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Query: siegel_m* Results: 16 Sorted by: Date  Comments?
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[1] The Panda Hat of Doom Case Study: Education / Hunsucker, Andrew J. / Gobbo, Daniela / Stallings, Michael / Siegel, Martin A. Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.647-654
ACM Digital Library Link
Summary: Upon finishing an internship or degree in design, novice designers face a challenging professional world. Design schools often prepare novices for the types of projects they will face, but preparing them for the professional realities they will face is often left to the company that hires them. One way we can prepare designers for the challenges they will face as professionals is by simulating professional presentations that go wrong. In this case study, we will examine one particular pedagogical tool designed for this purpose: The Panda Hat of Doom.

[2] Rhetorical evaluation of user interfaces / Sosa-Tzec, Omar / Siegel, Martin A. Proceedings of the 8th Nordic Conference on Human-Computer Interaction 2014-10-26 p.175-178
ACM Digital Library Link
Summary: This paper introduces an approach for evaluating user interfaces built on visual rhetoric and the rhetorical notion of function. A personal informatics mobile application has been selected to exemplify the application of this approach. Through the results of this example evaluation, this paper discusses the consequence of applying a rhetorical evaluation to a user interface. In this discussion, it is observed that inspecting the function performed by interface components takes into account experiences, communication, and meaning. In addition, it fosters reflection and criticism.

[3] Reprioritizing the relationship between HCI research and practice: bubble-up and trickle-down effects Design research / Gray, Colin M. / Stolterman, Erik / Siegel, Martin A. Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.725-734
ACM Digital Library Link
Summary: There has been an ongoing conversation about the role and relationship of theory and practice in the HCI community. This paper explores this relationship privileging a practice perspective through a tentative model, which describes a "bubble-up" of ideas from practice to inform research and theory development, and an accompanying "trickle-down" of theory into practice. Interviews were conducted with interaction designers, which included a description of their use of design methods in practice, and their knowledge and use of two common design methods-affinity diagramming and the concept of affordance. Based on these interviews, potential relationships between theory and practice are explored through this model. Disseminating agents already common in HCI practice are addressed as possible mechanisms for the research community to understand practice more completely. Opportunities for future research, based on the use of the tentative model in a generative way, are considered.

[4] Slow change interaction design Cover story / Siegel, Martin A. / Beck, Jordan interactions 2014-01 v.21 n.1 p.28-35
ACM Digital Library Link
Summary: A theoretical sketch exploring the mindsets required for creating interactive technologies that facilitate attitudinal and behavioral change over time.

[5] Does ad blindness on the web vary by age and gender? Web and ecommerce / Tullis, Thomas / Siegel, Marisa Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1833-1838
ACM Digital Library Link
Summary: A previous study had shown that users tend to associate certain elements of a web page with ads, and tend to avoid them. The current study revisited that data to see if this "ad blindness" varies with the age or gender of the users. We found that younger adults (20s and 30s) exhibited significantly more ad blindness than older adults. We also found that men exhibited significantly more ad blindness than women. We believe that both researchers and practitioners need to pay more attention to age and gender in studies of web behavior.

[6] Faces and Viewing Behavior: An Exploratory Investigation / Djamasbi, Soussan / Siegel, Marisa / Tullis, Tom S. AIS Transactions on Human-Computer Interaction 2012-09 v.4 n.3 p.190-211
aisel.aisnet.org/thci/vol4/iss3/2/
Summary: User experience is becoming increasingly important in gaining a competitive advantage in the marketplace. One way to improve user experience is by including images of faces. People are drawn to faces because paying attention to faces has played a significant role in human evolution. Hence, areas on a web page that typically receive less attention from users, such as the right side or below the fold, may benefit from the inclusion of images of faces. Although faces may be useful in attracting attention to particular places on a web page, they may also distract attention from key information. To test this possibility, we conducted two eye tracking studies in which images of faces were placed on areas of a web page that are shown to receive less attention. The results indicated that faces did not increase the number of people who viewed the areas where the faces were located, but that faces affected fixation patterns on these areas. Our results also showed that faces located above the fold of the web page negatively affected the performance of those who were completing tasks.

[7] INTERNET Masters of Science in HCI / Bardzell, Jeffrey / Bardzell, Shaowen / Blevis, Eli / Connelly, Kay / Groth, Dennis P. / Hakken, David / Medina, Eden / Rawlins, Gregory J. E. / Sabanovic, Selma / Siegel, Martin / Stolterman, Erik A. 2012-08-28 2002-12-02 United States, Indiana, Bloomington Indiana University
Keywords: education:programs |  education:1st_choice | 
informatics.indiana.edu/
E-mail: msiegel@indiana.edu
Summary: Masters degree in HCI offered through the School of Informatics at IU.

[8] Visual Hierarchy and Viewing Behavior: An Eye Tracking Study Cognitive, Psychological and Behavioural Issues in HCI / Djamasbi, Soussan / Siegel, Marisa / Tullis, Tom HCI International 2011: 14th International Conference on Human-Computer Interaction, Part I: Design and Development Approaches 2011-07-09 v.1 p.331-340
Keywords: Eye Tracking; Design Science; Visual Hierarchy; Viewing Pattern; Fixations; Home Pages
Link to Digital Content at Springer
Summary: Empirical evidence suggests that users often exhibit a viewing pattern that favors the top and left sides of web pages. This viewing pattern may cause users to miss a great deal of information. Grounded in the model of visual hierarchy, this study examines the impact of visual complexity on how users view a page. The results show that users' viewing pattern in our study was more scattered than those reported in previous studies, which used pages with a relatively less complex visual hierarchy. We also examined the impact of browsing and information retrieval on viewing pattern. Such an investigation can provide insight for the design of homepages that can effectively serve both those who browse and those who retrieve information. The results also show that eye tracker can serve as a valuable tool for designers to develop and test new designs.

[9] Comparison of Date Entry Methods: An Update for the Internet Age COMPUTER SYSTEMS: CS4 -- Input and Display / Tullis, Tom / Siegel, Marisa Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting 2010-09-27 v.54 p.620-623
Link to HFES Digital Content
Summary: This study examined seven methods for date entry on the web, including text input, selection using dropdown menus or radio buttons, and combination approaches. The focus was on the entry of dates that may be many years in the past, such as a date of birth. A total of 776 participants, randomly assigned to one of the seven methods, each entered ten dates in an online study. Speed and accuracy were measured, and subjective ratings of task ease were collected. The methods with three separate text-entry fields for month, day, and year, either with or without auto-tab, were the fastest and received the highest task ease ratings. However, they also had the highest error rates. Three separate dropdowns for month, day, and year yielded the lowest error rate. The implications of these results for the design of web forms are discussed.

[10] Does underlining links help or hurt? Work-in-progress, April 14-15 / Tullis, Tom / Siegel, Marisa Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.2 p.4069-4074
Keywords: link, link treatment, underlining, web design
ACM Digital Library Link
Summary: Two types of link treatments, underlined or non-underlined, were investigated in the context of three web pages. Over 1,000 participants completed tasks for which the answers were found either on the pages or by clicking a link. Task accuracy, speed, and ratings were collected in an online study. Conflicting findings suggest that primarily navigational pages should use underlined links, while informational pages should not.

[11] Generation Y, web design, and eye tracking / Djamasbi, Soussan / Siegel, Marisa / Tullis, Tom International Journal of Human-Computer Studies 2010 v.68 n.5 p.307-323
DOI: 10.1016/j.ijhcs.2009.12.006
Keywords: Generation Y / Millenials / HCI / Human computer interaction / Eye tracker / Fixation / Gaze / Usability / Web design
Link to Article at sciencedirect
Summary: Generation Y (age 18-31) is a very large and economically powerful generation, containing eighty-two million people and spending $200 billion annually. It is not surprising that companies are interested in gaining the patronage of this group, particularly via the web. Surprisingly, very little research into making web pages appealing to this important demographic has been done. This paper addresses this need through two separate studies. The first, an online survey, provides evidence that our proposed score for predicting the visual appeal of web pages reflects the self report measure of what pages Generation Y likes. To refine these findings, an eye tracking study is conducted using the pages that were most and least liked in Study I. Participants' eye movement is tracked while browsing these pages, providing evidence of what attracts their attention. The results of these two studies suggest that Generation Y may prefer pages that include a main large image, images of celebrities, little text, and a search feature. This research has important implications.

[12] Tracking Users' Viewing Pattern Posters / Djamasbi, Soussan / Siegel, Marisa / Tullis, Tom / Dai, Rui Proceedings of the 2009 AIS SIGHCI Workshop on HCI Research in MIS 2009-12-14 p.16
aisel.aisnet.org/sighci2009/16
Summary: Empirical evidence suggests that users often exhibit a viewing pattern that favors the top and left sides of web pages (Nielsen, 2006). According to the model of visual hierarchy, viewing pattern is guided by two distinct cognitive processes: searching and scanning, both influenced by the attributes of the web components (Faraday, 2000). When used effectively, these attributes create a visual hierarchy that can guide users in viewing a page. In addition, a number of studies show that web users often exhibit a viewing pattern that is shaped like the letter "F" (Nielsen, 2006; Shrestha and Lenz, 2007). F-pattern is common to text-based pages, but can be diminished for an image-heavy page and can also be task-dependent (Shrestha and Lenz, 2007). Because images often serve as entry points to web pages (Faraday, 2000), these findings suggest that visual hierarchy manipulated by images may have an impact on users' pattern of viewing.
    This study investigates two factors that may affect the F shaped viewing pattern: 1) visual hierarchy, and 2) task. Two prototypes of a homepage from a financialsrf company were designed to be different in only one section, which was named "Expert Insights". The location of the section was below the fold of the page, a spot typically missed when users exhibit an F-shaped viewing pattern. One prototype was named Faces as its Expert Insights section included images of faces, while the other, the No Faces prototype, contained no images of faces. Because images tend to attract users' attention, their inclusion affects the visual hierarchy of the homepage (Faraday, 2000).
    Two tasks were designed in this study: browsing and searching. In the searching task, participants were asked questions such as "You want to know more about a fall in Brazil's stocks" and needed to retrieve information which lay in the Expert Insights section.
    34 participants were randomly assigned to one of the four conditions in this two-task (browse or search) X two-prototype (Faces or No Faces prototype) design. Their viewing patterns and eye fixations were collected by the non-intrusive Tobii 1750 and analyzed using heat maps.
    Results of this study showed that 1) consistent with previous findings, the content above the fold received more fixations overall; 2) more fixations in the center of the page were shown in the browsing task, whereas long fixations on navigations and more scattered pattern were shown in the searching task; 3) Faces prototype received more fixations on the text in Expert Insights, but No Faces prototype showed fixations only on the titles.
    Compared with a previous study in F-pattern (Shrestha and Lenz, 2007), our homepage had a more complex visual hierarchy, which could guide users' attention to areas outside of the pattern found on less visually complex pages. This study also shows that visual complexity may affect the effect of task on viewing pattern, and that task has an effect on viewing a page with a more complex visual hierarchy. Images of the faces have served as effective entry points, helping users to retrieve the information with fewer fixations. In addition, including images of faces on a homepage can help guide users in viewing and retrieving information adjacent to those images, even when the images are located below the fold of the webpage. Last, creating visual appeal in central area may be of great importance in creating a favorable aesthetic experience. These results not only have theoretical importance, but also have practical value.

[13] Are people drawn to faces on webpages? Spotlight on work in progress session 2 / Tullis, Tom / Siegel, Marisa / Sun, Emily Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.4207-4212
Keywords: faces, people, photos, pictures, web
ACM Digital Library Link
Summary: Three studies were conducted to investigate the effects of faces on webpages. In Study I, eye-tracking data showed that users were clearly drawn to faces when asked to look at pages and report what they remember. In Study II, the presence of a face next to a message on a webpage caused users to have a harder time finding that message. In Study III, photos of the authors of opinion articles caused users to be less likely to find the article and to give the page worse ratings.

[14] Device ecology mapper: a tool for studying users' ecosystems of interactive artifacts Spotlight on work in progress session 2 / Ryan, William / Stolterman, Erik / Jung, Heekyoung / Siegel, Martin / Thompson, Tonya / Hazlewood, William R. Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.4327-4332
Keywords: design, digital interactive artifact, ecology, personal ecosystem, user research
ACM Digital Library Link
Summary: This paper presents a tool for both researchers and designers called the Device Ecology Mapper, which allows users to share devices they own and describe to researchers how they believe these devices are connected. We built this tool from the theoretical perspective of ecology of artifacts in which designed artifacts do not exist independently, but rather in complex ecosystems with other artifacts through physical and perceptual connections. We designed the evaluations of this tool to evaluate the extent to which designers found the tool valuable and users found the tool true to the way they understand their ecology of interactive artifacts-rather than how closely user's perception of their ecology represents how these devices are actually connected. We found evidence for both perspectives from these studies.

[15] Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life? Full papers / Jung, Heekyoung / Stolterman, Erik / Ryan, Will / Thompson, Tonya / Siegel, Marty Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008-10-10 p.201-210
Keywords: artifact, design, interactivity, personal ecology
ACM Digital Library Link
Summary: Assuming that an interactive artifact cannot be fully understood by itself due to their increasing number, we explored how individual artifacts are related to each other and how those relationships can be investigated for further design and research implications. This study suggests a concept of ecology of artifacts to describe any implicit or explicit relationships among interactive artifacts in one's personal life. We conducted two types of studies -- personal inventory study and an ecology map study -- to explore multiple dimensions for understanding a personal ecology of artifacts. We expect the knowledge of artifact ecology would help designers and researchers in the field of HCI to create and analyze interactive artifacts considering their dynamic interplays in an increasingly ubiquitous technology environment.

[16] Context interchange: new features and formalisms for the intelligent integration of information / Goh, Cheng Hian / Bressan, Stefane / Madnick, Stuart / Siegel, Michael ACM Transactions on Information Systems 1999 v.17 n.3 p.270-293
Keywords: abductive reasoning, information integration, mediators, semantic heterogeneity, semantic interoperability
ACM Digital Library Link
Summary: The Context Interchange strategy presents a novel perspective for mediated data access in which semantic conflicts among heterogeneous systems are not identified a priori, but are detected and reconciled by a context mediator through comparison of contexts axioms corresponding to the systems engaged in data exchange. In this article, we show that queries formulated on shared views, export schema, and shared "ontologies" can be mediated in the same way using the Context Interchange framework. The proposed framework provides a logic-based object-oriented formalsim for representing and reasoning about data semantics in disparate systems, and has been validated in a prototype implementation providing mediated data access to both traditional and web-based information sources.