[1]
A survey of user-centered design practice
Design Methods
/
Vredenburg, Karel
/
Mao, Ji-Ye
/
Smith, Paul W.
/
Carey, Tom
Proceedings of ACM CHI 2002 Conference on Human Factors in Computing Systems
2002-04-20
p.471-478
© Copyright 2002 Association for Computing Machinery
Summary: This paper reports the results of a recent survey of user-centered design
(UCD) practitioners. The survey involved over a hundred respondents who were
CHI'2000 attendees or current UPA members. The paper identifies the most widely
used methods and processes, the key factors that predict success, and the
critical tradeoffs practitioners must make in applying UCD methods and
processes. Results show that cost-benefit tradeoffs are a key consideration in
the adoption of UCD methods. Measures of UCD effectiveness are lacking and
rarely applied. There is also a major discrepancy between the commonly cited
measures and the actually applied ones. These results have implications for the
introduction, deployment, and execution of UCD projects.
[2]
Commentary on "scenarios and task analysis" by Dan Diaper
/
Carey, Tom
Interacting with Computers
2002
v.14
n.4
p.411-412
© Copyright 2002 Elsevier Science Publishers
[3]
Interactive narrative and knowledge stewardship
Workshops
/
Carey, Tom
/
Vredenburg, Karel
/
Bizzocchi, Jim
Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems
2001-03-31
v.2
p.485-486
© Copyright 2001 ACM
Summary: This workshop will bring together a diverse set of participants to explore
the use of interactive narrative for knowledge stewardship. Participants will
bring existing or proposed interactive narratives for analysis and review. The
workshop will also develop a draft research agenda linking various disciplinary
perspectives.
[4]
TeleCHI: an on-line community for HCI professionals
Organization overviews: virtual worlds and virtual communities
/
Bringelson, Liwana S.
/
Carey, Tom
Proceedings of ACM CHI 2000 Conference on Human Factors in Computing Systems
2000-04-01
v.2
p.229-230
© Copyright 2000 ACM
Summary: This paper describes a new online community for HCI knowledge leaders across
Canada. This community, TeleCHI, establishes a venue for experts and knowledge
apprentices to network, practice and critique the tools and resources of HCI.
TeleCHI events are discussed along with how this community is supported by a
model for integrated telelearning communities.
[5]
Design Evolution in a Multimedia Tutorial on User-Centered Design
Remote Collaboration
/
Carey, Tom
/
Mitchell, Slade
/
Peerenboom, Dan
/
Lytwyn, Mary
Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems
1998-04-18
v.1
p.109-116
Keywords: Training, HCI education, User-centered design, Multimedia, Interaction
design
© Copyright 1998 ACM
Summary: New modes of lifelong learning in the workplace require interface designs
which support new contexts for learning. We describe here a workplace learning
support system for instruction in User-centered Design [UCD]. The design
evolution of this system illustrates how the "why, where, when and with whom"
of use affects the "what and how" of the interaction design. The tutorial
system includes a multimedia Case Study, a Methods Tour of UCD techniques, and
a Test Drive in which users take simulated roles in a UCD project. This paper
describes how the content and features were adapted as the target audience
evolved from individual learners in a career curriculum to collaborative groups
within a project team.
[6]
Learning about User-Centered Design: A Multimedia Case Study Tutorial
SHORT DEMONSTRATIONS: Design, Techniques and Applications
/
Carey, T. T.
/
Peerenboom, D. S.
/
Lytwyn, M. N.
Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems
1997-03-22
v.2
p.267-268
Keywords: HCI education, Interactive multimedia, User-centred design
Summary: This multimedia tutorial provides a learning support system for continuing
education in HCI. The system includes an authentic case study of a design
project, a guide to user-centred design concepts, active role-playing
activities and links to the larger professional community.
[7]
EDITED BOOK
Design Rationale: Concepts, Techniques, and Use
Computers, Cognition, and Work
/
Moran, Thomas P.
/
Carroll, John M.
1996
p.496
Mahwah, New Jersey
Lawrence Erlbaum Associates
Overview of Design Rationale
+ Moran, Thomas P.
+ Carroll, John M.
Part I: Different Perspectives of Design Rationale
What's in Design Rationale?
+ Lee, Jintae
+ Lai, Kum-Yew
Questions, Options, and Criteria: Elements of Design Space Analysis
+ MacLean, Allan
+ Young, Robert M.
+ Bellotti, Victoria M. E.
+ Moran, Thomas P.
Deliberated Evolution: Stalking the View Matcher in Design Space
+ Carroll, John M.
+ Rosson, Mary Beth
Problem-Centered Design for Expressiveness and Facility in a Graphical Programming System
+ Lewis, Clayton
+ Rieman, John
+ Bell, B.
Part II: Empirical Studies of Design Rationale
Analyzing the Usability of a Design Rationale Notation
+ Shum, Simon Buckingham
The Structure of Activity During Design Meetings
+ Olson, Gary M.
+ Olson, Judith S.
+ Storrosten, M.
+ Carter, M.
+ Herbsleb, J.
+ Rueter, H.
Synthesis by Analysis: Five Modes of Reasoning that Guide Design
+ Singley, Mark K.
+ Carroll, John M.
Part III: Design Rationale Tools in Design Practice
Making Argumentation Serve Design
+ Fischer, Gerhard
+ Lemke, A. C.
+ McCall, R.
+ Morch, Anders I.
Supporting Software Design: Integrating Design Methods and Design Rationale
Generative Design Rationale: Beyond the Record and Replay Paradigm
+ Potts, C.
+ Gruber, T. R.
+ Russell, D. M.
Part IV: Using Design Rationale for Teaching
Rationale in Practice: Templates for Capturing and Applying Design Experience
+ Casaday, G.
HCI Design Rationale as a Learning Resource
+ Carey, Tom
+ McKerlie, D.
+ Wilson, J.
Part V: Design Rationale in Organizational Context
A Process-Oriented Approach to Design Rationale
+ Conklin, E. J.
+ Burgess-Yakemovic, K-C.
Organizational Innovation and the Articulation of the Design Space
+ Sharrock, W.
+ Anderson, R.
Evaluating Opportunities for Design Capture
+ Grudin, Jonathan
[8]
Design Space Analysis as "Training Wheels" in a Framework for Learning User
Interface Design
Papers: Usability Analysis: From Research to Practice
/
van Aalst, J. W.
/
Carey, T. T.
/
McKerlie, D. L.
Proceedings of ACM CHI'95 Conference on Human Factors in Computing Systems
1995-05-07
v.1
p.154-161
Keywords: HCI education, Design space analysis, Design rationale, Design skills,
Interactive multimedia
© Copyright 1995 Association for Computing Machinery
Summary: Learning about design is a central component in education for human-computer
interaction. We have found Design Space Analysis to be a useful technique for
students learning user interface design skills. In the FLUID tool described
here, we have combined explicit instruction on design, worked case studies, and
problem exercises for learners, yielding an interactive multimedia system to be
incorporated into an HCI design course. FLUID is intended as a "training
wheels" for learning user interface design. In this paper, we address the
question of how this form of teaching might mediate and extend the learning
process and we present our observations on Design Space Analysis as a training
wheels aid for learning user interface design.
[9]
EDITED BOOK
Scenario-Based Design: Envisioning Work and Technology in System Development
/
Carroll, John M.
1995
p.408
John Wiley & Sons
Itroduction: The Scenario Perspective on System Development
+ Carroll, John M.
1. Work Processes: Scenarios as a Preliminary Vocabulary
+ Kuutti, K.
2. Notes on Design Practice: Stories and Prototypes as Catalysts for Communication
+ Erickson, Tom
3. Scenarios in Discount Usability Engineering
+ Nielsen, Jakob
4. Creating Contexts for Design
+ Kyng, M.
5. Scenario Use in the Design of a Speech Recognition System
+ Karat, John
6. Bifocal Tools for Scenarios and Representations in Participatory Activities with Users
+ Muller, Michael
+ Tudor, L. G.
+ Wildman, D. M.
+ White, E. A.
+ Root, Robert W.
+ Dayton, T.
+ Carr, R.
+ Diekmann, B.
+ Dykstra-Erickson, E.
7. Usage Representations for Reuse of Design Insights: A Case Study of Access to On-Line Books
+ Carey, T.
+ Rusli, M.
8. Design Space Analysis and Use Representations
+ MacLean, Allan
+ McKerlie, D.
9. Rapid Prototyping of User Interfaces Driven by Task Models
+ Johnson, P.
+ Johnson, H.
+ Wilson, S.
10. Narrowing the Specification-Implementation Gap in Scenario-Based Design
+ Rosson, Mary Beth
+ Carroll, John M.
11. Generating Object-Oriented Design Representations via Scenario Queries
+ Robertson, S. P.
12. The Use-Case Construct in Object-Oriented Software Engineering
+ Jacobson, I.
13. Designing Objects and Their Interactions: A Brief Look at Responsibility-Driven Design
+ Wirfs-Brock, R.
14. Discussion: Scenarios as Engines of Design
+ Mack, Robert L.
15. Some Reflections on Scenarios
+ Nardi, Bonnie A.
[10]
AUTHORED BOOK
Human-Computer Interaction
/
Preece, Jenny
/
Rogers, Yvonne
/
Sharp, Helen
/
Benyon, David
/
Holland, Simon
/
Carey, Tom
1994
p.773
Reading, Mass.
Addison-Wesley Publishing
I. INTRODUCTION (1)
1. What is HCI? (3)
2. Components of HCI (29)
Interview with Terry Winograd (53)
II. HUMANS AND TECHNOLOGY: HUMANS (55)
Interview with Donald Norman (59)
3. Cognitive Frameworks for HCI (61)
4. Perception and Representation (75)
5. Attention and Memory Constraints (99)
6. Knowledge and Mental Models (123)
7. Interface Metaphors and Conceptual Models (141)
8. Learning in Context (155)
9. Social Aspects (173)
10. Organizational Aspects (185)
Interview with Marilyn Mantei (201)
III. HUMANS AND TECHNOLOGY: TECHNOLOGY (203)
Interview with Ben Shneiderman (207)
11. Input (211)
12. Output (237)
13. Interaction Styles (261)
14. Designing Window Systems (285)
15. User Support and On-Line Information (307)
16. Designing for Collaborative Work and Virtual Environments (325)
Interview with Roy Kalawsky (343)
IV. INTERACTION DESIGN: METHODS AND TECHNIQUES (345)
Interview with Tom Moran (349)
17. Principles of User-Centred Design (351)
18. Methods for User-Centred Design (371)
19. Requirements Gathering (383)
20. Task Analysis (409)
21. Structured HCI Design (431)
22. Envisioning Design (451)
V. INTERACTION DESIGN: SUPPORT FOR DESIGNERS (465)
Interview with Bill Verplank (467)
23. Supporting Design (469)
24. Guidelines: Principles and Rules (487)
25. Standards and Metrics (501)
26. Design Rationale (523)
27. Prototyping (537)
28. Software Support (565)
Interview with Deborah Hix (593)
VI. INTERACTION DESIGN: EVALUATION (595)
Interview with Brian Shackel (599)
29. The Role of Evaluation (601)
30. Usage Data: Observations, Monitoring, Users' Opinions (615)
31. Experiments and Benchmarking (641)
32. Interpretive Evaluation (657)
33. Predictive Evaluation (671)
34. Comparing Methods (691)
Glossary (709)
Solutions to Questions (725)
References (745)
Index (761)
[11]
The Recognition of Concurrent Programming Plans by Novice and Expert
Programmers: Implications for the Parsimony of the Plan Theory of Programming
Expertise
Posters
/
Shah, Vincent
/
Waddington, Ray
/
Carey, Tom
/
Buhr, Peter
Empirical Studies of Programmers: Fifth Workshop
1993-12-03
p.229
© Copyright 1993 Ablex Publishing
Summary: The concept of programming plans has generated much discussion as to whether
it adequately explains behavioural differences between novice and expert
programmers. Experimental tools, such as PROUST, Bridge and UNIVERSE, have
applied programming plans in different roles. However, most of the research in
this area has been centered in the sequential programming paradigm. As a
result, one can only speculate the extent of plan theory across different
paradigms.
This study provides some insight into this matter by examining plans in
concurrent programming. Rist's (1986) methodology was adapted to confirm the
existence of a well-established set of plans that expert concurrent programmers
had accumulated from their wealth of experience. The novice subjects were
expected to slowly acquire these plans as they gained expertise over time. No
evidence could be found to support these tendencies but a significant
correlation was observed between concurrent plan recognition and academic
performance. The findings from this study raise a number of questions about
the extent and completeness of plan theory. It also provides a starting point
for further research on concurrent programming behaviour that is aimed towards
designing and developing effective concurrent programming tools and
environments.
[12]
Reusing User Interface Designs: Experiences with a Prototype Tool and
High-Level Representations
Tools and Techniques
/
Carey, T. T.
/
Ellis, M. S.
/
Rusli, M.
Proceedings of the HCI'93 Conference on People and Computers VIII
1993-09-07
p.203-216
Keywords: Software reuse, Design rationale, User interface design, Toolkits
© Copyright 1993 British Informatics Society Ltd.
1 Introduction: Using a Reusable Interface Design Library
2 RIDL: A Prototype Interface Design Library
3 Usage-oriented Design Representations
4 Representing Usage Patterns for Interface Features
5 Conclusions and Future Work
Summary: A library of user interface design exemplars is being constructed to aid
designers in learning from and reusing existing artifacts. Reuse concepts from
software engineering have been applied to the design of the library.
Experiments are underway to test usage-oriented design representations for
incorporation in the library. Several scenarios of potential use are
suggested.
[13]
User Acceptance of Complementary Tables of Contents for Access to Online
Information
Short Papers (Posters): Help and Information Retrieval
/
Hunt, W. T.
/
Rintjema, L.
/
Carey, T. T.
Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing
Systems -- Adjunct Proceedings
1993-04-24
p.181-182
Summary: In previous research, we experimented with restructuring online information
with multiple tables of contents [2]. The tables show the different,
complementary relationships between units of information, much as hypertext
links would do. The additional structure provided by the hierarchical nature
of the tables gives conceptual overviews of the information and has potential
for assisting user navigation [5]. For online technical information, we found
that four complementary tables were needed, organising information by similar
user tasks, by similar system objects and functions, and by conceptual
prerequisites for under standing ("the following conditions apply to all
examples in this chapter") [2].
We report here on two pilot studies which investigated how users would
employ complementary tables of contents to access online information. We were
concerned that users might experience difficulty in selecting a table for a
particular information-seeking task, and therefore choose to consistently
accessing through a single table. However, in both studies the results
indicate that users will choose to employ complementary tables in tactical
ways, fitting the particular information they are seeking and their own
perspective on it.
[14]
"Methods and Tools in User-Centred Design in Information Technology," edited
by M. Galer, S. Harker, and J. Ziegler
European Association for Cognitive Ergonomics: Book Reviews
/
Carey, Tom
International Journal of Man-Machine Studies
1993
v.39
n.3
p.521-528
© Copyright 1993 Academic Press
[15]
EDITED BOOK
Advances in Human-Computer Interaction
Human/Computer Interaction Series
/
Hartson, H. Rex
/
Hix, Deborah
1993
v.4
n.8
p.304
Norwood, NJ
Ablex Publishing
Intellect
1 Sequential Experimentation in Human-Computer Interface Design (1-30)
+ Williges, Robert C.
+ Williges, Beverly H.
+ Han, Sung H.
2 Extending the Task-Artifact Framework: Scenario-Based Design of Smalltalk Applications (31-57)
+ Rosson, Mary Beth
+ Carroll, John M.
3 User Modeling as Machine Identification: New Design Methods for HCI (58-86)
+ Thimbleby, Harold
+ Witten, Ian H.
4 Supporting Design Rationales in User Interface Toolkits (87-109)
+ Carey, Tom
+ Spall, Roger
5 State of the Art in User Interface Software Tools (110-150)
+ Myers, Brad A.
6 Eye-Movement-Based Human-Computer Interaction Techniques: Toward Non-Command Interfaces (151-190)
+ Jacob, Robert J. K.
7 Recognition-Based User Interfaces (191-250)
+ Rhyne, James R.
+ Wolf, Catherine G.
8 From Desktop Audio to Mobile Access: Opportunities for Voice in Computing (251-284)
+ Schmandt, Christopher
[16]
Prospects for Active Help in OnLine Documentation
/
Carey, Tom
/
Nonnecke, Blair
/
Mitterer, John
ACM Tenth International Conference on Systems Documentation
1992-10-13
p.289-296
© Copyright 1992 Association for Computing Machinery
Summary: We report results from an empirical study of how people access online
technical documentation. The results are used to evaluate the concept of an
active help system as an aid to improved access. The study showed that the
differences amongst users limit the potential for active help, and that help in
making tactical choices amongst access methods offers more promise for improved
user access.
[17]
REPORT
/
Hewett, Thomas T.
/
Baecker, Ronald
/
Card, Stuart
/
Carey, Tom
/
Gasen, Jean
/
Mantei, Marilyn
/
Perlman, Gary
/
Strong, Gary
/
Verplank, William
/
ACM SIGCHI Curriculum Development Group
ACM SIGCHI Curricula for Human Computer Interaction
1992
p.162 + iii
New York
ACM
Keywords: Education, Course development, Teaching
This publication is a report of the ACM Special Interest Group on
Computer-Human Interaction (SIGCHI) Curriculum Development Group.
1 Introduction
2 Human-Computer Interaction
3 Courses in HCI
4 HCI Curriculum Designs
5 Issues Raised by Our Recommendations
A Resources for Human-Computer Interaction
B An Information Systems Curriculum in Human-Computer Interaction
C A Computer Science Undergraduate Specialization in Human-Computer Interaction
D An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
E Example Course taught in HCI
F Case Studies in Human-Computer Interaction
Summary: Definition from part 2: Human-Computer Interaction (HCI) is a discipline
concerned with the design, evaluation and implementation of interactive
computing systems for human use and with the study of major phenomena
surrounding them.
[18]
INTERNET
ACM SIGCHI Curricula for Human-Computer Interaction
/
Hewett, Thomas T.
/
Baecker, Ronald
/
Card, Stuart
/
Carey, Tom
/
Gasen, Jean
/
Mantei, Marilyn
/
Perlman, Gary
/
Strong, Gary
/
Verplank, William
1992
Preface
Chapter 1: Introduction
Chapter 2: Human-Computer Interaction
Chapter 3: Courses in HCI
Chapter 4: HCI Curriculum Designs
Chapter 5: Issues Raised by Our Recommendations
References
Appendix A: Resources for Human-Computer Interaction
Appendix B: An Information Systems Curriculum in Human-Computer Interaction
Appendix C: A Computer Science Undergraduate Specialization in Human-Computer Interaction (User-centered System and Interface Design)
Appendix D: An Interdisciplinary Undergraduate Specialization in Human-Computer Interaction
Appendix E: Example Course Taught in HCI
Appendix F: Case Studies in Human-Computer Interaction
Summary: Curricular recommendations from the SIGCHI Curriculum Development Group.
Includes a definition and overview of HCI (chapter 2).
Summary: Definition from chapter 2: Human-Computer Interaction (HCI) is a discipline
concerned with the design, evaluation and implementation of interactive
computing systems for human use and with the study of major phenomena
surrounding them.
[19]
Communicating Human Factors Expertise Through Design Rationales and
Scenarios
Scenarios and Rationales in Design
/
Carey, Tom
/
McKerlie, Diane
/
Bubie, Walter
/
Wilson, James
Proceedings of the HCI'91 Conference on People and Computers VI
1991-08-20
p.117-130
Keywords: Design rationale, User interfaces, Scenarios, Reasoning process
© Copyright 1991 British Informatics Society Ltd.
Summary: This paper discusses the preliminary results and ongoing work of a
collaborative research project which investigates methods to communicate the
Human-Computer Interaction expertise of a human factors consulting group in a
large corporate setting. The objective of the project is to extend the
contribution of the human factors group. Their existing direct consultation on
user-interface design will be combined with new methods which allow the results
of those consultations to be widely accessible. The current experiments focus
on design rationales and scenarios for user interfaces as the methods for
communicating the expertise.
In work to date, we have adapted previous research on design rationales for
our new context of use. This has produced an enhanced format for recording and
presenting design decisions and the reasoning process behind them. We have
produced a prototype presentation system, seeded with design rationales from a
large project with extensive involvement by the human factors group. This
prototype is currently undergoing iterative test and refinement.
We have also developed a framework for access to this information, by
product engineers working on user interfaces, using complementary tables of
contents within a hypertext space. These paradigms, or ways of looking at a
user interface design problem, are themselves an important component of HCI
expertise.
[20]
What Kind of Errors Do Unix Users Make?
Foundations: Cognitive Ergonomics
/
Bradford, James H.
/
Murray, William D.
/
Carey, T. T.
Proceedings of IFIP INTERACT'90: Human-Computer Interaction
1990-08-27
p.43-46
© Copyright 1990 IFIP
Summary: This paper describes a large scale analysis of user error in the Unix
environment. Over 300,000 commands were logged containing approximately 16,000
errors. The errors detected included various kinds of token entry problems,
mode errors, keyboard errors and grammatical mistakes. The relative frequency
of each type is presented. The paper concludes with a discussion of a number
of improvements that could be made to the Unix csh command interface.
[21]
A Study of Measures for Research in Hypertext Navigation
Foundations: Cognitive Ergonomics
/
Hendry, D. G.
/
Carey, T. T.
/
TeWinkel, S. T.
Proceedings of IFIP INTERACT'90: Human-Computer Interaction
1990-08-27
p.101-106
© Copyright 1990 IFIP
Summary: The research described here investigated the strategies people use to
navigate a hypertext document in reading comprehension tasks. We present the
results from experiments where people were initially instructed to browse and
later to study a document containing expository information on 35 mm. cameras.
The users interacted with the document through one of two presentation methods:
traditional page sequences or access by hypertext links. A variety of measures
were used to illuminate users' navigation strategies: Each of these measures
contributes in a different way to our overall understanding of users'
navigation (and raises additional questions).
[22]
Roles for Tables of Contents as Hypertext Overviews
Detailed Design: Hypermedia
/
Carey, T. T.
/
Hunt, W. T.
/
Lopez-Suarez, A.
Proceedings of IFIP INTERACT'90: Human-Computer Interaction
1990-08-27
p.581-586
© Copyright 1990 IFIP
Summary: Hypertext documents can provide increased access to information. However,
users can experience disorientation as they jump between units in a document.
This "lost in hypertext" phenomena is often thought of as a way-finding
problem, to be solved by overviews of navigational structure. But we argue
that it is often a problem of making sense of the document when the access
sequence does not reflect its organizational structure, so that overviews must
preserve and extend the user's organizational view.
The paper describes a prototype overview aid, TableView, for users of
hypertext systems. Extensions to traditional tables of contents allow
TableView to integrate several roles for hypertext navigation aids. We discuss
application of TableView for an online help system, and future extensions to
incorporate additional overview roles.
[23]
Presenting a Graphical Network: A Comparison of Performance Using Fisheye
and Scrolling Views
Designing and Using Human-Computer Interfaces and Knowledge Based Systems;
Graphics
/
Hollands, J. G.
/
Carey, T. T.
/
Matthews, M. L.
/
McCann, C. A.
Proceedings of the Third International Conference on Human-Computer
Interaction
1989-09-18
v.2
p.313-320
© Copyright 1989 Elsevier Science Publishers
Summary: We have experimented with the impact of a fisheye view on graphical
presentations for topographic networks. Subjects selected optimal routes
between stations on a fictional subway network, using either a scrolling view
or a fisheye view. Performance using a fisheye view was superior when the
destination station was not visible in the initial display; performance with
scrolling was superior when both stations were visible and when more complex
itineraries were required. Scrolling performance improved over time with
two-station routes; the fisheye performance improved in the (later) itinerary
task.
[24]
Experimental Implementation Techniques for User Interface Adaptation
Designing and Using Human-Computer Interfaces and Knowledge Based Systems;
Dialogue Design
/
Carey, T. T.
/
Borr, A. H.
/
Graham, C. H.
Proceedings of the Third International Conference on Human-Computer
Interaction
1989-09-18
v.2
p.526-532
© Copyright 1989 Elsevier Science Publishers
Summary: We are currently studying two new techniques for implementation of user
interfaces. One experimental implementation provides UI designers with a
design toolkit using actors, allowing dynamic delegation of interface
behaviours. The actors are defined in a frame-based structure which permits a
flexible delegation scheme. We illustrate how this flexibility can be used to
potential advantage in adaptive interfaces.
The second technique, active data distribution, is being developed for use
in a distributed processing environment. A typical target situation would have
a personal workstation providing user interface facilities, for access to a
data server through a network connection. When access to the data causes
delays in interaction, the user interface can anticipate requests and pre-fetch
data, using a task model to adapt its data distribution strategy. Our
experiments, run using a computer conferencing system as the host application,
demonstrate the improvements in response times possible with this technique,
and also some of the limitations it imposes.
[25]
Position Paper: The Basic HCI Course for Software Engineers
/
Carey, Tom
ACM SIGCHI Bulletin
1989
v.20
n.3
p.14-15