[1]
Bullseye! When Fitts' Law Doesn't Fit
Cognitive Models
/
Friedlander, Naomi
/
Schlueter, Kevin
/
Mantei, Marilyn
Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems
1998-04-18
v.1
p.257-264
© Copyright 1998 ACM
Summary: Today's GUI interfaces require considerable visual attention for their
operation. Consequently, interface events use up precious screen real estate
and disenfranchise blind users from current software usage. If interfaces move
to the realm of auditory and tactile designs, these problems are mitigated.
However, it is not clear how much useful HCI research, particularly performance
time models, will transfer from the visual to the non-visual. This paper
attempts to answer a small part of this question by considering performance
time models for menu selection in a non-visual bullseye menu. We chose to
study non-visual bullseye menus because we have found them to be highly useful
in non-visual interfaces: they can serve as effective non-visual replacements
for several visual linear menus.
[2]
Famous CHI Educators Tell All
Panels
/
Williams, Marian G.
/
Sears, Andrew
/
Dix, Alan
/
Hewett, Tom
/
Mantei, Marilyn
/
Preece, Jenny
Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems
(Summary)
1998-04-18
v.2
p.94-95
Keywords: HCI education, HCI professional education, Industry, Academia
Summary: CHI educators (in academia and industry) find some CHI concepts hard to
teach. This panel provides an opportunity for them to learn from the
experiences of experts. We will collect questions to find out what CHI
educators think it is hard to teach and what CHI students have found it hard to
learn from their instructors' presentations. Then we will ask our panel of
experts to talk about why the concepts are hard to teach and to describe the
successful strategies and techniques they have found for teaching them.
[3]
A Bullseye Menu With Sound Feedback
Interface Design and Evaluation
/
Friedlander, N.
/
Schlueter, K.
/
Mantei, M.
Proceedings of the Seventh International Conference on Human-Computer
Interaction
1997-08-24
v.2
p.379-382
© Copyright 1997 Elsevier Science
[4]
Collaboration awareness and its use to consolidate a disperse group
/
Narine, T.
/
Leganchuk, A.
/
Mantei, M.
/
Buxton, W.
Proceedings of IFIP INTERACT'97: Human-Computer Interaction
1997-07-14
p.397-404
© Copyright 1997 IFIP
[5]
Easy Tactile Feedback in Bargain Basement Prices
SHORT TALKS: Input Devices
/
Friedlander, Naomi
/
Schlueter, Kevin
/
Mantei, Marilyn M.
Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems
1997-03-22
v.2
p.307-308
Keywords: Tactile feedback, Cost-efficient, User tests
Summary: Constructing a tactile feedback device can be expensive and often requires
extensive expertise. We have created a simple tactile feedback device which
can be built, for under $30, by anyone with a basic understanding of
electronics. The results of subjects performing a simple pulse counting task
suggest that the feedback generated by it can be used effectively. We
therefore believe that the device has potential to enhance user interfaces.
[6]
The SIGCHI Educational Resource Development Group
Education
/
Sears, Andrew
/
Jacko, Julie A.
/
Mantei, Marilyn
ACM SIGCHI Bulletin
1997
v.29
n.3
p.4-6
© Copyright 1997 ACM
Introduction
Participants
The Objectives
The Process
The Results
Materials to Support HCI Courses
A Single Accessible Source
An Effective Organization
A Resource Evaluation
Money
Other Results
The Plan of Attack
The Web Site
Survey Collecting Top Paper Information
Collecting Tricks, Tips, Tools, and Techniques
Use of the SIGCHI Bulletin to Attract and Publish Resources
Conclusion
[7]
CAVECAT: Computer Audio Video Enhanced Collaboration at Toronto
Formal Video Program: Historical Records and Retrospectives
/
Louie, Gifford
/
Mantei, Marilyn
Proceedings of ACM CSCW'94 Conference on Computer-Supported Cooperative Work
1994-10-22
p.11
© Copyright 1994 Association for Computing Machinery
Summary: The CAVECAT video contains a retrospective of the media space research
conducted by the University of Toronto from 1989-1992. The CAVECAT project
focused on understanding underlying human communication processes in order to
build tools to support these processes at a distance. As such, the tape
details the research on meetings and making contact that was done to support
conversation, the research on shared work tools that was done to support
collaboration, and the research on evaluation tools that were needed to analyze
the user communication data we were collecting [6].
[8]
List of Students Selected to Participate in the Doctoral Consortium
DOCTORAL CONSORTIUM
/
Mantei, Marilyn
/
Monk, Andrew
Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems
1994-04-24
v.2
p.41
© Copyright 1994 Association for Computing Machinery
Exploring Electronically Mediated Communication
Owen Daly-Jones
The Design of Animated Signs for Graphical User Interfaces
Claire Dormann
A Framework for Information Sharing in Collaborative Applications
Keith Edwards
Exploration, Acquisition and Retention of Skill
Marita Franzke
Designing Computer-Based Instruction
Nagi Kodali
Hierarchical Events in Graphical User Interfaces
David Kosbie
Wayfinding and the Formation of Mental Models for LANs
Richard Mander
The Effects of Operator Cost on the Planfulness of Action
Kenton O'Hara
Gestural Human-Machine Interaction for People with Severe Speech and Motor Impairment
David Roy
DJASA: An Interactive Notation for the Development of Dynamic Applications
Erica Sadun
Observing Users in Human-Computer Interaction
Daniel Salber
The Group Story Writer
Karl Steiner
Exploratory Learning of Interactive Devices
Carol Trudel
Automatic Generation of Interfaces for Highly Interactive Business-Oriented Applications
Jean Vanderdonckt
Input Techniques for HCI in a 3D Environment
Shumin Zhai
Summary:
The Doctoral Consortium is a closed session in which Ph.D. students have a
chance to discuss their thesis work with each other and a panel of CHI experts.
This year the panel consists of:
- Bill Buxton
- Joan Greenbaum
- Marilyn Mantei
- Andrew Monk
- Dan Olsen, Jr.
[9]
Communicating About Communicating: Cross-Disciplinary Design of a Media
Space Interface
PAPER ABSTRACTS: Studies of Communication and Cooperative Work
/
Harrison, Beverly
/
Mantei, Marilyn
/
Beirne, Garry
/
Narine, Tracy
Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems
1994-04-24
v.2
p.208
Keywords: User interface design, Inter-disciplinary, Sociology, Video, Media space,
Videoconferencing
© Copyright 1994 Association for Computing Machinery
Summary: This paper describes benefits and misunderstandings resulting from differing
perspectives and methodologies in a cross-disciplinary team. Our team designed
and deployed a media space (video communication system). The interface
designers were frustrated by the limited user access and rigid schedules
necessary for the sociologists. The sociologists saw designers as
non-observant researchers using invasive research practices and inconstant
measures. In the end, both disciplines helped the other accomplish their goals.
The sociologists learned something about evaluating technology and how
usability impacts future product acceptance. The designers learned how
detailed studies of current work practices and roles can provide design clues.
[10]
Communicating About Communicating: Cross-Disciplinary Design of a Media
Space Interface
Studies of Communication and Cooperative Work
/
Harrison, Beverly
/
Mantei, Marilyn
/
Beirne, Garry
/
Narine, Tracy
Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems
1994-04-24
v.1
p.124-130
Keywords: User interface design, Interdisciplinary design, Desktop videoconferencing,
Videoconferencing, Media space
© Copyright 1994 Association for Computing Machinery
Summary: This paper describes both the benefits and the challenges that result from
differing perspectives and methodologies in an interdisciplinary team. Our
team of user interface designers, engineers, psychologists, and sociologists
designed and implemented a desktop videoconferencing system for a local
company. We shared a common goal of smoothly installing the technology which
would support and enhance current work practices within the company. Because
the project involved supporting human-human communication and work cooperation,
the sociologists had much more impact on the user interface design than had
been anticipated. Furthermore, since any interface design impacted subsequent
work behavior in the study population, sociologists needed to understand
aspects of the interface design and to regulate the HCI group's influence on
and access to the user population.
[11]
Debating the Media Space Design Space
PANELS
/
Bellotti, Victoria
/
Fish, Robert
/
Kraut, Robert
/
Dourish, Paul
/
Gaver, Bill
/
Adler, Annette
/
Bly, Sara
/
Mantei, Marilyn
/
Moore, Gale
Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems
1994-04-24
v.2
p.193-194
Keywords: Media spaces, Accessibility, Connections models, Communication, Privacy,
Social and technical perspectives, User participation, Iterative design, Design
rationale
© Copyright 1994 Association for Computing Machinery
Summary: Why do Audio Video (AV) communications infrastructures differ so widely in
sane of their key features? What factors led designers and researchers to
choose radically different solutions to the same design problems? This panel
brings together users, researchers and key designers to expose their rationale
and debate some of the issues which are currently being confronted in the
development of such technology.
[12]
AUDIOVISUAL MATERIAL
SIGGRAPH Video Review 106: CSCW'94
/
Greenberg, Saul
/
Harrison, Beverly
1994
v.106
Association for Computing Machinery
Issue 106 CSCW'94
PROTOTYPES AND ENABLING TECHNOLOGIES
1 Montage: Multimedia Glances for Distributed Groups, SunSoft, Inc.
+ Tang, John C.
+ Rua, Monica
2 GroupKit - A Groupware Toolkit, U. Calgary
+ Greenberg, Saul
+ Roseman, Mark
3 Teleporting - Making Applications Mobile, Olivetti Research Laboratory
+ Richardson, Tristan
+ Bennett, Frazer
+ Mapp, Glenford
+ Harter, Andy
+ Hopper, Andy
APPLICATIONS AND METHODOLOGIES
4 Courtyard: Integrating A Shared Large Screen and Individual Screens, Hitachi Research Laboratory
+ Tani, Masayuki
+ Horita, Masato
+ Yamaashi, Kimiya
+ Tanikoshi, Koichiro
+ Futakawa, Masayasu
5 Combining Realtime Multimedia Conferencing with Hypertext Archives in Distance Education., Norwegian Telecom Research
+ Dybvik, Per Einar
+ Lie, Hakon W.
6 CSCW for Government Work: POLIKOM-Video, GMD
+ Pankoke-Babatz, Uta
7 Multimedia folklore: Capturing Design History and Rationale with Raison d'Etre, IBM
+ Carroll, John M.
+ Van Deusen, Mary S.
+ Wheeler, Geoff
+ Alpert, Sherman
+ Karat, John
+ Rosson, Mary Beth
HISTORICAL RECORDS AND RETROSPECTIVES
8 Historic Video: A Research Center for Augmenting Human Intellect, Bootstrap Institute
+ Engelbart, Douglas C.
+ English, William K.
9 CAVECAT: Computer Audio Video Enhanced Collaboration at Toronto, U. Toronto
+ Louie, Gifford
+ Mantei, Marilyn
FUTURE VISIONS
10 Seamless Media Design, NTT
+ Ishii, Hiroshi
[13]
EDITED BOOK
Cost-Justifying Usability
/
Bias, Randolph G.
/
Mayhew, Deborah J.
1994
n.14
p.334
Boston, MA
Academic Press
I. A FRAMEWORK
1. Wherefore Cost Justification of Usability: Pay Me Now or Pay Me Later -- But How Much? (3)
+ Bias, Randolph G.
2. A Basic Framework for Cost-Justifying Usability Engineering (9)
+ Mayhew, Deborah J.
+ Mantei, Marilyn
3. A Business Case Approach to Usability Cost Justification (45)
+ Karat, Clare-Marie
II. APPROACHES TO COST-JUSTIFYING USABILITY (71)
4. Cost Justification of Usability Engineering: A Vendor's Perspective (73)
+ Ehrlich, Kate
+ Rohn, Janice Anne
5. Human Factors Cost Justification of an Internal Development Project (111)
+ Dray, Susan M.
+ Karat, Clare-Marie
6. Cost-Justifying Usability in a Contractor Company (123)
+ Mauro, Charles L.
PART III. CASE STUDIES (143)
7. UPAR Analysis: Dollar Measurement of a Usability Indicator for Software Products (145)
+ Cox, Mary E.
+ O'Neal, Paige
+ Pendley, Wayne L.
8. Cost-Benefit Analysis of Upgrading Computer Hardware (159)
+ Mayhew, Deborah J.
9. Reuse: A Case Study on Cost-Benefit of Adopting a Common Software Development Tool (177)
+ Aykin, Nuray
10. Design of a Human Factors Cost-Justification Tool (203)
+ Harrison, Mary C.
+ Henneman, Richard L.
+ Blatt, Louis A.
IV. SPECIAL ISSUES (243)
11. Guerrilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier (245)
+ Nielsen, Jakob
12. Justifying Prepaid Human Factors for User Interfaces (273)
+ Brooks, Ruven
13. Organizational Inhibitors and Facilitators (287)
+ Mayhew, Deborah J.
+ Bias, Randolph G.
14. Summary: A Place at the Table (319)
+ Bias, Randolph G.
+ Mayhew, Deborah J.
Index (327-334)
[14]
Computer-Supported Meeting Environments
Tutorials
/
Mantei, Marilyn
/
Neal, Lisa
Conference on Organizational Computing Systems
1993-11-01
p.--
© Copyright 1993 Association for Computing Machinery
Summary: This tutorial will help participants develop a general understanding of
existing research and development in computer supported meeting environments
(CSME). Participants will gain an understanding of the differences between
various CSME's and be introduced to the software technologies and physical
architectures that support each environment.
The tutorial will survey existing computer supported meeting environments,
with an emphasis on the types of meetings each supports and their underlying
communications and distributed systems architecture solutions. User interface
design problems will be covered in-depth along with the psychological issues
associated with building software for groups. The tutorial will present what
is known about how groups interact, make decisions, brainstorm, perform work,
cooperate and negotiate while using a CSME. It will conclude with a discussion
of the major hurdles in understanding how to design for groups and in building
robust software systems.
[15]
Mixing Oil and Water? Ethnography versus Experimental Psychology in the
Study of Computer-Mediated Communication
Panel
/
Monk, Andrew
/
Nardi, Bonnie
/
Gilbert, Nigel
/
Mantei, Marilyn
/
McCarthy, John
Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing
Systems
1993-04-24
p.3-6
Keywords: Computer-medialed communication, Ethnography, Ethnomethodology, Experimental
methods, Anthropology, Cognitive psychology, Experimental psychology, Sociology
© Copyright 1993 Association for Computing Machinery
[16]
Formalizing User Interface Requirements
Short Papers (Posters): Designers Designing
/
Schlueter, Kevin
/
Mantei, Marilyn
Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing
Systems -- Adjunct Proceedings
1993-04-24
p.41-42
Keywords: User interface specification, System redesign
Summary: User interface deficiencies often occur in redesigned systems because
existing software specification tools do not capture sufficient user interface
information. As a preliminary step towards the creation of software design
tools that capture user interface information, the authors have identified five
general types of user interface information that should be captured in a system
redesign. The second step of the process is to create a formalized,
programmable notation for representing these five types of user interface
information. This is described for three of the types.
[17]
Design Space of a Generic Interface for Filtering and Displaying Database
Query Results
Short Papers (Posters): Help and Information Retrieval
/
Chwelos, Greg
/
Mantei, Marilyn
Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing
Systems -- Adjunct Proceedings
1993-04-24
p.175-176
Summary: A generic interface for the interactive execution and presentation of
database queries is described. We explore this design space via a set of
direct manipulation filters based on the semantics of the data and through an
economic set of display formats also based on the data semantics. Together,
the filter controllers and the dynamic displays constitute a high bandwidth
interface for exploration and visualization of arbitrary database query
results.
[18]
Computer Supported Meeting Environments
Tutorials
/
Mantei, Marilyn
/
Neal, Lisa
Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing
Systems -- Adjunct Proceedings
1993-04-24
p.227
Summary: Objective: This tutorial will help participants develop a general
understanding of existing research and development in computer supported
meeting environments (CSME). Participants will gain an understanding of the
differences between the various CSME's and be introduced to the software
technologies and physical architectures that support each environment.
Content: This tutorial will survey existing computer supported meeting
environments, with an emphasis on the types of meetings each supports and their
underlying communication and distributed systems architecture solutions. User
interface design problems will be covered in-depth along with the psychological
issues associated with building software for groups. The tutorial will present
what is known about how groups interact, make decisions, brainstorm, perform
work, cooperate, and negotiate while using a CSME. It will conclude with a
discussion of the major hurdles in understanding how to design for groups and
in building robust software systems. This tutorial will make extensive use of
live and videotaped demonstrations of existing CSME software.
[19]
Managing Design Ideas with a Shared Drawing Tool
Special Issue on CSCW: Part 2
/
Lu, Iva M.
/
Mantei, Marilyn M.
Interacting with Computers
1993
v.5
n.1
p.79-114
Keywords: Human-computer interaction, Computer-supported cooperative work, Shared
drawing tools, Groupware
© Copyright 1993 Butterworth-Heinemann Ltd.
Summary: The generation of design ideas in group discussion is a complex and dynamic
process. The fluent expression of ideas and the ability to interact and build
on representations created by others contributes significantly to the process.
When group members are separated by physical distance, the fluency of this
process is interrupted. Computerized shared drawing tools re-establish this
fluency. Such tools need to aid not only the drawing process, but also the
management of design ideas during the process. The paper lays the groundwork
for the design of the idea management portion of a shared drawing tool. It
presents a list of group idea management behaviours and identifies user
requirements in support of these activities. A prototype shared drawing system
is described which attempts to incorporate the user requirements into an
interface design. The paper then presents the results of a usability study
conducted on the prototype. The interface performed miserably, but the study
provided support for the user requirements and gave detailed insight into how a
shared drawing interface should be designed.
[20]
AUDIOVISUAL MATERIAL
User Interface Strategies '93
User Interface Strategies
/
Shneiderman, Ben
/
Mantei, Marilyn
/
Furness, Tom
/
Martin, James
1992-12-09
Engineering Classroom Building, Room 2105, College Park, MD 20742
University of Maryland, Instructional Television System
Phone: 301-405-4913
Lecture 1: Information Visualization: Sight for Sore Eyes
Ben Shneiderman, University of Maryland
The widespread use of graphic user interfaces has altered
the cognitive balance, shifting attention to more visual
approaches to many tasks. Dynamic queries which employ
direct manipulation widgets such as sliders to set value
ranges, are enabling users to find information rapidly and
to develop intuitions, recognize trends, and spot
exceptions. Treemaps, a space-filling mosaic approach to
representing hierarchies, give users x-ray vision for
computer directories, stock portfolios, and sales charts.
Visual approaches to enduser programming by demonstration
are maturing. Demonstrations, empirical results, and
guidelines for designers are offered.
Lecture 2: Computer Supported Collaborative Work
Marilyn Mantei, University of Toronto
Computer-supported cooperative work represents the next
stage in our understanding of the computer tool; it supports
the intense communication exchanges and collaboration
activities that we carry out with others. New directions
range from providing a dynamic shared memory for documenting
and running face-to-face meetings to simulating the presence
of distant co-workers through miniature video and audio
technology. These directions represent fundamental changes
to work practice (for example, telecommuting), to consensus
forming and team building (for example, group decision
support systems), to work products (for example, shared
design environments), and particularly to user interface
design. Demos and videos illustrate novel interface
solutions and reveal criteria for successful products.
Lecture 3: Virtual Worlds: Why? and When?
Tom Furness, University of Washington
In the next few years virtual interfaces will revolutionize
the way that humans think with computers. Rather than
requiring humans to become 'computer-like' to operate and
program these machines, virtual interfaces allow the
computer to become 'human- like', by providing an immersion
of the senses into a three- dimensional visual, acoustic,
and tactile medium. The high bandwidth to the brain
produced by these interfaces will extend human intellect and
provide new applications in business, medicine, education,
communication, and entertainment. This presentation traces
the history of virtual interfaces, discusses current
research and upcoming applications, include the 'virtuphone
-- a telephone that you wear'.
Lecture 4: Enterprise Visualization and Object-Oriented Modeling
James Martin, Author/Consultant
It is becoming increasingly important to redesign
corporations and business processes. We need to represent
the activities of corporations in ways which are meaningful
to the businesspeople. The stream of processes can be
thought of in terms of objects and activities which change
those objects. With an object-oriented model we can
visualize the value streams in ways which enable us to
redesign them. We need to explore the best forms of
enterprise visualization.
Summary: Four leaders in the field present their perspectives on why the user
interface is a central focus for expanding applications of computers in
business, education, the home, etc. They offer their visions and suggest
exciting opportunities for the next decade's developments. Demonstrations, new
software tools, guiding principles, emerging theories, and future scenarios
will be presented.
[21]
Working together, virtually
/
Li, Jin
/
Mantei, Marilyn
Proceedings of the 1992 Conference on Graphics Interface
1992-05-11
p.115-122
[22]
CSCW -- WCSC: Computer-supported cooperative work -- What changes for the
science of computing
/
Mantei, Marilyn M.
Proceedings of the 1992 Conference on Graphics Interface
1992-05-11
p.130-139
[23]
Virtual Open Office: Supporting Effective "Open" Contact
Short Talks: Make it Work!
/
Li, Jin
/
Mantei, Marilyn M.
Proceedings of ACM CHI'92 Conference on Human Factors in Computing Systems
-- Posters and Short Talks
1992-05-03
p.109-110
Summary: We postulate that if media spaces are configured correctly, we can gain back
the advantages of the shared office without the incipient disadvantages, e.g.,
noise and interruptions [7]. Furthermore, we propose that creating such a
virtually shared office does not provide a primary benefit of travel cost
reduction, but one of closeness and cohesion of co-workers engaged in joint
work. Thus, media spaces are not just for enhancing communication at a
distance but also for supporting communication within the same building and
even on the same floor. To support effective "open" contact, other system
operations need to be in place in addition to the constant and continuous
contact concept.
We, thus, introduce the concept of a virtual open office -- an open office
in which physically separated co-workers are in constant contact through open
communication channels. While a media space system is an infrastructure for
facilitating collaborative work, a virtual open office is a software
environment that is configured within the media space system to satisfy its
unique set of user requirements.
We have combined existing research on open office behavior with experimental
observations in our laboratory to generate a list of user requirements for the
virtual open office. Although this list is not exhaustive, we have attempted
to specify that set of requirements which preserves the advantages of an open
office and eliminates its disadvantages. We have grouped the 12 user
requirements into 5 categories: accessibility, communication cost, information
sharing, environmental improvement and system status [5].
[24]
REPORT
/
Hewett, Thomas T.
/
Baecker, Ronald
/
Card, Stuart
/
Carey, Tom
/
Gasen, Jean
/
Mantei, Marilyn
/
Perlman, Gary
/
Strong, Gary
/
Verplank, William
/
ACM SIGCHI Curriculum Development Group
ACM SIGCHI Curricula for Human Computer Interaction
1992
p.162 + iii
New York
ACM
Keywords: Education, Course development, Teaching
This publication is a report of the ACM Special Interest Group on
Computer-Human Interaction (SIGCHI) Curriculum Development Group.
1 Introduction
2 Human-Computer Interaction
3 Courses in HCI
4 HCI Curriculum Designs
5 Issues Raised by Our Recommendations
A Resources for Human-Computer Interaction
B An Information Systems Curriculum in Human-Computer Interaction
C A Computer Science Undergraduate Specialization in Human-Computer Interaction
D An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
E Example Course taught in HCI
F Case Studies in Human-Computer Interaction
Summary: Definition from part 2: Human-Computer Interaction (HCI) is a discipline
concerned with the design, evaluation and implementation of interactive
computing systems for human use and with the study of major phenomena
surrounding them.
[25]
INTERNET
ACM SIGCHI Curricula for Human-Computer Interaction
/
Hewett, Thomas T.
/
Baecker, Ronald
/
Card, Stuart
/
Carey, Tom
/
Gasen, Jean
/
Mantei, Marilyn
/
Perlman, Gary
/
Strong, Gary
/
Verplank, William
1992
Preface
Chapter 1: Introduction
Chapter 2: Human-Computer Interaction
Chapter 3: Courses in HCI
Chapter 4: HCI Curriculum Designs
Chapter 5: Issues Raised by Our Recommendations
References
Appendix A: Resources for Human-Computer Interaction
Appendix B: An Information Systems Curriculum in Human-Computer Interaction
Appendix C: A Computer Science Undergraduate Specialization in Human-Computer Interaction (User-centered System and Interface Design)
Appendix D: An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
Appendix E: Example Course Taught in HCI
Appendix F: Case Studies in Human-Computer Interaction
Summary: Curricular recommendations from the SIGCHI Curriculum Development Group.
Includes a definition and overview of HCI (chapter 2).
Summary: Definition from chapter 2: Human-Computer Interaction (HCI) is a discipline
concerned with the design, evaluation and implementation of interactive
computing systems for human use and with the study of major phenomena
surrounding them.