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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'97 ACM Symposium on Virtual Reality Software and Technology
Editors:Daniel Thalmann; Steve Feiner; Gurminder Singh
Location:Lausanne, Switzerland
Dates:1997-Sep-15 to 1997-Sep-17
Standard No:ISBN: 0-89791-953-X; ACM DL: Table of Contents hcibib: VRST97
Interactive two-handed gesture interface in 3D virtual environments BIBFull-Text 1-8
  Hiroaki Nishino; Kouichi Utsumiya; Daisuke Kuraoka; Kenji Yoshioka; Kazuyoshi Korida
Horseback riding therapy simulator with VR technology BIBFull-Text 9-14
  Youichi Shinomiya; Junji Nomura; Yukio Yoshida; Tetsuhiko Kimura
Head motion and latency compensation on localization of 3D sound in virtual reality BIBFull-Text 15-20
  Jiann-Rong Wu; Cha-Dong Duh; Ming Ouhyoung; Jei-Tun Wu
A framework and testbed for studying manipulation techniques for immersive VR BIBKFull-Text 21-28
  Ivan Poupyrev; Suzanne Weghorst; Mark Billinghurst; Tadao Ichikawa
Keywords: VR manipulation techniques, VR user interfaces, experimental testbed, immersive virtual reality, theoretical frameworks, user studies
Access control in virtual environments BIBKFull-Text 29-35
  Adrian Bullock; Steve Benford
Keywords: CVE, access control, dive, graph theory, security
Virtual body language: providing appropriate user interfaces in collaborative virtual environments BIBFull-Text 37-44
  Jolanda Tromp; Dave Snowdon
A versatile navigation interface for virtual humans in collaborative virtual environments BIBFull-Text 45-49
  Igor Pandzic; Tolga Capin; Nadia Magnenat-Thalmann; Daniel Thalmann
A framework for performance evaluation of real-time rendering algorithms in virtual reality BIBFull-Text 51-58
  Ping Yuan; Mark Green; Rynson W. H. Lau
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles BIBFull-Text 59-63
  Benjamin Watson; Neff Walker; Larry F. Hodges
zLayer: simulating depth with extended parallax scrolling BIBFull-Text 65-69
  Desmond Hii
View volume culling using a probabilistic caching scheme BIBKFull-Text 71-77
  Mel Slater; Yiorgos Chrysanthou
Keywords: BSP trees, clipping, culling, graphics, pipeline, virtual reality walkthrough
Dynamic implicit surface tesselation BIBFull-Text 79-86
  Max Froumentin; Eric Varlet
Real-time vision-based camera tracking for augmented reality applications BIBFull-Text 87-94
  Dieter Koller; Gudrun Klinker; Eric Rose; David Breen; Ross Whitaker; Mihran Tuceryan
Reading between the lines -- a method for extracting dynamic 3D with texture BIBFull-Text 95-102
  Marc Proesmans; Luc Van Gool
Image-based view synthesis by combining trilinear tensors and learning techniques BIBFull-Text 103-110
  S. Avidan; T. Evgeniou; A. Shashua; T. Poggio
Integration of motion control techniques for virtual human and avatar real-time animation BIBFull-Text 111-118
  Ronan Boulic; Pascal Bécheiraz; Luc Emering; Daniel Thalmann
An efficient collision detection algorithm using range data for walk-through systems BIBKFull-Text 119-123
  SonOu Lee; JunHyeok Heo; KwangYun Wohn
Keywords: Z-buffer, range data, view collision detection
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints BIBFull-Text 125-132
  Achim Hummel; Bernd Girod
Consolidated manipulation of virtual and real objects BIBFull-Text 133-138
  Yoshifumi Kitamura; Fumio Kishino
Using subjective views to enhance 3D applications BIBKFull-Text 139-146
  Gareth Smith; John Mariani
Keywords: CVE, Q-PIT, VR, database, subjective views, view coupling, visualisation
PanoVR SDK -- a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds BIBFull-Text 147-154
  Cheng-Chin Chiang; Alex Huang; Tsing-Shin Wang; Matthew Huang; Yunn-Yen Chen; Jun-Wei Hsieh; Ju-Wei Chen; Tse Cheng
3D palette: a virtual reality content creation tool BIBFull-Text 155-156
  Mark Billinghurst; Sisinio Baldis; Lydia Matheson; Mark Philips
NetEffect: a network architecture for large-scale multi-user virtual worlds BIBKFull-Text 157-163
  Tapas K. Das; Gurminder Singh; Alex Mitchell; P. Senthil Kumar; Kevin McGee
Keywords: client-server model, distributed interactive simulation, group dead reckoning, networked Virtual Reality
The process agent model and message passing in a distributed processing VR system BIBFull-Text 165-172
  Warren Blumenow; George Spanellis; Barry Dwolatzky
Efficient navigation around complex virtual environments BIBFull-Text 173-180
  Anthony Steed
A study of interactive 3D point location in a computer simulated virtual environment BIBFull-Text 181-187
  James Boritz; Kellogg S. Booth
Surface deformation using the sensor glove BIBFull-Text 189-196
  Lizhuang Ma; Rynson W. H. Lau; Jieqing Feng; Qunsheng Peng; Janis Wong
Virtual clay modeling system BIBFull-Text 197-200
  Ken-ichi Kameyama
Online radiosity in interactive virtual reality applications BIBFull-Text 201-208
  Frank Schöffel
Modeling and rendering of outdoor scenes for distributed virtual environments BIBFull-Text 209-215
  Dieter Schmalstieg; Michael Gervautz
Output-sensitive rendering and communication in dynamic virtual environments BIBFull-Text 217-223
  Oded Sudarsky; Craig Gotsman