[1]
Employing Ambient Intelligence Technologies to Adapt Games to Childrens'
Playing Maturity
Games for Learning and Therapy
/
Zidianakis, Emmanouil
/
Zidianaki, Ioanna
/
Ioannidi, Danae
/
Partarakis, Nikolaos
/
Antona, Margherita
/
Paparoulis, George
/
Stephanidis, Constantine
UAHCI 2015: 9th International Conference on Universal Access in
Human-Computer Interaction, Part III: Access to Learning, Health and Well-Being
2015-08-02
v.3
p.577-589
Keywords: User and context modeling and monitoring; User interface adaptation; Ambient
intelligence; Computer games; Design for children
© Copyright 2015 Springer International Publishing Switzerland
Summary: Play development is part of the child's growth and maturation process since
birth. Games in general, and technologically augmented games in particular, can
play a fundamental role in this process. This paper introduces the design,
implementation and deployment of a new version of the popular Tower Game
integrated within an Ambient Intelligence (AmI) simulation space, based on
knowledge stemming from the processes and theories used in occupational
therapy. An augmented interactive table and a three-dimensional avatar are
employed in order to extend the purpose and objectives of the game, so that its
applicability expands to the age group of preschool children from 3 to 6 years
old. Various augmented artifacts, such as force-pressure sensitive interactive
surface, and augmented pen, and a digital dice are integrated in the
environment, aiming to enhance children's play experience. Through such
augmented artifacts, the game becomes capable of monitoring and following the
progress of each young player, adapt accordingly and provide important
information regarding the abilities and skills of the child and his development
growth progress over time.
[2]
Art and Coffee in the Museum
Design and Development of Distributed, Ambient and Pervasive Interactions
/
Partarakis, Nikolaos
/
Zidianakis, Emmanouil
/
Antona, Margherita
/
Stephanidis, Constantine
DAPI 2014: 3rd International Conference on Distributed, Ambient, and
Pervasive Interactions
2015-08-02
p.370-381
Keywords: Ambient intelligence; Tabletop interaction; Augmented reality; Cultural
heritage; Interactive surfaces
© Copyright 2015 Springer International Publishing Switzerland
Summary: Natural interaction refers to people interacting with technology as they are
used to interact with the real world in everyday life, through gestures,
expressions, movements, etc., and discovering the world by looking around and
manipulating physical objects [16]. In the domain of cultural heritage research
has been conducted in a number of directions including (a) Personalised
Information in Museums, (b) Interactive Exhibits, (c) Interactive Games
Installations in Museums, (d) Museum Mobile Applications, (e) Museums presence
on the Web and (f) Museum Social Applications. Most museums target family
groups and organize family-oriented events in their programs but how families
choose to visit particular museums in response to their leisure needs has
rarely been highlighted. This work exploits the possibility of extending the
usage of AmI technology, and thus the user experience, within leisure spaces
provided by museums such as cafeterias. The Museum Coffee Table is an augmented
physical surface where physical objects can be used for accessing information
about artists and their creations. At the same entertainment for children is
facilitated through the integration of popular games on the surface. As a
result, the entire family can seat around the table, drink coffee and complete
their visit to the museum acquiring additional knowledge and playing games.
[3]
Paint-It: A Children's Habit Revised
Natural Interaction
/
Partarakis, Nikolaos
/
Antona, Margherita
/
Stephanidis, Constantine
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.164-171
Keywords: Ambient Intelligence; Serious Games; Learning; Painting; User Interfaces for
children
© Copyright 2014 Springer International Publishing
Summary: Ambient Intelligence technologies can play an important role in enriching
the education and learning experience. Such technologies offer students
increased access to information within an augmented teaching environment which
encourages active learning and collaboration, enhancing their motivation to
learn. This paper focuses of transferring painting into the Ami environment
through the usage of an augmented digital surface as a painting canvas, and
offering interaction through augmented physical painting material such as paint
tubes, brushes, physical palettes of color, etc. This enriched painting
experience is targeted to support the development of artistic skills for young
artists through employing artistic concepts such as color theory, color mixing
for artists, brush type information, etc.
[4]
Building a Sensory Infrastructure to Support Interaction and Monitoring in
Ambient Intelligence Environments
Developing Distributed, Pervasive and Intelligent Environments
/
Zidianakis, Emmanouil
/
Partarakis, Nikolaos
/
Antona, Margherita
/
Stephanidis, Constantine
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.519-529
© Copyright 2014 Springer International Publishing
Summary: In the context of Ambient Intelligence (AmI), the elaboration of new
interaction techniques is becoming the most prominent key to a more natural and
intuitive interaction with everyday things [2]. Natural interaction between
people and technology can be defined in terms of experience: people naturally
communicate through gestures, expressions, movements. To this end, people
should be able to interact with technology as they are used to interact with
the real world in everyday life [19]. Additionally, AmI systems must be
sensitive, responsive, and adaptive to the presence of people [16]. This paper
presents the design and implementation of an interaction framework for ambient
intelligence targeting to the provision of novel interaction metaphors and
techniques in the context of AmI scenarios. The aforementioned infrastructure
has been deployed in vitro within the AmI classroom simulation space of the
FORTH-ICS AmI research facility and used to extend existing applications
offered by an augmented interactive table for young children (Beantable) to
support also games that facilitate biometric information, rich interaction
metaphors and speech input [20].
[5]
Classic Art for Modern People
Part VIII / Learning, Education and Cultural Heritage
/
Partarakis, Nikolaos
/
Kartakis, Sokratis
/
Antona, Margherita
/
Paparoulis, George
/
Stephanidis, Constantine
HCI International 2011: 14th International Conference on HCI - Posters'
Extended Abstracts, Part II
2011-07-09
v.6
p.529-533
Keywords: Art; Informative Art; Ambient intelligence
Copyright © 2011 Springer-Verlag
Summary: This poster presents the usage of Ambient Intelligence for enriching the
traditional functions of art. A number are presented depicting the potential
usage of art for education, learning and generally for improving the quality of
our lives.
[6]
A Unified Environment for Accessing a Suite of Accessibility Evaluation
Facilities
Web Accessibility: Approaches, Methods and Tools
/
Partarakis, Nikolaos
/
Doulgeraki, Constantina
/
Antona, Margherita
/
Oikonomou, Theofanis
/
Kaklanis, Nikolaos
/
Votis, Konstantinos
/
Kastori, Grammati-Eirini
/
Tzovaras, Dimitrios
UAHCI 2011: 6th International Conference on Universal Access in
Human-Computer Interaction, Part I: Design for All and eInclusion
2011-07-09
v.1
p.267-275
Keywords: Accessibility; assessment; web; web services; description languages; mobile
web content
Copyright © 2011 Springer-Verlag
Summary: This paper presents the design and implementation of an interactive portal
and a standalone tool to act as mediators to a number of accessibility
assessment facilities for Web Content Accessibility Assessment, Mobile Web
Content Assessment, Web Services Assessment and Description Languages (SDL).
More specifically, the design approach followed is briefly outlined in order to
get an insight on the underlying rationale and the specific benefits gained in
terms of the final outcome. Subsequently, the architecture adopted for
achieving the goals set by this research work are presented, together with the
specific technical characteristics of the approach followed for the development
of the two interactive applications. Finally, the deployed versions of these
applications are presented, revealing the complete set of facilities and tools
and discussing their advantages and benefits from the point of view of the
development of accessible applications and services.
[7]
WaaT: personalised web accessibility evaluation tool
Web accessibility challenge
/
Oikonomou, Theofanis
/
Kaklanis, Nikolaos
/
Votis, Konstantinos
/
Kastori, Grammati-Eirini
/
Partarakis, Nikolaos
/
Tzovaras, Dimitrios
Proceedings of the 2011 International Cross-Disciplinary Conference on Web
Accessibility (W4A)
2011-03-28
v.2
p.19
© Copyright 2011 ACM
Summary: Our approach introduces an advanced and new personalized Web accessibility
evaluation methodology, allowing for Web content accessibility evaluation
regarding different selectable disability profiles (impairments, personas) as
well as Assistive technologies and devices. We define an evaluation approach
based on the Web Content Accessibility Guidelines 2.0 and the Barrier
Walkthrough, with the goal of providing support to Web developers and designers
to conduct rapid, yet specialized, accessibility assessments focused on
different disability types and user preferences for Web applications.
[8]
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
Ambient Interaction
/
Grammenos, Dimitris
/
Georgalis, Yannis
/
Partarakis, Nikolaos
/
Zabulis, Xenophon
/
Sarmis, Thomas
/
Kartakis, Sokratis
/
Tourlakis, Panagiotis
/
Argyros, Antonis A.
/
Stephanidis, Constantine
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part III: Ambient, Ubiquitous and Intelligent Interaction
2009-07-19
v.3
p.397-406
Copyright © 2009 Springer-Verlag
Summary: This paper presents the process and tangible outcomes of a rapid prototyping
activity towards the creation of a demonstrator, showcasing the potential use
and effect of Ambient Intelligence technologies in a typical office
environment. In this context, the hardware and software components used are
described, as well as the interactive behavior of the demonstrator.
Additionally, some conclusions stemming from the experience gained are
presented, along with pointers for future research and development work.
[9]
User Interface Adaptation of Web-Based Services on the Semantic Web
Intelligence, Adaptation and Personalisation
/
Partarakis, Nikolaos
/
Doulgeraki, Constantina
/
Leonidis, Asterios
/
Antona, Margherita
/
Stephanidis, Constantine
UAHCI 2009: 5th International Conference on Universal Access in
Human-Computer Interaction, Part II: Intelligent and Ubiquitous Interaction
Environments
2009-07-19
v.2
p.711-719
Copyright © 2009 Springer-Verlag
Summary: The Web is constantly evolving into an unprecedented and continuously
growing source of knowledge, information and services, potentially accessed at
by anyone anytime, and anywhere. Yet, the current uptake rates of the Web have
not really reached their full potential, mainly due to the design of modern
Web-based interfaces, which fail to satisfy the individual interaction needs of
target users with different characteristics. A common practice in contemporary
Web development is to deliver a single user interface design that meets the
requirements of an "average" user. However, this "average" user is in fact an
imaginary user. Often, the profiles of a large portion of the population, and
especially people with disability, elderly people, novice users and users on
the move, differ radically. Although much work has been done in the direction
of providing the means for the development of inclusive Web-based interfaces
that are capable to adapt to multiple and significantly different user
profiles, the current evolution towards the semantic web poses several new
requirements and challenges for supporting user and context awareness. Building
upon existing research in the field of semantics-based user modeling, this
paper aims to offer potential new directions for supporting User Interface
Adaptation on the Semantic Web. In this context, the benefits gained from
supporting semantically enabled ontology based profiling are highlighted,
focusing on the potential impact of such an approach to existing UI adaptation
frameworks.
[10]
EDITED BOOK
The Universal Access Handbook
2009
n.61
p.1034
CRC Press
== Introduction to Universal Access ==
Universal Access and Design for All in the Evolving Information Society
+ Stephanidis, C.
Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
+ Emiliani, P. L.
Accessible and Usable Design of Information and Communication Technologies
+ Vanderheiden, G. C.
== Diversity in the User Population ==
Dimensions of User Diversity
+ Ashok, M.
+ Jacko, J. A.
Motor Impairments and Universal Access
+ Keates, S.
Sensory Impairments
+ Kinzel, E.
+ Jacko, J. A.
Cognitive Disabilities
+ Lewis, C.
Age-Related Diff erences in the Interface Design Process
+ Kurniawan, S.
International and Intercultural User Interfaces
+ Marcus, A.
+ Rau, P.-L. P.
== Technologies for Diverse Contexts of Use ==
Accessing the Web
+ Hanson, V. L.
+ Richards, J. T.
+ Harper, S.
+ Trewin, S.
Handheld Devices and Mobile Phones
+ Kaikkonen, A.
+ Kaasinen, E.
+ Ketola, P.
Virtual Reality
+ Hughes, D.
+ Smith, E.
+ Shumaker, R.
+ Hughes, C.
Biometrics and Universal Access
+ Fairhurst, M. C.
Interface Agents: Potential Benefits and Challenges for Universal Access
+ and, E. André
M. Rehm
== Development Lifecycle of User Interfaces ==
User Requirements Elicitation for Universal Access
+ Antona, M.
+ Ntoa, S.
+ Adami, I.
+ Stephanidis, C.
Unified Design for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Designing Universally Accessible Games
+ Grammenos, D.
+ Savidis, A.
+ Stephanidis, C.
Software Requirements for Inclusive User Interfaces
+ Savidis, A.
+ Stephanidis, C.
Tools for Inclusive Design
+ Waller, S.
+ Clarkson, P. J.
The Evaluation of Accessibility, Usability, and User Experience
+ Petrie, H.
+ Bevan, N.
== User Interface Development: Architectures, Components, and Tools ==
A Unified Soft ware Architecture for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
A Decision-Making Specifi cation Language for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Methods and Tools for the Development of Unified Web-Based User Interfaces
+ Doulgeraki, C.
+ Partarakis, N.
+ Mourouzis, A.
+ Stephanidis, C.
User Modeling: A Universal Access Perspective
+ Adams, R.
Model-Based Tools: A User-Centered Design for All Approach
+ Stary, C.
Markup Languages in Human-Computer Interaction
+ Paternò, F.
+ Santoro, C.
Abstract Interaction Objects in User Interface Programming Languages
+ Savidis, A.
== Interaction Techniques and Devices ==
Screen Readers
+ Asakawa, C.
+ Leporini, B.
Virtual Mouse and Keyboards for Text Entry
+ Evreinov, G.
Speech Input to Support Universal Access
+ Feng, J.
+ Sears, A.
Natural Language and Dialogue Interfaces
+ Jokinen, K.
Auditory Interfaces and Sonification
+ Nees, M. A.
+ Walker, B. N.
Haptic Interaction
+ Jansson, G.
+ Raisamo, R.
Vision-Based Hand Gesture Recognition for Human-Computer Interaction
+ Zabulis, X.
+ Baltzakis, H.
+ Argyros, A.
Automatic Hierarchical Scanning for Windows Applications
+ Ntoa, S.
+ Savidis, A.
+ Stephanidis, C.
Eye Tracking
+ Majaranta, P.
+ Bates, R.
+ Donegan, M.
Brain-Body Interfaces
+ Gnanayutham, P.
+ George, J.
Sign Language in the Interface: Access for Deaf Signers
+ Huenerfauth, M.
+ Hanson, V. L.
Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
+ Marcus, A.
Contributions of "Ambient" Multimodality to Universal Access
+ Carbonell, N.
== Application Domains ==
Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
+ Catarci, T.
+ Kimani, S.
+ Dubinsky, Y.
+ Gabrielli, S.
Theories and Methods for Studying Online Communities for People with Disabilities and Older People
+ Pfeil, U.
+ Zaphiris, P.
Computer-Supported Cooperative Work
+ Gross, T.
+ Fetter, M.
Developing Inclusive e-Training
+ Savidis, A.
+ Stephanidis, C.
Training through Entertainment for Learning Difficulties
+ Savidis, A.
+ Grammenos, D.
+ Stephanidis, C.
Universal Access to Multimedia Documents
+ Petrie, H.
+ Weber, G.
+ Völkel, T.
Interpersonal Communication
+ Waller, A.
Universal Access in Public Terminals: Information Kiosks and ATMs
+ Kouroupetroglou, G.
Intelligent Mobility and Transportation for All
+ Bekiaris, E.
+ Panou, M.
+ Gaitanidou, E.
+ Mourouzis, A.
+ Ringbauer, B.
Electronic Educational Books for Blind Students
+ Grammenos, D.
+ Savidis, A.
+ Georgalis, Y.
+ Bourdenas, T.
+ Stephanidis, C.
Mathematics and Accessibility: A Survey
+ Pontelli, E.
+ Karshmer, A. I.
+ Gupta, G.
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
+ Renaud, P.
+ Bouchard, S.
+ Chartier, S.
+ Bonin, M-P
== Nontechnological Issues ==
Policy and Legislation as a Framework of Accessibility
+ Kemppainen, E.
+ Kemp, J. D.
+ Yamada, H.
Standards and Guidelines
+ Vanderheiden, G. C.
eAccessibility Standardization
+ Engelen, J.
Management of Design for All
+ Bühler, C.
Security and Privacy for Universal Access
+ Maybury, M. T.
Best Practice in Design for All
+ Miesenberger, K.
== Looking to the Future ==
Implicit Interaction
+ Ferscha, A.
Ambient Intelligence
+ Streitz, N. A.
+ Privat, G.
Emerging Challenges
+ Stephanidis, C.
[11]
A Development Toolkit for Unified Web-Based User Interfaces
Web Accessibility -- Automatic/Manual Evaluation and Authoring Tools
/
Doulgeraki, C.
/
Partarakis, N.
/
Mourouzis, A.
/
Stephanidis, C.
ICCHP'08: International Conference on Computers Helping People with Special
Needs
2008-07-09
p.346-353
Keywords: Unified User Interfaces; Adaptation; Design for All; User profiling
© Copyright 2006 Springer-Verlag
Summary: EAGER is a prototype development toolkit that allows embedding accessibility
and ease of use for all potential users into Web-based artefacts. Web-based
user interfaces developed by means of the EAGER toolkit incarnate the concept
of Unified User Interfaces and exhibit adaptation behaviour with respect to
diverse user abilities, requirements and preferences. Ultimately, the process
of employing EAGER is significantly less demanding in terms of time, experience
and skills required from the developer, than the typical process of developing
for the "average" user.
[12]
An Accessible Media Player as a User Agent for the Web
Web Accessibility -- Quality Control and Best Practice
/
Mourouzis, A.
/
Partarakis, N.
/
Doulgeraki, C.
/
Galanakis, C.
/
Stephanidis, C.
ICCHP'08: International Conference on Computers Helping People with Special
Needs
2008-07-09
p.474-481
Keywords: Web accessibility; mobility; usability; non-visual interaction
© Copyright 2006 Springer-Verlag
Summary: This paper presents webLection,a tool that aims at increasing the uptake of
the Web by a variety of potential users. With WebLection Web content is locally
rendered into standard audio formats, and, ultimately, manipulated just like
music employing the playing list behaviour as an intuitive interaction
metaphor. Although webLection originates from research for blind Web users,
significant benefits emerge for other types users too, including Web
developers, since it can be used, on the one hand, to easily transform and make
Web content available through its audio equivalent, and on the other hand to
inspect the accessibility and usability of Web pages for users of screen
readers.
[13]
A Portal-Based Tool for Developing, Delivering and Working with Guidelines
Part II: Universal Access Methods, Techniques and Tools
/
Partarakis, Nikolaos
/
Mourouzis, Alexandros
/
Doulgeraki, Constantina
/
Stephanidis, Constantine
UAHCI 2007: 4th International Conference on Universal Access in Human
Computer Interaction, Part I: Coping with Diversity
2007-07-22
v.1
p.507-516
Keywords: Guidelines; standards; portals; working with guidelines
Copyright © 2007 Springer-Verlag
Summary: Guidelines and standards are gaining increasing importance world-wide.
However, their process of development is still in a state of flux. The same
stands regarding the means for spreading, retrieving and utilising such
knowledge. A portal-based approach is proposed here for supporting all
lifecycle phases of guidelines and standards. The proposed approach has
significant advantages: (a) it allows contributors from all over the globe to
form working groups, share virtual working spaces and, thereby, collaborate for
the development of guidelines and standards; (b) it facilitates the rapidly
spread and effective use of produced knowledge; and (c) it tackles the
demand-supply gap by bridging developers and consumers of knowledge.