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[1] WearWrite: Crowd-Assisted Writing from Smartwatches Fat Fingers, Small Watches / Nebeling, Michael / To, Alexandra / Guo, Anhong / de Freitas, Adrian A. / Teevan, Jaime / Dow, Steven P. / Bigham, Jeffrey P. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.3834-3846
ACM Digital Library Link
Summary: The physical constraints of smartwatches limit the range and complexity of tasks that can be completed. Despite interface improvements on smartwatches, the promise of enabling productive work remains largely unrealized. This paper presents WearWrite, a system that enables users to write documents from their smartwatches by leveraging a crowd to help translate their ideas into text. WearWrite users dictate tasks, respond to questions, and receive notifications of major edits on their watch. Using a dynamic task queue, the crowd receives tasks issued by the watch user and generic tasks from the system. In a week-long study with seven smartwatch users supported by approximately 29 crowd workers each, we validate that it is possible to manage the crowd writing process from a watch. Watch users captured new ideas as they came to mind and managed a crowd during spare moments while going about their daily routine. WearWrite represents a new approach to getting work done from wearables using the crowd.

[2] "With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users Social Media and Health / Morris, Meredith Ringel / Zolyomi, Annuska / Yao, Catherine / Bahram, Sina / Bigham, Jeffrey P. / Kane, Shaun K. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.5506-5516
ACM Digital Library Link
Summary: Social media is an increasingly important part of modern life. We investigate the use of and usability of Twitter by blind users, via a combination of surveys of blind Twitter users, large-scale analysis of tweets from and Twitter profiles of blind and sighted users, and analysis of tweets containing embedded imagery. While Twitter has traditionally been thought of as the most accessible social media platform for blind users, Twitter's increasing integration of image content and users' diverse uses for images have presented emergent accessibility challenges. Our findings illuminate the importance of the ability to use social media for people who are blind, while also highlighting the many challenges such media currently present this user base, including difficulty in creating profiles, in awareness of available features and settings, in controlling revelations of one's disability status, and in dealing with the increasing pervasiveness of image-based content. We propose changes that Twitter and other social platforms should make to promote fuller access to users with visual impairments.

[3] An Uninteresting Tour Through Why Our Research Papers Aren't Accessible alt.chi: Authorship and Reviews / Bigham, Jeffrey P. / Brady, Erin L. / Gleason, Cole / Guo, Anhong / Shamma, David A. Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.621-631
ACM Digital Library Link
Summary: Our research is delivered as Portable Document Format (PDF) documents, and very few include basic metadata to make them accessible to people with disabilities. As a result, many people are either unable to read them efficiently or at all. Over the past few years, we have tried everything from writing guidelines and giving accessibility feedback, to enforcing accessibility standards and volunteering to make PDFs accessible ourselves. The problem with making PDFs accessible is in part due to the lack of good tools, but the complexity of the PDF format makes improving tools difficult. Making accessible research papers is as much about our choices as a community: our choice of publication format, and our choice to make accessibility a voluntary task for authors. In this paper, we overview the context in which PDFs became our publication format, the difficulty in making PDF documents accessible given current tools, what we have tried to make our PDFs more accessible, and potential options for doing better in the future.

[4] InstructableCrowd: Creating IF-THEN Rules via Conversations with the Crowd Late-Breaking Works: Engineering of Interactive Systems / Huang, Ting-Hao Kenneth / Azaria, Amos / Bigham, Jeffrey P. Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1555-1562
ACM Digital Library Link
Summary: In this paper, we introduce InstructableCrowd, a system that allows end-users to instruct the crowd to create trigger-action ("if, then") rules based on their needs. We create a framework which enables users to converse with the crowd using their phone and describe a problem which they might have. We create an interface for a crowd worker to both chat with the user and compose a rule with an "IF" part connected to the user's phone sensors (e.g. incoming emails, GPS location, meeting calendar, weather information etc.), and a "THEN" part connected to user's phone effectors (e.g. sending an email, creating an alarm, posting a tweet, etc.). The system then sends the rules created by the crowd to the user's phone in order to help the user solve his problem.

[5] Productivity Decomposed: Getting Big Things Done with Little Microtasks Workshop Summaries / Teevan, Jaime / Iqbal, Shamsi T. / Cai, Carrie J. / Bigham, Jeffrey P. / Bernstein, Michael S. / Gerber, Elizabeth M. Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3500-3507
ACM Digital Library Link
Summary: It is difficult to accomplish meaningful goals with limited time and attentional resources. However, recent research has shown that concrete plans with actionable steps allow people to complete tasks better and faster. With advances in techniques that can decompose larger tasks into smaller units, we envision that a transformation from larger tasks to smaller microtasks will impact when and how people perform complex information work, enabling efficient and easy completion of tasks that currently seem challenging. In this workshop, we bring together researchers in task decomposition, completion, and sourcing. We will pursue a broad understanding of the challenges in creating, allocating, and scheduling microtasks, as well as how accomplishing these microtasks can contribute towards productivity. The goal is to discuss how intersections of research across these areas can pave the path for future research in this space.

[6] Coding Varied Behavior Types Using the Crowd Demos / Yim, Jinyeong / Jasani, Jeel / Henderson, Aubrey / Koutra, Danai / Dow, Steven / Leung, Winnie / Lim, Ellen / Gordon, Mitchell / Bigham, Jeffrey / Lasecki, Walter Companion Proceedings of ACM CSCW 2016 Conference on Computer-Supported Cooperative Work and Social Computing 2016-02-27 v.2 p.114-117
ACM Digital Library Link
Summary: Social science researchers spend significant time annotating behavioral events in video data in order to quantitatively assess interactions [2]. These behavioral events may be instantaneous changes, continuous actions that span unbounded periods of time, or behaviors that would be best described by severity or other scalar ratings. The complexity of these judgments, coupled with the time and effort required to meticulously assess video, results in a training and evaluation process that can take days or weeks. Computational analysis of video data is still limited due to the challenges introduced by objective interpretation and varied contexts. Glance [4] introduced a means of leveraging human intelligence by recruiting crowds of paid online workers to accurately analyze hours of video data in a matter of minutes. This approach has been shown to expedite work in human-centered fields, as well as generate training data for automated recognition systems. In this paper, we describe an interactive demonstration of an improved, more expressive version of Glance that expands the initial set of supported annotation formats (e.g. time range, classification, etc.) from one to nine. Worker interfaces for each of these options are dynamically generated, along with tutorials, based on the analyst's question. These new features allow analysts to acquire more specific information about events in video datasets.

[7] A Spellchecker for Dyslexia Reading and Language / Rello, Luz / Ballesteros, Miguel / Bigham, Jeffrey P. Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.39-47
ACM Digital Library Link
Summary: Poor spelling is a challenge faced by people with dyslexia throughout their lives. Spellcheckers are therefore a crucial tool for people with dyslexia, but current spellcheckers do not detect real-word errors, which are a common type of errors made by people with dyslexia. Real-word errors are spelling mistakes that result in an unintended but real word, for instance, form instead of from. Nearly 20% of the errors that people with dyslexia make are real-word errors. In this paper, we introduce a system called Real Check that uses a probabilistic language model, a statistical dependency parser and Google n-grams to detect real-world errors. We evaluated Real Check on text written by people with dyslexia, and showed that it detects more of these errors than widely used spellcheckers. In an experiment with 34 people (17 with dyslexia), people with dyslexia corrected sentences more accurately and in less time with Real Check.

[8] Dytective: Toward a Game to Detect Dyslexia Poster Session 1 / Rello, Luz / Ali, Abdullah / Bigham, Jeffrey P. Seventeenth International ACM SIGACCESS Conference on Computers and Accessibility 2015-10-26 p.307-308
ACM Digital Library Link
Summary: Detecting dyslexia is crucial so that people who have dyslexia can receive training to avoid associated high rates of academic failure. In this paper we present Dytective, a game designed to detect dyslexia. The results of a within-subjects experiment with 40 children (20 with dyslexia) show significant differences between groups who played Dytective. These differences suggest that Dytective could be used to help identify those likely to have dyslexia.

[9] CAN: composable accessibility infrastructure via data-driven crowdsourcing Human computation / Huang, Yun / Dobreski, Brian / Deo, Bijay Bhaskar / Xin, Jiahang / Barbosa, Natã Miccael / Wang, Yang / Bigham, Jeffrey P. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.2
ACM Digital Library Link
Summary: Despite persistent effort, many web pages are still not accessible to everyone. Fixing web accessibility problems can be complicated. Developers need to have extensive knowledge not only of possible accessibility problems but also of approaches for fixing them. This paper is about using the large number of accessibility issues on real websites and crowd-sourced fixes for them as a unique source of learning materials for web developers to learn how to build accessible components in a cost-efficient manner. In this paper, we present the design, development and study of CAN (Composable Accessibility Infrastructure), a crowdsourcing infrastructure that collects web accessibility issues and their fixes, dynamically composes solutions on-the-fly, and delivers the crowd-sourced content as teaching materials. Our unique CAN user interaction and system design enables end users with disabilities to both benefit from and contribute to the system without additional effort in their daily web browsing, and allows web developers to experience real accessibility issues and initiate a learning process with first-hand materials. CAN also provides an opportunity for data-driven discovery of the common implementation practices that cause accessibility issues. We show how CAN addresses a set of accessibility issues on the top 100 popular websites. We also present our user study results where web developers who had varying knowledge of web accessibility all found our system an effective and interesting platform to learning web accessibility.

[10] Measuring text simplification with the crowd Human computation / Lasecki, Walter S. / Rello, Luz / Bigham, Jeffrey P. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.4
ACM Digital Library Link
Summary: Text can often be complex and difficult to read, especially for people with cognitive impairments or low literacy skills. Text simplification is a process that reduces the complexity of both wording and structure in a sentence, while retaining its meaning. However, this is currently a challenging task for machines, and thus, providing effective on-demand text simplification to those who need it remains an unsolved problem. Even evaluating the simplicity of text remains a challenging problem for both computers, which cannot understand the meaning of text, and humans, who often struggle to agree on what constitutes a good simplification.
    This paper focuses on the evaluation of English text simplification using the crowd. We show that leveraging crowds can result in a collective decision that is accurate and converges to a consensus rating. Our results from 2,500 crowd annotations show that the crowd can effectively rate levels of simplicity. This may allow simplification systems and system builders to get better feedback about how well content is being simplified, as compared to standard measures which classify content into 'simplified' or 'not simplified' categories. Our study provides evidence that the crowd could be used to evaluate English text simplification, as well as to create simplified text in future work.

[11] A plug-in to aid online reading in Spanish Learning and language / Rello, Luz / Carlini, Roberto / Baeza-Yates, Ricardo / Bigham, Jeffrey P. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.7
ACM Digital Library Link
Summary: Reading text on the Web is a challenging task for many people, such as those with cognitive impairments, reading difficulties or people who are learning a new language. In this paper we present a web browser plug-in to help with reading Spanish text on the Web. The plug-in is freely available for Chrome and presents definitions and simpler synonyms on demand for the selected web text. The tool was modified following the suggestions of 5 people (2 with diagnosed dyslexia) who tested the tool using the think aloud protocol and undertook a subsequent interview.

[12] Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping Wearables, tactiles and mobiles / Zhong, Yu / Weber, Astrid / Burkhardt, Casey / Weaver, Phil / Bigham, Jeffrey P. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.29
ACM Digital Library Link
Summary: Smartphones and tablets with touchscreen have demonstrated potential to support the needs of individuals with motor impairments such as hand tremor. However, those users still face major challenges with conventional touchscreen gestures. These challenges are mostly caused by the fine precision requirement to disambiguate between targets on small screens. To reduce the difficulty caused by hand tremor in combination with small touch targets on the screen, we developed an experimental system-wide assistive service called Touch Guard. It enables enhanced area touch and a series of complementary features. This service provides the enhanced area touch feature through two possible disambiguation modes: magnification and descriptive targets list. In a laboratory study with motor-impaired users, we compared both modes to conventional tapping and tested Touch Guard with real-world applications. Targets list based disambiguation was more successful, reducing the error rate by 65% compared to conventional tapping. In addition, several challenges and design implications were discovered when presenting new touchscreen interaction techniques to users with motor impairments. As the experimental product of an intern research project at Google, Touch Guard demonstrates broad potential for solving accessibility issues for people with hand tremor using their familiar mobile devices, instead of high-cost hardware.

[13] Creating accessible PDFs for conference proceedings Standards and best practices / Brady, Erin / Zhong, Yu / Bigham, Jeffrey P. Proceedings of the 2015 International Cross-Disciplinary Conference on Web Accessibility (W4A) 2015-05-18 p.34
ACM Digital Library Link
Summary: A responsibility we have as researchers is to disseminate the results of our research widely. A primary way we do this is through research publications. When these publications are not accessible to everyone, some readers will be excluded and the impact of our research limited. In this paper, we explore this problem in two ways. First, we report on the accessibility of 1,811 papers in the technical program of several top conferences related to accessibility and human-computer interaction. Second, we reflect on our experience making papers accessible for any CHI 2015 author who requested it. We offer thoughts on research challenges and future work that may make our community's research more accessible.

[14] Gauging Receptiveness to Social Microvolunteering Motivation & Participation / Brady, Erin / Morris, Meredith Ringel / Bigham, Jeffrey P. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1055-1064
ACM Digital Library Link
Summary: Crowd-powered systems that help people are difficult to scale and sustain because human labor is expensive and worker pools are difficult to grow. To address this problem we introduce the idea of social microvolunteering, a type of intermediated friendsourcing in which a person can provide access to their friends as potential workers for microtasks supporting causes that they care about. We explore this idea by creating Visual Answers, an exemplar social microvolunteering application for Facebook that posts visual questions from people who are blind. We present results of a survey of 350 participants on the concept of social microvolunteering, and a deployment of the Visual Answers application with 91 participants, which collected 618 high-quality answers to questions asked over 12 days, illustrating the feasibility of the approach.

[15] The Effects of Sequence and Delay on Crowd Work Evaluating Crowdsourcing / Lasecki, Walter S. / Rzeszotarski, Jeffrey M. / Marcus, Adam / Bigham, Jeffrey P. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1375-1378
ACM Digital Library Link
Summary: A common approach in crowdsourcing is to break large tasks into small microtasks so that they can be parallelized across many crowd workers and so that redundant work can be more easily compared for quality control. In practice, this can result in the microtasks being presented out of their natural order and often introduces delays between individual microtasks. In this paper, we demonstrate in a study of 338 crowd workers that non-sequential microtasks and the introduction of delays significantly decreases worker performance. We show that interruptions where a large delay occurs between two related tasks can cause up to a 102% slowdown in completion time, and interruptions where workers are asked to perform different tasks in sequence can slow down completion time by 57%. We conclude with a set of design guidelines to improve both worker performance and realized pay, and instructions for implementing these changes in existing interfaces for crowd work.

[16] Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them Understanding Crowdwork in Many Domains / Lasecki, Walter S. / Kim, Juho / Rafter, Nick / Sen, Onkur / Bigham, Jeffrey P. / Bernstein, Michael S. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1925-1934
ACM Digital Library Link
Summary: Prototyping allows designers to quickly iterate and gather feedback, but the time it takes to create even a Wizard-of-Oz prototype reduces the utility of the process. In this paper, we introduce crowdsourcing techniques and tools for prototyping interactive systems in the time it takes to describe the idea. Our Apparition system uses paid microtask crowds to make even hard-to-automate functions work immediately, allowing more fluid prototyping of interfaces that contain interactive elements and complex behaviors. As users sketch their interface and describe it aloud in natural language, crowd workers and sketch recognition algorithms translate the input into user interface elements, add animations, and provide Wizard-of-Oz functionality. We discuss how design teams can use our approach to reflect on prototypes or begin user studies within seconds, and how, over time, Apparition prototypes can become fully-implemented versions of the systems they simulate. Powering Apparition is the first self-coordinated, real-time crowdsourcing infrastructure. We anchor this infrastructure on a new, lightweight write-locking mechanism that workers can use to signal their intentions to each other.

[17] Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds Understanding Crowdwork in Many Domains / Laput, Gierad / Lasecki, Walter S. / Wiese, Jason / Xiao, Robert / Bigham, Jeffrey P. / Harrison, Chris Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1935-1944
ACM Digital Library Link
Summary: The promise of "smart" homes, workplaces, schools, and other environments has long been championed. Unattractive, however, has been the cost to run wires and install sensors. More critically, raw sensor data tends not to align with the types of questions humans wish to ask, e.g., do I need to restock my pantry? Although techniques like computer vision can answer some of these questions, it requires significant effort to build and train appropriate classifiers. Even then, these systems are often brittle, with limited ability to handle new or unexpected situations, including being repositioned and environmental changes (e.g., lighting, furniture, seasons). We propose Zensors, a new sensing approach that fuses real-time human intelligence from online crowd workers with automatic approaches to provide robust, adaptive, and readily deployable intelligent sensors. With Zensors, users can go from question to live sensor feed in less than 60 seconds. Through our API, Zensors can enable a variety of rich end-user applications and moves us closer to the vision of responsive, intelligent environments.

[18] Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding Understanding Crowdwork in Many Domains / Lasecki, Walter S. / Gordon, Mitchell / Leung, Winnie / Lim, Ellen / Bigham, Jeffrey P. / Dow, Steven P. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.1945-1954
ACM Digital Library Link
Summary: Coding behavioral video is an important method used by researchers to understand social phenomenon. Unfortunately, traditional hand-coding approaches can take days or weeks of time to complete. Recent work has shown that these tasks can be completed quickly by leveraging the parallelism of large online crowds, but using the crowd introduces new concerns about accuracy, reliability, privacy, and cost. To explore these issues, we conducted interviews with 12 researchers who frequently code behavioral video, to investigate common practices and challenges with video coding. We find accuracy and privacy to be the researchers' primary concerns. To explore this more concretely, we used sample videos to investigate whether crowds can accurately recognize instances of commonly coded behaviors, and show that the crowd yields accurate results. Then, we demonstrate a method for obfuscating participant identity with a video blur filter, and find, as expected, that workers' ability to identify participants decreases as blur level increases. The workers' ability to accurately and reliably code behaviors also decreases, but not as steeply as the identity test. This trade-off between coding quality and privacy protection suggests that researchers can use online crowds to code for some key behaviors in video without compromising participant identity. We conclude with a discussion of how researchers can balance privacy and accuracy on their own data using a system we introduce called Incognito.

[19] RegionSpeak: Quick Comprehensive Spatial Descriptions of Complex Images for Blind Users Accessibility at Home & on The Go / Zhong, Yu / Lasecki, Walter S. / Brady, Erin / Bigham, Jeffrey P. Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.2353-2362
ACM Digital Library Link
Summary: Blind people often seek answers to their visual questions from remote sources, however, the commonly adopted single-image, single-response model does not always guarantee enough bandwidth between users and sources. This is especially true when questions concern large sets of information, or spatial layout, e.g., where is there to sit in this area, what tools are on this work bench, or what do the buttons on this machine do? Our RegionSpeak system addresses this problem by providing an accessible way for blind users to (i) combine visual information across multiple photographs via image stitching, em (ii) quickly collect labels from the crowd for all relevant objects contained within the resulting large visual area in parallel, and (iii) then interactively explore the spatial layout of the objects that were labeled. The regions and descriptions are displayed on an accessible touchscreen interface, which allow blind users to interactively explore their spatial layout. We demonstrate that workers from Amazon Mechanical Turk are able to quickly and accurately identify relevant regions, and that asking them to describe only one region at a time results in more comprehensive descriptions of complex images. RegionSpeak can be used to explore the spatial layout of the regions identified. It also demonstrates broad potential for helping blind users to answer difficult spatial layout questions.

[20] ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible WIP Theme: Ubicomp, Robots and Wearables / Guo, Anhong / Chen, Xiang 'Anthony' / Bigham, Jeffrey P. Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.2043-2048
ACM Digital Library Link
Summary: Visually impaired people can struggle to use everyday appliances with inaccessible control panels. To address this problem, we present ApplianceReader -- a system that combines a wearable point-of-view camera with on-demand crowdsourcing and computer vision to make appliance interfaces accessible. ApplianceReader sends photos of appliance interfaces that it has not seen previously to the crowd, who work in parallel to quickly label and describe elements of the interface. Computer vision techniques then track the user's finger pointing at the controls and read out the labels previously provided by the crowd. This enables visually impaired users to interactively explore and use appliances without asking the crowd repetitively. ApplianceReader broadly demonstrates the potential of hybrid approaches that combine human and machine intelligence to effectively realize intelligent, interactive access technology today.

[21] Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities Collaborating Under Constraints / Zyskowski, Kathryn / Morris, Meredith Ringel / Bigham, Jeffrey P. / Gray, Mary L. / Kane, Shaun K. Proceedings of ACM CSCW 2015 Conference on Computer-Supported Cooperative Work and Social Computing 2015-02-28 v.1 p.1682-1693
ACM Digital Library Link
Summary: We present the first formal study of crowdworkers who have disabilities via in-depth open-ended interviews of 17 people (disabled crowdworkers and job coaches for people with disabilities) and a survey of 631 adults with disabilities. Our findings establish that people with a variety of disabilities currently participate in the crowd labor marketplace, despite challenges such as crowdsourcing workflow designs that inadvertently prohibit participation by, and may negatively affect the worker reputations of, people with disabilities. Despite such challenges, we find that crowdwork potentially offers different opportunities for people with disabilities relative to the normative office environment, such as job flexibility and lack of a need to rely on public transit. We close by identifying several ways in which crowd labor platform operators and/or individual task requestors could improve the accessibility of this increasingly important form of employment.

[22] How companies engage customers around accessibility on social media Practices and tools / Brady, Erin / Bigham, Jeffrey P. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.51-58
ACM Digital Library Link
Summary: Social media offers a targeted way for mainstream technology companies to communicate with people with disabilities about the accessibility problems that they face. While companies have started to engage with users on social media about accessibility, they differ greatly in terms of their approach and how well they support the ways in which their users want to engage. In this paper, we describe current use patterns of six corporate accessibility teams and their users on Twitter, and present an analysis of these interactions. We find that while many users want to interact directly with companies about accessibility, companies prefer to redirect them to other channels and use Twitter for broadcast messages promoting their accessibility work instead. Our analysis demonstrates that users want to use social media to become part of the process of improving accessibility of mainstream technology, and suggests the extent to which a company is able to leverage this input depends greatly on how they choose to present themselves and interact on social media.

[23] Increasing the bandwidth of crowdsourced visual question answering to better support blind users Poster abstracts / Lasecki, Walter S. / Zhong, Yu / Bigham, Jeffrey P. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.263-264
ACM Digital Library Link
Summary: Many of the visual questions that blind people ask cannot be easily answered with a single image or a short response, especially when questions are of an exploratory nature, e.g. what is in this area, or what tools are available on this work bench? We introduce RegionSpeak to allow blind users to capture large areas of visual information, identify all of the objects within them, and explore their spatial layout with fewer interactions. RegionSpeak helps blind users capture all of the relevant visual information using an interface designed to support stitching multiple images together. We use a parallel crowdsourcing workflow that asks workers to define and describe regions of interest, allowing even complex images to be described quickly. The regions and descriptions are displayed on an auditory touchscreen interface, allowing users to know what is in a scene and how it is laid out.

[24] Legion scribe: real-time captioning by non-experts Demonstration abstracts / Lasecki, Walter S. / Kushalnagar, Raja / Bigham, Jeffrey P. Sixteenth International ACM SIGACCESS Conference on Computers and Accessibility 2014-10-20 p.303-304
ACM Digital Library Link
Summary: The promise of affordable, automatic approaches to real-time captioning imagines a future in which deaf and hard of hearing (DHH) users have immediate access to speech in the world around them my simply picking up their phone or other mobile device. While the challenges of processing highly variable natural language has prevented automated approaches from completing this task reliably enough for use in settings such as classrooms or workplaces [4], recent work in crowd-powered approaches have allowed groups of non-expert captionists to provide a similarly-flexible source of captions for DHH users. This is in contrast to current human-powered approaches, which use highly-trained professional captionists who can type up to 250 words per minute (WPM), but also can cost over $100/hr. In this paper, we describe a real-time demo of Legion:Scribe (or just "Scribe"), a crowd-powered captioning system that allows untrained participants and volunteers to provide reliable captions with less than 5 seconds of latency by computationally merging their input into a single collective answer that is more accurate and more complete than any one worker could have generated alone.

[25] Making the web easier to see with opportunistic accessibility improvement Building and using webpages / Bigham, Jeffrey P. Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.1 p.117-122
ACM Digital Library Link
Summary: Many people would find the Web easier to use if content was a little bigger, even those who already find the Web possible to use now. This paper introduces the idea of opportunistic accessibility improvement in which improvements intended to make a web page easier to access, such as magnification, are automatically applied to the extent that they can be without causing negative side effects. We explore this idea with oppaccess.js, an easily-deployed system for magnifying web pages that iteratively increases magnification until it notices negative side effects, such as horizontal scrolling or overlapping text. We validate this approach by magnifying existing web pages 1.6x on average without introducing negative side effects. We believe this concept applies generally across a wide range of accessibility improvements designed to help people with diverse abilities.
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