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[1] Telling Stories about Dynamic Networks with Graph Comics Comprehension through Visualization / Bach, Benjamin / Kerracher, Natalie / Hall, Kyle Wm. / Carpendale, Sheelagh / Kennedy, Jessie / Riche, Nathalie Henry Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.3670-3682
ACM Digital Library Link
Summary: In this paper, we explore graph comics as a medium to communicate changes in dynamic networks. While previous research has focused on visualizing dynamic networks for data exploration, we want to see if we can take advantage of the visual expressiveness and familiarity of comics to present and explain temporal changes in networks to an audience. To understand the potential of comics as a storytelling medium, we first created a variety of comics during a 3 month structured design process, involving domain experts from public education and neuroscience. This process led to the definition of 8 design factors for creating graph comics and propose design solutions for each. Results from a qualitative study suggest that a general audience is quickly able understand complex temporal changes through graph comics, provided with minimal textual annotations and no training.

[2] Understanding Researchers' Use of a Large, High-Resolution Display Across Disciplines Session 5: Large Displays / Rajabiyazdi, Fateme / Walny, Jagoda / Mah, Carrie / Brosz, John / Carpendale, Sheelagh Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces 2015-11-15 p.107-116
ACM Digital Library Link
Summary: A driving force behind the design of increasingly large and high resolution displays (LHRDs) has been the need to support the explosion of data in the natural sciences such as physics, chemistry, and biology. However, our experience with an LHRD accessible to researchers across multiple disciplines has shown that they are useful for a wide range of research activities involving large images and data. We conducted in-context, semi-structured interviews with researchers from a variety of disciplines about their experiences using the LHRD with their own data. Notably, it became apparent that the size and resolution of the LHRD supported a multitude of activities related to observation, for which zooming or other enlargement methods on standard resolution screens were not sufficient. The interview findings lead to implications for further research into supporting a broader range of disciplines in using large, high-resolution displays.

[3] A Modular Approach to Promote Creativity and Inspiration in Search Paper Session 5: Working and Learning (2 notes 3papers) / Thudt, Alice / Hinrichs, Uta / Carpendale, Sheelagh Proceedings of the 2015 ACM Conference on Creativity and Cognition 2015-06-22 p.245-254
ACM Digital Library Link
Summary: When searching through collections of books or written texts, the efficient yet limiting query paradigm is still the most dominant entry point. Previous work characterizes search processes in various contexts and describes them as integral and closely related to creative endeavours. We revisit this work from a design perspective, proposing guidelines for versatile search interfaces that are based on a modular approach to search. Inspired by aspects of search in physical environments, our recommendations address learning, creativity, inspiration, and pleasure as positive aspects of (book) search. Based on in-depth interviews with library patrons about search practises in physical and digital environments and drawing from previous work on search behaviour, we discuss search patterns as modular constructs consisting of micro-strategies. We illustrate how the structure of these patterns is highly flexible. Much like creative processes, they fluidly evolve based on learning and ideation during search, particularly in physical environments. This modular perspective provides a basis for designing interfaces that facilitate creative approaches to search in digital environments.

[4] Gendered or neutral?: considering the language of HCI Understanding people and ourselves / Bradley, Adam / MacArthur, Cayley / Hancock, Mark / Carpendale, Sheelagh Proceedings of the 2015 Conference on Graphics Interface 2015-06-03 p.163-170
ACM Digital Library Link
Summary: In this paper, we present a Mechanical Turk study that explores how the most common words that have been used to refer to people in recent HCI literature are received by non-experts. The top five CHI 2014 people words are: user, participant, person, designer, and researcher. We asked participants to think about one of these words for ten seconds and then to draw an image of it. After the drawing was done we asked simple demographic questions about both the participant and the created image. Our results show that while generally our participants did perceive most of these words as predominately male, there were two notable exceptions. Women appear to perceive the terms "person" and "participant" as gender neutral. That is, they were just as likely to draw a person or a participant as male or female. So while these two words are not exactly gender neutral in that men largely perceived them as male, at least women did not appear to feel excluded by these terms. We offer an increased understanding of the perception of HCI's people words and discuss the challenges this poses to our community in striving toward gender inclusiveness.

[5] News Feed: What's in it for Me? Facebook Newsfeeds & Friendships / Lapides, Paul / Chokshi, Apoorve / Carpendale, Sheelagh / Greenberg, Saul Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.163-172
ACM Digital Library Link
Summary: Over a billion people use social networking sites like Facebook to maintain awareness of their friends. Facebook's News Feed is the primary mechanism by which people are shown updates about their friends' daily activities on the site in the form of an algorithmically curated list of stories. This paper examines how people browse the News Feed, their perceptions and satisfaction while using it, and the interactions they make with their personal social network. We conducted a qualitative study involving think-aloud semi-structured interviews as the participants casually browsed their own feeds. We observed a wide variation in the use of the News Feed ranging from careful consideration of social conventions, judgment of people, and annoyance and frustration towards certain friends. Our findings suggest that people do not deliberately curate their own News Feed either due to lack of awareness or perceived social repercussions.

[6] STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning Storytelling in InfoVis / Aseniero, Bon Adriel / Wun, Tiffany / Ledo, David / Ruhe, Guenther / Tang, Anthony / Carpendale, Sheelagh Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1479-1488
ACM Digital Library Link
Summary: Software is typically developed incrementally and released in stages. Planning these releases involves deciding which features of the system should be implemented for each release. This is a complex planning process involving numerous trade-offs-constraints and factors that often make decisions difficult. Since the success of a product depends on this plan, it is important to understand the trade-offs between different release plans in order to make an informed choice. We present STRATOS, a tool that simultaneously visualizes several software release plans. The visualization shows several attributes about each plan that are important to planners. Multiple plans are shown in a single layout to help planners find and understand the trade-offs between alternative plans. We evaluated our tool via a qualitative study and found that STRATOS enables a range of decision-making processes, helping participants decide on which plan is most optimal.

[7] Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations Paper Session 2: Focus on Interaction / MacDonald, Lindsay / Brosz, John / Nacenta, Miguel A. / Carpendale, Sheelagh Proceedings of the 2015 International Conference on Tangible and Embedded Interaction 2015-01-15 p.41-48
ACM Digital Library Link
Summary: We present A Delicate Agreement, an interactive art installation designed to intrigue viewers by offering them an unfolding story that is endlessly fascinating. To achieve this, we set our story in the liminal space of an elevator, and populated this elevator with a set of unique characters. Viewers watch the story unfold through peepholes in the elevator's doors, where in turn their gaze can trigger changes in the storyline. This storyline's interactive response was created via a complex adaptive system using simple rules based on Goffman's performance theory.

[8] Vuzik: the effect of large gesture interaction on children's creative musical expression Learning and collaboration / Ichino, Junko / Pon, Aura / Sharlin, Ehud / Eagle, David / Carpendale, Sheelagh Proceedings of the 2014 Australian Computer-Human Interaction Conference 2014-12-02 p.240-249
ACM Digital Library Link
Summary: Bringing the body more fully into interaction has attracted attention as research now looks to combines body, mind, cognition and emotion when people interact with a digital environment. This paper describes a user study comparing Vuzik -- an application where the user manipulates, arranges, and composes music with painting interaction akin to that used when standing at an easel, to a traditional, GUI based musical interface. Vuzik aims to promote creative musical experiences in children by allowing the child's actions and movements as he/she paints on a large display resembling a canvas using a palette and brush or finger to control musical parameters interactively. In a study conducted with fourteen elementary school children, we found that when compared to a more WIMP-based traditional tool, Vuzik promoted larger scale gestures, ease of learning, and the formation of a broader overall understanding of their musical creation.

[9] Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration Posters / Rodrigues, Francisco Marinho / Seyed, Teddy / Maurer, Frank / Carpendale, Sheelagh Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces 2014-11-16 p.409-414
ACM Digital Library Link
Summary: Nowadays, looking at the path between two points on a city map has become a simple task using any modern tablet, smartphone or laptop. However, when exploring maps with different information across multiple layers and scales, users experience information discontinuity. Bancada is a multi-display system developed to investigate the exploration of geospatial information using multiple mobile devices in a multi-display environment. In Bancada, tablets are Zoomable Magic Lenses that augment, through specific geospatial layers, an overview map displayed on a tabletop or on a wall display. Users interact with lenses using touch gestures to pan and zoom; and multi-layer maps can be built by overlapping different lenses. Currently, Bancada is being used to research user interfaces separated across multiple devices and interactions with high-resolution mobile devices. Future work with Bancada includes (i) evaluating the user performance when using one tablet or multiple tablets to control all lenses; (ii) exploring what and how interactions can be performed on an overview map; and (iii) exploring how lenses can be changed.

[10] Pre-design empiricism for information visualization: scenarios, methods, and challenges Experience reports / Brehmer, Matthew / Carpendale, Sheelagh / Lee, Bongshin / Tory, Melanie Proceedings of the 2014 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization 2014-11-10 p.147-151
ACM Digital Library Link
Summary: Empirical study can inform visualization design, both directly and indirectly. Pre-design empirical methods can be used to characterize work practices and their associated problems in a specific domain, directly motivating design choices during the subsequent development of a specific application or technique. They can also be used to understand how individuals, existing tools, data, and contextual factors interact, indirectly informing later research in our community. Contexts for empirical study vary and practitioners should carefully consider finding the most appropriate methods for any given situation. This paper discusses some of the challenges associated with conducting pre-design studies by way of four illustrative scenarios, highlighting the methods as well as the challenges unique to the visualization domain. We encourage researchers and practitioners to conduct more pre-design empirical studies and describe in greater detail their use of empirical methods for informing design.

[11] LinkWave: a visual adjacency list for dynamic weighted networks Techniques d'interaction: dimensions > 2 / Riche, Nathalie Henry / Riche, Yann / Roussel, Nicolas / Carpendale, Sheelagh / Madhyastha, Tara / Grabowski, Thomas J. Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.113-122
ACM Digital Library Link
Summary: As the nature and types of graphs in numerous fields such as social sciences, engineering, and biology continue to proliferate, common graph techniques no longer always suffice. In particular, we tackle the problem of visualizing dynamic weighted graphs-graphs with edges whose weight changes over time-to extract connectivity and sequencing patterns. We present LinkWave, a novel technique employing the concept of a visual list of edges. To better support the visual exploration of weight changes in edges and to characterize their rhythmic patterns, LinkWave represents each edge as an individual time series and provides a set of interactions to zoom, filter, sort, and aggregate the edges. We designed LinkWave in collaboration with neuroscientists seeking to extract patterns caused by degenerative diseases in functional brain connectivity data. We report preliminary findings neuroscientists discovered with LinkWave.

[12] Interactive exploration and selection in volumetric datasets with color tunneling Demonstrations / Hurter, Christophe / Taylor, A. Russel / Carpendale, Sheelagh / Telea, Alexandru Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.2 p.49-50
ACM Digital Library Link
Summary: Interactive data exploration and manipulation are often hindered by dataset sizes. For 3D data, this is aggravated by occlusion, important adjacencies, and entangled patterns. Such challenges make visual interaction via common filtering techniques hard. We describe a set of real-time multi-dimensional data deformation techniques that aim to help users to easily select, analyze, and eliminate spatial and data patterns. Our techniques allow animation between view configurations, semantic filtering and view deformation. Any data subset can be selected at any step along the animation. Data can be filtered and deformed to reduce occlusion and ease complex data selections. Our techniques are simple to learn and implement, flexible, and real-time interactive with datasets of tens of millions of data points. We demonstrate our techniques on three domain areas: 2D image segmentation and manipulation, 3D medical volume exploration, and astrophysical exploration.

[13] Posters NIME 2014: New Interfaces for Musical Expression 2014-06-30 p.49
sched.co/1mAeJNM
Separation: Short Range Repulsion. Implementation of an automated aesthetic synchronization system for a dance performance.
	+ Krzyzaniak, Michael
	+ Akerly, Julie
	+ Mosher, Matthew
	+ Yildirim, Muharrem
Notation, mapping and composition for the Karlax
	+ Mays, Tom
	+ Faber, Francis
The Cave of Sounds: An interactive installation exploring how we create music together
	+ Murray-Browne, Tim
	+ Aversano, Dom
	+ Garcia, Susanna
	+ Hobbes, Wallace
	+ Lopez, Daniel
	+ Sendon, Tadeo
	+ Tigas, Panagiotis
	+ Ziemianin, Kacper
	+ Chapman, Duncan
OSC-Namespace and OSC-State: schemata for describing the namespace and state of OSC-enabled systems
	+ Bergstrom, Ilias
	+ Llobera, Joan
Chronicles of a Robotic Musical Companion
	+ Bretan, Mason
	+ Weinberg, Gil
Structure-borne Sound and Aurally Active Spaces
	+ Lähdeoja, Otso
TouchNoise: A Particle-based Multitouch Noise Modulation Interface
	+ Berndt, Axel
	+ Al-Kassab, Nadia
	+ Dachselt, Raimund
Designing Sound Collaboratively -- Perceptually Motivated Audio Synthesis
	+ Klügel, Niklas
	+ Groh, Georg
	+ Becker, Timo
Repurposing Video Game Software for Musical Expression: A Perceptual Approach
	+ Sa, Adriana
The Development Of Physical Spatial Controllers
	+ Johnson, Bridget
	+ Norris, Michael
	+ Kapur, Ajay
Evaluating the Performance of a New Gestural Instrument Within an Ensemble
	+ Ilsar, Alon
	+ Havryliv, Mark
	+ Johnston, Andrew
Extending the Nexus Data Exchange Format (NDEF) Specification
	+ Fyfe, Lawrence
	+ Tindale, Adam
	+ Carpendale, Sheelagh
Operating Sound Parameters Using Markov Model and Bayesian Filters in Automated Music Performance
	+ Hashimoto, Fumito
	+ Miura, Motoki
The Talking Guitar: Headstock Tracking and Mapping Strategies
	+ Donovan, Liam
	+ McPherson, Andrew
Algorave: A survey of the history, aesthetics and technology of live performance of algorithmic electronic dance music
	+ Collins, Nick
	+ McLean, Alex
Design and Evaluation of a Gesture Controlled Singing Voice Installation
	+ Poepel, Cornelius
	+ Feitsch, Jochen
	+ Strobel, Marco
	+ Geiger, Christian
SynthAssist: Querying an Audio Synthesizer by Vocal Imitation
	+ Cartwright, Mark
	+ Pardo, Bryan
TAPIR Sound Tag: An Enhanced Sonic Communication Framework for Audience Participatory Performance
	+ Jeon, Jimin
	+ Chae, Gunho
	+ Lee, Edward Jangwon
	+ Yeo, Woon Seung
Lessons Learned in Exploring the Leap Motion™ Sensor for Gesture-based Instrument Design
	+ Han, Jihyun
	+ Gold, Nicolas
Twkyr: a Multitouch Waveform Looper
	+ Yerkes, Karl
	+ Wright, Matthew
YouHero -- Making an Expressive Concert Instrument from the GuitarHero Controller
	+ Dahlstedt, Palle
	+ Karlsson, Patrik
	+ Widell, Katarina
	+ Blomdahl, Tony
Quick Live Coding Collaboration In The Web Browser
	+ McKinney, Chad
endo/exo -- Making Art and Music with Distributed Computing
	+ Harriman, Jiffer
	+ Theodore, Michael
	+ Correll, Nikolaus
	+ Ewen, Hunter
A Material Computation Perspective on Audio Mosaicing and Gestural Conditioning
	+ Navab, Navid
	+ Van Nort, Doug
	+ Wei, Sha Xin
The Siren Organ
	+ Collecchia, Regina
	+ Somen, Dan
	+ McElroy, Kevin
Internally Actuated Drums for Expressive Performance
	+ Rector, David
	+ Topel, Spencer
AlphaSphere -- from Prototype to Product
	+ Place, Adam
	+ Lacey, Liam
	+ Mitchell, Thomas
WIJAM: A Mobile Collaborative Improvisation Platform under Master-players Paradigm
	+ Deng, Junqi
	+ Lau, Francis Chi Moon
	+ Ng, Ho-Cheung
	+ Kwok, Yu-Kwong
	+ Chen, Hung-Kwan
	+ Liu, Yu-heng
You'll Never Walk Alone: Composing Location-Based Soundtracks
	+ Hazzard, Adrian
	+ Benford, Steve
	+ Burnett, Gary

[14] Constructive visualization Analysis & visualization / Huron, Samuel / Carpendale, Sheelagh / Thudt, Alice / Tang, Anthony / Mauerer, Michael Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.433-442
ACM Digital Library Link
Summary: If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple-in that the skills required to build and manipulate the visualizations are akin to kindergarten play; it is expressive in that one can build within the constraints of the chosen environment, and it also supports dynamics -- in that these constructed visualizations can be rebuilt and adjusted. We describe the conceptual components and processes underlying constructive visualization, and present real-world examples to illustrate the utility of this approach. The constructive visualization approach builds on our inherent understanding and experience with physical building blocks, offering a model that enables non-experts to create entirely novel visualizations, and to engage with datasets in a manner that would not have otherwise been possible.

[15] A personal perspective on visualization and visual analytics Workshop summaries / Carpendale, Sheelagh / Tory, Melanie / Tang, Anthony Companion Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.2 p.223-225
ACM Digital Library Link
Summary: Data surrounds each and every one of us in our daily lives, ranging from logs of exercise and diet, to information about our home energy use, to archives of our interactions with others on social media, to online resources pertaining to our hobbies and interests. There is enormous potential for us use this data to gain insight and knowledge about ourselves and our communities. However, designing and applying visualization and visual analytics in our personal lives brings a unique set of design challenges. If these tools belong in our personal lives, work type criteria such as efficiency may no longer apply. In this workshop we will identify and explore research directions and design criteria for personal visualization and personal visual analytics. Our goal is to call research attention to these areas, to engage the design community in this timely and growing field, and to establish a community and common vision for researchers and practitioners working in this space.

[16] Paper vs. tablets: the effect of document media in co-located collaborative work Connection and collaboration / Haber, Jonathan / Nacenta, Miguel A. / Carpendale, Sheelagh Proceedings of the 2014 International Conference on Advanced Visual Interfaces 2014-05-27 p.89-96
ACM Digital Library Link
Summary: With new computer technologies portable devices are rapidly approaching the dimensions and characteristics of traditional pen and paper-based tools. Text and graphic documents are now commonly viewed using small tablet computers. We conducted a study with small groups of participants to better understand how paper-based text and graphics are used by small collaborative groups as compared to how these groups make use of documents presented on a digital tablet with digital styluses. Our results indicate that digital tools, as compared to paper tools, can affect the levels of verbal communication and participant gaze engagement with other group members. Additionally, we observed how participants spatially arranged paper-based and digital tools during collaborative group activities, how often they switched from digital to paper, and how they still prefer paper overall.

[17] Information visualization techniques for exploring oil well trajectories in reservoir models Visualization / Somanath, Sowmya / Carpendale, Sheelagh / Sharlin, Ehud / Sousa, Mario Costa Proceedings of the 2014 Conference on Graphics Interface 2014-05-07 p.145-150
ACM Digital Library Link
Summary: We present a set of interactive 3D visualizations, designed to explore oil/gas reservoir simulation post-processing models. With these visualizations we aim to provide reservoir engineers with better access to the data within their 3D models. We provide techniques for exploring existing oil well trajectories, and for planning future wells, to assist in decision making. Our approach focuses on designing visualization techniques that present the necessary details using concepts from information visualization. We created three new visualization variations -- lollipop-up, information circles and path indicator, which present well trajectory specific information in different visual formats. Our paper describes these visualizations and discusses them in context of our exploratory evaluation.

[18] Demo hour Demo hour / Karagozler, M. Emre / Poupyrev, Ivan / Fedder, Gary K. / Suzuki, Yuri / Yao, Lining / Niiyama, Ryuma / Ou, Jifei / Follmer, Sean / Ishii, Hiroshi / Brosz, John / Nacenta, Miguel A. / Pusch, Richard / Carpendale, Sheelagh / Hurter, Christophe / Rekimoto, Jun interactions 2014-05 v.21 n.3 p.6-9
ACM Digital Library Link
Summary: UIST is a premier forum for innovations in the software and hardware of human-computer interfaces. The UIST demo program enables attendees to experience firsthand the most interesting next-generation user interface technologies. The UIST 2013 demo program featured technologies ranging from energy-harvesting interactive paper to pneumatically actuated materials, providing attendees a vivid preview of some of the interactive systems that might shape our daily lives in the future. -- Per Ola Kristensson and T. Scott Saponas, UIST 2013 Demo Chairs

[19] Transmogrification: causal manipulation of visualizations Visualization & video / Brosz, John / Nacenta, Miguel A. / Pusch, Richard / Carpendale, Sheelagh / Hurter, Christophe Proceedings of the 2013 ACM Symposium on User Interface Software and Technology 2013-10-08 v.1 p.97-106
ACM Digital Library Link
Summary: A transmogrifier is a novel interface that enables quick, on-the-fly graphic transformations. A region of a graphic can be specified by a shape and transformed into a destination shape with real-time, visual feedback. Both origin and destination shapes can be circles, quadrilaterals or arbitrary shapes defined through touch. Transmogrifiers are flexible, fast and simple to create and invite use in casual InfoVis scenarios, opening the door to alternative ways of exploring and displaying existing visualizations (e.g., rectifying routes or rivers in maps), and enabling free-form prototyping of new visualizations (e.g., lenses).

[20] Innovations in visualization Invited paper / Carpendale, Sheelagh Proceedings of the 2013 Conference on Graphics Interface 2013-05-29 p.1-8
ACM Digital Library Link
Summary: While information is a crucial part of people's everyday lives, many people find that access to information via today's technologies is awkward, stressful, and overly intrusive in their lives. The problem is not with the information itself, but rather with its volume and the unwieldy ways currently provided for interacting with digital content. My research focus is to create interactive information visualizations so that they support people's everyday work and social practices as they interact with information. In this paper I will provide an eclectic overview of my research, particularly featuring the research done by my PhD students.

[21] Personal informatics in chronic illness management Health, wellness, and snippets / MacLeod, Haley / Tang, Anthony / Carpendale, Sheelagh Proceedings of the 2013 Conference on Graphics Interface 2013-05-29 p.149-156
ACM Digital Library Link
Summary: Many people with chronic illness suffer from debilitating symptoms or episodes that inhibit normal day-to-day function. Pervasive tools offer the possibility to help manage these conditions, particularly by helping people understand their conditions. But, it is unclear how to design these tools, as prior designs have focused on effortful tracking and many see those tools as a burden to use. We report here on an interview study with 12 individuals with chronic illnesses who collect personal data. We learn that these people are motivated through self-discovery and curiosity. We explore how these concepts may support the design of tools that engage curiosity and encourage self-discovery, rather than emphasize the behaviour change aspect of chronic illness management.

[22] Critical InfoVis: exploring the politics of visualization alt.chi: ethics / Dörk, Marian / Feng, Patrick / Collins, Christopher / Carpendale, Sheelagh Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2189-2198
ACM Digital Library Link
Summary: As information visualization is increasingly used to raise awareness about social issues, difficult questions arise about the power of visualization. So far the research community has not given sufficient thought to how values and assumptions pervade information visualization. Taking engaging visualizations as a starting point, we outline a critical approach that promotes disclosure, plurality, contingency, and empowerment. Based on this approach, we pose some challenges and opportunities for visualization researchers and practitioners.

[23] C4: a creative-coding API for media, interaction and animation Demos / Kirton, Travis / Boring, Sebastien / Baur, Dominikus / MacDonald, Lindsay / Carpendale, Sheelagh Proceedings of the 2013 International Conference on Tangible and Embedded Interaction 2013-02-10 2013-02-10 p.279-286
ACM Digital Library Link
Summary: Although there has been widespread proliferation of creative-coding programming languages, the design of many toolkits and application programming interfaces (APIs) for expression and interactivity do not take full advantages of the unique space of mobile multitouch devices. In designing a new API for this space we first consider five major problem spaces and present an architecture that attempts to address these to move beyond the low-level manipulation of graphics giving first-class status to media objects.
    We present the architecture and design of a new API, called C4, that takes advantage of Objective-C, a powerful yet more complicated lower-level language, while remaining simple and easy to use. We have also designed this API in such a way that the software applications that can be produced are efficient and light on system resources, culminating in a prototyping language suited for the rapid development of expressive mobile applications. The API clearly presents designs for a set of objects that are tightly integrated with multitouch capabilities of hardware devices. C4 allows the programmer to work with media as first-class objects; it also provides techniques for easily integrating touch and gestural interaction, as well as rich animations, into expressive interfaces.
    To illustrate C4 we present simple concrete examples of the API, a comparison of alternative implementation options, performance benchmarks, and two interactive artworks developed by independent artists. We also discuss observations of C4 as it was used during workshops and an extended 4-week residency.

[24] TouchWave: kinetic multi-touch manipulation for hierarchical stacked graphs Interacting with information using surfaces / Baur, Dominikus / Lee, Bongshin / Carpendale, Sheelagh Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces 2012-11-11 p.255-264
ACM Digital Library Link
Summary: The increasing popularity of touch-based devices is driving us to rethink existing interfaces. Within this opportunity, the complexity of information visualizations offers particular challenges. We explore these challenges to bring multi-touch interactions to a specific visualization technique, stacked graphs. Stacked graphs are a visually appealing and popular method for presenting time series data, however, they come with associated problems-issues with legibility, difficulties with comparisons, and restrictions in scalability. We present TouchWave, a rethinking and extension of stacked graphs for multi-touch capable devices that provides a variety of flexible layout adjustments, interactive options for querying data values, and seamlessly switching between different visualizations. In addition to ameliorating the main issues of stacked graphs, TouchWave also integrates hierarchical data within stacked graphs. We demonstrate TouchWave capabilities with two datasets-a music listening history and movie box office revenues and discuss the implications for weaning other visualizations off mouse and keyboard.

[25] Navigating tomorrow's web: From searching and browsing to visual exploration / Dörk, Marian / Williamson, Carey / Carpendale, Sheelagh ACM Transactions on The Web 2012-09 v.6 n.3 p.14
ACM Digital Library Link
Summary: We propose a new way of navigating the Web using interactive information visualizations, and present encouraging results from a large-scale Web study of a visual exploration system. While the Web has become an immense, diverse information space, it has also evolved into a powerful software platform. We believe that the established interaction techniques of searching and browsing do not sufficiently utilize these advances, since information seekers have to transform their information needs into specific, text-based search queries resulting in mostly text-based lists of resources. In contrast, we foresee a new type of information seeking that is high-level and more engaging, by providing the information seeker with interactive visualizations that give graphical overviews and enable query formulation. Building on recent work on faceted navigation, information visualization, and exploratory search, we conceptualize this type of information navigation as visual exploration and evaluate a prototype Web-based system that implements it. We discuss the results of a large-scale, mixed-method Web study that provides a better understanding of the potential benefits of visual exploration on the Web, and its particular performance challenges.
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