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Query: kerren_a* Results: 8 Sorted by: Date  Comments?
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[1] Workshop on Emotion and Visualization: EmoVis 2016 Workshops / Kerren, Andreas / Cernea, Daniel / Pohl, Margit Companion Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.2 p.1-2
ACM Digital Library Link

[2] Interaction and evaluation techniques for information visualization: future directions Keynote speeches (abstracts) / Kerren, Andreas Proceedings of the 2013 International Symposium on Visual Information Communication and Interaction 2013-08-17 2013-08-17 p.118
ACM Digital Library Link
Summary: Intuitive and efficient interaction techniques are a fundamental component of most visualization tools. The integration of interaction techniques into visual representations (and automatic analysis methods in visual analytics) supports the human-information discourse and can be realized in various ways. But we also have to take care that our interaction and visual representation techniques are validated in order to get a clear understanding of their efficiency and usability. In this talk, I will explore current and identify future trends in the development of novel interaction and evaluation techniques for information visualization and related fields. Here, I especially want to highlight recent findings in the use of brain-computer interfaces to adapt and evaluate visualizations.

[3] EDITED BOOK Knowledge Visualization Currents: From Text to Art to Culture / Marchese, Francis T. / Banissi, Ebad 2013 n.11 p.220 Springer London
DOI: 10.1007/978-1-4471-4303-1
ISBN: 978-1-4471-4302-4 (print), 978-1-4471-4303-1 (online)
Link to Digital Content at Springer
== Knowledge Visualization Background ==
What Is an Effective Knowledge Visualization? Insights from a Review of Seminal Concepts (3-12)
	+ Eppler, Martin J.
What Is Knowledge Visualization? Eight Reflections on an Evolving Discipline (13-32)
	+ Bertschi, Stefan
	+ Bresciani, Sabrina
	+ Crawford, Tom
	+ Goebel, Randy
	+ Kienreich, Wolfgang
	+ Lindner, Martin
	+ Sabol, Vedran
	+ Moere, Andrew Vande
== Text ==
Tables and Early Information Visualization (35-61)
	+ Marchese, Francis T.
Contract Clarity and Usability through Visualization (63-84)
	+ Haapio, Helena
From Culture to Text to Interactive Visualization ofWine Reviews (85-110)
	+ Kerren, Andreas
	+ Kyusakova, Mimi
	+ Paradis, Carita
== Art ==
Colorscore: Visualization and Condensation of Structure of Classical Music (113-128)
	+ Hayashi, Aki
	+ Itoh, Takayuki
	+ Matsubara, Masaki
The Implications of David Hockney Thesis for 3D Computer Graphics (129-145)
	+ Wyeld, Theodor
Practice of Using Virtual Reconstruction in the Restoration of Monumental Painting of the Church of the Transfiguration of Our Saviour on Nereditsa Hill (147-164)
	+ Laska, Tatiana
	+ Tsimbal, Irina
	+ Golubkov, Sergey
	+ Petrova, Yulia Anatolievna
== Culture ==
Mediation of Knowledge Construction of Historic Sites: Embodied Interaction + Space (167-177)
	+ Deray, Kristine
	+ Day, Michael
Memory, Difference, and Information: Generative Architectures Latent to Material and Perceptual Plasticity (179-197)
	+ Lucia, Andrew P.
	+ Sabin, Jenny E.
	+ Jones, Peter Lloyd
Cultural Data Sculpting: Omnidirectional Visualization for Cultural Datasets (199-220)
	+ Kenderdine, Sarah
	+ Shaw, Jeffrey
	+ Gremmler, Tobias

[4] Tangible and Wearable User Interfaces for Supporting Collaboration among Emergency Workers Emergency Scenarios / Cernea, Daniel / Mora, Simone / Perez, Alfredo / Ebert, Achim / Kerren, Andreas / Divitini, Monica / de la Iglesia, Didac Gil / Otero, Nuno CRIWG 2012: Collaboration and Technology 2012-09-16 p.192-199
Keywords: Wearable tangible device; collaborative crisis management
Link to Digital Content at Springer
Summary: Ensuring a constant flow of information is essential for offering quick help in different types of disasters. In the following, we report on a work-in-progress distributed, collaborative and tangible system for supporting crisis management. On one hand, field operators need devices that collect information -- personal notes and sensor data -- without interrupting their work. On the other hand, a disaster management system must operate in different scenarios and be available to people with different preferences, backgrounds and roles. Our work addresses these issues by introducing a multi-level collaborative system that manages real-time data flow and analysis for various rescue operators.

[5] EEG-Based Measurement of Subjective Parameters in Evaluations Part V / Brain-Computer Interfaces and Brain Monitoring / Cernea, Daniel / Olech, Peter-Scott / Ebert, Achim / Kerren, Andreas HCI International 2011: 14th International Conference on HCI - Posters' Extended Abstracts, Part II 2011-07-09 v.6 p.279-283
Keywords: Evaluation techniques; Brain-Computer Interface (BCI); Electroencephalographic (EEG) interaction
Link to Digital Content at Springer
Summary: Evaluating new approaches, be it new interaction techniques, new applications or even new hardware, is an important task, which has to be done to ensure both usability and user satisfaction. The drawback of evaluating subjective parameters is that this can be relatively time consuming, and the outcome is possibly quite imprecise. Considering the recent release of cost-efficient commercial EEG headsets, we propose the utilization of electro-encephalographic (EEG) devices for evaluation purposes. The goal of our research is to evaluate if a commercial EEG headset can provide cutting-edge support during user studies and evaluations. Our results are encouraging and suggest that wireless EEG technology is a viable alternative for measuring subjectivity in evaluation scenarios.

[6] 3D kiviat diagrams for the interactive analysis of software metric trends Posters / Kerren, Andreas / Jusufi, Ilir Proceedings of the ACM Symposium on Software Visualization 2010-10-25 p.203-204
ACM Digital Library Link
Summary: Previous techniques for visualizing time-series of multivariate data mostly plot the time along additional axes, are often complex, and does not support intuitive interaction. In this poster paper, we present an interactive visualization approach for the analysis of software metric trends that allows users to operate with Kiviat diagrams on 2D planes in the space and to intuitively extend this visual representation into 3D if needed.

[7] R³ -- A Configurable Input Device for Free-Space Interaction / Cernea, Daniel / Ebert, Achim / Kerren, Andreas / Morar, Valentina Romanian National Conference of Human-Computer Interaction -- RoCHI 2010 2010-09-02 p.45-50
Keywords: human-computer interaction, input device, hardware, free-space interaction, degrees of freedom
rochi.utcluj.ro/rrioc/articole/RoCHI-2010/RoCHI-2010-Cernea.pdf
Summary: Nowadays, a variety of input devices support 3D interaction by offering 6 degrees of freedom (DoF). Nonetheless, such devices that are available for free-space usage (i.e., without the need for a surface as reference system) are rarely intuitive and rather limited in number. To tackle these problems, we propose a highly configurable mid-air device that supports an intuitive interaction with virtual environments. R³ (roll, rotate, rattle) offers good accuracy for 2D and 3D navigation, modeling and gameplay, but also tactile feedback through the presence of a trackball, all this in a user-oriented way. Additionally, the device can be easily switched back to being used as a regular mouse.

[8] Novel algorithm explanation techniques for improving algorithm teaching Poster abstracts / Kerren, Andreas / Müldner, Tomasz / Shakshuki, Elhadi Proceedings of the ACM Symposium on Software Visualization 2006-09-04 p.175-176
ACM Digital Library Link
Summary: The analysis and the understanding of algorithms is a very important task for teaching and learning algorithms. We advocate a strategy, according to which one first tries to understand the fundamental nature of an algorithm, and then -- after reaching a higher level of awareness -- chooses the most appropriate programming language to implement it. To facilitate the process of understanding of algorithms, their visualization, in particular animation, is considered to be the best approach. Traditional Algorithm Animation (AA) systems usually aim for teaching algorithms in higher education, see for example the chapter introduction of Kerren and Stasko [2002] or the earlier anthology on software visualization [Stasko et al. 1998].