[1]
The Flat Finger: Exploring Area Touches on Smartwatches
Fingers and Technology
/
Oakley, Ian
/
Lindahl, Carina
/
Le, Khanh
/
Lee, DoYoung
/
Islam, M. D. Rasel
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.4238-4249
© Copyright 2016 ACM
Summary: Smartwatches are emerging device category that feature highly limited input
and display surfaces. We explore how touch contact areas, such as lines
generated by flat fingers, can be used to increase input expressivity in these
diminutive systems in three ways. Firstly, we present four design themes that
emerged from an ideation workshop in which five designers proposed concepts for
smartwatch touch area interaction. Secondly, we describe a sensor unit and
study that captured user performance with 31 area touches and contrasted this
against standard targeting performance. Finally, we describe three
demonstration applications that instantiate ideas from the workshop and deploy
the most reliably and rapidly produced area touches. We report generally
positive user reactions to these demonstrators: the area touch interactions
were perceived as quick, convenient and easy to learn and remember. Together
this work characterizes how designers can use area touches in watch UIs, which
area touches are most appropriate and how users respond to this interaction
style.
[2]
Movement: A Secure Community Awareness Application and Display
Demos
/
Ma, Xiao
/
McLachlan, Ross
/
Lee, Donghun
/
Naaman, Mor
/
Sun, Emily
Companion Proceedings of ACM CSCW 2016 Conference on Computer-Supported
Cooperative Work and Social Computing
2016-02-27
v.2
p.106-109
© Copyright 2016 ACM
Summary: The proliferation of mobile devices and popularity of applications like
Facebook and Twitter has allowed people to stay connected to their farspread
networks. However, little attention has been spent on connections in the local,
physical community. These collocated connections are important for building
social capital, sharing resources, and providing physical support. Movement is
a visualization that uses location data generated automatically by mobile
devices to increase community awareness following a new standard of privacy
preservation. Movement also consists of an app that allows for direct
connection to people with shared location histories, again in a secure and
private manner. An integrated demo at CSCW will display the popular venues
visited by conference attendees and allow users to connect with others who
visited the same locations.
[3]
DTMBIO 2015: International Workshop on Data and Text Mining in Biomedical
Informatics
Workshop Reports
/
Song, Min
/
Lee, Doheon
/
Verspoor, Karin
Proceedings of the 2015 ACM Conference on Information and Knowledge
Management
2015-10-19
p.1941-1942
© Copyright 2015 ACM
Summary: Held each year in conjunction with one of the largest data management
conferences, CIKM, the Ninth ACM International Workshop on Data and Text Mining
in Biomedical Informatics (DTMBIO'15) is organized to bring together
researchers interested in development and application of cutting-edge data
management and analysis methods with a specific focus on applications in
biology and medicine. The purpose of DTMBIO is to foster discussions regarding
the state-of-the-art applications of data and text mining on biomedical
research problems. DTMBIO'15 will help scientists understand emerging trends
and opportunities in the evolving area of informatics related techniques and
problems in the context of biomedical research.
[4]
No Reciprocity in "Liking" Photos: Analyzing Like Activities in Instagram
Session 9
/
Jang, Jin Yea
/
Han, Kyungsik
/
Lee, Dongwon
Proceedings of the 2015 ACM Conference on Hypertext and Social Media
2015-09-01
p.273-282
© Copyright 2015 ACM
Summary: In social media, people often press a "Like" button to indicate their shared
interest in a particular content or to acknowledge the user who posted the
content. Such activities form relationships and networks among people, raising
interesting questions about their unique characteristics and implications.
However, little research has investigated such Likes as a main study focus. To
address this lack of understanding, based on a theoretical framework, we
present an analysis of the structural, influential, and contextual aspects of
Like activities from the test datasets of 20 million users and their 2 billion
Like activities in Instagram. Our study results first highlight that Like
activities and networks increase exponentially, and are formed and developed by
one's friends and many random users. Second, we observe that five other
essential Instagram elements influence the number of Likes to different
extents, but following others will not necessarily increase the number of Likes
that one receives. Third, we explore the relationship between LDA-based topics
and Likes, characterize two user groups-specialists and generalists-and show
that specialists tend to receive more Likes and promote themselves more than
generalists. We finally discuss theoretical and practical implications and
future research directions.
[5]
Effect of 3D Projection Mapping Art: Digital Surrealism
VR in Health and Culture
/
Jung, Soyoung
/
Biocca, Frank
/
Lee, Daeun
VAMR 2015: 7th International Conference on Virtual, Augmented and Mixed
Reality
2015-08-02
p.361-367
Keywords: Augmented reality; Spatialized projection mapping; Three dimensional
projection mapping; Psychological effect; Spatial memory
© Copyright 2015 Springer International Publishing Switzerland
Summary: This study examines the superior effect of spatialized projection mapping,
also known as spatialized augmented reality or three-dimensional projection
mapping, compared to projection on the screen. Specifically, to examine the
effect of this modality, other variables are limited, such as sound effects or
any other contents. The stimuli have little representative meaning with moving
geometric patterns. The results show that spatialized projection mapping has
been positively evaluated and that it elicits greater spatial presence.
[6]
Finding the Differences between the Perceptions of Experts and the Public in
the Field of Diabetes
Posters
/
Lee, Dahee
/
Kim, Won Chul
/
Song, Min
Companion Proceedings of the 2015 International Conference on the World Wide
Web
2015-05-18
v.2
p.57-58
© Copyright 2015 ACM
Summary: Automatic information extraction techniques such as named entity recognition
and relation extraction have been developed but it is yet rare to apply them to
various document types. In this paper, we applied them to academic literature
and social media's contents in the field of diabetes to find distinctions
between the perceptions of biomedical experts and the public. We analyzed and
compared the experts' and the public's networks constituted by the extracted
entities and relations. The results confirmed that there are some differences
in their views, i.e., biomedical entities that interest them and relations
within their knowledge range.
[7]
LIKE and Recommendation in Social Media
Tutorials
/
Lee, Dongwon
/
Liu, Huan
Companion Proceedings of the 2015 International Conference on the World Wide
Web
2015-05-18
v.2
p.1539-1540
© Copyright 2015 ACM
Summary: This tutorial covers the state-of-the-art developments in LIKE and
recommendation in social media. It is designed for graduate students,
practitioners, or IT managers with general understanding on WWW and social
media. No prerequisite is expected.
[8]
Beats: Tapping Gestures for Smart Watches
Smartwatch Interaction
/
Oakley, Ian
/
Lee, DoYoung
/
Islam, MD. Rasel
/
Esteves, Augusto
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.1237-1246
© Copyright 2015 ACM
Summary: Interacting with smartwatches poses new challenges. Although capable of
displaying complex content, their extremely small screens poorly match many of
the touchscreen interaction techniques dominant on larger mobile devices.
Addressing this problem, this paper presents beating gestures, a novel form of
input based on pairs of simultaneous or rapidly sequential and overlapping
screen taps made by the index and middle finger of one hand. Distinguished
simply by their temporal sequence and relative left/right position these
gestures are designed explicitly for the very small screens (approx. 40mm
square) of smartwatches and to operate without interfering with regular single
touch input. This paper presents the design of beating gestures and a rigorous
empirical study that characterizes how users perform them -- in a mean of 355ms
and with an error rate of 5.5%. We also derive thresholds for reliably
distinguishing between simultaneous (under 30ms) and sequential (under 400ms)
pairs of screen touches or releases. We then present five interface designs and
evaluate them in a qualitative study in which users report valuing the speed
and ready availability of beating gestures.
[9]
Generation Like: Comparative Characteristics in Instagram
Understanding & Protecting Kids Tech Use
/
Jang, Jin Yea
/
Han, Kyungsik
/
Shih, Patrick C.
/
Lee, Dongwon
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.4039-4042
© Copyright 2015 ACM
Summary: The emergence of social media has had a significant impact on how people
communicate and socialize. Teens use social media to make and maintain social
connections with friends and build their reputation. However, the way of
analyzing the characteristics of teens in social media has mostly relied on
ethnographic accounts or quantitative analyses with small datasets. This paper
shows the possibility of detecting age information in user profiles by using a
combination of textual and facial recognition methods and presents a
comparative study of 27K teens and adults in Instagram. Our analysis highlights
that (1) teens tend to post fewer photos but highly engage in adding more tags
to their own photos and receiving more Likes and comments about their photos
from others, and (2) to post more selfies and express themselves more than
adults, showing a higher sense of self-representation. We demonstrate the
application of our novel method that shows clear trends of age differences as
well as substantiates previous insights in social media.
[10]
An Outlook for Content UX in TV: The Emergence of Augmented Content
Case Studies: Special Environments
/
Kim, Sung Woo
/
Park, Eun Hye
/
Lee, Yae Eun
/
Lee, Jong Sung
/
Lee, Da Hee
/
Kim, Eun Jin
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.789-796
© Copyright 2015 ACM
Summary: This case study describes the findings from our exploration on content user
experience for next-generation live TV and VOD (Video-on-Demand) services.
First, we introduce our background study on new trends in the TV industry.
Based on this study, we list several keywords that characterize the content
experience for next-generation TV. We then describe our interviews with six
professionals working in content production. These interviews were conducted to
verify our derived characteristics, and to collect the thoughts of these
experts on the contribution of UX to future content production. Our study led
us to a new research topic we call "Augmented Content," which we believe has
significant potential to provide content UX for next-generation television
services.
[11]
Travel Q: Questifying Micro Activities Using Travel Photos to Enhance Travel
Experience
WIP Theme: Lifestyle
/
Kim, Yoojung
/
Oh, Changhoon
/
Lee, Taeyoung
/
Lee, Donghun
/
Lee, Joongseek
/
Suh, Bongwon
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.1507-1512
© Copyright 2015 ACM
Summary: Travel is a series of micro activities. With the proliferation of digital
cameras and smartphones, it is now common for travelers to record their micro
activities in fine detail by taking photos without ever missing a moment.
However, how to enhance the travel experience by utilizing such recorded micro
activities has not been determined. Thus, we aim to 1) investigate how
travelers record micro activities in photos through a user study and 2) design
a system to enhance travel experiences utilizing travel photos. Based on the
user study, we devise a "questification" strategy that motivates travelers to
change their photos into quests. We implement a research prototype, Travel Q, a
community platform that allows users to share their micro activities through
photos. The results of a field study with the prototype suggest that
questification is an applicable strategy for enhancing travel experiences.
[12]
Exploring Tag-based Like Networks
WIP Theme: Social Computing
/
Han, Kyungsik
/
Jang, Jin Yea
/
Lee, Dongwon
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.1941-1946
© Copyright 2015 ACM
Summary: The emergence of social media has had a significant impact on how people
communicate, interact, and socialize. People engage in social media in
different ways by not only adding content such as photos, texts, and videos,
but also adding tags, Likes, comments, and following others. Through these
activities, people form and develop social connections and networks. In this
paper, we present a two-dimensional Like network formed and developed by people
who have a same tag in their photos. Based on the dataset consisting of 51K
photos posted by 36K users in Instagram, we present the structural and
relational aspects of tag-based Like networks. Our study results highlight that
Like networks have different sizes and degrees of network components depending
on a tag type. We also found that a large portion of Likes came from random
users for all networks.
[13]
An Analysis of Social Features Associated with Room Sales of Airbnb
Posters
/
Lee, Donghun
/
Hyun, Woochang
/
Ryu, Jeongwoo
/
Lee, Woo Jung
/
Rhee, Wonjong
/
Suh, Bongwon
Companion Proceedings of ACM CSCW 2015 Conference on Computer-Supported
Cooperative Work and Social Computing
2015-03-14
v.2
p.219-222
© Copyright 2015 ACM
Summary: Lately, collaborative consumption has emerged as an important socio-economic
model because of its economic and environmental impacts. Airbnb, an online
hospitality rental service provider, is a fast growing company that utilizes
rich social communications. In this paper, we aim to quantitatively
characterize collaborative consumption behaviors in Airbnb. We collected and
analyzed a total of 4,178 room data, and investigated which features are more
strongly associated with room sales. Besides the well-recognized room features
like price, minimum stay, and amenities, our result shows that social features
such as responsiveness of host, count of Wish List, number of reviews, and
membership seniority are significantly associated with room sales. On the other
hand, some of the conventional social features such as overall rating and
number of references turned out to be not so critical for room sales.
[14]
Using Local Information to Significantly Improve Classification Performance
KM Track Posters
/
Liu, Wei
/
Lee, Dong
/
Rao, Kotagiri
Proceedings of the 2014 ACM Conference on Information and Knowledge
Management
2014-11-03
p.1947-1950
© Copyright 2014 ACM
Summary: In this research we propose to derive new features based on data samples'
local information with the aim of improving the performance of general
supervised learning algorithms. The creation of new features is inspired by the
measure of average precision which is known to be a robust measure that is
insensitive to the number of retrieved items in information retrieval. We use
the idea of average precision to weight the neighbours of an instance and show
that this weighting strategy is insensitive to the number of neighbours in the
locality. Information captured in the new features allows a general classifier
to learn additional useful peripheral knowledge that are helpful in building
effective classification models. We comprehensively evaluate our method on real
datasets and the results show substantial improvements in the performance of
classifiers including SVM, Bayesian networks, random forest, and C4.5.
[15]
DTMBIO 2014: International Workshop on Data and Text Mining in Biomedical
Informatics
Workshop Summaries
/
Chen, Luonan
/
Lee, Doheon
/
Xu, Hua
/
Song, Min
Proceedings of the 2014 ACM Conference on Information and Knowledge
Management
2014-11-03
p.2090-2091
© Copyright 2014 ACM
Summary: Held each year in conjunction with one of the largest data management
conferences, CIKM, the Eighth ACM International Workshop on Data and Text
Mining in Biomedical Informatics (DTMBIO 14) is organized to bring together
researchers interested in development and application of cutting-edge
biomedical and healthcare technology. The purpose of DTMBIO is to foster
discussions regarding the state-of-the-art applications of data and text mining
on biomedical research problems. DTMBIO 14 will help scientists navigate
emerging trends and opportunities in the evolving area of informatics related
techniques and problems in the context of biomedical research.
[16]
Air traffic controllers' visual scanning, aircraft selection, and comparison
strategies in support of conflict detection
Aerospace Systems: AS6 -- Air Traffic Control
/
Kang, Ziho
/
Bass, Ellen J.
/
Lee, Douglas W.
Proceedings of the Human Factors and Ergonomics Society 2014 Annual Meeting
2014-10-27
p.77-81
doi 10.1177/1541931214581017
© Copyright 2014 HFES
Summary: When aircraft are not aligned into orderly streams, air traffic controllers
(ATCs) will likely need to develop visual scanning strategies to enhance their
conflict detection performance given their limited perceptual and cognitive
resources. In this work, visual scanning, aircraft selection, and aircraft
comparison are investigated. Twenty-five active professional ATCs detected
conflicts in a simulated enroute environment. After the trials, the ATCs
documented their visual search and conflict detection strategies. Analysis of
the written information shows that the visual scanning methods can be
classified into six categories (circular, linear, augmented, regional,
density-based, and proximity-based). The aircraft selection methods fall into
three categories (select aircraft that are at same altitude, at same altitude
and converging, and at same altitude and in close proximity). The aircraft
comparison methods fall into five categories (attend to altitude changes, speed
(or speed differences), speed and angle/bearing, overtake, and projection). The
proposed integrated process incorporates the categorizations by accommodating
the visual scanning strategies into the overall process.
[17]
The design of hand gestures for human/computer interaction: Lessons from
sign language interpreters
/
Rempel, David
/
Camilleri, Matt J.
/
Lee, David L.
International Journal of Human-Computer Studies
2014-10
v.72
n.10/11
p.728-735
Keywords: Gesture-based interaction
Keywords: Computer interface
Keywords: Hand postures
Keywords: Multi-touch
Keywords: Computer input
© Copyright 2014 Elsevier Ltd.
Summary: The design and selection of 3D modeled hand gestures for human/computer
interaction should follow principles of natural language combined with the need
to optimize gesture contrast and recognition. The selection should also
consider the discomfort and fatigue associated with distinct hand postures and
motions, especially for common commands. Sign language interpreters have
extensive and unique experience forming hand gestures and many suffer from hand
pain while gesturing. Professional sign language interpreters (N=24) rated
discomfort for hand gestures associated with 47 characters and words and 33
hand postures. Clear associations of discomfort with hand postures were
identified. In a nominal logistic regression model, high discomfort was
associated with gestures requiring a flexed wrist, discordant adjacent fingers,
or extended fingers. These and other findings should be considered in the
design of hand gestures to optimize the relationship between human cognitive
and physical processes and computer gesture recognition systems for
human/computer input.
[18]
Interaction on the edge: offset sensing for small devices
Watches and small devices
/
Oakley, Ian
/
Lee, Doyoung
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.169-178
© Copyright 2014 ACM
Summary: The touch screen interaction paradigm, currently dominant in mobile devices,
begins to fail when very small systems are considered. Specifically, "fat
fingers", a term referring to the fact that users' extremities physically
obstruct their view of screen content and feedback, become particularly
problematic. This paper presents a novel solution for this issue based on
sensing touches to the perpendicular edges of a device featuring a
front-mounted screen. The use of such offset contact points ensures that both a
user's fingers and the device screen remain clearly in view throughout a
targeting operation. The configuration also supports a range of novel
interaction scenarios based on the touch, grip and grasp patterns it affords.
To explore the viability of this concept, this paper describes EdgeTouch, a
small (6 cm) hardware prototype instantiating this multi-touch functionality.
User studies characterizing targeting performance, typical user grasps and
exploring input affordances are presented. The results show that targets of
7.5-22.5 degrees in angular size are acquired in 1.25-1.75 seconds and with
accuracy rates of 3%-18%, promising results considering the small form factor
of the device. Furthermore, grasps made with between two and five fingers are
robustly identifiable. Finally, we characterize the types of input users
envisage performing with EdgeTouch, and report occurrence rates for key
interactions such as taps, holds, strokes and multi-touch and compound input.
The paper concludes with a discussion of the interaction scenarios enabled by
offset sensing.
[19]
To gather together for a better world: understanding and leveraging
communities in micro-lending recommendation
Matching
/
Choo, Jaegul
/
Lee, Daniel
/
Dilkina, Bistra
/
Zha, Hongyuan
/
Park, Haesun
Proceedings of the 2014 International Conference on the World Wide Web
2014-04-07
v.1
p.249-260
© Copyright 2014 ACM
Summary: Micro-finance organizations provide non-profit lending opportunities to
mitigate poverty by financially supporting impoverished, yet skilled
entrepreneurs who are in desperate need of an institution that lends to them.
In Kiva.org, a widely-used crowd-funded micro-financial service, a vast amount
of micro-financial activities are done by lending teams, and thus,
understanding their diverse characteristics is crucial in maintaining a healthy
micro-finance ecosystem. As the first step for this goal, we model different
lending teams by using a maximum-entropy distribution approach based on a
wealthy set of heterogeneous information regarding micro-financial transactions
available at Kiva. Based on this approach, we achieved a competitive
performance in predicting the lending activities for the top 200 teams.
Furthermore, we provide deep insight about the characteristics of lending teams
by analyzing the resulting team-specific lending models. We found that lending
teams are generally more careful in selecting loans by a loan's geo-location, a
borrower's gender, a field partner's reliability, etc., when compared to
lenders without team affiliations. In addition, we identified interesting
lending behaviors of different lending teams based on lenders' background and
interest such as their ethnic, religious, linguistic, educational, regional,
and occupational aspects. Finally, using our proposed model, we tackled a novel
problem of lending team recommendation and showed its promising performance
results.
[20]
Investigating socio-cultural behavior of users reflected in different social
channels on K-pop
WWW 2014 posters
/
Kim, Yonghwan
/
Lee, Dahee
/
Hahm, Jung Eun
/
Han, Namgi
/
Song, Min
Companion Proceedings of the 2014 International Conference on the World Wide
Web
2014-04-07
v.2
p.325-326
© Copyright 2014 ACM
Summary: In this paper we investigated the socio-cultural behavior of users reflected
in the two different social media channels, YouTube and Twitter. We conducted
the comparative analysis of the networks generated from the two channels. The
relationship we set for each network is the relatedness on YouTube and the
co-links on Twitter. From the results, we revealed that the social media
influenced the distinct socio-cultural behaviors of their users. Specifically,
Twitter network better showed the actual consumption of contents in the field
of the k-pop culture than YouTube. From this study, we contributed to offer a
novel approach for exploring the socio-cultural behavior of users on the social
media.
[21]
Building an automated engagement recognizer based on video analysis
HRI2014 late breaking reports poster
/
Jang, Minsu
/
Park, Cheonshu
/
Yang, Hyun-Seung
/
Kim, Jae-Hong
/
Cho, Young-Jo
/
Lee, Dong-Wook
/
Cho, Hye-Kyung
/
Kim, Young-Ae
/
Chae, Kyoungwha
/
Ahn, Byeong-Kyu
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.182-183
© Copyright 2014 ACM
Summary: This paper presents a process to build a classifier in a data-driven way for
recognizing engagement of children in a robot-based math quiz game. The process
consists of collecting video recordings from HRI experiments; annotating the
social signals and engagement states via video analysis; extracting feature
vectors from the annotations and training classifiers. We conducted an
experiment with 7 participants of 10 -- 11 years of age using an android robot
EveR-4. With three coders annotating the video recordings and extracting
features by snapshot model with 1-second time window, we achieved 84.83% recall
performance.
[22]
A new creation environment for learning through interaction with robots
Demonstration session
/
Cho, Hye-Kyung
/
Ryu, Jae-Sung
/
Kim, Hyo-Yong
/
Lee, Dong-Hoon
/
Jin, Yong-Gyu
/
Sung, Jung-Yun
/
Jung, Hyun-Sung
/
Han, Soo-Hee
/
Ji, Sang-Hoon
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.327
© Copyright 2014 ACM
Summary: This demonstration introduces SiCi (Smart ideas for Creative interplay) that
brings a single-body robot to life by delivering a variety of contents and then
fosters children's creativity and innovation in education.
[23]
EDITED BOOK
Natural Interaction with Robots, Knowbots and Smartphones: Putting Spoken
Dialog Systems into Practice
/
Mariani, Joseph
/
Rosset, Sophie
/
Garnier-Rizet, Martine
/
Devillers, Laurence
2014
p.397
Springer New York
== Spoken Dialog Systems in Everyday Applications ==
Spoken Language Understanding for Natural Interaction: The Siri Experience (3-14)
+ Bellegarda, Jerome R.
Development of Speech-Based In-Car HMI Concepts for Information Exchange Internet Apps (15-28)
+ Hofmann, Hansjörg
+ Silberstein, Anna
+ Ehrlich, Ute
+ Berton, André
+ Müller, Christian
+ Mahr, Angela
Real Users and Real Dialog Systems: The Hard Challenge for SDS (29-36)
+ Black, Alan W.
+ Eskenazi, Maxine
A Multimodal Multi-device Discourse and Dialogue Infrastructure for Collaborative Decision-Making in Medicine (37-47)
+ Sonntag, Daniel
+ Schulz, Christian
== Spoken Dialog Prototypes and Products ==
Yochina: Mobile Multimedia and Multimodal Crosslingual Dialogue System (51-57)
+ Xu, Feiyu
+ Schmeier, Sven
+ Ai, Renlong
+ Uszkoreit, Hans
Walk This Way: Spatial Grounding for City Exploration (59-67)
+ Boye, Johan
+ Fredriksson, Morgan
+ Götze, Jana
+ Gustafson, Joakim
+ Königsmann, Jürgen
Multimodal Dialogue System for Interaction in AmI Environment by Means of File-Based Services (69-77)
+ Ábalos, Nieves
+ Espejo, Gonzalo
+ López-Cózar, Ramón
+ Ballesteros, Francisco J.
+ Soriano, Enrique
+ Guardiola, Gorka
Development of a Toolkit Handling Multiple Speech-Oriented Guidance Agents for Mobile Applications (79-85)
+ Hara, Sunao
+ Kawanami, Hiromichi
+ Saruwatari, Hiroshi
+ Shikano, Kiyohiro
Providing Interactive and User-Adapted E-City Services by Means of Voice Portals (87-98)
+ Griol, David
+ García-Jiménez, María
+ Callejas, Zoraida
+ López-Cózar, Ramón
== Multi-domain, Crosslingual Spoken Dialog Systems ==
Efficient Language Model Construction for Spoken Dialog Systems by Inducting Language Resources of Different Languages (101-110)
+ Misu, Teruhisa
+ Matsuda, Shigeki
+ Mizukami, Etsuo
+ Kashioka, Hideki
+ Li, Haizhou
Towards Online Planning for Dialogue Management with Rich Domain Knowledge (111-123)
+ Lison, Pierre
A Two-Step Approach for Efficient Domain Selection in Multi-Domain Dialog Systems (125-131)
+ Lee, Injae
+ Kim, Seokhwan
+ Kim, Kyungduk
+ Lee, Donghyeon
+ Choi, Junhwi
+ Ryu, Seonghan
+ Lee, Gary Geunbae
== Human-Robot Interaction ==
From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot (135-151)
+ Buendia, Axel
+ Devillers, Laurence
Integration of Multiple Sound Source Localization Results for Speaker Identification in Multiparty Dialogue System (153-165)
+ Nakashima, Taichi
+ Komatani, Kazunori
+ Sato, Satoshi
Investigating the Social Facilitation Effect in Human--Robot Interaction (167-177)
+ Wechsung, Ina
+ Ehrenbrink, Patrick
+ Schleicher, Robert
+ Möller, Sebastian
More Than Just Words: Building a Chatty Robot (179-185)
+ Gilmartin, Emer
+ Campbell, Nick
Predicting When People Will Speak to a Humanoid Robot (187-198)
+ Sugiyama, Takaaki
+ Komatani, Kazunori
+ Sato, Satoshi
Designing an Emotion Detection System for a Socially Intelligent Human-Robot Interaction (199-211)
+ Chastagnol, Clément
+ Clavel, Céline
+ Courgeon, Matthieu
+ Devillers, Laurence
Multimodal Open-Domain Conversations with the Nao Robot (213-224)
+ Jokinen, Kristiina
+ Wilcock, Graham
Component Pluggable Dialogue Framework and Its Application to Social Robots (225-237)
+ Jiang, Ridong
+ Tan, Yeow Kee
+ Limbu, Dilip Kumar
+ Dung, Tran Anh
+ Li, Haizhou
== Spoken Dialog Systems Components ==
Visual Contribution to Word Prominence Detection in a Playful Interaction Setting (241-247)
+ Heckmann, Martin
Label Noise Robustness and Learning Speed in a Self-Learning Vocal User Interface (249-259)
+ Ons, Bart
+ Gemmeke, Jort F.
+ Van hamme, Hugo
Topic Classification of Spoken Inquiries Using Transductive Support Vector Machine (261-267)
+ Torres, Rafael
+ Kawanami, Hiromichi
+ Matsui, Tomoko
+ Saruwatari, Hiroshi
+ Shikano, Kiyohiro
Frame-Level Selective Decoding Using Native and Non-native Acoustic Models for Robust Speech Recognition to Native and Non-native Speech (269-274)
+ Oh, Yoo Rhee
+ Chung, Hoon
+ Kang, Jeom-ja
+ Lee, Yun Keun
Analysis of Speech Under Stress and Cognitive Load in USAR Operations (275-281)
+ Charfuelan, Marcela
+ Kruijff, Geert-Jan
== Dialog Management ==
Does Personality Matter? Expressive Generation for Dialogue Interaction (285-301)
+ Walker, Marilyn A.
+ Sawyer, Jennifer
+ Lin, Grace
+ Wing, Sam
Application and Evaluation of a Conditioned Hidden Markov Model for Estimating Interaction Quality of Spoken Dialogue Systems (303-312)
+ Ultes, Stefan
+ ElChab, Robert
+ Minker, Wolfgang
FLoReS: A Forward Looking, Reward Seeking, Dialogue Manager (313-325)
+ Morbini, Fabrizio
+ DeVault, David
+ Sagae, Kenji
+ Gerten, Jillian
+ Nazarian, Angela
+ Traum, David
A Clustering Approach to Assess Real User Profiles in Spoken Dialogue Systems (327-334)
+ Callejas, Zoraida
+ Griol, David
+ Engelbrecht, Klaus-Peter
+ López-Cózar, Ramón
What Are They Achieving Through the Conversation? Modeling Guide--Tourist Dialogues by Extended Grounding Networks (335-341)
+ Mizukami, Etsuo
+ Kashioka, Hideki
Co-adaptation in Spoken Dialogue Systems (343-353)
+ Chandramohan, Senthilkumar
+ Geist, Matthieu
+ Lefèvre, Fabrice
+ Pietquin, Olivier
Developing Non-goal Dialog System Based on Examples of Drama Television (355-361)
+ Nio, Lasguido
+ Sakti, Sakriani
+ Neubig, Graham
+ Toda, Tomoki
+ Adriani, Mirna
+ Nakamura, Satoshi
A User Model for Dialog System Evaluation Based on Activation of Subgoals (363-374)
+ Engelbrecht, Klaus-Peter
Real-Time Feedback System for Monitoring and Facilitating Discussions (375-387)
+ Sarda, Sanat
+ Constable, Martin
+ Dauwels, Justin
+ Shoko Dauwels (Okutsu), +
+ Elgendi, Mohamed
+ Mengyu, Zhou
+ Rasheed, Umer
+ Tahir, Yasir
+ Thalmann, Daniel
+ Magnenat-Thalmann, Nadia
Evaluation of Invalid Input Discrimination Using Bag-of-Words for Speech-Oriented Guidance System (389-397)
+ Majima, Haruka
+ Torres, Rafael
+ Kawanami, Hiromichi
+ Hara, Sunao
+ Matsui, Tomoko
+ Saruwatari, Hiroshi
+ Shikano, Kiyohiro
[24]
On handling textual errors in latent document modeling
KM track: extraction and text mining
/
Yang, Tao
/
Lee, Dongwon
Proceedings of the 2013 ACM Conference on Information and Knowledge
Management
2013-10-27
p.2089-2098
© Copyright 2013 ACM
Summary: As large-scale text data become available on the Web, textual errors in a
corpus are often inevitable (e.g., digitizing historic documents). Due to the
calculation of frequencies of words, however, such textual errors can
significantly impact the accuracy of statistical models such as the popular
Latent Dirichlet Allocation (LDA) model. To address such an issue, in this
paper, we propose two novel extensions to LDA (i.e., TE-LDA and TDE-LDA): (1)
The TE-LDA model incorporates textual errors into term generation process; and
(2) The TDE-LDA model extends TE-LDA further by taking into account topic
dependency to leverage on semantic connections among consecutive words even if
parts are typos. Using both real and synthetic data sets with varying degrees
of "errors", our TDE-LDA model outperforms: (1) the traditional LDA model by
16%-39% (real) and 20%-63% (synthetic); and (2) the state-of-the-art N-Grams
model by 11%-27% (real) and 16%-54% (synthetic).
[25]
DTMBIO 2013: international workshop on data and text mining in biomedical
informatics
Co-located workshop summaries
/
Butte, Atul
/
Lee, Doheon
/
Xu, Hua
/
Song, Min
Proceedings of the 2013 ACM Conference on Information and Knowledge
Management
2013-10-27
p.2555-2556
© Copyright 2013 ACM
Summary: The organizers of ACM Seventh International Workshop on Data and Text Mining
in Biomedical Informatics (DTMBIO 13) are pleased to announce that the seventh
DTMBIO will be held in conjunction with CIKM, one of the largest data
management conferences. The major interests of DTMBIO are on the
state-of-the-art applications of data and text mining on biomedical research
problems. DTMBIO 13 will be a forum of discussing and exchanging informatics
related techniques and problems in the context of biomedical research.