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Query: collins_a* Results: 12 Sorted by: Date  Comments?
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[1] Conveying interactivity at an interactive public information display Proxemic interaction / Grace, Kazjon / Wasinger, Rainer / Ackad, Christopher / Collins, Anthony / Dawson, Oliver / Gluga, Richard / Kay, Judy / Tomitsch, Martin Proceedings of the 2013 ACM International Symposium on Pervasive Displays 2013-06-04 p.19-24
ACM Digital Library Link
Summary: Successfully conveying the interactivity of a Public Information Display (PID) can be the difference between a display that is used or not used by its audience. In this paper, we present an interactive PID called 'Cruiser Ribbon' that targets pedestrian traffic. We outline our interactive PID installation, the visual cues used to alert people of the display's interactivity, the interaction mechanisms with which people can interact with the display, and our approach to presenting rich content that is hierarchical in nature and thus navigable along multiple dimensions. This is followed by a field study on the effectiveness of different mechanisms to convey display interactivity.
    Results from this work show that users are significantly more likely to notice an interactive display when a dynamic skeletal representation of the user is combined with a visual spotlight effect (+8% more users) or a follow-me effect (+7% more users), compared to just the dynamic skeletal representation. Observation also suggests that -- at least for interactive PIDs -- the dynamic skeletal representation may be distracting users away from interacting with a display's actual content, and that individual interactivity cues are affected by group size.

[2] Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays Interaction Techniques / Hespanhol, Luke / Tomitsch, Martin / Grace, Kazjon / Collins, Anthony / Kay, Judy Proceedings of the 2012 ACM International Symposium on Pervasive Displays 2012-06-04 p.6
ACM Digital Library Link
Summary: A key challenge for creating large interactive displays in public spaces is in the definition of ways for the user to interact that are effective and easy to learn. This paper presents the outcomes of user evaluation sessions designed to test a series of different gestures for people interacting with large displays in the public space. It is an initial step towards the broader goal of establishing a natural means for immersive interactions. The paper proposes a set of simple gestures for the execution of the basic actions of selecting and rearranging items in a large-scale dashboard. We performed a comparative analysis of the gestures, leading to a more in-depth understanding of the nature of spatial interaction between people and large public displays. More specifically, the analysis focuses on the scenarios when the interaction is restricted to an individual's own body, without any further assistance from associated devices. The findings converge into the elaboration of a model for assisting with the applicability of spatial gestures in response to both the context and the content they are applied to.

[3] Firestorm: a brainstorming application for collaborative group work at tabletops Collaboration with tables / Clayphan, Andrew / Collins, Anthony / Ackad, Christopher / Kummerfeld, Bob / Kay, Judy Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011-11-13 p.162-171
ACM Digital Library Link
Summary: The tabletop computer interface has the potential to support idea generation by a group using the brainstorming technique. This paper describes the design and implementation of a table-top brainstorming system. To gain insights into its effectiveness, we conducted a user study which compared our system against a more conventional approach. We analysed the processes and results with the goal of gaining an understanding of the ways a tabletop brainstorming system can support the phases of this activity. We found that our tabletop interface facilitated the creation of more ideas and participants tended to create more categories. We observed that the tabletop provides a useful record of the group processes and this is valuable for reviewing how well a group followed recommended brainstorming processes. Our contributions are a new table-top brainstorming system and insights into the nature of the benefits a tabletop affords for brainstorming and for capturing the processes employed by a group.

[4] Who did what? Who said that?: Collaid: an environment for capturing traces of collaborative learning at the tabletop Collaboration with tables / Martínez, Roberto / Collins, Anthony / Kay, Judy / Yacef, Kalina Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011-11-13 p.172-181
ACM Digital Library Link
Summary: Tabletops have the potential to provide new ways to support collaborative learning generally and, more specifically, to aid people in learning to collaborate more effectively. To achieve this potential, we need to gain understanding of how to design tabletop environments so that they capture relevant information about collaboration processes so that we can make it available in a form that is useful for learners, their teachers and facilitators. This paper draws upon research in computer supported collaborative learning to establish a set of principles for the design of a tabletop learning system. We then show how these have been used to design our Collaid (Collaborative Learning Aid) environment. Key features of this system are: capture of multi-modal data about collaboration in a tabletop activity using a microphone array and a depth sensor; integration of these data with other parts of the learning system; transforming the data into visualisations depicting the processes that occurred during the collaboration at the table; and sequence mining of the interaction logs. The main contributions of this paper are: our design guidelines to build the Collaid environment and the demonstration of its use in a collaborative concept mapping learning tool applying data mining and visualisations of collaboration.

[5] Core functionality and new applications for tabletops and interactive surfaces Video presentation abstracts & videos / Collins, Anthony / Ackad, Christopher James / Apted, Trent / Sztajer, Paul / Ward, Peter / Weng, Hanley / Kay, Judy Proceedings of the 2011 International Conference on Ubiquitous Computing 2011-09-17 p.607-608
ACM Digital Library Link
Summary: New forms of natural user interfaces, particularly tabletops, are now a possibility due to the staggering advances in sensing and display technology. There is an immediate need for corresponding progress on the foundational software for exploiting the potential of these new hardware products. This requires research into natural and effective gestural interaction, with careful consideration of the core facilities needed for effective and consistent use. At the same time, an exploration of real-world tabletop applications will provide a basis for studying and advancing the core functionality.
    In this video, we illustrate several aspects of our ongoing research on interactive surfaces. This includes studying the core functionality of tabletops, such as gestures and interaction primitives, file access, application switching, transfer of information between devices, and user modeling for personalisation. These core functions have been used as the foundation for a number of real-world deployed applications. The key contributions of this work are the novel primitives for tabletops interaction as well as the applications that have been created by building upon them.

[6] Switch: exploring the design of application and configuration switching at tabletops Applications / Ackad, Christopher James / Collins, Anthony / Kay, Judy Proceedings of the 2010 ACM International Conference on Interactive Tabletops and Surfaces 2010-11-07 p.95-104
ACM Digital Library Link
Summary: In all but the purest appliance interfaces, users need some of the fundamental core facilities for general computing interface elements: to change applications; change the files the application uses; and control which interface elements are present on the table. While these facilities have been refined for desktops, the particular affordances and limitations of tabletops call for a rethink of the interfaces for these actions. We describe the design process for Switch, which supports the core functions of application and configuration switching at an interactive tabletop. We began with several low-fidelity prototypes, evaluating these to a refined set of four. We then evaluated each of these using Heuristic Evaluation with 4 experts and Cognitive Walkthrough by 5 experts. From this, we created the final Switch design which we evaluated for usability with a think-aloud study by 8 users. We conclude that Switch is easy to learn and use for the core facilities for general computing. We reflect on lessons learnt and directions for the future. Our key contributions are the exploration of user interface support for a set of the most fundamental core facilities for general computing at tabletops, our use of these to design the Switch tool and our usability evaluation of Switch, providing a foundation for the design of the core user interface elements that will enable people to make flexible use of tabletops.

[7] EDITED BOOK Tabletops -- Horizontal Interactive Displays Human-Computer Interaction Series / Müller-Tomfelde, Christian 2010 n.18 p.456 Springer London
DOI: 10.1007/978-1-84996-113-4
ISBN: 978-1-84996-112-7 (print), 978-1-84996-113-4 (online)
Link to Digital Content at Springer
== Under Tabletops ==
Building Interactive Multi-touch Surfaces (27-49)
	+ Schöning, Johannes
	+ Hook, Jonathan
	+ Bartindale, Tom
	+ Schmidt, Dominik
	+ Oliver, Patrick
	+ et al
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces (51-69)
	+ Kunz, Andreas
	+ Fjeld, Morten
High-Resolution Interactive Displays (71-100)
	+ Ashdown, Mark
	+ Tuddenham, Philip
	+ Robinson, Peter
Optical Design of Tabletop Displays and Interactive Applications (101-129)
	+ Kakehi, Yasuaki
	+ Naemura, Takeshi
Hand and Object Recognition on Liquid Crystal Displays (131-146)
	+ Koike, Hideki
	+ Sato, Toshiki
	+ Nishikawa, Wataru
	+ Fukuchi, Kentaro
== On and Above Tabletops ==
Augmenting Interactive Tabletops with Translucent Tangible Controls (149-170)
	+ Weiss, Malte
	+ Hollan, James D.
	+ Borchers, Jan
Active Tangible Interactions (171-187)
	+ Inami, Masahiko
	+ Sugimoto, Maki
	+ Thomas, Bruce H.
	+ Richter, Jan
Interaction on the Tabletop: Bringing the Physical to the Digital (189-221)
	+ Hilliges, Otmar
	+ Butz, Andreas
	+ Izadi, Shahram
	+ Wilson, Andrew D.
Supporting Atomic User Actions on the Table (223-247)
	+ Aliakseyeu, Dzmitry
	+ Subramanian, Sriram
	+ Alexander, Jason
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (249-275)
	+ Benko, Hrvoje
	+ Wigdor, Daniel
On, Above, and Beyond: Taking Tabletops to the Third Dimension (277-299)
	+ Grossman, Tovi
	+ Wigdor, Daniel
== Around and Beyond Tabletops ==
Individual and Group Support in Tabletop Interaction Techniques (303-333)
	+ Nacenta, Miguel A.
	+ Pinelle, David
	+ Gutwin, Carl
	+ Mandryk, Regan
File System Access for Tabletop Interaction (335-355)
	+ Collins, Anthony
	+ Kay, Judy
Theory of Tabletop Territoriality (357-385)
	+ Scott, Stacey D.
	+ Carpendale, Sheelagh
Digital Tables for Collaborative Information Exploration (387-405)
	+ Isenberg, Petra
	+ Hinrichs, Uta
	+ Hancock, Mark
	+ Carpendale, Sheelagh
Coordination and Awareness in Remote Tabletop Collaboration (407-434)
	+ Tuddenham, Philip
	+ Robinson, Peter
Horizontal Interactive Surfaces in Distributed Assemblies (435-456)
	+ Müller-Tomfelde, Christian
	+ O'Hara, Kenton

[8] Curator: a design environment for curating tabletop museum experiences Interactive demos / Sprengart, Benjamin / Collins, Anthony / Kay, Judy Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009-11-23 p.D5
ACM Digital Library Link
Summary: Interactive tabletops show great potential to be used in learning contexts, particularly in museums, as a way for people to collaboratively learn and explore rich sets of digital information. However, it is a real challenge for exhibition designers, or Curators, to create exhibitions for tabletop displays, as it is tedious to create these data-sets manually. Curator is a cross-platform tool that can be used by non-technical designers and museum staff to construct rich information collections for exploration on our interactive tabletop. After the data-set has been constructed using Curator on a desktop computer, this information can be tested and displayed on the tabletop immediately, providing an engaging, collaborative experience for exploration and learning.

[9] Understanding file access mechanisms for embedded Ubicomp collaboration interfaces Security & access / Collins, Anthony / Bezerianos, Anastasia / McEwan, Gregor / Rittenbruch, Markus / Wasinger, Rainer / Kay, Judy Proceedings of the 2009 International Conference on Ubiquitous Computing 2009-09-30 p.135-144
Keywords: file system ui, single display groupware, tabletop interface
ACM Digital Library Link
Summary: This paper explores the nature of interfaces to support people in accessing their files at tabletop displays embedded in the environment. To do this, we designed a study comparing people's interaction with two very different classes of file system access interface: Focus, explicitly designed for tabletops, and the familiar hierarchical Windows Explorer. In our within-subjects double-crossover study, participants collaborated on 4 planning tasks. Based on video, logs, questionnaires and interviews, we conclude that both classes of interface have a place. Notably, Focus contributed to improved collaboration and more efficient use of the workspace than with Explorer. Our results inform a set of recommendations for future interfaces enabling this important class of interaction -- supporting access to files for collaboration at tabletop devices embedded in an ubicomp environment.

[10] Exploring tabletop file system interaction ACM student research competition / Collins, Anthony Eugene Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007-04-28 v.2 p.2171-2176
ACM Digital Library Link
Summary: Tabletop interfaces provide a new medium for collocated collaboration. Consequently, tabletops need to support access to file systems, just as a core facility of conventional computer systems is to provide an interface to a file system. However, the constraints of tabletop interfaces call for rethinking standard approaches to file system interaction. This paper presents the design of OnTop, a novel associative-search approach to file system interaction: users navigate multiple file systems by selecting focus files, retrieving similar ones. We report a small-scale qualitative evaluation of OnTop against a more conventional file browser approach: OnTop was consistently preferred and found to be more efficient, especially for larger file collections.

[11] Socio-Cultural Dimensions of Problem-Solving Conceptual and Theoretical Aspects of HCI / Collins, Akinwekomi Proceedings of the Fifth International Conference on Human-Computer Interaction -- Poster Sessions: Abridged Proceedings 1993-08-08 v.3 p.23
[12] Misconceptions in Student's Understanding / Stevens, Albert / Collins, Allan / Goldin, Sarah E. International Journal of Man-Machine Studies 1979 v.11 n.1 p.145-156
Summary: Tutorial dialogues can be analyzed as an interaction in which a tutor "debugs" a student's knowledge representation by diagnosing and correcting conceptual misunderstandings. In this paper, we outline some tentative steps toward a theory which describes tutorial interactions. We outline the goal structure of a tutor, describe types of conceptual bugs that students have in their understanding of physical processes and discuss some of the representational viewpoints necessary to diagnose and correct these bugs.