Don't Panic: Enhancing Soft Skills for Civil Protection Workers | | BIBAK | Full-Text | 1-12 | |
Ines Di Loreto; Simone Mora; Monica Divitini |
Health Games | | BIBAK | Full-Text | 13-30 | |
Alex Gekker |
A Serious Game for Training Balance Control over Different Types of Soil | | BIBA | Full-Text | 31-42 | |
Bob-Antoine J. Menelas; Martin J. D. Otis |
Constructionist Learning in Anatomy Education | | BIBAK | Full-Text | 43-58 | |
Minhua Ma; Kim Bale; Paul Rea |
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games | | BIBAK | Full-Text | 59-73 | |
Margarida Romero; Mireia Usart; Maria Popescu; Elizabeth Boyle |
Serious Games Adoption in Corporate Training | | BIBAK | Full-Text | 74-85 | |
Aida Azadegan; Johann C. K. H. Riedel; Jannicke Baalsrud Hauge |
Towards Participative and Knowledge-Intensive Serious Games | | BIBAK | Full-Text | 86-97 | |
Nour El Mawas; Jean-Pierre Cahier |
Towards Designing for Competence and Engagement in Serious Games | | BIBAK | Full-Text | 98-109 | |
Erik D. van der Spek |
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum | | BIBAK | Full-Text | 110-122 | |
Tim Marsh; Li Zhiqiang Nickole; Eric Klopfer; Jason Haas |
A Computer Game Based Motivation System for Human Physiology Studies | | BIBAK | Full-Text | 123-134 | |
Tintu Mathew; Jochen Zange; Joern Rittweger; Rainer Herpers |
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology | | BIBAK | Full-Text | 135-149 | |
Manuel Fradinho Oliveira; Heiko Duin |
Value Propositions for Serious Games in Health and Well-Being | | BIBAK | Full-Text | 150-157 | |
Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star |
Dealing with Threshold Concepts in Serious Games for Competence Development | | BIBAK | Full-Text | 158-169 | |
Stefano Bocconi; Yulia Bachvarova; Martin Ruskov; Manuel Fradinho Oliveira |
Betaville -- A Massively Participatory Mirror World Game | | BIBAK | Full-Text | 170-173 | |
Martin Koplin; Carl Skelton |
Logical Thinking by Play Using the Example of the Game "Space Goats" | | BIBA | Full-Text | 174-182 | |
Thorsten Wahner; Moritz Kartheuser; Stefan Sigl; Jördis Nolte; Axel Hoppe |
Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics | | BIBA | Full-Text | 183-192 | |
François Bry; Christoph Wieser |
The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing | | BIBAK | Full-Text | 193-207 | |
Gregor Cerinsek; Heiko Duin; Fiorella Colombo; Borzoo Pourabdollahian; Stanislaw Plebanek |
Evaluating the Validity of a Non-invasive Assessment Procedure | | BIBAK | Full-Text | 208-218 | |
Paul C. Seitlinger; Michael A. Bedek; Simone Kopeinik; Dietrich Albert |
Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects | | BIBAK | Full-Text | 219-230 | |
Sobah A. Petersen; Michael A. Bedek |
AmbiLearn: Enhancing the Learning Environment for Primary School Education | | BIBAK | Full-Text | 231-242 | |
Jennifer Hyndman; Tom Lunney; Paul Mc Kevitt |
Developing Serious Games Specifically Adapted to People Suffering from Alzheimer | | BIBAK | Full-Text | 243-254 | |
Bruno Bouchard; Frédérick Imbeault; Abdenour Bouzouane; Bob-Antoine J. Menelas |
Experience in Serious Games: Between Positive and Serious Experience | | BIBAK | Full-Text | 255-267 | |
Tim Marsh; Brigid Costello |