[1]
Usability for Accessibility: A Consolidation of Requirements for Mobile
Applications
Poster Session 1
/
Siebra, Clauirton A.
/
Gouveia, Tatiana B.
/
Filho, Anderson
/
Correia, Walter
/
Penha, Marcelo
/
Anjos, Marcelo
/
Florentin, Fabiana
/
Silva, Fabio Q. B.
/
Santos, Andre L. M.
Seventeenth International ACM SIGACCESS Conference on Computers and
Accessibility
2015-10-26
p.321-322
© Copyright 2015 ACM
Summary: Differently of the Web Accessibility Guidelines, which are already
consolidated as a reference, the initiatives to develop guidelines for
accessible mobile applications are recent and several approaches present only
suggestions rather than a concrete list of functional requirements. This work
analyzed 247 scientific articles to identify requirements that are being
considered to different types of impairments. The collected information was
consolidated and classified according to groups of impairments. As result, this
paper presents the main points of a checklist proposal for functional
requirements, which should be considered by mobile applications to ensure
accessibility with usability.
[2]
Balance Assessment in Fall-Prevention Exergames
Demo Session
/
de Brito, Carlos Miguel Dias
/
Jacob, João Tiago Pinheiro Neto
/
Nóbrega, Rui Pedro Silva
/
Santos, António Manuel Nogueira
Seventeenth International ACM SIGACCESS Conference on Computers and
Accessibility
2015-10-26
p.439-440
© Copyright 2015 ACM
Summary: To assess the success of fall-prevention oriented exergames two digital
games were developed taking advantage of the Wii Balance Board (WBB)
capabilities. The objective was to evaluate the exergames' potential to address
elderly adults' declining motivation to exercise regularly despite the benefits
related to fall-prevention. The system uses the WBB to keep track of the
player's center of pressure and computes important balance assessment measures
related to it to eventually provide a mean to monitor their patients. The
presented demo will feature the two exergames.
[3]
A Hybrid Recommendation System Based on Human Curiosity
Doctoral Symposium
/
Santos, Alan Menk dos
Proceedings of the 2015 ACM Conference on Recommender Systems
2015-09-16
p.367-370
© Copyright 2015 ACM
Summary: Traditional recommendation systems use multiple computational techniques to
perform personalized recommendations, and can consider the interests of users
and even the context in which they live. However, they usually ignore each
individual's personality factors, and hence, the recommendations generated
overwhelmingly consider that all the users are identical psychologically. They
ignore, for example, the curiosity level of each user, which may indicate that
individuals with a high level of curiosity seek visit exotic locations and/or
not yet visited by them, or even individuals with a low curiosity level tend to
do the same things they did in the past, uninterested in new or different
areas. Our paper presents a complete hybrid recommendation system considering
the curiosity level of each individual as a decisive factor to recommend sites
of South America. In order to prove the efficiency of our system in contrast to
traditional recommendation systems, as well as to measure the satisfaction of
users about the recommendations, we performed some preliminary experiments with
the participation of 105 Brazilian volunteers. The first results indicate that
considering the level of curiosity of a user increases the satisfaction with
the recommendations.
[4]
VIC -- An Interactive Video System for Dynamic Visualization in Web and
Mobile Platforms
Access to Mobile Interaction
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Fonseca, Benjamim
/
Paredes, Hugo
/
Martins, Paulo
/
Alberto, André
/
Rego, José
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Morgado, Leonel
/
Santos, Arnaldo
UAHCI 2015: 9th International Conference on Universal Access in
Human-Computer Interaction, Part II: Access to Interaction
2015-08-02
v.2
p.38-49
© Copyright 2015 Springer International Publishing Switzerland
Summary: This paper presents an interactive video system that enables users to change
the flow of video playback by interacting with hotspots that were predefined
throughout the video streams. These hotspots are synchronized with the
underlying video streams and the interactions result in smooth transitions
between the preloaded targets. This approach allows the dynamic visualization
of content by interacting with the hotspots and producing the consequent
changes in the flow of the story. The system includes web-based and mobile
video players specifically developed to deal with the interactive features, as
well as a configuration tool that allows content managers to choose which
pre-produced interaction possibilities will be used for a specific target
audience. The interactive video solution presented herein has potential to be
used as a powerful communication tool, in commercial, e-learning, accessibility
and entertainment contexts.
[5]
Evaluating Ubiquitous Computing Environments Using 3D Simulation
Designing and Developing Intelligent Environments
/
Santos, Arlindo
/
Rodrigues, Helena
DAPI 2014: 3rd International Conference on Distributed, Ambient, and
Pervasive Interactions
2015-08-02
p.109-118
© Copyright 2015 Springer International Publishing Switzerland
Summary: Human activity is very dynamic and subtle, and most physical environments
are also highly dynamic and support a vast range of social practices that do
not map directly into any immediate ubiquitous computing functionally.
Identifying what is valuable to people is very hard and obviously leads to
great uncertainty regarding the type of support needed and the type of
resources needed to create such support. We have addressed the issues of system
development through the adoption of a Crowdsourced software development model
[13]. We have designed and developed Anywhere places, an open and flexible
system support infrastructure for Ubiquitous Computing that is based on a
balanced combination between global services and applications and situated
devices. Evaluation, however, is still an open problem. The characteristics of
ubiquitous computing environments make their evaluation very complex: there are
no globally accepted metrics and it is very difficult to evaluate large-scale
and long-term environments in real contexts. In this paper, we describe a first
proposal of an hybrid 3D simulated prototype of Anywhere places that combines
simulated and real components to generate a mixed reality which can be used to
assess the envisaged ubiquitous computing environments [17].
[6]
VIC -- An Interactive Video System for Dynamic Visualization in Web and
Mobile Platforms
Access to Mobile Interaction
/
Fonseca, Benjamim
/
Paredes, Hugo
/
Martins, Paulo
/
Alberto, André
/
Rego, José
/
Morgado, Leonel
/
Santos, Arnaldo
UAHCI 2014: 8th International Conference on Universal Access in
Human-Computer Interaction, Part II: Universal Access to Information and
Knowledge
2014-06-22
v.2
p.38-49
© Copyright 2014 Springer International Publishing
Summary: This paper presents an interactive video system that enables users to change
the flow of video playback by interacting with hotspots that were predefined
throughout the video streams. These hotspots are synchronized with the
underlying video streams and the interactions result in smooth transitions
between the preloaded targets. This approach allows the dynamic visualization
of content by interacting with the hotspots and producing the consequent
changes in the flow of the story. The system includes web-based and mobile
video players specifically developed to deal with the interactive features, as
well as a configuration tool that allows content managers to choose which
pre-produced interaction possibilities will be used for a specific target
audience. The interactive video solution presented herein has potential to be
used as a powerful communication tool, in commercial, e-learning, accessibility
and entertainment contexts.
[7]
uCom: spatial displays for visual awareness of remote locations
Work-in-progress, April 14-15
/
Santos, Ana Luisa
/
Bove, V. Michael, Jr.
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.2
p.4159-4164
Keywords: 3D, awareness, collage, image-based, multi-display
© Copyright 2010 ACM
Summary: uCom enables remote users to be visually aware of each other using "spatial
displays"' live views of a remote space assembled according to an estimate of
the remote space's layout. Remote video views from multiple viewpoints are
shown individually or in a 3D collage representation that is faithful to the
scene geometry. A multi-display setup integrates always-on visual connections
of a remote site into the local space. This work applies an innovative spatial
context to visual awareness between remote locations.
[8]
Visualization of ontologies through hypertrees
Short papers
/
de Souza, Kleber X. S.
/
Santos, Adriana D. dos
/
Evangelista, Silvio R. M.
Proceedings of the 2003 Latin American conference on Human-computer
interaction
2003-08-17
p.251-255
Keywords: hypertree visualization, ontology, productive chain
© Copyright 2003 ACM
Summary: In this paper, we present the use of hypertree as a supporting tool for
visualization of ontologies in agricultural domain. This kind of visualization
technique was used in the Information Agency Project, in execution by the
Brazilian Agricultural Research Corporation -- Embrapa. The project's aim is to
provide an information dissemination system structured in accordance to the
productive chains of given products. That structure was chosen because it
reflects the natural way technicians use to interact whenever they are
transferring knowledge back and forth with farmers.
[9]
EDITED BOOK
Groupware and Authoring
/
Rada, Roy
1996
p.369
Academic Press
1. Introduction
2. A Review of Collaborative Authoring Tools
+ Michailidis, Antonios
+ Rada, Roy
3. Collaborative Authoring Dynamics
+ Chen, Chaomei
+ Rada, Roy
4. A Portrait of the Author as an Interacting Group
+ Oravec, Jo Ann
5. Coordination and Reuse
+ Rada, Roy
6. The Effectiveness of Simple Shared Electronic Workspaces
+ Olson, Gary M.
+ Olson, Judith S.
7. Computer-mediated Communication for Intellectual Teamwork: An Experiment in Group Writing
+ Galegher, Jolene
+ Kraut, Robert E.
8. Learning to Write Together
+ Posner, Ilona
+ Mitchell, Alex
+ Baecker, Ronald
9. Flexible Diff-ing in a Collaborative Writing System
+ Neuwirth, Christine M.
+ Chandhok, Ravinder
+ Kaufer, David S.
+ Erion, Paul
+ Morris, James
+ Miller, Dale
10. Collaborative Writing with Synchronous and Asynchronous Support Environments
+ Sasse, Martina Angela
+ Handley, Mark James
11. Using Multimedia to Support Cooperative Editing
+ Santos, A.
+ Tritsch, B.
12. SEPIA: A Cooperative Hypermedia Authoring Environment
+ Streitz, Norbert
+ Haake, Jorg
+ Hannemann, Jorg
+ Lemke, Andreas
+ Schuler, Wolfgang
+ Schutt, Helge
+ Thuring, Manfred
13. Structured and Distributed Cooperative Editing in a Large Scale Network
+ Decouchant, Dominique
+ Quint, Vincent
+ Salcedo, Manuel Romero
14. A Three-Level Binding for Collaborative Editing Semantics
+ Stotts, David
+ Dewan, Prasun
+ Munson, Jonathan
+ Navon, Jaime
15. SAGE: A High Structure System for Helping Teams Find Wisdom (within themselves)
+ Capron, Michael
+ Desimone, Jacqueline
+ Lacomis-Cote, Karen
16. Multimedia and Multi-party Desktop Conference System: MERMAID as Groupware Platform
+ Sakata, Shiro
+ Maeno, Kazutoshi
+ Fukuoka, Hideyuki
+ Abe, Toyoko
+ Mizuno, Hiromi