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HCI Bibliography :
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1 Human Factors and Artificial Intelligence (1-44) + Thomas, John C. 2 Interface Design and Evaluation -- Semiotic Implications (45-100) + Nadin, Mihai 3 The Problem of Levels and Automatic Response Generation in a "Let's Talk About It" Strategy (101-127) + Efe, Kemal 4 Measuring the Utility of Application Software (128-158) + Cohill, Andrew M. + Gilfoil, David M. + Pilitsis, John V. 5 The Gift of Good Design Tools (159-174) + Carey, Tom 6 Design and Implementation of an Object-Oriented User Interface Management System (175-213) + Sibert, John L. + Hurley, William D. + Bleser, Teresa W. 7 A System for Evaluating Screen Formats: Research and Application (214-286) + Tullis, Thomas S. 8 User Performance with Command, Menu, and Iconic Interfaces (287-315) + Whiteside, John + Wixon, Dennis + Jones, Sandy 9 An Examination of the Research Evidence for Computer-Based Instruction (316-367) + Shlechter, Theodore M.
Early Visions Early Research Projects Related Technologies Domain-Specific Coordination Support Support for Meetings Technology Recent Theoretical Approaches Empirical Studies
I Models and Theories of Human-Computer Interaction II User Interface Design III Individual Differences and Training IV Applications of Computer Technology V Tools for Design and Evaluation VI Artificial Intelligence VII Psychological and Organizational Issues Author Index Subject Index
General Introduction A Taxonomy for the Study of Human Factors in Management Information Systems (MIS) SECTION I THE MACHINE Verification of User Identity via Keyboard Characteristics User Computer Interfact (UCI) Guidelines Research for Keyboards and Function Keys SECTION II HUMAN-MACHINE INTERACTION Adaptive General Audience Models: A Research Framework SmartSLIM: A DSS for Controlling Biases during Problem Formulation SECTION III USER INTERFACE SPECIFICATION TOOLS Applying Software Engineering Principles to the User Application Interface FORMFLEX: A User Interface Tool for Forms Definition and Management SECTION IV THE SYSTEM ANALYST Cognitive Styles, Project Structure, and Project Attributes: Considerations in Project Team Design SECTION V INFORMATION PRESENTATION Factors Affecting Opinion and Knowledge Responses to Paper and Online Presentation of Questionaires SECTION VI SYSTEM USER DOCUMENTATION Theories of Explanation: Expert Systems and Simulation SECTION VII END USER INVOLVEMENT The Darkside of Office Automation: How People Resist the Introduction of Office Automation Technology Understanding Resistance to System Change: An Empirical Study A Plan for Evaluating Usability of Software Products End-User Computing: A Research Framework for Investigating the Training/Learning Process SECTION VIII THE END USER A Human Information Processing Model of the Manegerial Mind: Some MIS Implications
1 General human-Computer Interface Concepts 2 Designing Display Formats 3 Effective Wording 4 Color 5 Graphics 6 Dialogue Design 7 Data Entry 8 Control and Display Devices 9 Error Messages and Online Assistance 10 Implementation of Human-Computer Interface Guidelines 11 References 12 Author Index 13 Subject Index 14 Guideline Checklist
1 The Psychopathology of Everyday Things 2 The Psychology of Everyday Actions 3 Knowledge in the Head and in the World 4 Knowing What to Do 5 To Err Is Human 6 The Design Challenge 7 User-Centered Design Notes Suggested Readings
1 The Human Factors Function 2 Human Factors Fundamentals 3 Functional Analysis 4 Job and Organization Design 5 Equipment and Workplace Design 6 Environmental Design 7 Design for Health and Safety 8 Design of Selection and Training Systems 9 Performance Modeling 10 System Evaluation 11 Human Factors in the Design and Use of Computing Systems 12 Selected Applications of Human Factors in Computer Systems
1 Relations Between Cognitive Psychology and Computer System Design 2 Learning About Computers and Learning About Mathematics 3 Goal and Plan Knowledge Representations from Stories to Text Editors and Programs 4 Cognitive Aspects of Learning and Using a Programming Language 5 Paradox of the Active User 6 Cognitive Resources and the Learning of Human-Computer Dialogs 7 Technology Transfer: On Learning a New Computer-Based System 8 A Quantitative Theory of Human-Computer Interaction 9 Effect of Practice on Knowledge and Use of Basic Lisp 10 Cognitive Analysis of Peoples Use of Software 11 Computer Support for Organizations: Toward an Organizational Science 12 Cognitive Engineering -- Cognitive Science A1 HCI, What is it and What Research is Needed? A2 Improving Human-Computer Interaction -- a Quest for Cognitive Science
INTRODUCTION Case Study A: The Design of a Voice Messaging System I: THE CONTEXT OF HUMAN-COMPUTER INTERACTION 1 A Historical and Intellectual Perspective 2 The Socio/Political Environment 3 The Physical Environment II: THE USER AND THE USAGE OF INTERACTIVE COMPUTER SYSTEMS 4 Empirical Evaluation of User Interfaces Case Study B: The Psychology of Computer Programming 5 Models of Computer User and Usage 6 Cognition and Human Information Processing Case Study C: Text Editors and Word Processors 7 The Visual Channel 8 The Haptic Channel 9 The Audio Channel III: THE DESIGN AND IMPLEMENTATION OF INTERACTIVE COMPUTER SYSTEMS 10 Interaction Styles and Techniques 11 Design Principles and Methodologies 12 Programming Techniques and Tools 13 Enhancing System Usability Case Study D: The Star, the Lisa, and the Macintosh 14 Research Frontiers and Unsolved Problems Guide to Further Reading