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[1] EDITED BOOK Human-Computer Interaction in the New Millennium / Carroll, John M. 2002 p.752 Addison-Wesley Publishing
ISBN: 0-201-70447-1
www.aw.com/catalog/academic/product/1,4096,0201704471,00.html
I. MODELS, THEORIES, AND FRAMEWORKS
	1. On the Effective Use and Reuse of HCI Knowledge
		+ Sutcliffe, Alistair
	2. Systems, Interactions, and Macrotheory
		+ Barnard, Philip
		+ May, Jon
		+ Duke, David
		+ Duce, David
	3. Design in the MoRAS
		+ Furnas, George W.
	4. Distributed Cognition: A New Foundation for Human-Computer Interaction
		+ Hollan, James D.
		+ Hutchins, Edwin
		+ Kirsh, Davis
II. USABILITY ENGINEERING METHODS AND CONCEPTS
	5. The Efficient Use of Complex Computer Systems
		+ Bhavnani, Suresh K.
		+ John, Bonnie E.
	6. User Interface Evaluation: How Cognitive Models Can Help
		+ Ritter, Frank E.
		+ Baxter, Gordon D.
		+ Jones, Gary
		+ Young, Richard M.
	7. HCI in the Global Knowledge-Based Economy: Designing to Support Worker Adaptation
		+ Vicente, Kim J.
	8. Let's Stop Pushing the Envelope and Start Addressing It: The Reference Task Agenda for HCI
		+ Whittaker, Steve
		+ Terveen, Loren
		+ Nardi, Bonnie A.
	9. The Maturation of HCI: Moving Beyond Usability Toward Holistic Interaction
		+ Maxwell, Kenneth
III. USER INTERFACE SOFTWARE AND TOOLS
	10. Past, Present, and Future of User Interface Software Tools
		+ Myers, Brad
		+ Hudson, Scott E.
		+ Pausch, Randy
	11. Creating Creativity: User Interfaces for Supporting Innovation
		+ Shneiderman, Ben
	12. Towards a Human-Centered Interaction Architecture
		+ Winograd, Terry
IV. GROUPWARE AND COOPERATIVE ACTIVITY
	13. Computer Mediated Communications: Past and Future
		+ Turoff, Murray
		+ Hiltz, Starr Roxanne
		+ Bieber, Michael
		+ Whitworth, Brian
		+ Fjermestad, Jerry
	14. The Intellectual Challenge of CSCW: The Gap between Social Requirements and Technical Feasibility
		+ Ackerman, Mark S.
	15. Social Translucence: An Approach to Designing Systems That Support Social Processes
		+ Erickson, Thomas
		+ Kellogg, Wendy A.
	16. Transcending the Individual Human Mind: Creating Shared Understanding Through Collaborative Design
		+ Arias, Ernesto
		+ Eden, Hal
		+ Fischer, Gerhard
		+ Gorman, Andrew
		+ Scharff, Eric
	17. The Development of Cooperation: Five Years of Participatory Design in the Virtual School
		+ Carroll, John M.
		+ Chin, George
		+ Rosson, Mary Beth
		+ Neale, Dennis C.
	18. Distance Matters
		+ Olson, Gary M.
		+ Olson, Judith S.
V. MEDIA AND INFORMATION
	19. Designing the User Interface for Multimodal Speech and Gesture Applications: State-of-the-Art Systems and Research Directions for 2000 and Beyond
		+ Oviatt, Sharon
		+ Cohen, Phil
		+ Suhm, Bernhard
		+ Bers, John
		+ Wu, Lizhong
		+ Holzman, Thomas
		+ Winograd, Terry
		+ Vergo, John
		+ Duncan, Lisbeth
		+ Landay, James
		+ Larson, Jim
		+ Ferro, David
	20. Technologies of Information: HCI and the Digital Library
		+ Dillon, Andrew
	21. Intelligent Interfaces
		+ Lieberman, Henry
	22. Human-Computer Collaboration in Recommended Systems
		+ Terveen, Loren
		+ Hill, Will
VI. INTEGRATING COMPUTATION AND REAL ENVIRONMENTS
	23. Ubiquitous Computing: Past, Present, and Future
		+ Abowd, Gregory
		+ Mynatt, Elizabeth
	24. Situated Computing: The Next Frontier for HCI Research
		+ Mills, Kevin
		+ Scholtz, Jean
	25. Roomware: Towards the Next Generation of Human-Computer Interactions Based on an Integrated Design of Real and Virtual Worlds
		+ Streitz, Norbert A.
		+ Tandler, Peter
		+ Muller-Tomfelde, Christian
		+ Konomi, Shin'ichi
	26. Emerging Frameworks for Tangible User Interfaces
		+ Ullmer, Brygg
		+ Ishii, Hiroshi
VII. HCI AND SOCIETY
	27. Learner-Centered Design: Reflections and New Directions
		+ Quintana, Chris
		+ Carra, Andrew
		+ Krajcik, Joseph
		+ Soloway, Elliot
	28. HCI Meets the "Real World": Designing Technologies for Civic Sector Use
		+ Schuler, Doug
	29. Beyond Bowling Together: SocioTechnical Capital
		+ Resnick, Paul
Summary: The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI community, has assembled essays that anticipate tomorrow's state-of-the-art -- and its implications for users, professionals, and society. These essays cover every area of research, including models, theories, and frameworks; usability engineering; user interface software and tools; HCI for collaborative applications; HCI for multimedia and hypermedia; integrating real and virtual worlds; and HCI's impact on society. Discover advanced cognitive models for evaluating user interfaces; preview the future of user interface software tools; and learn how user interfaces can support innovation. Preview tomorrow's intelligent interfaces, recommender systems, and tangible user interfaces; as well as interface solutions for digital libraries and ubiquitous computing systems. Carroll provides cogent introductions to each essay, as well as a detailed preface offering an overview of the entire field.

[2] Designing the User Interface for Multimodal Speech and Pen-Based Gesture Applications: State-of-the-Art Systems and Future Research Directions / Oviatt, Sharon / Cohen, Phil / Wu, Lizhong / Duncan, Lisbeth / Suhm, Bernhard / Bers, Josh / Holzman, Thomas / Winograd, Terry / Landay, James / Larson, Jim / Ferro, David Human-Computer Interaction 2000 v.15 n.4 p.263-322
Summary: The growing interest in multimodal interface design is inspired in large part by the goals of supporting more transparent, flexible, efficient, and powerfully expressive means of human-computer interaction than in the past. Multimodal interfaces are expected to support a wider range of diverse applications, be usable by a broader spectrum of the average population, and function more reliably under realistic and challenging usage conditions. In this article, we summarize the emerging architectural approaches for interpreting speech and pen-based gestural input in a robust manner-including early and late fusion approaches, and the new hybrid symbolic-statistical approach. We also describe a diverse collection of state-of-the-art multimodal systems that process users' spoken and gestural input. These applications range from map-based and virtual reality systems for engaging in simulations and training, to field medic systems for mobile use in noisy environments, to web-based transactions and standard text-editing applications that will reshape daily computing and have a significant commercial impact. To realize successful multimodal systems of the future, many key research challenges remain to be addressed. Among these challenges are the development of cognitive theories to guide multimodal system design, and the development of effective natural language processing, dialogue processing, and error-handling techniques. In addition, new multimodal systems will be needed that can function more robustly and adaptively, and with support for collaborative multiperson use. Before this new class of systems can proliferate, toolkits also will be needed to promote software development for both simulated and functioning systems.

[3] Designing the user interface for pen and speech multimedia applications Workshops / Larson, James A. / Oviatt, Sharon / Ferro, David L. Proceedings of ACM CHI 99 Conference on Human Factors in Computing Systems 1999-05-15 v.2 p.176
ACM Digital Library Link
Summary: This workshop will bring together a small group of researchers and practitioners to discuss how to design applications with both a verbal user interface (the user hears and speaks to the application) and a visual user interface (the user draws/writes and sees the application). Our goal is to better understand the issues that face designers of applications with multimedia interfaces integrating both visual and verbal interaction styles, exchange ideas and information, and increase communication among the diverse groups involved in multimedia interfaces.