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Query: santos_a* Results: 9 Sorted by: Date  Comments?
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[1] Usability for Accessibility: A Consolidation of Requirements for Mobile Applications Poster Session 1 / Siebra, Clauirton A. / Gouveia, Tatiana B. / Filho, Anderson / Correia, Walter / Penha, Marcelo / Anjos, Marcelo / Florentin, Fabiana / Silva, Fabio Q. B. / Santos, Andre L. M. Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.321-322
ACM Digital Library Link
Summary: Differently of the Web Accessibility Guidelines, which are already consolidated as a reference, the initiatives to develop guidelines for accessible mobile applications are recent and several approaches present only suggestions rather than a concrete list of functional requirements. This work analyzed 247 scientific articles to identify requirements that are being considered to different types of impairments. The collected information was consolidated and classified according to groups of impairments. As result, this paper presents the main points of a checklist proposal for functional requirements, which should be considered by mobile applications to ensure accessibility with usability.

[2] Balance Assessment in Fall-Prevention Exergames Demo Session / de Brito, Carlos Miguel Dias / Jacob, João Tiago Pinheiro Neto / Nóbrega, Rui Pedro Silva / Santos, António Manuel Nogueira Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.439-440
ACM Digital Library Link
Summary: To assess the success of fall-prevention oriented exergames two digital games were developed taking advantage of the Wii Balance Board (WBB) capabilities. The objective was to evaluate the exergames' potential to address elderly adults' declining motivation to exercise regularly despite the benefits related to fall-prevention. The system uses the WBB to keep track of the player's center of pressure and computes important balance assessment measures related to it to eventually provide a mean to monitor their patients. The presented demo will feature the two exergames.

[3] A Hybrid Recommendation System Based on Human Curiosity Doctoral Symposium / Santos, Alan Menk dos Proceedings of the 2015 ACM Conference on Recommender Systems 2015-09-16 p.367-370
ACM Digital Library Link
Summary: Traditional recommendation systems use multiple computational techniques to perform personalized recommendations, and can consider the interests of users and even the context in which they live. However, they usually ignore each individual's personality factors, and hence, the recommendations generated overwhelmingly consider that all the users are identical psychologically. They ignore, for example, the curiosity level of each user, which may indicate that individuals with a high level of curiosity seek visit exotic locations and/or not yet visited by them, or even individuals with a low curiosity level tend to do the same things they did in the past, uninterested in new or different areas. Our paper presents a complete hybrid recommendation system considering the curiosity level of each individual as a decisive factor to recommend sites of South America. In order to prove the efficiency of our system in contrast to traditional recommendation systems, as well as to measure the satisfaction of users about the recommendations, we performed some preliminary experiments with the participation of 105 Brazilian volunteers. The first results indicate that considering the level of curiosity of a user increases the satisfaction with the recommendations.

[4] VIC -- An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms Access to Mobile Interaction / Fonseca, Benjamim / Paredes, Hugo / Martins, Paulo / Alberto, André / Rego, José / Morgado, Leonel / Santos, Arnaldo UAHCI 2015: 9th International Conference on Universal Access in Human-Computer Interaction, Part II: Access to Interaction 2015-08-02 v.2 p.38-49
Link to Digital Content at Springer
Summary: This paper presents an interactive video system that enables users to change the flow of video playback by interacting with hotspots that were predefined throughout the video streams. These hotspots are synchronized with the underlying video streams and the interactions result in smooth transitions between the preloaded targets. This approach allows the dynamic visualization of content by interacting with the hotspots and producing the consequent changes in the flow of the story. The system includes web-based and mobile video players specifically developed to deal with the interactive features, as well as a configuration tool that allows content managers to choose which pre-produced interaction possibilities will be used for a specific target audience. The interactive video solution presented herein has potential to be used as a powerful communication tool, in commercial, e-learning, accessibility and entertainment contexts.

[5] Evaluating Ubiquitous Computing Environments Using 3D Simulation Designing and Developing Intelligent Environments / Santos, Arlindo / Rodrigues, Helena DAPI 2014: 3rd International Conference on Distributed, Ambient, and Pervasive Interactions 2015-08-02 p.109-118
Link to Digital Content at Springer
Summary: Human activity is very dynamic and subtle, and most physical environments are also highly dynamic and support a vast range of social practices that do not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system development through the adoption of a Crowdsourced software development model [13]. We have designed and developed Anywhere places, an open and flexible system support infrastructure for Ubiquitous Computing that is based on a balanced combination between global services and applications and situated devices. Evaluation, however, is still an open problem. The characteristics of ubiquitous computing environments make their evaluation very complex: there are no globally accepted metrics and it is very difficult to evaluate large-scale and long-term environments in real contexts. In this paper, we describe a first proposal of an hybrid 3D simulated prototype of Anywhere places that combines simulated and real components to generate a mixed reality which can be used to assess the envisaged ubiquitous computing environments [17].

[6] VIC -- An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms Access to Mobile Interaction / Fonseca, Benjamim / Paredes, Hugo / Martins, Paulo / Alberto, André / Rego, José / Morgado, Leonel / Santos, Arnaldo UAHCI 2014: 8th International Conference on Universal Access in Human-Computer Interaction, Part II: Universal Access to Information and Knowledge 2014-06-22 v.2 p.38-49
Link to Digital Content at Springer
Summary: This paper presents an interactive video system that enables users to change the flow of video playback by interacting with hotspots that were predefined throughout the video streams. These hotspots are synchronized with the underlying video streams and the interactions result in smooth transitions between the preloaded targets. This approach allows the dynamic visualization of content by interacting with the hotspots and producing the consequent changes in the flow of the story. The system includes web-based and mobile video players specifically developed to deal with the interactive features, as well as a configuration tool that allows content managers to choose which pre-produced interaction possibilities will be used for a specific target audience. The interactive video solution presented herein has potential to be used as a powerful communication tool, in commercial, e-learning, accessibility and entertainment contexts.

[7] uCom: spatial displays for visual awareness of remote locations Work-in-progress, April 14-15 / Santos, Ana Luisa / Bove, V. Michael, Jr. Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.2 p.4159-4164
Keywords: 3D, awareness, collage, image-based, multi-display
ACM Digital Library Link
Summary: uCom enables remote users to be visually aware of each other using "spatial displays"' live views of a remote space assembled according to an estimate of the remote space's layout. Remote video views from multiple viewpoints are shown individually or in a 3D collage representation that is faithful to the scene geometry. A multi-display setup integrates always-on visual connections of a remote site into the local space. This work applies an innovative spatial context to visual awareness between remote locations.

[8] Visualization of ontologies through hypertrees Short papers / de Souza, Kleber X. S. / Santos, Adriana D. dos / Evangelista, Silvio R. M. Proceedings of the 2003 Latin American conference on Human-computer interaction 2003-08-17 p.251-255
Keywords: hypertree visualization, ontology, productive chain
ACM Digital Library Citation
Summary: In this paper, we present the use of hypertree as a supporting tool for visualization of ontologies in agricultural domain. This kind of visualization technique was used in the Information Agency Project, in execution by the Brazilian Agricultural Research Corporation -- Embrapa. The project's aim is to provide an information dissemination system structured in accordance to the productive chains of given products. That structure was chosen because it reflects the natural way technicians use to interact whenever they are transferring knowledge back and forth with farmers.

[9] EDITED BOOK Groupware and Authoring / Rada, Roy 1996 p.369 Academic Press
ISBN: 0-12-575005-6
1. Introduction
2. A Review of Collaborative Authoring Tools
	+ Michailidis, Antonios
	+ Rada, Roy
3. Collaborative Authoring Dynamics
	+ Chen, Chaomei
	+ Rada, Roy
4. A Portrait of the Author as an Interacting Group
	+ Oravec, Jo Ann
5. Coordination and Reuse
	+ Rada, Roy
6. The Effectiveness of Simple Shared Electronic Workspaces
	+ Olson, Gary M.
	+ Olson, Judith S.
7. Computer-mediated Communication for Intellectual Teamwork: An Experiment in Group Writing
	+ Galegher, Jolene
	+ Kraut, Robert E.
8. Learning to Write Together
	+ Posner, Ilona
	+ Mitchell, Alex
	+ Baecker, Ronald
9. Flexible Diff-ing in a Collaborative Writing System
	+ Neuwirth, Christine M.
	+ Chandhok, Ravinder
	+ Kaufer, David S.
	+ Erion, Paul
	+ Morris, James
	+ Miller, Dale
10. Collaborative Writing with Synchronous and Asynchronous Support Environments
	+ Sasse, Martina Angela
	+ Handley, Mark James
11. Using Multimedia to Support Cooperative Editing
	+ Santos, A.
	+ Tritsch, B.
12. SEPIA: A Cooperative Hypermedia Authoring Environment
	+ Streitz, Norbert
	+ Haake, Jorg
	+ Hannemann, Jorg
	+ Lemke, Andreas
	+ Schuler, Wolfgang
	+ Schutt, Helge
	+ Thuring, Manfred
13. Structured and Distributed Cooperative Editing in a Large Scale Network
	+ Decouchant, Dominique
	+ Quint, Vincent
	+ Salcedo, Manuel Romero
14. A Three-Level Binding for Collaborative Editing Semantics
	+ Stotts, David
	+ Dewan, Prasun
	+ Munson, Jonathan
	+ Navon, Jaime
15. SAGE: A High Structure System for Helping Teams Find Wisdom (within themselves)
	+ Capron, Michael
	+ Desimone, Jacqueline
	+ Lacomis-Cote, Karen
16. Multimedia and Multi-party Desktop Conference System: MERMAID as Groupware Platform
	+ Sakata, Shiro
	+ Maeno, Kazutoshi
	+ Fukuoka, Hideyuki
	+ Abe, Toyoko
	+ Mizuno, Hiromi