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[1] Perceptive Media -- Adaptive Storytelling for Digital Broadcast Interactive Posters / Gradinar, Adrian / Burnett, Daniel / Coulton, Paul / Forrester, Ian / Watkins, Matt / Scutt, Tom / Murphy, Emma Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.586-589
Keywords: Adaptive narrative; Digital storytelling; Context-aware media; Perceptive media; Perceptive radio
Link to Digital Content at Springer
Summary: Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides.

[2] Navigating, Discovering and Exploring the Web: Strategies Used by People with Print Disabilities on Interactive Websites Designing with- and for People with Special Needs / Power, Christopher / Petrie, Helen / Swallow, David / Murphy, Emma / Gallagher, Bláithín / Velasco, Carlos A. Proceedings of IFIP INTERACT'13: Human-Computer Interaction-1 2013 v.1 p.667-684
Keywords: Web accessibility; user study; user strategy; print disabled Web users; blind Web users; partially sighted Web users; dyslexic Web users
Link to Digital Content at Springer
Summary: The majority of research into web accessibility has focused on identifying and eliminating the problems that people with disabilities encounter when interacting with the Web. In this paper we argue that we need to move away from studying user problems to studying how people with disabilities apply interaction strategies while browsing the Web. In this paper we present a study of 19 print disabled users, including blind, partially sighted and dyslexic people, interacting with a variety of interactive Web 2.0 web applications. The participants undertook tasks using concurrent and retrospective protocols to elicit information about how they interact with web content. The result of this study was a collection of 586 strategic action sequences that were classified into seven different types of strategy. Differences in the application of strategies between the user groups are presented, as well as the most frequent strategies used by each user group. We close the paper by discussing some implications for the design of websites and assistive technologies as well as the future directions for empirical research in accessibility.

[3] The Role of Mental Computations in Current and Future En Route Air Traffic Control Aerospace Systems: AS7 -- Human Factors Challenges for Future Air Traffic Controllers / Murphy, Elizabeth D. / Albert, Harold A. / Chen, Jennifer M. / Anderson, Gregory G. Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting 2012-10-22 p.110-114
doi 10.1177/1071181312561043
Link to HFES Digital Content
Summary: As air traffic control (ATC) becomes increasingly automated, software designers need to know how air traffic controllers process information as they manage operations in today's system. Extracting knowledge from today's controller workforce and representing that knowledge in the form of mental computations are essential steps toward needs assessment and development of advanced decision-aiding tools and technologies. A recent task analysis documented information derived by controllers from their cognitive integration of displayed information. This work envisions future, more detailed analyses of the controller's mental computations as essential to identifying needs for advanced software tools, including predictive displays.

[4] Supporting Sounds: Design and Evaluation of an Audio-Haptic Interface Haptics and Audio in Navigation / Murphy, Emma / Moussette, Camille / Verron, Charles / Guastavino, Catherine HAID 2012: International Workshop on Haptic and Audio Interaction Design 2012-08-23 p.11-20
Keywords: Auditory feedback; Haptic feedback; Target-finding; User Evaluation
Link to Digital Content at Springer
Summary: The design and evaluation of a multimodal interface is presented in order to investigate how spatial audio and haptic feedback can be used to convey the navigational structure of a virtual environment. The non-visual 3D virtual environment is composed of a number of parallel planes with either horizontal or vertical orientations. The interface was evaluated using a target-finding task to explore how auditory feedback can be used in isolation or combined with haptic feedback for navigation. Twenty-three users were asked to locate targets using auditory feedback in the virtual structure across both horizontal and vertical orientations of the planes, with and without haptic feedback. Findings from the evaluation experiment reveal that users performed the task faster in the bi-modal conditions (with combined auditory and haptic feedback) with a horizontal orientation of the virtual planes.

[5] Conducting Iterative Usability Testing on a Web Site: Challenges and Benefits / Bergstrom, Jennifer C. Romano / Olmsted-Hawala, Erica L. / Chen, Jennifer M. / Murphy, Elizabeth D. Journal of Usability Studies 2011-11 v.7 n.1 p.9-30
Link to HTML at UPAssoc.org
Summary: This paper demonstrates the benefits and challenges of working collaboratively with designers and developers while conducting iterative usability testing during the course of Web site design. Four rounds of usability testing were conducted using materials of increasing realism to represent the user interface of a public government site: 1) low-fidelity paper prototypes; 2) medium-fidelity, non-clickable HTML images; and 3) and 4) high-fidelity, partially-clickable Web pages. Through three rounds of usability testing, usability increased, but in the fourth round, usability declined. Iterative testing enabled evaluators to collect quantitative and qualitative data from typical users, address usability issues, and test new, revised designs throughout the design process. This study demonstrates the challenges and value of working collaboratively with designers and developers to create tasks, collect participant data, and create and test solutions to usability issues throughout the entire cycle of user-interface design.

[6] Developing and Evaluating a Non-Visual Memory Game Multi-Modal Interfaces / Kuber, Ravi / Tretter, Matthew / Murphy, Emma Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.2 p.541-553
Keywords: Audio; blind; haptics; memory games; multimodal; speech
Link to Digital Content at Springer
Summary: This paper describes the development of a non-visual memory game based on the classic game 'Simon™', where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.

[7] Maintaining and modifying pace through tactile and multimodal feedback / Qian, Huimin / Kuber, Ravi / Sears, Andrew / Murphy, Emma Interacting with Computers 2011-05 v.23 n.3 p.214-225
10.1016/j.intcom.2011.02.007
Keywords: Tactile / Multimodal / Walking
Link to Article at sciencedirect
Summary: Older adults are recommended to remain physically active to reduce the risk of chronic diseases and to maintain psychological well-being. At the same time, research also suggests that levels of fitness can be raised among this group. This paper describes the development and evaluation of a mobile technology, which enables older adults to monitor and modify their walking habits, with the long-term aim of sustaining appropriate levels of physical activity. An empirical study was conducted with twenty older adults to determine the feasibility of the proposed solution, with results indicating that tactile signals could be perceived while in motion and could support participants in walking at a range of paces. However, the effects were difficult to discern due to limitations of the hardware. In response, a novel low-cost prototype was developed to amplify vibrations, and effectiveness of redundant auditory information was investigated with the goal of enhancing the perception of the cues. A second study was conducted to determine the impact of multimodal feedback on walking behavior. Findings revealed that participants were able to maintain a desired level of pace more consistently when redundant auditory information was presented alongside the tactile feedback. When the visual channel is not available, these results suggest that tactile cues presented via a mobile device should be augmented with auditory feedback. Our research also suggests that mobile devices could be made more effective for alternative applications if they are designed to allow for stronger tactile feedback.

[8] Designing auditory cues to enhance spoken mathematics for visually impaired users Non-visual access / Murphy, Emma / Bates, Enda / Fitzpatrick, Dónal Twelfth Annual ACM SIGACCESS Conference on Assistive Technologies 2010-10-25 p.75-82
ACM Digital Library Link
Summary: Visual mathematic notation provides a succinct and unambiguous description of the structure of mathematical formulae in a manner that is difficult to replicate through the linear channels of synthesized speech and Braille. It is proposed that the use of auditory cues can enhance accessibility to mathematical material and reduce common ambiguities encountered through spoken mathematics. However, the use of additional complex hierarchies of non-speech sounds to represent the structure and scope of equations may be cognitively demanding to process. This can detract from the users' understanding of the mathematical content. In this paper, a new system is presented, which uses a mixture of non-speech auditory cues, modified speech (spearcons) and binaural spatialization to disambiguate the structure of mathematical formulae. A design study, involving an online survey with 56 users, was undertaken to evaluate an existing set of auditory cues and to brainstorm alternative ideas and solutions from users before implementing modified designs and conducting a separate controlled evaluation. It is proposed that by involving a wide number of users in the creative design process, intuitive auditory cues will be implemented with the potential to enhance spoken mathematics for visually impaired users.

[9] Think-aloud protocols: a comparison of three think-aloud protocols for use in testing data-dissemination web sites for usability 1001 users / Olmsted-Hawala, Erica L. / Murphy, Elizabeth D. / Hawala, Sam / Ashenfelter, Kathleen T. Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.1 p.2381-2390
Keywords: experimental design, think aloud, usability testing, user testing, user-centered design, verbalization
ACM Digital Library Link
Summary: We describe an empirical, between-subjects study on the use of think-aloud protocols in usability testing of a federal data-dissemination Web site. This double-blind study used three different types of think-aloud protocols: a traditional protocol, a speech-communication protocol, and a coaching protocol. A silent condition served as the control. Eighty participants were recruited and randomly pre-assigned to one of four conditions. Accuracy and efficiency measures were collected, and participants rated their subjective satisfaction with the site. Results show that accuracy is significantly higher in the coaching condition than in the other conditions. The traditional protocol and the speech-communication protocol are not statistically different from each other with regard to accuracy. Participants in the coaching condition are more satisfied with the Web site than participants in the traditional or speech-communication condition. In addition, there are no significant differences with respect to efficiency (time-on-task). This paper concludes with recommendations for usability practitioners.

[10] An empirical investigation into the difficulties experienced by visually impaired Internet users / Murphy, Emma / Kuber, Ravi / McAllister, Graham / Strain, Philip / Yu, Wai Universal Access in the Information Society 2008 v.7 n.1/2 p.79-91
Link to Digital Content at Springer
Summary: In this paper, an empirical based study is described which has been conducted to gain a deeper understanding of the challenges faced by the visually impaired community when accessing the Web. The study, involving 30 blind and partially sighted computer users, has identified navigation strategies, perceptions of page layout and graphics using assistive devices such as screen readers. Analysis of the data has revealed that current assistive technologies impose navigational constraints and provide limited information on web page layout. Conveying additional spatial information could enhance the exploration process for visually impaired Internet users. It could also assist the process of collaboration between blind and sighted users when performing web-based tasks. The findings from the survey have informed the development of a non-visual interface, which uses the benefits of multimodal technologies to present spatial and navigational cues to the user.

[11] Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology Session: Design / Pirhonen, Antti / Tuuri, Kai / Mustonen, Manne-Sakari / Murphy, Emma HAID 2007: International Workshop on Haptic and Audio Interaction Design 2007-11-29 p.133-144
Link to Digital Content at Springer
Summary: Designing effective non-speech audio elements for a user-interface is a challenging task due to the complex nature of sounds and the changing contexts of non-visual interfaces. In this paper we present a design method, which is intended to take into account the complexity of audio design as well as the existing audio environment and the functional context of use. Central to this method is a rich use scenario, presented in the form of a radio play, which is used as a basis for the work of design panels. A previous version of the design method is analysed and specific practical issues are identified. Solutions to these issues are presented in the form of a modified version of the method. In the current version of the method, special attention has been paid to the development of a rich use scenario and the underlying personage. A case study is presented to illustrate the practical implementation of the modified design method and to support the proposed guidelines for its use.

[12] A grid-based extension to an assistive multimodal interface Work-in-progress / Strain, Philip / McAllister, Graham / Murphy, Emma / Kuber, Ravi / Yu, Wai Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007-04-28 v.2 p.2675-2680
ACM Digital Library Link
Summary: This paper describes an extension to a multimodal system designed to improve Internet accessibility for the visually impaired. Here we discuss the novel application of a grid (patent pending) to our assistive web interface. Findings from our evaluation have shown that the grid enhances interaction by improving the user's positional awareness when exploring a web page.

[13] EDITED BOOK Universal Usability: Designing Computer Interfaces for Diverse User Populations / Lazar, Jonathan 2007 p.626 John Wiley & Sons
ISBN: 978-0-470-02727-1 0-470-02727-4
Preface
	+ Shneiderman, Ben
1. Introduction to Universal Usability
	+ Lazar, Jonathan
2. Designing Searching and Browsing Software for Elementary-Age Children
	+ Hutchinson, Hilary
	+ Druin, Allison
	+ Bederson, Benjamin B.
3. The Why and How of Senior-Focused Design
	+ O'Connell, Teri
4. Online Redesign of a Web Site's Information Architecture to Improve Accessibility for Users Who are Blind
	+ Evers, Vanessa
	+ Hillen, Hans
5. Listening to Choropleth Maps: Interactive Sonification of Geo-Referenced Data For Users With Visual Impairment
	+ Zhao, Haixia
	+ Shneiderman, Ben
	+ Plaisant, Catherine
6. Improving Screen Readers for Blind Users
	+ Lazar, Jonathan
	+ Allen, Aaron
7. Web Fun Central: Online Learning Tools for Individuals with Down Syndrome
	+ Myers, Matt
	+ Kirijian, Assadour
	+ Charland, Sylvie
8. Using Virtual Peer Technology as an Intervention for Children with Autism
	+ Tartaro, Andrea
	+ Cassell, Justine
9. Evidence-based computer-assisted instruction for Autism Spectrum Disorders
	+ Whalen, Christina
	+ Ingersoll, Brooke
	+ Liden, Lars
	+ Liden, Sven
10. Making Software Accessible for Users with Dementia
	+ Alm, Norman
	+ Dye, Richard
	+ Astell, Arlene
	+ Ellis, Maggie
	+ Gowans, Gary
	+ Campbell, Jim
11. Designing a Cognitive Aid for and with People who have Anterograde Amnesia
	+ Wu, Mike
	+ Baecker, Ron
	+ Richards, Brian
12. Memories of a Life: A Design Case Study for Alzheimer's Disease
	+ Cohene, Tira
	+ Baecker, Ron
	+ Marziali, Elsa
	+ Mindy, Simona
13.  Interaction Techniques for Users with Spinal Cord Injuries: A Speech Based Solution
	+ Feng, Jinjuan
	+ Sears, Andrew
14. Adding Gestural Text Entry to Input Devices for People with Motor Impairments
	+ Wobbrock, Jacob
	+ Myers, Brad A.
15. The Creating Community Connections Project: Social and Cultural Approaches for Engaging Low-Income Communities
	+ Pinkett, Randal
16. Implementing Community-Based Participatory Research to Reduce Health and Technology Disparities Among Low Income African-American Women
	+ Maloney-Krischmar, Diane
	+ Walker, Eleanor
	+ Bushnell, David
	+ Sirvastava, Sadanand
17. Evaluating the Usability and Accessibility of an Online Form for Census Data Collection
	+ Murphy, Elizabeth D.
	+ Malakhoff, Lawrence A.
	+ Coon, David A.
18.Internationalizing Greenstone: A Multi-Lingual Tool for Building Digital Libraries
	+ Nichols, David M.
	+ Keegan, Te Taka
	+ Bainbridge, David
	+ Cunningham, Sally Jo
	+ Dewship, Michael
	+ Witten, Ian H.
19. Making Universal Access Truly Universal: Looking Towards the Future
	+ Preece, Jennifer

[14] A Semiotic Approach to the Design of Non-speech Sounds Design I / Murphy, Emma / Pirhonen, Antti / McAllister, Graham / Yu, Wai HAID 2006: International Workshop on Haptic and Audio Interaction Design 2006-08-31 p.121-132
Link to Digital Content at Springer
Summary: In the field of auditory display there is currently a lack of theoretical support for the design of non-speech sounds as elements of a user interface. Sound design methods are often based on ad hoc choices or the personal preferences of the designer. A method is proposed in this paper based on a semiotic approach to the design of non-speech sounds. In this approach, the design process is conceptualised by referring to structural semiotics, acknowledging the unique qualities of non-speech sounds, as a mode of conveying information. This method is based on a rich use scenario presented to a design panel. A case study where the design method has been applied is presented and evaluated. Finally recommendations for a practical design method are presented supported by this empirical investigation.

[15] A novel multimodal interface for improving visually impaired people's web accessibility / Yu, Wai / Kuber, Ravi / Murphy, Emma / Strain, Philip / McAllister, Graham Virtual Reality 2006-03 v.9 n.2/3 p.133-148
Keywords: Multimodal interface; Haptics; Audio; Assistive technology; Web accessibility; Web navigation
Link to Digital Content at Springer
Summary: This paper introduces a novel interface designed to help blind and visually impaired people to explore and navigate on the Web. In contrast to traditionally used assistive tools, such as screen readers and magnifiers, the new interface employs a combination of both audio and haptic features to provide spatial and navigational information to users. The haptic features are presented via a low-cost force feedback mouse allowing blind people to interact with the Web, in a similar fashion to their sighted counterparts. The audio provides navigational and textual information through the use of non-speech sounds and synthesised speech. Interacting with the multimodal interface offers a novel experience to target users, especially to those with total blindness. A series of experiments have been conducted to ascertain the usability of the interface and compare its performance to that of a traditional screen reader. Results have shown the advantages that the new multimodal interface offers blind and visually impaired people. This includes the enhanced perception of the spatial layout of Web pages, and navigation towards elements on a page. Certain issues regarding the design of the haptic and audio features raised in the evaluation are discussed and presented in terms of recommendations for future work.

[16] Improving web accessibility using content-aware plug-ins Late breaking results: short papers / Yu, Wai / McAllister, Graham / Strain, Philip / Kuber, Ravi / Murphy, Emma Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005-04-02 v.2 p.1893-1896
ACM Digital Library Link
Summary: This paper describes a novel approach to improve blind and visually impaired people's access to the Web by using a content-aware Web browser plug-in coupled with audio and haptic tools. The Web plug-in accesses the current mouse position on-screen, and makes the co-ordinates available to the audio and haptic modalities. This allows the user to be informed when they are in the vicinity of an image or hyperlink; previously they would only have been informed when they are physically on the link. Thus, when the user is close to an image or hyperlink, haptics and audio will be used to inform and guide them to the actual spatial position. The Web browser plug-in and the associated audio and haptic feedback tools are described in the paper. Finally, results from a pilot study on the usability of this system are also presented.

[17] Usability Testing of an Internet form for the 2004 Overseas Enumeration Test: Iterative Testing Using Think-Aloud and Retrospective Report Methods INTERNET: Applications / Norman, Kent L. / Murphy, Elizabeth D. Proceedings of the Human Factors and Ergonomics Society 48th Annual Meeting 2004-09-20 v.48 p.1493-1497
Link to HFES Digital Content
Summary: An Internet form for the U. S. Census Bureau's 2004 Overseas Enumeration Test was evaluated in two rounds of usability testing. Participants were assigned to one of two conditions: Think-Aloud, in which they talked about what they were doing; or Retrospective-Report, in which they completed the form and then talked about their experience while viewing a recording. Participants also completed follow-up tasks. Sessions were video taped and logged. Round 1 testing identified 28 usability issues. Round 2 testing found that 13 of the issues had been resolved following design changes made to the interface. Round 2 testing identified 21 new and continuing usability issues. Results suggest that changes made to the interface increased the likelihood that respondents would be able to successfully complete the form. Task completion times in the think-aloud condition were only slightly longer than they were in the retrospective condition, while retrospective reports required a substantial amount of added time.

[18] Evaluating User Interfaces for Accommodation of Individual Differences in Spatial Abilities and Way-Finding Strategies Universal access in HCI : inclusive design in the information society / Murphy, E. D. / Nusser, S. M. Proceedings of the Tenth International Conference on Human-Computer Interaction 2003-06-22 v.4 p.1005-1009
[19] Is Spatial-Visualization Ability a Stronger Predictor of Performance for Males than for Females on Computer-Based tasks INDIVIDUAL DIFFERENCES IN PERFORMANCE: The Role of Individual Differences in Training and Expertise [Lecture] / Murphy, Elizabeth D. / Lorenz, Bernd Proceedings of the Human Factors and Ergonomics Society 45th Annual Meeting 2001-10-08 v.45 p.931-935
Link to HFES Digital Content
Summary: In research on cognitive issues in automation, spatial visualization ability (SVA) was investigated as a mediator of performance. Prior to performing the experimental task in a simulation environment, 83 undergraduate psychology students completed an on-line version of a test of SVA. The two basic experimental conditions were "monitoring" and "on-call." In the monitoring condition, participants monitored status messages and responded to system alerts. In the on-call condition, participants performed an unrelated task in between responding to alerts. Dependent measures included decision accuracy. A correlational analysis of SVA scores with decision accuracy found a higher correlation for men than for women. Further analysis indicated that SVA was not a significantly stronger predictor of performance for men than it was for women in the simulated environment. With a larger sample size, however, differential prediction is likely. If confirmed, this finding has implications for the use of SVA in personnel selection. Textual and tabular alternatives to graphical displays may be helpful to low-SVA users.

[20] Celebrating a Decade of Joyful Innovation: HCIL's 10th Annual Symposium and Open House Papers / Sheppard, Sylvia B. / Murphy, Elizabeth D. ACM SIGCHI Bulletin 1993 v.25 n.4 p.29-31
[21] Modeling Air Traffic Controller Performance in Highly Automated Environments Aerospace Systems: Air Traffic Control / Murphy, Elizabeth D. / Reaux, Ray A. / Stewart, Lisa J. / Coleman, William D. / Harwood, Kelly Proceedings of the Human Factors Society 33rd Annual Meeting 1989-10-16 v.1 p.47-51
Summary: As increasing levels of automation are planned for the United States' air traffic control system, there is a need to assess planned system design changes for their potential effects on human performance. The model of controller performance developed by this work permits the comparison of prior and planned system transition states on several performance dimensions: perceptual, analytic, response, and resource management. Systematic predictions of performance provide a basis for identifying potential trouble spots in a planned system. The model can be employed to determine whether system design changes will improve controller performance without placing unreasonable demands on the controller's resources. It can be tailored to represent human performance variables and sources of resource demand in any complex automated system.

[22] Building a Modeling and Simulation Analysis Tool to Predict Air Traffic Controller Workload and Performance Aerospace Systems: Air Traffic Control / Reaux, Ray A. / Murphy, Elizabeth D. / Stewart, Lisa J. / Gresh, Janet L. / Bruce, Karin Proceedings of the Human Factors Society 33rd Annual Meeting 1989-10-16 v.1 p.52-56
Summary: To meet expected increases in domestic air traffic, the Federal Aviation Administration (FAA) will increase the level of automation in the domestic air traffic control (ATC) system. There is a need to assess the effects of the increased automation on controller workload and performance. Software-based engineering tools are needed to automate the analysis, allowing designers to identify potential problems early in the system design lifecycle. This paper describes one such tool, the Predictive Air Traffic Controller Analysis Model (PATCAM), a modeling and simulation analysis tool that uses a system operations concept and task attributes database, a controller activities model, a sector environment model and simulation engine, and a workload or performance model to predict the impact of system design changes on controller workload or performance.

[23] Cognitive Attributes: Implications for Display Design in Supervisory Control Systems / Murphy, Elizabeth D. / Mitchell, Christine M. International Journal of Man-Machine Studies 1986 v.25 n.4 p.411-438
Summary: Based on a review of the literature, a cognitive model of human information processing is presented. The model synthesizes several perspectives with the intent of suggesting guidelines for human-computer interface designers of supervisory control systems. Given this model, the paper identifies 18 attributes of cognition that are particularly relevant to information display design and real-time decision-making. The discussion of each attribute of cognition has four components. First, each cognitive attribute is defined based on current interpretations in the cognitive-psychology literature. Next, given traditional design approaches, likely negative outcomes of automation as they affect the cognitive attribute are identified. Third, given the hypothesized effects, improvements in conventional design are suggested. Finally, the discussion of each cognitive attribute concludes with an example drawn from existing command and control environments. The paper is intended to provide a well-defined and coherent background for empirical research exploring alternative strategies of human-computer interface design for decision-makers in supervisory control systems.