[1]
Finding the Way to OSM Mapping Practices: Bounding Large Crisis Datasets for
Qualitative Investigation
Big Data and Local Society
/
Kogan, Marina
/
Anderson, Jennings
/
Palen, Leysia
/
Anderson, Kenneth M.
/
Soden, Robert
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2783-2795
© Copyright 2016 ACM
Summary: OpenStreetMap (OSM) is the most widely used volunteer geographic information
system. Although it is increasingly relied upon during humanitarian response as
the most up-to-date, accurate, or accessible map of affected areas, the
behavior of the mappers who contribute to it is not well understood. In this
paper, we explore the work practices and interactions of volunteer mappers
operating in the high-tempo, high-volume context of disasters. To do this, we
built upon and expanded prior network analysis techniques to select high-value
portions of the vast OSM data for further qualitative analysis. We then
performed detailed content analysis of the identified activity and, where
possible, conducted interviews with the participants. This research allowed the
identification of seven distinct mapping practices that can be classified
according to dimensions of time, space, and interpersonal interaction. Our work
represents a baseline for future research about how OSM crisis mapping
practices have evolved over time.
[2]
Are Tangibles Really Better?: Keyboard and Joystick Outperform TUIs for
Remote Robotic Locomotion Control
Late-Breaking Reports -- Session 1
/
Nagy, Geoff M.
/
Young, James E.
/
Anderson, John E.
Extended Abstracts of the 2015 ACM/IEEE International Conference on
Human-Robot Interaction
2015-03-02
v.2
p.41-42
© Copyright 2015 ACM
Summary: Prior work has suggested that tangible user interfaces (TUIs) may be more
natural and easier to learn than conventional interfaces. We present study
results that suggest an opposite effect: we found user performance,
satisfaction, and ease of use to be higher with more common-place input methods
(keyboard and joystick) than two novel TUIs.
[3]
Trust, empathy, social identity, and contribution of knowledge within
patient online communities
Article
/
Zhao, Jing
/
Abrahamson, Kathleen
/
Anderson, James G.
/
Ha, Sejin
/
Widdows, Richard
Behaviour and Information Technology
2013-10-01
v.32
n.10
p.1041-1048
© Copyright 2013 Taylor and Francis
Summary: People are increasingly utilising patient online communities (POC) to seek
useful health information and empathetic support. Success of POC is reliant
upon the willingness of members to contribute useful information and knowledge.
Few studies have examined the influence of interpersonal bonds between members
on members' contribution of information and knowledge within the context of
POC. We investigated how trust, social identity, and empathy influence members'
willingness to contribute knowledge to POC. Results indicated that trust and
social identity within POC positively influenced the development of empathy.
Empathy in turn exerted a positive influence on willingness to contribute
personal knowledge and experience. Social identity also directly influenced
members' willingness to contribute knowledge. The findings highlight the
importance of trust, empathy, and a sense of group cohesiveness within online
health settings in motivating members to contribute knowledge and support to
other participants in POC.
[4]
INTERNET
Human-Computer Interaction Institute (HCII)
/
Aleven, Vincent
/
Anderson, John
/
Atkeson, Chris
/
Boyarski, Daniel
/
Cassell, Justine
/
Corbett, Albert
/
Dabbish, Laura
/
Date, Jenna
/
Dey, Anind
/
Evenson, Shelley
/
Forlizzi, Jodi
/
Hong, Jason
/
Hudson, Scott
/
John, Bonnie
/
Kam, Matthew
/
Kiesler, Sara
/
Kittur, Aniket
/
Klatzky, Roberta
/
Koedinger, Ken
/
Kraut, Robert
/
Lindqvist, Janne
/
Matsuda, Noboru
/
McLaren, Bruce M.
/
Morris, James
/
Myers, Brad
/
Neuwirth, Christine
/
Paulos, Eric
/
Pavlik, Philip I., Jr.
/
Rosé, Carolyn Penstein
/
Scheines, Richard
/
Siewiorek, Daniel P.
/
Stamper, John
/
Waibel, Alexander
/
Yang, Jie
/
Zimmerman, John
2010-08-26
2001-09-06
1998-05-22
United States, Pennsylvania, Pittsburgh
Carnegie Mellon University
[5]
Privacy stories: confidence in privacy behaviors through end user
programming
Posters
/
Church, Luke
/
Anderson, Jonathan
/
Bonneau, Joesph
/
Stajano, Frank
Proceedings of the 2009 Symposium on Usable Privacy and Security
2009-07-15
p.20
© Copyright 2009 ACM
[6]
Privacy suites: shared privacy for social networks
Posters
/
Bonneau, Joseph
/
Anderson, Jonathan
/
Church, Luke
Proceedings of the 2009 Symposium on Usable Privacy and Security
2009-07-15
p.30
© Copyright 2009 ACM
[7]
An evaluation of techniques for selecting moving targets
Student research competition
/
Gunn, Tyler J.
/
Irani, Pourang
/
Anderson, John
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
2009-04-04
v.2
p.3329-3334
Keywords: fitts' law, moving target selection, target selection
© Copyright 2009 ACM
Summary: Moving targets are found in numerous applications such as computer games,
air traffic control systems, and video surveillance. The selection of moving
targets is considerably more difficult and error prone than traditional
stationary target selection. In this paper, we introduce Comet Tails and Target
Lock, two techniques that support the selection of moving targets. Our goal is
to facilitate accurate and fast selection of moving targets. We compare our two
techniques to unassisted selection in a controlled experiment. The results show
that for moving target selection, Comet Tails and Target Lock can outperform
unassisted selection, and result in fewer errors. According to post-experiment
questionnaires, participants indicate a stronger preference for assisted target
selection with Comet Tails and Target Lock than unassisted selection.
[8]
Analysing Care Home Medication Errors: A Comparison of The London Protocol
and Work Domain Analysis.
COGNITIVE ENGINEERING AND DECISION MAKING: CE12 - Extensions and
Applications of Cognitive Work Analysis II
/
Lim, Rosemary
/
Anderson, Janet
/
Buckle, Peter
Proceedings of the Human Factors and Ergonomics Society 52nd Annual Meeting
2008-09-22
v.52
p.453-457
© Copyright 2008 HFES
Summary: Although methods for investigating safety in complex systems have been
widely applied, few studies have made explicit comparisons of two or more
methods used to study one system problem. This paper presents a comparison of
two methods that were used to analyse medication errors identified in UK care
homes namely, The London Protocol and Work Domain Analysis (WDA). The London
Protocol is based on an organisational accident causation model and WDA is the
first phase of analysis in Cognitive Work Analysis (CWA) that models work
domain constraints. Nine medication administration errors identified in seven
care homes involving thirty-one residents were analysed. The analyses resulted
in the identification of contributory factors to medication errors and changes
that would improve system safety. The London Protocol was comparatively easier
to use and required less time than the WDA. In The London Protocol,
contributory factors were identified from a context-free list of error
contributory conditions. From the identified error contributory factors,
recommendations to improve system safety were made. However, it was difficult
to relate these recommendations to the wider context of the system being
studied. The WDA used a contextual model of the care home medication system in
the form of an abstraction hierarchy (AH) to analyse errors. Factors
contributing to medication errors were specific to the work domain and the
resultant recommendations had broad applications, extending beyond the context
of the specific errors analysed and were relevant to the whole system. The
London Protocol would be a suitable analysis tool if the aim of the analysis
was to generate short-term solutions in a short time and with limited financial
resources. To make a long-term impact on system safety, the WDA is a useful
tool. The AH can be used to analyse the current system, evaluate
recommendations for system improvement, design interventions, implement
strategies and used throughout the system's life cycle.
[9]
Managing autonomy in robot teams: observations from four experiments
Full papers
/
Goodrich, Michael A.
/
McLain, Timothy W.
/
Anderson, Jeffrey D.
/
Sun, Jisang
/
Crandall, Jacob W.
Proceedings of the ACM/IEEE International Conference on Human-Robot
Interaction
2007-03-10
p.25-32
Keywords: adjustable autonomy, dynamic autonomy, human-robot interaction, teams
© Copyright 2007 ACM
Summary: It is often desirable for a human to manage multiple robots. Autonomy is
required to keep workload within tolerable ranges, and dynamically adapting the
type of autonomy may be useful for responding to environment and workload
changes. We identify two management styles for managing multiple robots and
present results from four experiments that have relevance to dynamic autonomy
within these two management styles. These experiments, which involved 80
subjects, suggest that individual and team autonomy benefit from attention
management aids, adaptive autonomy, and proper information abstraction.
[10]
Toward a real-time model-based training system
/
Fu, Wai-Tat
/
Bothell, Daniel
/
Douglass, Scott
/
Haimson, Craig
/
Sohn, Myeong-Ho
/
Anderson, John
Interacting with Computers
2006
v.18
n.6
p.1215-1241
Keywords: Model-based training system; Cognitive model; Skill acquisition; Training;
ACT-R; Model tracing; Augmented cognition
© Copyright 2006 Elsevier B.V.
Summary: This article describes the development of a real-time model-based training
system that provides adaptive '"over-the-shoulder'" (OTS) instructions to
trainees as they learn to perform an Anti-Air Warfare Coordinator (AAWC) task.
The long-term goal is to develop a system that will provide real-time
instructional materials based on learners' actions, so that eventually the
initial set of instructions on a task can be strengthened, complemented, or
overridden at different stages of training. The training system is based on the
ACT-R architecture, which serves as the theoretical background for the
cognitive model that monitors the learning process of the trainee. An
experiment was designed to study the impact of OTS instructions on learning.
Results showed that while OTS instructions facilitated short-term learning, (a)
they took time away from the processing of current information, (b) their
effects tended to decay rapidly in initial stages of training, and (c) their
effects on training diminished when the OTS instructions were proceduralized in
later stages of training. A cognitive model that learned from both the upfront
and OTS instructions was created and provided good fits to the learning and
performance data collected from human participants. Our results suggest that to
fully capture the symbiotic performance between humans and intelligent training
systems, it is important to closely monitor the learning process of the trainee
so that instructional interventions can be delivered effectively at different
stages of training. We proposed that such a flexible system can be developed
based on an adaptive cognitive model that provides real-time predictions on
learning and performance.
[11]
On the role of metaphor and language in design of third party payments in
eBanking: Usability and quality
/
Weir, Catherine S.
/
Anderson, James N.
/
Jack, Mervyn A.
International Journal of Human-Computer Studies
2006
v.64
n.8
p.770-784
Keywords: Usability; User-interface; Design; Internet Banking; Experiment
© Copyright 2006 Elsevier B.V.
Summary: This paper describes results of a usability study of contrasting
user-interface designs for Internet Banking (eBanking). Two specific interface
metaphors were compared in the first experiment, linear form filling and array
editing interaction modes. Terminology in the interaction dialogue was compared
in the second experiment, using typical banking language and a generic, plain
language interface. This research aimed to perform usability evaluation and
comparison of the alternative interface designs to illuminate the development
of new eBanking services. This research involved sixty-one participants
(Internet users and customers of the involved Bank) exploring the designs in
controlled experiments involving hands-on experience. Banks are interested in
ensuring their eBanking services are highly customer-centric and that the
interface matches customer expectations in order to drive customers towards
this lower cost channel. The results of the first experiment (N=32, where N
indicates the number of participants in the cohort) concluded that the simple
form-filling metaphor, taken from the traditional paper-based procedure, was
generally more usable than a Spreadsheet metaphor. In the second experiment
(N=29), it was found that although banking terminology was not completely
understood across the cohort, the instructional language changes did not impact
significantly on usability.
[12]
Crew Resource Management Training and Young Driver Safety
TRAINING: Conceptual and Technological Innovations in Training
/
Regan, Michael
/
Salmon, Paul
/
Mitsopoulos, Eve
/
Anderson, Janet
/
Edquist, Jessica
Proceedings of the Human Factors and Ergonomics Society 49th Annual Meeting
2005-09-26
v.49
p.2192-2196
© Copyright 2005 HFES
Summary: Compared to other age groups, young novice drivers have a higher risk of
being involved in road crashes. Recent research has indicated that, depending
on certain passenger and driver characteristics, passengers can have either a
positive or negative influence on driver behaviour and also that the principles
of Crew Resource Management (CRM) training might be beneficial in addressing
some of the problems associated with young driver behaviour when in the
presence of passengers. This paper describes a program of research that was
undertaken in order to investigate the potential application of CRM training
principles within young driver training programs in the Australian Capital
Territory (ACT), a jurisdiction located in South-East Australia. The findings
indicate that the application of CRM principles within young driver training is
a viable concept to pursue, and that such interventions have the potential to
significantly enhance the positive, and reduce the negative effects of
passengers on young driver behaviour. In conclusion to this research, a set of
recommendations for the development of an ACT-based trial young driver CRM
training program are proposed, and recommendations for further research
regarding CRM and driver training are discussed.
[13]
Designing Sonification for Effective Attentional Control in Complex Work
Domains
PERCEPTION AND PERFORMANCE: Auditory Displays and Sonification
/
Anderson, Janet
/
Sanderson, Penelope
Proceedings of the Human Factors and Ergonomics Society 48th Annual Meeting
2004-09-20
v.48
p.1818-1822
© Copyright 2004 HFES
Summary: Complex safety-critical work domains such as anesthesia require human
operators to direct their attention appropriately. A sonification is a possible
method for directing attention to relevant changes while still allowing
monitoring under divided attention conditions. However, there is currently
little information to guide the design of sonification. Two experiments
investigated the effect of the number of auditory streams on ability to detect
changes (Experiment 1), and the effect of the number of auditory streams under
different attention conditions (Experiment 2). When monitoring with selective
attention, participants noted changes more accurately with three streams than
with one or two streams, but when there were also distracter changes
participants noted changes more accurately in multiple streams. Overall,
accuracy was lower when attention was divided than when it was selective, but
accuracy was especially low in the three-stream configuration. Distracter
changes increased divided attention accuracy. The results suggest that the
number of streams should be minimized if operators' attention will be divided
between monitoring and other tasks.
[14]
The role of auditory attention and auditory perception in the design of
real-time sonification of anaesthesia variables
In the hospital theatre
/
Anderson, Janet
/
Sanderson, Penelope
/
Norris, Michael
Proceedings of OZCHI'02, the CHISIG Annual Conference on Human-Computer
Interaction
2002-11-25
p.11
Keywords: sonification, auditory attention, auditory perception, auditory display
© Copyright 2002 CHISIG and author(s)
Summary: Sonification -- the representation of data relations in sound relations --
is attracting increasing attention within the human factors community as a way
of providing human operators of real-time processes with continuous information
about the state of a system. This is particularly needed in anesthesia, where
the anesthetist must divide attention across a wide variety of tasks. Efforts
to design effective sonifications of the physiological state of anesthetized
patients, however, have not emerged from basic scientific studies of auditory
attention. Literature reviews indicate that the kind of basic scientific
research on auditory attention that would support the design of sonifications
does not exist. The work described herein is the first part of a research
program in which we build a foundation for our design of anesthesia
sonification in a series of basic studies of auditory attention. These studies
may contribute information that will support sonification design beyond the
anaesthesia application.
[15]
Sonification Design for Real-Time Processes: Issues and a Demonstration.
PERCEPTION AND PERFORMANCE: Displays and Controls I [Lecture]
/
Anderson, Janet
/
Sanderson, Penelope
Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting
2002-09-30
v.46
p.1574-1578
© Copyright 2002 HFES
Summary: While interest is growing in the possible advantages of sonifiying
physiological information in the operating room, principles to guide the design
of sonifications have not been fully developed. An unresolved question concerns
the number of auditory streams that can be monitored and the number of auditory
dimensions carrying information within a stream that can be monitored. This
question has implications for the effective operation of selective and divided
attention. This experiment explored the perceptual limits of attending to six
acoustic parameters of one sound stream. A range of discriminable differences
was developed for each of six acoustic parameters. Performance on a
discrimination task for all six acoustic parameters was significantly different
from chance when only one acoustic parameter changed. Performance levels
significantly different from chance were obtained for five of the six acoustic
parameters when one other distractor parameter also changed. However,
performance dropped to below chance for all parameters when five distractor
parameters also changed. The results are discussed in the context of ongoing
research that approaches the design problem from both a perceptual perspective
and a cognitive, strategic perspective.
[16]
Partitioning Visual Displays: Directing the Path of Visual Search
PERCEPTION AND PERFORMANCE: Search and Attention [Lecture]
/
Haimson, Craig
/
Anderson, John R.
Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting
2002-09-30
v.46
p.1604-1608
© Copyright 2002 HFES
Summary: We reduced time to detect target symbols in mock radar screens by
partitioning displays in accordance with task instructions. Targets appeared
among distractor symbols either close to or far from the display center, and
participants were instructed to find the target closest to the center. Search
time increased with both number of distractors and distance of target from
center, and the effect of distractors was considerably greater for far than
close targets. However, when close and far regions were delineated by a
centrally-presented "range ring", the distractor effect was substantially
reduced, especially for far targets. We suggest that range rings focus
attention on specific regions of the screen and aid in the determining of which
regions have already been searched.
[17]
Locus of Feedback Control in Computer-Based Tutoring: Impact on Learning
Rate, Achievement and Attitudes
Structuring Software and Systems for Learning
/
Corbett, Albert T.
/
Anderson, John R.
Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems
2001-03-31
p.245-252
Keywords: feedback in problem solving, instructional interface design, intelligent
tutoring systems, student modeling
© Copyright 2001 ACM
Summary: Five public school teachers were observed during two self-study sessions
where they learned to use Visual AgenTalk (VAT). The first session emphasized
the basic visual programming skills, while the second introduced ways to reuse
existing simulations. Two versions of the reuse tutorial were developed, one
offering a concrete example world for reuse, and the second an abstract world.
During their learning and reuse sessions, the teachers thought out loud as they
worked, enabling a detailed analysis of their goals, reactions, problems, and
successes. After each session, the teachers also completed user reaction
questionnaires. Although all teachers succeeded in learning the basics of VAT,
they varied considerably in their reuse of the example simulations. It appears
that the simplified components of the abstract world supported reuse to a
greater degree than those of the concrete example world.
[18]
What can a mouse cursor tell us more?: correlation of eye/mouse movements on
web browsing
Short talks: of mice and measures
/
Chen, Mon Chu
/
Anderson, John R.
/
Sohn, Myeong Ho
Proceedings of ACM CHI 2001 Conference on Human Factors in Computing Systems
2001-03-31
v.2
p.281-282
© Copyright 2001 ACM
Summary: In this paper, we describe a study on the relationship between gaze position
and cursor position on a computer screen during web browsing. Users were asked
to browse several web sites while their eye/mouse movements were recorded. The
data suggest that there is a strong relationship between gaze position and
cursor position. The data also show that there are regular patterns of
eye/mouse movements. Based on these findings, we argue that a mouse could
provide us more information than just the x, y position where a user is
pointing. This implies that we can use an inexpensive and extremely popular
tool as an alternative of eye-tracking systems, especially in web usability
evaluation. Moreover, by understanding the intent of every mouse movement, we
may be able to achieve a better interface for human computer interaction.
[19]
Automated Eye-Movement Protocol Analysis
/
Salvucci, Dario
/
Anderson, John R.
Human-Computer Interaction
2001
v.16
n.1
p.39-86
© Copyright 2001 Lawrence Erlbaum Associates
Summary: This article describes and evaluates a class of methods for performing
automated analysis of eye-movement protocols. Although eye movements have
become increasingly popular as a tool for investigating user behavior, they can
be extremely difficult and tedious to analyze. In this article we propose an
approach to automating eye-movement protocol analysis by means of
tracing-relating observed eye movements to the sequential predictions of a
process model. We present three tracing methods that provide fast and robust
analysis and alleviate the equipment noise and individual variability prevalent
in typical eye-movement protocols. We also describe three applications of the
tracing methods that demonstrate how the methods facilitate the use of eye
movements in the study of user behavior and the inference of user intentions.
[20]
Eye-Movements During Unit-Task Execution in a Complex Problem-Solving
Situation
2: TRAINING: Human Performance Models in Training Systems [Single-Session
Symposium]
/
Sohn, Myeong-Ho
/
Douglass, Scott A.
/
Chen, Mon-Chu
/
Anderson, John R.
Proceedings of the Joint IEA 14th Triennial Congress and Human Factors and
Ergonomics Society 44th Annual Meeting
2000-07-30
v.44
n.2
p.378-381
© Copyright 2000 HFES
Summary: We have studied the performance of subjects as they acquired skill in the
Georgia Tech Aegis Simulation Program (GT-ASP) with a particular focus on their
eye movements. Our task analysis showed that the GT-ASP breaks down into the
selection of unit tasks and the execution of these unit tasks. We focused on
the Identification unit-task. Our results showed that most of the practice
benefit in Identification came from increasing efficiency during cognitive
process, in which people make inferences and decisions on the basis of the
currently available information. We also analyzed eye fixations when people
perform this unit-task. Participants showed different fixation patterns,
depending on what portion of the unit-task was being executed. Fluency in a
dynamic complex problem-solving seems to be achieved by efficiency in cognitive
as well as perceptual processes.
[21]
Concrete Form Work, Injury and Musculoskeletal Disorders
5: MULTIPLE-SESSION SYMPOSIA: Surveillance and Monitoring [Research]
/
Welch, Laura S.
/
Hunting, Katherine L.
/
Anderson, Judith
Proceedings of the Joint IEA 14th Triennial Congress and Human Factors and
Ergonomics Society 44th Annual Meeting
2000-07-30
v.44
n.5
p.647-650
© Copyright 2000 HFES
Summary: We present hospital emergency room data on 154 injuries of carpenters and
laborers working for one contractor on one large project over four years. This
contractor was in charge of concrete form construction, a task that entails
significant ergonomic risks. The carpenters working for this contractor had a
higher percentage of injuries diagnosed as strains and sprains, while the
laborers had more injuries from "struck-by/struck-against" than other crafts.
We will discuss possible strategies to decrease ergonomic hazards and injuries
in form construction.
[22]
Intelligent Gaze-Added Interfaces
Eye Gaze
/
Salvucci, Dario D.
/
Anderson, John R.
Proceedings of ACM CHI 2000 Conference on Human Factors in Computing Systems
2000-04-01
v.1
p.273-280
Keywords: Gaze-added interfaces, Gaze-based interfaces, Intelligent interfaces, Eye
movements, User models
© Copyright 2000 ACM
888 KB
Summary: We discuss a novel type of interface, the intelligent gaze-added interface,
and describe the design and evaluation of a sample gaze-added operating-system
interface. Gaze-added interfaces, like current gaze-based systems, allow users
to execute commands using their eyes. However, while most gaze-based systems
replace the functionality of other inputs with that of gaze, gaze-added
interfaces simply add gaze functionality that the user can employ if and when
desired. Intelligent gaze-added interfaces utilize a probabilistic algorithm
and user model to interpret gaze focus and alleviate typical problems with
eye-tracking data. We extended a standard WIMP operating-system interface into
a new interface, IGO, that incorporates intelligent gaze-added input. In a user
study, we found that users quickly adapted to the new interface and utilized
gaze effectively both alone and with other inputs.
[23]
Minimalist User Modelling in a Complex Commercial Software System
/
Strachan, Linda
/
Anderson, John
/
Sneesby, Murray
User Modeling and User-Adapted Interaction
2000
v.10
n.2/3
p.109-146
Keywords: pragmatic user modeling; knowledge-based systems; empirical evaluation;
commercial software systems; financial planning
Copyright © 2000 Springer
Summary: While user modelling has produced many research-based systems, comparatively
little progress has been made in the development of user modelling components
for commercial software systems. The development of minimalist user modelling
components which are simplified to provide "just enough" assistance to a user
through a pragmatic adaptive user interface is seen by many as an important
step toward this goal. This paper describes the development, implementation,
and evaluation of a minimalist user modelling component for the Tax and
Investment Management Strategizer (TIMS), a complex commercial software system
for financial management. This user modelling component manages several levels
of adaptations designed to assist novice users in dealing with the complexity
of this software package. Important issues and considerations for the
development of user modelling components for commercial software systems and
the evaluation of such systems in commercial settings are also discussed.
[24]
Eye Tracking the Visual Search of Click-Down Menus
Cognitive Models of Screen Interaction
/
Byrne, Michael D.
/
Anderson, John R.
/
Douglass, Scott
/
Matessa, Michael
Proceedings of ACM CHI 99 Conference on Human Factors in Computing Systems
1999-05-15
v.1
p.402-409
Keywords: Menu selection, Eye tracking, Visual search, Cognitive models
© Copyright 1999 ACM
Summary: Click-down (or pull-down) menus have long been a key component of graphical
user interfaces, yet we know surprisingly little about how users actually
interact with such menus. Nilsen's [8] study on menu selection has led to the
development of a number of models of how users perform the task [6, 21.
However, the validity of these models has not been empirically assessed with
respect to eye movements (though [1] presents some interesting data that bear
on these models). The present study is an attempt to provide data that can
help refine our understanding of how users interact with such menus.
[25]
Third generation computer tutors: learn from or ignore human tutors?
Panel
/
Corbett, Albert
/
Anderson, John
/
Graesser, Art
/
Koedinger, Ken
/
VanLehn, Kurt
Proceedings of ACM CHI 99 Conference on Human Factors in Computing Systems
1999-05-15
v.2
p.85-86
© Copyright 1999 ACM
Summary: Current "second generation or "intelligent" computer tutors are
approximately one-half as effective as human tutors. How will we develop the
next generation of computer tutors that approaches human tutor effectiveness?
Does success lie in understanding and emulating the performance of human
tutors? If so, should we focus on natural language dialog or human tutor
pedagogy? Alternatively, does computer technology afford effective
instructional interventions, unavailable to human tutors? Can we modify
learning activities and monitor student problem solving in ways that human
tutors cannot.