[1]
EDITED BOOK
The human-computer interaction handbook: fundamentals, evolving
technologies, and emerging applications
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Jacko, Julie A.
2012
p.1518
CRC Press
Third edition
Introduction: A Moving Target: The Evolution of Human-Computer Interaction
+ Grudin, Jonathan
Humans in HCI
Perceptual-Motor Interaction: Some Implications for Human-Computer Interaction
+ Welsh, Timothy N.
+ Chandrasekharan, Sanjay
+ Ray, Matthew
+ Neyedli, Heather
+ Chua, Romeo
+ Weeks, Daniel J.
Human Information Processing: An Overview for Human-Computer Interaction
+ Proctor, Robert W.
+ Vu, Kim-Phuong L.
Mental Models in Human-Computer Interaction
+ Payne, Stephen J.
Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies
+ Szalma, James L.
+ Hancock, Gabriella M.
+ Hancock, Peter A.
Choices and Decisions of Computer Users
+ Jameson, Anthony
Computers in HCI
Input Technologies and Techniques
+ Hinckley, Ken
+ Wigdor, Daniel
Sensor- and Recognition-Based Input for Interaction
+ Wilson, Andrew D.
Visual Displays
+ Schlick, Christopher M.
+ Winkelholz, Carsten
+ Ziefle, Martina
+ Mertens, Alexander
Haptic Interface
+ Iwata, Hiroo
Nonspeech Auditory and Crossmodal Output
+ Hoggan, Eve
+ Brewster, Stephen
Network-Based Interaction
+ Dix, Alan
Wearable Computers
+ Siewiorek, Daniel
+ Smailagic, Asim
+ Starner, Thad
Design of Fixed, Portable, and Mobile Information Devices
+ Smith, Michael J.
+ Carayon, Pascale
Designing Human-Computer Interactions
Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing
+ Watzman, Suzanne
+ Re, Margaret
Globalization, Localization, and Cross-Cultural User-Interface Design
+ Marcus, Aaron
+ Gould, Emilie W.
Speech and Language Interfaces, Applications, and Technologies
+ Karat, Clare-Marie
+ Lai, Jennifer
+ Stewart, Osamuyimen
+ Yankelovich, Nicole
Multimedia User Interface Design
+ Sutcliffe, Alistair
Multimodal Interfaces
+ Oviatt, Sharon
Systems That Adapt to Their Users
+ Jameson, Anthony
+ Gajos, Krzysztof Z.
Mobile Interaction Design in the Age of Experience Ecosystems
+ Susani, Marco
Tangible User Interfaces
+ Ishii, Hiroshi
+ Ullmer, Brygg
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity
+ Thomas, John C.
+ Richards, John T.
Information Visualization
+ Card, Stuart
Collaboration Technologies
+ Olson, Gary M.
+ Olson, Judith S.
Human-Computer Interaction and the Web
+ Ashman, Helen
+ Dagger, Declan
+ Brailsford, Tim
+ Goulding, James
+ O'Sullivan, Declan
+ Schmakeit, Jan-Felix
+ Wade, Vincent
Human-Centered Design of Decision-Support Systems
+ Smith, Philip J.
+ Beatty, Roger
+ Hayes, Caroline C.
+ Larson, Adam
+ Geddes, Norman D.
+ Dorneich, Michael C.
Online Communities
+ Zaphiris, Panayiotis
+ Ang, Chee Siang
+ Laghos, Andrew
Virtual Environments
+ Stanney, Kay M.
+ Cohn, Joseph V.
Privacy, Security, and Trust: Human-Computer Interaction Challenges and Opportunities at Their Intersection
+ Karat, John
+ Karat, Clare-Marie
+ Brodie, Carolyn
Application-/Domain-Specific Design
Human-Computer Interaction in Health Care
+ Sainfort, François
+ Jacko, Julie A.
+ McClellan, Molly A.
+ Edwards, Paula J.
Why We Play: Affect and the Fun of Games -- Designing Emotions for Games, Entertainment Interfaces, and Interactive Products
+ Lazzaro, Nicole
Motor Vehicle-Driver Interfaces
+ Green, Paul A.
Human-Computer Interaction in Aerospace
+ Landry, Steven J.
User-Centered Design in Games Randy J. Pagulayan
+ Keeker, Kevin
+ Fuller, Thomas
+ Wixon, Dennis
+ Romero, Ramon L.
+ Gunn, Daniel V.
Designing for Diversity
Older Adults and Information Technology: Opportunities and Challenges
+ Czaja, Sara J.
+ Lee, Chin Chin
Human-Computer Interaction for Kids
+ Bruckman, Amy
+ Bandlow, Alisa
+ Dimond, Jill
+ Forte, Andrea
Information Technology for Communication and Cognitive Support
+ Newell, Alan F.
+ Carmichael, Alex
+ Gregor, Peter
+ Alm, Norman
+ Waller, Annalu
+ Hanson, Vicki L.
+ Pullin, Graham
+ Hoey, Jesse
Perceptual Impairments: New Advancements Promoting Technological Access
+ Jacko, Julie A.
+ Leonard, V. Kathlene
+ McClellan, Molly A.
+ Scott, Ingrid U.
Universal Accessibility and Low-Literacy Populations: Implications for Human-Computer Interaction Design and Research Methods
+ Gribbons, William M.
Computing Technologies for Deaf and Hard of Hearing Users
+ Hanson, Vicki L.
The Development Process
Section A Requirements Specification
User Experience Requirements Analysis within the Usability Engineering Lifecycle
+ Mayhew, Deborah J.
+ Follansbee, Todd J.
Task Analysis
+ Courage, Catherine
+ Jain, Jhilmil
+ Redish, Janice (Ginny)
+ Wixon, Dennis
Contextual Design
+ Holtzblatt, Karen
Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work
+ Muller, Michael J.
+ Kogan, Sandra
An Ethnographic Approach to Design
+ Blomberg, Jeanette
+ Burrell, Mark
Section B Design and Development
Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development
+ Pruitt, John
+ Adlin, Tamara
Prototyping Tools and Techniques
+ Beaudouin-Lafon, Michel
+ Mackay, Wendy E.
Scenario-Based Design
+ Rosson, Mary Beth
+ Carroll, John M.
Participatory Design: The Third Space in Human-Computer Interaction
+ Muller, Michael J.
+ Druin, Allison
Unified User Interface Development: A Software Refactoring Perspective
+ Savidis, Anthony
+ Stephanidis, Constantine
Usability + Persuasiveness + Graphic Design = eCommerce User Experience
+ Mayhew, Deborah J.
Human-Computer Interaction and Software Engineering for User Interface Plasticity
+ Coutaz, Joëlle
+ Calvary, Gaëlle
Section C Testing, Evaluation, and Technology Transfer
Usability Testing
+ Dumas, Joseph S.
+ Fox, Jean E.
Usability for Engaged Users: The Naturalistic Approach to Evaluation
+ Siegel, David
Survey Design and Implementation in HCI
+ Ozok, A. Ant
Inspection-Based Evaluations
+ Cockton, Gilbert
+ Woolrych, Alan
+ Hornbæk, Kasper
+ Frøkjær, Erik
Model-Based Evaluation
+ Kieras, David
Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering
+ Mayhew, Deborah J.
Technology Transfer
+ Schofield, Kevin M.
Emerging Phenomena in HCI
Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology
+ Hale, Kelly S.
+ Stanney, Kay M.
+ Schmorrow, Dylan D.
Social Networks and Social Media
+ McClellan, Molly A.
+ Jacko, Julie A.
+ Sainfort, François
+ Johnson, Layne M.
Human-Computer Interaction for Development: Changing Human-Computer Interaction to Change the World
+ Dray, Susan M.
+ Light, Ann
+ Dearden, Andrew M.
+ Evers, Vanessa
+ Densmore, Melissa
+ Ramachandran, Divya
+ Kam, Matthew
+ Marsden, Gary
+ Sambasivan, Nithya
+ Smyth, Thomas
+ van Greunen, Darelle
+ Winters, Niall
[2]
Leveraging data complexity: Pupillary behavior of older adults with visual
impairment during HCI
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Moloney, Kevin P.
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Jacko, Julie A.
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Vidakovic, Brani
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Sainfort, Francois
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Leonard, V. Kathlene
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Shi, Bin
ACM Transactions on Computer-Human Interaction
2006
v.13
n.3
p.376-402
© Copyright 2006 ACM
Summary: The current ubiquity of information technology has increased variability
among users, creating a corresponding need to properly capture and understand
these individual differences. This study introduces a novel application of
multifractal statistical methods to distinguish users via patterns of
variability within high frequency pupillary response behavior (PRB) data
collected during computer-based interaction. PRB was measured from older
adults, including two groups diagnosed with age-related macular degeneration
(AMD) maintaining a range of visual acuities (n = 14), and one visually healthy
control group (i.e., disease-free, 20/20-20/32 acuity) (n = 14). Three measures
of the multifractal spectrum, the distribution of regularity indices extracted
from time series data, distinguished the user groups, including: 1) Spectral
Mode; 2) Broadness; and 3) Left Slope. The results demonstrate a clear
relationship between the values of these measures and the level of visual
capabilities. These analytical techniques leverage the inherent complexity and
richness of this high frequency physiological response data, which can be used
to meaningfully differentiate individuals whose sensory and cognitive
capabilities may be affected by aging and visual impairment. Multifractality
analysis provides an objective, quantifiable means of uncovering and examining
the underlying signatures in physiological behavior that may account for
individual differences in interaction needs and behaviors.
[3]
An investigation of handheld device use by older adults with age-related
macular degeneration
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Leonard, V. K.
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Jacko, J. A.
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Pizzimenti, J. J.
Behaviour and Information Technology
2006
v.25
n.4
p.313-332
Keywords: Older adults, Visual impairment, Macular degeneration, Icons, Drag and drop,
Spacing, Auditory feedback, Mobile computing, Handheld computers
© Copyright 2006 Taylor and Francis Ltd.
Summary: This study investigates factors affecting handheld human-computer
interaction (HCI) for older adults with Age-related Macular Degeneration (AMD).
This is largely an uncharted territory, as empirical investigations of HCI
concerning users with visual dysfunction and/or older adults have focused
primarily on desktop computers. For this study, participants with AMD and
visually healthy controls used a handheld computer to search, select and
manipulate familiar playing card icons under varied icon set sizes, inter-icon
spacing and auditory feedback conditions. While all participants demonstrated a
high rate of task completion, linear regression revealed several relationships
between task efficiency and the interface, user characteristics and ocular
factors. Two ocular measures, severity of AMD and contrast sensitivity, were
found to be highly predictive of efficiency. The outcomes of this work reveal
that users with visual impairments can effectively interact with graphical user
interfaces on small displays in the presence of low-cost, easily implemented
design interventions. Furthermore, results demonstrate that the detrimental
influence of AMD and contrast sensitivity on handheld technology interaction
can be offset by such interventions. This study presents a rich data set and is
intended to inspire future work characterizing and modeling the interactions of
individuals with visual impairments with non-traditional information technology
platforms and contexts.
[4]
An exploratory investigation of handheld computer interaction for older
adults with visual impairments
Evaluating accessibility
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Leonard, V. Kathlene
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Jacko, Julie A.
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Pizzimenti, Joseph J.
Seventh Annual ACM SIGACCESS Conference on Assistive Technologies
2005-10-09
p.12-19
© Copyright 2005 ACM
Summary: This study explores factors affecting handheld computer interaction for
older adults with Age-related Macular Degeneration (AMD). This is largely
uncharted territory, as empirical investigations of human-computer interaction
(HCI) concerning users with visual dysfunction and/or older adults have focused
primarily on desktop computers. For this study, participants with AMD and
visually-healthy controls used a handheld computer to search, select and
manipulate familiar playing card icons under varied icon set sizes, inter-icon
spacing and auditory feedback conditions. While all participants demonstrated a
high rate of task completion, linear regression revealed several relationships
between task efficiency and the interface, user characteristics and ocular
factors. Two ocular measures, severity of AMD and contrast sensitivity, were
found to be highly predictive of efficiency. The outcomes of this work reveal
that users with visual impairments can effectively interact with GUIs on small
displays in the presence of low-cost, easily implemented design interventions.
This study presents a rich data set and is intended to inspire future work
exploring the interactions of individuals with visual impairments with
non-traditional information technology platforms, such as handheld computers.
[5]
Informing Accessible Design Through Self-Reported Quality of Visual Health
HEALTH CARE: Design Issues in Health Care Systems
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Leonard, V. Kathlene
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Edwards, Paula J.
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Jacko, Julie A.
Proceedings of the Human Factors and Ergonomics Society 49th Annual Meeting
2005-09-26
v.49
p.994-998
© Copyright 2005 HFES
Summary: This study investigates the potential utility of the VFQ-25 as an
alternative to clinically acquired measures of visual function for
investigations of computer-based performance. While clinical measures of visual
function have been used as predictors of performance on psychomotor tasks for
people with impaired vision, the VFQ-25 represents a low cost,
easy-to-administer alternative. In this study, participants with Age-related
Macular Degeneration and controls responded to the VFQ-25 and completed a
drag-and-drop task with different feedback modalities. Based on VFQ scores, a
hierarchical clustering algorithm was used to generate five distinct
participant groups. Statistical comparisons of performance between the groups
under each feedback condition confirmed the efficacy of the VFQ-25 as a tool
for classifying user interaction. Consistent with previous studies comparing
performance based solely on visual acuity, these results encourage the use of
the VFQ-25 in research and design in circumstances that are not conducive to
gathering clinically acquired measures.
[6]
From Extraneous Noise to Categorizable Signatures: Using Multi-scale
Analyses to Assess Implicit Interaction Needs of Older Adults with Visual
Impairments
Short Papers: Universal Access
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Moloney, K. P.
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Leonard, V. K.
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Shi, B.
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Jacko, J. A.
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Vidakovic, B.
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Sainfort, F.
Proceedings of IFIP INTERACT'05: Human-Computer Interaction
2005-09-12
p.1108-1111
Summary: The holistic understanding of human-computer interaction (HCI) is
increasingly important, especially given the impending influx of older users
who present dynamic needs that evolve with age. This study explores pupillary
response behavior (PRB) during computer interaction to identify underlying
differences between older adults of varying ocular profiles. PRB was measured
from two groups of individuals diagnosed with Age-related Macular Degeneration
(AMD) and a visually healthy control group. Unconventional analytical
techniques -- wavelet-based multifractal analyses -- were used to identify PRB
anomalies resulting from the effects of aging and/or ocular pathology. A
distribution of regularity indices was extracted from the data signals to
reveal signatures of PRB change patterns. One characteristic of the
multifractal spectrum, Left Slope (LS), fully distinguished the user groups,
revealing trends of increasing PRB irregularity with increasing levels of
ocular dysfunction.
[7]
Multimodal Feedback as a Solution to Ocular Disease-Based User Performance
Decrements in the Absence of Functional Visual Loss
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Jacko, Julie A.
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Moloney, Kevin P.
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Kongnakorn, Thitima
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Barnard, Leon
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Edwards, Paula J.
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Leonard, V. Kathlene
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Sainfort, Francois
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Scott, Ingrid U.
International Journal of Human-Computer Interaction
2005
v.18
n.2
p.183-218
© Copyright 2005 Lawrence Erlbaum Associates
Summary: This study examines effects of the most common cause of blindness in persons
over the age of 55 in the United States, age-related macular degeneration
(AMD), on the performance of older adults when completing a simple
computer-based task. Older users with normal vision (n = 6) and with AMD (n =
6) performed a series of drag-and-drop tasks that incorporated a variety of
different feedback modalities. The user groups were equivalent with respect to
traditional visual function parameters (i.e., visual acuity, contrast
sensitivity, and color vision) and measured subject cofactors, aside from the
presence or absence of AMD (i.e., drusen and retinal pigment epithelial
mottling). Task performance was assessed with measures of time (trial time and
feedback exposure time) and accuracy (error frequency). Results indicate that
users with AMD exhibited decreased performance with respect to required
feedback exposure time, total trial time, and errors committed. Some nonvisual
and multimodal feedback forms show potential as solutions for enhanced
performance, for those with AMD as well as for visually healthy older adults.
[8]
Understanding users with Diabetic Retinopathy: factors that affect
performance in a menu selection task
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Edwards, P. J.
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Barnard, L.
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Leonard, V. K.
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Yi, J. S.
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Moloney, K. P.
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Kongnakorn, T.
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Jacko, J. A.
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Sainfort, F.
Behaviour and Information Technology
2005
v.24
n.3
p.175-186
Keywords: Multimodal feedback, Windows accessibility settings, Visual impairment,
Diabetic Retinopathy, Menu selection
© Copyright 2005 Taylor and Francis Ltd.
Summary: This paper examines factors that affect performance on a basic menu
selection task by users who are visually healthy and users with Diabetic
Retinopathy (DR) in order to inform better interface design. Linear and
logistic regression models were used to examine various contextual factors that
influenced task efficiency (time) and accuracy (errors). Interface
characteristics such as multimodal feedback, Windows accessibility settings,
and menu item location were investigated along with various visual function and
participant characteristics. Results indicated that Windows accessibility
settings and other factors, including age, computer experience, visual acuity,
contrast sensitivity, and menu item location, were significant predictors of
task performance.
[9]
Empirical validation of the Windows accessibility settings and multimodal
feedback for a menu selection task for users with Diabetic Retinopathy
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Jacko, J. A.
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Barnard, L.
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Yi, J. S.
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Edwards, P. J.
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Leonard, V. K.
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Kongnakorn, T.
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Moloney, K. P.
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Sainfort, F.
Behaviour and Information Technology
2005
v.24
n.6
p.419-434
© Copyright 2005 Taylor and Francis Ltd.
Summary: This study investigates the effectiveness of two design interventions, the
Microsoft Windows accessibility settings and multimodal feedback, aimed at the
enhancement of a menu selection task, for users with diabetic retinopathy (DR)
with stratified levels of visual dysfunction. Several menu selection task
performance measures, both time- and accuracy-based, were explored across
different interface conditions and across groups of participants stratified by
different degrees of vision loss. The results showed that the Windows
accessibility settings had a significant positive impact on performance for
participants with DR. Moreover, multimodal feedback had a negligible effect for
all participants. Strategies for applying multimodal feedback to menu selection
are discussed, as well as the potential benefits and drawbacks of the Windows
accessibility settings.