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Query: hoadley_c* Results: 7 Sorted by: Date  Comments?
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[1] Learning from marginalized users: reciprocity in HCI4D Workshops / Wyche, Susan P. / Oreglia, Elisa / Ames, Morgan G. / Hoadley, Christopher / Johri, Aditya / Sengers, Phoebe / Steinfield, Charles Companion Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.2 p.27-28
ACM Digital Library Link
Summary: Users in the developing world continue to appropriate information and communication technologies (ICTs) in pioneering ways resulting in innovations such as M-Pesa, the popular mobile money transfer system developed in Kenya. M-Pesa's success demonstrates the emergence of user-centered innovative applications in resource-constrained settings. The goals of our workshop are twofold: 1) to uncover more of these examples and 2) to discuss how they can influence design in developed countries.

[2] Technology-supported cross cultural collaborative learning in the developing world Socio-technical interactions / Hoadley, Christopher / Honwad, Sameer / Tamminga, Kenneth Proceedings of the 2010 International Conference on Intercultural Collaboration 2010-08-19 p.131-140
ACM Digital Library Link
Summary: Technology (especially the Internet) has been touted as an important tool for cross-cultural exchange. In this paper we report on some of the challenges and successes of using a cross-cultural collaborative learning intervention design in rural Himalayan villages using participatory video. We describe some of the unique constraints of designing appropriate educational technology for the developing world, and we propose a fourfold framework to help identify local constraints for the design of such technologies.

[3] Roles, design, and the nature of CSCL / Hoadley, Christopher Computers in Human Behavior 2010-07 v.26 n.4 p.551-555
Keywords: Roles
Keywords: Scripting
Keywords: CSCL
Keywords: Design-based research methods
Link to Article at sciencedirect
Summary: In this article, I argue that roles are a key construct for CSCL that demonstrate the interdisciplinary strengths of CSCL as a field. CSCL is a problem-driven field with a history of incorporating different paradigms, and has the advantage of using a design stance to understand phenomena like collaboration and learning that are difficult to study. Roles are understood differently by different disciplines, but the concept of roles serves as a boundary object between the different disciplines within CSCL and highlights potential areas for research.

[4] EDITED BOOK Mobile technology for children: designing for interaction and learning / Druin, Allison 2009 p.353 Morgan Kaufmann Publishers
ISBN: 0-12-374900-X 978-0-12374900-0
Foreword: Water Jugs and Ringtones
	+ Bellone, Jason
Introduction: Defining Mobile Technologies, Children and Learning
	+ Druin, Allison
Section 1- The Landscape
	1: How Mobile Technologies Are Changing the Way Children Learn (3)
		+ Rogers, Yvonne
		+ Price, Sara
	2: Harnessing the Potential of Mobile Technologies for Children and Learning (23)
		+ Shuler, Carly
		+ Ching, Dixie
		+ Lewis, Armanda
		+ Levine, Michael H.
	3: Pocket Rockets: The Past, Present and Future of Children's Portable Computing (43)
		+ Buckleitner, Warren
	4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species? (63)
		+ Hoadley, Christopher
	5: A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution (83)
		+ Soloway, Elliot
Section 2- Designing Mobile Technologies
	6: Mobile Interaction Design Matters (101)
		+ Jones, Matt
	7: A Child's Mobile Digital Library: Collaboration, Community, and Change (125)
		+ Fails, Jerry
		+ Druin, Allison
		+ Bederson, Ben
		+ Weeks, Ann
		+ Rose, Anne
	8: Adding Space and Senses to Mobile World Exploration (147)
		+ Silva, Maria Joao
		+ Cristina, 		+ 
		+ Gomes, Azevedo
		+ Pestana, Bruno
		+ Lopes, Joao Correia
		+ Marcelino, Maria Jose
		+ Gouveia, Cristina
		+ Fonseca, Alexandra
	9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System (171)
		+ Gray, Jim
		+ Bulat, Jennae
		+ Jaynes, Carolyn
		+ Cunningham, Anne
	10: Designing the Intel-Powered Classmate PC (195)
		+ Morales, Ramon
Section 3- Learning and Use
	11: Early OLPC Experiences in a Rural Uruguayan School (225)
		+ Hourcade, Juan Pablo
		+ Beitler, Daiana
		+ Cormenzana, Fernando
		+ Flores, Pablo
	12: "It's Mine": Kids Carrying Their Culture Wherever They Go (245)
		+ Guernsey, Lisa
	13: Mobile Technologies in Support of Young Children's Learning (265)
		+ Revelle, Glenda
	14: Mobile Technologies for Parent-Child Relationships (285)
		+ Yarosh, Svetlana
		+ Davis, Hilary
		+ Soderlund, Paulina Modlitba
		+ Skov, Mikael
		+ Vetere, Frank
	15: Using Mobile Technology to Unite (for) Children (307)
		+ Fabian, Christopher
		+ Kochi, Erica
	16: Designing the Future (329)
		+ Read, Janet
		+ Druin, Allison

[5] INTERNET Design Of Learning, Collaboration and Experience / Hoadley, Chris 2005-10-13 United States, Pennsylvania, University Park Penn State University
Keywords: hci-sites:laboratories | 
Keywords: learning, CSCL, CSCW, knowledge management, design-based research, sociable interfaces
www.dolcelab.org
E-mail: hcibib@tophe.net
Summary: The dolcelab studies the design of human learning and collaboration in relation to technology.

[6] When, Why and How Do Novice Programmers Reuse Code? Papers / Hoadley, Christopher M. / Linn, Marcia C. / Mann, Lydia M. / Clancy, Michael J. Empirical Studies of Programmers: Sixth Workshop 1996-01-05 p.109-130
Keywords: Computer-human interaction, Computer science education, Lisp, Problem solving, Programming, Software engineering, Software reusability

[7] A Multimedia Interface for Knowledge Building and Collaborative Learning Short Papers (Posters): Multimedia and Multiuser Interfaces / Hoadley, Christopher M. / Hsi, Sherry Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993-04-24 p.103-104
Keywords: Communication, Computer-supported cooperative work, Discourse, Education, Multimedia
Broken Link to ACM Digital Library
Summary: We describe a multimedia tool developed for scaffolding constructive conversation and sharing information by means of a public kiosk. The Multimedia Forum Kiosk (MFK) provides an environment where users communicate asynchronously with video, audio, and text. Unlike unstructured media such as entail, the interface provides multiple representations of the structure of the discourse which aid in understanding the previous discussion, eliciting and refining new ideas, and developing a sense of community with other users. The software has undergone evaluation, testing, and revision as a tool for an education research community. Preliminary results indicate that users learn the interface unproblematically without training, and that they successfully explore and contribute to the discussions. We introduce the MFK as a tool for collaborative discussion and learning, and discuss several potential uses for the tool, both pedagogical and utilitarian. A more formal testing plan to evaluate the software and interface design is underway.