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[1] Exploring current practices for battery use and management of smartwatches Smart watches / Min, Chulhong / Kang, Seungwoo / Yoo, Chungkuk / Cha, Jeehoon / Choi, Sangwon / Oh, Younghan / Song, Junehwa Proceedings of the 2015 International Symposium on Wearable Computers 2015-09-07 p.11-18
ACM Digital Library Link
Summary: As an emerging wearable device, a number of commercial smartwatches have been released and widely used. While many people have concerns about the battery life of a smartwatch, there is no systematic study for the main usage of a smartwatch, its battery life, or battery discharging and recharging patterns of real smartwatch users. Accordingly, we know little about the current practices for battery use and management of smartwatches. To address this, we conduct an online survey to examine usage behaviors of 59 smartwatch users and an in-depth analysis on the battery usage data from 17 Android Wear smartwatch users. We investigate the unique characteristics of smartwatches' battery usage, users' satisfaction and concerns, and recharging patterns through an online survey and data analysis on battery usage.

[2] Simulation of an Affordance-Based Human-Machine Cooperative Control Model Using an Agent-Based Simulation Approach HCI in Business, Industry and Innovation / Oh, YeongGwang / Ju, IkChan / Kim, Namhun HCI International 2015: 17th International Conference on HCI, Part III: Users and Contexts 2015-08-02 v.3 p.226-237
Keywords: Human and robot collaboration; Affordance theory; Agent-based simulation
Link to Digital Content at Springer
Summary: An automated system relies mostly on a robot, rather than a human operator. In the automated system considered in this paper, a human operator mainly verifies the product quality, where the performance of the human is affected by his or her characteristics. To present this kind of system, an ABM is better than DES to simulate the role of the human operator. This is because the human characteristics are dynamic and are affected significantly by time and environment. This paper presents a DES-ABM model which simulates the performance of a human operator in a human-machine cooperative environment. It may enable this model to be utilized for further development in controller toward the supervisory control.

[3] Novel Method for Notification from Interactive Smart Cover Smart Devices, Objects and Materials / Oh, Young Hoon / Ju, Da Young DAPI 2014: 3rd International Conference on Distributed, Ambient, and Pervasive Interactions 2015-08-02 p.437-448
Keywords: Notification; Interactive; Accessory; Appcessory; Cover
Link to Digital Content at Springer
Summary: Traditional interaction method on mobile device often causes notification stress. Several research projects based on the software approach were attempted but it is not always perfect solution. In this design work, we propose a new interaction method with Interactive Smart Cover. This mobile device accessory adds a new notification channel as well as protects device. We extend its potential to future devices such as smartwatch. Future applicability of the accessory and its limitation will be discussed as well.

[4] Activity Context Integration in Mobile Computing Environments Location, Motion and Activity Recognition / Oh, Yoosoo DAPI 2014: 3rd International Conference on Distributed, Ambient, and Pervasive Interactions 2015-08-02 p.527-535
Keywords: Activity recognition; Context integration; Embedded middleware
Link to Digital Content at Springer
Summary: In this paper, we propose an approach of activity context integration as a means of evaluating semantic information, by integrating situational information from heterogeneous sensors in a smartphone. The proposed activity context integration is a method to provide a foundation for interacting with situation-aware mobile computing systems. Moreover, we develop a context-aware embedded middleware that generates high-level integrated contexts through the fusion of internal * external sensors in a smartphone. The proposed system extracts semantic information such as the user's activities.

[5] Simplified Expressive Mobile Development with NexusUI, NexusUp, and NexusDrop Papers: Networked Wireless Systems / Taylor, Benjamin / Allison, Jesse / Holmes, Daniel / Conlin, William / Oh, Yemin NIME 2014: New Interfaces for Musical Expression 2014-06-30 p.39
sched.co/RIdwrU
Summary: Developing for mobile and multimodal platforms is more important now than ever, as smartphones and tablets proliferate and mobile device orchestras become commonplace. We detail NexusUI, a JavaScript framework that enables rapid prototyping and development of expressive multitouch electronic instrument interfaces within a web browser.

[6] Demos NIME 2014: New Interfaces for Musical Expression 2014-06-30 p.66
sched.co/1nUcYgp
3DinMotion -- A mocap based interface for real time visualisation and sonification of multi-user interactions
	+ Renaud, Alain
	+ Charbonnier, Caecilia
	+ Chagué, Sylvain
A Simple Architecture for Server-based (Indoor) Audio Walks
	+ Resch, Thomas
	+ Krebs, Matthias
Manhattan: End-User Programming for Music
	+ Nash, Chris
Musical Instrument Mapping Design with Echo State Networks
	+ Kiefer, Chris
Optical Measurement of Acoustic Drum Strike Locations
	+ Sokolovskis, Janis
	+ McPherson, Andrew
Simplified Expressive Mobile Development with NexusUI, NexusUp, and NexusDrop
	+ Taylor, Benjamin
	+ Allison, Jesse
	+ Holmes, Daniel
	+ Conlin, William
	+ Oh, Yemin
Soundbeam
	+ Hutchins, Charles
Tangible Scores: Shaping the Inherent Instrument Score
	+ Tomás, Enrique
	+ Kaltenbrunner, Martin
Techniques in Swept Frequency Capacitive Sensing: An Open Source Approach
	+ Honigman, Colin
	+ Hochenbaum, Jordan
	+ Kapur, Ajay
Wubbles: a collaborative ephemeral musical instrument
	+ Berthaut, Florent
	+ Knibbe, Jarrod

[7] Efficient CPU-GPU work sharing for data-parallel JavaScript workloads WWW 2014 posters / Piao, Xianglan / Kim, Channoh / Oh, Younghwan / Kim, Hanjun / Lee, Jae W. Companion Proceedings of the 2014 International Conference on the World Wide Web 2014-04-07 v.2 p.357-358
ACM Digital Library Link
Summary: Modern web browsers are required to execute many complex, compute-intensive applications, mostly written in JavaScript. With widespread adoption of heterogeneous processors, recent JavaScript-based data-parallel programming models, such as River Trail and WebCL, support multiple types of processing elements including CPUs and GPUs. However, significant performance gains are still left on the table since the program kernel runs on only one compute device, typically selected at kernel invocation. This paper proposes a new framework for efficient work sharing between CPU and GPU for data-parallel JavaScript workloads. The work sharing scheduler partitions the input data into smaller chunks and dynamically dispatches them to both CPU and GPU for concurrent execution. For four data-parallel programs, our framework improves performance by up to 65% with a geometric mean speedup of 33% over GPU-only execution.

[8] EDITED BOOK Natural Interaction with Robots, Knowbots and Smartphones: Putting Spoken Dialog Systems into Practice / Mariani, Joseph / Rosset, Sophie / Garnier-Rizet, Martine / Devillers, Laurence 2014 p.397 Springer New York
ISBN: 978-1-4614-8279-6 (print), 978-1-4614-8280-2 (online)
Link to Digital Content at Springer
== Spoken Dialog Systems in Everyday Applications ==
Spoken Language Understanding for Natural Interaction: The Siri Experience (3-14)
	+ Bellegarda, Jerome R.
Development of Speech-Based In-Car HMI Concepts for Information Exchange Internet Apps (15-28)
	+ Hofmann, Hansjörg
	+ Silberstein, Anna
	+ Ehrlich, Ute
	+ Berton, André
	+ Müller, Christian
	+ Mahr, Angela
Real Users and Real Dialog Systems: The Hard Challenge for SDS (29-36)
	+ Black, Alan W.
	+ Eskenazi, Maxine
A Multimodal Multi-device Discourse and Dialogue Infrastructure for Collaborative Decision-Making in Medicine (37-47)
	+ Sonntag, Daniel
	+ Schulz, Christian
== Spoken Dialog Prototypes and Products ==
Yochina: Mobile Multimedia and Multimodal Crosslingual Dialogue System (51-57)
	+ Xu, Feiyu
	+ Schmeier, Sven
	+ Ai, Renlong
	+ Uszkoreit, Hans
Walk This Way: Spatial Grounding for City Exploration (59-67)
	+ Boye, Johan
	+ Fredriksson, Morgan
	+ Götze, Jana
	+ Gustafson, Joakim
	+ Königsmann, Jürgen
Multimodal Dialogue System for Interaction in AmI Environment by Means of File-Based Services (69-77)
	+ Ábalos, Nieves
	+ Espejo, Gonzalo
	+ López-Cózar, Ramón
	+ Ballesteros, Francisco J.
	+ Soriano, Enrique
	+ Guardiola, Gorka
Development of a Toolkit Handling Multiple Speech-Oriented Guidance Agents for Mobile Applications (79-85)
	+ Hara, Sunao
	+ Kawanami, Hiromichi
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro
Providing Interactive and User-Adapted E-City Services by Means of Voice Portals (87-98)
	+ Griol, David
	+ García-Jiménez, María
	+ Callejas, Zoraida
	+ López-Cózar, Ramón
== Multi-domain, Crosslingual Spoken Dialog Systems ==
Efficient Language Model Construction for Spoken Dialog Systems by Inducting Language Resources of Different Languages (101-110)
	+ Misu, Teruhisa
	+ Matsuda, Shigeki
	+ Mizukami, Etsuo
	+ Kashioka, Hideki
	+ Li, Haizhou
Towards Online Planning for Dialogue Management with Rich Domain Knowledge (111-123)
	+ Lison, Pierre
A Two-Step Approach for Efficient Domain Selection in Multi-Domain Dialog Systems (125-131)
	+ Lee, Injae
	+ Kim, Seokhwan
	+ Kim, Kyungduk
	+ Lee, Donghyeon
	+ Choi, Junhwi
	+ Ryu, Seonghan
	+ Lee, Gary Geunbae
== Human-Robot Interaction ==
From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot (135-151)
	+ Buendia, Axel
	+ Devillers, Laurence
Integration of Multiple Sound Source Localization Results for Speaker Identification in Multiparty Dialogue System (153-165)
	+ Nakashima, Taichi
	+ Komatani, Kazunori
	+ Sato, Satoshi
Investigating the Social Facilitation Effect in Human--Robot Interaction (167-177)
	+ Wechsung, Ina
	+ Ehrenbrink, Patrick
	+ Schleicher, Robert
	+ Möller, Sebastian
More Than Just Words: Building a Chatty Robot (179-185)
	+ Gilmartin, Emer
	+ Campbell, Nick
Predicting When People Will Speak to a Humanoid Robot (187-198)
	+ Sugiyama, Takaaki
	+ Komatani, Kazunori
	+ Sato, Satoshi
Designing an Emotion Detection System for a Socially Intelligent Human-Robot Interaction (199-211)
	+ Chastagnol, Clément
	+ Clavel, Céline
	+ Courgeon, Matthieu
	+ Devillers, Laurence
Multimodal Open-Domain Conversations with the Nao Robot (213-224)
	+ Jokinen, Kristiina
	+ Wilcock, Graham
Component Pluggable Dialogue Framework and Its Application to Social Robots (225-237)
	+ Jiang, Ridong
	+ Tan, Yeow Kee
	+ Limbu, Dilip Kumar
	+ Dung, Tran Anh
	+ Li, Haizhou
== Spoken Dialog Systems Components ==
Visual Contribution to Word Prominence Detection in a Playful Interaction Setting (241-247)
	+ Heckmann, Martin
Label Noise Robustness and Learning Speed in a Self-Learning Vocal User Interface (249-259)
	+ Ons, Bart
	+ Gemmeke, Jort F.
	+ Van hamme, Hugo
Topic Classification of Spoken Inquiries Using Transductive Support Vector Machine (261-267)
	+ Torres, Rafael
	+ Kawanami, Hiromichi
	+ Matsui, Tomoko
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro
Frame-Level Selective Decoding Using Native and Non-native Acoustic Models for Robust Speech Recognition to Native and Non-native Speech (269-274)
	+ Oh, Yoo Rhee
	+ Chung, Hoon
	+ Kang, Jeom-ja
	+ Lee, Yun Keun
Analysis of Speech Under Stress and Cognitive Load in USAR Operations (275-281)
	+ Charfuelan, Marcela
	+ Kruijff, Geert-Jan
== Dialog Management ==
Does Personality Matter? Expressive Generation for Dialogue Interaction (285-301)
	+ Walker, Marilyn A.
	+ Sawyer, Jennifer
	+ Lin, Grace
	+ Wing, Sam
Application and Evaluation of a Conditioned Hidden Markov Model for Estimating Interaction Quality of Spoken Dialogue Systems (303-312)
	+ Ultes, Stefan
	+ ElChab, Robert
	+ Minker, Wolfgang
FLoReS: A Forward Looking, Reward Seeking, Dialogue Manager (313-325)
	+ Morbini, Fabrizio
	+ DeVault, David
	+ Sagae, Kenji
	+ Gerten, Jillian
	+ Nazarian, Angela
	+ Traum, David
A Clustering Approach to Assess Real User Profiles in Spoken Dialogue Systems (327-334)
	+ Callejas, Zoraida
	+ Griol, David
	+ Engelbrecht, Klaus-Peter
	+ López-Cózar, Ramón
What Are They Achieving Through the Conversation? Modeling Guide--Tourist Dialogues by Extended Grounding Networks (335-341)
	+ Mizukami, Etsuo
	+ Kashioka, Hideki
Co-adaptation in Spoken Dialogue Systems (343-353)
	+ Chandramohan, Senthilkumar
	+ Geist, Matthieu
	+ Lefèvre, Fabrice
	+ Pietquin, Olivier
Developing Non-goal Dialog System Based on Examples of Drama Television (355-361)
	+ Nio, Lasguido
	+ Sakti, Sakriani
	+ Neubig, Graham
	+ Toda, Tomoki
	+ Adriani, Mirna
	+ Nakamura, Satoshi
A User Model for Dialog System Evaluation Based on Activation of Subgoals (363-374)
	+ Engelbrecht, Klaus-Peter
Real-Time Feedback System for Monitoring and Facilitating Discussions (375-387)
	+ Sarda, Sanat
	+ Constable, Martin
	+ Dauwels, Justin
	+ Shoko Dauwels (Okutsu), 	+ 
	+ Elgendi, Mohamed
	+ Mengyu, Zhou
	+ Rasheed, Umer
	+ Tahir, Yasir
	+ Thalmann, Daniel
	+ Magnenat-Thalmann, Nadia
Evaluation of Invalid Input Discrimination Using Bag-of-Words for Speech-Oriented Guidance System (389-397)
	+ Majima, Haruka
	+ Torres, Rafael
	+ Kawanami, Hiromichi
	+ Hara, Sunao
	+ Matsui, Tomoko
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro

[9] User Guiding Information Supporting Application for Clinical Procedure in Traditional Medicine Complex Information Environments / Jang, Hyunchul / Oh, Yong-Taek / Kim, Anna / Kim, Sang Kyun HIMI 2013: Human Interface and the Management of Information, Part II: Information and Interaction for Health, Safety, Mobility and Complex Environments 2013-07-21 v.2 p.100-109
Keywords: User guiding; Decision support; Ontology; Traditional medicine; Korean medicine
Link to Digital Content at Springer
Summary: Medical diagnostic procedures generally comprise a step of collecting patients' symptoms, a step of diagnostic decisions, and a step of selecting appropriate methods of treatment. In traditional medical treatment based on analogical inference, analyzing present collected symptoms and choosing symptoms to query are mightily important for the diagnosis and these are essential conditions for appropriate treatment. Use of information systems that support present diversity of symptoms information and considerable options for the next step can avoid missing out timely and useful knowledge during the procedures. We have developed an application that having user interfaces guiding various analytic cases and their next optional choice and clinicians are able to improve the efficiency of procedures with this. By analyzing semantically linked data to symptoms, the application is possible to support efficiently collecting symptoms and selecting methods of treatment. This interfaces help users by requiring a minimal operation but supporting diverse probabilities.

[10] NEXUS: Collaborative Performance for the Masses, Handling Instrument Interface Distribution through the Web Session 1: Performance (1) / Allison, Jesse / Oh, Yemin / Taylor, Benjamin NIME 2013: New Interfaces for Musical Expression 2013-05-27 p.1
Keywords: NIME, distributed performance systems, Ruby on Rails, collaborative performance, distributed instruments, distributed interface, HTML5, browser based interface
nime2013.kaist.ac.kr/program/papers/day1/paper1/287/287_Paper.pdf
Summary: Distributed performance systems present many challenges to the artist in managing performance information, distribution and coordination of interface to many users, and cross platform support to provide a reasonable level of interaction to the widest possible user base.
    Now that many features of HTML 5 are implemented, powerful browser based interfaces can be utilized for distribution across a variety of static and mobile devices. The author proposes leveraging the power of a web application to handle distribution of user interfaces and passing interactions via OSC to and from realtime audio/video processing software. Interfaces developed in this fashion can reach potential performers by distributing a unique user interface to any device with a browser anywhere in the world.

[11] NEXUS: Collaborative Performance for the Masses, Handling Instrument Interface Distribution through the Web Demos (3) / Allison, Jesse / Oh, Yemin / Taylor, Benjamin NIME 2013: New Interfaces for Musical Expression 2013-05-27 p.131
[12] A Study on the Operator's Erroneous Responses to the New Human Interface of a Digital Device to be Introduced to Nuclear Power Plants Part IV / Cognitive and Psychological Issues in HCI / Oh, Yeon Ju / Lee, Yong Hee / Yun, Jong Hun HCI International 2011: 14th International Conference on HCI - Posters' Extended Abstracts, Part I 2011-07-09 v.5 p.337-341
Keywords: human error; EEG; ECG; nuclear power plant; human interface
Link to Digital Content at Springer
Summary: It is extremely difficult to investigate completely the defects in digital devices, and to prevent human errors in their interface during the design aspect of nuclear power plants (NPPs). Human interface errors have been investigated through usability studies and reliability analysis (HRA). Several methods and various programs are available for prevention of human errors. However, it is very limited to explain the detail mechanism of human errors by quantitative usability approaches. Therefore, we define Error Segment (ES) and Interaction Segment (IS) to predict a specific human error potential (HEP) in a digital device and its human interface. In this study predicted HEP is to be verified by experiments including data analysis of EEG, ECG and behavioral observations. Thus the HEP in the human interface of a digital device can be more carefully considered for preventing human errors in NPPs.

[13] Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design Developing Virtual and Mixed Environments / Oh, Yoosoo / Duval, Sébastien / Kim, Sehwan / Yoon, Hyoseok / Ha, Taejin / Woo, Woontack VMR 2011: 4th International Conference on Virtual and Mixed Reality, Part II: Systems and Applications 2011-07-09 v.2 p.377-386
Link to Digital Content at Springer
Summary: In this paper, we analyze and classify digital ecosystems to demonstrate the need for a new digital ecosystem, oriented towards contents for ubiquitous virtual reality (U-VR), and to identify appropriate designs. First, we survey the digital ecosystems, explore their differences, identify unmet challenges, and consider their appropriateness for emerging services tightly linking real and virtual (i.e. digital) spaces. Second, we define a new type of content ecosystem (u-Content ecosystem) and describe its necessary and desirable features. Finally, the results of our analysis show that our proposed ecosystem surpasses the existing ecosystems for U-VR applications and contents.

[14] Development of Web-Based Participatory Trend Forecasting System: urtrend.net Human Centered Design Methods and Tools / Jung, Eui-Chul / Lee, SoonJong / Chung, HeeYun / Kim, BoSup / Lee, HyangEun / Oh, YoungHak / Cho, YounWoo / Ra, WoongBae / Kwon, HyeJin / Lee, June-Young HCD 2011: 2nd International Conference on Human Centered Design 2011-07-09 p.65-73
Keywords: Participatory System Design; Web 2.0; Trend Forecasting System
Link to Digital Content at Springer
Summary: The goal of this research is to develop a participatory system that can capture live trend issues and people's latent needs in the issues. Web 2.0 technology is adopted because open and sharable information platform is important for this development. The urtrend.net is developed with three sub systems: issue monitoring & generation system, imagination & creation system, and value finding system. This paper focuses on the development of the first and second sub systems. Using the System 1, trend related data are gathered and analyzed to extract emerging trend issues in our lives. Using the System 2, people can join freely the public discussion on the issues from the System 1. System 3 will be developed to analyze people's discussion to provide deep insights for designers. The urtrend.net enables designers and planners to be more creative and innovative because the system will produce more sophisticated trend information with rich and informative resources.

[15] Vision-based Korean Manual Alphabet recognition game for beginners Posters / Oh, Young-Joon / Jung, Keechul Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology 2008-12-03 p.417
ACM Digital Library Link
Summary: The Korean Manual Alphabet (KMA) corresponds to the vocabulary of Korean Sign Language (KSL) and people use this KMA when he/she spells each letter of a word such as a newly coined word without current body language in deaf society [1]. Hearing people usually does not know/understand KSL words, because he/she can use KMA in order to communicate simply with the deaf without learning complex sign languages. Min, et al developed the glove-based KMA recognition using blue-tooth [2]. In this paper, we propose the vision-based KMA recognition game interface using a low price Universal Serial Bus (USB) based camera. We aim to provide that beginners can learn KMA letters easily when playing game at the same time. In addition, the system is able to detect a user's hand from captured images and find out one Korean Alphabet (KA) falling letter in game that corresponds to a KMA letter. We evaluated capabilities of the proposed system in order to provide convenience and reliability to the users.