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Query: wilkie_k* Results: 5 Sorted by: Date  Comments?
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[1] Music and HCI Workshop Summaries / Holland, Simon / McPherson, Andrew P. / Mackay, Wendy E. / Wanderley, Marcelo M. / Gurevich, Michael D. / Mudd, Tom W. / O'Modhrain, Sile / Wilkie, Katie L. / Malloch, Joseph W. / Garcia, Jérémie / Johnston, Andrew Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3339-3346
ACM Digital Library Link
Summary: Music is an evolutionarily deep-rooted, abstract, real-time, complex, non-verbal, social activity. Consequently, interaction design in music can be a valuable source of challenges and new ideas for HCI. This workshop will reflect on the latest research in Music and HCI (Music Interaction for short), with the aim of strengthening the dialogue between the Music Interaction community and the wider HCI community. We will explore recent ideas from Music Interaction that may contribute new perspectives to general HCI practice, and conversely, recent HCI research in non-musical domains with implications for Music Interaction. We will also identify any concerns of Music Interaction that may require unique approaches. Contributors engaged in research in any area of Music Interaction or HCI who would like to contribute to a sustained widening of the dialogue between the distinctive concerns of the Music Interaction community and the wider HCI community will be welcome.

[2] Eliciting Domain Knowledge Using Conceptual Metaphors to Inform Interaction Design: A Case Study from Music Interaction Short papers / Wilkie, Katie / Holland, Simon / Mulholland, Paul Proceedings of the 28th BCS International Conference on Human-Computer Interaction 2014-09-12 p.32
ewic.bcs.org/content/ConWebDoc/54219
Summary: Interaction design for domains that involve complex abstractions can prove challenging. This problem is particularly acute in domains where the intricate nature of domain-specific knowledge can be difficult for even the most experienced expert to conceptualise or articulate. One promising solution to the problem of representing complex domain abstractions involves the use of conceptual metaphors. Previous applications of conceptual metaphors to abstract domains have yielded encouraging results. However, the design of appropriate methods for eliciting conceptual metaphors for the purposes of informing interaction design remains an open question. In this paper, we report on a series of studies carried out to elicit conceptual metaphors from domain experts, using music as a case study, reflecting on the benefits and drawbacks of each approach.

[3] EDITED BOOK Music and Human-Computer Interaction Springer Series on Cultural Computing / Holland, Simon / Wilkie, Katie / Mulholland, Paul / Seago, Allan 2013 n.16 p.292 Springer London
DOI: 10.1007/978-1-4471-2990-5
ISBN: 978-1-4471-2989-9 (print), 978-1-4471-2990-5 (online)
Online Access
Music Interaction: Understanding Music and Human-Computer Interaction (1-28)
	+ Holland, Simon
	+ Wilkie, Katie
	+ Mulholland, Paul
	+ Seago, Allan
Should Music Interaction Be Easy?  (29-47)
	+ McDermott, James
	+ Gifford, Toby
	+ Bouwer, Anders
	+ Wagy, Mark
Amateur Musicians, Long-Term Engagement, and HCI (49-66)
	+ Wallis, Isaac
	+ Ingalls, Todd
	+ Campana, Ellen
	+ Vuong, Catherine
Affective Musical Interaction: Influencing Users' Behaviour and Experiences with Music (67-83)
	+ Bramwell-Dicks, Anna
	+ Petrie, Helen
	+ Edwards, Alistair D. N.
	+ Power, Christopher
Chasing a Feeling: Experience in Computer Supported Jamming (85-99)
	+ Swift, Ben
The Haptic Bracelets: Learning Multi-Limb Rhythm Skills from Haptic Stimuli While Reading (101-122)
	+ Bouwer, Anders
	+ Holland, Simon
	+ Dalgleish, Mat
Piano Technique as a Case Study in Expressive Gestural Interaction (123-138)
	+ McPherson, Andrew P.
	+ Kim, Youngmoo E.
Live Music-Making: A Rich Open Task Requires a Rich Open Interface (139-152)
	+ Stowell, Dan
	+ McLean, Alex
A New Interaction Strategy for Musical Timbre Design (153-169)
	+ Seago, Allan
Pulsed Melodic Processing -- The Use of Melodies in Affective Computations for Increased Processing Transparency (171-188)
	+ Kirke, Alexis
	+ Miranda, Eduardo
Computer Musicking: HCI, CSCW and Collaborative Digital Musical Interaction (189-205)
	+ Fencott, Robin
	+ Bryan-Kinns, Nick
Song Walker Harmony Space: Embodied Interaction Design for Complex Musical Skills (207-221)
	+ Bouwer, Anders
	+ Holland, Simon
	+ Dalgleish, Mat
Evolutionary and Generative Music Informs Music HCI--And Vice Versa (223-240)
	+ McDermott, James
	+ Sherry, Dylan
	+ O'Reilly, Una-May
Video Analysis for Evaluating Music Interaction: Musical Tabletops (241-258)
	+ Xambó, Anna
	+ Laney, Robin
	+ Dobbyn, Chris
	+ Jordà, Sergi
Towards a Participatory Approach for Interaction Design Based on Conceptual Metaphor Theory: A Case Study from Music Interaction (259-270)
	+ Wilkie, Katie
	+ Holland, Simon
	+ Mulholland, Paul
Appropriate and Complementary Rhythmic Improvisation in an Interactive Music System (271-286)
	+ Gifford, Toby

[4] EDITED BOOK Whole Body Interaction Human-Computer Interaction Series / England, David 2011 n.16 p.207 Springer London
DOI: 10.1007/978-0-85729-433-3
ISBN: 978-0-85729-432-6 (print), 978-0-85729-433-3 (online)
Link to Digital Content at Springer
Whole Body Interaction: An Introduction (1-5)
	+ England, David
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain (7-18)
	+ Antle, Alissa N.
	+ Corness, Greg
	+ Bevans, Allen
Whole Body Interaction in Abstract Domains (19-34)
	+ Holland, Simon
	+ Wilkie, Katie
	+ Bouwer, Anders
	+ Dalgleish, Mat
	+ et al
Mirrored Motion: Augmenting Reality and Implementing Whole Body Gestural Control Using Pervasive Body Motion Capture Based on Wireless Sensors (35-50)
	+ Smit, Philip
	+ Barrie, Peter
	+ Komninos, Andreas
	+ Mandrychenko, Oleksii
Sharing and Stretching Space with Full Body Tracking (51-62)
	+ Krum, David M.
	+ Suma, Evan A.
	+ Bolas, Mark
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience (63-73)
	+ Isbister, Katherine
	+ DiMauro, Christopher
Exploring Bodily Engaging Artifacts Among Golfers, Skaters and Dancers (75-85)
	+ Johansson, Carolina
	+ Tholander, Jakob
Whole Body Large Display Interfaces for Users and Designers (87-100)
	+ Shoemaker, Garth
	+ Booth, Kellogg S.
Observations on Experience and Flow in Movement-Based Interaction (101-119)
	+ Nijholt, Anton
	+ Pasch, Marco
	+ van Dijk, Betsy
	+ Reidsma, Dennis
	+ et al
Capacitive Sensors for Whole Body Interaction (121-133)
	+ Wimmer, Raphael
Towards a Whole Body Sensing Platform for Healthcare Applications (135-149)
	+ Fergus, P.
	+ Haggerty, J.
	+ Taylor, M.
	+ Bracegirdle, L.
Feasibility of Using a Head-Mounted Camera to Capture Dynamic Facial Expressions During Body Movement (151-162)
	+ Crane, Elizabeth A.
	+ Gross, M. Melissa
	+ Fredrickson, Barbara L.
Body Gestures for Office Desk Scenarios (163-172)
	+ Vatavu, Radu-Daniel
	+ Ungurean, Ovidiu-Ciprian
	+ et al
Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings (173-186)
	+ Rico, Julie
	+ Crossan, Andrew
	+ Brewster, Stephen
Estimation of Interest from Physical Actions Captured by Familiar User Device (187-195)
	+ Fujisawa, Kumiko
	+ Aihara, Kenro
Towards a Framework for Whole Body Interaction with Geospatial Data (197-207)
	+ Daiber, Florian
	+ Schöning, Johannes
	+ Krüger, Antonio

[5] Evaluating musical software using conceptual metaphors / Wilkie, Katie / Holland, Simon / Mulholland, Paul Proceedings of the HCI'09 Conference on People and Computers XXIII 2009-09-01 p.232-237
Keywords: Harmony Space, conceptual metaphors, embodied cognition, image schemas, tonal harmony, user interface design
ACM Digital Library Link
Summary: An open challenge for interaction designers is to find ways of designing software to enhance the ability of novices to perform tasks that normally require specialized domain expertise. This challenge is particularly demanding in areas such as music analysis, where complex, abstract, domain-specific concepts and notations occur. One promising theoretical foundation for this work involves the identification of conceptual metaphors and image schemas, found by analyzing discourse. This kind of analysis has already been applied, with some success, both to musical concepts and, separately, to user interface design. The present work appears to be the first to combine these hitherto distinct bodies of research, with the aim of devising a general method for improving user interfaces for music. Some areas where this may require extensions to existing method are noted.
    This paper presents the results of an exploratory evaluation of Harmony Space, a tool for playing, analysing and learning about harmony. The evaluation uses conceptual metaphors and image schemas elicited from the dialogues of experienced musicians discussing the harmonic progressions in a piece of music. Examples of where the user interface supports the conceptual metaphors, and where support could be improved, are discussed. The potential use of audio output to support conceptual metaphors and image schemas is considered.