[1]
Investigating Perspectives on Play: The Lenses of Play Tool
Works in Progress
/
Bekker, Tilde
/
de Valk, Linda
/
Rijnbout, Pepijn
/
de Graaf, Mark
/
Schouten, Ben
/
Eggen, Berry
Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human
Interaction in Play
2015-10-05
p.469-474
© Copyright 2015 ACM
Summary: This paper presents a new design tool for developing interactive playful
environments. This design tool consists of a number of cards, which explain
five perspectives or lenses on play. We describe three user evaluations that
were carried out with the design tool and discuss how participants used the
tool in their design activities and what they considered to be the value of the
tool. The evaluations where mainly focused on two lenses: open-ended play and
emergence. The tool provides inspiration for students, and other design
researchers and practitioners working in the field of interactivity and play.
[2]
Expectation setting and personality attribution in HRI
HRI2014 late breaking reports poster
/
de Graaf, Maartje M. A.
/
Allouch, Somaya Ben
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.144-145
© Copyright 2014 ACM
Summary: People tend to treat robots as social actors and assign personality
attributes to them. This study investigates the influence of expectation
setting on the users' attribution of personality traits to the robot and their
impressions of that robot. Results show that personality attribution is
depending on people's prior expectations of the interaction. Moreover, people
evaluate a robot better when they assigned it with a complementary personality
and when they had high prior expectations of that robot.
[3]
Users' preferences of robots for domestic use
HRI2014 late breaking reports poster
/
de Graaf, Maartje M. A.
/
Allouch, Somaya Ben
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.146-147
© Copyright 2014 ACM
Summary: This study identifies the design preferences of robots for domestic use. In
an online survey, participants rated 16 robot pictures on several evaluation
criteria. Results show that overall anthropomorphic robots are more positively
rated than either zoomorphic, caricatured or functional robots. Moreover,
negative feelings towards robot (e.g. negative attitudes and anxiety towards
robots) negatively affected the design evaluations. Providing future users with
positive information about domestic robots could improve their feelings towards
robots, which, in turn, raises their ratings of robotic designs.
[4]
GlowSteps -- A Decentralized Interactive Play Environment for Open-Ended
Play
Extended Abstracts
/
de Valk, Linda
/
Rijnbout, Pepijn
/
de Graaf, Mark
/
Bekker, Tilde
/
Schouten, Ben
/
Eggen, Berry
Proceedings of the 2013 International Conference on Advances in Computer
Entertainment
2013-11-12
p.528-531
Keywords: Play Environment; Open-ended play; Decentralized Systems
© Copyright 2013 Springer International Publishing
Summary: In this paper we present the interactive play environment GlowSteps.
GlowSteps consists of ten flexible tiles that respond with light feedback on
player's actions. The play environment is developed to support both social and
physical play and is designed with the intention to encourage children to
create their own play and games. The tiles can be programmed with different
interaction behaviors leading to a variety of play experiences. This showcase
illustrates our design approach for such interactive play environments,
combining the fields of decentralized systems and open-ended play.
[5]
ZooMor: Three Stages of Play for a Sleeping Creature
Extended Abstracts
/
van Paesschen, Daniël
/
de Graaf, Mark
/
Bekker, Tilde
Proceedings of the 2013 International Conference on Advances in Computer
Entertainment
2013-11-12
p.646-648
Keywords: open-ended play; pretend play; stages of play; zoomorphic
© Copyright 2013 Springer International Publishing
Summary: This paper presents a design case of an interactive zoomorphic play object
for open-ended pretend play, based on De Valk's three stages of play framework.
It was designed to invoke pretend play around a sleeping object. Design
iterations were tested in a public play environment.
[6]
About Experience and Emergence -- A Framework for Decentralized Interactive
Play Environments
Gaming Technologies
/
Rijnbout, Pepijn
/
de Valk, Linda
/
Vermeeren, Arnold
/
Bekker, Tilde
/
de Graaf, Mark
/
Schouten, Ben
/
Eggen, Berry
Proceedings of the 2013 International Conference on INtelligent TEchnologies
for interactive enterTAINment
2013-07-03
p.104-113
Keywords: Framework; open-ended play; emergence; user experience; interactions
© Copyright 2013 Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Summary: Play is an unpredictable and fascinating activity. Its qualities can serve
as an inspiration for design. In designing for play, we focus on play
environments with players and multiple interactive objects. The current
understanding of how to design these objects and interaction opportunities to
create meaningful interactions and engaging user experiences is limited. In
this paper we introduce a framework focusing on the development of
decentralized interactive play environments for emergent play. This framework
combines knowledge from different fields including play, user experience,
emergent behavior and interactions. Two case studies demonstrate its use as a
tool for analysis.
[7]
EDITED BOOK
Constructing Ambient Intelligence: AmI 2011 Workshops, Amsterdam, The
Netherlands, November 16-18, 2011. Revised Selected Papers
Communications in Computer and Information Science 277
/
Wichert, Reiner
/
Van Laerhoven, Kristof
/
Gelissen, Jean
2012
n.55
p.327
Springer Berlin Heidelberg
DOI: 10.1007/978-3-642-31479-7
== Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces ==
Aesthetic Intelligence -- Concepts, Technologies and Applications (1-4)
+ Kasugai, Kai
+ Röcker, Carsten
+ Plewe, Daniela
+ Kiriyama, Takashi
+ Oksman, Virpi
Aesthetic Design of Interactive Museum Exhibits (5-11)
+ Kiriyama, Takashi
+ Sato, Masahiko
Interactive Architecture in Domestic Spaces (12-18)
+ Röcker, Carsten
+ Kasugai, Kai
Towards Strategic Media (19-24)
+ Plewe, Daniela Alina
== Ambient Intelligence in Future Lighting Systems ==
The Role of Ambient Intelligence in Future Lighting Systems -- Summary of the Workshop (25-28)
+ Meerbeek, Bernt
+ Aliakseyeu, Dzmitry
+ Mason, Jon
+ van Essen, Harm
+ Offermans, Serge
Results of the 'User Interaction Techniques for Future Lighting Systems' Workshop at INTERACT 2011 (29-34)
+ Aliakseyeu, Dzmitry
+ Mason, Jon
+ Meerbeek, Bernt
+ van Essen, Harm
+ Offermans, Serge
+ et al
Illumination of Calendar Events in the Household of Older Persons (35-40)
+ Heuten, Wilko
+ Boll, Susanne
Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space (41-44)
+ Karamouzi, Aimilia
+ Papalexopoulos, Dimitris
+ Varoudis, Tasos
On the Use of Mixed Reality Environments to Evaluate Interaction with Light (45-48)
+ Khan, Vassilis-Javed
+ Walker, Martin
+ Aliakseyeu, Dzmitry
+ Mason, Jon
Improving the Mood of Elderly with Coloured Lighting (49-56)
+ Kuijsters, Andre
+ Redi, Judith
+ de Ruyter, Boris
+ Heynderickx, Ingrid
Interacting with Light Apps and Platforms (57-62)
+ Offermans, Serge
+ van Essen, Harm
+ Eggen, Berry
Interacting with Light (63-67)
+ Wiethoff, Alexander
+ Gehring, Sven
== Interactive Human Behavior Analysis in Open or Public Spaces ==
International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces (68-71)
+ Hung, Hayley
+ Odobez, Jean-Marc
+ Gavrila, Dariu
Look at Who's Talking: Voice Activity Detection by Automated Gesture Analysis (72-80)
+ Cristani, Marco
+ Pesarin, Anna
+ Vinciarelli, Alessandro
+ Crocco, Marco
+ Murino, Vittorio
User Behaviour Captured by Mobile Phones (81-90)
+ Teeuw, Wouter B.
+ Koolwaaij, Johan
+ Peddemors, Arjan
Kinect Sensing of Shopping Related Actions (91-100)
+ Popa, Mirela
+ Koc, Alper Kemal
+ Rothkrantz, Leon J. M.
+ Shan, Caifeng
+ Wiggers, Pascal
A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors (101-109)
+ Muhammad, Syed Agha
+ Klein, Bernd Niklas
+ Van Laerhoven, Kristof
+ David, Klaus
Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features (110-118)
+ Descamps, Adrien
+ Carincotte, Cyril
+ Gosselin, Bernard
Person Authentication and Activities Analysis in an Office Environment Using a Sensor Network (119-127)
+ Tao, Shuai
+ Kudo, Mineichi
+ Nonaka, Hidetoshi
+ Toyama, Jun
Using Human Motion Intensity as Input for Urban Design (128-136)
+ Poulsen, Esben S.
+ Andersen, Hans J.
+ Gade, Rikke
+ Jensen, Ole B.
+ Moeslund, Thomas B.
== User Interaction Methods for Elderly, People With Dementia ==
Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer's Disease for a Early Diagnostic (137-145)
+ Hoffmeyer, Andre
+ Yordanova, Kristina
+ Teipel, Stefan
+ Kirste, Thomas
Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia (146-151)
+ Meiland, F. J. M.
+ de Boer, M. E.
+ van Hoof, J.
+ van der Leeuw, J.
+ de Witte, L.
+ Blom, M.
+ et al
Concept and Realization of an Individual Reminder Service for People Suffering from Dementia (152-156)
+ Storf, Holger
+ Schmitt, Mario
+ Arif, Taslim
+ Putz, Wolfgang
+ Eisenbarth, Michael
+ et al
Graphical User Interface for an Elderly Person with Dementia (157-161)
+ Tamanini, Christian
+ Majewski, Martin
+ Wieland, Andreas
+ Schlehuber, Christian
+ et al
== Empowering and Integrating Senior Citizens with Virtual Coaching ==
Empowering and Integrating Senior Citizens with Virtual Coaching (162-165)
+ Braun, Andreas
+ Roelofsma, Peter H. M. P.
+ Ferring, Dieter
+ Immonen, Milla
Technology and Aging: Inhibiting and Facilitating Factors in ICT Use (166-169)
+ Leist, Anja
+ Ferring, Dieter
How Older Adults Experience Wellness Monitoring? (170-174)
+ Muuraiskangas, Salla
+ Kokko, Jaana
+ Harjumaa, Marja
How Avatar Based Communication Can Improve Decision Making Quality (175-180)
+ Roelofsma, Peter H. M. P.
Preference for Combining or Separating Events in Human and Avatar Decisions (181-183)
+ Roelofsma, Peter H. M. P.
+ Versteeg, Leo
Dynamic User Representation in Video Phone Applications (184-188)
+ Braun, Andreas
+ Wichert, Reiner
Sex Differences in User Acceptance of Avatars (189-191)
+ Versteeg, Leo
+ Roelofsma, Peter H. M. P.
User-Centered Design for and with Elderly Users in V2me (192-195)
+ Klauß, Kerstin
+ Klein, Peter
Development of a Socio-technical System for an Age-Appropriate Domestic Environment (196-200)
+ Tantinger, Daniel
+ Feilner, Sven
+ Struck, Matthias
+ Weigand, Christian
Using Technology for Improving the Social and Physical Activity-Level of the Older Adults (201-205)
+ Immonen, Milla
+ Sachinopoulou, Anna
+ Kaartinen, Jouni
+ Konttila, Antti
== Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative ==
Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative (206-212)
+ Kung, Antonio
+ Furfari, Francesco
+ Tazari, Mohammad-Reza
+ Badii, Atta
+ Turkama, Petra
== Ambient Gaming ==
Ambient Gaming and Play: Opportunities and Challenges (213-217)
+ Sturm, Janienke
+ Schouten, Ben
Around Play and Interaction Design Research (218-223)
+ De Luca, Vanessa
+ Bertolo, Maresa
+ Zannoni, Michele
Gaming for Therapy in a Healthcare Smart Ambient (224-228)
+ Madeira, Rui Neves
+ Postolache, Octavian
+ Correia, Nuno
Evocative Experiences in the Design of Objects to Encourage Free-Play (229-232)
+ Rosales, Andrea
+ Arroyo, Ernesto
+ Blat, Josep
Playful Moments of Activity (233-237)
+ Tieben, Rob
+ Sturm, Janienke
+ Bekker, Tilde
+ Schouten, Ben
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments (238-244)
+ Rijnbout, Pepijn
+ de Valk, Linda
+ de Graaf, Mark
+ Bekker, Tilde
+ Schouten, Ben
+ Eggen, Berry
An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications (245-248)
+ Vatavu, Radu-Daniel
+ Zaiti, Ionut-Alexandru
== Human Behavior Understanding: Inducing Behavioral Change ==
Challenges of Human Behavior Understanding for Inducing Behavioral Change (249-251)
+ Salah, Albert Ali
+ Lepri, Bruno
Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects (252-263)
+ Lepri, Bruno
+ Salah, Albert Ali
+ Pianesi, Fabio
+ Pentland, Alex Sandy
== Privacy, Trust and Interaction in the Internet of Things ==
Privacy, Trust and Interaction in the Internet of Things (264-266)
+ Schrammel, Johann
+ Hochleitner, Christina
+ Tscheligi, Manfred
On the Internet of Things, Trust is Relative (267-273)
+ Fritsch, Lothar
+ Groven, Arne-Kristian
+ Schulz, Trenton
How Will Software Engineers of the Internet of Things Reason about Trust? (274-279)
+ Fugard, Andrew J. B.
+ Beck, Elke
+ Gärtner, Magdalena
Privacy Implications of the Internet of Things (280-286)
+ Gudymenko, Ivan
+ Borcea-Pfitzmann, Katrin
+ Tietze, Katja
In Things We Trust? Towards Trustability in the Internet of Things (287-295)
+ Hoepman, Jaap-Henk
Privacy in Pervasive Social Networks (296-301)
+ Mabrouki, Olfa
+ Chibani, Abdelghani
+ Amirat, Yacine
== Doctoral Colloquium ==
Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms (302-307)
+ Andrushevich, Aliaksei
+ Salomon, Ralf
+ Klapproth, Alexander
A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing (308-312)
+ Denef, Sebastian
Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System (313-317)
+ Garcia, Juan Jimenez
Model-Based Evaluation of Adaptive User Interfaces (318-322)
+ Quade, Michael
Supporting Behavior Change in Cooperative Driving (323-327)
+ Shahab, Qonita
[8]
First International Workshop on Ambient Gaming (AmGam'11)
Workshop Summaries
/
Sturm, Janienke
/
Johansen, Stine Liv
/
de Graaf, Mark
/
Schouten, Ben A. M.
Proceedings of the 2011 International Joint Conference on Ambient
Intelligence
2011-11-16
p.374-375
© Copyright 2011 Springer-Verlag
Summary: New technologies create opportunities to enrich people's experience while
playing games. In recent years we have seen many examples of technological
advances opening up new player experiences, for instance new controllers (e.g.
Nintendo's Wii), new sensor technologies (e.g. GPS), and new forms of play
(e.g. multi-player online games and open-ended play), etc. Another novel
technology offering ample opportunities to derive new properties for games and
play is ambient intelligence.
[9]
Cognitive Adaptive Man Machine Interfaces for the Firefighter Commander:
Design Framework and Research Methodology
Augmented Cognition in Complex Environments
/
de Graaf, Maurits
/
Varkevisser, Michel
/
Kempen, Masja
/
Jourden, Nicolas
FAC 2011: 6th International Conference on Foundations of Augmented
Cognition. Directing the Future of Adaptive Systems
2011-07-09
p.588-597
Keywords: HMI; Situational Awareness; Team Awareness; Mental Load; Mitigation
Strategies
Copyright © 2011 Springer-Verlag
Summary: The ARTEMIS CAMMI project aims at developing a joint-cognitive system to
optimise human operator's performance under demanding labour conditions. The
CAMMI domain applications concern avionics, automotive, and civil emergencies.
In this paper we address the development of a joint-cognitive system for
firefighter commanders to optimise situational and team awareness by reducing
the workload through mitigation strategies and an adaptive HMI. A general
framework and a research methodology are presented to explore the possibilities
of applying the CAMMI building blocks in the development of systems to support
the handling of firefighter emergencies.
[10]
A Design Approach to Decentralized Interactive Environments
Full Papers
/
van Essen, Harm
/
Rijnbout, Pepijn
/
de Graaf, Mark
Proceedings of the 2009 International Conference on INtelligent TEchnologies
for interactive enterTAINment
2009-06-22
p.56-67
Keywords: open-ended play; decentralized systems; research-through-design; ubiquitous
computing
© Copyright 2009 Springer-Verlag
Summary: We are exploring a design approach to the implementation of decentralized
intelligent environments. We adopt the research through design process by
creating an infrastructure of physical, interactive objects and explore the
potential of a decentralized philosophy in four design iterations. Open-ended
play serves as a fruitful context for design cases. Iterations of prototyping
and user testing facilitate the exploration of emergence. One of the design
outcomes is a simple decentralized system for soccer training which proved to
be very successful on challenge and motivation, and inspired players to invent
a range of games, both competitive and cooperative.
[11]
GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance
Short Talks
/
Bosman, S.
/
Groenendaal, B.
/
Findlater, J. W.
/
Visser, T.
/
de Graaf, M.
/
Markopoulos, P.
Proceedings of 2003 Conference on Human-Computer Interaction with Mobile
Devices and Services
2003-09-08
p.358-362
© Copyright 2003 Springer-Verlag
Summary: This paper describes an investigation into how haptic output can be used to
deliver guidance to pedestrians, who do not have any particular disability, to
find their way to a particular destination indoors, e.g., a room in a hospital.
A prototype device called GentleGuide was designed iteratively, resolving
several design issues for the use of haptic output. GentleGuide has been
assessed experimentally. Our conclusion is that haptic output offers
significant promise both in improving performance and in reducing the
disruptiveness of technology. A negative aspect of exclusively relying on a
device like GentleGuide is the reduced location and orientation awareness by
some participants.
[12]
Support Robots for Playing Games: The Role of Player-Actor Relationship
VE and Games
/
Feijs, L.
/
de Graaf, M.
Proceedings of the HCI'02 Conference on People and Computers XVI
2002-09-02
p.403-418
© Copyright 2002 Springer