|Description||The title Inputs/Outputs concerns the interaction between 'sender' and 'receiver'. Inputs can be computer games, immersive theatre productions, novels, music, and classroom lessons; examples of outputs are emotions, memories, neural activities, physiological changes, and motivated behaviours.
The Inputs-Outputs conference brought together an interdisciplinary spectrum of academics from science and media, performance art and game design practitioners to facilitate discussion and collaboration around the subject of engagement:
Approaches to engendering engagement in the arts and HCI
The relationship between physical, emotional, and intellectual engagement
Results from assessment and quantification of engagement in different fields
Methodologies and modalities for measuring engagement in different fields