| Simple, social, ethical and beautiful: requirements for UIs in the home | | BIBA | Full-Text | PDF | 3-9 | |
| Andrew F. Monk | |||
| Multi-sensory game interface improves player satisfaction but not performance | | BIBA | Full-Text | PDF | 13-18 | |
| Keith V. Nesbitt; Ian Hoskens | |||
| User evaluation of god-like interaction techniques | | BIBA | Full-Text | PDF | 19-27 | |
| Aaron Stafford; Wayne Piekarski | |||
| AreWeThereYet?: a temporally aware media player | | BIBA | Full-Text | PDF | 29-32 | |
| Matt Adcock; Jaewoo Chung; Chris Schmandt | |||
| A collaborative guidance case study | | BIBA | Full-Text | PDF | 33-42 | |
| Duncan Stevenson; Jane Li; Jocelyn Smith; Matthew Hutchins | |||
| Enabling co-located ad-hoc collaboration on shared displays | | BIBA | Full-Text | PDF | 43-50 | |
| Peter Hutterer; Bruce H. Thomas | |||
| Public and private workspaces on tabletop displays | | BIBA | Full-Text | PDF | 51-54 | |
| Ross T. Smith; Wayne Piekarski | |||
| Automated usability testing framework | | BIBA | Full-Text | PDF | 55-64 | |
| Fiora T. W. Au; Simon Baker; Ian Warren; Gillian Dobbie | |||
| Automated reverse engineering of hard-coded GUI layouts | | BIBA | Full-Text | PDF | 65-73 | |
| Christof Lutteroth | |||
| Annotating UI architecture with actual use | | BIBA | Full-Text | PDF | 75-78 | |
| Neil Ramsay; Stuart Marshall; Alex Potanin | |||
| The effects of menu parallelism on visual search and selection | | BIBA | Full-Text | PDF | 79-84 | |
| Philip Quinn; Andy Cockburn | |||
| The "mental map" versus "static aesthetic" compromise in dynamic graphs: a user study | | BIBA | Full-Text | PDF | 85-93 | |
| Peter Saffrey; Helen Purchase | |||