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[1] Data organization and visualization using self-sorting map Image compositing and ordering / Strong, Grant / Gong, Minglun Proceedings of the 2011 Conference on Graphics Interface 2011-05-25 p.199-206
Summary: This paper presents the Self-Sorting Map (SSM), a novel algorithm for organizing and visualizing data. Given a set of data items and a dissimilarity measure between each pair of them, the SSM places each item into a unique cell of a structured layout, where the most related items are placed together and the unrelated ones are spread apart. The algorithm nicely integrates ideas from dimension reduction techniques, sorting algorithms, and data clustering approaches. Instead of solving the continuous optimizing problem as other dimension reduction approaches do, the SSM transforms it into a discrete labeling problem. As a result, it can organize a set of data into a structured layout without overlapping, providing a simple and intuitive presentation. Experiments on different types of data show that the SSM can be applied to a variety of applications, ranging from visualizing semantic relatedness between articles to organizing image search results based on visual similarities. Our current SSM implementation using Java is fast enough for interactively organizing datasets with hundreds of entries.

[2] New Directions in Human-Computer Interaction Education, Research, and Practice Features: In Focus / Strong, Gary interactions 1995 v.2 n.1 p.69-81
Broken Link to ACM Digital Library
Summary: The author identifies HCI as the main gating function to the successful use of future technologies.

[3] New Directions in HCI Education and Research SPECIAL INTEREST GROUPS (SIGs) / Strong, Gary W. Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.2 p.339
Keywords: HCI education, HCI research, Funding
Broken Link to ACM Digital Library
Summary: A workshop entitled "New Directions in Human-Computer Interaction Education and Research" was conducted during February 5th and 6th in Washington DC. It was sponsored by the Interactive Systems Program and the Applications of Advanced Technology Program of the National Science Foundation and by the Software and Intelligent Systems Technology Office of the Advanced Research Projects Agency. The purpose was to identify a relationship between HCI research and HCI education and to make recommendations on how to improve the quality of HCI education. A draft of the report from this workshop on "New Directions in HCI Education and Research" will be presented and opened to discussion by interested parties.

[4] Meeting Federal Accessibility/Disability Requirements in Interface Design SPECIAL INTEREST GROUPS (SIGs) / Strong, Gary W. Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.2 p.347
Keywords: Accessibility, Disabilities, Americans with Disabilities Act, Federal regulations, Social inclusion, Information highway
Broken Link to ACM Digital Library
Summary: IFIP Working Group 13.3, "Human Computer Interaction and People with Disabilities" was formed in 1993 and announces itself with this SIG session devoted to US regulations and interface design. The Americans with Disabilities Act and recent Federal Acquisition Regulations have alerted software developers to the need to accommodate people with disabilities in the design of interfaces. Efforts that have been made will be discussed and assistance will be provided to help those needing to make accommodations to get started.

[5] The Relationship Between Task Structure and Choice of Navigational Aid in Human Computer Interface Design IV. User Issues / Lipner, Rebecca S. / Strong, Gary W. / Strong, Karen E. O. Proceedings of the Fifth International Conference on Human-Computer Interaction 1993-08-08 v.1 p.522-527
Summary: An experiment, using 163 subjects, investigated the extent to which visual momentum is supported by four computer task and navigational aid combinations. Results demonstrated a task-dependent interference effect for learning a cognitive map of the display network. Subjects who concentrated on method rather than outcome were impaired in learning the organization of the display network. This finding suggests that outcome-based tasks seem to allow the user to explore the display network and learn its organization whereas method-based tasks require attention-diverting serial visual searching for objects on a display. When a map of the display network was provided as a navigational aid, performance was improved regardless of whether the task was method-based or outcome-based. However, results showed some evidence that method-based tasks require more spatial inferencing than do outcome-based tasks even when a map is present. These findings suggest some guidelines for the design of human-computer interfaces.

[6] REPORT / Hewett, Thomas T. / Baecker, Ronald / Card, Stuart / Carey, Tom / Gasen, Jean / Mantei, Marilyn / Perlman, Gary / Strong, Gary / Verplank, William / ACM SIGCHI Curriculum Development Group ACM SIGCHI Curricula for Human Computer Interaction 1992 p.162 + iii New York ACM
ISBN: 0-89791-474-0; ACM Order Number 608920
Keywords: Education, Course development, Teaching
This publication is a report of the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) Curriculum Development Group.
old.sigchi.org/cdg/
1	Introduction
2	Human-Computer Interaction
3	Courses in HCI
4	HCI Curriculum Designs
5	Issues Raised by Our Recommendations
A	Resources for Human-Computer Interaction
B	An Information Systems Curriculum in Human-Computer Interaction
C	A Computer Science Undergraduate Specialization in Human-Computer Interaction
D	An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
E	Example Course taught in HCI
F	Case Studies in Human-Computer Interaction
Summary: Definition from part 2: Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

[7] INTERNET ACM SIGCHI Curricula for Human-Computer Interaction / Hewett, Thomas T. / Baecker, Ronald / Card, Stuart / Carey, Tom / Gasen, Jean / Mantei, Marilyn / Perlman, Gary / Strong, Gary / Verplank, William 1992
Keywords: education:resources |  publications:acm_sigchi |  education:acm_sigchi |  education:1st_choice | 
old.sigchi.org/cdg/
Preface
Chapter 1: Introduction
Chapter 2: Human-Computer Interaction
Chapter 3: Courses in HCI
Chapter 4: HCI Curriculum Designs
Chapter 5: Issues Raised by Our Recommendations
References
Appendix A: Resources for Human-Computer Interaction
Appendix B: An Information Systems Curriculum in Human-Computer Interaction
Appendix C: A Computer Science Undergraduate Specialization in Human-Computer Interaction (User-centered System and Interface Design)
Appendix D: An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
Appendix E: Example Course Taught in HCI
Appendix F: Case Studies in Human-Computer Interaction
Summary: Curricular recommendations from the SIGCHI Curriculum Development Group. Includes a definition and overview of HCI (chapter 2).
Summary: Definition from chapter 2: Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

[8] Visual Guidance for Information Navigation: A Computer-Human Interface Design Principle Derived from Cognitive Neuroscience Articles / Strong, Gary W. / Strong, Karen E. O'Neill Interacting with Computers 1991 v.3 n.2 p.217-231
Keywords: Human-computer interaction, Interface design, Spatial indexing
Summary: Cognitive neuroscience describes the important function of the 'where' cortical processing system in directing attention to locations in space at which the 'what' cortical processing system identifies information. Spatial information detected by the 'where' system therefore indexes content information. Studies have shown that such spatial indexing can occur in recall as well as in the direction of perception within a stimulus array. Application of spatial indexing, as understood in cognitive neuroscience, to the design of computer interfaces would more closely couple computer applications to human information processing capabilities. A principle of computer-human interface design is offered which takes spatial indexing into account at both the screen and application levels. The principle states that designers should communicate via a spatial code in the range of possible behaviours available from each location within the application. In other words, the designer must define an information space and present it to users from each location-relative point of view as they navigate through the space rather than from an absolute, location-independent point of view as if they are looking down from above. The goal of this paper is to get computer-human interface designers to recognize that people are actually highly skilled navigators within three-dimensional space and that interfaces would improve if designers would take such skills into account.

[9] Introductory Course in Human-Computer Interaction / Strong, Gary W. ACM SIGCHI Bulletin 1989 v.20 n.3 p.19-21