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CSCW Tables of Contents: 08101112-112-213-113-214-114-215-115-216-116-2

Companion Proceedings of ACM CSCW 2015 Conference on Computer-Supported Cooperative Work and Social Computing

Fullname:Companion Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing
Editors:Dan Cosley; Andrea Forte; Luigina Ciolfi; David McDonald
Location:Vancouver, Canada
Dates:2015-Mar-14 to 2015-Mar-18
Standard No:ISBN: 978-1-4503-2946-0; ACM DL: Table of Contents; hcibib: CSCW15-2
Links:Conference Website
  1. CSCW 2015-03-14 Volume 2
    1. Demos
    2. Doctoral Consortium
    3. Panels
    4. Posters
    5. Workshops

CSCW 2015-03-14 Volume 2


Terminal Group Formation with Detection of Relative Position Using Camera Image Recognition BIBAFull-Text 1-4
  Kazunori Shiomi; Ryo Nishide; Hideyuki Takada
We present a method to form a co-located group with detection of relative position using camera image, for enabling a user to share digital content instantly. The method uses only incorporated components on a mobile device without using peripheral devices such as RGB-D camera and independent of work environment or arrangement of users. Location of each user is detected based on the value of the on-device accelerometer and gyroscope. This provides a user highly co-located interaction anywhere. We also implement a collaborative Web search tool to which method is applied for supporting collaborative work through Web search.
coDNA: Visualizing Peer Production Processes BIBAFull-Text 5-8
  Ofer Arazy; Henry Brausen; David Turner; Adam Balila; Eleni Stroulia; Joel Lanir
Our demo for CSCW2015 is an information visualization tool designed to illustrate the temporal evolution of the peer production process. We combine comprehensive data extraction methods (automated, manual, machine learning) with user-friendly visualization techniques. Our visualization tool -- coDNA -- supports researchers in the development of grounded theory of peer production and allows practitioners to monitor production processes within their online community.
Harnessing Twitter and Crowdsourcing to Augment Aurora Forecasting BIBAFull-Text 9-12
  Nicolas LaLone; Andrea Tapia; Elizabeth MacDonald; Nathan Case; Michelle Hall; Jessica Clayton; Matthew J. Heavner
The aurora borealis and aurora australis are beautiful space weather driven events whose sighting is typically based on luck given that forecasting is not spatially or temporally precise. To help increase the accuracy and timeliness of auroral forecasting, we have designed a multi-faceted system called Aurorasaurus. This system allows crisis management specialists to test reactions to rare event notifications, space weather scientists to get direct sighting information of auroras (complete with pictures), and science education researchers to evaluate the impact of educational materials about the aurora and the physics surrounding this unique phenomenon. Through manual tweet verification and directly reported aurora borealis or aurora australis sightings, everyday users help make space weather and aurora forecasting more accurate.
Dual Sided Tablet Supporting Doctor-Patient Interaction BIBAFull-Text 13-16
  Ashley Colley; Juho Rantakari; Jonna Häkkilä
The use of handheld tablet computer devices by health care professionals is nowadays ubiquitous. However, when used by the physician in a patient consultation context, the experience perceived by the patient may be less than optimal because the technology and UIs have been designed for the physician's use, not for collaborative patient-physician situations. Typically, the device may create a barrier, reducing eye contact between the two parties, whilst providing no directly perceivable benefits to the patient. We present a functional implementation of a dual sided tablet where the back of the tablet presents constructive information to the patient during the consultation. We describe our initial exploration into the user interface and content that may be applied to such a device and context of use.
Freaky: Collaborative Enactments of Emotion BIBAFull-Text 17-20
  Lucian Leahu; Phoebe Sengers
The field of CSCW is increasingly drawing on theories and approaches from feminist philosophy of science. To date such efforts have focused on understanding users and their practices. We present a research prototype showing that feminist theories can lead to novel design solutions. Freaky is a mobile, interactive system that collaborates with its users in the enactment of emotion. Informed by the feminist literature, the system introduces a novel approach to emotion: designing for human-machine co-production of emotion.
Moodsource: Enabling Perceptual and Emotional Feedback from Crowds BIBAFull-Text 21-24
  David A. Robb; Stefano Padilla; Britta Kalkreuter; Mike J. Chantler
The emotional reaction of an audience to a design can be difficult to assess but valuable to know. Moodsource allows intuitive visual communication between crowds and designers. A crowd responds to a design with selections from image banks. Visual summarization reduces the massed image choices down to a few representative images to be consumed at a glance by designer users. In two studies crowd users reported their ability to express emotions with the Moodsource image browsers and with text. Cognitive styles theories suggest users can be visual or verbal thinkers; crowd users preferring images thought they could express emotions equally well with abstract images as with text. Designer users "reading" the visual feedback reported that it represented the perceived mood from their designs and were inspired to make improvements.
Experiment on Emotional Exchange Method through Phone Stack Game BIBAFull-Text 25-28
  Sanghoo Park; Been Jeon; Jaewon Cho; Byung-Chull Bae; Jun-Dong Cho
The purpose of this study is to identify the degree of direct human communication that is replaced by smartphone-based Social Networking Services (SNSs). To this end, we designed a device for intuitively playing a Phone Stack Game, and performed comparative analysis by examining the conditions before and after installation of the device through videos. Through the analytic results, we confirmed that direct emotional exchange is reduced by more than half when smartphones are used. This study is significant because it confirms that smartphones are replacing an existing emotional exchange method and that their effects are considerable.
I Don't Think We've Met: Encouraging Collaboration via Topic-Based Search BIBAFull-Text 29-32
  Thomas S. Methven; Stefano Padilla; Mike J. Chantler
We present PaperPilot[1] (bit.ly/paperpilot) a new tool which performs smart collaborator search using research concepts automatically extracted from the CSCW domain, as characterized by 5,516 papers taken from four conferences in the area. PaperPilot infers how a paragraph of text (say an abstract or news article) relates to these research concepts and uses this information to retrieve the 100 most similar papers and identify the most relevant topic for each. These topics can be used both to obtain a quick overview of the papers and as an ice breaker for opening conversations with potential collaborators. To ensure the smart collaborator search is relevant to CSCW 2015 attendees, all accepted papers and authors will also be included.
DADS System: Distributed Approach to Digital Affinity Diagram Collaboration BIBAFull-Text 33-36
  William Widjaja; Masayuki Sawamura
Affinity diagrams are a popular method for creating and organizing ideas. While there are many digital solutions for collaborative affinity diagram, they have not been widely adopted due to usability challenges, so may teams still revert back to traditional method of sticky notes for their affinity diagramming activities. We proposed Distributed Affinity Diagram System (DADS) to solve the existing usability problems and present a more usable solution compared with the traditional method. DADS proposes a dual-screen terminal that divides private input screen from common interactive screen in each user's setup. While private input encourages users to create and nurture ideas, common interactive spaces are designed to sync all users' actions across all terminals, allowing users to collaborate interactively through a distributed multi-touch system. The separation of input space and the distributed synchronized interactive space can improve usability, efficiency, and user satisfaction.
Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game BIBAFull-Text 37-40
  Tiffany Y. Tang; Pinata Winoto; Yong Fu Wang
We present Alone Together, an interactive collaborative virtual ball playing environment augmented with three sets of Microsoft Kinect. The play environment attempts to mimic the real world ball-passing exercise (or rehabilitation sessions) except that the players can be miles away from each other, and they interact without a physical ball. Moreover, our system allows each player to see the other two and their physical environment respectively, which is a combination of the physical world where players are situated and the virtual world where they play with each other. Kinect sensors are used to map players' action into a virtual world including the passing of the virtual ball.
Collaboration Map: Visualizing Temporal Dynamics of Small Group Collaboration BIBAFull-Text 41-44
  Seongtaek Lim; Patrick Chiu
Collaboration Map (CoMap) is an interactive visualization tool showing temporal changes of small group collaborations. Because the groups are dynamic entities, their flexible features, such as people involved, areas of work, and timings, change over time. CoMap shows a graph of collaborations during user-adjustable periods, providing overviews of collaborations' dynamic features. We demonstrate CoMap using a co-authorship dataset in DBLP (Digital Bibliography & Library Project) with 587 publications by 29 researchers at a laboratory for 25 years.
KrishiPustak: A Social Networking System for Low-Literate Farmers BIBAFull-Text 45-48
  Nakull Gupta; Indrani Medhi-Thies; Pedro Ferreira; Jacki O'Neill; Edward Cutrell
Affordable mobile handsets and easier access to mobile internet has popularized the usage of existing social networking systems (SNSes) in the developing world. Most of these (E.g. Facebook, Twitter etc.) are text-heavy and do not work well for low-literate populations in resource constrained settings. We designed and deployed KrishiPustak, an audio-visual SN mobile application for low-literate farming populations in rural India. KrishiPustak has a text-free design, with all functionality represented by graphical icons. To support poor internet connectivity it also works in an offline mode. In this demo paper we discuss the motivations behind KrishiPustak, the design decisions we took and the development of the actual application. This demo is an abbreviated companion for a separate CSCW paper published in this conference[4].
Getting Things Started in Cooperative Photography BIBAFull-Text 49-52
  James Wen
In cooperative photography, potential strangers collaborate on capturing images of each other using computer support provided by networked mobile devices. However, small mobile displays and network unreliability make the critical element of visual identification between users difficult, particularly within a possibly crowded environment. A human-in-the-loop handshaking protocol can bypass technical limitations but may introduce complexities arising from human errors and inconsistencies. This paper describes a demonstration that showcases the unique capabilities and challenges of cooperative photography. The demonstration will allow users to provide valuable data for creating more effective and efficient systems for collaborating users in mobile CSCW activities.
Scalable Mixed-Focus Collaborative Difficulty Resolution: A Demonstration BIBAFull-Text 53-56
  Dayton Ellwanger; Nick Dillon; Tim Wu; Jason Carter; Prasun Dewan
In mixed-focus collaboration, users opportunistically switch between synchronous and asynchronous collaboration. We have developed a special case of this collaboration model in which the switch occurs when users face and overcome difficulty and the level of sharing in the synchronous mode can vary. The model supports multiple forms and degrees of awareness of the remote difficulty, and allows multiple kinds and degrees of sharing. It is scalable in that it allows a single helper to resolve the difficulties of a large number of people in difficulty. It has been implemented for a programming class and motivated by experience using a previous system in such a class. However, in principle, its structure is independent of the activity causing difficulty. A video demonstration of this work is available at http://youtu.be/1-AqMCidx48.
Thesis Writer: A System for Supporting Academic Writing BIBAFull-Text 57-60
  Christian Rapp; Otto Kruse; Jennifer Erlemann; Jakob Ott
Learning to write in academic contexts is a challenging task faced by many students, and no less challenging is the instruction and tutoring of student writers. The most demanding paper students have to write is their thesis, which is equally an important part of their learning program as it is for graduation requirements. This new online support system aids thesis writing through a variety of tools and tutorials, guiding students through the writing process from initial idea to completed thesis. Based on an extended version of the well-established IMRD (Introduction, Methods, Results, Discussion) scheme, a flexible structure is provided which fits most academic and scholarly papers. Students are provided with numerous short tutorials which instruct them in choosing a topic and developing a manageable concept for their dissertation project. New tools have been created to facilitate the formulation process by integrating large discipline-specific corpora from which users can derive linguistic support through an integrated open source corpus analysis tool. The system also supports collaborative processes between writers, peers, tutors, and supervisors. The initial version will aid thesis writing in defined degree programs and facilitate communication within these disciplinary communities.
Method of Generating a Drawing by Crowdsourced Microtasks BIBAFull-Text 61-64
  Kosuke Sasaki; Akira Hirata; Tomoo Inoue
Illustrations, which attract readers and improve readability of documents, have high demand partly because not everybody can make them in good quality. Conventionally clients request professional creators to draw illustrations and pay rewards. However, there exists potential huge needs for less quality and less expensive illustrations. In this paper, we propose a new method of generating such drawings by crowdsourced microtasks. This paper also describes the Web-based crowdsourcing drawing system for the pilot study, in which various drawings could be successfully generated from the original photos.
FeedVis: A Path for Exploring News Feed Curation Algorithms BIBAFull-Text 65-68
  Motahhare Eslami; Amirhossein Aleyasen; Karrie Karahalios; Kevin Hamilton; Christian Sandvig
Social media feeds, personalized search results and recommendations are examples of algorithmically curated content in our daily digital Life. While the algorithms that curated this content have great power to shape users' experiences, they are mostly hidden behind the interface, leaving users unaware of their presence. Whether it is helpful to give users knowledge of the algorithms' existence and if this knowledge affects interaction behavior are open questions. To assist us in addressing these questions, we developed a system, FeedVis, that exposes Facebook users to comparisons between algorithmically curated and unadulterated News Feeds. We used the tools visualizations as concrete artifacts to study users' perceptions of the algorithms governing their social media feeds.
Using TwitterTrails.com to Investigate Rumor Propagation BIBAFull-Text 69-72
  Panagiotis Takas Metaxas; Samantha Finn; Eni Mustafaraj
Social media have become part of modern news reporting, used by journalists to spread information and find sources, or as a news source by individuals. The quest for prominence and recognition on social media sites like Twitter can sometimes eclipse accuracy and lead to the spread of false information. As a way to study and react to this trend, we demo TWITTERTRAILS, an interactive, web-based tool (twittertrails.com) that allows users to investigate the origin and propagation characteristics of a rumor and its refutation, if any, on Twitter. Visualizations of burst activity, propagation timeline, retweet and co-retweeted networks help its users trace the spread of a story. Within minutes TWITTERTRAILS will collect relevant tweets and automatically answer several important questions regarding a rumor: its originator, burst characteristics, propagators and main actors according to the audience. In addition, it will compute and report the rumor's level of visibility and, as an example of the power of crowdsourcing, the audience's skepticism towards it which correlates with the rumor's credibility. We envision TWITTERTRAILS as valuable tool for individual use, and especially for amateur and professional journalists investigating recent and breaking stories.

Doctoral Consortium

Designing a Micro-Volunteering Platform for Situated Crowdsourcing BIBAFull-Text 73-76
  Yi-Ching Huang
Situated crowdsourcing has emerged to overcome the limitations of online and mobile crowdsourcing to allow people to perform a task by embedding an interface in a physical space. However, crowdsourcing for non-profits is a challenge in situated crowdsourcing platform. My dissertation investigates whether micro-volunteering can be applied successfully to a situated crowdsourcing platform for contributing problem-solving efforts with high-quality results.
Doctoral Colloquium -- Open-Source Culture: The Production & Politics of Distributed Creative Peer Production BIBAFull-Text 77-80
  Alex Leavitt
My research evaluates how the social, legal, and technical elements of distributed creative peer production intersect to produce successful media franchises. I examine two international case studies -- Hatsune Miku and Minecraft -- using a mixed method (ethnographic and computational social scientific) approach to illustrate the politics and processes behind creator, audience, and co-producer relationships.
Enacting Care Through Collaboration in Communities of Makers BIBAFull-Text 81-84
  Austin Toombs
Communities of makers-including hackerspaces, maker spaces, repair shops, and similar groups-have demonstrated a unique approach to collaboration and community maintenance. The dissertation research I discuss in this paper seeks to analyze this community labor through a care ethics lens in order to unpack both the espoused and the enacted social ethical systems that underlay these communities of making and reproduce these practices. My work then addresses how these particular types of care relate to the broader "maker culture."
Enhancing Community Heritage Empowerment through Wiki Software BIBAFull-Text 85-88
  Danilo Giglitto
In recent years, the number of digital projects aimed at documenting and preserving communities' intangible cultural heritage (ICH) has grown considerably. Nevertheless, most of these resources do not allow non-professional people to contribute to them. As a result, professional accounts of cultural heritage might miss out the finer-grained knowledge about communities' customs and traditions. This paper tries to show how the creation of community digital archives allowing an "anyone can edit" approach on wiki software gives a better representation of communities' ICH, as well as representing an affordable and sustainable interactive digital presence for historical communities.
Parsing a Network: Unpacking Counter Normative Actors from Multi-Network Systems BIBAFull-Text 89-92
  Joshua Clark
Online communities help generate a rich set of ties between their members. However, these networks contain individuals who often have drastically different goals and motivations, including those aiming to exploit community norms for their own benefit. My research explores how these counter normative individuals position themselves within a given network and how the community responds in turn. Using a mixed methods approach that draws on social network analysis, data mining, inferential statistics and qualitative analysis, I unpack how communities are exploited and the adaptations made by groups to counter this process.
Adoption and Adaptation of Data Science in Oceanography BIBAFull-Text 93-96
  Katerena Kuksenok
Ocean sciences in the US have had a cultural distinction between modeling and fieldwork: a researcher either wrote MATLAB code, or went on data collection cruises. Large-scale multi-institution collaborations, and adoption of data science tools and skills, are blurring this distinction. CSCW and STS often study data: its production, maintenance, management, and use. In my dissertation, I focus not on the data but oceanographer groups incorporating data science practice into their work. By studying challenges faced by collective actors, this ethnographic research will then lead to developing design and organization implications for supporting data science practice in scientific academic collaborations.
The App in Everyday Life: Research Overview for Doctoral Colloquium BIBAFull-Text 97-100
  Moira McGregor
My PhD focuses on studying mobile apps in everyday life. Taking an ethnomethodological approach, my thesis draws upon findings from three studies of app usage -- moving from the micro through to a macro perspective, using video and interview methods. The first study focuses on how users complete specific information search tasks: map-reading and internet search. Study two describes how app use is interwoven with communication, including through talk with co-present others. In the last study I provide a macro perspective on apps, investigating the economic potential of the Uber "rideshare" taxi app in the management and distribution of labour.
Culture-aware Q&A Environments BIBAFull-Text 101-104
  Nigini Abilio Oliveira
This research project is a cross-culture study on social Q&A users' behavior. We search to understand variations on groups' contribution behavior to propose design alternatives that can promote intercultural collaboration. By studying large Q&A communities through social and anthropological lenses we plan to improve knowledge and techniques that can support designers and community managers to build better knowledge-sharing environments.
Modeling Clinical Workflow in Daily ICU Rounds to Support Task-based Patient Monitoring and Care BIBAFull-Text 105-108
  Preethi Srinivas
Of all the duties performed by the critical care team in a hospital intensive care unit (ICU), a primary duty is the morning attending rounds. During and following the rounds, the ICU team devises a 24-hour plan of action comprised of patient-centered tasks. The aim of this doctoral research is to: (1) design and evaluate a novel task management tool that addresses breakdowns in critical care workflow and (2) introduce a new task management notification tool that mitigates workflow breakdowns by identifying the nature and type of notification/alert sent to the clinical team.
Investigating the Different Characteristics of Group Mirrors BIBAFull-Text 109-112
  Sarah Tausch
Group mirrors are systems that provide feedback to a group about specific aspects of their collaboration. One example is displaying quantitative information such as speaking times to the group members to regulate participation. In this note, I discuss possibilities of providing feedback about qualitative aspects of collaboration, for example the quality of arguments. I want to broaden existing research on group mirrors by evaluating group mirrors with regard to their social implications such as social acceptance of group mirrors.


CRA-E Panel on Undergraduate Research BIBAFull-Text 113-115
  Nancy M. Amato; Ran Libeskind-Hadas; Panagiotis T. Metaxas
This panel seeks to help faculty and other research mentors engage undergraduates in their research. The panel addresses the benefits of working with undergraduates, funding opportunities, best practices in supervising undergraduate research, and finding additional resources.
Studying the "Sharing Economy": Perspectives to Peer-to-Peer Exchange BIBAFull-Text 117-121
  Airi Lampinen; Victoria Bellotti; Andrés Monroy-Hernández; Coye Cheshire; Alexandra Samuel
A number of technological platforms, that have come to be known as the "sharing economy" or "collaborative consumption," are disrupting established industries with new decentralized peer-to-peer marketplaces. While peer-to-peer exchange and co-use practices are a relatively new research area, they are rapidly developing in both commercial and nonprofit variants. In this session, we bring together people from different disciplines to explore these issues, and to present future directions for research on sharing economies in the CSCW community. Our aim is to widen the "sharing economy" debate in CSCW. In order to better situate this stream of work within CSCW, we will connect "sharing economy" research to broader topical issues and concerns, such as networked coordination of peer-to-peer activities and the future of work and labor.
Facebooking in "Face": Complex Identities Meet Simple Databases BIBAFull-Text 122-125
  Mark J. Handel; Rena Bivens; Jed R. Brubaker; Oliver L. Haimson; Jessa Lingel; Svetlana Yarosh
Online systems often struggle to account for the complicated self-presentation and disclosure needs of those with complex identities or specialized anonymity. Using the lenses of gender, recovery, and performance, our proposed panel explores the tensions that emerge when the richness and complexity of individual personalities and subjectivities run up against design norms that imagine identity as simplistic or one-dimensional. These models of identity not only limit the ways individuals can express their own identities, but also establish norms for other users about what to expect, causing further issues when the inevitable dislocations do occur. We discuss the challenges in translating identity into these systems, and how this is further marred by technical requirements and normative logics that structure cultures and practices of databases, algorithms and computer programming.
Sociomateriality and Design BIBAFull-Text 126-130
  Carsten S. Østerlund; Pernille Bjørn; Paul Dourish; Richard Harper; Daniela K. Rosner
Design research and the literature on sociomateriality emerge out of different academic traditions but share a common interest in the material. A sociomaterial perspective allows us to account for the complex ways people mingle and mangle information systems of all sorts into their social endeavors to accomplish organizational tasks. But, how do we account for these sociomaterial phenomena in all their complexity when faced with the task of designing information systems? The panel brings together prominent researchers bridging the gap between design research and the current debate on sociomateriality. Each presenter addresses the challenges associated with informing grounded design work with insights from a highly abstract intellectual debate.
Online Dating as Pandora's Box: Methodological Issues for the CSCW Community BIBAFull-Text 131-134
  Doug Zytko; Jessa Lingel; Jeremy Birnholtz; Nicole B. Ellison; Jeff Hancock
As a socio-technical phenomenon, online dating has significant appeal to researchers interested in various aspects of human-computer interaction -- presentation of self in online environments; norms of disclosure and deception; and the extent to which technological design informs dynamics of human relationships. With these many facets of socio-technical practice come important and complex methodological questions, where both the sensitivity of the topic and the specific technologies being studied can introduce practical and ethical obstacles. This panel brings together scholars across human computer interaction, communication, information studies, and Internet studies to examine methodological issues that have arisen in their own work on online dating, with the objective of broadening these issues of ethics and methods to the wider CSCW community.
Collective Problem Solving: Features and affordances of creative online communities BIBAFull-Text 135-138
  Jeffrey V. Nickerson; Thomas W. Malone; Gary M. Olson; Kevin Crowston
Panelists will discuss how collective intelligence can be applied to large-scale problems through collaborative online systems. The features and affordances of several such systems will be described, inviting discussion about how such systems can be better designed by the CSCW community.


Socio-technical Computation BIBAFull-Text 139-142
  Markus Luczak-Roesch; Ramine Tinati; Kieron O'Hara; Nigel Shadbolt
Motivated by the significant amount of successful collaborative problem solving activity on the Web, we ask: Can the accumulated information propagation behavior on the Web be conceived as a giant machine, and reasoned about accordingly? In this paper we elaborate a thesis about the computational capability embodied in information sharing activities that happen on the Web, which we term socio-technical computation, reflecting not only explicitly conditional activities but also the organic potential residing in information on the Web.
Pro-Active Detection of Content Quality in TurboTax AnswerXchange BIBAFull-Text 143-146
  Igor A. Podgorny; Matthew Cannon; Todd Goodyear
User satisfaction in social question-and-answer (Q&A) systems depends on the quality of answers typically measured by a proxy metrics of user votes on the answers. We show that user votes in TurboTax AnswerXchange (AXC) can be predicted with reasonable accuracy based on the attributes of the question alone. This provides an opportunity for "pro-active" detection of potentially high or low quality content in real time while the question is still being formulated. As a result, undesirable content can be prevented by instructing the user to re-phrase the question. We can also optimize the AXC answer queue or tweak the AXC point system to generate higher quality answers.
Live-Feedback Supported Collaborative Environment for Emergency Scenarios BIBAFull-Text 147-150
  Shah Rukh Humayoun; Artem Avtandilov; Syed Atif Mehdi; Achim Ebert; Karsten Berns
Knowing the up-to-date information about the emergency environment and collaboration between the central Health Service Center (HSC) and the mobile rescue team can be very useful in properly executing the rescue operations, especially in the case of elderly patients. In this paper, we present our live-feedback supported collaborative environment that consists of: autonomous mobile robot on elderly patient's home for knowing up-to-date information about the emergency place, a central communicating system at HSC to manage the overall rescue operation, and a mobile platform that enables the rescue team to collaborate with HSC and the robot at the emergency place in order to know accurately the current emergency situation. This whole setup enables the rescue team to perform the rescue operation more efficiently and effectively.
Shuriken: User Grouping and Data Transfer for Collaborative Shopping and Offline Meetings Based on Inter-Device Relative Positioning BIBAFull-Text 151-154
  Jonathan Chung; Adiyan Mujibiya
We present Shuriken, a method for user grouping and data transfer based on relative position estimates of smart devices that are in close proximity. The relative positions are then used for identifying the recipient of transferred data by performing a swipe on the screen of the sending device towards the physical direction of the recipient. Shuriken is built upon the Bluetooth Low Energy (BLE) framework and only uses built-in sensors of typical smart devices. Users link their devices by pointing them towards each other to form a group and to create a BLE connection. The received radio signal strength and the digital compass readings are obtained and then distributed to estimate the relative positions of the devices. Additional devices can be included in an existing group by performing the same action with any device in the group. Devices in the group can perform data transfer and the data is passed through linked devices in a multi-hop approach. We envision practical uses of Shuriken in collaborative shopping in a café, data transfer in business meetings and localisation of multiple smart devices that are in close proximity. To the best of our knowledge, Shuriken is the first approach that performs user grouping and data transfer based on the inter-device relative positions calculated from sensor readings available in off-the-shelf smart devices.
"It's Raining Dispersants": Collective Sensemaking of Complex Information in Crisis Contexts BIBAFull-Text 155-158
  Dharma Dailey; Kate Starbird
Addressing crises sometimes requires grappling with sophisticated technical or scientific content. To make sense of the BP DeepWater Horizon Oil Spill people had to grapple with uncertain and sometimes contentious, complex information. This empirical study shows that an emergent, connected crowd interacted to surface, share, question and discuss these complexities. While studies have observed collective sensemaking taking place via social media in other kinds of crises, this study extends our understanding of emergent crowd work as collective sensemaking where members of the public assemble and interpret evidence on complex topics in a crisis context, perhaps performing a kind emergent citizen science.
Strictly by the Facebook: Unobtrusive Method for Differentiating Users BIBAFull-Text 159-162
  Melissa Niiya; Stephanie M. Reich; Yiran Wang; Gloria Mark; Mark Warschauer
A large proportion of Facebook studies are based on self-report data. However, survey measures may not meaningfully differentiate Facebook use. From computer and phone logs and Facebook activity data, we found a simple item -- how important participants rate Facebook -- may be one way to distinguish between Facebook consumers and producers.
When to Break the Ice: Self-disclosure Strategies for Newcomers in Online Communities BIBAFull-Text 163-166
  Di Lu; Rosta Farzan
Online communities have become a prevailing cyberspace for people to communicate, collaborate, share information and experiences. Their high reliance on user-generated content makes their success tied to the continuous flow of newcomers and their subsequent effort. Our previous study suggested that newcomers' introductions positively affect their subsequent effort. In the current work, we identified two different introduction strategies in terms of the presence of initial participation before introduction to the community. Our analysis of these two strategies shows that providing introduction after some initial participation in the community has significant positive associations with newcomers' commitment to the community.
Being Thrifty on a $100K Wage: Austerity in Family Finances BIBAFull-Text 167-170
  Dhaval Vyas; Stephen Snow; Margot Brereton; Uwe Dulleck; Xavier Boyen
Understanding how families manage their finances represents a highly important research agenda given the recent economic climate of debt and uncertainty. To have a better understanding of the economics in domestic settings, it is very important to study the ways money and financial issues are collaboratively handled within families. Using an ethnographic approach, we studied the everyday financial practices of fifteen middle-income families. Our preliminary results show that there is a strong tendency to live frugally; that, people apply various and creative mechanisms to minimize their expenses and save money seemingly irrespectively of their income. To this end we highlight some implications for designing technologies to support household financial practices.
Can Gamification Motivate Voluntary Contributions?: The Case of StackOverflow Q&A Community BIBAFull-Text 171-174
  Huseyin Cavusoglu; Zhuolun Li; Ke-Wei Huang
Online communities heavily rely on voluntary participation and continued engagement from users because these sites can flourish only if there are meaningful contributions from community members. Gamifying the underlying incentive mechanism can be a solution to elicit and sustain the desired user behavior. In this paper, we develop a theory of gamification and study the impact of a hierarchical badges system, a reward mechanism based on gamification principles, on user participation and engagement at Stack Overflow Q&A site. Specifically, we assess the extent to which users are incentivized by earned badges in their contributions to the answering activity. Our initial results present strong empirical evidence that confirms the value of the badges and the effectiveness of gamification in stimulating voluntary participation.
CommunityConnect: An Interactive Display for Educational Residential Settings BIBAFull-Text 175-178
  Erica C. Ostermann; Long Ma; Daniel Sussman; Susan R. Fussell
We examine how a public interactive display in the lobby of an undergraduate residence hall engages residents and contributes to a sense of belonging. The display projects questions onto a wall and users indicate their answer with a body action, which is read by a Kinect. The responses are aggregated and displayed in real-time. We describe our design process and the results of a preliminary field trial examining how the system affects students' perceptions of a shared geographic place and provides the opportunities for them to learn more about their hall's community.
Askalot: Community Question Answering as a Means for Knowledge Sharing in an Educational Organization BIBAFull-Text 179-182
  Ivan Srba; Maria Bielikova
Community Question Answering (CQA) is a well-known example of a knowledge management system for effective knowledge sharing in open online communities. In spite of the increasing research effort in recent years, the beneficial effects of CQA systems have not been fully discovered in organizational and educational environments yet. We present a novel concept of an organization-wide educational CQA system that fills the gap between open and too restricted class communities of learners. In order to evaluate its feasibility, we designed CQA system Askalot. Askalot was experimentally evaluated during a summer term at our university with more than 600 users. The results of the experiment provide an insight into employment of CQA systems as nontraditional learning environments that utilize a diversity of students' knowledge in a whole organization.
Evaluating Groupware Prototypes with Discount Methods BIBAFull-Text 183-186
  Kristin Dew; Anne M. Turner; Loma Desai; Nathalie Martin; Katrin Kirchhoff
Evaluating a prototype is necessary to user-centered software design, but evaluating groupware systems prior to full deployment can be challenging and costly. Existing groupware evaluation methods focus on individual users, expert inspections, or require the system to be rolled out. We describe a method -- based on Gutwin and Greenberg's mechanics of collaboration (MoC) framework -- for evaluating prototype groupware systems that have not yet been deployed with the minimum number of users needed to be truly functional. We believe this is a valuable method for evaluating early prototype groupware.
Alone Together: Multiplayer Online Ball Passing using Kinect -- An Experimental Study BIBAFull-Text 187-190
  Tiffany Y. Tang; Yongfu Wang
We present Alone Together, an interactive online ball playing environment augmented with three sets of Kinects. The play environment attempts to simplify the real world ball-passing exercise (or rehabilitation sessions) except that the players can be miles away from each other, and they interact without a physical ball. Kinects are used to map players' action into a virtual world including the passing of the virtual ball. A small-scale experiment shows inexperienced players' acceptance over such virtual setting compared to the physical ball-passing game within a short playing duration.
Is 'Additional' Effort Always Negative?: Understanding Discretionary Work in Interpersonal Communications BIBAFull-Text 191-194
  Ryan Kelly; Daniel Gooch; Leon Watts
This paper describes a position on the meaning of effort in interaction design, particularly for communication systems. We make use of interview data to illustrate our ongoing research on how people invest discretionary effort when using communication technologies in personal relationships. Discretionary effort refers to work that, while arguably additional to the delivery of a message, is done to convey meaning to the participants in an interaction. We describe early findings that have the potential to extend current knowledge on the value of effort in communications.
The Solicitation Situation: Examining the Language of Team Science in Federally-Funded Research BIBAFull-Text 195-198
  Alyson L. Young; Barbara Linam-Church; Wayne G. Lutters
This paper is part of an ongoing research project that investigates the socio-technical infrastructure required for successful team science. A comprehensive analysis of 96 grant solicitations provided a representation of how U.S. federal agencies conceptualize and communicate team science. This research has implications for the management and evaluation of team science projects.
Undergraduates' Team Work Strategies in Writing Research Proposals BIBAFull-Text 199-202
  Dan Wu; Wenting Yu
In this research, we explored collaborative behavioral patterns by focusing on undergraduate students' team work strategies when they write their research proposals. A three-hour session with the collaborative search system was conducted. Qualitative and quantitative methods were used to show that, teams could adopt four strategies in three stages, and labor division was the most popular one. Our results confirm that the keys for successful team work strategies include a team leader, a clear division of labor and active communications among team members. The bookmark, snip and editor functions of the collaborative search system can support collaborative work. Other functions like recommend and annotate need to be improved. Further studies are needed to fully understand these results in other scenarios.
Technology Stewardship, Text Messaging, and Collaboration in Agricultural Work: Preliminary Results from an Action Research Study in Sri Lanka BIBAFull-Text 203-206
  Nuwan Waidyanatha; Gordon A. Gow; Chandana Jayathilake; Timothy Barlott
This poster presents preliminary results from a partnership develop project study to assess a technology stewardship model in promoting the adoption and use of text messaging for agricultural extension work with rural farmers in Sri Lanka. More specifically, the purpose was to better understand influential factors that contribute to collaboration within micro-level inclusive innovation systems.
The Family Board: An Information Sharing System for Family Members BIBAFull-Text 207-210
  Rui Pan; Azadeh Forghani; Carman Neustaedter; Nick Strauss; Ashley Guindon
Family members must communicate on a regular basis to plan and coordinate their everyday activities. They also have to sift through and stay aware of the many pieces of information that come into the home in relation to their everyday happenings. In this paper, we describe our design of the Family Board: a distributed system that provides a mean for family members to message one another and handle the incoming information that they must deal with on a daily basis. The system runs in a web browser and family members can share messages and information to mobile devices as well situated displays in the home. We expect that our system could help users communicate and share information with their family members better.
Improving Coordination of Care Centers for the Elderly through IT Support BIBAFull-Text 211-214
  Andreas Kaas Johansen; Frederik Vahr Bjarnø Lauridsen; Vlad Manea; Konstantin Slavin-Borovskij; Troels Mønsted
In Denmark, care of elderly people involves numerous and relatively autonomous care providers, including care centers, activity centers, physiotherapists, doctors, and other specialists. However, due to a poor coordination of activities, many elderly experience a lack of continuity of care, missed appointments, and general discomfort. In this poster we report on preliminary findings from a project aimed at creating improved IT support for coordination of care for the elderly in a Danish municipality. We propose that in order to successfully support heterogeneous collaboration, our system must address the disruptions in the existing routines, minimize the inherent articulation work, and coherently unify their coordination mechanisms.
Understanding Data Providers in a Global Scientific Data Hub BIBAFull-Text 215-218
  Yurong He; Jennifer Preece; Jen Hammock; Brian Butler; Daniel Pauw
In the absence of systematic knowledge about the characteristics and practices of data collections, successful data hubs and other platforms that support collaborative data sharing are unlikely to be designed and built. We begin to fill this gap by performing an in depth case study of a global scientific data hub -- the Encyclopedia of Life -- in which we analyzed the organizational-level identities of 259 data providers and developing a typology of the identities, including: Venerable organizations, Repositories, Citizen science initiatives, Social media platforms, Education communities, and Subsidiaries. This study will provide data aggregation and integration technology designers with background information on data collections.
An Analysis of Social Features Associated with Room Sales of Airbnb BIBAFull-Text 219-222
  Donghun Lee; Woochang Hyun; Jeongwoo Ryu; Woo Jung Lee; Wonjong Rhee; Bongwon Suh
Lately, collaborative consumption has emerged as an important socio-economic model because of its economic and environmental impacts. Airbnb, an online hospitality rental service provider, is a fast growing company that utilizes rich social communications. In this paper, we aim to quantitatively characterize collaborative consumption behaviors in Airbnb. We collected and analyzed a total of 4,178 room data, and investigated which features are more strongly associated with room sales. Besides the well-recognized room features like price, minimum stay, and amenities, our result shows that social features such as responsiveness of host, count of Wish List, number of reviews, and membership seniority are significantly associated with room sales. On the other hand, some of the conventional social features such as overall rating and number of references turned out to be not so critical for room sales.
neonion: Combining Human and Machine Intelligence BIBAFull-Text 223-226
  Claudia Müller-Birn; Tina Klüwer; André Breitenfeld; Alexa Schlegel; Lukas Benedix
The reading of text resources in scholarly settings can take various forms. Each form provides scholars with different insights that complement each other. The first findings from an ongoing series of interviews on scholarly annotation practices suggest that users are aware of the various forms of reading, but they are reluctant to use automatic annotations and still rely on conventional tools. In this paper, we introduce a prototype of annotation software that aims to interrelate different types of reading synergistically by employing a mixed-initiative approach.
Computer-Supported Preference Awareness in Negotiation Teams for Fostering Accurate Joint Priorities BIBAFull-Text 227-230
  Daniel Thiemann; Tanja Engelmann
A major problem within a negotiation team is, that its members -- although they form one joint negotiation party -- often have different preferences for an upcoming negotiation. If these are not exchanged and aligned by the team members prior to the negotiation in order to agree on joint priorities, they achieve poorer negotiation results. This experimental study examines, whether computer-supported awareness about the preferences of all team members (i.e. Preference Awareness) can foster accurate joint priorities within a team. 150 participants were randomly assigned to teams of three members with different preferences in either a condition with or without Preference Awareness. The team members had to prepare jointly for an upcoming negotiation via audio conference and afterwards were asked for their priorities for the negotiation. The stated priorities in the condition with preference awareness covered the preferences of all team members significantly better than in the condition without awareness.
Depression-related Imagery on Instagram BIBAFull-Text 231-234
  Nazanin Andalibi; Pinar Ozturk; Andrea Forte
Despite the well-established finding that people share negative emotions less openly than positive ones, a hashtag search for depression-related terms in Instagram yields millions of images. In this study, we examined depression-related images on Instagram along with their accompanying captions. We want to better understand the role of photo sharing in the lives of people who suffer from depression or who frame their experience as such; specifically, whether this practice engages support networks and how social computing systems can be designed to support such interactions. To lay the groundwork for further investigation, we report here on content analysis of depression-related posts.
Motivating Crowds to Volunteer Neighborhood Data BIBAFull-Text 235-238
  Nataly Moreno; Saiph Savage; Anamary Leal; Jessica Cornick; Matthew Turk; Tobias Höllerer
Organizations invest resources to gather geographical information about cities or neighborhoods. This can help governments or companies identify needed services or city improvements. However, collecting this information can be difficult and expensive. In this study we investigate ways to motivate local crowds to serve as the world's sensors and provide geographical data about their surroundings. We conduct interviews and a pilot study to understand whether we can motivate people to contribute data about their neighborhoods via games or for the greater social good of helping the neighborhood. Our results provide a glimpse of how people feel about donating neighborhood data given different motivators; they also provide insight into the amount of data people are willing to contribute. We conclude by discussing possible design implications of our findings.
From Community Networks to Hyper-local Social Media BIBAFull-Text 239-242
  Claudia López; Rosta Farzan
An increasing number of open data initiatives and hyper-local social media aim to use technology to increase citizens' civic engagement. This poster reviews prior research on technology use in urban communities in order to identify the main trends on goals, technologies, and research focus over time to enrich the understanding of this re-emerging field. The poster particularly highlights key systems, technologies used, and research done in this field.
Pinteresce: Exploring Reminiscence as an Incentive to Digital Reciprocity for Older Adults BIBAFull-Text 243-246
  Robin N. Brewer; Jasmine Jones
Sustaining remote communication across generations is a continuing problem, due to the increasing popularity of online communication. Participation in online platforms is advantageous for seniors wishing to connect with younger generations, yet reciprocity on these platforms is a challenge for older adults. Barriers include the cognitive overload of existing mainstream interfaces and a lack of engaging content. In this paper we propose Pinteresce, a tool leveraging family-generated reminiscence prompts to encourage seniors' participation in the online community, Pinterest. The system provides an intuitive interface for communicating across age groups to promote reciprocal engagement with online content.
The Team Multiple Errands Test: A Platform to Evaluate Distributed Teams BIBAFull-Text 247-250
  Jamiahus Walton; Desmond Bonner; Kelsey Walker; Samantha Mater; Michael Dorneich; Stephen Gilbert; Rob West
Teams have the ability to achieve goals that are unobtainable by individuals alone. However, there is little agreement on a standard model for researching the performance of distributed teams. Initial pilot results suggest that the Multiple Errands Test (MET), when adapted to a team in a virtual environment, is a platform for evaluating the impact of feedback characteristics. To demonstrate the potential of the Team MET as a platform for future team research in the broader CSCW community, an example study is described in which team members are given feedback in one of four conditions: individual private, team private, individual public, and team public.
The Coaching Companion: Computer-Mediated Instructional Coaching BIBAFull-Text 251-254
  Joanna Weidler-Lewis; Sean Fullerton
This poster describes the design and development of the Coaching Companion, a set of online tools to support the collaborative work of instructional coaching for Head Start preschool teachers. While designing the Coaching Companion included key stakeholders, we surfaced and documented specific design and value tensions. Our analysis of interview data reflected some of the key value and design tensions that surfaced during our design process.
tApp: A Tumblr Analytics System BIBAFull-Text 255-258
  Serena Hillman; Jason Procyk; Carman Neustaedter
In this paper we present the Tumblr analytics system, tApp. tApp is designed based on findings from a prior study we completed on Tumblr and fandoms [2, 3]. Within, we describe an overview of seven sections of the system, reasoning behind the design, current prototype screen shots, one use case scenario and proposed future work.
Participatory Stoves: Designing Renewable Energy Technologies for the Rural Sector BIBAFull-Text 259-262
  Walter Ángel; Saiph Savage; Nataly Moreno
Wood represents a form of renewable energy that is widely available. In rural Mexico it represents the main source of energy. It is used not only for cooking, but also to heat houses, and to provide lighting. Most Mexican villagers use wood via stoves, however these appliances usually bring health hazards and are harmful for the environment. Due to these problems new technologies, such as efficient stoves, have been implemented to bring better combustion, reduce amount of smoke, and overall make the transfer of heat more efficient. However, the social adoption of efficient stoves is non-trivial. Our study shows how making efficient stoves follow the guidelines of appropriate technology, we can: 1) successfully understand the cultural and social aspects of how villagers use renewable energy; 2) design technology that by considering a region's traditions, is used long term.
Effects of a Wikipedia Orientation Game on New User Edits BIBAFull-Text 263-266
  Sneha Narayan; Jake Orlowitz; Jonathan T. Morgan; Aaron Shaw
Socializing new users into a community that has a complicated set of norms and practices often presents a large challenge for peer production projects such as Wikipedia. Failure to do so successfully leads to confusion and alienation amongst newcomers. The authors present The Wikipedia Adventure, an interactive game that orients new users on Wikipedia in the basics of editing. We estimate the effect that inviting new users to play this game has on their subsequent contribution levels in Wikipedia, and find that overall, users invited to play The Wikipedia Adventure contributed more edits to talk pages.


The Future of Networked Privacy: Challenges and Opportunities BIBAFull-Text 267-272
  Jessica Vitak; Pamela Wisniewski; Xinru Page; Airi Lampinen; Eden Litt; Ralf De Wolf; Patrick Gage Kelley; Manya Sleeper
Building on recent work in privacy management and disclosure in networked spaces, this two-day workshop examines networked privacy challenges from a broader perspective by (1) identifying the most important issues researchers will need to address in the next decade and (2) working to create actionable solutions for these privacy issues. This workshop comes at a critical time for organizations, researchers, and consumers, as content-sharing applications soar in popularity and more privacy and security vulnerabilities emerge. Workshop participants and organizers will work together to develop a guiding framework for the community that highlights the future challenges and opportunities of networked privacy.
Moving Beyond e-Health and the Quantified Self: The Role of CSCW in Collaboration, Community and Practice for Technologically-Supported Proactive Health and Wellbeing BIBAFull-Text 273-276
  Alan Chamberlain; m.c. schraefel; Erika Poole; Sean Munson; Catalina Danis; Elizabeth Churchill
Abstract What is the role of CSCW as methodology and epistemology in the development of interactive technology for Proactive Health? Does CSCW have a particular research contribution to make to the critical and timely development of re-designing our cultures to support health as a social good rather than as a medical condition? This workshop proposes to dedicate its two days to explore these questions, in order to: Produce a draft research agenda for CSCW challenges related to Proactive Health. Develop a near and longer term set of objectives to deliver on this agenda.
Supporting Cities, Neighborhoods, and Local Communities with Information and Communication Technologies BIBAFull-Text 277-281
  Elizabeth Daly; Sheena Erete; Rosta Farzan; Gary Hsieh; Cliff Lampe; Claudia Lopez; Andres Monroy-Hernandez; Daniele Quercia; Raz Schwartz; Amy Voida
Challenges of the local context such as encouraging civic engagement and facilitating collaboration to address local issues have motivated researchers and practitioners to explore the role of technologies in supporting life in cities, neighborhoods, and local communities. The goal of this workshop is to open a discussion on how to design, build and study ICT infrastructures and infrastructuring processes that contributes to this effort. We aim to create a publicly accessible repository of infrastructuring tools and to facilitate the cross-pollination of ideas about technology in local contexts among the researchers, practitioners, and residents interested in this area. At the workshop, participants will collaborate with Vancouver's residents and technology practitioners in order to explore the past, present, and future of research in this space; co-construct an infrastructuring tools repository; discuss key information challenges of local communities; and brainstorm solutions and opportunities to address them. Discussion and ideas generated will be archived online to be available to the larger research community and to local community advocates and activists.
Let's Talk About Sex (Apps), CSCW BIBAFull-Text 283-288
  Jeremy Birnholtz; Irina Shklovski; Mark Handel; Eran Toch
Location-based social network apps for dating have grown significantly over the past few years. Although they have many possible uses, casual and sexual encounters remain an important part of their draw. For CSCW, these apps are interesting to study: they offer a context to explore issues of identity and self-presentation, geography and locality, privacy and security, as well as motivation and usage habits. In this one-day workshop, we invite researchers, students, and practitioners from a diverse range of backgrounds, including CSCW, computer science, sociology, and public health, to discuss these issues and more, as well as to explore the difficulties and challenges inherent in this research. In addition to exploring the issues around apps for sex and dating, participants will also help to bring some of these sensitive, yet important topics into the mainstream of CSCW research.
Ethics for Studying Online Sociotechnical Systems in a Big Data World BIBAFull-Text 289-292
  Casey Fiesler; Alyson Young; Tamara Peyton; Amy S. Bruckman; Mary Gray; Jeff Hancock; Wayne Lutters
The evolution of social technology and research methods present ongoing challenges to studying people online. Recent high-profile cases have prompted discussion among both the research community and the general public about the ethical implications of researching humans, their information, and their activities in large-scale digital contexts. Examples of scientific and market research involving Facebook users and OKCupid clients exemplify the ethical complexities of both studying and manipulating online user behavior. When does data science become human subjects research, and what are our obligations to these subjects as researchers' Drawing from previous work around the ethics of digital research, one goal of this workshop is to work towards a set of guiding principles for CSCW scholars doing research online.
Advancing an Industry/Academic Partnership Model for Open Collaboration Research BIBAFull-Text 293-296
  Jonathan T. Morgan; Aaron Halfaker; Dario Taraborelli; Tim Hwang; Sean Goggins
We propose a full day workshop focused on characterizing areas of research within the domain of Open Collaboration Systems (OCS's) where partnerships between academic and industry researchers can both increase our scientific understanding of OCS's and also support those systems through research. This workshop's purpose is to bring together researchers on both sides of the "data divide" to identify current challenges and opportunities for future research within these research areas, and to develop a preliminary set of requirements for improved resource sharing and collaboration between OC enterprises and academic research institutions.
Doing CSCW Research in Latin America: Differences, Opportunities, Challenges, and Lessons Learned BIBAFull-Text 297-302
  Rogério de Paula; Cleidson de Souza; David Millen; Marcos Borges; David Randall
The authors of this proposal are members of an informal committee currently planning CSCW 2017 in Brazil. As we get set for this event, it is paramount to enroll a broader number of CSCW researchers in Latin America (LA) in the broader CSCW community. CSCW research in LA has been active since the mid 1990's although largely disconnected from the broader international CSCW. It is critical to acknowledge this history and collectively understand how the CSCW community can learn from CSCW in LA and how LA researchers can be better represented in and integrated into international CSCW. The goal of this workshop is twofold. First, to provide a forum for researchers working in LA to present their work for the international CSCW community, and second, to allow the international CSCW community to understand the issues around doing CSCW research in LA. Senior discussants will be invited to discuss the work of LA researchers and introduce key issues from their regions, therefore facilitating the cross-region conversations among participants.
Feminism and Feminist Approaches in Social Computing BIBAFull-Text 303-308
  Stephanie B. Steinhardt; Amanda Menking; Ingrid Erickson; Andrea Marshall; Asta Zelenkauskaite; Jennifer Rode
Following on the successful CSCW 2014 workshop on Feminism and Social Media, this workshop will bring together a set of CSCW scholars to discuss feminist perspectives in social computing and technology. We will explore theoretical and methodological approaches to the topic and draw on literature and empirical studies to build a set of generative and creative dialogues around the topics of diversity, sexual orientation, cultural attitudes, sociopolitical affiliations, and other emergent themes. Conversations will be directed particularly toward the challenges of using a feminist approach in CSCW scholarship, identifying both productive and problematic research practices. This session promises to open new feminist dialogues about current issues in CSCW from sexuality and identity on social media, labor and technology development, and gender inequality within Science, Technology, Engineering, and Math + Arts and Design (STEAM) collaborative efforts, and other emergent areas of interest.
Collaboration and Social Computing in Emerging Financial Services BIBAFull-Text 309-312
  David R. Millen; Claudio Pinhanez; Jofish Kaye; Silvia Cristina Sardela Bianchi; John Vines
In this workshop we consider new financial services from a CSCW and Social Computing perspective. We will bring together researchers, policy-makers and practitioners who are interested in new financial services such as mobile payments, digital money, microfinance, mobile commerce, and the adoption and use of these new services by special sub-populations. Also of interest in this workshop will be the use of social analytics to understand financial markets and create new services. We also aim to explore the underlying group and network mechanisms that promote trust and enable commerce (e.g., solidarity lending groups). The workshop will contribute to the continued development of a network of researchers and practitioners interested in the intersection of HCI and financial services.
Connecting Collaborative & Crowd Work with Online Education BIBAFull-Text 313-318
  Joseph Jay Williams; Markus Krause; Praveen Paritosh; Jacob Whitehill; Justin Reich; Juho Kim; Piotr Mitros; Neil Heffernan; Brian C. Keegan
Human behavior increasingly involves digital online software, where the activities and resources that support (1) learning, (2) work, and (3) collaboration overlap and are placed in far greater proximity than the physical world -- often just a browser-tab or window away. What scientific and practical gains in 21st century learning, work, and collaboration can be achieved by integrating and contrasting these three areas' relevant technologies, scientific communities, and industry practitioners?
   For example: How can software for collaborative work incorporate learning? Which methods are effective for coordinating diverse experts to iteratively improve online educational resources? How can online learning improve the skill set and labor force for crowd work? What kinds of computational frameworks exist to jointly optimize the learning of skills and the use of these skills to achieve practical goals?
   This workshop tackles such questions by bringing together participants from industry (e.g., platforms similar to Odesk, Amazon Mechanical Turk); education, psychology, and MOOCs (e.g., attendees of AERA, EDM, AIED, Learning at Scale); crowdsourcing and collaborative work (e.g., attendees of CHI, CSCW, NIPS, AAAI's HCOMP).
"Local Remote" Collaboration: Applying Remote Group Awareness Techniques to Co-located Settings BIBAFull-Text 319-324
  Stacey D. Scott; T. C. Nicholas Graham; James R. Wallace; Mark Hancock; Miguel Nacenta
Co-located environments have long been considered ideal for many types of group work, such as planning, decision-making, and design, since they provide a rich communication environment (e.g. delay-free voice communication, face-to-face interaction, eye gaze, and non-verbal communication), as well as promote awareness and coordination through the use of shared artifacts. However, the recent move towards multi-device ecologies in co-located settings, such as the use of multiple personal devices (e.g., laptops, tablets) or multiple personal devices in conjunction with larger, shared displays, such as digital walls or tabletops, can interfere with these common co-located communication and collaboration strategies, as various group members mentally and/or physical shift their focus to their personal devices rather than to their collaborators or to any physically shared artifacts. Group communications and coordination can easily breakdown in these scenarios as the lack of a physically shared group focus of attention can limit awareness of other's activities and task progress. In this workshop, researchers and practitioners will explore design techniques that can be used to address this issue, and improve group awareness in these co-located multi-device ecologies. This will be accomplished through group presentations, brainstorming sessions, and small-group breakout sessions.