[1]
eBee: Merging Quilting, Electronics & Board Game Design
Art Exhibition
/
Pearce, Celia
/
Smith, Gillian
/
Choi, Jeanie
/
Carlsson, Isabella
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3877-3880
© Copyright 2016 ACM
Summary: eBee is a strategic board game that merges quilting, e-textiles and game
design to bridge the gender, ethnic and generation gap in electronics. The game
revolves around placing quilted tiles embedded with conductive fabric on a
hexagonal grid. The goal is to complete a circuit by laying a path of
conductive fabric between a centralized hub or power source, and satellite
islands that illuminate when the circuit is completed. eBee aims to merge the
social contexts of the female-friendly experience of a quilting bee, the
multi-generational appeal of a board game, and the techno-creative practices
the maker movement. While the game has stand-alone integrity as both an
interactive artwork and a game, it also has the benefit of engaging players in
learning about electricity. In addition to exhibiting and possibly selling the
game as a completed product, we also plan to develop eBee workshops and an
online set of instructables that encourage people to create their own eBees.
[2]
Evento 360: Social Event Discovery from Web-scale Multimedia Collection
Session: Multimedia Grand Challenge
/
Choi, Jaeyoung
/
Kim, Eungchan
/
Larson, Martha
/
Friedland, Gerald
/
Hanjalic, Alan
Proceedings of the 2015 ACM International Conference on Multimedia
2015-10-26
p.193-196
© Copyright 2015 ACM
Summary:
We present Evento 360 (URL: evento360.info), an online interactive
social event browser, which allows the user to explore events detected within a
web-scale multimedia corpus. The system addresses five key aspects of social
multimedia event detection and summarization: multimodality, scale, diversity
of representations, noise of multimedia items, and missing metadata. The
detection algorithm uses unsupervised clustering approach that exploits
temporal, spatial and textual metadata. For each detected event cluster, to
choose the best subset of photos that meet both relevance and diversity
criteria, the system uses hierarchical clustering that exploits both visual and
audio information. Evento 360's user interface provides a search feature that
is not limited to a certain set of events, but rather can handle an arbitrary
event query. It allows the user to retrieve and explore relevant events. The
system scales well and is effective in producing high-quality summaries of the
detected events.
[3]
Subjectivity in Aesthetic Quality Assessment of Digital Photographs:
Analysis of User Comments
Poster Session 1
/
Kim, Won-Hee
/
Choi, Jun-Ho
/
Lee, Jong-Seok
Proceedings of the 2015 ACM International Conference on Multimedia
2015-10-26
p.983-986
© Copyright 2015 ACM
Summary: While most of the existing work in aesthetic image quality assessment
focuses on the overall (or average) opinion of users, this paper raises the
issue of subjectivity (or taste) of aesthetic quality. We argue that
subjectivity differs among different images, and investigate what causes such
difference. We first analyze statistics of the user ratings of photos in a
photo contest website, DPChallenge, in the viewpoint of average and standard
deviation values of the ratings. Then, more importantly, we analyze the users'
comments in order to identify sources contributing to subjectivity. When
considering the importance of personalization in photo applications, we believe
that our findings will be a valuable first step in the relevant future
research.
[4]
Automated Video Editing for Aesthetic Quality Improvement
Poster Session 1
/
Choi, Jun-Ho
/
Lee, Jong-Seok
Proceedings of the 2015 ACM International Conference on Multimedia
2015-10-26
p.1003-1006
© Copyright 2015 ACM
Summary: In these days, a large number of videos is taken by various kinds of
handheld devices, but many of them have poor aesthetic quality. In this paper,
we present an automated video editing system that uses the shot length, camera
motion, and color distribution as key aesthetic features. Given an amateur
video, our system computes the original unrefined camera motion as homography
and tries to remove some unreliable frames, which consequently splits the video
into several shots. It then applies enhancement processes, including
reconstruction of the overall camera motions and harmonization of color
distributions. We apply our method to some amateur videos and evaluate the
results through a subjective test. It is demonstrated that reducing the shot
length in our method is a key point of editing that can lead enhanced
satisfaction by viewers for the edited videos.
[5]
Design on the BPEL Engine Generator for Adding New Functions
Analytics, Visualisation and Decision-making
/
Kwak, Donggyu
/
Choi, Jongsun
/
Choi, Jaeyoung
/
Ko, Hoon
HCIB 2015: 2nd International Conference on HCI in Business
2015-08-02
p.605-612
Keywords: Environmental impact assessment; Landscape visual impact assessment;
Photo-manipulation; Photomontage
© Copyright 2015 Springer International Publishing Switzerland
Summary: Business Process Execution Language (BPEL) is widely using in various
domains because it describes the flow of works depending on their conditions,
rules and the call of Web services in service-oriented computing environment,
and many experts have been studying the BPEL to use, but still the high cost is
required in existing systems. Also, the systems can only add a single function,
and it is difficult to design and add new functions as necessary. To overcome
this problem, it suggests the new function (?) to be low cost BPEL engine
generator by defining XAS4B document that can extend the grammar function of
BPEL through XML schema in order to add new functions as necessary and by
processing the document. However, new functions, which cannot be found in BPEL
grammar, are required in a specific domain. When a new function, which does not
exist in the existing language, is required, the domain-specific language
should be newly defined and developed in general. One more advantage of the
proposed system is able to add new functions without modifying BPEL engine by
AspectJ.
[6]
Growing food in the city: design ideations for urban residential gardeners
Local Communities
/
Lyle, Peter
/
Choi, Jaz Hee-jeong
/
Foth, Marcus
Proceedings of the 2015 International Conference on Communities and
Technologies
2015-06-27
p.89-97
© Copyright 2015 ACM
Summary: Urban agriculture refers to the production of food in urban and peri-urban
spaces. It can contribute positively to health and food security of a city,
while also reducing 'food miles.' It takes on many forms, from the large and
organised community garden, to the small and discrete backyard or balcony. This
study focuses on small-scale food production in the form of residential
gardening for home or personal use. We explore opportunities to support
people's engagement in urban agriculture via human-computer interaction design.
This research presents the findings and HCI design insights from our study of
residential gardeners in Brisbane, Australia. By exploring their understanding
of gardening practice with a human-centred design approach, we present six key
themes, highlighting opportunities and challenges relating to available time
and space; the process of learning and experimentation; and the role of
existing online platforms to support gardening practice. Finally we discuss the
overarching theme of shared knowledge, and how HCI could improve community
engagement and gardening practice.
[7]
Smith Search: Opinion-Based Restaurant Search Engine
Demonstrations
/
Choi, Jaehoon
/
Kim, Donghyeon
/
Choi, Donghee
/
Lim, Sangrak
/
Kim, Seongsoon
/
Kang, Jaewoo
/
Choi, Youngjae
Companion Proceedings of the 2015 International Conference on the World Wide
Web
2015-05-18
v.2
p.187-190
© Copyright 2015 ACM
Summary:
Search engines have become an important decision-making tool today.
Unfortunately, they still need to improve in answering complex queries. The
answers to complex decision-making queries such as "best burgers and fries" and
"good restaurants for anniversary dinner," are often subjective. The most
relevant answer to the query can be obtained by only collecting people's
opinions about the query, which are expressed in various venues on the Web.
Collected opinions are converted into a "consensus" list. All of this should be
processed at query time, which is impossible under the current search paradigm.
To address this problem, we introduce Smith, a novel opinion-based restaurant
search engine. Smith actively processes opinions on the Web, blogs, review
boards, and other forms of social media at index time, and produces consensus
answers from opinions at query time. The Smith search app (iOS) is available
for download at www.smithsearches.com/introduction/.
[8]
User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study
WIP Theme: Augmented Reality
/
Lee, Gun A.
/
Wong, Jonathan
/
Park, Hye Sun
/
Choi, Jin Sung
/
Park, Chang Joon
/
Billinghurst, Mark
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.959-964
© Copyright 2015 ACM
Summary: Public information displays are evolving from passive screens into more
interactive and smarter ubiquitous computing platforms. In this research we
investigate applying gesture interaction and Augmented Reality (AR)
technologies to make public information displays more intuitive and easy to
use. We focus especially on designing intuitive gesture based interaction
methods to use in combination with an augmented virtual mirror interface. As an
initial step, we conducted a user study to identify the gestures that users
feel are natural for performing common tasks when interacting with augmented
virtual mirror displays. We report initial findings from the study, discuss
design guidelines, and suggest future research directions.
[9]
Real-Time Community Question Answering: Exploring Content Recommendation and
User Notification Strategies
Education / Crowdsourcing / Social
/
Liu, Qiaoling
/
Jurczyk, Tomasz
/
Choi, Jinho
/
Agichtein, Eugene
Proceedings of the 2015 International Conference on Intelligent User
Interfaces
2015-03-29
v.1
p.50-61
© Copyright 2015 ACM
Summary: Community-based Question Answering (CQA) services allow users to find and
share information by interacting with others. A key to the success of CQA
services is the quality and timeliness of the responses that users get. With
the increasing use of mobile devices, searchers increasingly expect to find
more local and time-sensitive information, such as the current special at a
cafe around the corner. Yet, few services provide such hyper-local and
time-aware question answering. This requires intelligent content recommendation
and careful use of notifications (e.g., recommending questions to only selected
users). To explore these issues, we developed RealQA, a real-time CQA system
with a mobile interface, and performed two user studies: a formative pilot
study with the initial system design, and a more extensive study with the
revised UI and algorithms. The research design combined qualitative survey
analysis and quantitative behavior analysis under different conditions. We
report our findings of the prevalent information needs and types of responses
users provided, and of the effectiveness of the recommendation and notification
strategies on user experience and satisfaction. Our system and findings offer
insights and implications for designing real-time CQA systems, and provide a
valuable platform for future research.
[10]
The Impact of User Control Design Types on People's Perception of a Robot
Late-Breaking Reports -- Session 1
/
Lee, Jee Yoon
/
Choi, Jung Ju
/
Kwak, Sonya S.
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.19-20
© Copyright 2015 ACM
Summary: This study suggests user control design as a way to increase social
acceptance and usability of a robot. We executed a 3 (user control design:
anthropomorphic control vs. non-anthropomorphic control vs. remote controller
control) within-participants experiment design (N=24). When participants
controlled a robot more anthropomorphically, they perceived a robot more
sociable and were more satisfied with the service provided by a robot. This
study provides evidence that user control design could be effectively used to
increase social acceptance as well as usability of a robot. Implications for
the design of human-robot interaction are discussed.
[11]
An Interactive Robot Facilitating Social Skills for Children
Late-Breaking Reports -- Session 2
/
Yun, Sang-Seok
/
Choi, JongSuk
/
Park, Sung-Kee
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.95-96
© Copyright 2015 ACM
Summary: In this paper, we propose an interactive robot system to facilitate easy
improvement of children's social capability, with robot-assisted interventions
effectively offering social skill training for children with autism. This is
achieved through therapeutic protocols with therapy, encouragement, and pause
modes, which are determined by behavioral responses of children. Furthermore,
the robot evaluates the level of children's reactivity in the child-robot
interaction by recognition modules for frontal face and touch, and it generates
appropriate training tasks through the combination of kinesic acts and
displayable contents. From the experiments of the interplay training with
autistic and non-autistic children, it is verified that the proposed system has
positive effects on social development of children with autism spectrum
disorders.
[12]
The Effect of Robot Appearance Types and Task Types on Service Evaluation of
a Robot
Late-Breaking Reports -- Session 2
/
Choi, Jung Ju
/
Kwak, Sonya S.
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.121-122
© Copyright 2015 ACM
Summary: Robot's appearance types could be classified into two types: human-oriented
and product-oriented. Human-oriented robot resembles human's appearance whereas
product-oriented robot is an intelligent product that robotic technologies are
integrated into existing product. In this study, we investigated the impact of
two robot appearance types and two task types on service evaluation of a robot.
We executed a 2 (robot appearance types: human-oriented vs. product-oriented) x
2 (robot task types: social context vs. task-oriented context)
mixed-participants experiment design (N=48). In the case of social context,
people evaluated the service provided by a human-oriented robot better than by
a product-oriented robot while in the case of task-oriented context, they
evaluated the service provided by a product-oriented robot more positively than
by a human-oriented robot. Implications for the design of human-robot
interaction are discussed.
[13]
The Effect of Robot Appearance Types and Task Types on Service Evaluation of
a Robot
HRI Pioneers -- Poster Session 2
/
Choi, Jung Ju
/
Kwak, Sonya S.
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.223-224
© Copyright 2015 ACM
Summary: Robot's appearance types could be classified into two types: human-oriented
and product-oriented. Human-oriented robot resembles human's appearance whereas
product-oriented robot is an intelligent product that robotic technologies are
integrated into existing product. In this study, we investigated the impact of
two robot appearance types and two task types on service evaluation of a robot.
We executed a 2 (robot appearance types: human-oriented vs. product-oriented) x
2 (robot task types: social context vs. task-oriented context) mixed-methods
experiment design (N=48). In the case of social context, people evaluated the
service provided by a human-oriented robot better than by a product-oriented
robot while in the case of task-oriented context, they evaluated the service
provided by a product-oriented robot more positively than by a human-oriented
robot. Implications for the design of human-robot interaction are discussed.
[14]
Low-Body-Part Detection using RGB-D camera
Videos
/
Park, Jigwan
/
An, Kijin
/
Choi, JongSuk
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.273
© Copyright 2015 ACM
Summary: The reliable perception of a human in a dynamic environment is the most
critical issue for interactive human-robot services. In human-robot
interaction, a camera on a robot naturally captures the low-body-part of human
because robots are usually shorter than the human. Conventionally, a
two-dimensional laser range finder is used in low-body-part detection [1, 2].
However, these methods may cause errors when there are similar structures with
legs. This video demonstrates a low-body-part detection scheme that not only
exploits three-dimensional characteristics and but also the RGB features of the
low-body-part. We build the low-body-part candidates by clustering from the
legs to the heap. In the results, spurious candidates are eliminated by the
proposed method.
[15]
Intelligent Product Design
Demonstrations -- Session 2
/
Lee, Han Nwi
/
Namkoung, Yeseul
/
Kim, Jinhee
/
Lee, Seul
/
Jeong, Daun
/
Seo, Hyunji
/
Park, Soyeon
/
Lee, Kyeongah
/
Yang, Sunbin
/
Choi, Jimin
/
Kim, Yeeun
/
Choi, Jung Ju
/
Kwak, Sonya S.
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.301
© Copyright 2015 ACM
Summary: Robot's appearance types could be classified into human-oriented robot and
product-oriented robot. Human-oriented robot resembles human's appearance and
behavior whereas product-oriented robot is an intelligent product that is laden
with robotic technologies based on the existing product [1]. In Kwak et al.'s
study [1], customers categorized a human-oriented robot as a robot and a
product-oriented robot as one of the existing product categories, and a
product-oriented robot was more effective than a human-oriented robot for
consumers' evaluation and purchase intention toward robots. On the basis of
this, we developed several intelligent products including intelligent slippers,
intelligent Christmas tree blocks, an intelligent piggy bank, an intelligent
clothespin, an intelligent grass protection mat, and an intelligent frame (see
Figure 1).
[16]
Food talks back: exploring the role of mobile applications in reducing
domestic food wastage
Sustainability, food and electricity
/
Farr-Wharton, Geremy
/
Choi, Jaz Hee-Jeong
/
Foth, Marcus
Proceedings of the 2014 Australian Computer-Human Interaction Conference
2014-12-02
p.352-361
© Copyright 2014 ACM
Summary: Mitigating domestic food waste reduces its environmental and economic
impacts. In our study, we have identified the use of mobile technology to
support behaviour change as a key tool to assist the process of reducing food
waste. This paper reports on three mobile applications designed to reduce
domestic food waste: Fridge Pal, LeftoverSwap and EatChaFood. The paper
examines how each app can influence consumer knowledge of domestic food supply,
location, and literacy. We discuss our findings with respect to three
considerations: (i) assisting with the user's food supply and location
knowledge; (ii) improving the user's food literacy; (iii) facilitating social
food sharing of excess food. We present new insights for mobile interventions
that encourage changes towards more sustainable behaviours to reduce food
waste.
[17]
Designing for grassroots food production: an event-based urban agriculture
community
Sustainability, food and electricity
/
Lyle, Peter
/
Choi, Jaz Hee-jeong
/
Foth, Marcus
Proceedings of the 2014 Australian Computer-Human Interaction Conference
2014-12-02
p.362-365
© Copyright 2014 ACM
Summary: As urbanisation of the global population has increased above 50%, growing
food in urban spaces increases in importance, as it can contribute to food
security, reduce food miles, and improve people's physical and mental health.
Approaching the task of growing food in urban environments is a mixture of
residential growers and groups. Permablitz Brisbane is an event-centric
grassroots community that organises daylong 'working bee' events, drawing on
permaculture design principles in the planning and design process. Permablitz
Brisbane provides a useful contrast from other location-centric forms of urban
agriculture communities (such as city farms or community gardens), as their aim
is to help encourage urban residents to grow their own food. We present
findings and design implications from a qualitative study with members of this
group, using ethnographic methods to engage with and understand how this group
operates. Our findings describe four themes that include opportunities,
difficulties, and considerations for the creation of interventions by
Human-Computer Interaction (HCI) designers.
[18]
Technicolouring the fridge: reducing food waste through uses of
colour-coding and cameras
/
Farr-Wharton, Geremy
/
Choi, Jaz Hee-Jeong
/
Foth, Marcus
Proceedings of the 2014 International Conference on Mobile and Ubiquitous
Multimedia
2014-11-25
p.48-57
© Copyright 2014 ACM
Summary: Domestic food wastage is a growing problem for the environment and food
security. Some causes of domestic food wastes are attributed to a consumer's
behaviours during food purchasing, storage and consumption, such as: excessive
food purchases and stockpiling in storage. Recent efforts in human-computer
interaction research have examined ways of influencing consumer behaviour. The
outcomes have led to a number of interventions that assist users with
performing everyday tasks. The Internet Fridge is an example of such an
intervention. However, new pioneering technologies frequently confront barriers
that restrict their future impact in the market place, which has prompted
investigations into the effectiveness of behaviour changing interventions used
to encourage more sustainable practices. In this paper, we investigate and
compare the effectiveness of two interventions that encourage behaviour change:
FridgeCam and the Colour Code Project. We use FridgeCam to examine how
improving a consumer's food supply knowledge can reduce food stockpiling. We
use the Colour Code Project to examine how improving consumer awareness of food
location can encourage consumption of forgotten foods. We explore opportunities
to integrate these interventions into commercially available technologies, such
as the Internet Fridge, to: (i) increase the technology's benefit and value to
users, and (ii) promote reduced domestic food wastage. We conclude that
interventions improving consumer food supply and location knowledge can promote
behaviours that reduce domestic food waste over a longer term. The implications
of this research present new opportunities for existing and future technologies
to play a key role in reducing domestic food waste.
[19]
Fast, Accurate, and Space-efficient Tracking of Time-weighted Frequent Items
from Data Streams
KM Session 13: Mining Data Streams
/
Lim, Yongsub
/
Choi, Jihoon
/
Kang, U.
Proceedings of the 2014 ACM Conference on Information and Knowledge
Management
2014-11-03
p.1109-1118
© Copyright 2014 ACM
Summary: How can we discover interesting patterns from time-evolving high speed data
streams? How to analyze the data streams quickly and accurately, with little
space overhead? High speed data stream has been receiving increasing attentions
due to its wide applications such as sensors, network traffic, social networks,
etc. One of the most fundamental tasks in the data stream is to find frequent
items; especially, finding recently frequent items has become important in real
world applications.
In this paper, we propose TwMinSwap, a fast, accurate, and space-efficient
method for tracking recent frequent items. TwMinSwap is a deterministic version
of our motivating algorithm TwSample which is a sampling based randomized
algorithm with nice theoretical guarantees. TwMinSwap improves TwSample in
terms of speed, accuracy, and memory usage. Both require only O(k) memory
spaces, and do not require any prior knowledge on the stream such as its length
and the number of distinct items in the stream. Through extensive experiments,
we demonstrate that TwMinSwap outperforms all competitors in terms of accuracy
and memory usage, with fast running time. Thanks to TwMinSwap, we report
interesting discoveries in real world data streams, including the difference of
trends between the winner and the loser of U.S. presidential candidates, and
doubly-active patterns of movies.
[20]
A Problem-Action Relation Extraction Based on Causality Patterns of Clinical
Events in Discharge Summaries
KM Track Posters
/
Seol, Jae-Wook
/
Jo, Seung-Hyeon
/
Yi, Wangjin
/
Choi, Jinwook
/
Lee, Kyung-Soon
Proceedings of the 2014 ACM Conference on Information and Knowledge
Management
2014-11-03
p.1971-1974
© Copyright 2014 ACM
Summary: Medical knowledge extraction has great potential to improve the treatment
quality of hospitals. In this paper, we propose a clinical problem-action
relation extraction method. It is based on clinical semantic units and event
causality patterns in order to present a chronological view of a patient's
problem and a physician's action. Based on our observation, a clinical semantic
unit is defined as a conceptual medical knowledge for a problem and/or action.
Since a clinical event is a basic concept of the problem-action relation,
events are detected from clinical texts based on conditional random fields. A
clinical semantic unit is segmented from a sentence based on time expressions
and inherent structure of events. Then, a clinical semantic unit is classified
into a problem and/or action relation based on event causality features in
support vector machines. The experimental result on Korean medical collection
shows 78.8% in F-measure when given the answer of clinical events. This result
shows that the proposed method is effective for extracting clinical
problem-action relations.
[21]
Mobile maestro: enabling immersive multi-speaker audio applications on
commodity mobile devices
Mobile applications
/
Kim, Hyosu
/
Lee, SangJeong
/
Choi, Jung-Woo
/
Bae, Hwidong
/
Lee, Jiyeon
/
Song, Junehwa
/
Shin, Insik
Proceedings of the 2014 International Joint Conference on Pervasive and
Ubiquitous Computing
2014-09-13
v.1
p.277-288
© Copyright 2014 ACM
Summary: The goal of this work is to provide an abstraction of ideal sound
environments to a new emerging class of Mobile Multi-speaker Audio (MMA)
applications. Typically, it is challenging for MMA applications to implement
advanced sound features (e.g., surround sound) accurately in mobile
environments, especially due to unknown, irregular loudspeaker configurations.
Towards an illusion that MMA applications run over specific loudspeaker
configurations (i.e., speaker type, layout), this work proposes AMAC, a new
Adaptive Mobile Audio Coordination system that senses the acoustic
characteristics of mobile environments and controls individual loud-speakers
adaptively and accurately. The prototype of AMAC implemented on commodity
smartphones shows that it provides the coordination accuracy in sound arrival
time in several tens of microseconds and reduces the variance in sound level
substantially.
[22]
Spatial hypertext modeling for dynamic contents authoring system based on
transclusion
Posters and demos
/
Choi, Ja-Ryoung
/
An, Sungeun
/
Lim, Soon-Bum
Proceedings of the 2014 ACM Conference on Hypertext and Social Media
2014-09-01
p.303-304
© Copyright 2014 ACM
Summary: This paper proposed a web content collecting model to reuse a variety of web
contents based on Transclusion. Transclusion is a model for collecting existing
web contents and including them into a new document. However, Transclusion
lacks consideration of copyright issues and dynamic changes. Therefore, we
classified Transclusions into three different types based on copyright
restrictions: Trans-quotation, Trans-reference and Trans-annotation. Then we
represented Transclusions in each different type of spatial hypertext model.
Also, we designed RVS (ReVerse Syndication) model in order to trace the dynamic
changes.
[23]
UX and Strategic Management: A Case Study of Smartphone (Apple vs. Samsung)
and Search Engine (Google vs. Naver) Industry
User Experience in Shopping and Business
/
Choi, Junho
/
Kim, Byung-Joon
/
Yoon, SuKyung
HCIB 2014: 1st International Conference on HCI in Business
2014-06-22
p.703-710
Keywords: User experience design; Strategic management; VRIO framework; Apple;
Samsung; Google; Naver
© Copyright 2014 Springer International Publishing
Summary: This paper extends the analytic framework of user experience design into the
area of strategic management by adopting the VRIO framework. We adopted
value-rarity-imitability-organization (VRIO) framework and applied this
integrated scheme into the investigating market cases. The first case study is
the analysis of competitive advantages of two successful smartphone device
makers, Apple (iPhone) and Samsung (Galaxy). UX Values (attractive design, ease
of use, diverse applications), Rarity (simplicity, innovative interface,
ecosystem), Imitability (patent, brand identity), and Organization (UX control
tower, role of CXO) are employed to analyze and compare the strategies of those
two most successful smartphone makers. In the second case study we compared the
UX strategies of Google and Naver in the global and local levels. Through the
case studies this paper shows a strong implication that UX can be extended into
the corporate resources and capability, and VRIO framework utilized for the
analysis of competitive advantages for the market leadership.
[24]
The Gap between What a Service Provider Shows Off and What Users Really
Watch
Business, Sustainability and Technology Adoption
/
Kim, Dongjin
/
Choi, Jaehyun
HCI International 2014: 16th International Conference on HCI, Part III:
Applications and Services
2014-06-22
v.3
p.710-720
Keywords: watching behavior; IPTV; U + tv G; Google OS; log analysis
© Copyright 2014 Springer International Publishing
Summary: We identified watching behaviors on the first IPTV established with Google
OS in the world. Log analysis method was taken because actual usage behaviors
could be understood. Log data that forty eight users used the IPTV service were
collected by the application embedded in the IPTV. As a result of the log data
analysis, the frequency of zapping channels by channel up & down button was
more than that of changing channels by recommendation or searching. It was
indicated that users did not access VOD contents by recommendation. However, a
search was used to find YouTube contents.
[25]
To What Extent System Usability Effects User Satisfaction: A Case Study of
Smart Phone Features Analysis for Learning of Novice
Design for the Mobile Experience
/
Shafiq, Muhammad
/
Iqbal, Muddesar
/
Choi, Jin-Ghoo
/
Rafi, Zeeshan
/
Ahmad, Maqbool
/
Ali, Wasif
/
Rasool, Saqib
DUXU 2014: Third International Conference on Design, User Experience, and
Usability, Part II: User Experience Design for Diverse Interaction Platforms
and Environments
2014-06-22
v.2
p.346-357
Keywords: Task analysis; user survey; usability evaluation; UI; HCI
© Copyright 2014 Springer International Publishing
Summary: Usability is a vital aspect of the machine interface. When users do not
access the features of a machine, the features do not serve the design purpose.
When a user confronts a different machine interface from his prior experiences,
the learning process takes tremendous time and incurs cognitive stresses to the
user. Smart phones, one of the most popular machines recently, share many
common features regardless of vendors, but users find it very hard to switch
them. It requires different clicks or touches to operate an application in one
system and another. This paper focuses on evaluating the elements of smart
phone systems, in terms of learnability and usability, such as Users, Tasks,
Content, Context, Experience and Perception of users through survey. Then we
conduct the task analysis for participants to evaluate the usability among
users over the sampled smart phones of 3 latest brands. Our result shows that
usability is a serious threat to the effectiveness of smart phones since 47% of
the youth do not use smart phones at all, 31.5% of the users have accessibility
threat for accessing its features and 45.5% of the users have usability threat.
Overall just 23% of the users have fully adopted the features of smart phones.