real and virtual ophthalmic lenses with a simulator BIBAKFull-Text 271-272
  Gildas Marin; Edith Terrenoire; Martha Hernandez
Real-time rendering of solvent-accessible surfaces for molecular models BIBAKFull-Text 273-274
  Jun Lee; Sungjun Park; Youngjin Choi; Hyung Seok Kim; Jee-In Kim
A movable-screen immersive projection display BIBAKFull-Text 275-276
  Yuichi Tamura; Hiroaki Nakamura; Atsushi Ito
An attempt of real-time CG control with multi-touch devices BIBAKFull-Text 277-278
  Asako Soga; Masahito Shiba; Tetsuya Kawamoto
AVACHAT: a new comic-based chat system for virtual avatars BIBAKFull-Text 279-280
  Soo-Hyun Park; Seung-Hyun Ji; Dong-Sung Ryu; Hwan-Gue Cho
Cross-modal information display to improve driving performance BIBAKFull-Text 281-282
  Shin'ichi Onimaru; Taro Uraoka; Naoyuki Matsuzaki; Michiteru Kitazaki
Force model for CAD selection BIBAKFull-Text 283-284
  F. Picon; M. Ammi; P. Bourdot
Comparing disparity based label segregation in augmented and virtual reality BIBAKFull-Text 285-286
  Stephen D. Peterson; Magnus Axholt; Stephen R. Ellis
A surround interface using the Wii controller with multiple sensor bars BIBAKFull-Text 287-288
  Torben Schou; Henry J. Gardner
Using the Wii Balance Board as a low-cost VR interaction device BIBAKFull-Text 289-290
  Gerwin de Haan; Eric J. Griffith; Frits H. Post
Alternative online extrinsic calibration techniques for minimally invasive surgery BIBAKFull-Text 291-292
  Arun Kumar Raj Voruganti; Dirk Bartz
VR spray painting for training and design BIBAKFull-Text 293-294
  Jonathan Konieczny; Gary Meyer; Clement Shimizu; John Heckman; Mark Manyen; Marty Rabens
Localization system for large indoor environments using invisible markers BIBAKFull-Text 295-296
  Yusuke Nakazato; Masayuki Kanbara; Naokazu Yokoya


Grimage: 3D modeling for remote collaboration and telepresence BIBAKFull-Text 299-300
  Benjamin Petit; Jean-Denis Lesage; Jean-Sébastien Franco; Edmond Boyer; Bruno Raffin
Parallel LOD for static and dynamic generic geo-referenced data BIBAKFull-Text 301-302
  Simon Arvaux; Joeffrey Legaux; Sébastien Limet; Emmanuel Melin; Sophie Robert
Collaborative exploration of 3D scientific data BIBAKFull-Text 303-304
  Thierry Duval; Cédric Fleury; Bernard Nouailhas; Laurent Aguerreche
Wired gloves for every one BIBAKFull-Text 305-306
  Hernando Ortega-Carrillo; Erika Martínez-Mirón
ArcheoTUI -- tangible interaction with foot pedal declutching for the virtual reassembly of fractured archaeological objects BIBAKFull-Text 307-308
  Patrick Reuter; Guillaume Rivière; Nadine Couture; Stéphanie Mahut; Nicolas Sorraing; Loïc Espinasse