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Query: schreiber_d* Results: 13 Sorted by: Date  Comments?
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[1] Digital Object Memories for the Internet of Things (DOMe-Iot) Digital Object Memories for the Internet of Things (DOMe-IoT) / Kawsar, Fahim / Speed, Chris / Kröner, Alexander / Haupert, Jens / Ploetz, Thomas / Schreiber, Daniel Proceedings of the 2012 International Conference on Ubiquitous Computing 2012-09-05 p.1156-1159
Summary: The Internet of Things connects digital information sources with physical objects -- which transforms an artifact from being a passive object into a 'thing' that may link to data, store data and even offer data to users. Digital Object Memories (DOMe) comprise hardware and software components, which together provide an open and universal platform for capturing, associating, and interacting with the digital information of connected objects -- including storage, documentation and provision of information concerning actions an object is or might be involved in. The goal of this continuation of an established workshop series (predecessor events include DIPSO 2007-09 in conjunction with Ubicomp 2007-09, DOMe in conjunction with Intelligent Environment 2009, DOMe-IoT 2010 in conjunction with Ubicomp 2010, and NOMe-IoT in conjunction with Ubicomp 2011) is to twofold: 1.) initiate a conversation concerning the potential for objects to develop agency; and 2.) explore how data that is associated with an object may leverage real-world actions. Here, DOMe 2012 provides a hybrid interdisciplinary workshop format that will combine traditional presentations and discussion with practice-based experimentation.

[2] Adaptive workflows in smart environments: combining imperative and declarative models Digital Object Memories for the Internet of Things (DOMe-IoT) / Staender, Marcus / Hadjakos, Aristotelis / Schreiber, Daniel Proceedings of the 2012 International Conference on Ubiquitous Computing 2012-09-05 p.1171-1174
Summary: Specifying interaction between users and smart environments is an important topic in pervasive computing. Both imperative and declarative languages have been investigated in this context. Declarative approaches require more abstract thinking and higher modeling effort but enable greater flexibility. A survey of related work suggests, however, that the high modeling effort of declarative approaches is prohibitive to their practical application. In contrast, imperative approaches lead to static control-flow and over-specification. Still, they are used, mainly due to their simplicity. Our approach supports a systematic transformation process from imperative models to declarative ones. Our method comprises an imperative, workflow-based language that we extended with novel declarative constructs and an algorithm for converting imperative models into declarative ones. Our approach requires only a modest level of declarative specification literacy for reaching a degree of flexibility that formerly only expert designers could achieve with hand-crafted declarative models.

[3] Digital object memories for the internet of things (DOMe-IoT) Digital Object Memories for the Internet of Things (DOMe-IoT) / Kröner, Alexander / Haupert, Jens / Speed, Chris / Kawsar, Fahim / Ploetz, Thomas / Schreiber, Daniel Proceedings of the 2012 International Conference on Ubiquitous Computing 2012-09-05 p.1189-1192
Summary: Digital Object Memories (DOMes) comprise hardware and software components, which together provide an open and universal platform for capturing and interacting with the digital information of connected objects -- including storage, documentation and provision of information concerning actions an object is or might be involved in. We envisage that connected objects equipped with DOMes will be enabled to make suggestions and propositions to human users -- which implies that an object may have a level of agency. The latter concept is a striking possibility that may change the way that we perceive, interact, and relate to objects. The goal of this established workshop series is to twofold: 1.) initiate a conversation concerning the potential for objects to develop agency; and 2.) explore how data that is associated with an object may leverage real-world actions. DOMe-IoT 2012 provides a hybrid interdisciplinary workshop format that will combine traditional presentations and discussion with practice-based experimentation.

[4] Toward a theory of interaction in mobile paper-digital ensembles Beyond paper / Heinrichs, Felix / Schreiber, Daniel / Huber, Jochen / Mühlhäuser, Max Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems 2012-05-05 v.1 p.1897-1900
ACM Digital Library Link
Summary: Although smartphones and tablets become increasingly popular, pen and paper continues to play an important role in mobile practices, such as note taking or creative discussions. Applications designed to combine the benefits of both worlds in a mobile paper-digital ensemble require a theoretical understanding of interaction, to inform the design of adequate interaction techniques. To fill this void, we propose a theory based on the results of a stimulus driven exploratory study.

[5] The hybrid shopping list: bridging the gap between physical and digital shopping lists Hedonic life / Heinrichs, Felix / Schreiber, Daniel / Schöning, Johannes Proceedings of the 13th Conference on Human-computer interaction with mobile devices and services 2011-08-30 p.251-254
ACM Digital Library Link
Summary: Shopping is one of the most frequently occuring tasks in our daily lives, and creation and management of shopping lists is an important aspect of this task. Given the recent adoption of mobile devices, the process of writing lists is not only limited to the use of pen and paper, as a good number of digital tools and applications are available. The goal of this paper is to study and understand the transition between paper-based and digital shopping lists. We analyze how people interact with paper-based shopping lists and derive design implications for our own hybrid shopping support application, which combines paper-based lists with a mobile application. We contribute the study and the design and implementation of a hybrid (pen-and-paper-based UI and mobile GUI) application for the creation of shopping lists.

[6] W5: a meta-model for pen-and-paper interaction Model-based design and evaluation / Heinrichs, Felix / Schreiber, Daniel / Huber, Jochen / Mühlhäuser, Max ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011-06-13 p.47-52
ACM Digital Library Link
Summary: Pen-and-Paper Interaction (PPI) is used in an increasing number of applications to bridge the digital-physical gap between paper and interactive computer systems. We present W5, a meta-model for describing PPI, and demonstrate its expressiveness by applying it to several interaction techniques from the literature. In doing so, we derive a set of basic interaction primitives, which can be used to inform the design of development toolkits for PPI and guide interaction designers in a structured exploration of the design space. We present a proof-of-concept implementation for a PPI toolkit based on W5 in order to demonstrate the practical relevance of our findings.

[7] Workshop on interacting with smart objects Workshops / Hartmann, Melanie / Schreiber, Daniel / Luyten, Kris / Brdiczka, Oliver / Mühlhäuser, Max Proceedings of the 2011 International Conference on Intelligent User Interfaces 2011-02-13 p.481-482
ACM Digital Library Link
Summary: The number of smart objects in our everyday life is steadily increasing. In this workshop we discuss how the interaction with these smart objects should be designed from various perspectives.
    The number of smart objects in our everyday life is steadily increasing. In this workshop we discuss how the interaction with these smart objects should be designed from various perspectives.

[8] Letras: an architecture and framework for ubiquitous pen-and-paper interaction Interaction techniques and technologies / Heinrichs, Felix / Steimle, Jürgen / Schreiber, Daniel / Mühlhäuser, Max ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.193-198
Keywords: anoto, development tools/toolkits/programming environments, digital pen, handheld devices and mobile computing, pen and tactile input, ubiquitous computing/smart environments
ACM Digital Library Link
Summary: Paper remains a prevalent medium in mobile usage contexts due to its inherent flexibility and robustness. Mobile computing solutions begin to provide powerful and convenient functionality, while the gap between paper documents and digital applications remains unbridged in mobile settings. Current toolkits do not offer adequate support for development of mobile pen-and-paper based applications, as they lack support for important mobile characteristics of real paper: user mobility and document mobility. To overcome their limitations, we present a novel generic architecture, along with its reference implementation Letras, a light-weight, freely available infrastructure to develop pen-and-paper based applications in mobile settings.

[9] AUGUR: providing context-aware interaction support Engineering mobile & ubiquitous / Hartmann, Melanie / Schreiber, Daniel / Mühlhäuser, Max ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems 2009-07-15 p.123-132
Keywords: context, intelligent user interfaces, task model
ACM Digital Library Link
Summary: As user interfaces become more and more complex and feature laden, usability tends to decrease. One possibility to counter this effect are intelligent support mechanisms. In this paper, we present AUGUR, a system that provides context-aware interaction support for navigating and entering data in arbitrary form-based web applications. We further report the results of an initial user study we performed to evaluate the usability of such context-aware interaction support.
    AUGUR combines several novel approaches: (i) it considers various context sources for providing interaction support, and (ii) it contains a context store that mimics the user's short-term memory to keep track of the context information that currently influences the user's interactions. AUGUR thereby combines the advantages of the three main approaches for supporting the user's interactions, i.e. knowledge-based systems, learning agents, and end-user programming.

[10] Edit, inspect and connect your surroundings: a reference framework for meta-UIs Interactive systems architectures 2 / Vanderhulst, Geert / Schreiber, Daniel / Luyten, Kris / Muhlhauser, Max / Coninx, Karin ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems 2009-07-15 p.167-176
Keywords: legacy applications, novel interaction systems, toolkit
ACM Digital Library Link
Summary: Single-user, desktop-based computer applications are pervasive in our daily lives and work. The prospect of using these applications with innovative interaction systems, like multi-touch tabletops, tangible user interfaces, large displays or public/private displays, would enable large scale field studies of these technologies, and has the potential to significantly improve their usefulness and, in turn, their availability. This paper focuses on the architectural requirements, design, and implementation of such a technology. First, we review various software technologies for using a single-user desktop application with a different model of user inputs and graphical output. We then present a generic technique for using any closed-source or open-source application with different input and output devices. In our approach, the application is separated from the user input and graphical output subsystem. The core part of the application runs in a system-specific virtual environment. This virtual environment exposes the same API as the removed standard subsystems. This eliminates the need to rewrite the "legacy" application and provides high performances by using the application native way to communicate with the system.

[11] MundoMonkey: customizing interaction with web applications in interactive spaces Posters / Schreiber, Daniel / Hartmann, Melanie / Mühlhäuser, Max ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems 2009-07-15 p.285-290
Keywords: dynamic generation/composition of interactive systems, end-user programming of interactive systems
ACM Digital Library Link
Summary: We notice an increasing usage of web applications in interactive spaces, a variant of ubiquitous computing environments. Interactive spaces feature a large and dynamically changing number of devices, e.g., an interactive TV set in the living room that is used with different input devices or an iPhone that is dynamically federated to devices in the environment. Web applications need a better way to exploit the resources in the interactive space beyond the standard input devices like mouse and keyboard, e.g., a speech recognition device. This paper presents MundoMonkey a web browser extension and programming API for interactive spaces. The API follows the event based programming paradigm for allowing web applications and end-user scripts to access the interactive space. Our approach aligns well with the commonly used programming style for web applications. We used MundoMonkey to customize the interface of web applications to user preferences and the interactive space at hand. To our knowledge our approach is the first to address adaptation of the output as well as processing of input data. With MundoMonkey the customization is performed transparently to the application developer by the end-user. Thereby, MundoMonkey is an alternative to model driven user interface development approaches.

[12] EDITED BOOK Advances in Ubiquitous User Modelling: Revised Selected Papers Lecture Notes in Computer Science 5830 / Kuflik, Tsvi / Berkovsky, Shlomo / Carmagnola, Francesca / Heckmann, Dominikus / Krüger, Antonio 2009 n.8 p.158 Springer Berlin Heidelberg
DOI: 10.1007/978-3-642-05039-8
ISBN: 978-3-642-05038-1 (print), 978-3-642-05039-8 (online)
Link to Digital Content at Springer
Addressing Challenges of Ubiquitous User Modeling: Between Mediation and Semantic Integration (1-19)
	+ Berkovsky, Shlomo
	+ Heckmann, Dominikus
	+ Kuflik, Tsvi
Handling Semantic Heterogeneity in Interoperable Distributed User Models (20-36)
	+ Carmagnola, Francesca
A Model for Feature-Based User Model Interoperability on the Web (37-54)
	+ Cena, Federica
	+ Furnari, Roberto
Open Policies for Decentralized User Modeling in Online Communities (55-72)
	+ Muhammad, Tariq
	+ Vassileva, Julita
Automatic Generation of Semantic Metadata as Basis for User Modeling and Adaptation (73-93)
	+ van der Sluijs, Kees
	+ Houben, Geert-Jan
AUGUR: Interface Adaptation for Small Screen Devices (94-110)
	+ Hartmann, Melanie
	+ Schreiber, Daniel
User Modeling for Pedestrian Navigation Services (111-133)
	+ Kikiras, Panayotis
	+ Tsetsos, Vassileios
	+ et al
Semantic Integration of Adaptive Educational Systems (134-158)
	+ Sosnovsky, Sergey
	+ Brusilovsky, Peter
	+ et al

[13] Proactively Adapting Interfaces to Individual Users for Mobile Devices Short Papers / Hartmann, Melanie / Schreiber, Daniel Proceedings of AH 2008 Adaptive Hypermedia and Adaptive Web-based Systems 2008-07-29 p.300-303
Link to Digital Content at Springer
Summary: The amount of functionality offered by nowadays applications is constantly growing, mostly leading to more and more complex user interfaces. This often decreases their usability, especially in mobile settings where we have to deal with limited input and output capabilities. We state that adapting the interface to the available devices as well as to the user's current needs is the key to improving usability. In this paper, we present the AUGUR system that can automatically generate user- and device-adapted interfaces. We thereby focus on the FxL* algorithm that determines which user interface elements are currently relevant for a user. We show that it clearly outperforms algorithms that do not take the user or her situation into account.