Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices | | BIBAK | Full-Text | 3-13 | |
Eliane Balaa; Mathieu Raynal; Youssef Bou Issa; Emmanuel Dubois |
Multimodal Interfaces and Sensory Fusion in VR for Social Interactions | | BIBAK | Full-Text | 14-24 | |
Esubalew Bekele; Joshua W. Wade; Dayi Bian; Lian Zhang; Zhi Zheng; Amy Swanson; Medha Sarkar; Zachary Warren; Nilanjan Sarkar |
Multi-modal Interaction System to Tactile Perception | | BIBAK | Full-Text | 25-34 | |
Lorenzo Cavalieri; Michele Germani; Maura Mengoni |
Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design | | BIBAK | Full-Text | 35-43 | |
Inkyung Choi; Jihyun Lee |
Combining Multi-Sensory Stimuli in Virtual Worlds -- A Progress Report | | BIBAK | Full-Text | 44-54 | |
Julia Fröhlich; Ipke Wachsmuth |
R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects | | BIBAK | Full-Text | 55-64 | |
Satoshi Hashiguchi; Yohei Sano; Fumihisa Shibata; Asako Kimura |
Expansion of the Free Form Projection Display Using a Hand-Held Projector | | BIBA | Full-Text | 65-74 | |
Kaoru Kenjo; Ryugo Kijima |
Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and Its Effects on the Explicit Long-Term Memories of the Subjects | | BIBA | Full-Text | 75-84 | |
Evelyne Lombardo |
Research and Simulation on Virtual Movement Based on Kinect | | BIBA | Full-Text | 85-92 | |
Qi Luo; Guohui Yang |
A Natural User Interface for Navigating in Organized 3D Virtual Contents | | BIBAK | Full-Text | 93-104 | |
Guido Maria Re; Monica Bordegoni |
Requirements for Virtualization of AR Displays within VR Environments | | BIBAK | Full-Text | 105-116 | |
Erik Steindecker; Ralph Stelzer; Bernhard Saske |
Robot Behavior for Enhanced Human Performance and Workload | | BIBAK | Full-Text | 117-128 | |
Grace Teo; Lauren Reinerman-Jones |
Subjective-Situational Study of Presence | | BIBAK | Full-Text | 131-138 | |
Nataly Averbukh |
Development of a Squad Level Vocabulary for Human-Robot Interaction | | BIBAK | Full-Text | 139-148 | |
Daniel Barber; Ryan W. Wohleber; Avonie Parchment; Florian Jentsch; Linda Elliott |
Towards an Interaction Concept for Efficient Control of Cyber-Physical Systems | | BIBAK | Full-Text | 149-158 | |
Ingo Keller; Anke Lehmann; Martin Franke; Thomas Schlegel |
3D Design for Augmented Reality | | BIBAK | Full-Text | 159-169 | |
Ivar Kjellmo |
Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing | | BIBA | Full-Text | 170-180 | |
Nicolas H. Lehment; Philipp Tiefenbacher; Gerhard Rigoll |
Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent | | BIBAK | Full-Text | 181-190 | |
Joseph B. Lyons; Paul R. Havig |
Delegation and Transparency: Coordinating Interactions So Information Exchange Is No Surprise | | BIBAK | Full-Text | 191-202 | |
Christopher A. Miller |
Trust and Consequences: A Visual Perspective | | BIBAK | Full-Text | 203-214 | |
Emrah Onal; John O'Donovan; Laura Marusich; Michael S. Yu; James Schaffer; Cleotilde Gonzalez; Tobias Höllerer |
Choosing a Selection Technique for a Virtual Environment | | BIBAK | Full-Text | 215-225 | |
Danilo Souza; Paulo Dias; Beatriz Sousa Santos |
Augmented Reality Evaluation: A Concept Utilizing Virtual Reality | | BIBA | Full-Text | 226-236 | |
Philipp Tiefenbacher; Nicolas H. Lehment; Gerhard Rigoll |
Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction | | BIBAK | Full-Text | 239-250 | |
Julian, IV Abich; Lauren E. Reinerman-Jones; Gerald Matthews; Gregory F. Welch; Stephanie J. Lackey; Charles E. Hughes; Arjun Nagendran |
A Design Methodology for Trust Cue Calibration in Cognitive Agents | | BIBAK | Full-Text | 251-262 | |
Ewart J. de Visser; Marvin Cohen; Amos Freedy; Raja Parasuraman |
Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters | | BIBA | Full-Text | 263-273 | |
Maurizio Mancini; Andrei Ermilov; Ginevra Castellano; Fotis Liarokapis; Giovanna Varni; Christopher Peters |
AR Navigation System Using Interaction with a CG Avatar | | BIBA | Full-Text | 274-281 | |
Hirosuke Murata; Maiya Hori; Hiroki Yoshimura; Yoshio Iwai |
Virtual Humans for Interpersonal and Communication Skills' Training in Crime Investigations | | BIBAK | Full-Text | 282-292 | |
Konstantinos Mykoniatis; Anastasia Angelopoulou; Michael D. Proctor; Waldemar Karwowski |
The Avatar Written upon My Body: Embodied Interfaces and User Experience | | BIBAK | Full-Text | 293-304 | |
Mark Palmer |
How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario? | | BIBAK | Full-Text | 305-316 | |
Adam Qureshi; Christopher Peters; Ian Apperly |
An Image Based Approach to Hand Occlusions in Mixed Reality Environments | | BIBAK | Full-Text | 319-328 | |
Andrea F. Abate; Fabio Narducci; Stefano Ricciardi |
Assembly of the Virtual Model with Real Hands Using Augmented Reality Technology | | BIBAK | Full-Text | 329-338 | |
Poonpong Boonbrahm; Charlee Kaewrat |
Future Media Internet Technologies for Digital Domes | | BIBAK | Full-Text | 339-350 | |
Dimitrios Christopoulos; Efstathia Hatzi; Anargyros Chatzitofis; Nicholas Vretos; Petros Daras |
Fast and Accurate 3D Reproduction of a Remote Collaboration Environment | | BIBAK | Full-Text | 351-362 | |
ABM Tariqul Islam; Christian Scheel; Ali Shariq Imran; Oliver Staadt |
From Image Inpainting to Diminished Reality | | BIBAK | Full-Text | 363-374 | |
Norihiko Kawai; Tomokazu Sato; Naokazu Yokoya |
A Semantically Enriched Augmented Reality Browser | | BIBAK | Full-Text | 375-384 | |
Tamás Matuszka; Sándor Kámán; Attila Kiss |
Mobile Augmentation Based on Switching Multiple Tracking Method | | BIBAK | Full-Text | 385-395 | |
Ayaka Miyagi; Daiki Yoshihara; Kei Kusui; Asako Kimura; Fumihisa Shibata |
Hand Tracking with a Near-Range Depth Camera for Virtual Object Manipulation in an Wearable Augmented Reality | | BIBAK | Full-Text | 396-405 | |
Gabyong Park; Taejin Ha; Woontack Woo |
Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis | | BIBAK | Full-Text | 406-417 | |
Daniel Pietschmann; Stephan Rusdorf |
A Pen Based Tool for Annotating Planar Objects | | BIBAK | Full-Text | 418-427 | |
Satoshi Yonemoto |