[1]
Designing Media Architecture: Tools and Approaches for Addressing the Main
Design Challenges
Interventions to Design Theory
/
Dalsgaard, Peter
/
Halskov, Kim
/
Wiethoff, Alexander
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2562-2573
© Copyright 2016 ACM
Summary: Media Architecture is reaching a level of maturity at which we can identify
tools and approaches for addressing the main challenges for HCI practitioners
working in this field. While previous influential contributions within Media
Architecture have identified challenges for designers and offered case studies
of specific approaches, here, we (1) provide guidance on how to tackle the
domain-specific challenges of Media Architecture design -- pertaining to the
interface, integration, content, context, process, prototyping, and evaluation
-- on the basis of the development of numerous installations over the course of
seven years, and thorough studies of related work, and (2) present five
categories of tools and approaches -- software tools, projection, 3D models,
hardware prototyping, and evaluation tools -- developed to address these
challenges in practice, exemplified through six concrete examples from
real-life cases.
[2]
LightSet: enabling urban prototyping of interactive media façades
Urban screens
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Hoggenmüller, Marius
/
Wiethoff, Alexander
Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.1
p.925-934
© Copyright 2014 ACM
Summary: In this work we present our approach for creating interactive media
façades by using purpose-built tools. They are intended to create
prototypes and conduct field investigations in this domain. We share our vision
of an extended design process which describes ways to engage large user groups
by urban prototyping and experience novel interventions in public places.
Architects, designers and researchers can receive first hand insights into the
suitability of their chosen interaction design concept for media architecture
by using our tools and approach.
[3]
Paperbox: a toolkit for exploring tangible interaction on interactive
surfaces
Creativity support tools for reflection and exploration
/
Wiethoff, Alexander
/
Schneider, Hanna
/
Küfner, Julia
/
Rohs, Michael
/
Butz, Andreas
/
Greenberg, Saul
Proceedings of the 2013 ACM Conference on Creativity and Cognition
2013-06-17
p.64-73
© Copyright 2013 ACM
Summary: There is a well-established culture of early prototyping when designing
digital interactive systems, such as paper prototyping and wireframe methods.
The culture of designing physical objects is somewhat different: early
explorations of form is still prototyped via 2D sketches or renderings, but --
mostly because of the construction effort involved -- prototyping of actual
physical objects is deferred to later stages. A problem occurs when designing
mixed physical-digital systems, such as tangible user interfaces (TUIs) on
interactive surfaces: the high degree of interactivity means that early
prototyping is vital, yet there is no viable process for prototyping both the
physical and digital aspects simultaneously on a low-fidelity (low-fi) level.
Our solution is Paperbox, a toolkit for exploring design ideas for tangible
interaction on interactive surfaces. It supports the early exploration of
different form factors and immediately provides digital interactivity for the
low-fidelity TUI prototypes built with it. We observed our toolkit in use in
various settings: as a brainstorming tool by junior designers; in the
development of a consumer electronics product in a large industrial company by
senior designers; and in a usability study comparing the effect of different
levels of fidelity on the outcome. The lessons learnt will enable others to
replicate and extend our approach.
[4]
Interactive city lighting
Workshop summaries
/
Aliakseyeu, Dzmitry
/
van Essen, Harm
/
Lucero, Andrés
/
Mason, Jon
/
Meerbeek, Bernt
/
Ouden, Elke den
/
Wiethoff, Alexander
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.3191-3194
© Copyright 2013 ACM
Summary: LED based lighting systems have enabled radically new possibilities in the
field of artificial lighting. This is due to in part to the LED being digitally
controllable which means this efficient light source can also be integrated
with sensors and smart environments. This has opened up a new world of lighting
and lighting interaction opportunities that has been applied in new concepts in
many of the indoor lighting domains. The outdoor lighting domain however has
focused mostly on the LED's efficiency and low cost of ownership to save energy
and money for local governments. The use of the LED as a potential means for
providing interactive city lighting for social good or entertainment is as yet
a fairly unexplored area. This is therefore the focus of this workshop to bring
together a community of researchers, designers and technologists to explore the
potential of interactive city lighting and how it could support or enhance the
lives of those living in a city.
[5]
Designing interaction with media façades: a case study
Interaction techniques
/
Wiethoff, Alexander
/
Gehring, Sven
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.308-317
© Copyright 2012 ACM
Summary: Media façades are one prominent example of how new technologies
currently augment urban spaces. At the same time, they offer new, ubiquitous
opportunities for novel applications. To achieve a usable and enjoyable
outcome, however, designing interaction with media façades demands a
structured design process. In this paper, we present our experiences designing
iRiS, a system for remote interaction with media façades. We approached
the development following a user-centered design approach and addressing the
process at two points with additional means: (1) using a purpose-built
prototyping toolkit testing and exploring both, content and hardware before
deploying the system on the actual façade and (2) experimental use and
adaptation of user experience (UX) evaluation methods to investigate the users
actions and emotions more holistically in this context.
[6]
Designing interactive lighting
DIS workshops
/
Aliakseyeu, Dzmitry
/
Meerbeek, Bernt
/
Mason, Jon
/
van Essen, Harm
/
Offermans, Serge
/
Wiethoff, Alexander
/
Streitz, Norbert
/
Lucero, Andrés
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.801-802
© Copyright 2012 ACM
Summary: LED-based lighting systems have introduced radically new possibilities in
the area of artificial lighting. Being physically small the LED can be
positioned or embedded into luminaires, materials and even the very fabric of a
building or environment. Hundreds of LEDs can be used in a single luminaire or
space, of which each could have different light output properties. The light
switch therefore in many situations will need to be enhanced or fully replaced
by intelligent controls and smart environments that are sensitive to the
context and responsive to the people in the environment. The focus of this
workshop is to explore new ways of interacting with light where lighting is no
longer simply an on or off system, but a flexible system capable of creating a
large range of functional, decorative and ambient light effects.
[7]
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard
and conductive ink
One step beyond
/
Wiethoff, Alexander
/
Schneider, Hanna
/
Rohs, Michael
/
Butz, Andreas
/
Greenberg, Saul
Proceedings of the 6th International Conference on Tangible and Embedded
Interaction
2012
v.9
p.309-312
© Copyright 2012 ACM
Summary: Graspable tangibles are now being explored on the current generation of
capacitive touch surfaces, such as the iPad and the Android tablet. Because the
size and form factor is relatively new, early and low fidelity prototyping of
these TUIs is crucial in getting the right design. The problem is that it is
difficult for the average interaction designer to develop such physical
prototypes. They require a substantial amount time and effort to physically
model the tangibles, and expertise in electronics to instrument them. Thus
prototyping is sometimes handed off to specialists, or is limited to only a few
design iterations and alternative designs. Our solution contributes a low
fidelity prototyping approach that is time and cost effective, and that
requires no electronics knowledge. First, we supply non-specialists with
cardboard forms to create tangibles. Second, we have them draw lines on it via
conductive ink, which makes their objects recognizable by the capacitive touch
screen. They can then apply routine programming to recognize these tangibles
and thus iterate over various designs.
[8]
EDITED BOOK
Constructing Ambient Intelligence: AmI 2011 Workshops, Amsterdam, The
Netherlands, November 16-18, 2011. Revised Selected Papers
Communications in Computer and Information Science 277
/
Wichert, Reiner
/
Van Laerhoven, Kristof
/
Gelissen, Jean
2012
n.55
p.327
Springer Berlin Heidelberg
DOI: 10.1007/978-3-642-31479-7
== Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces ==
Aesthetic Intelligence -- Concepts, Technologies and Applications (1-4)
+ Kasugai, Kai
+ Röcker, Carsten
+ Plewe, Daniela
+ Kiriyama, Takashi
+ Oksman, Virpi
Aesthetic Design of Interactive Museum Exhibits (5-11)
+ Kiriyama, Takashi
+ Sato, Masahiko
Interactive Architecture in Domestic Spaces (12-18)
+ Röcker, Carsten
+ Kasugai, Kai
Towards Strategic Media (19-24)
+ Plewe, Daniela Alina
== Ambient Intelligence in Future Lighting Systems ==
The Role of Ambient Intelligence in Future Lighting Systems -- Summary of the Workshop (25-28)
+ Meerbeek, Bernt
+ Aliakseyeu, Dzmitry
+ Mason, Jon
+ van Essen, Harm
+ Offermans, Serge
Results of the 'User Interaction Techniques for Future Lighting Systems' Workshop at INTERACT 2011 (29-34)
+ Aliakseyeu, Dzmitry
+ Mason, Jon
+ Meerbeek, Bernt
+ van Essen, Harm
+ Offermans, Serge
+ et al
Illumination of Calendar Events in the Household of Older Persons (35-40)
+ Heuten, Wilko
+ Boll, Susanne
Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space (41-44)
+ Karamouzi, Aimilia
+ Papalexopoulos, Dimitris
+ Varoudis, Tasos
On the Use of Mixed Reality Environments to Evaluate Interaction with Light (45-48)
+ Khan, Vassilis-Javed
+ Walker, Martin
+ Aliakseyeu, Dzmitry
+ Mason, Jon
Improving the Mood of Elderly with Coloured Lighting (49-56)
+ Kuijsters, Andre
+ Redi, Judith
+ de Ruyter, Boris
+ Heynderickx, Ingrid
Interacting with Light Apps and Platforms (57-62)
+ Offermans, Serge
+ van Essen, Harm
+ Eggen, Berry
Interacting with Light (63-67)
+ Wiethoff, Alexander
+ Gehring, Sven
== Interactive Human Behavior Analysis in Open or Public Spaces ==
International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces (68-71)
+ Hung, Hayley
+ Odobez, Jean-Marc
+ Gavrila, Dariu
Look at Who's Talking: Voice Activity Detection by Automated Gesture Analysis (72-80)
+ Cristani, Marco
+ Pesarin, Anna
+ Vinciarelli, Alessandro
+ Crocco, Marco
+ Murino, Vittorio
User Behaviour Captured by Mobile Phones (81-90)
+ Teeuw, Wouter B.
+ Koolwaaij, Johan
+ Peddemors, Arjan
Kinect Sensing of Shopping Related Actions (91-100)
+ Popa, Mirela
+ Koc, Alper Kemal
+ Rothkrantz, Leon J. M.
+ Shan, Caifeng
+ Wiggers, Pascal
A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors (101-109)
+ Muhammad, Syed Agha
+ Klein, Bernd Niklas
+ Van Laerhoven, Kristof
+ David, Klaus
Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features (110-118)
+ Descamps, Adrien
+ Carincotte, Cyril
+ Gosselin, Bernard
Person Authentication and Activities Analysis in an Office Environment Using a Sensor Network (119-127)
+ Tao, Shuai
+ Kudo, Mineichi
+ Nonaka, Hidetoshi
+ Toyama, Jun
Using Human Motion Intensity as Input for Urban Design (128-136)
+ Poulsen, Esben S.
+ Andersen, Hans J.
+ Gade, Rikke
+ Jensen, Ole B.
+ Moeslund, Thomas B.
== User Interaction Methods for Elderly, People With Dementia ==
Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer's Disease for a Early Diagnostic (137-145)
+ Hoffmeyer, Andre
+ Yordanova, Kristina
+ Teipel, Stefan
+ Kirste, Thomas
Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia (146-151)
+ Meiland, F. J. M.
+ de Boer, M. E.
+ van Hoof, J.
+ van der Leeuw, J.
+ de Witte, L.
+ Blom, M.
+ et al
Concept and Realization of an Individual Reminder Service for People Suffering from Dementia (152-156)
+ Storf, Holger
+ Schmitt, Mario
+ Arif, Taslim
+ Putz, Wolfgang
+ Eisenbarth, Michael
+ et al
Graphical User Interface for an Elderly Person with Dementia (157-161)
+ Tamanini, Christian
+ Majewski, Martin
+ Wieland, Andreas
+ Schlehuber, Christian
+ et al
== Empowering and Integrating Senior Citizens with Virtual Coaching ==
Empowering and Integrating Senior Citizens with Virtual Coaching (162-165)
+ Braun, Andreas
+ Roelofsma, Peter H. M. P.
+ Ferring, Dieter
+ Immonen, Milla
Technology and Aging: Inhibiting and Facilitating Factors in ICT Use (166-169)
+ Leist, Anja
+ Ferring, Dieter
How Older Adults Experience Wellness Monitoring? (170-174)
+ Muuraiskangas, Salla
+ Kokko, Jaana
+ Harjumaa, Marja
How Avatar Based Communication Can Improve Decision Making Quality (175-180)
+ Roelofsma, Peter H. M. P.
Preference for Combining or Separating Events in Human and Avatar Decisions (181-183)
+ Roelofsma, Peter H. M. P.
+ Versteeg, Leo
Dynamic User Representation in Video Phone Applications (184-188)
+ Braun, Andreas
+ Wichert, Reiner
Sex Differences in User Acceptance of Avatars (189-191)
+ Versteeg, Leo
+ Roelofsma, Peter H. M. P.
User-Centered Design for and with Elderly Users in V2me (192-195)
+ Klauß, Kerstin
+ Klein, Peter
Development of a Socio-technical System for an Age-Appropriate Domestic Environment (196-200)
+ Tantinger, Daniel
+ Feilner, Sven
+ Struck, Matthias
+ Weigand, Christian
Using Technology for Improving the Social and Physical Activity-Level of the Older Adults (201-205)
+ Immonen, Milla
+ Sachinopoulou, Anna
+ Kaartinen, Jouni
+ Konttila, Antti
== Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative ==
Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative (206-212)
+ Kung, Antonio
+ Furfari, Francesco
+ Tazari, Mohammad-Reza
+ Badii, Atta
+ Turkama, Petra
== Ambient Gaming ==
Ambient Gaming and Play: Opportunities and Challenges (213-217)
+ Sturm, Janienke
+ Schouten, Ben
Around Play and Interaction Design Research (218-223)
+ De Luca, Vanessa
+ Bertolo, Maresa
+ Zannoni, Michele
Gaming for Therapy in a Healthcare Smart Ambient (224-228)
+ Madeira, Rui Neves
+ Postolache, Octavian
+ Correia, Nuno
Evocative Experiences in the Design of Objects to Encourage Free-Play (229-232)
+ Rosales, Andrea
+ Arroyo, Ernesto
+ Blat, Josep
Playful Moments of Activity (233-237)
+ Tieben, Rob
+ Sturm, Janienke
+ Bekker, Tilde
+ Schouten, Ben
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments (238-244)
+ Rijnbout, Pepijn
+ de Valk, Linda
+ de Graaf, Mark
+ Bekker, Tilde
+ Schouten, Ben
+ Eggen, Berry
An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications (245-248)
+ Vatavu, Radu-Daniel
+ Zaiti, Ionut-Alexandru
== Human Behavior Understanding: Inducing Behavioral Change ==
Challenges of Human Behavior Understanding for Inducing Behavioral Change (249-251)
+ Salah, Albert Ali
+ Lepri, Bruno
Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects (252-263)
+ Lepri, Bruno
+ Salah, Albert Ali
+ Pianesi, Fabio
+ Pentland, Alex Sandy
== Privacy, Trust and Interaction in the Internet of Things ==
Privacy, Trust and Interaction in the Internet of Things (264-266)
+ Schrammel, Johann
+ Hochleitner, Christina
+ Tscheligi, Manfred
On the Internet of Things, Trust is Relative (267-273)
+ Fritsch, Lothar
+ Groven, Arne-Kristian
+ Schulz, Trenton
How Will Software Engineers of the Internet of Things Reason about Trust? (274-279)
+ Fugard, Andrew J. B.
+ Beck, Elke
+ Gärtner, Magdalena
Privacy Implications of the Internet of Things (280-286)
+ Gudymenko, Ivan
+ Borcea-Pfitzmann, Katrin
+ Tietze, Katja
In Things We Trust? Towards Trustability in the Internet of Things (287-295)
+ Hoepman, Jaap-Henk
Privacy in Pervasive Social Networks (296-301)
+ Mabrouki, Olfa
+ Chibani, Abdelghani
+ Amirat, Yacine
== Doctoral Colloquium ==
Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms (302-307)
+ Andrushevich, Aliaksei
+ Salomon, Ralf
+ Klapproth, Alexander
A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing (308-312)
+ Denef, Sebastian
Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System (313-317)
+ Garcia, Juan Jimenez
Model-Based Evaluation of Adaptive User Interfaces (318-322)
+ Quade, Michael
Supporting Behavior Change in Cooperative Driving (323-327)
+ Shahab, Qonita
[9]
HapticArmrest: Remote Tactile Feedback on Touch Surfaces Using Combined
Actuators
Haptic Interfaces
/
Richter, Hendrik
/
Löhmann, Sebastian
/
Wiethoff, Alexander
Proceedings of the 2011 International Joint Conference on Ambient
Intelligence
2011-11-16
p.1-10
Keywords: interactive surfaces; haptics; tactile feedback; touch; actuators
© Copyright 2011 Springer-Verlag
Summary: Interactive surfaces form an integral component of intelligent environments.
In the paper, we describe HapticArmrest, a simple tactile interface that
communicates tactual surface characteristic and form of interactive elements on
direct touch surfaces. Spatially separating manual touch input and active
tactile output allows for the combination of various types of tactile actuators
for versatile haptic feedback. In a preliminary experiment, we indicate that
our approach enables a reliable discrimination of virtual elements on touch
surfaces solely based on tactile representations. We also assessed the hedonic
and pragmatic qualities of the generated tactile stimuli by applying methods
from the field of usability research.
[10]
Tactile feedback without a big fuss: simple actuators for high-resolution
phantom sensations
Novel ubiquitous technologies
/
Richter, Hendrik
/
Blaha, Benedikt
/
Wiethoff, Alexander
/
Baur, Dominikus
/
Butz, Andreas
Proceedings of the 2011 International Conference on Ubiquitous Computing
2011-09-17
p.85-88
© Copyright 2011 ACM
Summary: Multi-touch screens and surfaces for manipulating digital content play a
crucial role in mobile and ubiquitous computing. Augmenting these interactive
surfaces with tactile feedback has been found to increase interaction speed,
reduce operating errors and minimize visual and cognitive load. Communicating
detailed tactile characteristics of virtual elements, however, requires complex
electromechanical or electrostatic actuator setups. This increase in complexity
makes tactile interfaces intricate, costly or poorly scalable. In order to
provide sophisticated tactile sensations with simple actuator technology, we
exploit a haptic psychophysical phenomenon called Phantom Sensation. We present
a comparison of three standard tactile actuator technologies to see which one
can recreate the Phantom Sensation with maximum effect. Our results show the
way to a simple and scalable implementation of illusion-based tactile feedback
for interactive surfaces. We explore the notion of the Phantom Sensation and
its possible applications within a ubicomp scenario.
[11]
Multi-user interaction on media facades through live video on mobile devices
Interaction on mobile devices
/
Boring, Sebastian
/
Gehring, Sven
/
Wiethoff, Alexander
/
Blöckner, Anna Magdalena
/
Schöning, Johannes
/
Butz, Andreas
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.2721-2724
© Copyright 2011 ACM
Summary: The increasing number of media facades in urban spaces offers great
potential for new forms of interaction especially for collaborative multi-user
scenarios. In this paper, we present a way to directly interact with them
through live video on mobile devices. We extend the Touch Projector interface
to accommodate multiple users by showing individual content on the mobile
display that would otherwise clutter the facade's canvas or distract other
users. To demonstrate our concept, we built two collaborative multi-user
applications: (1) painting on the facade and (2) solving a 15-puzzle. We
gathered informal feedback during the ARS Electronica Festival in Linz, Austria
and found that our interaction technique is (1) considered easy-to-learn, but
(2) may leave users unaware of the actions of others.
[12]
SoloFind: chains of interactions with a mobile retail experience system
Works-in-progress
/
Wiethoff, Alexander
/
Broll, Gregor
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.1303-1308
© Copyright 2011 ACM
Summary: This paper presents SoloFind, a mobile retail experience system for large
consumer electronic stores that helps users to retrieve product information. A
tangible user interface (TUI) allows customers to collect product information
via a simple, Near Field Communication (NFC) based interaction. This data can
be customized, reviewed and compared at an interactive kiosk. The simple,
touch-like interaction with NFC provides a seamless user experience for
customers. This paper focuses on the design of SoloFind, its features and their
preliminary evaluation with an experience prototype.
[13]
inTUIt: simple identification on tangible user interfaces
Applications
/
Wiethoff, Alexander
/
Kowalski, Robert
/
Butz, Andreas
Proceedings of the 5th International Conference on Tangible and Embedded
Interaction
2011-01-22
p.201-204
© Copyright 2011 ACM
Summary: In this paper we present inTUIt experience prototyping approach to
investigate different simple identification techniques for tangible user
interfaces (TUI) on digital surfaces. We have developed four different
experience prototypes, proposing alternative approaches to the establishment of
temporary ownership of digital content and TUIs in public environments.
[14]
LightBox: exploring interaction modalities with colored light
Art explorations
/
Wiethoff, Alexander
/
Blöckner, Magdalena
Proceedings of the 5th International Conference on Tangible and Embedded
Interaction
2011-01-22
p.399-400
© Copyright 2011 ACM
Summary: In this paper we describe a prototype for the simple and playful exploration
of various interaction modalities with colored light.
[15]
Visual design of physical user interfaces for NFC-based mobile interaction
Visualising the invisible
/
Hang, Alina
/
Broll, Gregor
/
Wiethoff, Alexander
Proceedings of DIS'10: Designing Interactive Systems
2010-08-16
p.292-301
Keywords: Near Field Communication, experience prototype, low-fidelity prototyping,
physical user interfaces, visual design
© Copyright 2010 ACM
Summary: Near Field Communication (NFC) can facilitate mobile interaction with
everyday objects, associated digital information and ubiquitous services.
Despite the simplicity of the touch-like interaction between mobile devices and
tagged physical objects, most people are still unfamiliar with this physical
interaction, resulting in various usability problems. In order to improve
mobile interaction with NFC-tagged objects, that serve as physical user
interfaces (UI), we examine various aspects of their visual design. We identify
different phases of mobile interaction with tagged objects and apply a user
centered design process to create and evaluate different symbols for these
phases. We report on the iterative design of NFC-symbols and physical UIs using
low- and high-fidelity prototyping and present the results of a user study
which was carried out with an experience prototype for an advertising scenario.