HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,257,814
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: lieberman_h* Results: 74 Sorted by: Date  Comments?
Help Dates
Limit:   
<<First <Previous Permalink Next> Last>> Records: 1 to 25 of 74 Jump to: 2015 | 14 | 13 | 12 | 11 | 10 | 09 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 | 00 | 99 | 98 | 97 | 95 | 94 | 93 | 92 | 91 | 84 | 82 |
[1] Mixed-Initiative Real-Time Topic Modeling & Visualization for Crisis Counseling Affect / Health / Dinakar, Karthik / Chen, Jackie / Lieberman, Henry / Picard, Rosalind / Filbin, Robert Proceedings of the 2015 International Conference on Intelligent User Interfaces 2015-03-29 v.1 p.417-426
ACM Digital Library Link
Summary: Text-based counseling and support systems have seen an increasing proliferation in the past decade. We present Fathom, a natural language interface to help crisis counselors on Crisis Text Line, a new 911-like crisis hotline that takes calls via text messaging rather than voice. Text messaging opens up the opportunity for software to read the messages as well as people, and to provide assistance for human counselors who give clients emotional and practical support. Crisis counseling is a tough job that requires dealing with emotionally stressed people in possibly life-critical situations, under time constraints. Fathom is a system that provides topic modeling of calls and graphical visualization of topic distributions, updated in real time. We develop a mixed-initiative paradigm to train coherent topic and word distributions and use them to power real-time visualizations aimed at reducing counselor cognitive overload. We believe Fathom to be the first real-time computational framework to assist in crisis counseling.

[2] Steptorials: mixed-initiative learning of high-functionality applications Posters / Lieberman, Henry / Rosenzweig, Elizabeth / Fry, Christopher Proceedings of the 2014 International Conference on Intelligent User Interfaces 2014-02-24 v.1 p.359-364
ACM Digital Library Link
Summary: How can a new user learn an unfamiliar application, especially if it is a high-functionality (hi-fun) application, like Photoshop, Excel, or programming language IDE. Many applications provide introductory videos, illustrative examples, and documentation on individual operations. Tests show, however, that novice users are likely to ignore the provided help, and try to learn by exploring the application first. In a hi-fun application, though, the user may lack understanding of the basic concepts of an application's operation, even though they were likely explained in the (ignored) documentation. This paper introduces steptorials ("stepper tutorials"), a new interaction strategy for learning hi-fun applications. A steptorial aims to teach the user how to work through a simple, but nontrivial, example of using the application. Steptorials are unique because they allow varying the autonomy of the user at every step. A steptorial has a control structure of a reversible programming language stepper. The user may choose, at any time, to be shown how to do a step, be guided through it, use the application interface without constraint, or to return to a previous step. It reduces the risk in either trying new operations yourself, or conversely, the risk of ceding control to the computer. It introduces a new paradigm of mixed-initiative learning of application interfaces.

[3] Crowdsourced ethics with personalized story matching Learning / Lieberman, Henry / Dinakar, Karthik / Jones, Birago Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.709-714
ACM Digital Library Link
Summary: Cyberbullying is a widespread and growing social problem, threatening the viability of social networks for youth. We believe that one of the best ways to combat this problem is to use these incidents as "teaching moments", encouraging teens to reflect on their behavior and choices. Sites that offer community discussions around the ethical aspects of social situations can help teens feel less alone in their plight, and provide useful advice and emotional support. But the success of these "crowdsourced ethics" sites depends critically on the user feeling like discussions are relevant to their own personal experience.
    We have augmented the crowdsourced ethics site "Over The Line", offered by MTV Networks, with a personalized story matcher that classifies stories according to dynamically discovered high-level themes like "sending nude pictures online" or "feeling pressure in relationships". The matcher uses a mixed-initiative LDA machine learning technique [2], and a commonsense knowledge base specialized to the bullying problem. The site is currently public, and attracts an audience of thousands of users daily.

[4] Script-based story matching for cyberbullying prevention Social computing / Macbeth, Jamie / Adeyema, Hanna / Lieberman, Henry / Fry, Christopher Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.901-906
ACM Digital Library Link
Summary: While the Internet and social media help keep today's youth better connected to their friends, family, and community, the same media are also the form of expression for an array of harmful social behaviors, such as cyberbullying and cyber-harassment. In this paper we present work in progress to develop intelligent interfaces to social media that use commonsense knowledge bases and automated narrative analyses of text communications between users to trigger selective interventions and prevent negative outcomes. While other approaches seek merely to classify the overall topic of the text, we try to match stories to finer-grained ''scripts' that represent stereotypical events and actions. For example, many bullying stories can be matched to a ''revenge' script that describes trying to harm someone who has harmed you. These tools have been implemented in an initial prototype system and tested on a database of real stories of cyberbullying collected on MTV's ''A Thin Line' Web site.

[5] Introduction to the Special Issue on Common Sense for Interactive Systems / Lieberman, Henry / Havasi, Catherine ACM Transactions on Interactive Intelligent Systems 2012-09 v.2 n.3 p.14
ACM Digital Library Link
Summary: This editorial introduction describes the aims and scope of the special issue on Common Sense for Interactive Systems of the ACM Transactions on Interactive Intelligent Systems. It explains why the common sense knowledge problem is crucial for both artificial intelligence and human-computer interaction, and it shows how the four articles selected for this issue fit into the theme.

[6] Common Sense Reasoning for Detection, Prevention, and Mitigation of Cyberbullying / Dinakar, Karthik / Jones, Birago / Havasi, Catherine / Lieberman, Henry / Picard, Rosalind ACM Transactions on Interactive Intelligent Systems 2012-09 v.2 n.3 p.18
ACM Digital Library Link
Summary: Cyberbullying (harassment on social networks) is widely recognized as a serious social problem, especially for adolescents. It is as much a threat to the viability of online social networks for youth today as spam once was to email in the early days of the Internet. Current work to tackle this problem has involved social and psychological studies on its prevalence as well as its negative effects on adolescents. While true solutions rest on teaching youth to have healthy personal relationships, few have considered innovative design of social network software as a tool for mitigating this problem. Mitigating cyberbullying involves two key components: robust techniques for effective detection and reflective user interfaces that encourage users to reflect upon their behavior and their choices.
    Spam filters have been successful by applying statistical approaches like Bayesian networks and hidden Markov models. They can, like Google's GMail, aggregate human spam judgments because spam is sent nearly identically to many people. Bullying is more personalized, varied, and contextual. In this work, we present an approach for bullying detection based on state-of-the-art natural language processing and a common sense knowledge base, which permits recognition over a broad spectrum of topics in everyday life. We analyze a more narrow range of particular subject matter associated with bullying (e.g. appearance, intelligence, racial and ethnic slurs, social acceptance, and rejection), and construct BullySpace, a common sense knowledge base that encodes particular knowledge about bullying situations. We then perform joint reasoning with common sense knowledge about a wide range of everyday life topics. We analyze messages using our novel AnalogySpace common sense reasoning technique. We also take into account social network analysis and other factors. We evaluate the model on real-world instances that have been reported by users on Formspring, a social networking website that is popular with teenagers.
    On the intervention side, we explore a set of reflective user-interaction paradigms with the goal of promoting empathy among social network participants. We propose an "air traffic control"-like dashboard, which alerts moderators to large-scale outbreaks that appear to be escalating or spreading and helps them prioritize the current deluge of user complaints. For potential victims, we provide educational material that informs them about how to cope with the situation, and connects them with emotional support from others. A user evaluation shows that in-context, targeted, and dynamic help during cyberbullying situations fosters end-user reflection that promotes better coping strategies.

[7] Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy Case studies / Chang, Angela / Breazeal, Cynthia / Faridi, Fardad / Roberts, Tom / Davenport, Glorianna / Lieberman, Henry / Montfort, Nick Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.505-520
ACM Digital Library Link
Summary: This paper presents textual tinkerability, a new concept for fostering early literacy skills during parent-child reading. Textual tinkerability maps storytelling gestures to changes in animation and text to assist reading exploration and demonstration of the link between text, spoken word, and concept. TinkRBooks are flexible tablet-based storybooks that allow readers to actively explore concepts in text using textual tinkerability. When reading TinkRBooks, both parents and children can alter text (character attributes and parts of speech) by manipulating story elements (props and characters) as they read. We demonstrate how textual tinkerability encourages more dialog, print referencing and dialogic questioning between parent-child dyads in shared reading as compared to paper books. In addition, our study reports observations of storytelling performance behaviors that foster playful and socially intimate shared reading behaviors that are closely mapped to the teaching and learning of emergent literacy skills.

[8] Raconteur: integrating authored and real-time social media Organizations & enterprise / Chi, Pei-Yu / Lieberman, Henry Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.1 p.3165-3168
ACM Digital Library Link
Summary: Social media enables people to share personal experiences, often through real-time media such as chat. People also record their life experiences in media collections, with photos and video. However, today's social media force a choice between real-time communication, and authoring a coherent story illustrated with digital media. There is simply not enough time in real-time communication to select and compose coherent multimedia stories.
    We present Raconteur, which introduces a new style of social media combining aspects of the real-time and authored styles of communication. It is structured around a text chat, augmented by an agent that continuously interprets the chat text to suggest appropriate media elements to illustrate the story. A small experiment shows that storytellers find Raconteur's suggestions helpful in presenting their experiences, and audiences find the interaction engaging.

[9] Intelligent assistance for conversational storytelling using story patterns Intelligent authoring and information presentation / Chi, Pei-Yu / Lieberman, Henry Proceedings of the 2011 International Conference on Intelligent User Interfaces 2011-02-13 p.217-226
ACM Digital Library Link
Summary: People who are not professional storytellers usually have difficulty composing travel photos and videos from a mundane slideshow into a coherent and engaging story, even when it is about their own experiences. However, consider putting the same person in a conversation with a friend -- suddenly the story comes alive.
    We present Raconteur 2, a system for conversational storytelling that encourages people to make coherent points, by instantiating large-scale story patterns and suggesting illustrative media. It performs natural language processing in real-time on a text chat between a storyteller and a viewer and recommends appropriate media items from a library. Each item is annotated with one or a few sentences in unrestricted English. A large commonsense knowledge base and a novel commonsense inference technique are used to identify story patterns such as problem and resolution or expectation violation. It uses a concept vector representation that goes beyond keyword matching or word co-occurrence based techniques. A small experiment shows that people find Raconteur's interaction design engaging, and suggestions helpful for real-time storytelling.

[10] Sleep Across Military Environments GENERAL SESSION: GS8 -- Sleep Across Military Environments / Alfred, Petra / Boykin, Gary / Caldwell, Lynn / Lieberman, Harris / Matsangas, Panigiotis / Miller, Nita Lewis / Rice, Valerie / Nancy, ? Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting 2010-09-27 v.54 p.769-773
Link to HFES Digital Content
Summary: This focus of this discussion panel is on the effect of sleep on human performance in different military environments or contexts. Panelists will discuss a wide range of topics including how to address fatigue among Air Force pilots, the impact of sleep on performance in Army Advanced Individual Training, the effects of adjusting Army and Navy recruits' sleep schedules during training, the existing gaps in addressing sleep needs on naval vessels, the impact of sleep loss and other stressors on dismounted warfighter performance, and the effects of chronic inadequate sleep on cognitive readiness. It is important to understand both the differences in the effects of sleep in these environments, as well as the commonalities that can be applied to multiple environments and operators. Our panelists include some of the foremost sleep experts of today, as well as others who examine sleep in their human performance research. Participation in this panel will include discussing their latest research, offering practical applications, and engaging the audience in discussions of cross-disciplinary applications, including areas for collaboration across military and civilian services and environments. Finally, panelists and audience members will and share ideas about directions for future sleep-related research.

[11] Raconteur: from intent to stories Short paper presentations (posters) / Chi, Pei-Yu / Lieberman, Henry Proceedings of the 2010 International Conference on Intelligent User Interfaces 2010-02-07 p.301-304
Keywords: commonsense computing, media editing, photograph, story analogy, story goal, storytelling, video
ACM Digital Library Link
Summary: When editing a story from a large collection of media, such as photos and video clips captured from daily life, it is not always easy to understand how particular scenes fit into the intent for the overall story. Especially for novice editors, there is often a lack of coherent connections between scenes, making it difficult for the viewers to follow the story.
    In this paper, we present Raconteur, a story editing system that helps users assemble coherent stories from media elements, each annotated with a sentence or two in unrestricted natural language. It uses a Commonsense knowledge base, and the AnalogySpace Commonsense reasoning technique. Raconteur focuses on finding story analogies -- different elements illustrating the same overall "point", or independent stories exhibiting similar narrative structures.

[12] The why UI: using goal networks to improve user interfaces Short paper presentations (posters) / Smith, Dustin A. / Lieberman, Henry Proceedings of the 2010 International Conference on Intelligent User Interfaces 2010-02-07 p.377-380
Keywords: goal networks, learning goal networks, plan recognition, to-do list
ACM Digital Library Link
Summary: People interact with interfaces to accomplish goals, and knowledge about human goals can be useful for building intelligent user interfaces. We suggest that modeling high, human-level goals like "repair my credit score", is especially useful for coordinating workflows between interfaces, automated planning, and building introspective applications.
    We analyzed data from 43Things.com, a website where users share and discuss goals and plans in natural language, and constructed a goal network that relates what goals people have with how people solve them. We then label goals with specific details, such as where the goal typically is met and how long it takes to achieve, facilitating plan and goal recognition. Lastly, we demonstrate a simple application of goal networks, deploying it in a mobile, location-aware to-do list application, ToDoGo, which uses goal networks to help users plan where and when to accomplish their desired goals.

[13] Finding your way in a multi-dimensional semantic space with luminoso Short paper presentations (posters) / Speer, Robert H. / Havasi, Catherine / Treadway, K. Nichole / Lieberman, Henry Proceedings of the 2010 International Conference on Intelligent User Interfaces 2010-02-07 p.385-388
Keywords: common sense, n-dimensional visualization, natural language processing, svd
ACM Digital Library Link
Summary: In AI, we often need to make sense of data that can be measured in many different dimensions -- thousands of dimensions or more -- especially when this data represents natural language semantics. Dimensionality reduction techniques can make this kind of data more understandable and more powerful, by projecting the data into a space of many fewer dimensions, which are suggested by the computer. Still, frequently, these results require more dimensions than the human mind can grasp at once to represent all the meaningful distinctions in the data.
    We present Luminoso, a tool that helps researchers to visualize and understand a multi-dimensional semantic space by exploring it interactively. It also streamlines the process of creating such a space, by inputting text documents and optionally including common-sense background information. This interface is based on the fundamental operation of "grabbing" a point, which simultaneously allows a user to rotate their view using that data point, view associated text and statistics, and compare it to other data points. This also highlights the point's neighborhood of semantically-associated points, providing clues for reasons as to why the points were classified along the dimensions they were. We show how this interface can be used to discover trends in a text corpus, such as free-text responses to a survey.

[14] EDITED BOOK No Code Required: Giving Users Tools to Transform the Web / Cypher, Allen / Dontcheva, Mira / Lau, Tessa / Nichols, Jeffrey 2010 p.512 Morgan Kaufmann Publishers
ISBN: 0-12-381541-X, 978-0-12-381541-5
Companion Web Site
Introduction
	End User Programming on the Web
		+ Cypher, Allen
	Why We Customize the Web
		+ Miller, Robert
I. End User Programming Languages for the Web
	Sloppy Programming
		+ Little, Greg
	Mixing the reactive with the personal: Opportunities for end user programming in Personal information management (system)
		+ Van Kleek, Max
	Going beyond PBD: A Play-by-Play and Mixed-initiative Approach (system)
		+ Jung, Hyuckchul
	Rewriting the Web with Chickenfoot (system)
		+ Miller, Robert
	A Goal-Oriented Web Browser (system)
		+ Faaborg, Alexander
II. Systems and Applications
	Clip, Connect, Clone: Combining Application Elements to Build Custom Interfaces for Information Access (system)
		+ Fujima, Jun
	Mash Maker (system)
		+ Ennals, Robert
	Collaborative scripting on the web (system)
		+ Lau, Tessa
	Programming by a Sample: Rapidly Creating Web Applications with d.mix (system)
		+ Hartmann, Björn
	Highlight: End User Mobilization of Existing Web Sites (system)
		+ Nichols, Jeffrey
	Subjunctive Interfaces for the Web
		+ Lunzer, Aran
	From Web Summaries to Search Templates: Automation for Personal Web Content (system)
		+ Dontcheva, Mira
	Access to the Temporal Web Through Zoetrope (system)
		+ Adar, Eytan
	Enabling End Users to Independently Build Accessibility into the Web
		+ Bigham, Jeffrey
	Social Accessibility: A Collaborative Approach For Improving Web Accessibility (system)
		+ Borodin, Yevgen
III. Data Management and Interoperability
	A World Wider than the Web: End User Programming Across Multiple Domains (system)
		+ Haines, Will
	Knowing What You're Talking About: Natural Language Programming of a Multi-Player Online Game (system)
		+ Lieberman, Henry
IV. User Studies
	Mashups for Web-Active End Users
		+ Zang, Nan
	Mashed layers and muddled models: debugging mashup applications
		+ Jones, M. Cameron
	Reuse in the world of end-user programmers
		+ Scaffidi, Christopher
	Using Web Search to Write Programs
		+ Brandt, Joel

[15] PerspectiveSpace: Opinion Modeling with Dimensionality Reduction Peer-reviewed Papers / Alonso, Jason B. / Havasi, Catherine / Lieberman, Henry Proceedings of the 2009 Conference on User Modeling, Adaptation and Personalization 2009-06-22 p.162-172
Link to Digital Content at SpringerLink
Summary: Words mean different things to different people, and capturing these differences is often a subtle art. These differences are often "a matter of perspective". Perspective can be taken to be the set of beliefs held by a person as a result of their background, culture, tastes, and experience. But how can we represent perspective computationally?
    In this paper, we present PerspectiveSpace, a new technique for modeling spaces of users and their beliefs. PerspectiveSpace represents these spaces as a matrix of users, and data on how people agree or disagree on assertions that they themselves have expressed. It uses Principal Component Analysis (PCA) to reduce the dimensionality of that matrix, discovering the most important axes that best characterize the space. It can then express user perspectives and opinions in terms of these axes. For recommender systems, because it discovers patterns in the beliefs about items, rather than similarity of the items or users themselves, it can perform more nuanced categorization and recommendation. It integrates with our more general common sense reasoning technique, AnalogySpace, which can reason over the content of expressed opinions.
    An application of PerspectiveSpace to movie recommendation, 2-wit, is presented. A leave-one-out test shows that PerspectiveSpace captures the consistency of users' opinions very well. The technique also has applications ranging from discovering subcultures in a larger society, to building community-driven web sites.

[16] What's next?: emergent storytelling from video collection Looking at videos / Shen, Edward Yu-Te / Lieberman, Henry / Davenport, Glorianna Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.1 p.809-818
Keywords: emergent storytelling, interactive storytelling, storied navigation
ACM Digital Library Link
Summary: In the world of visual storytelling, narrative development relies on a particular temporal ordering of shots and sequences and scenes. Rarely is this ordering cast in stone. Rather, the particular ordering of a story reflects a myriad of interdependent decisions about the interplay of structure, narrative arc and character development. For storytellers, particularly those developing their narratives from large documentary archives, it would be helpful to have a visualization system partnered with them to present suggestions for the most compelling story path.
    We present Storied Navigation, a video editing system that helps authors compose a sequence of scenes that tell a story, by selecting from a corpus of annotated clips. The clips are annotated in unrestricted natural language. Authors can also type a story in unrestricted English, and the system finds possibilities for clips that best match high-level elements of the story. Beyond simple keyword matching, these elements can include the characters, emotions, themes, and story structure. Authors can also interactively replace existing scenes or predict the next scene to continue a story, based on these characteristics. Storied Navigation gives the author the feel of brainstorming about the story rather than simply editing the media.

[17] Breaking down brick walls: design, construction, and prototype fabrication knowledge in architecture Spotlight on work in progress session 2 / Villalon, Rachelle / Lieberman, Henry / Sass, Larry Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.4261-4266
Keywords: architectural design tools and methodology, architecture and design, commonsense reasoning, digital fabrication, goal oriented interfaces, robotics
ACM Digital Library Link
Summary: Architectural designs are not just collections of 3D objects. Architects have both high-level aesthetic design intent, and intent for the functionality of the building; these must eventually translate into real-world construction materials and processes. Physical prototypes are still essential for the architect and their clients to get a feel for whether designs "work". An exciting recent development in architecture is the use of industrial robots to automatically construct 3D prototype architectural models. But programming the robots requires tedious procedures of low-level commands, far removed from the designer's intent.
    Adeon is a system that integrates high-level architectural design knowledge, including aesthetic and stylistic intent, with knowledge about materials and construction processes, and robot programming code for constructing prototype 3D physical models. It centers around collecting and associating "common sense" knowledge, expressed in English and converted to a knowledge representation about the various levels. It provides a graphic editor that allows architects to draw high-level aesthetic designs, perhaps referencing known styles or historical examples, and retrieving relevant construction, materials, and cost information. It automatically produces a robot program for constructing the prototype. We present examples detailing the design of various styles of brick walls. Adeon is an interesting example of how to provide an interface for creative work that spans both high-level and low-level concerns.

[18] Recognizing and using goals in event management Spotlight on work in progress session 2 / Smith, Dustin Arthur / Lieberman, Henry Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.4525-4530
Keywords: PIM, calendaring, common sense, event management, user modeling
ACM Digital Library Link
Summary: Personal event management involves planning when, where and how events should occur, making sure the event's prerequisites are satisfied, and developing contingencies for when things go wrong. Conventional calendar and project management tools, however, only record and visualize explicit human decisions regarding event specifics.
    We present Event Minder, a calendar program that takes into account the goals for which the events are scheduled. Users can input descriptions of events in natural language, mixing high-level objectives, concrete time and place decisions, and omit "obvious" common sense details. A commonsense knowledge base provides sensible defaults, and machine learning refines these defaults with experience. We can make recommendations for alternative plans, including alternatives that satisfy higher-level goals in different ways as well as those that meet immediate constraints. Our current system covers dining-related events, integrating commonsense with domain knowledge about specific restaurants, bars and hotels.

[19] An interface for targeted collection of common sense knowledge using a mixture model Information & knowledge management / Speer, Robert / Krishnamurthy, Jayant / Havasi, Catherine / Smith, Dustin / Lieberman, Henry / Arnold, Kenneth Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009-02-08 p.137-146
Keywords: common sense reasoning, hierarchical bayes model, human computation, knowledge acquisition
ACM Digital Library Link
Summary: We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process to learn about the most salient characteristics of a particular concept. We use statistical classification methods to discover the most informative characteristics in the Open Mind Common Sense knowledge base, and use these characteristics to play a game of 20 Questions with the user. Our interface also allows users to enter knowledge more quickly than a more traditional knowledge-acquisition interface. An evaluation showed that users enjoyed the game and that it increased the speed of knowledge acquisition.

[20] CSIUI 2009: story understanding and generation for aware and interactive interface design Workshops / Havasi, Catherine / Lieberman, Henry / Mueller, Erik T. Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009-02-08 p.491-492
Keywords: common sense reasoning, events, intelligent user interfaces, knowledge collection, story understanding
ACM Digital Library Link
Summary: In order to be helpful to people, the intelligent interfaces of the future will have to acquire, represent, and infer simple knowledge about everyday life and activities. While much work in AI has represented this knowledge at the word, sentence, and logical assertion level, we see a growing need to understand it at a larger granularity, that of stories.
    The workshop, like its predecessors, had the goal of bringing together researchers in common sense reasoning with researchers in intelligent interfaces. Each year our workshop has a different focus in addition to these two areas and this year's workshop focused on the acquisition, understanding and creation of stories.

[21] Common sense assistant for writing stories that teach social skills Works in progress / Kim, Kyunghee / Picard, Rosalind W. / Lieberman, Henry Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.2805-2810
ACM Digital Library Link
Summary: People on the autistic spectrum often have difficulties with social interaction, and these difficulties are compounded when a person faces the uncertainty of not knowing what to expect in a new social setting. Detailed, step-by-step explanations of people's intentions and plausible actions can often help autistic people make sense of the situation, adapt to the social rules, and reduce stress associated with the social encounter. Carol Gray's Social Stories? are carefully structured stories designed to prepare autistic people for everyday situations such as smiling at friends, waiting in a line, and staying calm in an audience when the speaker's slides don't match the handouts. Teachers or parents writing these stories often forget to include explanations of simple, "common sense" facts and simple variations of the story that might occur in different circumstances. We present a new tool that helps the writer explain salient points and think of more variations of the story. It uses a knowledge base of Common Sense sentences, Open Mind Common Sense, and inference in a semantic network, ConceptNet. We are investigating whether this new tool's suggestions are useful by examining how often the writers choose and use the suggestions that it generates.

[22] EDITED BOOK HCI Remixed: Reflections on Works that have Influenced the HCI Community / Erickson, Thomas / McDonald, David W. 2008 p.337 Cambridge, Massachusetts MIT Press
ISBN: 0-262-05088-9, 978-0-262-05088-3
Section I - Big Ideas
	1. My Vision Isn't My Vision: Making a Career Out of Getting Back to Where I Started
		+ Buxton, William
	2. Deeply Intertwingled: The Unexpected Legacy of Ted Nelson's Computer Lib/Dream Machines
		+ Russell, Daniel M.
	3. Man-Computer Symbiosis
		+ Baecker, Ronald M.
	4. Drawing on SketchPad: Reflections on Computer Science and HCI
		+ Konstan, Joseph A.
	5. The Mouse, the Demo and the Big Idea
		+ Ju, Wendy
Section II - Influential Systems
	6. A Creative Programming Environment
		+ Lieberman, Henry
	7. Fundamentals in HCI: Learning the Value of Consistency and User Models
		+ Bly, Sara
	8. It is still a Star
		+ Bødker, Susanne
	9. The Disappearing Computer
		+ Streitz, Norbert A.
	10. It Really Is All About Location!
		+ Dey, Anind K.
Section III - Large Groups, Loosely Joined
	11. Network Nation: Human Communication via Computer
		+ Kiesler, Sara
	12. On the Diffusion of Innovations in HCI
		+ Fisher, Danyel
	13. From Smart to Ordinary
		+ Brown, Barry
	14. Knowing the Particulars
		+ Erickson, Thomas
	15. Back to Samba School: Revisiting Seymour Papert's Ideas on Community, Culture, Computers and Learning
		+ Bruckman, Amy
	16. The Work to Make Software Work
		+ Grinter, Rebecca E.
Section IV - Groups in the Wild
	17. McGrath and the Behaviors of Groups (BOGs)
		+ Grudin, Jonathan
	18. Observing Collaboration: Group-Centered Design
		+ Greenberg, Saul
	19. Infrastructure and its Effect on the Interface
		+ Edwards, W. Keith
	20. Taking Articulation Work in CSCW Seriously
		+ Fitzpatrick, Geraldine
	21. Let's Shack Up: Getting Serious about GIM
		+ McDonald, David W.
	22. A CSCW Sampler
		+ Palen, Leysia
	23. Video, Toys, and Beyond Being There
		+ Smith, Brian K
Section V - Reflective Practitioners
	24. A Simulated Listening Typewriter: John Gould plays Wizard of Oz
		+ Schmandt, Chris
	25. Seeing the Hole In Space
		+ Harrison, Steve
	26. Edward Tufte's 1+1=3
		+ Jenson, Scott
	27. Typographic Space: A Fusion of Design and Technology
		+ Forlizzi, Jodi
	28. Making Sense of Sense Making
		+ Whittaker, Steve
	29. Does Voice Coordination Have to be 'Rocket Science'?
		+ Aoki, Paul M.
	30. Decomposing a Design Space
		+ Resnick, Paul
Section VI - There's More to Design
	31. Discovering America
		+ Winograd, Terry
	32. Interaction Design Considered as a Craft
		+ Löwgren, Jonas
	33. Designing 'Up' in the Software Industry
		+ Cherny, Lynn
	34. Revisiting an Ethnocritical Approach to HCI: Verbal Privilege and Translation
		+ Muller, Michael J.
	35. Some Experience! Some Evolution!
		+ Cockton, Gilbert
	36. Mumford Re-Visited
		+ Dray, Susan M.
Section VII - Tacking and Jibbing
	37. Learning from Learning from Notes
		+ Olson, Judith S.
	38. A Site for SOAR Eyes: (Re)placing Cognition
		+ Churchill, Elizabeth F.
	39. You Can Go Home Again: Revisiting a Study of Domestic Computing
		+ Woodruff, Allison
	40. From Gaia to HCI: On Multi-disciplinary Design and Co-adaptation
		+ Mackay, Wendy E.
	41. Fun at Work: Managing HCI with the Peopleware Perspective
		+ Thomas, John C.
	42. Learning from Engineering Research
		+ Newman, William
	43. Interaction is the Future of Computing
		+ Beaudouin-Lafon, Michel
Section VIII - Seeking Common Ground
	44. A Source of Stimulation: Gibson's Account of the Environment
		+ Gaver, William
	45. When the External Entered HCI: Designing Effective Representations
		+ Rogers, Yvonne
	46. The Essential Role of Mental Models in HCI: Card, Moran and Newell
		+ Ehrlich, Kate
	47. A Most Fitting Law
		+ Olson, Gary M.
	48. Reflections on Card, English, and Burr
		+ MacKenzie, I. Scott
	49. The Contribution of the Language-Action Perspective to a New Foundation for Design
		+ De Michelis, Giorgio
	50. Following Procedures: A Detective Story
		+ Henderson, Austin
	51. Play, Flex, and Slop: Sociality and Intentionality
		+ Dourish, Paul

[23] A Common Sense-Based On-Line Assistant for Training Employees Intelligent User Interfaces / Silva, Júnia Coutinho Anacleto / Godoi, Muriel de Souza / de Carvalho, Aparecido Fabiano Pinatti / Lieberman, Henry Proceedings of IFIP INTERACT'07: Human-Computer Interaction 2007-09-10 v.1 p.243-254
Keywords: Distance learning; common sense; on-line assistant; training; education; cognitive strategies; metaphors and analogies
Link to Digital Content at Springer
Summary: We present a prototype of an on-line assistant to support a training course about workspace safety issues. The application uses a common sense reasoning engine and the Brazilian Open Mind common sense knowledge base, to make inferences about concepts that might be unfamiliar to the students. We explore the use of metaphors and analogies to explain topics, enhancing learning by using similarities to help students associate related topics. We believe that common sense can be used to take into account cultural considerations while helping learners to build analogies. A survey of students showed that they considered analogies useful in the learning process, that the system was helpful in understanding new concepts, and that it helped connect the information searched for with common sense knowledge.

[24] Common sense and intelligent user interfaces Workshops / Havasi, Catherine / Lieberman, Henry Proceedings of the 2007 International Conference on Intelligent User Interfaces 2007-01-28 p.7
ACM Digital Library Link
Summary: There is a mutually beneficial relationship between user interfaces and common sense reasoning and acquisition. Common sense knowledge enables interfaces to better understand and to be more grounded in the world of the user, thus improving the user's overall experience with the interface. This would not be possible without large sources of common sense knowledge, which likewise benefit from intelligent interfaces designed to make the knowledge acquisition processes more productive and enjoyable for the contributor. These two complementary interface types and their interaction are explored in this workshop.

[25] What am I gonna wear?: scenario-oriented recommendation Short papers / Shen, Edward / Lieberman, Henry / Lam, Francis Proceedings of the 2007 International Conference on Intelligent User Interfaces 2007-01-28 p.365-368
ACM Digital Library Link
Summary: Electronic Commerce on the Web is thriving, but consumers still have trouble finding products that will meet their needs and desires. AI has offered many kinds of Recommender Systems [11], but they are all oriented toward searching based on concrete attributes of the product (e.g. price, color) or the user (as in Collaborative Filtering). Based on commonsense reasoning technology, we introduce a novel recommendation technique, Scenario-Oriented Recommendation, which helps users by mapping their daily scenarios to product attributes, and works even when users don't know exactly what products they are looking for.
<<First <Previous Permalink Next> Last>> Records: 1 to 25 of 74 Jump to: 2015 | 14 | 13 | 12 | 11 | 10 | 09 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 | 00 | 99 | 98 | 97 | 95 | 94 | 93 | 92 | 91 | 84 | 82 |