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Query: partarakis_n* Results: 13 Sorted by: Date  Comments?
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[1] Employing Ambient Intelligence Technologies to Adapt Games to Childrens' Playing Maturity Games for Learning and Therapy / Zidianakis, Emmanouil / Zidianaki, Ioanna / Ioannidi, Danae / Partarakis, Nikolaos / Antona, Margherita / Paparoulis, George / Stephanidis, Constantine UAHCI 2015: 9th International Conference on Universal Access in Human-Computer Interaction, Part III: Access to Learning, Health and Well-Being 2015-08-02 v.3 p.577-589
Keywords: User and context modeling and monitoring; User interface adaptation; Ambient intelligence; Computer games; Design for children
Link to Digital Content at Springer
Summary: Play development is part of the child's growth and maturation process since birth. Games in general, and technologically augmented games in particular, can play a fundamental role in this process. This paper introduces the design, implementation and deployment of a new version of the popular Tower Game integrated within an Ambient Intelligence (AmI) simulation space, based on knowledge stemming from the processes and theories used in occupational therapy. An augmented interactive table and a three-dimensional avatar are employed in order to extend the purpose and objectives of the game, so that its applicability expands to the age group of preschool children from 3 to 6 years old. Various augmented artifacts, such as force-pressure sensitive interactive surface, and augmented pen, and a digital dice are integrated in the environment, aiming to enhance children's play experience. Through such augmented artifacts, the game becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and his development growth progress over time.

[2] Art and Coffee in the Museum Design and Development of Distributed, Ambient and Pervasive Interactions / Partarakis, Nikolaos / Zidianakis, Emmanouil / Antona, Margherita / Stephanidis, Constantine DAPI 2014: 3rd International Conference on Distributed, Ambient, and Pervasive Interactions 2015-08-02 p.370-381
Keywords: Ambient intelligence; Tabletop interaction; Augmented reality; Cultural heritage; Interactive surfaces
Link to Digital Content at Springer
Summary: Natural interaction refers to people interacting with technology as they are used to interact with the real world in everyday life, through gestures, expressions, movements, etc., and discovering the world by looking around and manipulating physical objects [16]. In the domain of cultural heritage research has been conducted in a number of directions including (a) Personalised Information in Museums, (b) Interactive Exhibits, (c) Interactive Games Installations in Museums, (d) Museum Mobile Applications, (e) Museums presence on the Web and (f) Museum Social Applications. Most museums target family groups and organize family-oriented events in their programs but how families choose to visit particular museums in response to their leisure needs has rarely been highlighted. This work exploits the possibility of extending the usage of AmI technology, and thus the user experience, within leisure spaces provided by museums such as cafeterias. The Museum Coffee Table is an augmented physical surface where physical objects can be used for accessing information about artists and their creations. At the same entertainment for children is facilitated through the integration of popular games on the surface. As a result, the entire family can seat around the table, drink coffee and complete their visit to the museum acquiring additional knowledge and playing games.

[3] Paint-It: A Children's Habit Revised Natural Interaction / Partarakis, Nikolaos / Antona, Margherita / Stephanidis, Constantine DAPI 2014: 2nd International Conference on Distributed, Ambient, and Pervasive Interactions 2014-06-22 p.164-171
Keywords: Ambient Intelligence; Serious Games; Learning; Painting; User Interfaces for children
Link to Digital Content at Springer
Summary: Ambient Intelligence technologies can play an important role in enriching the education and learning experience. Such technologies offer students increased access to information within an augmented teaching environment which encourages active learning and collaboration, enhancing their motivation to learn. This paper focuses of transferring painting into the Ami environment through the usage of an augmented digital surface as a painting canvas, and offering interaction through augmented physical painting material such as paint tubes, brushes, physical palettes of color, etc. This enriched painting experience is targeted to support the development of artistic skills for young artists through employing artistic concepts such as color theory, color mixing for artists, brush type information, etc.

[4] Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments Developing Distributed, Pervasive and Intelligent Environments / Zidianakis, Emmanouil / Partarakis, Nikolaos / Antona, Margherita / Stephanidis, Constantine DAPI 2014: 2nd International Conference on Distributed, Ambient, and Pervasive Interactions 2014-06-22 p.519-529
Link to Digital Content at Springer
Summary: In the context of Ambient Intelligence (AmI), the elaboration of new interaction techniques is becoming the most prominent key to a more natural and intuitive interaction with everyday things [2]. Natural interaction between people and technology can be defined in terms of experience: people naturally communicate through gestures, expressions, movements. To this end, people should be able to interact with technology as they are used to interact with the real world in everyday life [19]. Additionally, AmI systems must be sensitive, responsive, and adaptive to the presence of people [16]. This paper presents the design and implementation of an interaction framework for ambient intelligence targeting to the provision of novel interaction metaphors and techniques in the context of AmI scenarios. The aforementioned infrastructure has been deployed in vitro within the AmI classroom simulation space of the FORTH-ICS AmI research facility and used to extend existing applications offered by an augmented interactive table for young children (Beantable) to support also games that facilitate biometric information, rich interaction metaphors and speech input [20].

[5] Classic Art for Modern People Part VIII / Learning, Education and Cultural Heritage / Partarakis, Nikolaos / Kartakis, Sokratis / Antona, Margherita / Paparoulis, George / Stephanidis, Constantine HCI International 2011: 14th International Conference on HCI - Posters' Extended Abstracts, Part II 2011-07-09 v.6 p.529-533
Keywords: Art; Informative Art; Ambient intelligence
Link to Digital Content at Springer
Summary: This poster presents the usage of Ambient Intelligence for enriching the traditional functions of art. A number are presented depicting the potential usage of art for education, learning and generally for improving the quality of our lives.

[6] A Unified Environment for Accessing a Suite of Accessibility Evaluation Facilities Web Accessibility: Approaches, Methods and Tools / Partarakis, Nikolaos / Doulgeraki, Constantina / Antona, Margherita / Oikonomou, Theofanis / Kaklanis, Nikolaos / Votis, Konstantinos / Kastori, Grammati-Eirini / Tzovaras, Dimitrios UAHCI 2011: 6th International Conference on Universal Access in Human-Computer Interaction, Part I: Design for All and eInclusion 2011-07-09 v.1 p.267-275
Keywords: Accessibility; assessment; web; web services; description languages; mobile web content
Link to Digital Content at Springer
Summary: This paper presents the design and implementation of an interactive portal and a standalone tool to act as mediators to a number of accessibility assessment facilities for Web Content Accessibility Assessment, Mobile Web Content Assessment, Web Services Assessment and Description Languages (SDL). More specifically, the design approach followed is briefly outlined in order to get an insight on the underlying rationale and the specific benefits gained in terms of the final outcome. Subsequently, the architecture adopted for achieving the goals set by this research work are presented, together with the specific technical characteristics of the approach followed for the development of the two interactive applications. Finally, the deployed versions of these applications are presented, revealing the complete set of facilities and tools and discussing their advantages and benefits from the point of view of the development of accessible applications and services.

[7] WaaT: personalised web accessibility evaluation tool Web accessibility challenge / Oikonomou, Theofanis / Kaklanis, Nikolaos / Votis, Konstantinos / Kastori, Grammati-Eirini / Partarakis, Nikolaos / Tzovaras, Dimitrios Proceedings of the 2011 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2011-03-28 v.2 p.19
ACM Digital Library Link
Summary: Our approach introduces an advanced and new personalized Web accessibility evaluation methodology, allowing for Web content accessibility evaluation regarding different selectable disability profiles (impairments, personas) as well as Assistive technologies and devices. We define an evaluation approach based on the Web Content Accessibility Guidelines 2.0 and the Barrier Walkthrough, with the goal of providing support to Web developers and designers to conduct rapid, yet specialized, accessibility assessments focused on different disability types and user preferences for Web applications.

[8] Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator Ambient Interaction / Grammenos, Dimitris / Georgalis, Yannis / Partarakis, Nikolaos / Zabulis, Xenophon / Sarmis, Thomas / Kartakis, Sokratis / Tourlakis, Panagiotis / Argyros, Antonis A. / Stephanidis, Constantine HCI International 2009: 13th International Conference on Human-Computer Interaction, Part III: Ambient, Ubiquitous and Intelligent Interaction 2009-07-19 v.3 p.397-406
Link to Digital Content at Springer
Summary: This paper presents the process and tangible outcomes of a rapid prototyping activity towards the creation of a demonstrator, showcasing the potential use and effect of Ambient Intelligence technologies in a typical office environment. In this context, the hardware and software components used are described, as well as the interactive behavior of the demonstrator. Additionally, some conclusions stemming from the experience gained are presented, along with pointers for future research and development work.

[9] User Interface Adaptation of Web-Based Services on the Semantic Web Intelligence, Adaptation and Personalisation / Partarakis, Nikolaos / Doulgeraki, Constantina / Leonidis, Asterios / Antona, Margherita / Stephanidis, Constantine UAHCI 2009: 5th International Conference on Universal Access in Human-Computer Interaction, Part II: Intelligent and Ubiquitous Interaction Environments 2009-07-19 v.2 p.711-719
Link to Digital Content at Springer
Summary: The Web is constantly evolving into an unprecedented and continuously growing source of knowledge, information and services, potentially accessed at by anyone anytime, and anywhere. Yet, the current uptake rates of the Web have not really reached their full potential, mainly due to the design of modern Web-based interfaces, which fail to satisfy the individual interaction needs of target users with different characteristics. A common practice in contemporary Web development is to deliver a single user interface design that meets the requirements of an "average" user. However, this "average" user is in fact an imaginary user. Often, the profiles of a large portion of the population, and especially people with disability, elderly people, novice users and users on the move, differ radically. Although much work has been done in the direction of providing the means for the development of inclusive Web-based interfaces that are capable to adapt to multiple and significantly different user profiles, the current evolution towards the semantic web poses several new requirements and challenges for supporting user and context awareness. Building upon existing research in the field of semantics-based user modeling, this paper aims to offer potential new directions for supporting User Interface Adaptation on the Semantic Web. In this context, the benefits gained from supporting semantically enabled ontology based profiling are highlighted, focusing on the potential impact of such an approach to existing UI adaptation frameworks.

[10] EDITED BOOK The Universal Access Handbook 2009 n.61 p.1034 CRC Press
ISBN: 978-1-4200-6499-5
www.crcpress.com/product/isbn/9780805862805
== Introduction to Universal Access ==
Universal Access and Design for All in the Evolving Information Society
	+ Stephanidis, C.
Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
	+ Emiliani, P. L.
Accessible and Usable Design of Information and Communication Technologies
	+ Vanderheiden, G. C.
== Diversity in the User Population ==
Dimensions of User Diversity
	+ Ashok, M.
	+ Jacko, J. A.
Motor Impairments and Universal Access
	+ Keates, S.
Sensory Impairments
	+ Kinzel, E.
	+ Jacko, J. A.
Cognitive Disabilities
	+ Lewis, C.
Age-Related Diff erences in the Interface Design Process
	+ Kurniawan, S.
International and Intercultural User Interfaces
	+ Marcus, A.
	+ Rau, P.-L. P.
== Technologies for Diverse Contexts of Use ==
Accessing the Web
	+ Hanson, V. L.
	+ Richards, J. T.
	+ Harper, S.
	+ Trewin, S.
Handheld Devices and Mobile Phones
	+ Kaikkonen, A.
	+ Kaasinen, E.
	+ Ketola, P.
Virtual Reality
	+ Hughes, D.
	+ Smith, E.
	+ Shumaker, R.
	+ Hughes, C.
Biometrics and Universal Access
	+ Fairhurst, M. C.
Interface Agents: Potential Benefits and Challenges for Universal Access
	+ and, E. André
M. Rehm
== Development Lifecycle of User Interfaces ==
User Requirements Elicitation for Universal Access
	+ Antona, M.
	+ Ntoa, S.
	+ Adami, I.
	+ Stephanidis, C.
Unified Design for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
Designing Universally Accessible Games
	+ Grammenos, D.
	+ Savidis, A.
	+ Stephanidis, C.
Software Requirements for Inclusive User Interfaces
	+ Savidis, A.
	+ Stephanidis, C.
Tools for Inclusive Design
	+ Waller, S.
	+ Clarkson, P. J.
The Evaluation of Accessibility, Usability, and User Experience
	+ Petrie, H.
	+ Bevan, N.
== User Interface Development: Architectures, Components, and Tools ==
A Unified Soft ware Architecture for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
A Decision-Making Specifi cation Language for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
Methods and Tools for the Development of Unified Web-Based User Interfaces
	+ Doulgeraki, C.
	+ Partarakis, N.
	+ Mourouzis, A.
	+ Stephanidis, C.
User Modeling: A Universal Access Perspective
	+ Adams, R.
Model-Based Tools: A User-Centered Design for All Approach
	+ Stary, C.
Markup Languages in Human-Computer Interaction
	+ Paternò, F.
	+ Santoro, C.
Abstract Interaction Objects in User Interface Programming Languages
	+ Savidis, A.
== Interaction Techniques and Devices ==
Screen Readers
	+ Asakawa, C.
	+ Leporini, B.
Virtual Mouse and Keyboards for Text Entry
	+ Evreinov, G.
Speech Input to Support Universal Access
	+ Feng, J.
	+ Sears, A.
Natural Language and Dialogue Interfaces
	+ Jokinen, K.
Auditory Interfaces and Sonification
	+ Nees, M. A.
	+ Walker, B. N.
Haptic Interaction
	+ Jansson, G.
	+ Raisamo, R.
Vision-Based Hand Gesture Recognition for Human-Computer Interaction
	+ Zabulis, X.
	+ Baltzakis, H.
	+ Argyros, A.
Automatic Hierarchical Scanning for Windows Applications
	+ Ntoa, S.
	+ Savidis, A.
	+ Stephanidis, C.
Eye Tracking
	+ Majaranta, P.
	+ Bates, R.
	+ Donegan, M.
Brain-Body Interfaces
	+ Gnanayutham, P.
	+ George, J.
Sign Language in the Interface: Access for Deaf Signers
	+ Huenerfauth, M.
	+ Hanson, V. L.
Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
	+ Marcus, A.
Contributions of "Ambient" Multimodality to Universal Access
	+ Carbonell, N.
== Application Domains ==
Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
	+ Catarci, T.
	+ Kimani, S.
	+ Dubinsky, Y.
	+ Gabrielli, S.
Theories and Methods for Studying Online Communities for People with Disabilities and Older People
	+ Pfeil, U.
	+ Zaphiris, P.
Computer-Supported Cooperative Work
	+ Gross, T.
	+ Fetter, M.
Developing Inclusive e-Training
	+ Savidis, A.
	+ Stephanidis, C.
Training through Entertainment for Learning Difficulties
	+ Savidis, A.
	+ Grammenos, D.
	+ Stephanidis, C.
Universal Access to Multimedia Documents
	+ Petrie, H.
	+ Weber, G.
	+ Völkel, T.
Interpersonal Communication
	+ Waller, A.
Universal Access in Public Terminals: Information Kiosks and ATMs
	+ Kouroupetroglou, G.
Intelligent Mobility and Transportation for All
	+ Bekiaris, E.
	+ Panou, M.
	+ Gaitanidou, E.
	+ Mourouzis, A.
	+ Ringbauer, B.
Electronic Educational Books for Blind Students
	+ Grammenos, D.
	+ Savidis, A.
	+ Georgalis, Y.
	+ Bourdenas, T.
	+ Stephanidis, C.
Mathematics and Accessibility: A Survey
	+ Pontelli, E.
	+ Karshmer, A. I.
	+ Gupta, G.
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
	+ Renaud, P.
	+ Bouchard, S.
	+ Chartier, S.
	+ Bonin, M-P
== Nontechnological Issues ==
Policy and Legislation as a Framework of Accessibility
	+ Kemppainen, E.
	+ Kemp, J. D.
	+ Yamada, H.
Standards and Guidelines
	+ Vanderheiden, G. C.
eAccessibility Standardization
	+ Engelen, J.
Management of Design for All
	+ Bühler, C.
Security and Privacy for Universal Access
	+ Maybury, M. T.
Best Practice in Design for All
	+ Miesenberger, K.
== Looking to the Future ==
Implicit Interaction
	+ Ferscha, A.
Ambient Intelligence
	+ Streitz, N. A.
	+ Privat, G.
Emerging Challenges
	+ Stephanidis, C.

[11] A Development Toolkit for Unified Web-Based User Interfaces Web Accessibility -- Automatic/Manual Evaluation and Authoring Tools / Doulgeraki, C. / Partarakis, N. / Mourouzis, A. / Stephanidis, C. ICCHP'08: International Conference on Computers Helping People with Special Needs 2008-07-09 p.346-353
Keywords: Unified User Interfaces; Adaptation; Design for All; User profiling
Link to Digital Content at Springer
Summary: EAGER is a prototype development toolkit that allows embedding accessibility and ease of use for all potential users into Web-based artefacts. Web-based user interfaces developed by means of the EAGER toolkit incarnate the concept of Unified User Interfaces and exhibit adaptation behaviour with respect to diverse user abilities, requirements and preferences. Ultimately, the process of employing EAGER is significantly less demanding in terms of time, experience and skills required from the developer, than the typical process of developing for the "average" user.

[12] An Accessible Media Player as a User Agent for the Web Web Accessibility -- Quality Control and Best Practice / Mourouzis, A. / Partarakis, N. / Doulgeraki, C. / Galanakis, C. / Stephanidis, C. ICCHP'08: International Conference on Computers Helping People with Special Needs 2008-07-09 p.474-481
Keywords: Web accessibility; mobility; usability; non-visual interaction
Link to Digital Content at Springer
Summary: This paper presents webLection,a tool that aims at increasing the uptake of the Web by a variety of potential users. With WebLection Web content is locally rendered into standard audio formats, and, ultimately, manipulated just like music employing the playing list behaviour as an intuitive interaction metaphor. Although webLection originates from research for blind Web users, significant benefits emerge for other types users too, including Web developers, since it can be used, on the one hand, to easily transform and make Web content available through its audio equivalent, and on the other hand to inspect the accessibility and usability of Web pages for users of screen readers.

[13] A Portal-Based Tool for Developing, Delivering and Working with Guidelines Part II: Universal Access Methods, Techniques and Tools / Partarakis, Nikolaos / Mourouzis, Alexandros / Doulgeraki, Constantina / Stephanidis, Constantine UAHCI 2007: 4th International Conference on Universal Access in Human Computer Interaction, Part I: Coping with Diversity 2007-07-22 v.1 p.507-516
Keywords: Guidelines; standards; portals; working with guidelines
Link to Digital Content at Springer
Summary: Guidelines and standards are gaining increasing importance world-wide. However, their process of development is still in a state of flux. The same stands regarding the means for spreading, retrieving and utilising such knowledge. A portal-based approach is proposed here for supporting all lifecycle phases of guidelines and standards. The proposed approach has significant advantages: (a) it allows contributors from all over the globe to form working groups, share virtual working spaces and, thereby, collaborate for the development of guidelines and standards; (b) it facilitates the rapidly spread and effective use of produced knowledge; and (c) it tackles the demand-supply gap by bridging developers and consumers of knowledge.