[1]
Telling Stories about Dynamic Networks with Graph Comics
Comprehension through Visualization
/
Bach, Benjamin
/
Kerracher, Natalie
/
Hall, Kyle Wm.
/
Carpendale, Sheelagh
/
Kennedy, Jessie
/
Riche, Nathalie Henry
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.3670-3682
© Copyright 2016 ACM
Summary: In this paper, we explore graph comics as a medium to communicate changes in
dynamic networks. While previous research has focused on visualizing dynamic
networks for data exploration, we want to see if we can take advantage of the
visual expressiveness and familiarity of comics to present and explain temporal
changes in networks to an audience. To understand the potential of comics as a
storytelling medium, we first created a variety of comics during a 3 month
structured design process, involving domain experts from public education and
neuroscience. This process led to the definition of 8 design factors for
creating graph comics and propose design solutions for each. Results from a
qualitative study suggest that a general audience is quickly able understand
complex temporal changes through graph comics, provided with minimal textual
annotations and no training.
[2]
Understanding Researchers' Use of a Large, High-Resolution Display Across
Disciplines
Session 5: Large Displays
/
Rajabiyazdi, Fateme
/
Walny, Jagoda
/
Mah, Carrie
/
Brosz, John
/
Carpendale, Sheelagh
Proceedings of the 2015 ACM International Conference on Interactive
Tabletops and Surfaces
2015-11-15
p.107-116
© Copyright 2015 ACM
Summary: A driving force behind the design of increasingly large and high resolution
displays (LHRDs) has been the need to support the explosion of data in the
natural sciences such as physics, chemistry, and biology. However, our
experience with an LHRD accessible to researchers across multiple disciplines
has shown that they are useful for a wide range of research activities
involving large images and data. We conducted in-context, semi-structured
interviews with researchers from a variety of disciplines about their
experiences using the LHRD with their own data. Notably, it became apparent
that the size and resolution of the LHRD supported a multitude of activities
related to observation, for which zooming or other enlargement methods on
standard resolution screens were not sufficient. The interview findings lead to
implications for further research into supporting a broader range of
disciplines in using large, high-resolution displays.
[3]
A Modular Approach to Promote Creativity and Inspiration in Search
Paper Session 5: Working and Learning (2 notes 3papers)
/
Thudt, Alice
/
Hinrichs, Uta
/
Carpendale, Sheelagh
Proceedings of the 2015 ACM Conference on Creativity and Cognition
2015-06-22
p.245-254
© Copyright 2015 ACM
Summary: When searching through collections of books or written texts, the efficient
yet limiting query paradigm is still the most dominant entry point. Previous
work characterizes search processes in various contexts and describes them as
integral and closely related to creative endeavours. We revisit this work from
a design perspective, proposing guidelines for versatile search interfaces that
are based on a modular approach to search. Inspired by aspects of search in
physical environments, our recommendations address learning, creativity,
inspiration, and pleasure as positive aspects of (book) search. Based on
in-depth interviews with library patrons about search practises in physical and
digital environments and drawing from previous work on search behaviour, we
discuss search patterns as modular constructs consisting of micro-strategies.
We illustrate how the structure of these patterns is highly flexible. Much like
creative processes, they fluidly evolve based on learning and ideation during
search, particularly in physical environments. This modular perspective
provides a basis for designing interfaces that facilitate creative approaches
to search in digital environments.
[4]
Gendered or neutral?: considering the language of HCI
Understanding people and ourselves
/
Bradley, Adam
/
MacArthur, Cayley
/
Hancock, Mark
/
Carpendale, Sheelagh
Proceedings of the 2015 Conference on Graphics Interface
2015-06-03
p.163-170
© Copyright 2015 ACM
Summary: In this paper, we present a Mechanical Turk study that explores how the most
common words that have been used to refer to people in recent HCI literature
are received by non-experts. The top five CHI 2014 people words are: user,
participant, person, designer, and researcher. We asked participants to think
about one of these words for ten seconds and then to draw an image of it. After
the drawing was done we asked simple demographic questions about both the
participant and the created image. Our results show that while generally our
participants did perceive most of these words as predominately male, there were
two notable exceptions. Women appear to perceive the terms "person" and
"participant" as gender neutral. That is, they were just as likely to draw a
person or a participant as male or female. So while these two words are not
exactly gender neutral in that men largely perceived them as male, at least
women did not appear to feel excluded by these terms. We offer an increased
understanding of the perception of HCI's people words and discuss the
challenges this poses to our community in striving toward gender inclusiveness.
[5]
News Feed: What's in it for Me?
Facebook Newsfeeds & Friendships
/
Lapides, Paul
/
Chokshi, Apoorve
/
Carpendale, Sheelagh
/
Greenberg, Saul
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.163-172
© Copyright 2015 ACM
Summary: Over a billion people use social networking sites like Facebook to maintain
awareness of their friends. Facebook's News Feed is the primary mechanism by
which people are shown updates about their friends' daily activities on the
site in the form of an algorithmically curated list of stories. This paper
examines how people browse the News Feed, their perceptions and satisfaction
while using it, and the interactions they make with their personal social
network. We conducted a qualitative study involving think-aloud semi-structured
interviews as the participants casually browsed their own feeds. We observed a
wide variation in the use of the News Feed ranging from careful consideration
of social conventions, judgment of people, and annoyance and frustration
towards certain friends. Our findings suggest that people do not deliberately
curate their own News Feed either due to lack of awareness or perceived social
repercussions.
[6]
STRATOS: Using Visualization to Support Decisions in Strategic Software
Release Planning
Storytelling in InfoVis
/
Aseniero, Bon Adriel
/
Wun, Tiffany
/
Ledo, David
/
Ruhe, Guenther
/
Tang, Anthony
/
Carpendale, Sheelagh
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.1479-1488
© Copyright 2015 ACM
Summary: Software is typically developed incrementally and released in stages.
Planning these releases involves deciding which features of the system should
be implemented for each release. This is a complex planning process involving
numerous trade-offs-constraints and factors that often make decisions
difficult. Since the success of a product depends on this plan, it is important
to understand the trade-offs between different release plans in order to make
an informed choice. We present STRATOS, a tool that simultaneously visualizes
several software release plans. The visualization shows several attributes
about each plan that are important to planners. Multiple plans are shown in a
single layout to help planners find and understand the trade-offs between
alternative plans. We evaluated our tool via a qualitative study and found that
STRATOS enables a range of decision-making processes, helping participants
decide on which plan is most optimal.
[7]
Designing the Unexpected: Endlessly Fascinating Interaction for Interactive
Installations
Paper Session 2: Focus on Interaction
/
MacDonald, Lindsay
/
Brosz, John
/
Nacenta, Miguel A.
/
Carpendale, Sheelagh
Proceedings of the 2015 International Conference on Tangible and Embedded
Interaction
2015-01-15
p.41-48
© Copyright 2015 ACM
Summary: We present A Delicate Agreement, an interactive art installation designed to
intrigue viewers by offering them an unfolding story that is endlessly
fascinating. To achieve this, we set our story in the liminal space of an
elevator, and populated this elevator with a set of unique characters. Viewers
watch the story unfold through peepholes in the elevator's doors, where in turn
their gaze can trigger changes in the storyline. This storyline's interactive
response was created via a complex adaptive system using simple rules based on
Goffman's performance theory.
[8]
Vuzik: the effect of large gesture interaction on children's creative
musical expression
Learning and collaboration
/
Ichino, Junko
/
Pon, Aura
/
Sharlin, Ehud
/
Eagle, David
/
Carpendale, Sheelagh
Proceedings of the 2014 Australian Computer-Human Interaction Conference
2014-12-02
p.240-249
© Copyright 2014 ACM
Summary: Bringing the body more fully into interaction has attracted attention as
research now looks to combines body, mind, cognition and emotion when people
interact with a digital environment. This paper describes a user study
comparing Vuzik -- an application where the user manipulates, arranges, and
composes music with painting interaction akin to that used when standing at an
easel, to a traditional, GUI based musical interface. Vuzik aims to promote
creative musical experiences in children by allowing the child's actions and
movements as he/she paints on a large display resembling a canvas using a
palette and brush or finger to control musical parameters interactively. In a
study conducted with fourteen elementary school children, we found that when
compared to a more WIMP-based traditional tool, Vuzik promoted larger scale
gestures, ease of learning, and the formation of a broader overall
understanding of their musical creation.
[9]
Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration
Posters
/
Rodrigues, Francisco Marinho
/
Seyed, Teddy
/
Maurer, Frank
/
Carpendale, Sheelagh
Proceedings of the 2014 ACM International Conference on Interactive
Tabletops and Surfaces
2014-11-16
p.409-414
© Copyright 2014 ACM
Summary: Nowadays, looking at the path between two points on a city map has become a
simple task using any modern tablet, smartphone or laptop. However, when
exploring maps with different information across multiple layers and scales,
users experience information discontinuity. Bancada is a multi-display system
developed to investigate the exploration of geospatial information using
multiple mobile devices in a multi-display environment. In Bancada, tablets are
Zoomable Magic Lenses that augment, through specific geospatial layers, an
overview map displayed on a tabletop or on a wall display. Users interact with
lenses using touch gestures to pan and zoom; and multi-layer maps can be built
by overlapping different lenses. Currently, Bancada is being used to research
user interfaces separated across multiple devices and interactions with
high-resolution mobile devices. Future work with Bancada includes (i)
evaluating the user performance when using one tablet or multiple tablets to
control all lenses; (ii) exploring what and how interactions can be performed
on an overview map; and (iii) exploring how lenses can be changed.
[10]
Pre-design empiricism for information visualization: scenarios, methods, and
challenges
Experience reports
/
Brehmer, Matthew
/
Carpendale, Sheelagh
/
Lee, Bongshin
/
Tory, Melanie
Proceedings of the 2014 Workshop on BEyond time and errors: novel evaLuation
methods for Information Visualization
2014-11-10
p.147-151
© Copyright 2014 ACM
Summary: Empirical study can inform visualization design, both directly and
indirectly. Pre-design empirical methods can be used to characterize work
practices and their associated problems in a specific domain, directly
motivating design choices during the subsequent development of a specific
application or technique. They can also be used to understand how individuals,
existing tools, data, and contextual factors interact, indirectly informing
later research in our community. Contexts for empirical study vary and
practitioners should carefully consider finding the most appropriate methods
for any given situation. This paper discusses some of the challenges associated
with conducting pre-design studies by way of four illustrative scenarios,
highlighting the methods as well as the challenges unique to the visualization
domain. We encourage researchers and practitioners to conduct more pre-design
empirical studies and describe in greater detail their use of empirical methods
for informing design.
[11]
LinkWave: a visual adjacency list for dynamic weighted networks
Techniques d'interaction: dimensions > 2
/
Riche, Nathalie Henry
/
Riche, Yann
/
Roussel, Nicolas
/
Carpendale, Sheelagh
/
Madhyastha, Tara
/
Grabowski, Thomas J.
Proceedings of the 2014 Conference of the Association Francophone
d'Interaction Homme-Machine
2014-10-28
p.113-122
© Copyright 2014 ACM
Summary: As the nature and types of graphs in numerous fields such as social
sciences, engineering, and biology continue to proliferate, common graph
techniques no longer always suffice. In particular, we tackle the problem of
visualizing dynamic weighted graphs-graphs with edges whose weight changes over
time-to extract connectivity and sequencing patterns. We present LinkWave, a
novel technique employing the concept of a visual list of edges. To better
support the visual exploration of weight changes in edges and to characterize
their rhythmic patterns, LinkWave represents each edge as an individual time
series and provides a set of interactions to zoom, filter, sort, and aggregate
the edges. We designed LinkWave in collaboration with neuroscientists seeking
to extract patterns caused by degenerative diseases in functional brain
connectivity data. We report preliminary findings neuroscientists discovered
with LinkWave.
[12]
Interactive exploration and selection in volumetric datasets with color
tunneling
Demonstrations
/
Hurter, Christophe
/
Taylor, A. Russel
/
Carpendale, Sheelagh
/
Telea, Alexandru
Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and
Technology
2014-10-05
v.2
p.49-50
© Copyright 2014 ACM
Summary: Interactive data exploration and manipulation are often hindered by dataset
sizes. For 3D data, this is aggravated by occlusion, important adjacencies, and
entangled patterns. Such challenges make visual interaction via common
filtering techniques hard. We describe a set of real-time multi-dimensional
data deformation techniques that aim to help users to easily select, analyze,
and eliminate spatial and data patterns. Our techniques allow animation between
view configurations, semantic filtering and view deformation. Any data subset
can be selected at any step along the animation. Data can be filtered and
deformed to reduce occlusion and ease complex data selections. Our techniques
are simple to learn and implement, flexible, and real-time interactive with
datasets of tens of millions of data points. We demonstrate our techniques on
three domain areas: 2D image segmentation and manipulation, 3D medical volume
exploration, and astrophysical exploration.
[13]
Posters
NIME 2014: New Interfaces for Musical Expression
2014-06-30
p.49
© Copyright 2014 Authors
Separation: Short Range Repulsion. Implementation of an automated aesthetic synchronization system for a dance performance.
+ Krzyzaniak, Michael
+ Akerly, Julie
+ Mosher, Matthew
+ Yildirim, Muharrem
Notation, mapping and composition for the Karlax
+ Mays, Tom
+ Faber, Francis
The Cave of Sounds: An interactive installation exploring how we create music together
+ Murray-Browne, Tim
+ Aversano, Dom
+ Garcia, Susanna
+ Hobbes, Wallace
+ Lopez, Daniel
+ Sendon, Tadeo
+ Tigas, Panagiotis
+ Ziemianin, Kacper
+ Chapman, Duncan
OSC-Namespace and OSC-State: schemata for describing the namespace and state of OSC-enabled systems
+ Bergstrom, Ilias
+ Llobera, Joan
Chronicles of a Robotic Musical Companion
+ Bretan, Mason
+ Weinberg, Gil
Structure-borne Sound and Aurally Active Spaces
+ Lähdeoja, Otso
TouchNoise: A Particle-based Multitouch Noise Modulation Interface
+ Berndt, Axel
+ Al-Kassab, Nadia
+ Dachselt, Raimund
Designing Sound Collaboratively -- Perceptually Motivated Audio Synthesis
+ Klügel, Niklas
+ Groh, Georg
+ Becker, Timo
Repurposing Video Game Software for Musical Expression: A Perceptual Approach
+ Sa, Adriana
The Development Of Physical Spatial Controllers
+ Johnson, Bridget
+ Norris, Michael
+ Kapur, Ajay
Evaluating the Performance of a New Gestural Instrument Within an Ensemble
+ Ilsar, Alon
+ Havryliv, Mark
+ Johnston, Andrew
Extending the Nexus Data Exchange Format (NDEF) Specification
+ Fyfe, Lawrence
+ Tindale, Adam
+ Carpendale, Sheelagh
Operating Sound Parameters Using Markov Model and Bayesian Filters in Automated Music Performance
+ Hashimoto, Fumito
+ Miura, Motoki
The Talking Guitar: Headstock Tracking and Mapping Strategies
+ Donovan, Liam
+ McPherson, Andrew
Algorave: A survey of the history, aesthetics and technology of live performance of algorithmic electronic dance music
+ Collins, Nick
+ McLean, Alex
Design and Evaluation of a Gesture Controlled Singing Voice Installation
+ Poepel, Cornelius
+ Feitsch, Jochen
+ Strobel, Marco
+ Geiger, Christian
SynthAssist: Querying an Audio Synthesizer by Vocal Imitation
+ Cartwright, Mark
+ Pardo, Bryan
TAPIR Sound Tag: An Enhanced Sonic Communication Framework for Audience Participatory Performance
+ Jeon, Jimin
+ Chae, Gunho
+ Lee, Edward Jangwon
+ Yeo, Woon Seung
Lessons Learned in Exploring the Leap Motion™ Sensor for Gesture-based Instrument Design
+ Han, Jihyun
+ Gold, Nicolas
Twkyr: a Multitouch Waveform Looper
+ Yerkes, Karl
+ Wright, Matthew
YouHero -- Making an Expressive Concert Instrument from the GuitarHero Controller
+ Dahlstedt, Palle
+ Karlsson, Patrik
+ Widell, Katarina
+ Blomdahl, Tony
Quick Live Coding Collaboration In The Web Browser
+ McKinney, Chad
endo/exo -- Making Art and Music with Distributed Computing
+ Harriman, Jiffer
+ Theodore, Michael
+ Correll, Nikolaus
+ Ewen, Hunter
A Material Computation Perspective on Audio Mosaicing and Gestural Conditioning
+ Navab, Navid
+ Van Nort, Doug
+ Wei, Sha Xin
The Siren Organ
+ Collecchia, Regina
+ Somen, Dan
+ McElroy, Kevin
Internally Actuated Drums for Expressive Performance
+ Rector, David
+ Topel, Spencer
AlphaSphere -- from Prototype to Product
+ Place, Adam
+ Lacey, Liam
+ Mitchell, Thomas
WIJAM: A Mobile Collaborative Improvisation Platform under Master-players Paradigm
+ Deng, Junqi
+ Lau, Francis Chi Moon
+ Ng, Ho-Cheung
+ Kwok, Yu-Kwong
+ Chen, Hung-Kwan
+ Liu, Yu-heng
You'll Never Walk Alone: Composing Location-Based Soundtracks
+ Hazzard, Adrian
+ Benford, Steve
+ Burnett, Gary
[14]
Constructive visualization
Analysis & visualization
/
Huron, Samuel
/
Carpendale, Sheelagh
/
Thudt, Alice
/
Tang, Anthony
/
Mauerer, Michael
Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.1
p.433-442
© Copyright 2014 ACM
Summary: If visualization is to be democratized, we need to provide means for
non-experts to create visualizations that allow them to engage directly with
datasets. We present constructive visualization a new paradigm for the simple
creation of flexible, dynamic visualizations. Constructive visualization is
simple-in that the skills required to build and manipulate the visualizations
are akin to kindergarten play; it is expressive in that one can build within
the constraints of the chosen environment, and it also supports dynamics -- in
that these constructed visualizations can be rebuilt and adjusted. We describe
the conceptual components and processes underlying constructive visualization,
and present real-world examples to illustrate the utility of this approach. The
constructive visualization approach builds on our inherent understanding and
experience with physical building blocks, offering a model that enables
non-experts to create entirely novel visualizations, and to engage with
datasets in a manner that would not have otherwise been possible.
[15]
A personal perspective on visualization and visual analytics
Workshop summaries
/
Carpendale, Sheelagh
/
Tory, Melanie
/
Tang, Anthony
Companion Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.2
p.223-225
© Copyright 2014 ACM
Summary: Data surrounds each and every one of us in our daily lives, ranging from
logs of exercise and diet, to information about our home energy use, to
archives of our interactions with others on social media, to online resources
pertaining to our hobbies and interests. There is enormous potential for us use
this data to gain insight and knowledge about ourselves and our communities.
However, designing and applying visualization and visual analytics in our
personal lives brings a unique set of design challenges. If these tools belong
in our personal lives, work type criteria such as efficiency may no longer
apply. In this workshop we will identify and explore research directions and
design criteria for personal visualization and personal visual analytics. Our
goal is to call research attention to these areas, to engage the design
community in this timely and growing field, and to establish a community and
common vision for researchers and practitioners working in this space.
[16]
Paper vs. tablets: the effect of document media in co-located collaborative
work
Connection and collaboration
/
Haber, Jonathan
/
Nacenta, Miguel A.
/
Carpendale, Sheelagh
Proceedings of the 2014 International Conference on Advanced Visual
Interfaces
2014-05-27
p.89-96
© Copyright 2014 ACM
Summary: With new computer technologies portable devices are rapidly approaching the
dimensions and characteristics of traditional pen and paper-based tools. Text
and graphic documents are now commonly viewed using small tablet computers. We
conducted a study with small groups of participants to better understand how
paper-based text and graphics are used by small collaborative groups as
compared to how these groups make use of documents presented on a digital
tablet with digital styluses. Our results indicate that digital tools, as
compared to paper tools, can affect the levels of verbal communication and
participant gaze engagement with other group members. Additionally, we observed
how participants spatially arranged paper-based and digital tools during
collaborative group activities, how often they switched from digital to paper,
and how they still prefer paper overall.
[17]
Information visualization techniques for exploring oil well trajectories in
reservoir models
Visualization
/
Somanath, Sowmya
/
Carpendale, Sheelagh
/
Sharlin, Ehud
/
Sousa, Mario Costa
Proceedings of the 2014 Conference on Graphics Interface
2014-05-07
p.145-150
© Copyright 2014 Springer International Publishing
Summary: We present a set of interactive 3D visualizations, designed to explore
oil/gas reservoir simulation post-processing models. With these visualizations
we aim to provide reservoir engineers with better access to the data within
their 3D models. We provide techniques for exploring existing oil well
trajectories, and for planning future wells, to assist in decision making. Our
approach focuses on designing visualization techniques that present the
necessary details using concepts from information visualization. We created
three new visualization variations -- lollipop-up, information circles and path
indicator, which present well trajectory specific information in different
visual formats. Our paper describes these visualizations and discusses them in
context of our exploratory evaluation.
[18]
Demo hour
Demo hour
/
Karagozler, M. Emre
/
Poupyrev, Ivan
/
Fedder, Gary K.
/
Suzuki, Yuri
/
Yao, Lining
/
Niiyama, Ryuma
/
Ou, Jifei
/
Follmer, Sean
/
Ishii, Hiroshi
/
Brosz, John
/
Nacenta, Miguel A.
/
Pusch, Richard
/
Carpendale, Sheelagh
/
Hurter, Christophe
/
Rekimoto, Jun
interactions
2014-05
v.21
n.3
p.6-9
© Copyright 2014 ACM
Summary: UIST is a premier forum for innovations in the software and hardware of
human-computer interfaces. The UIST demo program enables attendees to
experience firsthand the most interesting next-generation user interface
technologies. The UIST 2013 demo program featured technologies ranging from
energy-harvesting interactive paper to pneumatically actuated materials,
providing attendees a vivid preview of some of the interactive systems that
might shape our daily lives in the future. -- Per Ola Kristensson and T. Scott
Saponas, UIST 2013 Demo Chairs
[19]
Transmogrification: causal manipulation of visualizations
Visualization & video
/
Brosz, John
/
Nacenta, Miguel A.
/
Pusch, Richard
/
Carpendale, Sheelagh
/
Hurter, Christophe
Proceedings of the 2013 ACM Symposium on User Interface Software and
Technology
2013-10-08
v.1
p.97-106
© Copyright 2013 ACM
Summary: A transmogrifier is a novel interface that enables quick, on-the-fly graphic
transformations. A region of a graphic can be specified by a shape and
transformed into a destination shape with real-time, visual feedback. Both
origin and destination shapes can be circles, quadrilaterals or arbitrary
shapes defined through touch. Transmogrifiers are flexible, fast and simple to
create and invite use in casual InfoVis scenarios, opening the door to
alternative ways of exploring and displaying existing visualizations (e.g.,
rectifying routes or rivers in maps), and enabling free-form prototyping of new
visualizations (e.g., lenses).
[20]
Innovations in visualization
Invited paper
/
Carpendale, Sheelagh
Proceedings of the 2013 Conference on Graphics Interface
2013-05-29
p.1-8
© Copyright 2013 Authors
Summary: While information is a crucial part of people's everyday lives, many people
find that access to information via today's technologies is awkward, stressful,
and overly intrusive in their lives. The problem is not with the information
itself, but rather with its volume and the unwieldy ways currently provided for
interacting with digital content. My research focus is to create interactive
information visualizations so that they support people's everyday work and
social practices as they interact with information. In this paper I will
provide an eclectic overview of my research, particularly featuring the
research done by my PhD students.
[21]
Personal informatics in chronic illness management
Health, wellness, and snippets
/
MacLeod, Haley
/
Tang, Anthony
/
Carpendale, Sheelagh
Proceedings of the 2013 Conference on Graphics Interface
2013-05-29
p.149-156
© Copyright 2013 Authors
Summary: Many people with chronic illness suffer from debilitating symptoms or
episodes that inhibit normal day-to-day function. Pervasive tools offer the
possibility to help manage these conditions, particularly by helping people
understand their conditions. But, it is unclear how to design these tools, as
prior designs have focused on effortful tracking and many see those tools as a
burden to use. We report here on an interview study with 12 individuals with
chronic illnesses who collect personal data. We learn that these people are
motivated through self-discovery and curiosity. We explore how these concepts
may support the design of tools that engage curiosity and encourage
self-discovery, rather than emphasize the behaviour change aspect of chronic
illness management.
[22]
Critical InfoVis: exploring the politics of visualization
alt.chi: ethics
/
Dörk, Marian
/
Feng, Patrick
/
Collins, Christopher
/
Carpendale, Sheelagh
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.2189-2198
© Copyright 2013 ACM
Summary: As information visualization is increasingly used to raise awareness about
social issues, difficult questions arise about the power of visualization. So
far the research community has not given sufficient thought to how values and
assumptions pervade information visualization. Taking engaging visualizations
as a starting point, we outline a critical approach that promotes disclosure,
plurality, contingency, and empowerment. Based on this approach, we pose some
challenges and opportunities for visualization researchers and practitioners.
[23]
C4: a creative-coding API for media, interaction and animation
Demos
/
Kirton, Travis
/
Boring, Sebastien
/
Baur, Dominikus
/
MacDonald, Lindsay
/
Carpendale, Sheelagh
Proceedings of the 2013 International Conference on Tangible and Embedded
Interaction
2013-02-10
2013-02-10
p.279-286
© Copyright 2013 ACM
Summary: Although there has been widespread proliferation of creative-coding
programming languages, the design of many toolkits and application programming
interfaces (APIs) for expression and interactivity do not take full advantages
of the unique space of mobile multitouch devices. In designing a new API for
this space we first consider five major problem spaces and present an
architecture that attempts to address these to move beyond the low-level
manipulation of graphics giving first-class status to media objects.
We present the architecture and design of a new API, called C4, that takes
advantage of Objective-C, a powerful yet more complicated lower-level language,
while remaining simple and easy to use. We have also designed this API in such
a way that the software applications that can be produced are efficient and
light on system resources, culminating in a prototyping language suited for the
rapid development of expressive mobile applications. The API clearly presents
designs for a set of objects that are tightly integrated with multitouch
capabilities of hardware devices. C4 allows the programmer to work with media
as first-class objects; it also provides techniques for easily integrating
touch and gestural interaction, as well as rich animations, into expressive
interfaces.
To illustrate C4 we present simple concrete examples of the API, a
comparison of alternative implementation options, performance benchmarks, and
two interactive artworks developed by independent artists. We also discuss
observations of C4 as it was used during workshops and an extended 4-week
residency.
[24]
TouchWave: kinetic multi-touch manipulation for hierarchical stacked graphs
Interacting with information using surfaces
/
Baur, Dominikus
/
Lee, Bongshin
/
Carpendale, Sheelagh
Proceedings of the 2012 ACM International Conference on Interactive
Tabletops and Surfaces
2012-11-11
p.255-264
© Copyright 2012 ACM
Summary: The increasing popularity of touch-based devices is driving us to rethink
existing interfaces. Within this opportunity, the complexity of information
visualizations offers particular challenges. We explore these challenges to
bring multi-touch interactions to a specific visualization technique, stacked
graphs. Stacked graphs are a visually appealing and popular method for
presenting time series data, however, they come with associated problems-issues
with legibility, difficulties with comparisons, and restrictions in
scalability. We present TouchWave, a rethinking and extension of stacked graphs
for multi-touch capable devices that provides a variety of flexible layout
adjustments, interactive options for querying data values, and seamlessly
switching between different visualizations. In addition to ameliorating the
main issues of stacked graphs, TouchWave also integrates hierarchical data
within stacked graphs. We demonstrate TouchWave capabilities with two
datasets-a music listening history and movie box office revenues and discuss
the implications for weaning other visualizations off mouse and keyboard.
[25]
Navigating tomorrow's web: From searching and browsing to visual exploration
/
Dörk, Marian
/
Williamson, Carey
/
Carpendale, Sheelagh
ACM Transactions on The Web
2012-09
v.6
n.3
p.14
© Copyright 2012 ACM
Summary: We propose a new way of navigating the Web using interactive information
visualizations, and present encouraging results from a large-scale Web study of
a visual exploration system. While the Web has become an immense, diverse
information space, it has also evolved into a powerful software platform. We
believe that the established interaction techniques of searching and browsing
do not sufficiently utilize these advances, since information seekers have to
transform their information needs into specific, text-based search queries
resulting in mostly text-based lists of resources. In contrast, we foresee a
new type of information seeking that is high-level and more engaging, by
providing the information seeker with interactive visualizations that give
graphical overviews and enable query formulation. Building on recent work on
faceted navigation, information visualization, and exploratory search, we
conceptualize this type of information navigation as visual exploration and
evaluate a prototype Web-based system that implements it. We discuss the
results of a large-scale, mixed-method Web study that provides a better
understanding of the potential benefits of visual exploration on the Web, and
its particular performance challenges.