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[1] Mining Programming Activity to Promote Help Papers / Carter, Jason / Dewan, Prasun Proceedings of the 14th European Conference on Computer-Supported Cooperative Work 2015-09-19 p.23-42
Link to Digital Content at Springer
Summary: We have investigated techniques for mining programming activity to offer help to programmers in difficulty. We have developed a (a) difficulty-detection mechanism based on the notion of command ratios; (b) difficulty-classification mechanism that uses both command ratios and rates; and (c) collaboration mechanism that provides both workspace and difficulty awareness. Our studies involve interviews and lab and field experiments, and indicate that (a) it is possible to mine programming activity to reliably detect and classify difficulties, (b) it is possible to build a collaborative environment to offer opportunistic help, (c) programmers are not unnerved by and find it useful to receive unsolicited help arriving in response to automatically detected difficulties, (d) the acceptable level of privacy in a help-promotion tool depends on whether the developers in difficulty are student or industrial programmers, and whether they have been exposed earlier to a help promotion tool, and (e) difficulty detection can filter out spurious help requests and reduce the need for meetings required to poll for rare difficulty events.

[2] A test-bed for Facebook friend-list recommendations Demo session / Wu, Ziyou / Huang, Isabella / Zheng, Xubin / Bartel, Jacob / Vitkus, Andrew / Dewan, Prasun ACM SIGCHI 2015 Symposium on Engineering Interactive Computing Systems 2015-06-23 p.222-225
ACM Digital Library Link
Summary: We have engineered an interactive Facebook-based test-bed for experimenting with friend-list recommendations. Its user-interface has two components: one allows the end-user to use a recommendation algorithm to create usable friend-lists, and the other allows the researcher to determine the quality of the recommendations. It supports multi-stage experiments to compare the efforts required to create friend-lists manually and using the recommender. Multiple visualizations are provided to help understand and evaluate the underlying algorithm. Several preliminary experiments have provided encouraging results. The architecture allows the recommendation algorithms, end-user interfaces, and visualizations to be changed independently. A video demonstration of this work is available at youtu.be/FOMSVALrdGs.

[3] Towards emotion-based collaborative software engineering Short papers / Dewan, Prasun Proceedings of the 2015 International Workshop on Cooperative and Human Aspects of Software Engineering 2015-05-16 p.109-112
ACM Digital Library Link
Summary: There is a symbiotic relationship between collaborative software engineering and the recent research in detection of four kinds of task-based emotions: interruptibility, difficulty perception, frustration, and attention. Predictions of these emotions can trigger opportunistic collaborations, make collaborations more purposeful, influence how activities are scheduled, and give implicit feedback from collaborators. Conversely, concepts from software engineering can further advance the nascent area of emotion detection by creating reusable analysis, annotation and prediction tools and architectures that make the notion of multi-iteration application- and emotion-independent prediction tractable.

[4] User-Interfaces for Incremental Recipient and Response Time Predictions in Asynchronous Messaging Poster & Demo Session / Hamlet, Connor / Korn, Daniel / Prasad, Nikhil / Siedlecki, Volodymyr / Encarnacion, Eliezer / Bartel, Jacob / Dewan, Prasun Companion Proceedings of the 2015 International Conference on Intelligent User Interfaces 2015-03-29 v.2 p.21-24
ACM Digital Library Link
Summary: We have created a new set of existing and novel predictive user-interfaces for exchanging messages in asynchronous collaborative systems such as email and internet communities. These interfaces support predictions of tags, hierarchical recipients, and message response times. The predictions are made incrementally, as messages are composed, and are offered to both senders and receivers of messages. The user interfaces are implemented by a test-bed that also supports experiments to evaluate them. It can automate the actions of the collaborators with whom a subject exchanges messages, replay user actions, and gather and display effort and correctness metrics related to these predictions. The collaborator actions and predictions are specified using a declarative mechanism. A video demonstration of this work is available at youtu.be/NJt9Rfqb1ko.

[5] Interactive Control and Visualization of Difficulty Inferences from User-Interface Commands Poster & Demo Session / Long, Duri / Dillon, Nicholas / Wang, Kun / Carter, Jason / Dewan, Prasun Companion Proceedings of the 2015 International Conference on Intelligent User Interfaces 2015-03-29 v.2 p.25-28
ACM Digital Library Link
Summary: Recently, there has been research on inferring user emotions. Like other inference research, it requires an iterative process in which what-if scenarios are played with different features and algorithms. Traditional, general-purpose data mining tools such as Weka have played an important part in promoting this process. We have augmented this toolset with an additional interactive test-bed designed for prediction and communication of programmer difficulties from user-interface commands. It provides end-user interfaces for communicating, correcting, and reacting to the predictions. In addition, it offers researchers user-interfaces for interacting with the prediction process as it is executed rather than, as in traditional mining tools, after it has generated data for a set of experimental subjects. These user-interfaces can be used to determine key elements of the prediction process, why certain wrong or right predictions have been made, and change parameters of the process. A video demonstration this work is available at youtu.be/09LpDIPG5h8.

[6] Scalable Mixed-Focus Collaborative Difficulty Resolution: A Demonstration Demos / Ellwanger, Dayton / Dillon, Nick / Wu, Tim / Carter, Jason / Dewan, Prasun Companion Proceedings of ACM CSCW 2015 Conference on Computer-Supported Cooperative Work and Social Computing 2015-03-14 v.2 p.53-56
ACM Digital Library Link
Summary: In mixed-focus collaboration, users opportunistically switch between synchronous and asynchronous collaboration. We have developed a special case of this collaboration model in which the switch occurs when users face and overcome difficulty and the level of sharing in the synchronous mode can vary. The model supports multiple forms and degrees of awareness of the remote difficulty, and allows multiple kinds and degrees of sharing. It is scalable in that it allows a single helper to resolve the difficulties of a large number of people in difficulty. It has been implemented for a programming class and motivated by experience using a previous system in such a class. However, in principle, its structure is independent of the activity causing difficulty. A video demonstration of this work is available at youtu.be/1-AqMCidx48.

[7] Evolving friend lists in social networks Poster session / Bartel, Jacob W. / Dewan, Prasun Proceedings of the 2013 ACM Conference on Recommender Systems 2013-10-12 p.435-438
ACM Digital Library Link
Summary: In a social network, users can sort members of their social graph into friend lists to both understand the social structures within the graph and control the flow of incoming and outgoing information. To reduce the user-effort required to create these lists, previous work has developed techniques for generating friend-lists in a static social graph. This paper considers the user effort required to create friend lists in an evolving graph. We have developed several new initial quantitative metrics to capture this effort, and identified an initial technique for modeling graph growth. We have used these metrics and model to compare two techniques for evolving friend lists when the social graph grows: manual evolution -- the user evolves friend lists using no external tools -- and full recommendation -- an existing state of the art tool recommends a whole new set of friend lists. In these comparisons, we used the friend lists of 12 individuals, and simulated the growth of their social graphs and friend lists using our graph-growth model. Intuitively, when the graph evolves by a small (large) amount, the manual (automatic) approach should perform better. Our experiments show that full recommendation performs better than manual when the social graph changes by more than 1%, and yields an almost complete reduction in effort in the best cases.

[8] uTrack: track yourself! monitoring information on online social media Social media, crowdsourcing & services demonstrations / Rodrigues, Tiago / Dewan, Prateek / Kumaraguru, Ponnurangam / Minardi, Raquel Melo / Almeida, Virgílio Companion Proceedings of the 2013 International Conference on the World Wide Web 2013-05-13 v.2 p.273-276
ACM Digital Library Link
Summary: The past one decade has witnessed an astounding outburst in the number of online social media (OSM) services, and a lot of these services have enthralled millions of users across the globe. With such tremendous number of users, the amount of content being generated and shared on OSM services is also enormous. As a result, trying to visualize all this overwhelming amount of content, and gain useful insights from it has become a challenge. In this work, we present uTrack, a personalized web service to analyze and visualize the diffusion of content shared by users across multiple OSM platforms. To the best of our knowledge, there exists no work which concentrates on monitoring information diffusion for personal accounts. Currently, uTrack monitors and supports logging in from Facebook, Twitter, and Google+. Once granted permissions by the user, uTrack monitors all URLs (like videos, photos, news articles) the user has shared in all OSM services supported, and generates useful visualizations and statistics from the collected data.

[9] Towards multi-domain collaborative toolkits Toolkits and software development / Bartel, Jacob W. / Dewan, Prasun Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.1 p.1297-1306
ACM Digital Library Link
Summary: A multi-domain collaboration toolkit hides heterogeneity of user-interface toolkits and associated domains from both programmers and end users of collaborative, widget-synchronizing, applications. We have developed such a system for the stand-alone, Eclipse, and web domains; and the AWT, Swing, SWT, and GWT single-user toolkits associated with these domains. Several new concepts are supported to meet these requirements including a widget server allowing a distributed widget client to manipulate widgets on an interactive device, flexible widget synchronization, flexible placement of widget listeners, "piping" centralized non-interactive replicas communicating with interactive user replicas, factory-based retargeting of the user-interface toolkit, and a new process architecture.

[10] Towards self-optimizing collaborative systems Achieving harmony through technology / Junuzovic, Sasa / Dewan, Prasun Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.1 p.1421-1430
ACM Digital Library Link
Summary: Two important performance metrics in collaborative systems are local and remote response times. Previous analytical and simulation work has shown that these response times depend on three important factors: processing architecture, communication architecture, and scheduling of tasks dictated by these two architectures. We show that it is possible to create a system that improves response times by dynamically adjusting these three system parameters in response to changes to collaboration parameters such as new users joining and network delays changing. We present practical approaches for collecting collaboration parameters, computing multicast overlays, applying analytical models of previous work, preserving coupling semantics during optimizations, and keeping overheads low. Simulations and experiments show that the system improves performance in practical scenarios.

[11] Mixed-Initiative Friend-List Creation / Bacon, Kelli / Dewan, Prasun Proceedings of the 12th European Conference on Computer-Supported Cooperative Work 2011-09-24 p.293-312
www.ecscw.org/2011/19%20-%20Bacon%20Dewan%20293-312%20GOOD.pdf
Summary: Friend lists group contacts in a social networking site that are to be treated equally in some respect. We have developed a new approach for recommending friend lists, which can then be manually edited and merged by the user to create the final lists. Our approach finds both large networks of friends and smaller friend groups within this network by merging virtual friend cliques. We have identified new metrics for evaluating the user-effort required to process friend-list recommendations, and conducted user studies to evaluate our approach and determine if and how the recommended lists would be used. Our results show that (a) our approach identifies a large fraction of the friend lists of a user, and seeds these lists with hundreds of members, few of which are spurious, and (b) users say they would use the lists for access control, messaging, filling in friend details, and understanding the social structures to which they belong.

[12] Scheduling in variable-core collaborative systems Under the hood / Junuzovic, Sasa / Dewan, Prasun Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work 2011-03-19 p.543-552
ACM Digital Library Link
Summary: The performance of a collaborative system depends on how two mandatory collaborative tasks, processing and transmission of user commands, are scheduled. We have developed multiple policies for scheduling these tasks on computers that have (a) one processing element on the network interface card and (b) one or more processing cores on the CPU. To compare these policies, we have a developed a formal analytical model that predicts their performance. It shows that the optimal scheduling policy depends on several factors including the number of cores that is available. We have implemented a system that supports all of the policies and performed experiments to validate the formal model. This system is a component of a self-optimizing scheduler we have developed that improves response times by automatically choosing the scheduling policy based on number of cores and other factors.

[13] Design, implementation, and evaluation of an approach for determining when programmers are having difficulty Designing for collaboration II / Carter, Jason / Dewan, Prasun GROUP'10: International Conference on Supporting Group Work 2010-11-06 p.215-224
ACM Digital Library Link
Summary: Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), and performed a small student-based evaluation to justify the viability of this concept. We have taken the next step in this line of research by designing and developing two-different systems that incorporate variations of the algorithm, implementing a tool that allows independent observers to code recorded sessions, and performing studies involving both student and industrial programmers. Our work shows that (a) it is possible to develop an efficient and reusable architecture for predicting programmer status, (b) the previous technique can be improved through aggregation of predicted status, (c) the improved technique correlates more with programmers' perception of whether they are stuck than that of observers manually watching the programmers, (d) the observers are quicker than the developers to conclude that programmers are stuck, (e) with appropriate training, the tool can be used to predict even the observers' perceptions, and (f) a group training model offers more accuracy than an individual one when the training and test exercises are the same and carried over a small time frame.

[14] Increasing the automation of a toolkit without reducing its abstraction and user-interface flexibility Tool support for interface development / Dewan, Prasun ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.47-56
Keywords: user interface tools, user interface tools, MVC, preconditions, undo, redo
ACM Digital Library Link
Summary: The apparent tradeoff between user-interface automation and abstraction and user-interface flexibility can be overcome using two key ideas. (1) It is possible to automate several common aspects of a user-interface without controlling its appearance. (2) By following well established programming principles, developers can provide user-interface tools with information needed for such automation. These ideas are used in a new approach that assumes that programmers (a) encapsulate the semantics of interactive applications in model objects, (b) use consistent ways to relate signatures of related methods, (c) define method preconditions, and (d) use annotations for documentation. It uses these principles to automate (a) binding of input events to synchronous and asynchronous invocation of model methods, (b) syntactic and semantic validation of user input, (c) binding of model state to display state, (c) undo/redo, and (d) dynamic enabling/disabling of display components. The result is an approach for increasing the automation of UI toolkits without reducing their abstraction and user-interface flexibility.

[15] Semantic awareness through computer vision Interaction techniques and technologies / Benzaid, Sami / Dewan, Prasun ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.205-210
Keywords: cscw, distributed presentation, semantic awareness
ACM Digital Library Link
Summary: An important application of multi-user interfaces is distributed presentations. In such presentations, the presenters do not have the ability to assess the real-time level-of-interest of the audience through observation, as they would in real lecture rooms. Using vision techniques, we aim to introduce a path that, if followed, could potentially lead to a robust technique that provides this information in such a presentation in real time.

[16] Mixed-focus collaboration without compromising individual or group work Collaboration, business and web orchestration / Dewan, Prasun / Agarwal, Puneet / Shroff, Gautam / Hegde, Rajesh ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.225-234
Keywords: awareness, coupling, side-by-side collaboration
ACM Digital Library Link
Summary: In mixed-focus collaboration, users "continuously" switch between "individual" and "group" work. We have developed a new two-person interaction mechanism, coupled tele-desktops, that is, arguably, not biased towards individual or group work. We evaluate this mechanism, and the general idea of mixed-focus collaboration, using a new quantitative framework consisting of (a) a set of precisely-defined coupling modes determining the extent of individual and group work, and (b) the times spent in, durations of, and number of transitions among these modes. We describe a new visualization scheme for compactly displaying these metrics in an individual collaborative session. We use this framework to characterize about forty six person hours of use of coupled tele-desktops, most of which involved collaborative use of a UI builder. Our results include (a) quantitative motivation for coupled tele-desktops, and (b) several new quantitative observations, and quantification of several earlier qualitative observations regarding mixed-focus collaboration.

[17] History-based device graphical user-interfaces Posters / Omojokun, Olufisayo / Dewan, Prasun ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.285-290
Keywords: devices, logging, mobile computing, model-based user-interface generation, personalization, screen space, uims
ACM Digital Library Link
Summary: Due to limited screen space on mobile computers, device GUIs can span multiple screens-requiring tedious scrolling and tabbing for commands. History-based device GUIs can significantly reduce required space by only presenting the commands a user typically needs based on the user's behavior over a short training period. Moreover, history-based UIs and model-based UI generation are symbiotic. Generation relieves programmers from the overhead of logging and interpreting the interaction histories. Conversely, history-based user-interaction noticeably lowers inherent UI generation time by omitting unneeded commands.

[18] A demonstration of the flexibility of widget generation Demonstrations / Dewan, Prasun ACM SIGCHI 2010 Symposium on Engineering Interactive Computing Systems 2010-06-19 p.315-320
Keywords: benchmarks, inheritance, layout, MVC
ACM Digital Library Link
Summary: Several user-interface tools have been developed that (semi) automatically generate widgets for interacting with model objects. However, details of the nature of the model-widget mapping and the range of widget compositions that can be automatically created remain largely unpublished, and hence unknown. Moreover, most of this work has considered flat models. Using a variety of user-interfaces, which are proposed as benchmarks for evaluating widget generation, this paper demonstrates and derives a flexible and (semi) automatic algorithm for mapping between model and widget compositions.

[19] Are you having difficulty? Social software engineering / Carter, Jason / Dewan, Prasun Proceedings of ACM CSCW'10 Conference on Computer-Supported Cooperative Work 2010-02-06 p.211-214
Keywords: context aware computing, help, machine learning
ACM Digital Library Link
Summary: It would be useful if software engineers/instructors could be aware that remote team members/students are having difficulty with their programming tasks. We have developed an approach that tries to automatically create this semantic awareness based on developers' interactions with the programming environment, which is extended to log these interactions and allow the developers to train or supervise the algorithm by explicitly indicating they are having difficulty. Based on the logs of six programmers, we have found that our approach has high accuracy.

[20] Automatically identifying that distributed programmers are stuck / Carter, Jason / Dewan, Prasun Proceedings of the 2009 International Workshop on Cooperative and Human Aspects of Software Engineering 2009-05-17 p.12
dx.doi.org/10.1109/CHASE.2009.5071403
Summary: We hypothesize that it is useful and possible to automatically identify that distributed programmers are stuck by extending existing software development environments using a general architecture.

[21] Distributed side-by-side programming / Dewan, Prasun / Agarwal, Puneet / Shroff, Gautam / Hegde, Rajesh Proceedings of the 2009 International Workshop on Cooperative and Human Aspects of Software Engineering 2009-05-17 p.48-55
dx.doi.org/10.1109/CHASE.2009.5071410
Summary: Recent work has proposed a variation of pair programming called side-by-side programming, wherein two programmers, sitting next to each other and using different workstations, work together on the same task. We have defined a distributed approximation of this idea and implemented it in both a compiled and interpretive environment. Our experiments with these implementations provide several new preliminary results regarding different aspects of (distributed) side-by-side programming.expand

[22] Lazy scheduling of processing and transmission tasks in collaborative systems Collaborative tools and technologies I / Junuzovic, Sasa / Dewan, Prasun GROUP'09: International Conference on Supporting Group Work 2009-05-10 p.159-168
Keywords: analytical model, collaboration architecture, local and remote response times, scheduling policy, simulations
ACM Digital Library Link
Summary: A collaborative system must perform both processing and transmission tasks. We present a policy for scheduling these tasks on a single core that is inspired by studies of human perception and the real-time systems field. It lazily delays the execution of the processing task if the delay cannot be noticed by humans. We use simulations and formal analysis to compare this policy with previous scheduling policies. We show that the policy trades-off an unnoticeable degradation in performance of some users for a much larger noticeable improvement in performance of others.

[23] Semi-Synchronous Conflict Detection and Resolution in Asynchronous Software Development / Dewan, Prasun / Hegde, Rajesh Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007-09-24 p.159-178
www.ecscw.org/2007/09%20paper%2015%20Dewan%20&%20Hegde.pdf
Summary: Previous work has found that (a) when software is developed collaboratively, concurrent accesses to related pieces of code are made, and (b) when these accesses are coordinated asynchronously through a version control system, they result in increased defects because of conflicting concurrent changes. Previous findings also show that distance collaboration aggravates software-development problems and radical colocation reduces them. These results motivate a semi-synchronous distributed computer-supported model that allows programmers creating code asynchronously to synchronously collaborate with each other to detect and resolve potentially conflicting tasks before they have completed the tasks. We describe, illustrate, and evaluate a new model designed to meet these requirements. Our results show that the model can catch conflicts at editing time that would be expensive to manage at later times.

[24] Towards a Universal Toolkit Model for Structures / Dewan, Prasun 2007 Engineering for Human-Computer Interaction 2007-03-22 p.393-412
Keywords: Tree; table; form; tab; browser; hashtable; vector; sequence; toolkit; model view controller; user interface management system
Link to Digital Content at Springer
Summary: Model-based toolkit widgets have the potential for (i) increasing automation and (ii) making it easy to substitute a user-interface with another one. Current toolkits, however, have focused only on the automation benefit as they do not allow different kinds of widgets to share a common model. Inspired by programming languages, operating systems and database systems that support a single data structure, we present here an interface that can serve as a model for not only the homogeneous model-based structured-widgets identified so far -- tables and trees -- but also several heterogeneous structured-widgets such as forms, tabbed panes, and multi-level browsers. We identify an architecture that allows this model to be added to an existing toolkit by automatically creating adapters between it and existing widget-specific models. We present several full examples to illustrate how such a model can increase both the automation and substitutability of the toolkit. We show that our approach retains model purity and, in comparison to current toolkits, does not increase the effort to create existing model-aware widgets.

[25] Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures Performance & architecture / Junuzovic, Sasa / Dewan, Prasun Proceedings of ACM CSCW'06 Conference on Computer-Supported Cooperative Work 2006-11-04 p.129-138
ACM Digital Library Link
Summary: We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which each replica serves a cluster of nearby clients. Our work consists of definitions of aspects of these architectures that have previously been unspecified but must be resolved for the analysis, a formal evaluation model, and a set of experiments. The experiments are used to define the parameters of and validate the formal analysis. In addition, they compare the performances, under the three architectures, of existing data-centric, logic-centric, and stateless shared components. We show that under realistic conditions, a small number of users, high intra-cluster network delays, and large output processing and transmission costs favor the replicated architecture, large input size favors the centralized architecture, high inter-cluster network delays favor the hybrid architecture, and high input processing and transmission costs, low think times, asymmetric processing powers, and logic-intensive applications favor both the centralized and hybrid architectures. We use our validated formal model to make useful predictions about the performance of the three kinds of architectures under realistic scenarios we could not create in lab experiments.
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