HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,243,663
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: de_graaf_m* Results: 12 Sorted by: Date  Comments?
Help Dates
Limit:   
[1] Investigating Perspectives on Play: The Lenses of Play Tool Works in Progress / Bekker, Tilde / de Valk, Linda / Rijnbout, Pepijn / de Graaf, Mark / Schouten, Ben / Eggen, Berry Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015-10-05 p.469-474
ACM Digital Library Link
Summary: This paper presents a new design tool for developing interactive playful environments. This design tool consists of a number of cards, which explain five perspectives or lenses on play. We describe three user evaluations that were carried out with the design tool and discuss how participants used the tool in their design activities and what they considered to be the value of the tool. The evaluations where mainly focused on two lenses: open-ended play and emergence. The tool provides inspiration for students, and other design researchers and practitioners working in the field of interactivity and play.

[2] Expectation setting and personality attribution in HRI HRI2014 late breaking reports poster / de Graaf, Maartje M. A. / Allouch, Somaya Ben Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction 2014-03-03 p.144-145
ACM Digital Library Link
Summary: People tend to treat robots as social actors and assign personality attributes to them. This study investigates the influence of expectation setting on the users' attribution of personality traits to the robot and their impressions of that robot. Results show that personality attribution is depending on people's prior expectations of the interaction. Moreover, people evaluate a robot better when they assigned it with a complementary personality and when they had high prior expectations of that robot.

[3] Users' preferences of robots for domestic use HRI2014 late breaking reports poster / de Graaf, Maartje M. A. / Allouch, Somaya Ben Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction 2014-03-03 p.146-147
ACM Digital Library Link
Summary: This study identifies the design preferences of robots for domestic use. In an online survey, participants rated 16 robot pictures on several evaluation criteria. Results show that overall anthropomorphic robots are more positively rated than either zoomorphic, caricatured or functional robots. Moreover, negative feelings towards robot (e.g. negative attitudes and anxiety towards robots) negatively affected the design evaluations. Providing future users with positive information about domestic robots could improve their feelings towards robots, which, in turn, raises their ratings of robotic designs.

[4] GlowSteps -- A Decentralized Interactive Play Environment for Open-Ended Play Extended Abstracts / de Valk, Linda / Rijnbout, Pepijn / de Graaf, Mark / Bekker, Tilde / Schouten, Ben / Eggen, Berry Proceedings of the 2013 International Conference on Advances in Computer Entertainment 2013-11-12 p.528-531
Keywords: Play Environment; Open-ended play; Decentralized Systems
Link to Digital Content at Springer
Summary: In this paper we present the interactive play environment GlowSteps. GlowSteps consists of ten flexible tiles that respond with light feedback on player's actions. The play environment is developed to support both social and physical play and is designed with the intention to encourage children to create their own play and games. The tiles can be programmed with different interaction behaviors leading to a variety of play experiences. This showcase illustrates our design approach for such interactive play environments, combining the fields of decentralized systems and open-ended play.

[5] ZooMor: Three Stages of Play for a Sleeping Creature Extended Abstracts / van Paesschen, Daniël / de Graaf, Mark / Bekker, Tilde Proceedings of the 2013 International Conference on Advances in Computer Entertainment 2013-11-12 p.646-648
Keywords: open-ended play; pretend play; stages of play; zoomorphic
Link to Digital Content at Springer
Summary: This paper presents a design case of an interactive zoomorphic play object for open-ended pretend play, based on De Valk's three stages of play framework. It was designed to invoke pretend play around a sleeping object. Design iterations were tested in a public play environment.

[6] About Experience and Emergence -- A Framework for Decentralized Interactive Play Environments Gaming Technologies / Rijnbout, Pepijn / de Valk, Linda / Vermeeren, Arnold / Bekker, Tilde / de Graaf, Mark / Schouten, Ben / Eggen, Berry Proceedings of the 2013 International Conference on INtelligent TEchnologies for interactive enterTAINment 2013-07-03 p.104-113
Keywords: Framework; open-ended play; emergence; user experience; interactions
Link to Digital Content at Springer
Summary: Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play, we focus on play environments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralized interactive play environments for emergent play. This framework combines knowledge from different fields including play, user experience, emergent behavior and interactions. Two case studies demonstrate its use as a tool for analysis.

[7] EDITED BOOK Constructing Ambient Intelligence: AmI 2011 Workshops, Amsterdam, The Netherlands, November 16-18, 2011. Revised Selected Papers Communications in Computer and Information Science 277 / Wichert, Reiner / Van Laerhoven, Kristof / Gelissen, Jean 2012 n.55 p.327 Springer Berlin Heidelberg
DOI: 10.1007/978-3-642-31479-7
ISBN: 978-3-642-31478-0 (print), 978-3-642-31479-7 (online)
Link to Digital Content at Springer
== Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces ==
Aesthetic Intelligence -- Concepts, Technologies and Applications (1-4)
	+ Kasugai, Kai
	+ Röcker, Carsten
	+ Plewe, Daniela
	+ Kiriyama, Takashi
	+ Oksman, Virpi
Aesthetic Design of Interactive Museum Exhibits (5-11)
	+ Kiriyama, Takashi
	+ Sato, Masahiko
Interactive Architecture in Domestic Spaces (12-18)
	+ Röcker, Carsten
	+ Kasugai, Kai
Towards Strategic Media (19-24)
	+ Plewe, Daniela Alina
== Ambient Intelligence in Future Lighting Systems ==
The Role of Ambient Intelligence in Future Lighting Systems -- Summary of the Workshop (25-28)
	+ Meerbeek, Bernt
	+ Aliakseyeu, Dzmitry
	+ Mason, Jon
	+ van Essen, Harm
	+ Offermans, Serge
Results of the 'User Interaction Techniques for Future Lighting Systems' Workshop at INTERACT 2011 (29-34)
	+ Aliakseyeu, Dzmitry
	+ Mason, Jon
	+ Meerbeek, Bernt
	+ van Essen, Harm
	+ Offermans, Serge
	+ et al
Illumination of Calendar Events in the Household of Older Persons (35-40)
	+ Heuten, Wilko
	+ Boll, Susanne
Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space (41-44)
	+ Karamouzi, Aimilia
	+ Papalexopoulos, Dimitris
	+ Varoudis, Tasos
On the Use of Mixed Reality Environments to Evaluate Interaction with Light (45-48)
	+ Khan, Vassilis-Javed
	+ Walker, Martin
	+ Aliakseyeu, Dzmitry
	+ Mason, Jon
Improving the Mood of Elderly with Coloured Lighting (49-56)
	+ Kuijsters, Andre
	+ Redi, Judith
	+ de Ruyter, Boris
	+ Heynderickx, Ingrid
Interacting with Light Apps and Platforms (57-62)
	+ Offermans, Serge
	+ van Essen, Harm
	+ Eggen, Berry
Interacting with Light (63-67)
	+ Wiethoff, Alexander
	+ Gehring, Sven
== Interactive Human Behavior Analysis in Open or Public Spaces ==
International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces (68-71)
	+ Hung, Hayley
	+ Odobez, Jean-Marc
	+ Gavrila, Dariu
Look at Who's Talking: Voice Activity Detection by Automated Gesture Analysis (72-80)
	+ Cristani, Marco
	+ Pesarin, Anna
	+ Vinciarelli, Alessandro
	+ Crocco, Marco
	+ Murino, Vittorio
User Behaviour Captured by Mobile Phones (81-90)
	+ Teeuw, Wouter B.
	+ Koolwaaij, Johan
	+ Peddemors, Arjan
Kinect Sensing of Shopping Related Actions (91-100)
	+ Popa, Mirela
	+ Koc, Alper Kemal
	+ Rothkrantz, Leon J. M.
	+ Shan, Caifeng
	+ Wiggers, Pascal
A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors (101-109)
	+ Muhammad, Syed Agha
	+ Klein, Bernd Niklas
	+ Van Laerhoven, Kristof
	+ David, Klaus
Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features (110-118)
	+ Descamps, Adrien
	+ Carincotte, Cyril
	+ Gosselin, Bernard
Person Authentication and Activities Analysis in an Office Environment Using a Sensor Network (119-127)
	+ Tao, Shuai
	+ Kudo, Mineichi
	+ Nonaka, Hidetoshi
	+ Toyama, Jun
Using Human Motion Intensity as Input for Urban Design (128-136)
	+ Poulsen, Esben S.
	+ Andersen, Hans J.
	+ Gade, Rikke
	+ Jensen, Ole B.
	+ Moeslund, Thomas B.
== User Interaction Methods for Elderly, People With Dementia ==
Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer's Disease for a Early Diagnostic (137-145)
	+ Hoffmeyer, Andre
	+ Yordanova, Kristina
	+ Teipel, Stefan
	+ Kirste, Thomas
Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia (146-151)
	+ Meiland, F. J. M.
	+ de Boer, M. E.
	+ van Hoof, J.
	+ van der Leeuw, J.
	+ de Witte, L.
	+ Blom, M.
	+ et al
Concept and Realization of an Individual Reminder Service for People Suffering from Dementia (152-156)
	+ Storf, Holger
	+ Schmitt, Mario
	+ Arif, Taslim
	+ Putz, Wolfgang
	+ Eisenbarth, Michael
	+ et al
Graphical User Interface for an Elderly Person with Dementia (157-161)
	+ Tamanini, Christian
	+ Majewski, Martin
	+ Wieland, Andreas
	+ Schlehuber, Christian
	+ et al
== Empowering and Integrating Senior Citizens with Virtual Coaching ==
Empowering and Integrating Senior Citizens with Virtual Coaching (162-165)
	+ Braun, Andreas
	+ Roelofsma, Peter H. M. P.
	+ Ferring, Dieter
	+ Immonen, Milla
Technology and Aging: Inhibiting and Facilitating Factors in ICT Use (166-169)
	+ Leist, Anja
	+ Ferring, Dieter
How Older Adults Experience Wellness Monitoring? (170-174)
	+ Muuraiskangas, Salla
	+ Kokko, Jaana
	+ Harjumaa, Marja
How Avatar Based Communication Can Improve Decision Making Quality (175-180)
	+ Roelofsma, Peter H. M. P.
Preference for Combining or Separating Events in Human and Avatar Decisions (181-183)
	+ Roelofsma, Peter H. M. P.
	+ Versteeg, Leo
Dynamic User Representation in Video Phone Applications (184-188)
	+ Braun, Andreas
	+ Wichert, Reiner
Sex Differences in User Acceptance of Avatars (189-191)
	+ Versteeg, Leo
	+ Roelofsma, Peter H. M. P.
User-Centered Design for and with Elderly Users in V2me (192-195)
	+ Klauß, Kerstin
	+ Klein, Peter
Development of a Socio-technical System for an Age-Appropriate Domestic Environment (196-200)
	+ Tantinger, Daniel
	+ Feilner, Sven
	+ Struck, Matthias
	+ Weigand, Christian
Using Technology for Improving the Social and Physical Activity-Level of the Older Adults (201-205)
	+ Immonen, Milla
	+ Sachinopoulou, Anna
	+ Kaartinen, Jouni
	+ Konttila, Antti
== Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative ==
Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative (206-212)
	+ Kung, Antonio
	+ Furfari, Francesco
	+ Tazari, Mohammad-Reza
	+ Badii, Atta
	+ Turkama, Petra
== Ambient Gaming ==
Ambient Gaming and Play: Opportunities and Challenges (213-217)
	+ Sturm, Janienke
	+ Schouten, Ben
Around Play and Interaction Design Research (218-223)
	+ De Luca, Vanessa
	+ Bertolo, Maresa
	+ Zannoni, Michele
Gaming for Therapy in a Healthcare Smart Ambient (224-228)
	+ Madeira, Rui Neves
	+ Postolache, Octavian
	+ Correia, Nuno
Evocative Experiences in the Design of Objects to Encourage Free-Play (229-232)
	+ Rosales, Andrea
	+ Arroyo, Ernesto
	+ Blat, Josep
Playful Moments of Activity (233-237)
	+ Tieben, Rob
	+ Sturm, Janienke
	+ Bekker, Tilde
	+ Schouten, Ben
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments (238-244)
	+ Rijnbout, Pepijn
	+ de Valk, Linda
	+ de Graaf, Mark
	+ Bekker, Tilde
	+ Schouten, Ben
	+ Eggen, Berry
An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications (245-248)
	+ Vatavu, Radu-Daniel
	+ Zaiti, Ionut-Alexandru
== Human Behavior Understanding: Inducing Behavioral Change ==
Challenges of Human Behavior Understanding for Inducing Behavioral Change (249-251)
	+ Salah, Albert Ali
	+ Lepri, Bruno
Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects (252-263)
	+ Lepri, Bruno
	+ Salah, Albert Ali
	+ Pianesi, Fabio
	+ Pentland, Alex Sandy
== Privacy, Trust and Interaction in the Internet of Things ==
Privacy, Trust and Interaction in the Internet of Things (264-266)
	+ Schrammel, Johann
	+ Hochleitner, Christina
	+ Tscheligi, Manfred
On the Internet of Things, Trust is Relative (267-273)
	+ Fritsch, Lothar
	+ Groven, Arne-Kristian
	+ Schulz, Trenton
How Will Software Engineers of the Internet of Things Reason about Trust? (274-279)
	+ Fugard, Andrew J. B.
	+ Beck, Elke
	+ Gärtner, Magdalena
Privacy Implications of the Internet of Things (280-286)
	+ Gudymenko, Ivan
	+ Borcea-Pfitzmann, Katrin
	+ Tietze, Katja
In Things We Trust? Towards Trustability in the Internet of Things (287-295)
	+ Hoepman, Jaap-Henk
Privacy in Pervasive Social Networks (296-301)
	+ Mabrouki, Olfa
	+ Chibani, Abdelghani
	+ Amirat, Yacine
== Doctoral Colloquium ==
Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms (302-307)
	+ Andrushevich, Aliaksei
	+ Salomon, Ralf
	+ Klapproth, Alexander
A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing (308-312)
	+ Denef, Sebastian
Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System (313-317)
	+ Garcia, Juan Jimenez
Model-Based Evaluation of Adaptive User Interfaces (318-322)
	+ Quade, Michael
Supporting Behavior Change in Cooperative Driving (323-327)
	+ Shahab, Qonita

[8] First International Workshop on Ambient Gaming (AmGam'11) Workshop Summaries / Sturm, Janienke / Johansen, Stine Liv / de Graaf, Mark / Schouten, Ben A. M. Proceedings of the 2011 International Joint Conference on Ambient Intelligence 2011-11-16 p.374-375
Link to Digital Content at Springer
Summary: New technologies create opportunities to enrich people's experience while playing games. In recent years we have seen many examples of technological advances opening up new player experiences, for instance new controllers (e.g. Nintendo's Wii), new sensor technologies (e.g. GPS), and new forms of play (e.g. multi-player online games and open-ended play), etc. Another novel technology offering ample opportunities to derive new properties for games and play is ambient intelligence.

[9] Cognitive Adaptive Man Machine Interfaces for the Firefighter Commander: Design Framework and Research Methodology Augmented Cognition in Complex Environments / de Graaf, Maurits / Varkevisser, Michel / Kempen, Masja / Jourden, Nicolas FAC 2011: 6th International Conference on Foundations of Augmented Cognition. Directing the Future of Adaptive Systems 2011-07-09 p.588-597
Keywords: HMI; Situational Awareness; Team Awareness; Mental Load; Mitigation Strategies
Link to Digital Content at Springer
Summary: The ARTEMIS CAMMI project aims at developing a joint-cognitive system to optimise human operator's performance under demanding labour conditions. The CAMMI domain applications concern avionics, automotive, and civil emergencies. In this paper we address the development of a joint-cognitive system for firefighter commanders to optimise situational and team awareness by reducing the workload through mitigation strategies and an adaptive HMI. A general framework and a research methodology are presented to explore the possibilities of applying the CAMMI building blocks in the development of systems to support the handling of firefighter emergencies.

[10] A Design Approach to Decentralized Interactive Environments Full Papers / van Essen, Harm / Rijnbout, Pepijn / de Graaf, Mark Proceedings of the 2009 International Conference on INtelligent TEchnologies for interactive enterTAINment 2009-06-22 p.56-67
Keywords: open-ended play; decentralized systems; research-through-design; ubiquitous computing
Link to Digital Content at Springer
Summary: We are exploring a design approach to the implementation of decentralized intelligent environments. We adopt the research through design process by creating an infrastructure of physical, interactive objects and explore the potential of a decentralized philosophy in four design iterations. Open-ended play serves as a fruitful context for design cases. Iterations of prototyping and user testing facilitate the exploration of emergence. One of the design outcomes is a simple decentralized system for soccer training which proved to be very successful on challenge and motivation, and inspired players to invent a range of games, both competitive and cooperative.

[11] GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance Short Talks / Bosman, S. / Groenendaal, B. / Findlater, J. W. / Visser, T. / de Graaf, M. / Markopoulos, P. Proceedings of 2003 Conference on Human-Computer Interaction with Mobile Devices and Services 2003-09-08 p.358-362
Link to Digital Content at Springer
Summary: This paper describes an investigation into how haptic output can be used to deliver guidance to pedestrians, who do not have any particular disability, to find their way to a particular destination indoors, e.g., a room in a hospital. A prototype device called GentleGuide was designed iteratively, resolving several design issues for the use of haptic output. GentleGuide has been assessed experimentally. Our conclusion is that haptic output offers significant promise both in improving performance and in reducing the disruptiveness of technology. A negative aspect of exclusively relying on a device like GentleGuide is the reduced location and orientation awareness by some participants.

[12] Support Robots for Playing Games: The Role of Player-Actor Relationship VE and Games / Feijs, L. / de Graaf, M. Proceedings of the HCI'02 Conference on People and Computers XVI 2002-09-02 p.403-418