[1]
ITS Workshop DEXIS 2015: Visual Data Exploration on Interactive Surfaces
Workshops
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Isenberg, Petra
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Lee, Bongshin
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Joshi, Alark
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Isenberg, Tobias
Proceedings of the 2015 ACM International Conference on Interactive
Tabletops and Surfaces
2015-11-15
p.491-494
© Copyright 2015 ACM
Summary: We focus on the use of interactive surfaces for visual data exploration. The
workshop topics are situated at the intersection of Interaction and
Visualization research, and we ask for contributions from members of one or
both communities. Our main goal is to call for the development of more
dedicated research on visualization systems for interactive surfaces ranging
from small screen smartphones to medium-size tables to large wall-size
displays. The workshop is meant to provide a space for visualization and
interaction researchers to meet, discuss, advance the state-of-the-art, and
refine research agendas.
[2]
Opportunities and Challenges for Data Physicalization
Natural User Interfaces for InfoVis
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Jansen, Yvonne
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Dragicevic, Pierre
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Isenberg, Petra
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Alexander, Jason
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Karnik, Abhijit
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Kildal, Johan
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Subramanian, Sriram
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Hornbæk, Kasper
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.3227-3236
© Copyright 2015 ACM
Summary: Physical representations of data have existed for thousands of years. Yet it
is now that advances in digital fabrication, actuated tangible interfaces, and
shape-changing displays are spurring an emerging area of research that we call
Data Physicalization. It aims to help people explore, understand, and
communicate data using computer-supported physical data representations. We
call these representations physicalizations, analogously to visualizations --
their purely visual counterpart. In this article, we go beyond the focused
research questions addressed so far by delineating the research area,
synthesizing its open challenges and laying out a research agenda.
[3]
Exploring the Effect of Word-Scale Visualizations on Reading Behavior
WIP Theme: Search and Infoviz
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Goffin, Pascal
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Willett, Wesley
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Bezerianos, Anastasia
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Isenberg, Petra
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.1827-1832
© Copyright 2015 ACM
Summary: We studied how the integration of small visualizations (word-scale
visualizations) into a sentence affects reading speed and memorization during a
brief reading task. In particular, we were interested in how different
placement types with their inherent text appearance and layout changes affect
readers. We designed a quantitative study in which we gave sentences with or
without visualizations for participants to read. Then, we invited them to
answer questions on the sentences. We found that the information encoded in the
visualizations is more prominent and easily remembered than information in the
written text, but that different placement options had little to no effect on
reading performance, even if participants had different preferences.
[4]
Evaluation of alternative glyph designs for time series data in a small
multiple setting
Papers: information visualization
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Fuchs, Johannes
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Fischer, Fabian
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Mansmann, Florian
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Bertini, Enrico
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Isenberg, Petra
Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems
2013-04-27
v.1
p.3237-3246
© Copyright 2013 ACM
Summary: We present the results of a controlled experiment to investigate the
performance of different temporal glyph designs in a small multiple setting.
Analyzing many time series at once is a common yet difficult task in many
domains, for example in network monitoring. Several visualization techniques
have, thus, been proposed in the literature. Among these, iconic displays or
glyphs are an appropriate choice because of their expressiveness and effective
use of screen space. Through a controlled experiment, we compare the
performance of four glyphs that use different combinations of visual variables
to encode two properties of temporal data: a) the position of a data point in
time and b) the quantitative value of this data point. Our results show that
depending on tasks and data density, the chosen glyphs performed differently.
Line Glyphs are generally a good choice for peak and trend detection tasks but
radial encodings are more effective for reading values at specific temporal
locations. From our qualitative analysis we also contribute implications for
designing temporal glyphs for small multiple settings.
[5]
PolemicTweet: Video Annotation and Analysis through Tagged Tweets
Facilitating Social Behaviour and Collaboration II
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Huron, Samuel
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Isenberg, Petra
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Fekete, Jean Daniel
Proceedings of IFIP INTERACT'13: Human-Computer Interaction-2
2013
v.2
p.135-152
Keywords: Backchannel; Video annotation; Crowdsourcing; Video analysis; Live tagging
© Copyright 2013 IFIP
Summary: We present PolemicTweet a system with an encompassing, economic, and
engaging approach to video tagging and analysis. Annotating and tagging videos
manually is a boring and time-consuming process. Yet, in the last couple of
years the audiences of events -- such as academic conferences -- have begun to
produce unexploited metadata in the form of micropost activities. With
PolemicTweet we explore the use of tagged microposts for both video annotation
and browsing aid. PolemicTweet is a system 1) to crowd source conference video
tagging with structured sentiment metadata, 2) to engage audiences in a tagging
process, and 3) to visualize these annotations for browsing and analyzing a
video. We describe the system and its components as well as the results from a
one-year live deployment in 27 different events.
[6]
Stackables: combining tangibles for faceted browsing
Adaptive navigation interfaces
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Klum, Stefanie
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Isenberg, Petra
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Langner, Ricardo
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Fekete, Jean-Daniel
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Dachselt, Raimund
Proceedings of the 2012 International Conference on Advanced Visual
Interfaces
2012-05-22
p.241-248
© Copyright 2012 ACM
Summary: We introduce Stackables: tangibles designed to support faceted information
seeking in a variety of contexts. We are faced, more than ever, with tasks that
require us to find, access, and act on information by ourselves or together
with others. Current interfaces for browsing and search in large data spaces,
however, largely focus on the support of either individual or collaborative
activities. Stackables were designed to bridge this gap and be useful in
meetings, for sharing results from individual search activities, and for
realistic datasets including multiple facets with large value ranges. Each
Stackable tangible represents search parameters that can be shared amongst
collaborators, modified during an information seeking process, and stored and
transferred. We describe Stackables, their flexible and expressive combination
to formulate queries, and the underlying interaction concept in detail. An
evaluation provides initial evidence of their usability in targeted and
exploratory information seeking tasks.
[7]
Stackables: faceted browsing with stacked tangibles
Interactivity presentations
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Isenberg, Petra
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Klum, Stefanie
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Langner, Ricardo
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Fekete, Jean-Daniel
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Dachselt, Raimund
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.1083-1086
© Copyright 2012 ACM
Summary: We demonstrate Stackables, tangible widgets designed for individual and
collaborative faceted browsing. In contrast, current interfaces for browsing
and search in large data spaces largely focus on supporting either individual
or collaborative activities. Each stackable facet token represents search
parameters that can be shared amongst collaborators, modified, and stored. We
show how individuals or multiple people can interact with Stackables and
combine them to formulate queries on realistic datasets. We have successfully
used and evaluated Stackables in a user study with a dataset of over 1500 books
and 12 facets with ranges of thousands of facet values.
[8]
Cardiogram: visual analytics for automotive engineers
Visual analytics
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Sedlmair, Michael
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Isenberg, Petra
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Baur, Dominikus
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Mauerer, Michael
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Pigorsch, Christian
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Butz, Andreas
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.1727-1736
© Copyright 2011 ACM
Summary: We present Cardiogram, a visual analytics system that supports automotive
engineers in debugging masses of traces each consisting of millions of recorded
messages from in-car communication networks. With their increasing complexity,
ensuring these safety-critical networks to be error-free has become a major
task and challenge for automotive engineers. To overcome shortcomings of
current analysis tools, Cardiogram combines visualization techniques with a
data preprocessing approach to automatically reduce complexity based on
engineers' domain knowledge. In this paper, we provide the findings from an
exploratory, three-year field study within a large automotive company, studying
current practices of engineers, the challenges they meet and the
characteristics for integrating novel visual analytics tools into their work
practices.
We then introduce Cardiogram, discuss how our field analysis influenced our
design decisions, and present a qualitative, long-term, in-depth evaluation.
Results of this study showed that our participants successfully used Cardiogram
to increase the amount of analyzable information, to externalize domain
knowledge, and to provide new insights into trace data. Our design approach
finally led to the adoption of Cardiogram into engineers' daily practices.
[9]
Cambiera: collaborative tabletop visual analytics
Video abstracts
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Isenberg, Petra
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Fisher, Danyel
Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work
2011-03-19
p.581-582
© Copyright 2011 ACM
Summary: Cambiera is a tabletop system designed for co-located collaborative visual
analytics. As a tabletop system, Cambiera encourages analysts to face each
other around the tabletop to analyze large text document collections
collaboratively. Cambiera allows analysts to search for documents and read
them, organize documents on the tabletop, and to monitor each other's' work.
The video illustrates the major collaborative features of Cambiera.
[10]
Hard-to-use interfaces considered beneficial (some of the time)
alt.chi: alternative methods
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Riche, Yann
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Riche, Nathalie Henry
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Isenberg, Petra
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Bezerianos, Anastasia
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.2
p.2705-2714
Keywords: collaboration, communication, easy-to-use, hard-to-use, usability, user
experience, user interfaces
© Copyright 2010 ACM
Summary: Researchers in HCI share a common understanding that 'easy-to-use',
'easy-to-learn' and 'intuitive' interfaces are beneficial to users. Designing
such interfaces raises challenges and often requires multiple iterations. While
we are generally prompt to discard more hard-to-use interfaces and smooth out
usability issues, we want to raise here the issue of their potential benefits.
We de-scribe two cases in which we observed potential bene-fits from
introducing barriers for collaborating and communicating with others. We
attempt to shed a new light on interfaces with usability "problems" and how
these problems may benefit system efficiency and user experience. We end with a
discussion of the pros and cons of making systems harder for people to use, and
how to integrate this perspective in the design process.
[11]
Evaluating information visualization in large companies: challenges,
experiences and recommendations
Evaluation Lessons
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Sedlmair, Michael
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Isenberg, Petra
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Baur, Dominikus
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Butz, Andreas
Proceedings of the 2010 Workshop on BEyond time and errors: novel evaLuation
methods for Information Visualization
2010-04-10
p.79-86
© Copyright 2010 ACM
Summary: We examine the process and some implications of evaluating information
visualization in a large company setting. While several researchers have
addressed the difficulties of evaluating information visualizations with
regards to changing data, tasks, and visual encodings, considerably less work
has been published on the difficulties of evaluation within specific work
contexts. In this paper, we specifically focus on the challenges arising in the
context of large companies with several thousand employees. We present a
collection of evaluation challenges, discuss our own experiences conducting
information visualization evaluation within the context of a large automotive
company, and present a set of recommendations derived from our experiences. The
set of challenges and recommendations can aid researchers and practitioners in
preparing and conducting evaluations of their products within a large company
setting.
[12]
EDITED BOOK
Tabletops -- Horizontal Interactive Displays
Human-Computer Interaction Series
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Müller-Tomfelde, Christian
2010
n.18
p.456
Springer London
DOI: 10.1007/978-1-84996-113-4
== Under Tabletops ==
Building Interactive Multi-touch Surfaces (27-49)
+ Schöning, Johannes
+ Hook, Jonathan
+ Bartindale, Tom
+ Schmidt, Dominik
+ Oliver, Patrick
+ et al
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces (51-69)
+ Kunz, Andreas
+ Fjeld, Morten
High-Resolution Interactive Displays (71-100)
+ Ashdown, Mark
+ Tuddenham, Philip
+ Robinson, Peter
Optical Design of Tabletop Displays and Interactive Applications (101-129)
+ Kakehi, Yasuaki
+ Naemura, Takeshi
Hand and Object Recognition on Liquid Crystal Displays (131-146)
+ Koike, Hideki
+ Sato, Toshiki
+ Nishikawa, Wataru
+ Fukuchi, Kentaro
== On and Above Tabletops ==
Augmenting Interactive Tabletops with Translucent Tangible Controls (149-170)
+ Weiss, Malte
+ Hollan, James D.
+ Borchers, Jan
Active Tangible Interactions (171-187)
+ Inami, Masahiko
+ Sugimoto, Maki
+ Thomas, Bruce H.
+ Richter, Jan
Interaction on the Tabletop: Bringing the Physical to the Digital (189-221)
+ Hilliges, Otmar
+ Butz, Andreas
+ Izadi, Shahram
+ Wilson, Andrew D.
Supporting Atomic User Actions on the Table (223-247)
+ Aliakseyeu, Dzmitry
+ Subramanian, Sriram
+ Alexander, Jason
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (249-275)
+ Benko, Hrvoje
+ Wigdor, Daniel
On, Above, and Beyond: Taking Tabletops to the Third Dimension (277-299)
+ Grossman, Tovi
+ Wigdor, Daniel
== Around and Beyond Tabletops ==
Individual and Group Support in Tabletop Interaction Techniques (303-333)
+ Nacenta, Miguel A.
+ Pinelle, David
+ Gutwin, Carl
+ Mandryk, Regan
File System Access for Tabletop Interaction (335-355)
+ Collins, Anthony
+ Kay, Judy
Theory of Tabletop Territoriality (357-385)
+ Scott, Stacey D.
+ Carpendale, Sheelagh
Digital Tables for Collaborative Information Exploration (387-405)
+ Isenberg, Petra
+ Hinrichs, Uta
+ Hancock, Mark
+ Carpendale, Sheelagh
Coordination and Awareness in Remote Tabletop Collaboration (407-434)
+ Tuddenham, Philip
+ Robinson, Peter
Horizontal Interactive Surfaces in Distributed Assemblies (435-456)
+ Müller-Tomfelde, Christian
+ O'Hara, Kenton
[13]
Getting practical with interactive tabletop displays: designing for dense
data, "fat fingers," diverse interactions, and face-to-face collaboration
Extending basic surface interaction capabilities
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Voida, Stephen
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Tobiasz, Matthew
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Stromer, Julie
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Isenberg, Petra
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Carpendale, Sheelagh
Proceedings of the 2009 ACM International Conference on Interactive
Tabletops and Surfaces
2009-11-23
p.109-116
Keywords: i-Loupe, iPodLoupe, information visualization, interaction lenses,
resolution discrepancy
© Copyright 2009 ACM
Summary: Tabletop displays with touch-based input provide many powerful affordances
for directly manipulating and collaborating around information visualizations.
However, these devices also introduce several challenges for interaction
designers, including discrepancies among the resolutions of the visualization,
the tabletop's display, and its sensing technologies; a need to support diverse
types of interactions required by different visualization techniques; and the
ability to support face-to-face collaboration. As a result, most interactive
tabletop applications for working with information currently demonstrate
limited functionality and do not approach the power or versatility of their
desktop counterparts.
We present a series of design considerations, informed by prior interaction
design and focus+context visualization research, for ameliorating the
challenges inherent in designing practical interaction techniques for tabletop
information visualization applications. We then discuss two specific
techniques, i-Loupe and iPodLoupe, which illustrate how different choices among
these design considerations enable vastly different experiences in working with
complex data on interactive surfaces.
[14]
Getting practical with interactive tabletop displays: designing for dense
data, "fat fingers," diverse interactions, and face-to-face collaboration
Interactive demos
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Voida, Stephen
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Tobiasz, Matthew
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Stromer, Julie
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Isenberg, Petra
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Carpendale, Sheelagh
Proceedings of the 2009 ACM International Conference on Interactive
Tabletops and Surfaces
2009-11-23
p.D3
© Copyright 2009 ACM
Summary: Tabletop displays with touch-based input provide many powerful affordances
for directly manipulating and collaborating around information visualizations.
However, these devices also introduce several challenges for interaction
designers, including discrepancies among the resolutions of the visualization,
the tabletop's display, and its sensing technologies; a need to support diverse
types of interactions required by different visualization techniques; and the
ability to support face-to-face collaboration. As a result, most interactive
tabletop applications for working with information currently demonstrate
limited functionality and do not approach the power or versatility of their
desktop counterparts. We present two specific techniques, i-Loupe and
iPodLoupe, which illustrate how different design choices for addressing these
challenges enable vastly different experiences in working with complex data on
interactive surfaces.
[15]
Understanding Multi-touch Manipulation for Surface Computing
Novel User Interfaces and Interaction Techniques 3
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North, Chris
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Dwyer, Tim
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Lee, Bongshin
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Fisher, Danyel
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Isenberg, Petra
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Robertson, George G.
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Inkpen, Kori
Proceedings of IFIP INTERACT'09: Human-Computer Interaction
2009-08-24
v.2
p.236-249
Keywords: Surface; Multi-touch; Gestures; Tabletop
© Copyright 2009 IFIP
Summary: Two-handed, multi-touch surface computing provides a scope for interactions
that are closer analogues to physical interactions than classical windowed
interfaces. The design of natural and intuitive gestures is a difficult problem
as we do not know how users will approach a new multi-touch interface and which
gestures they will attempt to use. In this paper we study whether familiarity
with other environments influences how users approach interaction with a
multi-touch surface computer as well as how efficiently those users complete a
simple task. Inspired by the need for object manipulation in information
visualization applications, we asked users to carry out an object sorting task
on a physical table, on a tabletop display, and on a desktop computer with a
mouse. To compare users' gestures we produced a vocabulary of manipulation
techniques that users apply in the physical world and we compare this
vocabulary to the set of gestures that users attempted on the surface without
training. We find that users who start with the physical model finish the task
faster when they move over to using the surface than users who start with the
mouse.
[16]
An exploratory study of visual information analysis
Visualization to Support Information Work
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Isenberg, Petra
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Tang, Anthony
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Carpendale, Sheelagh
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.1
p.1217-1226
© Copyright 2008 ACM
Summary: To design information visualization tools for collaborative use, we need to
understand how teams engage with visualizations during their information
analysis process. We report on an exploratory study of individuals, pairs, and
triples engaged in information analysis tasks using paper-based visualizations.
From our study results, we derive a framework that captures the analysis
activities of co-located teams and individuals. Comparing this framework with
existing models of the information analysis process suggests that information
visualization tools may benefit from providing a flexible temporal flow of
analysis actions.
[17]
Grounded evaluation of information visualizations
Qualitative methods and logging
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Isenberg, Petra
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Zuk, Torre
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Collins, Christopher
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Carpendale, Sheelagh
Proceedings of the 2008 AVI Workshop on BEyond time and errors: novel
evaLuation methods for Information Visualization
2008-04-05
p.6
Keywords: evaluation, information visualization
© Copyright 2008 ACM
Summary: We introduce grounded evaluation as a process that attempts to ensure that
the evaluation of an information visualization tool is situated within the
context of its intended use. We discuss the process and scope of grounded
evaluation in general, and then describe how qualitative inquiry may be a
beneficial approach as part of this process. We advocate for increased
attention to the field of qualitative inquiry early in the information
visualization development life cycle, as it tries to achieve a richer
understanding by using a more holistic approach considering the interplay
between factors that influence visualizations, their development, and their
use. We present three case studies in which we successfully used observational
techniques to inform our understanding of the visual analytics process in
groups, medical diagnostic reasoning, and visualization use among computational
linguists.