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[1] Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage Text Input / Nicolau, Hugo / Montague, Kyle / Guerreiro, Tiago / Rodrigues, André / Hanson, Vicki L. Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.273-280
ACM Digital Library Link
Summary: Non-visual text-entry for people with visual impairments has focused mostly on the comparison of input techniques reporting on performance measures, such as accuracy and speed. While researchers have been able to establish that non-visual input is slow and error prone, there is little understanding on how to improve it. To develop a richer characterization of typing performance, we conducted a longitudinal study with five novice blind users. For eight weeks, we collected in-situ usage data and conducted weekly laboratory assessment sessions. This paper presents a thorough analysis of typing performance that goes beyond traditional aggregated measures of text-entry and reports on character-level errors and touch measures. Our findings show that users improve over time, even though it is at a slow rate (0.3 WPM per week). Substitutions are the most common type of error and have a significant impact on entry rates. In addition to text input data, we analyzed touch behaviors, looking at touch contact points, exploration movements, and lift positions. We provide insights on why and how performance improvements and errors occur. Finally, we derive some implications that should inform the design of future virtual keyboards for non-visual input.

[2] Workshop on Interactivity in Healthcare Systems (IHS) Workshops / Hanson, Vicki / Webster, Gemma / Dennis, Matt Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.677-678
Keywords: Healthcare; Interactivity; eHealth; Healthy living
Link to Digital Content at Springer
Summary: We are all living longer with average life expectancy increasing across the globe [1]. However, chronic conditions such as heart disease, strokes and cancer, coupled with an increasing global obesity problem still cause a growing number of premature deaths [1]. These conditions combined with an aging population cause a huge strain on healthcare provision.

[3] HoliBraille: multipoint vibrotactile feedback on mobile devices Wearables, tactiles and mobiles / Nicolau, Hugo / Montague, Kyle / Guerreiro, Tiago / Rodrigues, André / Hanson, Vicki L. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.30
ACM Digital Library Link
Summary: We propose HoliBraille, a system that enables Braille input and output on current mobile devices. We use vibrotactile motors combined with dampening materials in order to actuate directly on users' fingers. The prototype can be attached to current capacitive touchscreen devices enabling multipoint and localized feedback. HoliBraille can be leveraged in several applications including educational tools for learning Braille, as a communication device for deaf-blind people, and as a tactile feedback system for multitouch Braille input. We conducted a user study with 12 blind participants on Braille character discrimination. Results show that HoliBraille is effective in providing localized feedback; however, character discrimination performance is strongly related with number of simultaneous stimuli. We finish by discussing the obtained results and propose future research avenues to improve multipoint vibrotactile perception.

[4] Computing for humans Keynote address / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.1
ACM Digital Library Link
Summary: In his editorial on Computing for Humans, Vardi [1] discusses computing as being an "instrument of the human mind," having the primary goal to enhance what we as humans are able to do. Nowhere is such a computing goal more evident than in the field of accessibility where we seek to create devices and software to serve people with extreme needs. In creating novel accessibility tools, research has advanced the state of the art in many areas from design of environmental spaces, to physical interfaces, to software aspects of computing.
    There are several cross-cutting issues that accessibility research can address. For example, there are issues of language and communication. Communication is fundamental to being human. People who have hearing loss, aphasia, cerebral palsy, autism, or dyslexia are among those who experience communication difficulties. How can we drive computing forward to provide solutions for these communication problems? Mobility and independence are other important issues. People with visual impairments, cognitive disability, or physical impairment often face difficulties in independent navigation. How can technology help?
    The needs of users can and should inform the agenda for new research in areas such as augmented memory, physical interactions, and human communication.

[5] A large user pool for accessibility research with representative users Practices and tools / Dee, Marianne / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.35-42
ACM Digital Library Link
Summary: A critical element of accessibility research is the exploration and evaluation of ideas with representative users. However, it is often difficult to recruit these users, particularly in a timely manner. In this paper we report on the establishment of a large user pool created to facilitate accessibility research through recruiting sizeable numbers of older adults potentially interested in taking part in research studies about technology. Lessons learned from creating and maintaining this pool of individuals are reported.

[6] Buildings and users with visual impairment: uncovering factors for accessibility using BIT-Kit Practices and tools / McIntyre, Lesley J. / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.59-66
ACM Digital Library Link
Summary: In this paper, we report on the experiences of visually impaired users in navigating buildings. We focus on an investigation of the way-finding experiences by 10 participants with varying levels of visual ability, as they undertook a way-finding task in an unfamiliar public building. Through applying the BIT-Kit framework in this preliminary user study, we were able to uncover 54 enabling and disabling interactions within the case study building. While this building adhered to building legislation, our findings identified a number of accessibility problems including, issues associated with using doors, hazards caused by building finishes, and difficulty in knowing what to do in the case of an emergency evacuation. This user study has demonstrated a disparity between design guidance and the accessibility needs of building users. It has uncovered evidence to enable architects to begin to design for the real needs of users who have a range of visual impairment. Furthermore, it has instigated discussion of how BIT-Kit's evidence could be incorporated into digital modelling tools currently used in architectural practice.

[7] Motor-impaired touchscreen interactions in the wild Interaction / Montague, Kyle / Nicolau, Hugo / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.123-130
ACM Digital Library Link
Summary: Touchscreens are pervasive in mainstream technologies; they offer novel user interfaces and exciting gestural interactions. However, to interpret and distinguish between the vast ranges of gestural inputs, the devices require users to consistently perform interactions inline with the predefined location, movement and timing parameters of the gesture recognizers. For people with variable motor abilities, particularly hand tremors, performing these input gestures can be extremely challenging and impose limitations on the possible interactions the user can make with the device. In this paper, we examine touchscreen performance and interaction behaviors of motor-impaired users on mobile devices. The primary goal of this work is to measure and understand the variance of touchscreen interaction performances by people with motor-impairments. We conducted a four-week in-the-wild user study with nine participants using a mobile touchscreen device. A Sudoku stimulus application measured their interaction performance abilities during this time. Our results show that not only does interaction performance vary significantly between users, but also that an individual's interaction abilities are significantly different between device sessions. Finally, we propose and evaluate the effect of novel tap gesture recognizers to accommodate for individual variances in touchscreen interactions.

[8] Age, technology usage, and cognitive characteristics in relation to perceived disorientation and reported website ease of use Communication / Crabb, Michael / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.193-200
ACM Digital Library Link
Summary: Comparative studies including older and younger adults are becoming more common in HCI, generally used to compare how these two different age groups will approach a task. However, it is unclear whether user "age" is the underlying factor that differentiates between these two groups. To address this problem, an examination into the relationship between users' age, previous technology experience, and cognitive characteristics is conducted. Measures of perceived disorientation and reported ease of use are used to understand links that exist between these user characteristics and their effect on browsing experience. This is achieved through a lab-based information retrieval task, where participants visited a selection of websites in order to find answers to a series of questions and then self reported their feelings of perceived disorientation and website ease of use through a Likert-scored questionnaire.
    The presented research found that age accounts for as little as 1% of user browsing experience when performing information retrieval tasks. Further, it showed that cognitive ability and previous technology experience significantly affected perceived disorientation in these searches. These results argue for the inclusion of metrics regarding cognitive ability and previous technology experience when analyzing user satisfaction and performance in Internet based-studies.

[9] Older adults interaction with broadcast debates Poster abstracts / Medellin-Gasque, Rolando / Reed, Chris / Hanson, Vicki Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.269-270
ACM Digital Library Link
Summary: The constant emergence and change of current technologies in the form of digital products and services can cause certain groups of the population to feel excluded. Older adults represent one such group. Our research combines computational models of argument and human-centric computing to impact the way in which older adults interact with broadcast debates. We present a preliminary user study where older adults interact with a debate and propose an application which uses speech recognition to classify spoken utterances and related them to segmented debates. Moreover, we discuss preliminary results on older adults interacting with the application in pilot experiments.

[10] Phoneme-based predictive text entry interface Text entry challenge abstracts / Trinh, Ha / Waller, Annalu / Vertanen, Keith / Kristensson, Per Ola / Hanson, Vicki L. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.351-352
ACM Digital Library Link
Summary: Phoneme-based text entry provides an alternative typing method for nonspeaking individuals who often experience difficulties in orthographic spelling. In this paper, we investigate the application of rate enhancement strategies to improve the user performance of phoneme-based text entry systems. We have developed a phoneme-based predictive typing system, which employs statistical language modeling techniques to dynamically reduce the phoneme search space and offer accurate word predictions. Results of a case study with a nonspeaking participant demonstrated that our rate enhancement strategies led to improved text entry speed and error rates.

[11] B#: chord-based correction for multitouch braille input Novel keyboards / Nicolau, Hugo / Montague, Kyle / Guerreiro, Tiago / Guerreiro, João / Hanson, Vicki L. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.1705-1708
ACM Digital Library Link
Summary: Braille has paved its way into mobile touchscreen devices, providing faster text input for blind people. This advantage comes at the cost of accuracy, as chord typing over a flat surface has proven to be highly error prone. A misplaced finger on the screen translates into a different or unrecognized character. However, the chord itself gathers information that can be leveraged to improve input performance. We present B#, a novel correction system for multitouch Braille input that uses chords as the atomic unit of information rather than characters. Experimental results on data collected from 11 blind people revealed that B# is effective in correcting errors at character-level, thus providing opportunities for instant corrections of unrecognized chords; and at word-level, where it outperforms a popular spellchecker by providing correct suggestions for 72% of incorrect words (against 38%). We finish with implications for designing chord-based correction system and avenues for future work.

[12] What's on your mind?: investigating recommendations for inclusive social networking and older adults Engaging older adults through technology / Norval, Chris / Arnott, John L. / Hanson, Vicki L. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.3923-3932
ACM Digital Library Link
Summary: Social networking sites (SNSs) are becoming increasingly popular as a method for social interaction. While research has reported benefits associated with components of SNS usage, a digital divide has emerged between younger and older users. SNSs can be useful for communicating with family members and helping one feel digitally included; however, there are a wide range of reasons why many older adults choose not to use this kind of technology. We present a series of user studies investigating the barriers and challenges that SNSs can present to older users. These user studies led to the derivation of user recommendations to mitigate these barriers. The recommendations were then evaluated within a comparative evaluation which involved 25 older adults completing tasks on two interface versions of a simulation SNS. We present the recommendations and the methods of their creation and evaluation. Implications for developers of SNSs are discussed.

[13] I'd tap that!: providing real time feedback on roller derby skills Works-in-progress / Stewart, Craig D. / Traitor, Penny / Hanson, Vicki L. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.2221-2226
ACM Digital Library Link
Summary: Modern roller derby is a predominately female driven full contact sport. A relatively new and evolving sport, players are yet to benefit from recent advances in wearable technologies. This paper reports on our initial investigations into player attitudes towards the use of technology as a training aid. Our survey results highlight broad support for the development of a wearable training device. Over 300 participants identified the skills they want help with improving and provided some initial feedback on the appropriateness of feedback modalities and location of a wearable training device. We end the paper by introducing our first interaction prototype, TapTrain, that allows skaters to access feedback on their technique while skating.

[14] Assisting older adults in assessing the reliability of health-related websites Works-in-progress / Stewart, Craig D. / Hanson, Vicki L. / Nind, Thomas J. Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.2611-2616
ACM Digital Library Link
Summary: In this work, we address the question of how older adults may integrate information about the reliability of website information in their health-related searches. In two experiments, we compared three visual reliability indicator designs; an icon set, a simple graph and a textual list combined with website preview. Our results suggest that older adults can incorporate reliability indicators into their website judgments without significantly increasing decision time. The design of the visual indicators, however, significantly affects such ability.

[15] Technology for Supporting Care Staff in Residential Homes / Webster, Gemma / Hanson, Vicki L. ACM Transactions on Accessible Computing 2014-01 v.5 n.3 p.8
ACM Digital Library Link
Summary: Care staff, those who attend to the day-to-day needs of people in residential facilities, represent an important segment of the health-care provision of those entrusted to their care. The potential use of technology by care staff has not been a focus of researcher attention. The work reported here provides initial steps in addressing that gap, considering both the design requirements for this population and presentation of early work on a software system for use by care staff. We describe the development of a software tool for use by care staff, called Portrait, and report two studies related to factors affecting technology use by this population. The results of this research are promising, with Portrait being very positively received by care managers and care staff. Use of this software in a care home for over a month indicated continued use, with care staff returning to the system throughout the test period. The contributions of this research are the identification of factors important in working with a care staff population, the introduction and evaluation of a novel software tool for care staff in residential homes, and the highlighting of potential benefits of technology in assisting care staff.

[16] Accessibility Support for Older Adults with the ACCESS Framework / Heron, Michael / Hanson, Vicki L. / Ricketts, Ian W. International Journal of Human-Computer Interaction 2013-11-02 v.29 n.11 p.702-716
Link to Article at Taylor & Francis
Summary: Equitable access to the digital economy is predicated on the usability of the devices that are used to access electronic goods and services, with computers being the primary mechanism for many users by which this is currently done. For novice users with special interaction requirements, current arrangements for enabling accessibility support are suboptimal. Older users in particular require special consideration with regards to the design of software support packages to ensure the burden of knowledge required to configure a system is reasonable. This article describes the ACCESS Framework, a novel open-source, plug-in enabled software framework designed to address some of the issues around providing accessibility support on the desktop. The framework employs a system through which corrections are successively adapted to an individual user's preferences. Through empirical work with older adults, the framework has been shown to provide an understandable, appropriate, and effective way to enable accessibility support.

[17] Augmenting braille input through multitouch feedback Adjunct 4: posters / Nicolau, Hugo / Montague, Kyle / Guerreiro, João / Marques, Diogo / Guerreiro, Tiago / Stewart, Craig / Hanson, Vicki Adjunct Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.2 p.81-82
ACM Digital Library Link
Summary: Current touch interfaces lack the rich tactile feedback that allows blind users to detect and correct errors. This is especially relevant for multitouch interactions, such as Braille input. We propose HoliBraille, a system that combines touch input and multi-point vibrotactile output on mobile devices. We believe this technology can offer several benefits to blind users; namely, convey feedback for complex multitouch gestures, improve input performance, and support inconspicuous interactions. In this paper, we present the design of our unique prototype, which allows users to receive multitouch localized vibrotactile feedback. Preliminary results on perceptual discrimination show an average of 100% and 82% accuracy for single-point and chord discrimination, respectively. Finally, we discuss a text-entry application with rich tactile feedback.

[18] Wheels in motion: inertia sensing in roller derby Adjunct 4: posters / Stewart, Craig / Traitor, Penny / Hanson, Vicki L. Adjunct Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.2 p.101-102
ACM Digital Library Link
Summary: The recent resurgence of Roller Derby has seen the game progress to an elite level with leagues becoming increasingly competitive and taking a more structured and athletic approach to training. Leagues that the authors are involved in have expressed a desire for an objective measure of basic skills and a way to monitor improvements in performance especially amongst junior skaters. This paper details the construction of an inertia-sensing platform designed to be safe to wear by skaters. We have identified a skating manoeuvre, the "crossover" that can be automatically detected using a simple filtering and thresholding procedure. We also report on some initial results in automatically detecting when a crossover occurs and provide details of our future work.

[19] ACCESS: a technical framework for adaptive accessibility support Adaptation / Heron, Michael / Hanson, Vicki L. / Ricketts, Ian W. ACM SIGCHI 2013 Symposium on Engineering Interactive Computing Systems 2013-06-24 p.33-42
ACM Digital Library Link
Summary: In this paper we outline ACCESS -- an open source, cross-platform, plug-in enabled software framework designed to provide a mapping between user needs and system configuration. The framework inverts the responsibility for making system configuration changes so that it lies with the computer rather than the user. In turn, the responsibility for identifying when changes should be made is delegated onto the plug-ins that have been incorporated into the framework. User feedback is solicited by a simple reinforcement mechanic through which individuals can like or dislike adaptations that are made. User interaction adjusts the probabilities that plug-ins will be selected in future, and also allows for plug-ins to adjust their own algorithms in line with user preferences. Results of experimental testing are encouraging, and show strong support for the perceived benefit, tractability and appropriateness of the framework.

[20] BESIDE: the built environment for social inclusion in the digital economy Evaluation and design methods / McIntyre, Lesley / Hanson, Vicki L. Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.289-294
ACM Digital Library Link
Summary: We describe BESiDE, a multi-disciplinary research project that investigates themes of ageing, wellbeing, and digital technologies within the context of built environment design. Focused on initial reflections from contemporary design practice we discuss that, design guidance; a lack of research 'tools' to engage with users; an absent research culture; and missing elements of design training, are factors preventing a designer's holistic engagement with the experiences of older people and technologies within the built environment. We also present the continuing work and methods planned for assessing the user experience within older peoples' care environments.

[21] Persuasive dialogue for older adults: promoting and encouraging social interaction Social computing / Vargheese, John Paul / Sripada, Somayajulu / Masthoff, Judith / Oren, Nir / Schofield, Patricia / Hanson, Vicki L. Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.877-882
ACM Digital Library Link
Summary: We describe a persuasive dialogue component for promoting and encouraging social interaction for older adults. In order to identify effective persuasive strategies we conducted an interview study with formal carers for older adults. From the results of our study we have identified 6 persuasive strategies, information requirements and developed a model using rules for assessing older adult profiles and applying persuasive strategies.

[22] Digital motherhood: how does technology help new mothers? Papers: technologies for life 1 / Gibson, Lorna / Hanson, Vicki L. Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.313-322
ACM Digital Library Link
Summary: New mothers can experience social exclusion, particularly during the early weeks when infants are solely dependent on their mothers. We used ethnographic methods to investigate whether technology plays a role in supporting new mothers. Our research identified two core themes: (1) the need to improve confidence as a mother; and (2) the need to be more than 'just' a mother. We reflect on these findings both in terms of those interested in designing applications and services for motherhood and also the wider CHI community.

[23] Progress on Website Accessibility? / Hanson, Vicki L. / Richards, John T. ACM Transactions on The Web 2013-03 v.7 n.1 p.2
ACM Digital Library Link
Summary: Over 100 top-traffic and government websites from the United States and United Kingdom were examined for evidence of changes on accessibility indicators over the 14-year period from 1999 to 2012, the longest period studied to date. Automated analyses of WCAG 2.0 Level A Success Criteria found high percentages of violations overall. Unlike more circumscribed studies, however, these sites exhibited improvements over the years on a number of accessibility indicators, with government sites being less likely than topsites to have accessibility violations. Examination of the causes of success and failure suggests that improving accessibility may be due, in part, to changes in website technologies and coding practices rather than a focus on accessibility per se.

[24] iSCAN: a phoneme-based predictive communication aid for nonspeaking individuals Communication aids / Trinh, Ha / Waller, Annalu / Vertanen, Keith / Kristensson, Per Ola / Hanson, Vicki L. Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2012-10-22 p.57-64
ACM Digital Library Link
Summary: The high incidence of literacy deficits among people with severe speech impairments (SSI) has been well documented. Without literacy skills, people with SSI are unable to effectively use orthographic-based communication systems to generate novel linguistic items in spontaneous conversation. To address this problem, phoneme-based communication systems have been proposed which enable users to create spoken output from phoneme sequences. In this paper, we investigate whether prediction techniques can be employed to improve the usability of such systems. We have developed iSCAN, a phoneme-based predictive communication system, which offers phoneme prediction and phoneme-based word prediction. A pilot study with 16 able-bodied participants showed that our predictive methods led to a 108.4% increase in phoneme entry speed and a 79.0% reduction in phoneme error rate. The benefits of the predictive methods were also demonstrated in a case study with a cerebral palsied participant. Moreover, results of a comparative evaluation conducted with the same participant after 16 sessions using iSCAN indicated that our system outperformed an orthographic-based predictive communication device that the participant has used for over 4 years.

[25] Web accessibility as a side effect Accessibility at large / Richards, John T. / Montague, Kyle / Hanson, Vicki L. Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2012-10-22 p.79-86
ACM Digital Library Link
Summary: This paper explores evidence for the conjecture that improvements in Web accessibility have arisen, in part, as side effects of changes in Web technology and associated shifts in the way Web pages are designed and coded. Drawing on an earlier study of Web accessibility trends over the past 14 years, it discusses several possible indirect contributors to improving accessibility including the use of new browser capabilities to create more sophisticated page layouts, a growing concern with improved page rank in search results, and a shift toward cross-device content design. Understanding these examples may inspire the creation of additional technologies with incidental accessibility benefits.
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