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Query: fukuchi_k* Results: 16 Sorted by: Date  Comments?
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[1] A guidance technique for motion tracking with a handheld camera using auditory feedback Posters / Seko, Keiichi / Fukuchi, Kentaro Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012-10-07 v.2 p.95-96
ACM Digital Library Link
Summary: We introduce a novel guidance technique based on auditory feedback for a handheld video camera. Tracking a moving object with a handheld camera is a difficult task, especially when the camera operator follows the target, because it is difficult to see through the viewfinder at the same time as following the target. The proposed technique provides auditory feedback via a headphone, which assists the operator to keep the target in sight. Two feedback sounds are introduced: three-dimensional (3D) audio and amplitude modulation (AM)-based sonification.

[2] Biri-biri: pressure-sensitive touch interface with electrical stimulation DEMO / Eto, Haruna / Matoba, Yasushi / Sato, Toshiki / Fukuchi, Kentaro / Koike, Hideki Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011-11-13 p.D4
ACM Digital Library Link

[3] Ficon: a tangible display device for tabletop system using optical fiber DEMO / Fukuchi, Kentaro / Nakabayashi, Ryusuke / Sato, Toshiki / Takada, Yuta Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011-11-13 p.D9
ACM Digital Library Link

[4] Pac-pac: pinching gesture recognition for tabletop entertainment system Interaction / Fukuchi, Kentaro / Sato, Toshiki / Mamiya, Haruko / Koike, Hideki Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010-05-26 p.267-273
ACM Digital Library Link
Summary: We present our new interaction technique for tabletop system and video game application using it. This technique is for recognizing a pinching gesture performed with the thumb and forefinger and tapping gestures with them by a ceiling camera above the table. The positions and orientations of multiple gestures are recognized at 200Hz, and the users around the table are tracked by their arm positions. This technique is useful for large-sized tabletop system for multiple users because it does not require any additional equipments to them nor registration process before using the system. Some pilot studies demonstrated the robustness and accuracy of the proposed technique with displaying appropriate guide on the display. We also developed a video game application called "Pac-pac". A player can shoot a bullet along the orientation of his hand by tapping, from any side of the table. We exhibited Pac-pac several time and well-received.

[5] EDITED BOOK Tabletops -- Horizontal Interactive Displays Human-Computer Interaction Series / Müller-Tomfelde, Christian 2010 n.18 p.456 Springer London
DOI: 10.1007/978-1-84996-113-4
ISBN: 978-1-84996-112-7 (print), 978-1-84996-113-4 (online)
Link to Digital Content at Springer
== Under Tabletops ==
Building Interactive Multi-touch Surfaces (27-49)
	+ Schöning, Johannes
	+ Hook, Jonathan
	+ Bartindale, Tom
	+ Schmidt, Dominik
	+ Oliver, Patrick
	+ et al
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces (51-69)
	+ Kunz, Andreas
	+ Fjeld, Morten
High-Resolution Interactive Displays (71-100)
	+ Ashdown, Mark
	+ Tuddenham, Philip
	+ Robinson, Peter
Optical Design of Tabletop Displays and Interactive Applications (101-129)
	+ Kakehi, Yasuaki
	+ Naemura, Takeshi
Hand and Object Recognition on Liquid Crystal Displays (131-146)
	+ Koike, Hideki
	+ Sato, Toshiki
	+ Nishikawa, Wataru
	+ Fukuchi, Kentaro
== On and Above Tabletops ==
Augmenting Interactive Tabletops with Translucent Tangible Controls (149-170)
	+ Weiss, Malte
	+ Hollan, James D.
	+ Borchers, Jan
Active Tangible Interactions (171-187)
	+ Inami, Masahiko
	+ Sugimoto, Maki
	+ Thomas, Bruce H.
	+ Richter, Jan
Interaction on the Tabletop: Bringing the Physical to the Digital (189-221)
	+ Hilliges, Otmar
	+ Butz, Andreas
	+ Izadi, Shahram
	+ Wilson, Andrew D.
Supporting Atomic User Actions on the Table (223-247)
	+ Aliakseyeu, Dzmitry
	+ Subramanian, Sriram
	+ Alexander, Jason
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (249-275)
	+ Benko, Hrvoje
	+ Wigdor, Daniel
On, Above, and Beyond: Taking Tabletops to the Third Dimension (277-299)
	+ Grossman, Tovi
	+ Wigdor, Daniel
== Around and Beyond Tabletops ==
Individual and Group Support in Tabletop Interaction Techniques (303-333)
	+ Nacenta, Miguel A.
	+ Pinelle, David
	+ Gutwin, Carl
	+ Mandryk, Regan
File System Access for Tabletop Interaction (335-355)
	+ Collins, Anthony
	+ Kay, Judy
Theory of Tabletop Territoriality (357-385)
	+ Scott, Stacey D.
	+ Carpendale, Sheelagh
Digital Tables for Collaborative Information Exploration (387-405)
	+ Isenberg, Petra
	+ Hinrichs, Uta
	+ Hancock, Mark
	+ Carpendale, Sheelagh
Coordination and Awareness in Remote Tabletop Collaboration (407-434)
	+ Tuddenham, Philip
	+ Robinson, Peter
Horizontal Interactive Surfaces in Distributed Assemblies (435-456)
	+ Müller-Tomfelde, Christian
	+ O'Hara, Kenton

[6] PAC-PAC: pinching gesture recognition for augmented tabletop video game Interactive demos / Sato, Toshiki / Mamiya, Haruko / Fukuchi, Kentaro / Koike, Hideki Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009-11-23 p.D8
ACM Digital Library Link
Summary: A novel tabletop entertainment system that allows simultaneous interactions by multiple participants was developed. The newly developed interaction technique of this system recognizes a pinching gesture performed with the thumb and forefinger. This gesture recognition technique enables rapid response and high degree-of-freedom input for the players.

[7] PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity Hold me, squeeze me / Sato, Toshiki / Mamiya, Haruko / Koike, Hideki / Fukuchi, Kentaro Proceedings of the 2009 ACM Symposium on User Interface Software and Technology 2009-10-04 p.43-50
Keywords: direct manipulation, interactive surfaces, multi-touch, photoelasticity, tabletop interfaces
ACM Digital Library Link
Summary: PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilizes vision-based recognition techniques and the photoelastic properties of the transparent rubber to recognize deformed regions of the elastic material. Our system works with elastic materials over a wide variety of shapes and does not require any explicit visual markers. Compared to traditional interactive surfaces, our 2.5 dimensional interface system enables direct touch interaction and soft tactile feedback. In this paper we present our force sensing technique using photoelasticity and describe the implementation of our prototype system. We also present three practical applications of PhotoelasticTouch, a force-sensitive touch panel, a tangible face application, and a paint application.

[8] Transparent 2-D markers on an LCD tabletop system New tabletop input and output methods / Koike, Hideki / Nishikawa, Wataru / Fukuchi, Kentaro Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.1 p.163-172
Keywords: LCD, augmented reality, magic lenses, marker, polarization, tabletop, tangible user interface, vision-based HCI
ACM Digital Library Link
Summary: Tabletop systems are currently being focused on and many applications using these systems are being developed. In such tabletop systems, how to recognize real objects on the table is an essential and important issue. In existing tabletop systems, 2-D markers have been often used. However, their black-and-white pattern, which means nothing to humans, spoils the appearance of the object. We developed transparent markers on a liquid crystal display (LCD) tabletop system by using the polarization features of the LCD and optical lms. In particular, through experiments with various kinds of optical films, we found that two halfwave plates make the markers rotation invariant. By using the transparent markers, tangible transparent Magic Lenses(TM) applications were developed.

[9] Multi-track Scratch Player on a Multi-touch Sensing Device Sound, Music and Creative Environments / Fukuchi, Kentaro Proceedings of the 2007 International Conference on Entertainment Computing 2007-09-15 p.211-218
Link to Digital Content at Springer
Summary: Scratching with turntables is a popular sound generation technique in today's music scene, especially in hip-hop culture. A conventional turntable system consists of two turntables (record players) and an audio mixer, but the proposed system requires a computer and a multi-touch sensing device, so it is smaller and portable. Moreover, the proposed system enables the use of various novel scratching techniques that are difficult or impossible to perform on existing systems. In this paper we describe the implementation of the proposed system and introduce some scratching techniques that can be used with it.

[10] Marble Market: Bimanual Interactive Game with a Body Shape Sensor Game Based Interfaces / Fukuchi, Kentaro / Rekimoto, Jun Proceedings of the 2007 International Conference on Entertainment Computing 2007-09-15 p.374-380
Link to Digital Content at Springer
Summary: A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players' arms on the tabletop. Sensor values are translated to a virtual potential field and the system calculates dynamics of game characters on the field.
    At most four players can play the game, and the players control many independent game characters displayed on the table using their arms simultaneously.

[11] OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera Object Tracking / Sato, Toshiki / Fukuchi, Kentaro / Koike, Hideki Proceedings of the 2006 International Conference on Entertainment Computing 2006-09-20 p.205-210
Link to Digital Content at Springer
Summary: This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger motion and direction of the gesture by using a high-speed camera and a high frame rate image processing technique. By using this system, users can adjust power and angle intuitively. We developed a 3D golf game using this interaction technique to provide an intuitive golf swing input.

[12] A Vision-Based Non-contact Interactive Advertisement with a Display Wall Posters / Fukasawa, Tetsuo / Fukuchi, Kentaro / Koike, Hideki Proceedings of the 2006 International Conference on Entertainment Computing 2006-09-20 p.394-397
Link to Digital Content at Springer
Summary: We developed an advertising system that enables users to interact with advertisements on a large display wall without any physical contact. The system recognizes positions of bodies or hands of users in front of the display by stereo cameras. The system recognizes a distance between a user and the display as the user's interests in the advertisement, and changes two display modes according to the distance. One of the modes shows advertisements as many as possible to attract interests of passers-by. The other allows a user to interact with the advertisement on the display by recognizing a gesture of the user.

[13] A Laser Pointer/Laser Trails Tracking System for Visual Performance Short Papers: Grasping, Gazing, Gesturing / Fukuchi, K. Proceedings of IFIP INTERACT'05: Human-Computer Interaction 2005-09-12 p.1050-1053
Link to Digital Content at SpringerLink
Summary: Visual performance with a large video projection screen is popular for various entertainment events such as DJ events. Some performers use computers to generate visuals, but using a keyboard or a mouse to control the visuals in front of a large screen is neither exciting nor intuitive for performers and audiences. We developed an interactive display system using camera-tracked laser pointers that enables performers to interact with the screen directly. The system can also detect shapes of the laser trails that enables the performer to move the laser pointers quickly. Most of existing systems employ color and pattern matching techniques that are not suitable for visual performance.

[14] EffecTV: A Real-Time Software Video Effect Processor for Entertainment / Fukuchi, Kentaro / Mertens, Sam / Tannenbaum, Ed Proceedings of the 2004 International Conference on Entertainment Computing 2004-09-01 p.602-605
Link to Digital Content at Springer
Summary: EffecTV is a real-time software video effect processor based on motion detection and image processing techniques. EffecTV was released in 2001 as an open source software, and has been growing the number of features and effects through contributions from the open source community. EffecTV has been used for various purpose -- desktop toy applications, by visual jockeys (VJs), in theatrical plays and other stage performances. In this paper, we describe the implementation of EffecTV and some case studies.

[15] An Evaluation of Multiple Pointing Input Systems / Fukuchi, K. / Matsuoka, S. Proceedings of IFIP INTERACT'01: Human-Computer Interaction 2001-07-09 p.739-740
[16] Real-World Interaction using the FieldMouse Novel Input / Siio, Itiro / Masui, Toshiyuki / Fukuchi, Kentaro Proceedings of the 1999 ACM Symposium on User Interface Software and Technology 1999-11-07 p.113-119
Keywords: Information Systems -Information Interfaces and Presentation - User Interfaces (H.5.2); Information Systems -Information Interfaces and Presentation - Multimedia Information Systems (H.5.1); Design, Experimentation, Theory; FieldMouse, active book, augmented reality, barcode, input device, mouse, paper-GUI, real-world interface, real-world programming, scroll browser
Broken Link to ACM Digital Library
Summary: We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.