[1]
Creativity Support Tools: Report From a U.S. National Science Foundation
Sponsored Workshop
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Shneiderman, Ben
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Fischer, Gerhard
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Czerwinski, Mary
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Resnick, Mitch
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Myers, Brad
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Candy, Linda
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Edmonds, Ernest
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Eisenberg, Mike
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Giaccardi, Elisa
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Hewett, Tom
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Jennings, Pamela
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Kules, Bill
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Nakakoji, Kumiyo
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Nunamaker, Jay
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Pausch, Randy
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Selker, Ted
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Sylvan, Elisabeth
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Terry, Michael
International Journal of Human-Computer Interaction
2006
v.20
n.2
p.61-77
© Copyright 2006 Lawrence Erlbaum Associates
Summary: Creativity support tools is a research topic with high risk but potentially
very high payoff. The goal is to develop improved software and user interfaces
that empower users to be not only more productive but also more innovative.
Potential users include software and other engineers, diverse scientists,
product and graphic designers, architects, educators, students, and many
others. Enhanced interfaces could enable more effective searching of
intellectual resources, improved collaboration among teams, and more rapid
discovery processes. These advanced interfaces should also provide potent
support in hypothesis formation, speedier evaluation of alternatives, improved
understanding through visualization, and better dissemination of results. For
creative endeavors that require composition of novel artifacts (e.g., computer
programs, scientific papers, engineering diagrams, symphonies, artwork),
enhanced interfaces could facilitate exploration of alternatives, prevent
unproductive choices, and enable easy backtracking. This U.S. National Science
Foundation sponsored workshop brought together 25 research leaders and graduate
students to share experiences, identify opportunities, and formulate research
challenges. Two key outcomes emerged: (a) encouragement to evaluate creativity
support tools through multidimensional in-depth longitudinal case studies and
(b) formulation of 12 principles for design of creativity support tools.
[2]
Designing with the human memory in mind
Tutorials
/
Hewett, Thomas T.
Proceedings of 7th Conference on Human-computer interaction with mobile
devices and services
2005-09-19
p.363-364
© Copyright 2005 ACM
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory. The emphasis is on
developing both intuitive and formal knowledge that can serve as background
knowledge which will be useful in interpreting design guidelines and in making
educated design judgments when design guidelines fail, conflict, or are
nonexistent. The demonstrations used emphasize basic general phenomena with
which any theory of memory must deal. In addition, the tutorial suggests some
of the implications of these phenomena for designing interactive computing
systems.
[3]
Intellectual teamwork on smartphones
Demos
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Belov, Nadya
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Koeck, Colin
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Krandick, Werner
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Shaffer, Joshua
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Hewett, Thomas
Proceedings of 7th Conference on Human-computer interaction with mobile
devices and services
2005-09-19
p.379-380
© Copyright 2005 ACM
Summary: We demonstrate a software system that runs on smartphones and allows two or
more geographically dispersed participants to collaborate on the solution of
mathematical problems. We show how participants can create and join a
collaborative session, how they can use a virtual whiteboard for the exchange
of geometrical drawings and of mathematical formulas, and how they can
communicate using text messages. We demonstrate the turn-management mechanism
provided by our system, and we show how the system facilitates
cross-referencing within the session.
[4]
INTERNET
Drexel University, College of Information Science and Technology (PhD)
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Robertson, Scott
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Allen, Robert
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Atwood, Michael
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Edwards, Alan
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Gasson, Susan
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Hewett, Tom
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Kaplan, Randy
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Lee, Frank J.
/
Salvussi, Dario
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Stahl, Gerry
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Weber, Rosina
/
Weidenbeck, Susan
/
Zhang, Qiping
2005-05-11
1998-08-26
United States, Pennsylvania, Philadelphia
Drexel University
[5]
Cognitive factors in design: overview and some implications for design
Tutorial
/
Hewett, Thomas T.
Proceedings of the 2005 Conference on Creativity and Cognition
2005-04-12
p.318-321
© Copyright 2005 ACM
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving. The
emphasis is on developing both intuitive and formal knowledge which can serve
as background knowledge which will be useful in interpreting design guidelines
and in making educated design judgments when design guidelines fail, conflict,
or are nonexistent. The demonstrations used emphasize basic general phenomena
with which any theory of memory or problem solving must deal. In addition, the
tutorial suggests some of the implications of these phenomena for designing
interactive computing systems.
[6]
Informing the design of computer-based environments to support creativity
ARTICLE
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Hewett, Thomas T.
International Journal of Human-Computer Studies
2005
v.63
n.4/5
p.383-409
Keywords: Creative work; User requirements; Virtual Workbench; Insight; Expertise
© Copyright 2005 Elsevier B.V.
Summary: This paper addresses the problem of creating a human-centered computer-based
support environment to facilitate innovation and creative work. It focuses on
key factors to be considered in the design and development of any such user
support environment regardless of the specific domain for which it may be
implemented. The paper reviews psychological literature on how creativity,
insight and innovation occur and how they can be fostered in working
environments. Based on this discussion the paper then describes a generic set
of user or functional requirements intended to apply to any domain-specific
computer-based working environment for support of creative activities. The
paper proposes the conceptual model of a Virtual Workbench as a way of
capturing some of these requirements and as a way of organizing thinking about
the design of creative problem solving environments (CPSEs) in general.
Finally, the paper proposes one possible translation of the Virtual Workbench
and some of the functional requirements into a view of a generic model for
CPSEs by describing three component sets of functions that would be a subset of
those needed in almost any domain-specific CPSE.
[7]
Bringing Human Computer Interaction into a Department of Product and Systems
Design
/
Darzentas, J.
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Hewett, T. T.
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Spyrou, T.
/
Darzentas, J.
Proceedings of IFIP INTERACT'01: Human-Computer Interaction
2001-07-09
p.488-495
[8]
Cognitive factors in design (tutorial session): basic phenomena in human
memory and problem solving
/
Hewett, Thomas T.
Proceedings of the 1999 Conference on Creativity and Cognition
1999-10-11
p.26-27
© Copyright 1999 ACM
[9]
Individual and/versus social creativity (panel session)
/
Edmonds, Ernest
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Candy, Linda
/
Cox, Geoff
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Eisenstein, Jacob
/
Fischer, Gerhard
/
Hughes, Bob
/
Hewett, Tom
Proceedings of the 1999 Conference on Creativity and Cognition
1999-10-11
p.36-39
© Copyright 1999 ACM
[10]
Cognitive factors in design: basic phenomena in human memory and problem
solving
Tutorials
/
Hewett, Thomas T.
Proceedings of ACM CHI 99 Conference on Human Factors in Computing Systems
1999-05-15
v.2
p.116-117
© Copyright 1999 ACM
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving. The
emphasis is on developing both intuitive and formal knowledge which can serve
as background knowledge which will be useful in interpreting design guidelines
and in making educated design judgments when design guidelines fail, conflict,
or are nonexistent. The demonstrations used emphasize basic general phenomena
with which any theory of memory or problem solving must deal. In addition, the
tutorial suggests some of the implications of these phenomena for designing
interactive computing systems.
[11]
Famous CHI Educators Tell All
Panels
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Williams, Marian G.
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Sears, Andrew
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Dix, Alan
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Hewett, Tom
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Mantei, Marilyn
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Preece, Jenny
Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems
(Summary)
1998-04-18
v.2
p.94-95
Keywords: HCI education, HCI professional education, Industry, Academia
Summary: CHI educators (in academia and industry) find some CHI concepts hard to
teach. This panel provides an opportunity for them to learn from the
experiences of experts. We will collect questions to find out what CHI
educators think it is hard to teach and what CHI students have found it hard to
learn from their instructors' presentations. Then we will ask our panel of
experts to talk about why the concepts are hard to teach and to describe the
successful strategies and techniques they have found for teaching them.
[12]
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem
Solving
Tutorials
/
Hewett, Thomas T.
Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems
(Summary)
1998-04-18
v.2
p.117-118
Keywords: Memory, Problem solving, Design, Models of the user
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving.
The emphasis is on developing both intuitive and formal knowledge which can
serve as background knowledge which will be useful in interpreting design
guidelines and in making educated design judgments when design guidelines fail,
conflict, or are nonexistent. The demonstrations used emphasize basic general
phenomena with which any theory of memory or problem solving must deal. In
addition, the tutorial suggests some of the implications of these phenomena for
designing interactive computing systems.
[13]
Cognitive factors in design: basic phenomena in human memory and problem
solving
/
Hewett, T. T.
Proceedings of IFIP INTERACT'97: Human-Computer Interaction
1997-07-14
p.669-671
© Copyright 1997 IFIP
[14]
Teaching HCI and design of interactive systems
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Gorny, P.
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Hewett, T. T.
Proceedings of IFIP INTERACT'97: Human-Computer Interaction
1997-07-14
p.701-702
© Copyright 1997 IFIP
[15]
None of the Above: What's Really Essential in HCI Education?
PANELS
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Sears, Andrew
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Williams, Marian
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Gasen, Jean B.
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Hewett, Tom
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Karat, John
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McLaughlin, Gail
Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems
1997-03-22
v.2
p.109-110
Keywords: HCI Education, Industry, Academia
Summary: As we look to the future of HCI education, it is clear that, despite major
HCI curriculum initiatives [1, 2], there is little consensus in the CHI
community about what the content of HCI education should include or about how
and by whom that content should be delivered. This panel gives voice to both
prevailing and minority opinions on the subject.
[16]
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem
Solving
Tutorials
/
Hewett, Thomas T.
Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems
1997-03-22
v.2
p.142-143
Keywords: Memory, Problem solving, Design, Models of the user
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving.
The emphasis is on developing both intuitive and formal knowledge which can
serve as background knowledge which will be useful in interpreting design
guidelines and in making educated design judgments when design guidelines fail,
conflict, or are nonexistent. The demonstrations used emphasize basic general
phenomena with which any theory of memory or problem solving must deal. In
addition, the tutorial suggests some of the implications of these phenomena for
designing interactive computing systems.
[17]
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem
Solving
Tutorial 21
/
Hewett, Thomas T.
Proceedings of ACM CHI 96 Conference on Human Factors in Computing Systems
1996-04-14
v.2
p.367-368
Keywords: Memory, Problem solving, Design, Models of the user
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving.
The emphasis is on developing both intuitive and formal knowledge which can
serve as background knowledge which will be useful in interpreting design
guidelines and in making educated design judgments when design guidelines fail,
conflict, or are nonexistent. The demonstrations used emphasize basic general
phenomena with which any theory of memory or problem solving must deal. In
addition, the tutorial suggests some of the implications of these phenomena for
designing interactive computing systems.
[18]
"Cool Stuff and Hot Interfaces": The Human-Computer Interaction Laboratory's
13th Annual Symposium and Open House
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DePaul, Jennifer L.
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Hewett, Thomas T.
ACM SIGCHI Bulletin
1996
v.28
n.4
p.76-78
© Copyright 1996 ACM
Session I -- User Interface Design
Session II -- Digital Visual Libraries
Session III -- Evaluation Tools
Session IV -- Learning Tools
Demonstrations and Informal Discussions
Address
[19]
Cognitive Issues in HCI
Tutorials
/
Hewett, Tom
Proceedings of OZCHI'95, the CHISIG Annual Conference on Human-Computer
Interaction
1995-11-27
p.17
© Copyright 1997 Ergonomics Society of Australia CHISIG
Summary: This full day tutorial introduces and illustrates basic processes and
phenomena of human memory, and human problem solving. The tutorial has three
objectives. The first is to help an attendee develop an educated basis for
making interface design choices when guidelines fail, conflict, or are
non-existent. This objective is accomplished through the use of "hands-on"
demonstrations, exercises, examples and supplemental mini-lectures which focus
the participant's attention upon significant phenomena which not otherwise
ordinarily be noticed. The second objective is to relate some of the phenomena
being illustrated to human-computer interaction. This objective is
accomplished through the use of thought questions in the notes, occasional
mini-lectures, and examples which help to bridge the gap between the
demonstrations and their application to the design of human-computer
interaction. The final objective is to provide attendees with a basis for
undertaking self-directed study on these or related topics of their own
choosing in cognitive psychology.
[20]
Advanced interaction in university based education
/
Hewett, T. T.
/
Tscheligi, M.
Proceedings of IFIP INTERACT'95: Human-Computer Interaction
1995-06-25
p.423-426
© Copyright 1995 IFIP
[21]
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem
Solving
Tutorials
/
Hewett, Thomas T.
Proceedings of ACM CHI'95 Conference on Human Factors in Computing Systems
1995-05-07
v.2
n.5
p.353-354
Keywords: Memory, Problem solving, Design, Models of the user
© Copyright 1995 Association for Computing Machinery
Summary: This tutorial provides a "hands-on" (actually, "minds-on") exploration of
several basic processes and phenomena of human memory, and problem solving.
The emphasis is on developing both intuitive and formal knowledge which can
serve as background knowledge useful in making educated design judgments when
design guidelines fail, conflict, or are nonexistent. The demonstrations used
emphasize phenomena with which any theory of memory or problem solving must
deal. In addition, the tutorial suggests some of the general implications of
these phenomena for designing interactive computing systems.
[22]
Towards a Generic Strategy for Empirical Evaluation of Interactive Computing
Systems
Computer Systems: Tools for User Interface Design
/
Hewett, Thomas T.
Human Factors Perspectives on Human-Computer Interaction: Selections from
the Human Factors & Ergonomics Society Annual Meetings 1983-1994
1995
p.167-171
Santa Monica, California
Human Factors and Ergonomics Society
Keywords: Evaluation, Models and theories, Analysis, Formative evaluation, Summative
evaluation
© Copyright 1989 Human Factors and Ergonomics Society
Originally published in HFES Proceedings 1989, pp. 259-263
Summary: Increasingly, the design of interactive computing systems appears to be a
process of iterative design and re-design. One important factor in successful
iterative design is iterative evaluation -- evaluation as part of each design
cycle. This paper argues that different evaluation-design cycles may require
different types of methodologies and different types of questions or measures
to fully satisfy differing evaluation goals. Furthermore, evaluation
procedures and measures themselves need to be designed and re-designed, a
process more easily accomplished during system development. Examples based
upon design projects illustrate some of the ways in which the nature and uses
of evaluation procedures and information may change in different cycles of
iterative evaluation.
[23]
Is HCI Education Getting a Passing Grade from Industry?
PANELS
/
Perlman, Gary
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Ephrath, Arye R.
/
Hewett, Thomas T.
/
Long, John
/
Mountford, S. Joy
/
Preece, Jenny
Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems
1994-04-24
v.2
p.189-190
Keywords: Computer and information science education, Curriculum, Project and people
management, Staffing, Training, Human factors, Management, Education
© Copyright 1994 Association for Computing Machinery
Summary: ACM SIGCHI is expending more and more effort on HCI education, funding a
variety of projects, including a curriculum report, an IFIP working group, and
a survey of programs. Is SIGCHI directing its resources wisely and
effectively? Who are the consumers of HCI education, and who are their
employers? What should be the direction of HCI education in the 90's?
Panelists from industry and academia will "face off" to debate what industry
wants, needs, and is getting from HCI education.
[24]
Education: Advances in Teaching the HCI Design Process
COLUMNS
/
Gasen, Jean B.
/
Preece, Jenny
/
Gorny, Peter
/
Hewett, Tom
ACM SIGCHI Bulletin
1994
v.26
n.1
p.9-12
[25]
Tutorials
Proceedings of the 1993 Australian Computer-Human Interaction Conference
1993-11-23
p.--