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[1] Bullseye! When Fitts' Law Doesn't Fit Cognitive Models / Friedlander, Naomi / Schlueter, Kevin / Mantei, Marilyn Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems 1998-04-18 v.1 p.257-264
Broken Link to ACM Digital Library
Summary: Today's GUI interfaces require considerable visual attention for their operation. Consequently, interface events use up precious screen real estate and disenfranchise blind users from current software usage. If interfaces move to the realm of auditory and tactile designs, these problems are mitigated. However, it is not clear how much useful HCI research, particularly performance time models, will transfer from the visual to the non-visual. This paper attempts to answer a small part of this question by considering performance time models for menu selection in a non-visual bullseye menu. We chose to study non-visual bullseye menus because we have found them to be highly useful in non-visual interfaces: they can serve as effective non-visual replacements for several visual linear menus.

[2] Famous CHI Educators Tell All Panels / Williams, Marian G. / Sears, Andrew / Dix, Alan / Hewett, Tom / Mantei, Marilyn / Preece, Jenny Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems (Summary) 1998-04-18 v.2 p.94-95
Keywords: HCI education, HCI professional education, Industry, Academia
Broken Link to ACM Digital Library
Summary: CHI educators (in academia and industry) find some CHI concepts hard to teach. This panel provides an opportunity for them to learn from the experiences of experts. We will collect questions to find out what CHI educators think it is hard to teach and what CHI students have found it hard to learn from their instructors' presentations. Then we will ask our panel of experts to talk about why the concepts are hard to teach and to describe the successful strategies and techniques they have found for teaching them.

[3] A Bullseye Menu With Sound Feedback Interface Design and Evaluation / Friedlander, N. / Schlueter, K. / Mantei, M. Proceedings of the Seventh International Conference on Human-Computer Interaction 1997-08-24 v.2 p.379-382
[4] Collaboration awareness and its use to consolidate a disperse group / Narine, T. / Leganchuk, A. / Mantei, M. / Buxton, W. Proceedings of IFIP INTERACT'97: Human-Computer Interaction 1997-07-14 p.397-404
[5] Easy Tactile Feedback in Bargain Basement Prices SHORT TALKS: Input Devices / Friedlander, Naomi / Schlueter, Kevin / Mantei, Marilyn M. Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems 1997-03-22 v.2 p.307-308
Keywords: Tactile feedback, Cost-efficient, User tests
Link to ACM SIGCHI Conference Paper
Summary: Constructing a tactile feedback device can be expensive and often requires extensive expertise. We have created a simple tactile feedback device which can be built, for under $30, by anyone with a basic understanding of electronics. The results of subjects performing a simple pulse counting task suggest that the feedback generated by it can be used effectively. We therefore believe that the device has potential to enhance user interfaces.

[6] The SIGCHI Educational Resource Development Group Education / Sears, Andrew / Jacko, Julie A. / Mantei, Marilyn ACM SIGCHI Bulletin 1997 v.29 n.3 p.4-6
old.sigchi.org/bulletin/1997.3/education.html
Introduction
Participants
The Objectives
The Process
The Results
	Materials to Support HCI Courses
	A Single Accessible Source
	An Effective Organization
	A Resource Evaluation
	Money
	Other Results
The Plan of Attack
	The Web Site
	Survey Collecting Top Paper Information
	Collecting Tricks, Tips, Tools, and Techniques
	Use of the SIGCHI Bulletin to Attract and Publish Resources
Conclusion

[7] CAVECAT: Computer Audio Video Enhanced Collaboration at Toronto Formal Video Program: Historical Records and Retrospectives / Louie, Gifford / Mantei, Marilyn Proceedings of ACM CSCW'94 Conference on Computer-Supported Cooperative Work 1994-10-22 p.11
Broken Link to ACM Digital Library
Summary: The CAVECAT video contains a retrospective of the media space research conducted by the University of Toronto from 1989-1992. The CAVECAT project focused on understanding underlying human communication processes in order to build tools to support these processes at a distance. As such, the tape details the research on meetings and making contact that was done to support conversation, the research on shared work tools that was done to support collaboration, and the research on evaluation tools that were needed to analyze the user communication data we were collecting [6].

[8] List of Students Selected to Participate in the Doctoral Consortium DOCTORAL CONSORTIUM / Mantei, Marilyn / Monk, Andrew Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.2 p.41
Broken Link to ACM Digital Library
Exploring Electronically Mediated Communication
	Owen Daly-Jones
The Design of Animated Signs for Graphical User Interfaces
	Claire Dormann
A Framework for Information Sharing in Collaborative Applications
	Keith Edwards
Exploration, Acquisition and Retention of Skill
	Marita Franzke
Designing Computer-Based Instruction
	Nagi Kodali
Hierarchical Events in Graphical User Interfaces
	David Kosbie
Wayfinding and the Formation of Mental Models for LANs
	Richard Mander
The Effects of Operator Cost on the Planfulness of Action
	Kenton O'Hara
Gestural Human-Machine Interaction for People with Severe Speech and Motor Impairment
	David Roy
DJASA: An Interactive Notation for the Development of Dynamic Applications
	Erica Sadun
Observing Users in Human-Computer Interaction
	Daniel Salber
The Group Story Writer
	Karl Steiner
Exploratory Learning of Interactive Devices
	Carol Trudel
Automatic Generation of Interfaces for Highly Interactive Business-Oriented Applications
	Jean Vanderdonckt
Input Techniques for HCI in a 3D Environment
	Shumin Zhai
Summary: The Doctoral Consortium is a closed session in which Ph.D. students have a chance to discuss their thesis work with each other and a panel of CHI experts. This year the panel consists of:
  • Bill Buxton
  • Joan Greenbaum
  • Marilyn Mantei
  • Andrew Monk
  • Dan Olsen, Jr.

[9] Communicating About Communicating: Cross-Disciplinary Design of a Media Space Interface PAPER ABSTRACTS: Studies of Communication and Cooperative Work / Harrison, Beverly / Mantei, Marilyn / Beirne, Garry / Narine, Tracy Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.2 p.208
Keywords: User interface design, Inter-disciplinary, Sociology, Video, Media space, Videoconferencing
Broken Link to ACM Digital Library
Summary: This paper describes benefits and misunderstandings resulting from differing perspectives and methodologies in a cross-disciplinary team. Our team designed and deployed a media space (video communication system). The interface designers were frustrated by the limited user access and rigid schedules necessary for the sociologists. The sociologists saw designers as non-observant researchers using invasive research practices and inconstant measures. In the end, both disciplines helped the other accomplish their goals. The sociologists learned something about evaluating technology and how usability impacts future product acceptance. The designers learned how detailed studies of current work practices and roles can provide design clues.

[10] Communicating About Communicating: Cross-Disciplinary Design of a Media Space Interface Studies of Communication and Cooperative Work / Harrison, Beverly / Mantei, Marilyn / Beirne, Garry / Narine, Tracy Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.1 p.124-130
Keywords: User interface design, Interdisciplinary design, Desktop videoconferencing, Videoconferencing, Media space
Broken Link to ACM Digital Library
Summary: This paper describes both the benefits and the challenges that result from differing perspectives and methodologies in an interdisciplinary team. Our team of user interface designers, engineers, psychologists, and sociologists designed and implemented a desktop videoconferencing system for a local company. We shared a common goal of smoothly installing the technology which would support and enhance current work practices within the company. Because the project involved supporting human-human communication and work cooperation, the sociologists had much more impact on the user interface design than had been anticipated. Furthermore, since any interface design impacted subsequent work behavior in the study population, sociologists needed to understand aspects of the interface design and to regulate the HCI group's influence on and access to the user population.

[11] Debating the Media Space Design Space PANELS / Bellotti, Victoria / Fish, Robert / Kraut, Robert / Dourish, Paul / Gaver, Bill / Adler, Annette / Bly, Sara / Mantei, Marilyn / Moore, Gale Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994-04-24 v.2 p.193-194
Keywords: Media spaces, Accessibility, Connections models, Communication, Privacy, Social and technical perspectives, User participation, Iterative design, Design rationale
Broken Link to ACM Digital Library
Summary: Why do Audio Video (AV) communications infrastructures differ so widely in sane of their key features? What factors led designers and researchers to choose radically different solutions to the same design problems? This panel brings together users, researchers and key designers to expose their rationale and debate some of the issues which are currently being confronted in the development of such technology.

[12] AUDIOVISUAL MATERIAL SIGGRAPH Video Review 106: CSCW'94 / Greenberg, Saul / Harrison, Beverly 1994 v.106 Association for Computing Machinery
Issue 106 CSCW'94
PROTOTYPES AND ENABLING TECHNOLOGIES 
1 Montage: Multimedia Glances for Distributed Groups, SunSoft, Inc. 
	+ Tang, John C.
	+ Rua, Monica
2 GroupKit - A Groupware Toolkit, U. Calgary 
	+ Greenberg, Saul
	+ Roseman, Mark
3 Teleporting - Making Applications Mobile, Olivetti Research Laboratory 
	+ Richardson, Tristan
	+ Bennett, Frazer
	+ Mapp, Glenford
	+ Harter, Andy
	+ Hopper, Andy
APPLICATIONS AND METHODOLOGIES 
4 Courtyard: Integrating A Shared Large Screen and Individual Screens, Hitachi Research Laboratory 
	+ Tani, Masayuki
	+ Horita, Masato
	+ Yamaashi, Kimiya
	+ Tanikoshi, Koichiro
	+ Futakawa, Masayasu
5 Combining Realtime Multimedia Conferencing with Hypertext Archives in Distance Education., Norwegian Telecom Research 
	+ Dybvik, Per Einar
	+ Lie, Hakon W.
6 CSCW for Government Work: POLIKOM-Video, GMD 
	+ Pankoke-Babatz, Uta
7 Multimedia folklore: Capturing Design History and Rationale with Raison d'Etre, IBM 
	+ Carroll, John M.
	+ Van Deusen, Mary S.
	+ Wheeler, Geoff
	+ Alpert, Sherman
	+ Karat, John
	+ Rosson, Mary Beth
HISTORICAL RECORDS AND RETROSPECTIVES 
8 Historic Video: A Research Center for Augmenting Human Intellect, Bootstrap Institute 
	+ Engelbart, Douglas C.
	+ English, William K.
9 CAVECAT: Computer Audio Video Enhanced Collaboration at Toronto, U. Toronto 
	+ Louie, Gifford
	+ Mantei, Marilyn
FUTURE VISIONS 
10 Seamless Media Design, NTT 
	+ Ishii, Hiroshi

[13] EDITED BOOK Cost-Justifying Usability / Bias, Randolph G. / Mayhew, Deborah J. 1994 n.14 p.334 Boston, MA Academic Press
ISBN: 0-12-095810-4, OCLC
I. A FRAMEWORK
1. Wherefore Cost Justification of Usability: Pay Me Now or Pay Me Later -- But How Much? (3)
	+ Bias, Randolph G.
2. A Basic Framework for Cost-Justifying Usability Engineering (9)
	+ Mayhew, Deborah J.
	+ Mantei, Marilyn
3. A Business Case Approach to Usability Cost Justification (45)
	+ Karat, Clare-Marie
II. APPROACHES TO COST-JUSTIFYING USABILITY (71)
4. Cost Justification of Usability Engineering: A Vendor's Perspective (73)
	+ Ehrlich, Kate
	+ Rohn, Janice Anne
5. Human Factors Cost Justification of an Internal Development Project (111)
	+ Dray, Susan M.
	+ Karat, Clare-Marie
6. Cost-Justifying Usability in a Contractor Company (123)
	+ Mauro, Charles L.
PART III. CASE STUDIES (143)
7. UPAR Analysis: Dollar Measurement of a Usability Indicator for Software Products (145)
	+ Cox, Mary E.
	+ O'Neal, Paige
	+ Pendley, Wayne L.
8. Cost-Benefit Analysis of Upgrading Computer Hardware (159)
	+ Mayhew, Deborah J.
9. Reuse: A Case Study on Cost-Benefit of Adopting a Common Software Development Tool (177)
	+ Aykin, Nuray
10. Design of a Human Factors Cost-Justification Tool (203)
	+ Harrison, Mary C.
	+ Henneman, Richard L.
	+ Blatt, Louis A.
IV. SPECIAL ISSUES (243)
11. Guerrilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier (245)
	+ Nielsen, Jakob
12. Justifying Prepaid Human Factors for User Interfaces (273)
	+ Brooks, Ruven
13. Organizational Inhibitors and Facilitators (287)
	+ Mayhew, Deborah J.
	+ Bias, Randolph G.
14. Summary: A Place at the Table (319)
	+ Bias, Randolph G.
	+ Mayhew, Deborah J.
Index (327-334)

[14] Computer-Supported Meeting Environments Tutorials / Mantei, Marilyn / Neal, Lisa Conference on Organizational Computing Systems 1993-11-01 p.--
Summary: This tutorial will help participants develop a general understanding of existing research and development in computer supported meeting environments (CSME). Participants will gain an understanding of the differences between various CSME's and be introduced to the software technologies and physical architectures that support each environment.
    The tutorial will survey existing computer supported meeting environments, with an emphasis on the types of meetings each supports and their underlying communications and distributed systems architecture solutions. User interface design problems will be covered in-depth along with the psychological issues associated with building software for groups. The tutorial will present what is known about how groups interact, make decisions, brainstorm, perform work, cooperate and negotiate while using a CSME. It will conclude with a discussion of the major hurdles in understanding how to design for groups and in building robust software systems.

[15] Mixing Oil and Water? Ethnography versus Experimental Psychology in the Study of Computer-Mediated Communication Panel / Monk, Andrew / Nardi, Bonnie / Gilbert, Nigel / Mantei, Marilyn / McCarthy, John Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems 1993-04-24 p.3-6
Keywords: Computer-medialed communication, Ethnography, Ethnomethodology, Experimental methods, Anthropology, Cognitive psychology, Experimental psychology, Sociology
Broken Link to ACM Digital Library

[16] Formalizing User Interface Requirements Short Papers (Posters): Designers Designing / Schlueter, Kevin / Mantei, Marilyn Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993-04-24 p.41-42
Keywords: User interface specification, System redesign
Broken Link to ACM Digital Library
Summary: User interface deficiencies often occur in redesigned systems because existing software specification tools do not capture sufficient user interface information. As a preliminary step towards the creation of software design tools that capture user interface information, the authors have identified five general types of user interface information that should be captured in a system redesign. The second step of the process is to create a formalized, programmable notation for representing these five types of user interface information. This is described for three of the types.

[17] Design Space of a Generic Interface for Filtering and Displaying Database Query Results Short Papers (Posters): Help and Information Retrieval / Chwelos, Greg / Mantei, Marilyn Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993-04-24 p.175-176
Broken Link to ACM Digital Library
Summary: A generic interface for the interactive execution and presentation of database queries is described. We explore this design space via a set of direct manipulation filters based on the semantics of the data and through an economic set of display formats also based on the data semantics. Together, the filter controllers and the dynamic displays constitute a high bandwidth interface for exploration and visualization of arbitrary database query results.

[18] Computer Supported Meeting Environments Tutorials / Mantei, Marilyn / Neal, Lisa Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993-04-24 p.227
Summary: Objective: This tutorial will help participants develop a general understanding of existing research and development in computer supported meeting environments (CSME). Participants will gain an understanding of the differences between the various CSME's and be introduced to the software technologies and physical architectures that support each environment.
    Content: This tutorial will survey existing computer supported meeting environments, with an emphasis on the types of meetings each supports and their underlying communication and distributed systems architecture solutions. User interface design problems will be covered in-depth along with the psychological issues associated with building software for groups. The tutorial will present what is known about how groups interact, make decisions, brainstorm, perform work, cooperate, and negotiate while using a CSME. It will conclude with a discussion of the major hurdles in understanding how to design for groups and in building robust software systems. This tutorial will make extensive use of live and videotaped demonstrations of existing CSME software.

[19] Managing Design Ideas with a Shared Drawing Tool Special Issue on CSCW: Part 2 / Lu, Iva M. / Mantei, Marilyn M. Interacting with Computers 1993 v.5 n.1 p.79-114
Keywords: Human-computer interaction, Computer-supported cooperative work, Shared drawing tools, Groupware
Summary: The generation of design ideas in group discussion is a complex and dynamic process. The fluent expression of ideas and the ability to interact and build on representations created by others contributes significantly to the process. When group members are separated by physical distance, the fluency of this process is interrupted. Computerized shared drawing tools re-establish this fluency. Such tools need to aid not only the drawing process, but also the management of design ideas during the process. The paper lays the groundwork for the design of the idea management portion of a shared drawing tool. It presents a list of group idea management behaviours and identifies user requirements in support of these activities. A prototype shared drawing system is described which attempts to incorporate the user requirements into an interface design. The paper then presents the results of a usability study conducted on the prototype. The interface performed miserably, but the study provided support for the user requirements and gave detailed insight into how a shared drawing interface should be designed.

[20] AUDIOVISUAL MATERIAL User Interface Strategies '93 User Interface Strategies / Shneiderman, Ben / Mantei, Marilyn / Furness, Tom / Martin, James 1992-12-09 Engineering Classroom Building, Room 2105, College Park, MD 20742 University of Maryland, Instructional Television System
Phone: 301-405-4913
Lecture 1: Information Visualization: Sight for Sore Eyes
	Ben Shneiderman, University of Maryland
		The widespread use of graphic user interfaces has altered
		the cognitive balance, shifting attention to more visual
		approaches to many tasks.  Dynamic queries which employ
		direct manipulation widgets such as sliders to set value
		ranges, are enabling users to find information rapidly and
		to develop intuitions, recognize trends, and spot
		exceptions.  Treemaps, a space-filling mosaic approach to
		representing hierarchies, give users x-ray vision for
		computer directories, stock portfolios, and sales charts. 
		Visual approaches to enduser programming by demonstration
		are maturing.  Demonstrations, empirical results, and
		guidelines for designers are offered. 
Lecture 2: Computer Supported Collaborative Work
	Marilyn Mantei, University of Toronto
		Computer-supported cooperative work represents the next
		stage in our understanding of the computer tool; it supports
		the intense communication exchanges and collaboration
		activities that we carry out with others.  New directions
		range from providing a dynamic shared memory for documenting
		and running face-to-face meetings to simulating the presence
		of distant co-workers through miniature video and audio
		technology.  These directions represent fundamental changes
		to work practice (for example, telecommuting), to consensus
		forming and team building (for example, group decision
		support systems), to work products (for example, shared
		design environments), and particularly to user interface
		design.  Demos and videos illustrate novel interface
		solutions and reveal criteria for successful products. 
Lecture 3: Virtual Worlds: Why? and When?
	Tom Furness, University of Washington
		In the next few years virtual interfaces will revolutionize
		the way that humans think with computers.  Rather than
		requiring humans to become 'computer-like' to operate and
		program these machines, virtual interfaces allow the
		computer to become 'human- like', by providing an immersion
		of the senses into a three- dimensional visual, acoustic,
		and tactile medium.  The high bandwidth to the brain
		produced by these interfaces will extend human intellect and
		provide new applications in business, medicine, education,
		communication, and entertainment.  This presentation traces
		the history of virtual interfaces, discusses current
		research and upcoming applications, include the 'virtuphone
		-- a telephone that you wear'. 
Lecture 4: Enterprise Visualization and Object-Oriented Modeling
	James Martin, Author/Consultant
		It is becoming increasingly important to redesign
		corporations and business processes.  We need to represent
		the activities of corporations in ways which are meaningful
		to the businesspeople.  The stream of processes can be
		thought of in terms of objects and activities which change
		those objects.  With an object-oriented model we can
		visualize the value streams in ways which enable us to
		redesign them.  We need to explore the best forms of
		enterprise visualization. 
Summary: Four leaders in the field present their perspectives on why the user interface is a central focus for expanding applications of computers in business, education, the home, etc. They offer their visions and suggest exciting opportunities for the next decade's developments. Demonstrations, new software tools, guiding principles, emerging theories, and future scenarios will be presented.

[21] Working together, virtually / Li, Jin / Mantei, Marilyn Proceedings of the 1992 Conference on Graphics Interface 1992-05-11 p.115-122
[22] CSCW -- WCSC: Computer-supported cooperative work -- What changes for the science of computing / Mantei, Marilyn M. Proceedings of the 1992 Conference on Graphics Interface 1992-05-11 p.130-139
[23] Virtual Open Office: Supporting Effective "Open" Contact Short Talks: Make it Work! / Li, Jin / Mantei, Marilyn M. Proceedings of ACM CHI'92 Conference on Human Factors in Computing Systems -- Posters and Short Talks 1992-05-03 p.109-110
Summary: We postulate that if media spaces are configured correctly, we can gain back the advantages of the shared office without the incipient disadvantages, e.g., noise and interruptions [7]. Furthermore, we propose that creating such a virtually shared office does not provide a primary benefit of travel cost reduction, but one of closeness and cohesion of co-workers engaged in joint work. Thus, media spaces are not just for enhancing communication at a distance but also for supporting communication within the same building and even on the same floor. To support effective "open" contact, other system operations need to be in place in addition to the constant and continuous contact concept.
    We, thus, introduce the concept of a virtual open office -- an open office in which physically separated co-workers are in constant contact through open communication channels. While a media space system is an infrastructure for facilitating collaborative work, a virtual open office is a software environment that is configured within the media space system to satisfy its unique set of user requirements.
    We have combined existing research on open office behavior with experimental observations in our laboratory to generate a list of user requirements for the virtual open office. Although this list is not exhaustive, we have attempted to specify that set of requirements which preserves the advantages of an open office and eliminates its disadvantages. We have grouped the 12 user requirements into 5 categories: accessibility, communication cost, information sharing, environmental improvement and system status [5].

[24] REPORT / Hewett, Thomas T. / Baecker, Ronald / Card, Stuart / Carey, Tom / Gasen, Jean / Mantei, Marilyn / Perlman, Gary / Strong, Gary / Verplank, William / ACM SIGCHI Curriculum Development Group ACM SIGCHI Curricula for Human Computer Interaction 1992 p.162 + iii New York ACM
ISBN: 0-89791-474-0; ACM Order Number 608920
Keywords: Education, Course development, Teaching
This publication is a report of the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) Curriculum Development Group.
old.sigchi.org/cdg/
1	Introduction
2	Human-Computer Interaction
3	Courses in HCI
4	HCI Curriculum Designs
5	Issues Raised by Our Recommendations
A	Resources for Human-Computer Interaction
B	An Information Systems Curriculum in Human-Computer Interaction
C	A Computer Science Undergraduate Specialization in Human-Computer Interaction
D	An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
E	Example Course taught in HCI
F	Case Studies in Human-Computer Interaction
Summary: Definition from part 2: Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

[25] INTERNET ACM SIGCHI Curricula for Human-Computer Interaction / Hewett, Thomas T. / Baecker, Ronald / Card, Stuart / Carey, Tom / Gasen, Jean / Mantei, Marilyn / Perlman, Gary / Strong, Gary / Verplank, William 1992
Keywords: education:resources |  publications:acm_sigchi |  education:acm_sigchi |  education:1st_choice | 
old.sigchi.org/cdg/
Preface
Chapter 1: Introduction
Chapter 2: Human-Computer Interaction
Chapter 3: Courses in HCI
Chapter 4: HCI Curriculum Designs
Chapter 5: Issues Raised by Our Recommendations
References
Appendix A: Resources for Human-Computer Interaction
Appendix B: An Information Systems Curriculum in Human-Computer Interaction
Appendix C: A Computer Science Undergraduate Specialization in Human-Computer Interaction (User-centered System and Interface Design)
Appendix D: An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
Appendix E: Example Course Taught in HCI
Appendix F: Case Studies in Human-Computer Interaction
Summary: Curricular recommendations from the SIGCHI Curriculum Development Group. Includes a definition and overview of HCI (chapter 2).
Summary: Definition from chapter 2: Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
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