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Query: mandel_t* Results: 5 Sorted by: Date  Comments?
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[1] Towards automatic experimentation of educational knowledge Games and education / Liu, Yun-En / Mandel, Travis / Brunskill, Emma / Popovic, Zoran Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.3349-3358
ACM Digital Library Link
Summary: We present a general automatic experimentation and hypothesis generation framework that utilizes a large set of users to explore the effects of different parts of an intervention parameter space on any objective function. We also incorporate importance sampling, allowing us to run these automatic experiments even if we cannot give out the exact intervention distributions that we want. To show the utility of this framework, we present an implementation in the domain of fractions and numberlines, using an online educational game as the source of players. Our system is able to automatically explore the parameter space and generate hypotheses about what types of numberlines lead to maximal short-term transfer; testing on a separate dataset shows the most promising hypotheses are valid. We briefly discuss our results in the context of the wider educational literature, showing that one of our results is not explained by current research on multiple fraction representations, thus proving our ability to generate potentially interesting hypotheses to test.

[2] ContextType: using hand posture information to improve mobile touch screen text entry Papers: mobile text entry / Goel, Mayank / Jansen, Alex / Mandel, Travis / Patel, Shwetak N. / Wobbrock, Jacob O. Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.2795-2798
ACM Digital Library Link
Summary: The challenge of mobile text entry is exacerbated as mobile devices are used in a number of situations and with a number of hand postures. We introduce ContextType, an adaptive text entry system that leverages information about a user's hand posture (using two thumbs, the left thumb, the right thumb, or the index finger) to improve mobile touch screen text entry. ContextType switches between various keyboard models based on hand posture inference while typing. ContextType combines the user's posture-specific touch pattern information with a language model to classify the user's touch events as pressed keys. To create our models, we collected usage patterns from 16 participants in each of the four postures. In a subsequent study with the same 16 participants comparing ContextType to a control condition, ContextType reduced total text entry error rate by 20.6%.

[3] INTERNET User Experience Quotes / Mandel, Theo 2012-08-03
Keywords: hci-sites:quotations |  quotes
Languages: English
theomandel.com/resources/user-experience-quotes/
Summary: Web usability, user interface design, Website usability, Web page usability, application interface design, consulting, education

[4] INTERNET Theo Mandel, Ph.D., Usability & Interface Design Consultant / Mandel, Theo 2006-07-18 United States, Arizona, Phoenix Interface Design and Development, LLC
Keywords: hci-sites:consultants |  hci-sites:companies | 
Keywords: Author, Educator, Consultant, interface design, usability evaluation, prototyping
Languages: English
www.theomandel.com/
E-mail: theo@theomandel.com
Summary: Theo Mandel, Ph.D. Author, Educator, Consultant in software interface design and usability evaluation. Author of "The Elements of User Interface Design" (Wiley, 1997)

[5] AUTHORED BOOK The Elements of User Interface Design / Mandel, Theo 1997 p.440 John Wiley & Sons
ISBN: 0-471-16267-1
1. Designing Quality Software User Interfaces
2. What Is a User Interface?
3. User Interface Models
4. The Psychology of Humans and Computers
5. The Golden Rules of User Interface Design
6. Computer Standards and User Interface Guidelines
7. Software Usability Testing
8. User Interface Evolution: Command-Lines and Menus
9. User Interface Evolution: Graphical User Interfaces
10. Object-Oriented User Interfaces: The New World
11. Object-Oriented User Interfaces: Meeting User Needs
12. An Iterative User Interface Design Process
13. The Interface Designer's Toolkit
14. Help, Advisors, Wizards, and Multimedia
15. Social User Interfaces and Intelligent Agents
16. The New World of PC-Internet User Interfaces