[1]
Music and HCI
Workshop Summaries
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Holland, Simon
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McPherson, Andrew P.
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Mackay, Wendy E.
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Wanderley, Marcelo M.
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Gurevich, Michael D.
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Mudd, Tom W.
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O'Modhrain, Sile
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Wilkie, Katie L.
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Malloch, Joseph W.
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Garcia, Jérémie
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Johnston, Andrew
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3339-3346
© Copyright 2016 ACM
Summary: Music is an evolutionarily deep-rooted, abstract, real-time, complex,
non-verbal, social activity. Consequently, interaction design in music can be a
valuable source of challenges and new ideas for HCI. This workshop will reflect
on the latest research in Music and HCI (Music Interaction for short), with the
aim of strengthening the dialogue between the Music Interaction community and
the wider HCI community. We will explore recent ideas from Music Interaction
that may contribute new perspectives to general HCI practice, and conversely,
recent HCI research in non-musical domains with implications for Music
Interaction. We will also identify any concerns of Music Interaction that may
require unique approaches. Contributors engaged in research in any area of
Music Interaction or HCI who would like to contribute to a sustained widening
of the dialogue between the distinctive concerns of the Music Interaction
community and the wider HCI community will be welcome.
[2]
Eliciting Domain Knowledge Using Conceptual Metaphors to Inform Interaction
Design: A Case Study from Music Interaction
Short papers
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Wilkie, Katie
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Holland, Simon
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Mulholland, Paul
Proceedings of the 28th BCS International Conference on Human-Computer
Interaction
2014-09-12
p.32
© Copyright 2014 Authors
Summary: Interaction design for domains that involve complex abstractions can prove
challenging. This problem is particularly acute in domains where the intricate
nature of domain-specific knowledge can be difficult for even the most
experienced expert to conceptualise or articulate. One promising solution to
the problem of representing complex domain abstractions involves the use of
conceptual metaphors. Previous applications of conceptual metaphors to abstract
domains have yielded encouraging results. However, the design of appropriate
methods for eliciting conceptual metaphors for the purposes of informing
interaction design remains an open question. In this paper, we report on a
series of studies carried out to elicit conceptual metaphors from domain
experts, using music as a case study, reflecting on the benefits and drawbacks
of each approach.
[3]
EDITED BOOK
Music and Human-Computer Interaction
Springer Series on Cultural Computing
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Holland, Simon
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Wilkie, Katie
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Mulholland, Paul
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Seago, Allan
2013
n.16
p.292
Springer London
DOI: 10.1007/978-1-4471-2990-5
Music Interaction: Understanding Music and Human-Computer Interaction (1-28)
+ Holland, Simon
+ Wilkie, Katie
+ Mulholland, Paul
+ Seago, Allan
Should Music Interaction Be Easy? (29-47)
+ McDermott, James
+ Gifford, Toby
+ Bouwer, Anders
+ Wagy, Mark
Amateur Musicians, Long-Term Engagement, and HCI (49-66)
+ Wallis, Isaac
+ Ingalls, Todd
+ Campana, Ellen
+ Vuong, Catherine
Affective Musical Interaction: Influencing Users' Behaviour and Experiences with Music (67-83)
+ Bramwell-Dicks, Anna
+ Petrie, Helen
+ Edwards, Alistair D. N.
+ Power, Christopher
Chasing a Feeling: Experience in Computer Supported Jamming (85-99)
+ Swift, Ben
The Haptic Bracelets: Learning Multi-Limb Rhythm Skills from Haptic Stimuli While Reading (101-122)
+ Bouwer, Anders
+ Holland, Simon
+ Dalgleish, Mat
Piano Technique as a Case Study in Expressive Gestural Interaction (123-138)
+ McPherson, Andrew P.
+ Kim, Youngmoo E.
Live Music-Making: A Rich Open Task Requires a Rich Open Interface (139-152)
+ Stowell, Dan
+ McLean, Alex
A New Interaction Strategy for Musical Timbre Design (153-169)
+ Seago, Allan
Pulsed Melodic Processing -- The Use of Melodies in Affective Computations for Increased Processing Transparency (171-188)
+ Kirke, Alexis
+ Miranda, Eduardo
Computer Musicking: HCI, CSCW and Collaborative Digital Musical Interaction (189-205)
+ Fencott, Robin
+ Bryan-Kinns, Nick
Song Walker Harmony Space: Embodied Interaction Design for Complex Musical Skills (207-221)
+ Bouwer, Anders
+ Holland, Simon
+ Dalgleish, Mat
Evolutionary and Generative Music Informs Music HCI--And Vice Versa (223-240)
+ McDermott, James
+ Sherry, Dylan
+ O'Reilly, Una-May
Video Analysis for Evaluating Music Interaction: Musical Tabletops (241-258)
+ Xambó, Anna
+ Laney, Robin
+ Dobbyn, Chris
+ Jordà, Sergi
Towards a Participatory Approach for Interaction Design Based on Conceptual Metaphor Theory: A Case Study from Music Interaction (259-270)
+ Wilkie, Katie
+ Holland, Simon
+ Mulholland, Paul
Appropriate and Complementary Rhythmic Improvisation in an Interactive Music System (271-286)
+ Gifford, Toby
[4]
EDITED BOOK
Whole Body Interaction
Human-Computer Interaction Series
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England, David
2011
n.16
p.207
Springer London
DOI: 10.1007/978-0-85729-433-3
Whole Body Interaction: An Introduction (1-5)
+ England, David
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain (7-18)
+ Antle, Alissa N.
+ Corness, Greg
+ Bevans, Allen
Whole Body Interaction in Abstract Domains (19-34)
+ Holland, Simon
+ Wilkie, Katie
+ Bouwer, Anders
+ Dalgleish, Mat
+ et al
Mirrored Motion: Augmenting Reality and Implementing Whole Body Gestural Control Using Pervasive Body Motion Capture Based on Wireless Sensors (35-50)
+ Smit, Philip
+ Barrie, Peter
+ Komninos, Andreas
+ Mandrychenko, Oleksii
Sharing and Stretching Space with Full Body Tracking (51-62)
+ Krum, David M.
+ Suma, Evan A.
+ Bolas, Mark
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience (63-73)
+ Isbister, Katherine
+ DiMauro, Christopher
Exploring Bodily Engaging Artifacts Among Golfers, Skaters and Dancers (75-85)
+ Johansson, Carolina
+ Tholander, Jakob
Whole Body Large Display Interfaces for Users and Designers (87-100)
+ Shoemaker, Garth
+ Booth, Kellogg S.
Observations on Experience and Flow in Movement-Based Interaction (101-119)
+ Nijholt, Anton
+ Pasch, Marco
+ van Dijk, Betsy
+ Reidsma, Dennis
+ et al
Capacitive Sensors for Whole Body Interaction (121-133)
+ Wimmer, Raphael
Towards a Whole Body Sensing Platform for Healthcare Applications (135-149)
+ Fergus, P.
+ Haggerty, J.
+ Taylor, M.
+ Bracegirdle, L.
Feasibility of Using a Head-Mounted Camera to Capture Dynamic Facial Expressions During Body Movement (151-162)
+ Crane, Elizabeth A.
+ Gross, M. Melissa
+ Fredrickson, Barbara L.
Body Gestures for Office Desk Scenarios (163-172)
+ Vatavu, Radu-Daniel
+ Ungurean, Ovidiu-Ciprian
+ et al
Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings (173-186)
+ Rico, Julie
+ Crossan, Andrew
+ Brewster, Stephen
Estimation of Interest from Physical Actions Captured by Familiar User Device (187-195)
+ Fujisawa, Kumiko
+ Aihara, Kenro
Towards a Framework for Whole Body Interaction with Geospatial Data (197-207)
+ Daiber, Florian
+ Schöning, Johannes
+ Krüger, Antonio
[5]
Evaluating musical software using conceptual metaphors
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Wilkie, Katie
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Holland, Simon
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Mulholland, Paul
Proceedings of the HCI'09 Conference on People and Computers XXIII
2009-09-01
p.232-237
Keywords: Harmony Space, conceptual metaphors, embodied cognition, image schemas,
tonal harmony, user interface design
© Copyright 2009 Author
Summary: An open challenge for interaction designers is to find ways of designing
software to enhance the ability of novices to perform tasks that normally
require specialized domain expertise. This challenge is particularly demanding
in areas such as music analysis, where complex, abstract, domain-specific
concepts and notations occur. One promising theoretical foundation for this
work involves the identification of conceptual metaphors and image schemas,
found by analyzing discourse. This kind of analysis has already been applied,
with some success, both to musical concepts and, separately, to user interface
design. The present work appears to be the first to combine these hitherto
distinct bodies of research, with the aim of devising a general method for
improving user interfaces for music. Some areas where this may require
extensions to existing method are noted.
This paper presents the results of an exploratory evaluation of Harmony
Space, a tool for playing, analysing and learning about harmony. The evaluation
uses conceptual metaphors and image schemas elicited from the dialogues of
experienced musicians discussing the harmonic progressions in a piece of music.
Examples of where the user interface supports the conceptual metaphors, and
where support could be improved, are discussed. The potential use of audio
output to support conceptual metaphors and image schemas is considered.