| SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware | | BIBA | Full-Text | 1 | |
| Stefan Greuter; David J. Roberts | |||
| E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces | | BIBA | Full-Text | 2 | |
| Victoria McArthur; Jennifer Jenson | |||
| Measuring Learning in Video Games: A Case Study | | BIBA | Full-Text | 3 | |
| Allan Fowler; Brian Cusack; Alessandro Canossa | |||
| An Intuitive Tangible Game Controller | | BIBA | Full-Text | 4 | |
| Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor | |||
| Comparing Order of Control for Tilt and Touch Games | | BIBA | Full-Text | 5 | |
| Robert J. Teather; I. Scott MacKenzie | |||
| Playful Game Jams: Guidelines for Designed Outcomes | | BIBA | Full-Text | 6 | |
| William Goddard; Richard Byrne; Florian 'Floyd' Mueller | |||
| Inferring Player Experiences Using Facial Expressions Analysis | | BIBA | Full-Text | 7 | |
| Chek Tien Tan; Sander Bakkes; Yusuf Pisan | |||
| A Systematic Review of Cybersickness | | BIBA | Full-Text | 8 | |
| Simon Davis; Keith Nesbitt; Eugene Nalivaiko | |||
| The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game | | BIBA | Full-Text | 9 | |
| María Guadalupe Alvarez Díaz; Marcus Toftedahl; Torbjörn Svensson | |||
| Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment | | BIBA | Full-Text | 10 | |
| Ryo Mashimo; Tomohiro Umetani; Tatsuya Kitamura; Akiyo Nadamoto | |||
| Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds | | BIBA | Full-Text | 11 | |
| Ryan Villarica; Deborah Richards | |||
| The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns | | BIBA | Full-Text | 12 | |
| Xin Gu; Karen Blackmore | |||
| The Dawn of the Dark Ride at the Amusement Park | | BIBA | Full-Text | 13 | |
| Joel Zika | |||
| Reusing Simulated Evacuation Behaviour in a Game Engine | | BIBA | Full-Text | 14 | |
| Mingze Xi; Shamus P. Smith | |||
| One Person's Culture is Another One's Entertainment | | BIBA | Full-Text | 15 | |
| Cat Kutay | |||
| Video Game Control Dimensionality Analysis | | BIBA | Full-Text | 16 | |
| Moyen Mohammad Mustaquim; Tobias Nyström | |||
| Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence | | BIBA | Full-Text | 17 | |
| Scott Baker; Deborah Richards; Patrina Caldwell | |||
| Software Development in the City Evolutions Project | | BIBA | Full-Text | 18 | |
| Lei Tan; Ross Bille; Yuqing Lin; Stephan Chalup; Chris Tucker | |||
| Urban Codes // Parallel Worlds | | BIBA | Full-Text | 19 | |
| Troy Innocent; Indae Hwang | |||
| Game Asset Repetition | | BIBA | Full-Text | 20 | |
| Stefan Greuter; Adam Nash | |||
| Perspective Shifting: Humour and Comedy in Games | | BIBA | Full-Text | 21 | |
| Geoffrey Hookham; Michael Meany | |||
| Extending Building Information Models into Game Engines | | BIBA | Full-Text | 22 | |
| Ross Bille; Shamus P. Smith; Kim Maund; Graham Brewer | |||
| Flow Theory, Evolution & Creativity: or, 'Fun & Games' | | BIBA | Full-Text | 23 | |
| JT Velikovsky | |||
| A Scouting Strategy for Real-Time Strategy Games | | BIBA | Full-Text | 24 | |
| Chen Si; Yusuf Pisan; Chek Tien Tan | |||
| Comparing Animation with Video For Teaching Communication Skills | | BIBA | Full-Text | 25 | |
| Hayley Croft; Rohan Rasiah; Joyce Cooper; Keith Nesbitt | |||
| Towards Quantifying Player's Involvement in 3D Games Based-on Player Types | | BIBA | Full-Text | 26 | |
| Nader Hanna; Deborah Richards; Michael Hitchens; Michael J. Jacobson | |||
| Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews | | BIBA | Full-Text | 27 | |
| Miaoqi Zhu; Xiaowen Fang | |||
| Overview of the MySteps ICT Framework | | BIBA | Full-Text | 28 | |
| Reem Altamimi; Keith Nesbitt; Geoff Skinner | |||
| Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media | | BIBA | Full-Text | 29 | |
| Daniel Dunne | |||
| Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments | | BIBA | Full-Text | 30 | |
| Ben Egliston | |||
| Social Play Spaces for Active Community Engagement | | BIBA | Full-Text | 31 | |
| Jenna Gavin; Ben Kenobi; Andy M. Connor | |||
| DIGICON: It's Not Digital But It Is Confronting | | BIBA | Full-Text | 32 | |
| Elyssebeth Leigh; Deanna Hutchinson | |||
| Augmented Body: Changing Interactive Body Play | | BIBA | Full-Text | 33 | |
| Matthew Martin; James Charlton; Andy M. Connor | |||
| Music to Middleware: The Growing Challenges of the Game Music Composer | | BIBA | Full-Text | 34 | |
| Nathan Scott | |||
| Exergaming in the Car: Preliminary Results of an Experimental Setup | | BIBA | Full-Text | 35 | |
| Sven Krome; Steffen P. Walz; Stefan Greuter; Ansgar Gerlicher; Markus Schleehauf | |||
| Exploring Game Ideas for Stresslessness in the Automotive Domain | | BIBA | Full-Text | 36 | |
| Sven Krome; Steffen P. Walz; Stefan Greuter; Jussi Holopainen; Ansgar Gerlicher; Markus Schleehauf | |||
| Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games | | BIBA | Full-Text | 37 | |
| Matt Cabanag | |||