[1]
Transfer of Learnings between Disciplines: What S-BPM Facilitators Could Ask
Progressive Educators (and might not dare to do)
Access to Education and Learning
/
Stary, Chris
UAHCI 2015: 9th International Conference on Universal Access in
Human-Computer Interaction, Part II: Access to Interaction
2015-08-02
v.2
p.431-442
Keywords: Subject-oriented Business Process Management; learning; literacy;
progressive education; prepared environment; BPM capacity building
© Copyright 2015 Springer International Publishing Switzerland
Summary: Subject-oriented Business Process Management (S-BPM) is a novel paradigm in
Business Process Management (BPM). Educating students and business stakeholders
in S-BPM requires facilitating a substantial mind shift from function- towards
communication-oriented (re-)construction of processes. Reformist pedagogy, as
driven by Maria Montessori, allows learners grasping and applying novel
concepts in self-contained settings and in an individualistic while reflected
way. So why not learn from her experiences for introducing S-BPM? In this
contribution her analysis of human cultural factors enabling literacy has been
transcribed to S-BPM education. When informing S-BPM capacity development
according to progressive education, understanding the actual situation and
readiness of learners seems to play a crucial role, as it influences their
engagement in learning environments. These factors need to be differentiated
when conveying S-BPM concepts and activities.
[2]
Towards Stakeholder-Centered Design of Open Systems: Learning from
Organizational Learning
The role of Technology in Design Applications
/
Stary, Christian
/
Krenn, Florian
/
Lerchner, Harald
/
Neubauer, Matthias
/
Oppl, Stefan
/
Wachholder, Dominik
Proceedings of the 2015 Annual European Conference on Cognitive Ergonomics
2015-07-01
p.26
© Copyright 2015 Authors
Summary: Today's business requires stakeholders to get involved in organizing work
and developing organizational processes, ranging from product life cycle
management to cross-boundary networking of organizations. In that context
stakeholders continuously and iteratively need to address their business and
knowledge processing environment at the same time. When the business processing
environment is concerned, the adaption of work procedures in-use takes center
stage. Going beyond operation affects learning, and thus the knowledge
processing environment. Hereby, proposals to (fundamentally) change existing
work processes are handled. Each input needs to be formulated as knowledge
claim, before being investigated for taking decisions on modifying currently
implemented processes. The design of corresponding support technologies
requires highly flexible, since context-aware architectures. We introduce a
corresponding component framework for design support. It features
organizational development based on articulating and processing work-relevant
knowledge for changing affected business processes. As the framework is open to
different implementations versatile interactive solutions can be generated in
dynamically evolving settings.
[3]
Transfer of Learnings between Disciplines: What S-BPM Facilitators Could Ask
Progressive Educators (and might not dare to do)
Access to Education and Learning
/
Stary, Chris
UAHCI 2014: 8th International Conference on Universal Access in
Human-Computer Interaction, Part II: Universal Access to Information and
Knowledge
2014-06-22
v.2
p.431-442
Keywords: Subject-oriented Business Process Management; learning; literacy;
progressive education; prepared environment; BPM capacity building
© Copyright 2014 Springer International Publishing
Summary: Subject-oriented Business Process Management (S-BPM) is a novel paradigm in
Business Process Management (BPM). Educating students and business stakeholders
in S-BPM requires facilitating a substantial mind shift from function --
towards communication-oriented (re-)construction of processes. Reformist
pedagogy, as driven by Maria Montessori, allows learners grasping and applying
novel concepts in self-contained settings and in an individualistic while
reflected way. So why not learn from her experiences for introducing S-BPM? In
this contribution her analysis of human cultural factors enabling literacy has
been transcribed to S-BPM education. When informing S-BPM capacity development
according to progressive education, understanding the actual situation and
readiness of learners seems to play a crucial role, as it influences their
engagement in learning environments. These factors need to be differentiated
when conveying S-BPM concepts and activities.
[4]
Tangible or Not Tangible -- A Comparative Study of Interaction Types for
Process Modeling Support
Natural and Multimodal Interfaces
/
Fleischmann, Albert
/
Schmidt, Werner
/
Stary, Christian
HCI International 2014: 16th International Conference on HCI, Part II:
Advanced Interaction Modalities and Techniques
2014-06-22
v.2
p.544-555
Keywords: Tangible user interface; process modeling; model documentation; model
execution; Subject-oriented BPM; multi-modal interaction
© Copyright 2014 Springer International Publishing
Summary: Many organizations loose potential for optimizing their operation due to
limited stakeholder participation when designing business processes. One of the
reasons is that traditional modeling methods and (interactive) tools are not
suitable for domain experts who neither want to struggle with complex or formal
notations, nor with the respective modeling tool. Tangible modeling interfaces
are a significant move towards stakeholder inclusion. We review their
respective capabilities not only with regard to modeling, but also to
implementation and execution of business processes, setting the stage for
improving the effectiveness of interactive Business Process Management support,
and thus, stakeholder participation in organizational development.
[5]
Facilitating shared understanding of work situations using a tangible
tabletop interface
/
Oppl, Stefan
/
Stary, Christian
Behaviour and Information Technology
2014-06-03
v.33
n.6
p.619-635
© Copyright 2014 Taylor and Francis
Summary: As work is an inherently cooperative phenomenon, it requires a common
understanding of the nature of collaboration for all involved parties. In this
way, explicit articulation work becomes an integral and essential part of
collaboration. Implicit aspects of collaboration have impact on the quality of
work results, mainly through social norms and observations of working together.
Eliciting those aspects interactively helps in avoiding (mutual)
misrepresentations and lack of understanding. Tangible articulation support
systems allow aligning mental models of how work should be carried out.
Stakeholders can develop a common understanding of collaboration in a
semantically open and non-intrusive way. They are not burdened by explication
features and diagrammatic notations. We have utilised experiences with
model-centred learning theory to support explicit articulation work. According
to our field studies, the resulting models can be fed back to current work
practices and help in preventing problematic work situations.
[6]
Semantic work process analysis: a reflexive stakeholder articulation
approach
General considerations
/
Stary, Christian
Proceedings of the 2013 Annual European Conference on Cognitive Ergonomics
2013-08-26
p.5
© Copyright 2013 ACM
Summary: Developers still frequently fail to meet stakeholder needs due to the lack
of human-centred work representations. The resulting lack of understanding
among technology providers, responsible authorities, management, and staff
requires revisiting work process representations. Semantic work analysis based
on Concept Mapping and Value Networks Analysis helps eliciting, elaborating,
reflecting, and developing essential elements of a currently perceived towards
an envisioned work structure. Rather than referring to other stakeholders it
pinpoints individual potential in terms of generated services or products. They
are assessed as additional tangible or intangible input to other process
participants.
[7]
Semantic Execution of Subject-Oriented Process Models
User Interface Design and Development Methods and Environments
/
Fleischmann, Albert
/
Schmidt, Werner
/
Stary, Christian
HCI International 2013: 15th International Conference on HCI, Part I:
Human-Centred Design Approaches, Methods, Tools, and Environments
2013-07-21
v.1
p.330-339
Keywords: Business process management; workflow systems; user interface; structural
design; Subject-oriented BPM
© Copyright 2013 Springer-Verlag
Summary: Workflow Management Systems (WFMS) are becoming increasingly important as
tools to support people involved in the execution of business processes and to
automate parts of it. As business processes involve several actors with varying
backgrounds, workflow engines need to offer appropriate interfaces in order to
be accepted and deliver the expected benefits. In this paper we present a
structural interface design based on general user interface requirements and
special properties of workflow systems, in particular of a subject-oriented
workflow engine.
[8]
Agility Based on Stakeholder Interaction -- Blending Organizational Learning
with Interactive BPM
HCI for Business and Innovation
/
Stary, Christian
/
Schmidt, Werner
/
Fleischmann, Albert
HCI International 2013: 15th International Conference on HCI, Part III:
Applications and Services
2013-07-21
v.3
p.456-465
Keywords: Agility; Organizational Learning Framework; Organizational Memory;
Subject-oriented Business Process Management
© Copyright 2013 Springer-Verlag
Summary: Highly dynamic adaptation of interactive work procedures not only requires
structuring mechanisms, but also engaging stakeholders. As it touches business
operation, not only user interface designs are challenged, but rather
underlying business logic and data management issues. An inclusive perspective
and interactive development support can be provided by Subject-oriented
Business Process Management (S-BPM). It enables stakeholder involvement
throughout an entire engineering cycle based on interaction specifications of
all involved stakeholders. In this paper we propose to use S-BPM
representations for both, capturing the business processes that are modified
(i.e. content), and the process of modifying them along Organizational Learning
(OL) cycles (i.e. adaptation). Since validated S-BPM models can be executed
automatically from each stakeholder perspective, such an integrated BPM-OL
approach allows structuring and implementing agility in operation under direct
control of stakeholders.
[9]
Whom to talk to? A stakeholder perspective on business process development
Long Papers
/
Fleischmann, Albert
/
Stary, Christian
Universal Access in the Information Society
2012-06
v.11
n.2
p.125-150
© Copyright 2012 Springer
Summary: Although many organizations operate in a process-driven way, few members are
skilled in specifying and developing business processes -- a skill that has
become crucial for organization development, in particular to establish agile
enterprises. This paper shows, on the basis of natural language constructs
(subject, predicate, object) and communication patterns between actors
(subjects), how individual members of an organization could contribute to
coherent and intelligible process specifications. A language and tool
supporting Subject-oriented Business Process Management (S-BPM) are introduced,
allowing organizations to cope with strategic and operational challenges
dynamically. As many organizations already work with BPM concepts and
technologies, existing approaches to process modelling are also revisited with
respect to representing natural language constructs and standard sentence
syntax. Since most of them refer either to subjects, predicates, objects or to
a respective combination, a roadmap can be developed for enriching existing
modelling approaches. In doing so, organizations can benefit from stakeholder
inputs for effective business process engineering re-using existing
specifications.
[10]
Effects of a Tabletop Interface on the Co-construction of Concept Maps
Tabletops II
/
Oppl, Stefan
/
Stary, Chris
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.3
p.443-460
Keywords: Concept mapping; tangible interface; tabletop; cooperation; alignment of
meaning; sense making
© Copyright 2011 IFIP
Summary: Concept Mapping is a method for externalizing and reflecting knowledge about
real world phenomena. In cooperative settings, concept maps can also be used to
aid cooperative learning activities and the development of a common
understanding about the mapping subject. This process imposes requirements on
tool support that have hardly been addressed in existing concept mapping tools.
We present a tabletop interface designed to meet these requirements. In an
empirical study, the positive effects on the cooperative mapping process
facilitated by the proposed system have been shown in comparison to a
traditional, screen-based system.
[11]
Polymorph navigation utilizing domain-specific metadata: experienced
benefits for e-learners
Decision aiding
/
Neubauer, Matthias
/
Stary, Christian
/
Oppl, Stefan
Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics
2011-08-24
p.45-52
© Copyright 2011 Author(s)
Summary: Interactivity has become a crucial issue in most domain-specific
applications. For content-rich applications navigation can be designed in a
user-centered way utilizing metadata. In this way standard access facilities
can be enriched using inherent domain structures. They enforce systemic
understanding and support individualized learning management. In case the
latter is enhanced through coupling communication facilities directly to
content elements, learners can be encouraged to share individual perspectives
on the provided content. In this paper we introduce and compare two different
navigation design solutions that even can be used complementary. Our empirical
findings indicate that learners appreciate the intertwining of linear browsing
and association-based selection, as they need various structures to keep
control over their learning process.
[12]
Concepts of agency and situation in cognitive engineering
Workshops
/
Stary, Christian
Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics
2011-08-24
p.217-218
© Copyright 2011 Author(s)
Summary: Motivation -- Highly adaptive technologies are becoming common use: Mobile
applications are situation-aware, web applications are personalized, search
engines follow individual needs etc. Behind all the implementations certain
models of cognitive processes are applied.
Research approach -- How do those models look like. how do user profiles or
functional roles come into being? How can situation awareness be achieved?
Looking across disciplines and applications might help to find common grounds
or modelling guidelines.
Findings/Design -- The workshop should shed light on conceptual
cornerstones, basic assumptions, and design patterns arising from these
constituents.
Research limitations/Implications -- Designers learn about possible models
of agency and situation, their disciplinary ground and application context.
Originality/Value -- It might be the first interdisciplinary discourse on
that topic inducing further research, e.g. ontology-based design.
Take away message -- Agency and situation are constructs influencing design,
either implicitly or in a transparent or traceable way.
[13]
Agency and situatedness in cognitive engineering
Posters and demonstrations
/
Stary, Christian
Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics
2011-08-24
p.289-290
© Copyright 2011 Author(s)
Summary: Highly adaptive technologies are becoming common use: Mobile applications
are situation-aware, web applications are personalized, and search engines
follow individual needs etc. Implementations of that kind frequently follow
certain models of cognitive processes and situations of use. How do those
models look like, how do user profiles or functional roles come into being? How
can situation awareness be achieved? Looking across disciplines and
applications might help to find common grounds or modeling guidelines.
Reviewing existing approaches shed light on conceptual frameworks, basic
assumptions, models and design patterns arising from system developments
leading to adaptable or adaptive systems. Designers could learn about possible
models of agency and situatedness, their disciplinary ground and application
context. Agency and situatedness are constructs influencing design, either
implicitly or in a transparent, traceable way.
[14]
User modelling and cognitive user support: towards structured development
Long Paper
/
Eberle, Peter
/
Schwarzinger, Christian
/
Stary, Christian
Universal Access in the Information Society
2011-08
v.10
n.3
p.275-293
Keywords: User modelling; Model-driven architecture; Adaptation; Cognitive support;
Psychological constructs; Transformation; Adaptive hypermedia systems
Copyright © 2011 Springer-Verlag
Summary: Model-driven engineering approaches have turned out useful when handling
different perspectives on human-computer interaction, such as user profiles and
problem-domain data. Their latest flavour, Model-Driven Architecture (MDA),
targets towards platform-independent models (PIMs) and adjacent transformation
mechanisms to adapt to user needs and tasks. Although in the field of user
modelling and its major application domain, namely adaptive hypermedia systems
(AHS), considerable effort has been spent on adaptation towards user needs, a
structured development approach could not be established so far. User-oriented
application designs are highly distinctive and can hardly be compared or mapped
to novel or existing developments without major re-engineering effort. This
paper develops an understanding of existing capabilities of already applied
user-modelling techniques from a model-based perspective. Revealing the context
of user models and user modelling allows determining general concepts for
representing and processing knowledge for adaptation. The obtained findings
show primarily technically motivated approaches, rather than designs grounded
in findings from human factors. For human-centred design, a shift is suggested
towards distributed cognition as a methodological and operational frame of
reference for user modelling. This could help overcome existing limitations in
adaptation. The corresponding research agenda requires directions on how to map
psychological constructs to user-model elements and adaptable user-interface
elements, such as mapping field dependence to content annotation features, in a
transparent and empirically grounded way.
[15]
Understanding the Role of Communication and Hands-On Experience in Work
Process Design for All
Design for All Methods and Tools
/
Stary, Christian
UAHCI 2011: 6th International Conference on Universal Access in
Human-Computer Interaction, Part I: Design for All and eInclusion
2011-07-09
v.1
p.139-148
Keywords: Work process modeling; Subject-oriented Business Process Management;
Participatory Design; seamless roundtrip engineering; articulation and
negotiation
Copyright © 2011 Springer-Verlag
Summary: The paper motivates the explicit recognition of communication and hands-on
experience when stakeholders design work processes, both, on the individual and
on the organization level. As a straightforward implementation Subject-oriented
Business Process Management is reviewed. Its constructs for modelling and
resulting capabilities for seamless execution when using a corresponding suite
are discussed. In particular, it is shown how stakeholders can articulate their
way of task accomplishment in terms of communication relationships while
producing an executable model. As the behaviour of all participating
stakeholders in a specific business process can be expressed in terms of
communication acts, adjusting individual and task-relevant flows of
communication leads to a complete picture of an organization in operation.
Moreover, subject-oriented representations allow executing the resulting
workflow without further transformations. They enable interactive experience of
business processes which in turn facilitates (collective) reflection and
redesign. In this way, stakeholders can trigger and control seamless
round-trips in organizational development. It minimizes development costs and
social risks, since alternative ways of task accomplishment can be negotiated
before becoming operational in daily business.
[16]
Key Features of Subject-Oriented Modeling and Organizational Deployment
Tools
Universal Access in Complex Working Environments
/
Fleischmann, Albert
/
Stary, Christian
UAHCI 2011: 6th International Conference on Universal Access in
Human-Computer Interaction, Part IV: Applications and Services
2011-07-09
v.4
p.205-214
Copyright © 2011 Springer-Verlag
Summary: Subject-oriented Business Process Management (S-BPM) has been used in
organizational and workflow development projects for several years. While the
methodological support for the development process is important, the success of
a project taking the subject-driven approach to organizational deployment also
depends on the tool. The tool requires a set of key features, in particular an
appropriate level of abstraction for behavior modeling, the representation of
work-relevant relations among stakeholders, and the straightforward execution
of business process specifications for participatory organization design. In
this paper we analyze Metasonic, the most prominent tool for S-BPM, with
respect to effective organizational change and interactive workflow design
support. Metasonic integrates various BPM modeling constructs, and is suitable
for the construction of stakeholder-oriented models and the subsequent
deployment of business processes. However, the underlying organizational
development activities should become more transparent when utilizing the tool
features.
[17]
Towards informed metaphor selection for TUIs
Innovative interaction
/
Oppl, Stefan
/
Stary, Chris
ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems
2011-06-13
p.247-252
© Copyright 2011 ACM
Summary: In TUI design the selection of metaphors influences user expectations and
ease of use. Traditional TUI design processes have not addressed this issue
explicitly so far. A reflection of existing approaches for metaphor
classification in TUI design helps explaining why TUI metaphors not fitting
could mislead users. Based upon these explanations, we could gain empirical
insight into negative effects caused by selecting metaphors not fitting the
situation of use. The results allow pursuing a metaphor-aware TUI specification
process, as they address metaphor selection explicitly, and can be grounded in
both, concept development, and empirical findings.
[18]
Didactic Models as Design Representations
eLearning and Education
/
Stary, Chris
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part IV: Interacting in Various Application Domains
2009-07-19
v.4
p.226-235
Keywords: model-based design; e-learning; learning management; coherence; consistency;
integrated specification
Copyright © 2009 Springer-Verlag
Summary: The contribution focuses on the role of didactic knowledge when designing
interactive e-learning environments. Several representational approaches for
the preparation of domain content and learning support have been developed.
However, for the context-sensitive design of interactive artifacts not only the
representation of particular aspects of learning is essential, but rather the
propagation of didactic knowledge to functional services and interaction
facilities. Such an endeavor requires the explicit representation of
relationships between structure and behavior elements. Model-driven design
supports the distinctive representation of multiple perspectives while allowing
the mutually tuned refinement of design elements. In this paper a model-based
approach for self-organized e-learning is presented. It supports the design of
learner-centered knowledge acquisition by specifying user roles and learning
tasks. We discuss the required enrichments of traditional model-based design
approaches, due to the consistent tuning of high-level design elements, and the
coherent propagation of task and user information to interaction services.
[19]
Setting Up a Cross-Disciplinary Design Space for E-Learning Application
Development
Universal Access to Learning and Education
/
Stary, Chris
UAHCI 2009: 5th International Conference on Universal Access in
Human-Computer Interaction, Part III: Applications and Services
2009-07-19
v.3
p.140-149
Copyright © 2009 Springer-Verlag
Summary: Learner-centered design of e-learning environments provides potential for
improving learning processes. Its underlying paradigm, constructivism, has not
been exploited and implemented fully so far. It is still difficult to transfer
specific experiences and developments from one case to another. To apply
effectively constructivism to e-learning, developers need a generic design
space guiding them in the translation of respective principles to features for
interaction. This contribution reviews relevant inputs from e-learning and
learning sciences with respect to representing domain knowledge and designing
interactive learning processes. For the development of e-learning environments
a structured design space capturing and relating different layers of
abstraction and design dimensions is proposed. Intended for users and
developers, it supports the generation and transformation of constructivist
design elements to implementation components. In particular, it allows tracing
and pro-active reflection for various target groups, as it can be accessed from
both, a conceptual, and an implementation-oriented perspective.
[20]
Tabletop concept mapping
Tabletop tangibles and augmented surfaces
/
Oppl, Stefan
/
Stary, Christian
Proceedings of the 3rd International Conference on Tangible and Embedded
Interaction
2009-02-18
p.275-282
Keywords: concept mapping, modeling, semiotics, tabletop, tangible interface
© Copyright 2009 ACM
Summary: Concept mapping is designed to externalize and represent knowledge. Together
with their visual presentation concept maps should support focused and
sustainable interaction between students and coaches or members of
organizations. Hence, corresponding tool support has not only to empower
persons externalizing their mental models but also to enable transparent
multi-party interaction based on context-sensitive (re)presentations. We
introduce the Tabletop Concept Mapping (TCM) technique and tool which is
supposed to meet these requirements. Providing an open space to express
individual thoughts and ideas, it maximizes openness with respect to
pragmatics, semantics and syntax of modeling, and minimizes intervention
through feature-inherent properties of the artifact.
[21]
EDITED BOOK
The Universal Access Handbook
2009
n.61
p.1034
CRC Press
== Introduction to Universal Access ==
Universal Access and Design for All in the Evolving Information Society
+ Stephanidis, C.
Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
+ Emiliani, P. L.
Accessible and Usable Design of Information and Communication Technologies
+ Vanderheiden, G. C.
== Diversity in the User Population ==
Dimensions of User Diversity
+ Ashok, M.
+ Jacko, J. A.
Motor Impairments and Universal Access
+ Keates, S.
Sensory Impairments
+ Kinzel, E.
+ Jacko, J. A.
Cognitive Disabilities
+ Lewis, C.
Age-Related Diff erences in the Interface Design Process
+ Kurniawan, S.
International and Intercultural User Interfaces
+ Marcus, A.
+ Rau, P.-L. P.
== Technologies for Diverse Contexts of Use ==
Accessing the Web
+ Hanson, V. L.
+ Richards, J. T.
+ Harper, S.
+ Trewin, S.
Handheld Devices and Mobile Phones
+ Kaikkonen, A.
+ Kaasinen, E.
+ Ketola, P.
Virtual Reality
+ Hughes, D.
+ Smith, E.
+ Shumaker, R.
+ Hughes, C.
Biometrics and Universal Access
+ Fairhurst, M. C.
Interface Agents: Potential Benefits and Challenges for Universal Access
+ and, E. André
M. Rehm
== Development Lifecycle of User Interfaces ==
User Requirements Elicitation for Universal Access
+ Antona, M.
+ Ntoa, S.
+ Adami, I.
+ Stephanidis, C.
Unified Design for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Designing Universally Accessible Games
+ Grammenos, D.
+ Savidis, A.
+ Stephanidis, C.
Software Requirements for Inclusive User Interfaces
+ Savidis, A.
+ Stephanidis, C.
Tools for Inclusive Design
+ Waller, S.
+ Clarkson, P. J.
The Evaluation of Accessibility, Usability, and User Experience
+ Petrie, H.
+ Bevan, N.
== User Interface Development: Architectures, Components, and Tools ==
A Unified Soft ware Architecture for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
A Decision-Making Specifi cation Language for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Methods and Tools for the Development of Unified Web-Based User Interfaces
+ Doulgeraki, C.
+ Partarakis, N.
+ Mourouzis, A.
+ Stephanidis, C.
User Modeling: A Universal Access Perspective
+ Adams, R.
Model-Based Tools: A User-Centered Design for All Approach
+ Stary, C.
Markup Languages in Human-Computer Interaction
+ Paternò, F.
+ Santoro, C.
Abstract Interaction Objects in User Interface Programming Languages
+ Savidis, A.
== Interaction Techniques and Devices ==
Screen Readers
+ Asakawa, C.
+ Leporini, B.
Virtual Mouse and Keyboards for Text Entry
+ Evreinov, G.
Speech Input to Support Universal Access
+ Feng, J.
+ Sears, A.
Natural Language and Dialogue Interfaces
+ Jokinen, K.
Auditory Interfaces and Sonification
+ Nees, M. A.
+ Walker, B. N.
Haptic Interaction
+ Jansson, G.
+ Raisamo, R.
Vision-Based Hand Gesture Recognition for Human-Computer Interaction
+ Zabulis, X.
+ Baltzakis, H.
+ Argyros, A.
Automatic Hierarchical Scanning for Windows Applications
+ Ntoa, S.
+ Savidis, A.
+ Stephanidis, C.
Eye Tracking
+ Majaranta, P.
+ Bates, R.
+ Donegan, M.
Brain-Body Interfaces
+ Gnanayutham, P.
+ George, J.
Sign Language in the Interface: Access for Deaf Signers
+ Huenerfauth, M.
+ Hanson, V. L.
Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
+ Marcus, A.
Contributions of "Ambient" Multimodality to Universal Access
+ Carbonell, N.
== Application Domains ==
Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
+ Catarci, T.
+ Kimani, S.
+ Dubinsky, Y.
+ Gabrielli, S.
Theories and Methods for Studying Online Communities for People with Disabilities and Older People
+ Pfeil, U.
+ Zaphiris, P.
Computer-Supported Cooperative Work
+ Gross, T.
+ Fetter, M.
Developing Inclusive e-Training
+ Savidis, A.
+ Stephanidis, C.
Training through Entertainment for Learning Difficulties
+ Savidis, A.
+ Grammenos, D.
+ Stephanidis, C.
Universal Access to Multimedia Documents
+ Petrie, H.
+ Weber, G.
+ Völkel, T.
Interpersonal Communication
+ Waller, A.
Universal Access in Public Terminals: Information Kiosks and ATMs
+ Kouroupetroglou, G.
Intelligent Mobility and Transportation for All
+ Bekiaris, E.
+ Panou, M.
+ Gaitanidou, E.
+ Mourouzis, A.
+ Ringbauer, B.
Electronic Educational Books for Blind Students
+ Grammenos, D.
+ Savidis, A.
+ Georgalis, Y.
+ Bourdenas, T.
+ Stephanidis, C.
Mathematics and Accessibility: A Survey
+ Pontelli, E.
+ Karshmer, A. I.
+ Gupta, G.
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
+ Renaud, P.
+ Bouchard, S.
+ Chartier, S.
+ Bonin, M-P
== Nontechnological Issues ==
Policy and Legislation as a Framework of Accessibility
+ Kemppainen, E.
+ Kemp, J. D.
+ Yamada, H.
Standards and Guidelines
+ Vanderheiden, G. C.
eAccessibility Standardization
+ Engelen, J.
Management of Design for All
+ Bühler, C.
Security and Privacy for Universal Access
+ Maybury, M. T.
Best Practice in Design for All
+ Miesenberger, K.
== Looking to the Future ==
Implicit Interaction
+ Ferscha, A.
Ambient Intelligence
+ Streitz, N. A.
+ Privat, G.
Emerging Challenges
+ Stephanidis, C.
[22]
Building up usability-engineering capability by improving access to
automated usability evaluation
/
Stary, Chris
/
Eberle, Peter
Interacting with Computers
2008
v.20
n.2
p.199-211
Keywords: Usability; Evaluation; Design; Automated usability evaluation; Usability
engineering
© Copyright 2008 Elsevier B.V.
1. Introduction
2. Selection of techniques
3. Topics of reflection
3.1. Explanatory parameter definitions
3.2. Specification of context for calculation
3.3. Scope of technique
3.4. Semantic encoding(s)
4. Template-based documentation
5. Structured reflection
5.1. Checking the relations to usability-engineering principles
5.2. A sample qualitative crosscheck
6. Conclusion
Acknowledgements
Appendix A. Part of ProcessLens-template
References
Summary: For the automated evaluation of interactive software systems a variety of
techniques exists. Different backgrounds, various concepts for representation
and processing make it difficult for developers (and users) to identify the
proper technique for automated evaluation with respect to acknowledged
usability principles, such as the suitability for the task. In order to
facilitate the selection and application of automated usability-evaluation
techniques, we introduce a template for structured documentation and
reflection. Enriching traditional schemes it addresses the relationship between
usability principles and parameters used for processing. We consider the
relation of usability principles to processing schemes to be of major
importance, since it not only facilitates the communication between users and
designers, but also reveals ways how qualitative attributes can be mapped on to
operational structures. If we could utilize that information for design, e.g.,
for automatically checking specifications or prototypes, interactive-system
development could be improved significantly. The proposed template stems from
our work in the EU COST action 294 MAUSE (www.cost294.org) targeting towards
quality assessment of usability-evaluation methods.
[23]
Ubiquitous Access to Learning Material in Engineering
Part III: Learning and Entertainment
/
Auinger, Andreas
/
Stary, Christian
UAHCI 2007: 4th International Conference on Universal Access in
Human-Computer Interaction, Part III: Applications and Services
2007-07-22
v.3
p.481-490
Keywords: mobile learning; didactics in e-learning; content management
Copyright © 2007 Springer-Verlag
Summary: Advances in mobile computing allow new ways of any-time and any-where,
networked and dislocated knowledge transfer. Such new ways of instant learning
access are especially required in the field of engineering, due to its
increasing complexity and diversification of tasks, and the resulting skill
profiles of engineers. Qualification support has been achieved by providing an
integrated e-/m-learning solution in the ELIE project (E- Learning In
Engineering). It adapts didactically relevant content to both, the technical
properties of multiple devices, and the situation of the learner. The
structuring process for content is based on elicited experiences of coaches. In
this way, it ensures high didactic value of learning material. Since this
expert knowledge can be encoded into content directly, self-directed transfer
processes can be triggered and managed effectively. The procedure for content
development we propose enables coaches not only to follow the implementation of
their knowledge in a transparent way, but also to reuse content, either as
marked as didactic entities, redesigning them, or re-assigning didactic
qualities to content. As technical enabler XML data structures have been
developed for the encoding at the environment level. Both, in the web and the
mobile learning setting, data are displayed sensitive to the user, the transfer
situation, and the device at hand. In addition, users might link content
elements to individually selected communication elements, such as entries in a
discussion forum. The evaluation performed so far indicate several benefits for
learners and coaches.
[24]
Inclusive Design of Ambient Knowledge Transfer
Part IV: Access to Information, Education and Entertainment
/
Stary, Chris
/
Stary, Edith
/
Oppl, Stefan
Proceedings of the 9th ERCIM Workshop on 'User Interfaces for All'
2006-09-27
p.427-446
© Copyright 2006 Springer Verlag
Summary: Inclusive Design of knowledge transfer aims to involve different learners
and coaches into the transfer process of knowledge in a way that actively
supports learning. In this paper we elaborate some benefits for learners and
coaches when applying major principles of Maria Montessori along the transfer
process of knowledge. Benefits stem from learners' self control and
individualised learning experiences. We motivate the immersion of learners into
physical and ambient transfer environments, and reveal first insights from
testing those ideas. The results of our work should guide further developments
of inclusive knowledge-transfer environments.
[25]
On learner control in e-learning
Socio-technical systems design
/
Stary, Chris
/
Totter, Alexandra
Proceedings of the 2006 Annual European Conference on Cognitive Ergonomics
2006-06-20
p.41-48
© Copyright 2006 Author(s)
Summary: Learner control became a crucial issue for the utilization and
(re-)development of e-learning environments. Learners should be able to control
the selection and presentation of content, as well as the transfer process
itself, according to their needs, learning styles, and preferences. We
revisited two e-learning developments, both strengthening learner self-control,
but developed on different grounds and following different development
paradigms. Scholion implemented learner self-control in a bottom-up approach
putting learner needs and preferences upfront. Lab@Future transformed key
characteristics of a pedagogical theory into learner tasks and a process to
support learning in a top-down approach. Field studies of both approaches
revealed several types of learner control to be supportive for self-managed
learning processes.