[1]
EDITED BOOK
Human-Computer Interaction in the New Millennium
/
Carroll, John M.
2002
p.752
Addison-Wesley Publishing
I. MODELS, THEORIES, AND FRAMEWORKS
1. On the Effective Use and Reuse of HCI Knowledge
+ Sutcliffe, Alistair
2. Systems, Interactions, and Macrotheory
+ Barnard, Philip
+ May, Jon
+ Duke, David
+ Duce, David
3. Design in the MoRAS
+ Furnas, George W.
4. Distributed Cognition: A New Foundation for Human-Computer Interaction
+ Hollan, James D.
+ Hutchins, Edwin
+ Kirsh, Davis
II. USABILITY ENGINEERING METHODS AND CONCEPTS
5. The Efficient Use of Complex Computer Systems
+ Bhavnani, Suresh K.
+ John, Bonnie E.
6. User Interface Evaluation: How Cognitive Models Can Help
+ Ritter, Frank E.
+ Baxter, Gordon D.
+ Jones, Gary
+ Young, Richard M.
7. HCI in the Global Knowledge-Based Economy: Designing to Support Worker Adaptation
+ Vicente, Kim J.
8. Let's Stop Pushing the Envelope and Start Addressing It: The Reference Task Agenda for HCI
+ Whittaker, Steve
+ Terveen, Loren
+ Nardi, Bonnie A.
9. The Maturation of HCI: Moving Beyond Usability Toward Holistic Interaction
+ Maxwell, Kenneth
III. USER INTERFACE SOFTWARE AND TOOLS
10. Past, Present, and Future of User Interface Software Tools
+ Myers, Brad
+ Hudson, Scott E.
+ Pausch, Randy
11. Creating Creativity: User Interfaces for Supporting Innovation
+ Shneiderman, Ben
12. Towards a Human-Centered Interaction Architecture
+ Winograd, Terry
IV. GROUPWARE AND COOPERATIVE ACTIVITY
13. Computer Mediated Communications: Past and Future
+ Turoff, Murray
+ Hiltz, Starr Roxanne
+ Bieber, Michael
+ Whitworth, Brian
+ Fjermestad, Jerry
14. The Intellectual Challenge of CSCW: The Gap between Social Requirements and Technical Feasibility
+ Ackerman, Mark S.
15. Social Translucence: An Approach to Designing Systems That Support Social Processes
+ Erickson, Thomas
+ Kellogg, Wendy A.
16. Transcending the Individual Human Mind: Creating Shared Understanding Through Collaborative Design
+ Arias, Ernesto
+ Eden, Hal
+ Fischer, Gerhard
+ Gorman, Andrew
+ Scharff, Eric
17. The Development of Cooperation: Five Years of Participatory Design in the Virtual School
+ Carroll, John M.
+ Chin, George
+ Rosson, Mary Beth
+ Neale, Dennis C.
18. Distance Matters
+ Olson, Gary M.
+ Olson, Judith S.
V. MEDIA AND INFORMATION
19. Designing the User Interface for Multimodal Speech and Gesture Applications: State-of-the-Art Systems and Research Directions for 2000 and Beyond
+ Oviatt, Sharon
+ Cohen, Phil
+ Suhm, Bernhard
+ Bers, John
+ Wu, Lizhong
+ Holzman, Thomas
+ Winograd, Terry
+ Vergo, John
+ Duncan, Lisbeth
+ Landay, James
+ Larson, Jim
+ Ferro, David
20. Technologies of Information: HCI and the Digital Library
+ Dillon, Andrew
21. Intelligent Interfaces
+ Lieberman, Henry
22. Human-Computer Collaboration in Recommended Systems
+ Terveen, Loren
+ Hill, Will
VI. INTEGRATING COMPUTATION AND REAL ENVIRONMENTS
23. Ubiquitous Computing: Past, Present, and Future
+ Abowd, Gregory
+ Mynatt, Elizabeth
24. Situated Computing: The Next Frontier for HCI Research
+ Mills, Kevin
+ Scholtz, Jean
25. Roomware: Towards the Next Generation of Human-Computer Interactions Based on an Integrated Design of Real and Virtual Worlds
+ Streitz, Norbert A.
+ Tandler, Peter
+ Muller-Tomfelde, Christian
+ Konomi, Shin'ichi
26. Emerging Frameworks for Tangible User Interfaces
+ Ullmer, Brygg
+ Ishii, Hiroshi
VII. HCI AND SOCIETY
27. Learner-Centered Design: Reflections and New Directions
+ Quintana, Chris
+ Carra, Andrew
+ Krajcik, Joseph
+ Soloway, Elliot
28. HCI Meets the "Real World": Designing Technologies for Civic Sector Use
+ Schuler, Doug
29. Beyond Bowling Together: SocioTechnical Capital
+ Resnick, Paul
Summary: The ways in which humans interact with computers will change dramatically in
the coming years. In this book, the field's leading experts preview that
future, focusing on critical technical challenges and opportunities that will
define Human-Computer Interaction research for years and decades to come.
Editor John M. Carroll, a leader of the HCI community, has assembled essays
that anticipate tomorrow's state-of-the-art -- and its implications for users,
professionals, and society. These essays cover every area of research,
including models, theories, and frameworks; usability engineering; user
interface software and tools; HCI for collaborative applications; HCI for
multimedia and hypermedia; integrating real and virtual worlds; and HCI's
impact on society. Discover advanced cognitive models for evaluating user
interfaces; preview the future of user interface software tools; and learn how
user interfaces can support innovation. Preview tomorrow's intelligent
interfaces, recommender systems, and tangible user interfaces; as well as
interface solutions for digital libraries and ubiquitous computing systems.
Carroll provides cogent introductions to each essay, as well as a detailed
preface offering an overview of the entire field.
[2]
Designing the User Interface for Multimodal Speech and Pen-Based Gesture
Applications: State-of-the-Art Systems and Future Research Directions
/
Oviatt, Sharon
/
Cohen, Phil
/
Wu, Lizhong
/
Duncan, Lisbeth
/
Suhm, Bernhard
/
Bers, Josh
/
Holzman, Thomas
/
Winograd, Terry
/
Landay, James
/
Larson, Jim
/
Ferro, David
Human-Computer Interaction
2000
v.15
n.4
p.263-322
© Copyright 2000 Lawrence Erlbaum Associates
Summary: The growing interest in multimodal interface design is inspired in large
part by the goals of supporting more transparent, flexible, efficient, and
powerfully expressive means of human-computer interaction than in the past.
Multimodal interfaces are expected to support a wider range of diverse
applications, be usable by a broader spectrum of the average population, and
function more reliably under realistic and challenging usage conditions. In
this article, we summarize the emerging architectural approaches for
interpreting speech and pen-based gestural input in a robust manner-including
early and late fusion approaches, and the new hybrid symbolic-statistical
approach. We also describe a diverse collection of state-of-the-art multimodal
systems that process users' spoken and gestural input. These applications range
from map-based and virtual reality systems for engaging in simulations and
training, to field medic systems for mobile use in noisy environments, to
web-based transactions and standard text-editing applications that will reshape
daily computing and have a significant commercial impact. To realize successful
multimodal systems of the future, many key research challenges remain to be
addressed. Among these challenges are the development of cognitive theories to
guide multimodal system design, and the development of effective natural
language processing, dialogue processing, and error-handling techniques. In
addition, new multimodal systems will be needed that can function more robustly
and adaptively, and with support for collaborative multiperson use. Before this
new class of systems can proliferate, toolkits also will be needed to promote
software development for both simulated and functioning systems.
[3]
Designing the user interface for pen and speech multimedia applications
Workshops
/
Larson, James A.
/
Oviatt, Sharon
/
Ferro, David L.
Proceedings of ACM CHI 99 Conference on Human Factors in Computing Systems
1999-05-15
v.2
p.176
© Copyright 1999 ACM
Summary: This workshop will bring together a small group of researchers and
practitioners to discuss how to design applications with both a verbal user
interface (the user hears and speaks to the application) and a visual user
interface (the user draws/writes and sees the application). Our goal is to
better understand the issues that face designers of applications with
multimedia interfaces integrating both visual and verbal interaction styles,
exchange ideas and information, and increase communication among the diverse
groups involved in multimedia interfaces.