[1]
A guidance technique for motion tracking with a handheld camera using
auditory feedback
Posters
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Seko, Keiichi
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Fukuchi, Kentaro
Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and
Technology
2012-10-07
v.2
p.95-96
© Copyright 2012 ACM
Summary: We introduce a novel guidance technique based on auditory feedback for a
handheld video camera. Tracking a moving object with a handheld camera is a
difficult task, especially when the camera operator follows the target, because
it is difficult to see through the viewfinder at the same time as following the
target. The proposed technique provides auditory feedback via a headphone,
which assists the operator to keep the target in sight. Two feedback sounds are
introduced: three-dimensional (3D) audio and amplitude modulation (AM)-based
sonification.
[2]
Biri-biri: pressure-sensitive touch interface with electrical stimulation
DEMO
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Eto, Haruna
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Matoba, Yasushi
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Sato, Toshiki
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Fukuchi, Kentaro
/
Koike, Hideki
Proceedings of the 2011 ACM International Conference on Interactive
Tabletops and Surfaces
2011-11-13
p.D4
© Copyright 2011 ACM
[3]
Ficon: a tangible display device for tabletop system using optical fiber
DEMO
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Fukuchi, Kentaro
/
Nakabayashi, Ryusuke
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Sato, Toshiki
/
Takada, Yuta
Proceedings of the 2011 ACM International Conference on Interactive
Tabletops and Surfaces
2011-11-13
p.D9
© Copyright 2011 ACM
[4]
Pac-pac: pinching gesture recognition for tabletop entertainment system
Interaction
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Fukuchi, Kentaro
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Sato, Toshiki
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Mamiya, Haruko
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Koike, Hideki
Proceedings of the 2010 International Conference on Advanced Visual
Interfaces
2010-05-26
p.267-273
© Copyright 2010 ACM
Summary: We present our new interaction technique for tabletop system and video game
application using it. This technique is for recognizing a pinching gesture
performed with the thumb and forefinger and tapping gestures with them by a
ceiling camera above the table. The positions and orientations of multiple
gestures are recognized at 200Hz, and the users around the table are tracked by
their arm positions. This technique is useful for large-sized tabletop system
for multiple users because it does not require any additional equipments to
them nor registration process before using the system. Some pilot studies
demonstrated the robustness and accuracy of the proposed technique with
displaying appropriate guide on the display. We also developed a video game
application called "Pac-pac". A player can shoot a bullet along the orientation
of his hand by tapping, from any side of the table. We exhibited Pac-pac
several time and well-received.
[5]
EDITED BOOK
Tabletops -- Horizontal Interactive Displays
Human-Computer Interaction Series
/
Müller-Tomfelde, Christian
2010
n.18
p.456
Springer London
DOI: 10.1007/978-1-84996-113-4
== Under Tabletops ==
Building Interactive Multi-touch Surfaces (27-49)
+ Schöning, Johannes
+ Hook, Jonathan
+ Bartindale, Tom
+ Schmidt, Dominik
+ Oliver, Patrick
+ et al
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces (51-69)
+ Kunz, Andreas
+ Fjeld, Morten
High-Resolution Interactive Displays (71-100)
+ Ashdown, Mark
+ Tuddenham, Philip
+ Robinson, Peter
Optical Design of Tabletop Displays and Interactive Applications (101-129)
+ Kakehi, Yasuaki
+ Naemura, Takeshi
Hand and Object Recognition on Liquid Crystal Displays (131-146)
+ Koike, Hideki
+ Sato, Toshiki
+ Nishikawa, Wataru
+ Fukuchi, Kentaro
== On and Above Tabletops ==
Augmenting Interactive Tabletops with Translucent Tangible Controls (149-170)
+ Weiss, Malte
+ Hollan, James D.
+ Borchers, Jan
Active Tangible Interactions (171-187)
+ Inami, Masahiko
+ Sugimoto, Maki
+ Thomas, Bruce H.
+ Richter, Jan
Interaction on the Tabletop: Bringing the Physical to the Digital (189-221)
+ Hilliges, Otmar
+ Butz, Andreas
+ Izadi, Shahram
+ Wilson, Andrew D.
Supporting Atomic User Actions on the Table (223-247)
+ Aliakseyeu, Dzmitry
+ Subramanian, Sriram
+ Alexander, Jason
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (249-275)
+ Benko, Hrvoje
+ Wigdor, Daniel
On, Above, and Beyond: Taking Tabletops to the Third Dimension (277-299)
+ Grossman, Tovi
+ Wigdor, Daniel
== Around and Beyond Tabletops ==
Individual and Group Support in Tabletop Interaction Techniques (303-333)
+ Nacenta, Miguel A.
+ Pinelle, David
+ Gutwin, Carl
+ Mandryk, Regan
File System Access for Tabletop Interaction (335-355)
+ Collins, Anthony
+ Kay, Judy
Theory of Tabletop Territoriality (357-385)
+ Scott, Stacey D.
+ Carpendale, Sheelagh
Digital Tables for Collaborative Information Exploration (387-405)
+ Isenberg, Petra
+ Hinrichs, Uta
+ Hancock, Mark
+ Carpendale, Sheelagh
Coordination and Awareness in Remote Tabletop Collaboration (407-434)
+ Tuddenham, Philip
+ Robinson, Peter
Horizontal Interactive Surfaces in Distributed Assemblies (435-456)
+ Müller-Tomfelde, Christian
+ O'Hara, Kenton
[6]
PAC-PAC: pinching gesture recognition for augmented tabletop video game
Interactive demos
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Sato, Toshiki
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Mamiya, Haruko
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Fukuchi, Kentaro
/
Koike, Hideki
Proceedings of the 2009 ACM International Conference on Interactive
Tabletops and Surfaces
2009-11-23
p.D8
© Copyright 2009 ACM
Summary: A novel tabletop entertainment system that allows simultaneous interactions
by multiple participants was developed. The newly developed interaction
technique of this system recognizes a pinching gesture performed with the thumb
and forefinger. This gesture recognition technique enables rapid response and
high degree-of-freedom input for the players.
[7]
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and
photoelasticity
Hold me, squeeze me
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Sato, Toshiki
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Mamiya, Haruko
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Koike, Hideki
/
Fukuchi, Kentaro
Proceedings of the 2009 ACM Symposium on User Interface Software and
Technology
2009-10-04
p.43-50
Keywords: direct manipulation, interactive surfaces, multi-touch, photoelasticity,
tabletop interfaces
© Copyright 2009 ACM
Summary: PhotoelasticTouch is a novel tabletop system designed to intuitively
facilitate touch-based interaction via real objects made from transparent
elastic material. The system utilizes vision-based recognition techniques and
the photoelastic properties of the transparent rubber to recognize deformed
regions of the elastic material. Our system works with elastic materials over a
wide variety of shapes and does not require any explicit visual markers.
Compared to traditional interactive surfaces, our 2.5 dimensional interface
system enables direct touch interaction and soft tactile feedback. In this
paper we present our force sensing technique using photoelasticity and describe
the implementation of our prototype system. We also present three practical
applications of PhotoelasticTouch, a force-sensitive touch panel, a tangible
face application, and a paint application.
[8]
Transparent 2-D markers on an LCD tabletop system
New tabletop input and output methods
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Koike, Hideki
/
Nishikawa, Wataru
/
Fukuchi, Kentaro
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
2009-04-04
v.1
p.163-172
Keywords: LCD, augmented reality, magic lenses, marker, polarization, tabletop,
tangible user interface, vision-based HCI
© Copyright 2009 ACM
Summary: Tabletop systems are currently being focused on and many applications using
these systems are being developed. In such tabletop systems, how to recognize
real objects on the table is an essential and important issue. In existing
tabletop systems, 2-D markers have been often used. However, their
black-and-white pattern, which means nothing to humans, spoils the appearance
of the object. We developed transparent markers on a liquid crystal display
(LCD) tabletop system by using the polarization features of the LCD and optical
lms. In particular, through experiments with various kinds of optical films, we
found that two halfwave plates make the markers rotation invariant. By using
the transparent markers, tangible transparent Magic Lenses(TM) applications
were developed.
[9]
Multi-track Scratch Player on a Multi-touch Sensing Device
Sound, Music and Creative Environments
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Fukuchi, Kentaro
Proceedings of the 2007 International Conference on Entertainment Computing
2007-09-15
p.211-218
© Copyright 2007 IFIP
Summary: Scratching with turntables is a popular sound generation technique in
today's music scene, especially in hip-hop culture. A conventional turntable
system consists of two turntables (record players) and an audio mixer, but the
proposed system requires a computer and a multi-touch sensing device, so it is
smaller and portable. Moreover, the proposed system enables the use of various
novel scratching techniques that are difficult or impossible to perform on
existing systems. In this paper we describe the implementation of the proposed
system and introduce some scratching techniques that can be used with it.
[10]
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
Game Based Interfaces
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Fukuchi, Kentaro
/
Rekimoto, Jun
Proceedings of the 2007 International Conference on Entertainment Computing
2007-09-15
p.374-380
© Copyright 2007 IFIP
Summary: A video game application was developed using SmartSkin, a body shape sensing
device. The video game uses a table-sized SmartSkin that can recognize players'
arms on the tabletop. Sensor values are translated to a virtual potential field
and the system calculates dynamics of game characters on the field.
At most four players can play the game, and the players control many
independent game characters displayed on the table using their arms
simultaneously.
[11]
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera
Object Tracking
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Sato, Toshiki
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Fukuchi, Kentaro
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Koike, Hideki
Proceedings of the 2006 International Conference on Entertainment Computing
2006-09-20
p.205-210
© Copyright 2006 IFIP
Summary: This paper describes a novel interaction technique that recognizes a finger
flicking gesture for power adjustment input for a sports game, such as golf
swing or hitting. Our system measures speed of the finger motion and direction
of the gesture by using a high-speed camera and a high frame rate image
processing technique. By using this system, users can adjust power and angle
intuitively. We developed a 3D golf game using this interaction technique to
provide an intuitive golf swing input.
[12]
A Vision-Based Non-contact Interactive Advertisement with a Display Wall
Posters
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Fukasawa, Tetsuo
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Fukuchi, Kentaro
/
Koike, Hideki
Proceedings of the 2006 International Conference on Entertainment Computing
2006-09-20
p.394-397
© Copyright 2006 IFIP
Summary: We developed an advertising system that enables users to interact with
advertisements on a large display wall without any physical contact. The system
recognizes positions of bodies or hands of users in front of the display by
stereo cameras. The system recognizes a distance between a user and the display
as the user's interests in the advertisement, and changes two display modes
according to the distance. One of the modes shows advertisements as many as
possible to attract interests of passers-by. The other allows a user to
interact with the advertisement on the display by recognizing a gesture of the
user.
[13]
A Laser Pointer/Laser Trails Tracking System for Visual Performance
Short Papers: Grasping, Gazing, Gesturing
/
Fukuchi, K.
Proceedings of IFIP INTERACT'05: Human-Computer Interaction
2005-09-12
p.1050-1053
Summary: Visual performance with a large video projection screen is popular for
various entertainment events such as DJ events. Some performers use computers
to generate visuals, but using a keyboard or a mouse to control the visuals in
front of a large screen is neither exciting nor intuitive for performers and
audiences. We developed an interactive display system using camera-tracked
laser pointers that enables performers to interact with the screen directly.
The system can also detect shapes of the laser trails that enables the
performer to move the laser pointers quickly. Most of existing systems employ
color and pattern matching techniques that are not suitable for visual
performance.
[14]
EffecTV: A Real-Time Software Video Effect Processor for Entertainment
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Fukuchi, Kentaro
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Mertens, Sam
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Tannenbaum, Ed
Proceedings of the 2004 International Conference on Entertainment Computing
2004-09-01
p.602-605
© Copyright 2004 IFIP
Summary: EffecTV is a real-time software video effect processor based on motion
detection and image processing techniques. EffecTV was released in 2001 as an
open source software, and has been growing the number of features and effects
through contributions from the open source community. EffecTV has been used for
various purpose -- desktop toy applications, by visual jockeys (VJs), in
theatrical plays and other stage performances. In this paper, we describe the
implementation of EffecTV and some case studies.
[15]
An Evaluation of Multiple Pointing Input Systems
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Fukuchi, K.
/
Matsuoka, S.
Proceedings of IFIP INTERACT'01: Human-Computer Interaction
2001-07-09
p.739-740
[16]
Real-World Interaction using the FieldMouse
Novel Input
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Siio, Itiro
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Masui, Toshiyuki
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Fukuchi, Kentaro
Proceedings of the 1999 ACM Symposium on User Interface Software and
Technology
1999-11-07
p.113-119
Keywords: Information Systems -Information Interfaces and Presentation - User
Interfaces (H.5.2); Information Systems -Information Interfaces and
Presentation - Multimedia Information Systems (H.5.1); Design, Experimentation,
Theory; FieldMouse, active book, augmented reality, barcode, input device,
mouse, paper-GUI, real-world interface, real-world programming, scroll browser
© Copyright 1999 ACM
Summary: We introduce an inexpensive position input device called the FieldMouse,
with which a computer can tell the position of the device on paper or any flat
surface without using special input tablets or position detection devices. A
FieldMouse is a combination of an ID recognizer like a barcode reader and a
mouse which detects relative movement of the device. Using a FieldMouse, a user
first detects an ID on paper by using the barcode reader, and then drags it
from the ID using the mouse. If the location of the ID is known, the location
of the dragged FieldMouse can also be calculated by adding the amount of
movement from the ID to the position of the FieldMouse. Using a FieldMouse in
this way, any flat surface can work as a pointing device that supports absolute
position input, just by putting an ID tag somewhere on the surface. A
FieldMouse can also be used for enabling a graphical user interface (GUI) on
paper or on any flat surface by analyzing the direction and the amount of mouse
movement after detecting an ID. In this paper, we introduce how a FieldMouse
can be used in various situations to enable computing in real-world
environments.