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New Review of Hypermedia and Multimedia 20

Editors:Douglas Tudhope; Daniel Cunliffe
Publisher:Taylor & Francis
Standard No:ISSN 1361-4568 (print); ISSN 1740-7842 (online)
Links:Table of Contents
  1. HYPERMM 2014-01-02 Volume 20 Issue 1
  2. HYPERMM 2014-04-03 Volume 20 Issue 2
  3. HYPERMM 2014-07-03 Volume 20 Issue 3
  4. HYPERMM 2014-10-02 Volume 20 Issue 4

HYPERMM 2014-01-02 Volume 20 Issue 1

Cyber, Physical and Social Computing

Introduction to the special issue on cyber, physical, and social computing BIBFull-Text 1-3
  Alvin Chin; Julien Bourgeois; Laurence T. Yang
Label matrix normalization for semisupervised learning from imbalanced Data BIBAFull-Text 5-23
  Fengqi Li; Guangming Li; Nanhai Yang; Feng Xia; Chuang Yu
Manually labeled data-sets are vital to graph-based semisupervised learning. However, in the real world, labeled data-sets are often heavily imbalanced, and the classifiers trained on such skewed data tend to show poor performance for low-frequency classes. In this paper, we deal with an imbalanced data case of semisupervised learning and propose a novel label matrix normalization solution called LMN to tackle the general imbalance problem. Experiments over different data-sets reveal the effectiveness of the devised algorithm.
A generic solution for unwanted traffic control through trust management BIBAFull-Text 25-51
  Zheng Yan; Raimo Kantola; Yue Shen
The Internet has dramatically changed our daily life. But it is also bogged down by unwanted traffic, which is malicious, harmful or unexpected for its receivers. In order to control the unwanted traffic over the Internet, especially the mobile Internet, in this paper, we propose a generic unwanted traffic control (UTC) solution through trust management. It can control unwanted traffic from its source to destinations in a personalized manner according to trust evaluation at a Global Trust Operator, traffic and behavior analysis at hosts and traffic observation in the Internet. Thus, it can conduct UTC by integrating distributed and centralized functions and supporting both defensive and offensive approaches. Simulation based evaluation shows that the solution is effective with regard to accuracy and efficiency for botnet intrusion and DDoS intrusion via reflectors. It is also robust against a number of malicious system attacks, such as hide evidence attack, bad mouthing attack, on-off attack, malicious attack by an Internet Service Provider and combinations of the above, playing in conjunction with traffic intrusions. Meanwhile, the solution can provide a personalized UTC based on unwanted traffic detection behaviors.
Ubicon and its applications for ubiquitous social computing BIBAFull-Text 53-77
  Martin Atzmueller; Martin Becker; Mark Kibanov; Christoph Scholz; Stephan Doerfel; Andreas Hotho; Bjoern-Elmar Macek; Folke Mitzlaff; Juergen Mueller; Gerd Stumme
The combination of ubiquitous and social computing is an emerging research area which integrates different but complementary methods, techniques, and tools. In this paper, we focus on the Ubicon platform, its applications, and a large spectrum of analysis results. Ubicon provides an extensible framework for building and hosting applications targeting both ubiquitous and social environments. We summarize the architecture and exemplify its implementation using four real-world applications built on top of Ubicon. In addition, we discuss several scientific experiments in the context of these applications in order to give a better picture of the potential of the framework, and discuss analysis results using several real-world data sets collected utilizing Ubicon.
Webizing mobile augmented reality content BIBAFull-Text 79-100
  Sangchul Ahn; Heedong Ko; Byounghyun Yoo
This paper presents a content structure for building mobile augmented reality (AR) applications in HTML5 to achieve a clean separation of the mobile AR content and the application logic for scaling as on the Web. We propose that the content structure contains the physical world as well as virtual assets for mobile AR applications as document object model (DOM) elements and that their behaviour and user interactions are controlled through DOM events by representing objects and places with a uniform resource identifier. Our content structure enables mobile AR applications to be seamlessly developed as normal HTML documents under the current Web eco-system.

HYPERMM 2014-04-03 Volume 20 Issue 2

Editor's Introduction BIBFull-Text 101-102
  Daniel Cunliffe; Douglas Tudhope
Using multimedia and peer assessment to promote collaborative e-learning BIBAFull-Text 103-121
  Enrique Barra; Sandra Aguirre Herrera; Jose Ygnacio Pastor Caño; Juan Quemada Vives
Collaborative e-learning is increasingly appealing as a pedagogical approach that can positively affect student learning. We propose a didactical model that integrates multimedia with collaborative tools and peer assessment to foster collaborative e-learning. In this paper, we explain it and present the results of its application to the "International Seminars on Materials Science" online course. The proposed didactical model consists of five educational activities. In the first three, students review the multimedia resources proposed by the teacher in collaboration with their classmates. Then, in the last two activities, they create their own multimedia resources and assess those created by their classmates. These activities foster communication and collaboration among students and their ability to use and create multimedia resources. Our purpose is to encourage the creativity, motivation, and dynamism of the learning process for both teachers and students.
Engaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances BIBAFull-Text 123-144
  Nikolaos Pellas; Ioannis Kazanidis
Students' opinions about the degree of impact, status, and socio-cognitive viability with the utilization of the emerging three-dimensional (3D) computer-generated technologies may vary. Indisputably, 3D technology-enhanced environments have provided considerable benefits and affordances to the contemporary e-Education. In these circumstances, virtual worlds (VWs) like second life (SL) have generally intensified with an extensive perpetuation and penetration of innovative performances that encapsulated or enacted from the vast majority of higher education fields. At the same time, there is growing widespread recognition of reasons affecting the high or low degree of students' engagement in online and blended course delivery methods held in 3D VWs. Notwithstanding that most notable studies have disclosed SL functional capabilities from a plethora of pilot case studies, however, it is still lacking an experiential-based research approach to determine the degree of students' engagement in blended and online courses at university level through SL. The present comparative study explores students' engagement overall as a multidimensional construct consisting of emotional, behavioral, and cognitive factors. One hundred and thirty-five undergraduate and postgraduate students in almost identical blended and online instructional conditions held in SL took part in this project. Preliminary results have decoded students' satisfaction for both methods, despite the fact that the voluntary sample composed of different educational disciplines. The quantitative analysis showed that postgraduate students of the online course had more positive results and the degree of engagement significantly increased compared to those who enrolled with the blended course delivery method. The instructional affordances from the utilization of SL were the collaborative climate between users (instructor and students) who eliminated various intractable boundaries which were predominantly observed by several conventional methods. Specifically it was revealed that the online course delivery method engaged more students with the collaborative activities. Educational implications and recommendations for future research are also included.
Private personalized social recommendations in an IPTV system BIBAFull-Text 145-167
  Ahmed M. Elmisery
In our connected world, recommender systems have become widely known for their ability to provide expert and personalize referrals to end-users in different domains. The rapid growth of social networks and new kinds of systems so called "social recommender systems" are rising, where recommender systems can be utilized to find a suitable content according to end-users' personal preferences. However, preserving end-users' privacy in social recommender systems is a very challenging problem that might prevent end-users from releasing their own data, which detains the accuracy of extracted referrals. In order to gain accurate referrals, social recommender systems should have the ability to preserve the privacy of end-users registered in this system. In this paper, we present a middleware that runs on end-users' Set-top boxes to conceal their profile data when released for generating referrals, such that computation of recommendation proceeds over the concealed data. The proposed middleware is equipped with two concealment protocols to give users a complete control on the privacy level of their profiles. We present an IPTV network scenario and perform a number of different experiments to test the efficiency and accuracy of our protocols. As supported by the experiments, our protocols maintain the recommendations accuracy with acceptable privacy level.
Digital forgetting in information-centric networks -- the CONVERGENCE perspective BIBAFull-Text 169-187
  Fernando Almeida; Helder Castro; Maria T. Andrade; Giuseppe Tropea; Nicola Blefari Melazzi; Salvatore Signorello; Aziz Mousas; Angelos Anadiotis; Dimitra Kaklamani; Iakovos Venieris; Sam Minelli; Angelo Difino
The Web is rapidly becoming the prime medium for human socialization. As it evolves towards an information-centric operation, it records everything and forgets nothing, assuming that every online resource disclosed by people (photos, posts, multimedia files, etc.) is permanently valid and is to be stored forever. However, throughout their lives, people tend to change, both in their habits as well as in their views and opinions. In many situations, as the years go by, information released loses relevance or people may decide they no longer want others to access information they have previously published. The work presented in this paper strives for a new information persistence paradigm, whereby the enforcement of "digital forgetting" is implemented over an information-centric model for the Internet. The defined solution enables the definitive elimination of digital objects, either on-demand or on a pre-scheduled basis, and, hence, their "forgetting." The solution, conceived within the framework of the European project CONVERGENCE, is based on the employment of metadata descriptions about resources, which unambiguously identify their rightful owners. This additional data is efficiently bound to the resource through the use of an extended version of the MPEG-21 Digital Item specification, and its prescriptions are enforced by CONVERGENCE's distributed provisions.

HYPERMM 2014-07-03 Volume 20 Issue 3

Music information retrieval in compressed audio files: a survey BIBAFull-Text 189-206
  Markos Zampoglou; Athanasios G. Malamos
In this paper, we present an organized survey of the existing literature on music information retrieval systems in which descriptor features are extracted directly from the compressed audio files, without prior decompression to pulse-code modulation format. Avoiding the decompression step and utilizing the readily available compressed-domain information can significantly lighten the computational cost of a music information retrieval system, allowing application to large-scale music databases. We identify a number of systems relying on compressed-domain information and form a systematic classification of the features they extract, the retrieval tasks they tackle and the degree in which they achieve an actual increase in the overall speed -- as well as any resulting loss in accuracy. Finally, we discuss recent developments in the field, and the potential research directions they open toward ultra-fast, scalable systems.
Projecting the voice: observations of audience behaviours in ICT-mediated contemporary opera BIBAFull-Text 207-223
  Yu-Wei Lin; Alan E. Williams
This paper examines how audiences experience live opera performance and the behaviours they exhibit during live-streaming of the performance. It aims to contribute to our understanding of how audiences, who increasingly inhabit an environment saturated with digital media, respond to contemporary opera performance. Based on a comparative study of audience experiences and behaviours during a live opera performance and the streamed opera screening, we investigate whether digital mediation affects audience appreciation, and whether streaming live opera means the same thing to an audience as the unmediated performance. We firstly outline the conception, design and performance of a contemporary opera and its simultaneous streaming to nearby digital screens. Then, we report the evaluation of the project as measured by a mix of qualitative and quantitative methods during the rehearsals, the live performance and the screening. As one of the few social studies of contemporary classical music in Britain, our study of opera audience behaviours sheds light on the challenges and opportunities afforded by digital technologies for opera companies. Understanding how audiences appreciate digital operas offers practical advice on how theatres and opera companies could respond to new forms of digital activities.
Enhancing social media competitiveness of small businesses: insights from small pizzerias BIBAFull-Text 225-250
  Wu He; Feng-Kwei Wang; Shenghua Zha
Social media provide an online platform for enterprises to engage existing customers and attract new customers. Although social media can be easily set up at no cost, however, due to limited human and financial resources, many small businesses find it challenging to compete against large enterprises in social media use. While more and more small businesses have jumped on the bandwagon of social media in recent years, few studies investigated the social media strategies that can help small businesses to survive and even thrive against large competitors in the social media arena. Therefore, we studied 32 small pizzerias in a mid-size U.S. city in terms of their social media use for business. Our study found that small pizzerias emphasizing social media use on community relations and social responsibility tend to be more successful in attracting and engaging local customers. This study also sheds light on both effective strategies and successful practices of social media use by small pizzerias. The insights and recommendations identified from this study can help small businesses to enhance their social media competitiveness against large enterprises.
AthenaTV: an authoring tool of educational applications for TV using android-based interface design patterns BIBAFull-Text 251-280
  Raquel Vásquez-Ramírez; Giner Alor-Hernández; Cuauhtémoc Sánchez-Ramírez; Jaime Guzmán-Luna; Ramón Zatarain-Cabada; María-Lucía Barrón-Estrada
Education has become a key component of any society since it is the means by which humanity functions and governs itself. It allows individuals to appropriately integrate into a given community. For this reason, new ways of interaction between students and educational contents are emerging in order to improve the quality of education. In this context, devices such as computers, smartphones, or electronic tablets represent new ways of accessing educational resources which do not limit students to their usage merely inside the classroom since these devices are available anywhere. Nowadays, television has become one of these technological tools able to support the teaching-learning process through documentary films or movies, among others. However, two main issues appear. First, some of these educational contents are not those needed by a professor since information is restricted, and second, the development of TV-based applications requires an integrative approach involving the support of several specialists in education who provide the guidelines needed to build high-quality contents, as well as application designers and developers who are able to deliver the educational applications demanded by students. This work presents a system called AthenaTV to generate android-based educational applications for TV. AthenaTV takes into account the 10-foot design scheme used by Google to develop interfaces based on interface design patterns established in Google TV, and it is based on the android development guidelines and HTML5 standard.

HYPERMM 2014-10-02 Volume 20 Issue 4

Comparing online opportunities and risks among Israeli children and youth Hebrew and Arabic speakers BIBAFull-Text 281-299
  Ina Blau
This study explores the relationships between application usage, online communication patterns, problematic Internet use (PIU) of online applications, and online self-disclosure among children from culturally different groups. An online survey was administered in Hebrew and Arabic among 3867 Israeli 7-17 year old, including Jews, Arabs, and Bedouins. The level of PIU was relatively low -- only 9.5% scored "very high" in the PIU index. For all the groups the highest level of communication was reported for safe interactions with family and friends, lower level for purely virtual communication with online acquaintances, and the lowest level for meeting online acquaintances face-to-face. However, various forms of the online communication patterns and use of applications differed across the groups, suggesting cultural diversity in Internet usage among children in the same country. PIU and self-disclosure explained 47.3% of variance in risky e-communication activities (e.g. sending ones' photos to online acquaintances, providing them with a school or home address, and meeting them face-to-face), as well as 34.4% of variance in exposure to unpleasant online experiences (e.g. receiving messages, pictures, or videos that make the children feel uncomfortable). However, both PIU and self-disclosure were unrelated to educational activities and to the use of educational applications.
Towards a model for the measurement of data quality in websites BIBAFull-Text 301-316
  Patrícia Leite; Joaquim Gonçalves; Paulo Teixeira; Álvaro Rocha
Websites are, nowadays, the face of institutions, but they are often neglected, especially when it comes to contents. In the present paper, we put forth an investigation work whose final goal is the development of a model for the measurement of data quality in institutional websites for health units. To that end, we have carried out a bibliographic review of the available approaches for the evaluation of website content quality, in order to identify the most recurrent dimensions and the attributes, and we are currently carrying out a Delphi Method process, presently in its second stage, with the purpose of reaching an adequate set of attributes for the measurement of content quality.
Categorizing health-related cues to action: using Yelp reviews of restaurants in Hawaii BIBAFull-Text 317-340
  W. Ariyasriwatana; W. Buente; M. Oshiro; D. Streveler
Yelp, a social media site, undeniably has an influence on consumers' food choice in spite of its ability to reflect consumers' real voice being criticized. Since unhealthy food choices contribute to health problems, such as obesity and malnourishment, we attempted to examine these problems by better understanding consumers through health-related cues to action -- a construct from the Health Belief Model (HBM) -- on Yelp Honolulu's restaurant reviews. Our research revealed 13 main categories: Ingredient, Type of food, Taste, Lifestyle, Cooking, Option, Price, Portion, Well-being, Nutrition, Hygiene, Emotional attachment and indulgence, and Feeling. We argue that these categories may ultimately lead consumers to make healthier food choices. In search of the most appealing way to communicate with the target group, underlying concepts that derived from these categories can be tested. Marketers in food industry (or public health policy-makers) can craft their strategies for healthy food brands/products (or healthy eating scheme) based on the concept test research. Moreover, Yelp can apply these insights in the development of their algorithm and filter system in order to help consumers find healthy food if they wish to do so. Restaurants can also improve their strategy, menu, and communication execution to meet the growing demands of health conscious consumers.