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Query: naemura_t* Results: 20 Sorted by: Date  Comments?
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[1] Practical Study of Positive-feedback Button for Brainstorming with Interjection Sound Effects Late-Breaking Works: Collaborative Technologies / Yoshida, Natsuko / Fukushima, Shogo / Aida, Daiya / Naemura, Takeshi Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1322-1328
ACM Digital Library Link
Summary: There are three key factors that can reduce the productivity of brainstorming. In this study, we focus on evaluation apprehension, whereby the fear of negative evaluations from other members prevents subjects from generating and presenting their ideas. To mitigate evaluation apprehension problem, we propose a novel approach that reduces the effort required to give positive feedback. We introduce a physical analogue to Facebook's "Like" button, enabling people to give positive feedback expressly and casually with a physical button in face-to-face brainstorming. We examined how this system can be used "in the wild."

[2] Sensible Shadow: Tactile Feedback from Your Own Shadow / Hiraki, Takefumi / Fukushima, Shogo / Naemura, Takeshi Proceedings of the 2016 Augmented Human International Conference 2016-02-25 p.23
ACM Digital Library Link
Summary: This paper proposes a new shadow interface system that provides tactile feedback from a user's shadow to physical body. When users obstruct the projected image by their bodies, wearable photoreactive tactile displays receive the light information; they decode it and transmit tactile sensation. The proposed system does not require complex sensing, complicated settings and communication systems; it can perform high speed tactile feedback with the information directly received from the projected light. Perspective projection of the projected image and occluding objects that generate shadows is preserved in principle; all the users have to do is obstructing the projected light. In this paper, we present the concept, the first prototype of the system, and basic evaluations. The system can easily serve as a human interaction system with touch sensitive shadow, and it has potential applications in the areas of interactive entertainment and user interfaces.

[3] EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection Demos / Yamamoto, Hiroki / Kajita, Hajime / Koizumi, Naoya / Naemura, Takeshi Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces 2015-11-15 p.397-400
ACM Digital Library Link
Summary: We propose a novel display method, EnchanTable, that can augment a table surface with mid-air images. Users can interact with visual images displayed on the table by using real objects. In our optical design, we place an optical imaging device behind a table so that the light from the device forms a vertically standing mid-air image reflected at the table surface. This design displays the image right on the table. The merit of our method is that the only requirement is for the table to have a reflective surface. Utilizing this, we can place any devices, such as touch sensors, around the table, or display mid-air images on a tablet whose surface is sufficiently reflective. Owing to its compactness, this method can be applied to other tabletop-interaction systems.

[4] HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display WIP Theme: Displays / Kim, Hanyuool / Yamamoto, Hiroki / Koizumi, Naoya / Maekawa, Satoshi / Naemura, Takeshi Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1115-1120
ACM Digital Library Link
Summary: Tabletop displays have been used to share information among multiple users. However, there are two problems with current tabletop displays: The display area is limited to horizontal surfaces, and there is a lack of view-dependent appearance regarding displayed images. The aim of this paper is to overcome these limitations by adding dual-sided vertical mid-air images to a horizontal surface for a richer and more impressive visual presentation. For this purpose, we introduce a plate-shaped mid-air imaging optics as a tabletop surface and a diffusion control film for the projection of horizontal images. The proposed system, "HoVerTable," can display a combination of horizontal and vertical images for users facing each other. We have developed interactive applications on HoVerTable, including a card battle game and an application for the augmentation of physical objects.

[5] Laughin' Cam: Active Camera System to Induce Natural Smiles WIP Theme: Trust, Privacy and Emotions / Fushimi, Ryohei / Fukushima, Shogo / Naemura, Takeshi Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1959-1964
ACM Digital Library Link
Summary: When taking a photo, such verbal prompts as "cheese" or "smile" are often used by photographers to get natural smiles from their subjects. However, since the obtained smiles usually look forced or resemble a grimace, capturing a natural smile is difficult. We propose an active camera system called "Laughin'Cam" that obtains natural-looking portraits by eliciting spontaneous smiles by presenting the sound of laughter. The proposed system utilizes an emotional contagion effect, which is the tendency of emotional behavior to spread from person to person. We conducted an evaluation experiment with our proposed system using computer vision and also performed a subjective experiment. Our results suggested that our system could efficiently induce naturally-looking and spontaneous smiles.

[6] A design method to surface of Japanese lacquer by UV projection for diy fabrication Life design / Koizumi, Naoya / Hashimoto, Yuki / Naemura, Takeshi Proceedings of the 2014 International Conference on Advances in Computer Entertainment Technology 2014-11-11 p.21
ACM Digital Library Link
Summary: We propose design methods that process the surface of Urushi, a Japanese traditional coating material, with computer technology and ultraviolet (UV) light control. Urushi changes their physical condition by absorbing UV light energy. Our research introduces design method with this physical feature for Personal Fabrication by utilizing UV laser and galvanometer mirror or UV lamp and paper.
    Our contribution is to introduce the principle of the new fabrication method. This method is able to add a pattern onto the Urushi coated surface by controlling the UV light direction. We use two methods to control of the light. One method uses laser and galvanomirror. Another one uses a lamp and mask pattern. We introduce and compare these methods, and describe future of Urushi design.

[7] Inkantatory paper: dynamically color-changing prints with multiple functional inks Demonstrations / Tsujii, Takahiro / Koizumi, Naoya / Naemura, Takeshi Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.2 p.39-40
ACM Digital Library Link
Summary: We propose an effective combination of multiple functional inks, including conductive silver ink, thermo-chromic ink, and regular inkjet ink, for a novel paper-based interface called Inkantatory Paper that can dynamically change the color of its printed pattern. Constructed with off-the-shelf inkjet printing using silver conductive ink, our system enables users to fabricate thin, flat, flexible, and low-cost interactive paper. We evaluated the characteristics of the conductive silver ink as a heating system for the thermo-chromic ink and created applications demonstrating the usability of the system.

[8] MARIO: Mid-Air Augmented Reality Interaction with Objects Extended Abstracts / Kim, Hanyuool / Takahashi, Issei / Yamamoto, Hiroki / Kai, Takayuki / Maekawa, Satoshi / Naemura, Takeshi Proceedings of the 2013 International Conference on Advances in Computer Entertainment 2013-11-12 p.560-563
Keywords: Mid-air Image; Interactive Blocks; Tangible User Interface; Mixed Reality; Augmented Reality
Link to Digital Content at Springer
Summary: This paper proposes a novel interactive system that supports augmented reality interaction between mid-air images and physical objects. Our "Mid-air Augmented Reality Interaction with Objects (MARIO)" system enables visual images to be displayed at various positions and precise depths in mid-air. For entertainment purposes, a game character appears in mid-air and runs around and over "real" blocks which users have arranged by hands. Users thereby enjoy interaction with physical blocks and virtual images.

[9] Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints Extended Abstracts / Saakes, Daniel / Tsujii, Takahiro / Nishimura, Kohei / Hashida, Tomoko / Naemura, Takeshi Proceedings of the 2013 International Conference on Advances in Computer Entertainment 2013-11-12 p.622-625
Keywords: color changing material; interactive floor display
Link to Digital Content at Springer
Summary: Natural environments record their past and reveal usage in subtle cues such as erosion and footprints. In modern society of concrete cities and dynamic touch screens, this richness is lost.
    We present a large size interactive floor display that captures visitors' footsteps in playful prints to make a modern environment into a canvas of past activities. The implementation consists of a carpet coated with color changing ink and shoes that activate color changes. Each step a visitor makes results in a dynamic print that slowly fades away.

[10] Hand-rewriting: automatic rewriting similar to natural handwriting Pens and paper / Hashida, Tomoko / Nishimura, Kohei / Naemura, Takeshi Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces 2012-11-11 p.153-162
ACM Digital Library Link
Summary: We have developed a hybrid writing and erasure system called Hand-rewriting in which both human users and computer systems can write and erase freely on the same piece of paper. When the user writes on a piece of paper with a pen, for example, the computer system can erase what is written on the paper, and additional content can be written on the paper in natural print-like colors. We achieved this hybrid writing and erasure on paper by localized heating combined with handwriting with thermochromic ink and localized ultraviolet-light exposure on paper coated with photochromic material. This paper describes our research motivation, design, and implementation of this interface and examples of applications.

[11] Effects of auditory feedback for augmenting the act of writing / Kim, Junghyun / Hashida, Tomoko / Ohtani, Tomoko / Naemura, Takeshi Proceedings of the 2012 Augmented Human International Conference 2012-03-08 p.13
ACM Digital Library Link
Summary: In this paper, focusing on the writing sound when using an ordinary paper and pen, we explain how auditory feedback augments the act of writing. Specifically, we evaluated the effectiveness of the auditory feedback by comparing writing tasks, which involved tracing Chinese characters, Without Feedback (No), with Monaural Feedback (MF), and Stereo Feedback (SF). The results of this study showed that auditory feedback (MF and SF) of writing produced more written characters than Without Feedback (No) and had fewer negative impressions during the writing task.

[12] E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure Multimedia perception / Utsugi, Kei / Naemura, Takeshi / Koike, Takafumi / Oikawa, Michio Proceedings of the 2011 International Conference on Advances in Computer Entertainment Technology 2011-11-08 p.63
ACM Digital Library Link
Summary: A more flexible and impressive depiction results with traditional hand-drawn animation than with computer graphics. We propose a technique for anime-like exaggeration of perspective. Our technique is used to achieve a dynamic depiction when rendering animation using multi-perspective rendering. Multi-perspective rendering is a non-photorealistic rendering method that combines what is seen from several viewpoints into a single image and enables the rendering of anomalous pictures. We focused on a systematic arrangement of viewpoints specialized to depict an exaggerated rendering of a figure model with articulated joints so that these viewpoints represent exaggerations similar to traditional freehand drawing in anime. For this purpose, we constructed a tree structure we call "viewpoint hierarchy" (VH), which is isomorphic to joint hierarchy, with nodes containing the viewpoints necessary for multiple perspectives. Our technique dynamically arranges each viewpoint between the viewpoint's parent node and a control point embedded in a figure model. Our real-time implementation and experimentation show that perspective-combined images are preferable for dynamic movement and immersion.

[13] SolaColor: space coloration with solar light Art explorations / Hashida, Tomoko / Kakehi, Yasuaki / Naemura, Takeshi Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011-01-22 p.417-418
ACM Digital Library Link
Summary: SolaColor is a scheme for creating a place (namely, a floor space) whose color is varied in response to sunlight. The aim of this work is to create sustainable spatial rendition by utilizing sunlight. A feature of this spatial-rendition scheme is rendering places by color -- rather than contrast -- of lighting. By means of SolaColor, areas in sunlight are colored in pink, while shaded areas are colored white. When this scheme is practically applied, time-varying patterns appear in synchronization with the movement of the sun. When a person or object enters a space created by SolaColor, white shadows oriented according to the position of the sun are formed in the manner of a sundial. The scheme can be implemented by utilizing photochromic material and optical design, and it can be introduced in any location under sunlight without the need for an electrical-power supply.

[14] EDITED BOOK Tabletops -- Horizontal Interactive Displays Human-Computer Interaction Series / Müller-Tomfelde, Christian 2010 n.18 p.456 Springer London
DOI: 10.1007/978-1-84996-113-4
ISBN: 978-1-84996-112-7 (print), 978-1-84996-113-4 (online)
Link to Digital Content at Springer
== Under Tabletops ==
Building Interactive Multi-touch Surfaces (27-49)
	+ Schöning, Johannes
	+ Hook, Jonathan
	+ Bartindale, Tom
	+ Schmidt, Dominik
	+ Oliver, Patrick
	+ et al
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces (51-69)
	+ Kunz, Andreas
	+ Fjeld, Morten
High-Resolution Interactive Displays (71-100)
	+ Ashdown, Mark
	+ Tuddenham, Philip
	+ Robinson, Peter
Optical Design of Tabletop Displays and Interactive Applications (101-129)
	+ Kakehi, Yasuaki
	+ Naemura, Takeshi
Hand and Object Recognition on Liquid Crystal Displays (131-146)
	+ Koike, Hideki
	+ Sato, Toshiki
	+ Nishikawa, Wataru
	+ Fukuchi, Kentaro
== On and Above Tabletops ==
Augmenting Interactive Tabletops with Translucent Tangible Controls (149-170)
	+ Weiss, Malte
	+ Hollan, James D.
	+ Borchers, Jan
Active Tangible Interactions (171-187)
	+ Inami, Masahiko
	+ Sugimoto, Maki
	+ Thomas, Bruce H.
	+ Richter, Jan
Interaction on the Tabletop: Bringing the Physical to the Digital (189-221)
	+ Hilliges, Otmar
	+ Butz, Andreas
	+ Izadi, Shahram
	+ Wilson, Andrew D.
Supporting Atomic User Actions on the Table (223-247)
	+ Aliakseyeu, Dzmitry
	+ Subramanian, Sriram
	+ Alexander, Jason
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (249-275)
	+ Benko, Hrvoje
	+ Wigdor, Daniel
On, Above, and Beyond: Taking Tabletops to the Third Dimension (277-299)
	+ Grossman, Tovi
	+ Wigdor, Daniel
== Around and Beyond Tabletops ==
Individual and Group Support in Tabletop Interaction Techniques (303-333)
	+ Nacenta, Miguel A.
	+ Pinelle, David
	+ Gutwin, Carl
	+ Mandryk, Regan
File System Access for Tabletop Interaction (335-355)
	+ Collins, Anthony
	+ Kay, Judy
Theory of Tabletop Territoriality (357-385)
	+ Scott, Stacey D.
	+ Carpendale, Sheelagh
Digital Tables for Collaborative Information Exploration (387-405)
	+ Isenberg, Petra
	+ Hinrichs, Uta
	+ Hancock, Mark
	+ Carpendale, Sheelagh
Coordination and Awareness in Remote Tabletop Collaboration (407-434)
	+ Tuddenham, Philip
	+ Robinson, Peter
Horizontal Interactive Surfaces in Distributed Assemblies (435-456)
	+ Müller-Tomfelde, Christian
	+ O'Hara, Kenton

[15] Photonastic surface: pin matrix type display controlled with light Creative showcase: Technical track / Oguchi, Ryo / Kakehi, Yasuaki / Takahashi, Keita / Naemura, Takeshi Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology 2008-12-03 p.396
ACM Digital Library Link
Summary: We present Photonastic Surface, a novel pin matrix type 3D form display. In Photonastic Surface, a photosensor is attached to each pin of the matrix, and the height of pins are independently controlled with light luminance or fast light flicker. It can express volume information effectively by overlapping projected images on the pin matrix and provide a new type of interaction between the pin matrix and human through light.

[16] A System for Improvisational Musical Expression Based on Player's Sense of Tempo / Hashida, Tomoko / Naemura, Takeshi / Sato, Takao NIME 2007: New Interfaces for Musical Expression 2007-06-06 p.407-408
www.nime.org/proceedings/2007/nime2007_407.pdf

[17] Through the looking glass: you can play against your own reflection / Kakehi, Yasuaki / Naemura, Takeshi Proceedings of the 2005 International Conference on Advances in Computer Entertainment Technology 2005-06-15 p.373-374
ACM Digital Library Link
Summary: This interactive artwork overturns the commonsense assumption that a looking glass reflects the world in front of it. The worlds outside and inside the looking glass are not symmetric in our optical system. This feature allows you to play an air-hockey game against yourself reflected in the looking glass.

[18] Lumisight table: a face-to-face collaboration support system that optimizes direction of projected information to each stakeholder Tabletop design / Matsushita, Mitsunori / Iida, Makoto / Ohguro, Takeshi / Shirai, Yoshinari / Kakehi, Yasuaki / Naemura, Takeshi Proceedings of ACM CSCW'04 Conference on Computer-Supported Cooperative Work 2004-11-06 p.274-283
ACM Digital Library Link
Summary: The goal of our research is to support cooperative work performed by stakeholders sitting around a table. To support such cooperation, various table-based systems with a shared electronic display on the tabletop have been developed. These systems, however, suffer the common problem of not recognizing shared information such as text and images equally because the orientation of their view angle is not favorable. To solve this problem, we propose the Lumisight Table. This is a system capable of displaying personalized information to each required direction on one horizontal screen simultaneously by multiplexing them and of capturing stakeholders' gestures to manipulate the information.

[19] Ensemble system with i-trace Demo Session / Hashida, Tomoko / Kakehi, Yasuaki / Naemura, Takeshi NIME 2004: New Interfaces for Musical Expression 2004-06-03 p.215-216
www.nime.org/proceedings/2004/nime2004_215.pdf

[20] Performance evaluation of programmable graphics hardware for image filtering and stereo matching Devices / Sugita, Kaoru / Naemura, Takeshi / Harashima, Hiroshi Proceedings of the 2003 ACM Symposium on Virtual Reality Software and Technology 2003-10-01 p.176-183
Keywords: image filtering, programmable graphics hardware, real-time image processing, stereo matching
ACM Digital Library Link
Summary: It is obvious that faster processors are essential for virtual reality applications. Recently, we have a new generation of graphics hardware which can enhance the reality of interactive graphics. Although it is designed for rendering purpose, its programmability is expected to be effective for other general applications. This paper evaluates its performance as an image processing unit especially for image filtering and stereo matching. First, we focus on image filtering, and compare GPU (ATI RADEON 9700 Pro) implementations to optimized CPU (Intel Pentium 4 3.06GHz) ones. Experimental results show that, for linear filtering, GPUs are from three to six times faster than CPUs. Then, we implement a block-based stereo matching algorithm using filters and depth-test-based optimization on the GPU. This implementation is shown to be twice faster than a CPU implementation. Finally, a system based on this algorithm is constructed to estimate depth from two video sequences in real time.