A Brand Construction Strategy of Digital Cultural and Creative Empowerment in Local Cultural Industries | | BIBAK | Full-Text | 3-14 | |
Tsen-Yao Chang; Kuo-Li Huang | |||
The study introduces digital technology into local industry development,
thus building a brand model and creating cultural experimental value to build
cross-border brand equity and reduce time expense for design and marketing. The
concept of brand model intends to promote in the form of value-added benefits
and international business opportunities into industries. Subsequently, the
upgrading and transformation of the traditional industry is promoted, driving
industry value, the cultural tourism industry, and local brand development. The
study is expected to assist local industries in determining their advantages,
integrating local stories into brand marketing, and seeking potential
opportunities to create brand value through digital marketing. This way, the
local industry can be integrated into a sustainable industry chain or
settlement. A typical local economy should also be encouraged to grow
sustainably so that the local brand can be introduced to the international
market and the local industry scale can be expanded. Keywords: Cultural and creative industries; Local brand development; Digital
marketing; Brand value |
The Effects of Form Ratio in Product Design | | BIBAK | Full-Text | 15-23 | |
Chiu-Wei Chien; Chih-Long Lin; Rungtai Lin | |||
Product personalities are often designated for market segmentation during
product marketing, and product appearance is usually an important aspect for
determining product personality. Rational and emotional are the two opposite
adjectives with the most resonance during interpretation of the properties of
product forms. Among the researches on form ratio, the golden ratio is the most
historic. In this study the questionnaire survey of two group variables of
"rational and emotional properties" and "preference" among 5 kinds of ratio
states of 4 kinds of basic forms has been carried out for the purposes of (1)
figuring out the correlation among the backgrounds of respondents, the form
preference, and the rational and emotional perception, and (2) the difference
in rational and emotional perceptions of different forms. This study is also
aimed at the impacts of ratio variations of different forms on the rational and
emotional properties. Both the online questionnaire and questionnaire in paper
copy have been implemented simultaneously in this experiment for two weeks. In
the end 230 online questionnaires and 220 paper copies of questionnaires have
been collected, and there are 417 valid questionnaires out of the total of 450
questionnaires. The results of these questionnaires have led to two
conclusions: 1. The one with the highest significance of impact on rational and
emotional properties and preference level is the college attended, followed by
the gender. 2. The smaller aspect ratio of rectangular, the more rational it
will be. The smaller aspect ratio of the organic form, the more emotional is
will be. Keywords: Rational and emotional; Form; Aspect ratio |
Pilot Study on the Application of Light-Absorbing Fabric in Sport Fashion | | BIBAK | Full-Text | 24-35 | |
Chiui Hsu; Po-Hsien Lin | |||
In the 21st century, social change has quickened and intensified, resulting
in humanity now facing many new challenges. With China, the United States, the
European Union, and Japan shifting their focus towards low-carbon,
environmentally friendly policies as the basis of future economic development.
According to fashion industry observers, the use of natural and energy-saving
forward-looking fabrics is already part of this global trend, and will continue
to influence the clothing industry in the future. In terms of research and
development of clothing materials, recent results from Taiwan far outstrip
those of other countries. In the past six years, research into light-absorbing
fibers has not only echoed the international trend towards energy-saving and
environmental protection, but has also produced a new and unique technology,
unmatched elsewhere. However, whether in terms of cost or actual technical
application, new textile materials are invariably subjected to certain
restrictions during the early stage of development, and currently,
light-absorbing fabrics are at such basic stage of development. In this study,
a survey was conducted to determine the potential demand for using advanced
materials in sportswear. Respondent exercise habits were categorized, and
sportswear needs for various sports activities were analyzed. The attributes of
sportswear for the top three sports were analyzed and input into a matrix to
stimulate diverse design ideas. It is hoped that "needs", "choice" and
"thinking" can be incorporated into future product design strategies to clearly
demonstrate the core value of applying advanced light-absorbing fabric to
sports fashion. Keywords: Fibers; Forward-looking technology; Performance fabric; Health and
energy-saving; Sport fashion |
A Design Strategy of Cultural and Creative Products on the Global Market | | BIBAK | Full-Text | 36-48 | |
Chi-Hsien Hsu; Wang-Chin Tsai | |||
As the promotion of cultural and creative industries has become a trend in
the current economic development strategies of various countries, the global
market has gradually moved its focus towards local styles, and creative design
applications have become a global competitive advantage of an industry.
Therefore, the main purpose of this study is to investigate the effectiveness
evaluation index and design strategy on cultural and creative products of
consumer cognition and preference. First, we undertook a preliminary survey by
means of literature review and opinions from a group of experts, and selected
representative product samples and evaluation indices. Afterward, we analyzed
the results of the questionnaire survey and found that cultural and creative
products have distinct identity for participants. Furthermore, the participants
considered that the main attributes affecting the overall presentation of a
product, in order of degree of influence were "material, product function,
aesthetic image, design quality, appearance style". Keywords: Design strategy; Cultural and creative product |
Chinese Cultural Values in User Experience Design of Kids' Home Products | | BIBAK | Full-Text | 49-57 | |
Xiaojun Huang; Linong Dai | |||
Home has great influence on kids' formation of personalities because it is
the first environment where they grow up. It represents parents' living and
educational values. In this study, the authors use the methodology of
Ethnography and POEMS, discuss the subject about how to apply the essence of
traditional Chinese cultural values to the experience design of kids' home
products, and put it into practice. Keywords: Kids' home products; Chinese cultural values; User experience design |
Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences | | BIBAK | Full-Text | 58-70 | |
Florian Lachner; Constantin von Saucken; Florian 'Floyd' Mueller; Udo Lindemann | |||
User experience (UX) designers aim to create a product that causes a
pleasant emotional reaction in order to generate an enjoyable memory. However,
emotions are subjective and diverse because of cultural differences. As a
consequence, cultural differences in UX design are often considered only as
theoretical exercises. In this paper, we aim to bridge the gap between
theoretical cultural studies and practical application. We analyze established
cultural dimensions as well as notes from observational studies, business
presentations and ethnographic interviews. Finally, we present "Cultural
Personas", application-oriented tools that characterize derived cultural
differences. That supports designers to consider a culturally sensitive UX and
thereby to develop better, more enjoyable products. Keywords: Country culture; Cross-cultural design; Cross-cultural evaluation;
Personalities; Psychology; Personas; Storytelling |
A Product Service System Design for Fitness Activities Based on Active Ageing a Proposal of Fitness for Xishan Style Council | | BIBAK | Full-Text | 71-82 | |
Yin Liang; Davide Fassi | |||
This paper is about a design proposal for the "Style Council" (Xishan Style
Council is local government department which take charge of organizing cultural
and fitness activities. http://wt.jsxishan.gov.cn/zgxswtj/.) of Xishan, Wuxi,
China to offer a service which help the residents, especially the elders, to do
fitness in a healthy and social interactive way. It aims not only to improve
physical health but also to build up a friendly relationship among the
neighbors.
This service will be developed under the active ageing policy (WHO 2002) released by WHO (World Health Organization) followed by the Chinese government too. Because of this policy, many fitness spaces emerged and equipment was produced under the help of sponsors and "sports administration" (Sports Administration is a government department which take charge of Sports Events, training athletes, improving the physical fitness and exercise etc. http://www.sport.gov.cn/.). Nowadays local government has the mission to integrate fitness resources including sponsors, fitness groups, coaches and temporary spaces to build up a fitness system which elders can easily join. But this top-down fitness system is not working well in many places. In this proposal, we analyze this integration work in Xishan with the aim to modify and improve it toward a lifestyle which bring both physical and psychological health to people. According to the Social innovation journey (Fassi et al. 2013) after having investigated the user's needs, we design a service system which aims to offer multi-experienced fitness activities for elders and encourage sponsors to support this activity. Keywords: Fitness life style; Active ageing; Social innovation; Service design |
A Study of the Accessible Approach to Replace the Reservoir Silt Glaze with New Formula | | BIBAK | Full-Text | 83-95 | |
Chi-Chang Lu; Po-Hsien Lin | |||
The author engaged in the research work of utilizing Shihmen Reservoir silt
to make ceramic glazes. It was shown to be specific and feasible. But due to
the different accumulation of layers or batches, it has more instability. The
author had ever been three times to collect silt in different sedimentation
pond, and was confirmed its chemical composition to be have obvious differences
by instrumental analysis. If you used a direct replacement, you could find
significant differences in appearance when silt content above 20%. The "seger's
formula" of ceramic glaze was used as the theoretical basis for the
composition, and then calculated by Excel's Solver tool. It was always made the
similar effect with original if you gave proper constraints and the
substitution principle. Keywords: Ceramic arts; Reservoir silt; Glaze; Seger formula; Programming solver |
Humanism Presented in Taiwan Cochin Ceramic Design | | BIBAK | Full-Text | 96-107 | |
Huei-Mei Shih | |||
Cochin ceramics, a low temperature and soft pottery, is one of Taiwanese
traditional arts. Originally it comes from southern part of Chinese areas and
has become a sort of architectural decoration, which has been integrated with
sculpture, ceramics and painting in one. Cochin ceramics can be seen in
traditional temples and rich mansions Taiwan. In Chin dynasty (in the 18th
century) with people migrating from China to Taiwan, they set foot on this land
and developed Cochin in its full scales. The research aims to offer a better
understanding of its humanism presented in traditional architectural forms. The
article covers the historical development of Cochin, its thematic analysis, its
inherent moral design, its cultural spirit, and the conclusions. Keywords: Cochin ceramic; Thematic analysis; Folk art; Humanism |
Designing Wearable Device-Based Product and Service Ecosystem | | BIBAK | Full-Text | 108-115 | |
Xiaohua Sun; Yongqi Lou; Tong Li; Qi Wang | |||
In the design of wearable device, the focus is normally put on the device
itself and functions serving individual users. However, as a product widely
spread out over a large population, the consolidated data collected from the
devices could be used to bring to users functions or services far beyond
personal scope and increase the value of services for individual users as well.
When the focus of design is switched from individual product to the overall
landscape involving large amount of devices, a central data platform, and
services supported by the data platform, a systematic planning of the working
mechanism and services at both individual and social level become possible as
the result of the scope expansion. We introduce in this paper our in-depth
analysis of key issues involved in the design in this new type of ecosystem.
Specifically, we use E-Wearable, a wearable device-based platform for
environment protection and environmental information service to exemplify the
concepts and methods we propose. Keywords: Wearable device; Social innovation; Environmental information service;
Environment protection |
From OEM to OBM -- A Case Study of Branding Taiwan | | BIBAK | Full-Text | 116-127 | |
Hui-Yun Yen; Yu-Ju Lin; Yige Jin; Rungtai Lin | |||
Recently, product design in Taiwan has entered the original brand
manufacturer era, which involves the evolution of Taiwan design development.
Taiwan is eager to transform its economic development to "branding Taiwan."
Based on previous studies and experience in Taiwan, this study proposes a
conceptual framework to study Taiwan design development, which has transitioned
from "use" to "user," "function" to "feeling," and "hi-tech" to "hi-touch."
Hence, this study aimed to provide designers, companies, and organizations with
a design strategy that is tailored to the current market. The results are
presented herein to provide an interface for examining Taiwanese design
development across cultures and to illustrate the relationship between local
design and the global market in Taiwan's economy, industry, and design
development. Keywords: Branding Taiwan; Product design; OEM; ODM; OBM |
Research on Service-Driven Feature of Industrial Designers Under the Background of Industry Convergence | | BIBAK | Full-Text | 128-138 | |
Qing Zhang; Chen Cheng; Junnan Ye; Wei Ding | |||
Over the past thirty years of development, China has become a strong
economic power and manufacturer, and entered the middle stage of the
development of industrialization. However, the deficiency in the innovation
capability has become a serious obstacle restricting China's development. As
one of the eight industries in modern service, industrial design has been
ranked as key development strategies in China. How to further reinforce
industrial designers' awareness of modern design service, strengthen the
understanding of the service-driven feature, and better satisfy the society's
demands for industrial design of the time under the background of industry
convergence; how to assist enterprises and customers realizing innovative
transformation through industrial designers' design service in technological
means; how to really exert the value of design in industry through industrial
designers' philosophy in design service by means of coordination and innovation
in a "harmonious and smooth" mode will be another issue of critical concern in
the industrial design field.
In the background of industry convergence, the paper has combed evolution of design service contents and new development of industrial designers from the early 19th century to now. Based on literature review, the paper has summarized the specific work contents of the current industrial designers and then put forward the contents of three-layer service-driven characteristics of industrial designers: firstly, driving the transformation and upgrade of traditional manufacturing industries by design power; secondly, helping manufacturing industries to shape brand by design innovation; thirdly, accelerating the transferring of scientific and technological achievements and linking technology with market. In study, the paper has found that industrial designers should become joint and mutual adhesive with various experts of the enterprise. Based on the training of service awareness of innovative design, application of comprehensive perceptual test means, establishment of design concept of collaborative innovation and others, industrial designers can better serve enterprise manufacturer and consumer. In the meantime, the industrial designer's responsibility consciousness should be transformed from simple delegate object to society and from simple service-oriented design to organization-oriented design, that is, from customer subject consciousness to social subject consciousness. Keywords: Industry convergence; Industrial designer; Design service; Service-driven |
Comparison of User Responses to English and Arabic Emotion Elicitation Video Clips | | BIBAK | Full-Text | 141-152 | |
Nawal Al-Mutairi; Sharifa Alghowinem; Areej Al-Wabil | |||
To study the variation in emotional responses to stimuli, different methods
have been developed to elicit emotions in a replicable way. Using video clips
has been shown to be the most effective stimuli. However, the differences in
cultural backgrounds lead to different emotional responses to the same stimuli.
Therefore, we compared the emotional response to a commonly used emotion
eliciting video clips from the Western culture on Saudi culture with an initial
selection of emotion eliciting Arabic video clips. We analysed skin
physiological signals in response to video clips from 29 Saudi participants.
The results of the validated English video clips and the initial Arabic video
clips are comparable, which suggest that a universal capability of the English
set to elicit target emotions in Saudi sample, and that a refined selection of
Arabic emotion elicitation clips would improve the capability of inducing the
target emotions with higher levels of intensity. Keywords: Emotion classification; Basic emotions; Physiological signals;
Electro-dermal activity; Skin temperature |
Understanding Gratifications of Watching Danmaku Videos -- Videos with Overlaid Comments | | BIBAK | Full-Text | 153-163 | |
Yue Chen; Qin Gao; Pei-Luen Patrick Rau | |||
Danmaku comment is a comment technology that overlays user comments directly
on the video and creates a co-viewing experience. It originates from Japan and
becomes increasingly popular on video sharing sites in China, particularly
among the young generation. This exploratory study investigates reasons for
watching Danmaku videos through two focus group studies. The results show that
the users who watch Danmaku videos found it a way to entertain themselves, to
be in company, to have the sense of belonging, and to seek information. Those
who do not watch Danmaku videos, however, complained about the abundance of
information, the imperfect information quality, and the look and feel. We
summarized scenarios suitable for Danmaku commenting from three perspectives:
the content, the complexity of information, and the number of viewers. Possible
improvements and new applications of Danmaku commenting were discussed. Keywords: Danmaku comment; Gratifications; Co-viewing; Video-sharing sites |
Users' Individual Needs Oriented Parametric Design Method of Chinese Fonts | | BIBAK | Full-Text | 164-175 | |
Qijun Duan; Xiaoli Zhang | |||
The rapid development of technology and the changes in reading ways have
promoted the research related to Chinese characters, while the new patterns of
information acquisition, dissemination and communication based on modern
internet technology have posed requirements for individualized design of
Chinese characters. In this paper, for providing a new rational and
personalized design method for Chinese characters, 3 kinds of parameters as
shape parameters, structure parameters and effect parameters of Chinese
characters are defined. A database of common characters, stored in the cloud
and developed in a Crowdfunding way, is designed for providing design elements.
Parametric Design System and the relevant application prototype is established,
which is based on the rule of form and structure of Chinese characters, and the
analysis of application interface characteristics. Then, the parametric design
of Chinese characters can mark the information dissemination with a personal
imprint in the context of modern technology and culture. Keywords: Chinese character; Strokes; Structure; Parameter; Design |
Dramatic Sketches: A New Interaction Design Resource for Communicating Contextual Factors | | BIBAK | Full-Text | 176-185 | |
Fuad Ali EL-Qirem; Gilbert Cockton | |||
User-centred design approaches focus on understanding usage contexts and
evaluating usage through primary data. Collecting primary data is more feasible
for contexts that project teams can directly access. Otherwise, secondary
sources may be the only practical source of contextual information (and even
when it is not, secondary data can still be valuable). When designing software
for localization across global markets, comprehensive collection of primary
data may be infeasible, but existing secondary data could be made more
accessible via an appropriate design resource. In this paper, we present
Dramatic Sketches as a resource for representing cultural factors. We relate a
set of Dramatic Sketches to three field research studies in Jordan and show how
a few Dramatic Sketches and auxiliary Micro Sketches can compactly communicate
many cultural factors. Keywords: Dramatic Sketches; User-Centered design; Contextual user and usage research;
Culturally-sensitive design for Arab countries |
A Formal Method for Evaluating the Performance Level of Human-Human Collaborative Procedures | | BIBAK | Full-Text | 186-197 | |
Dan Pan; Matthew L. Bolton | |||
Human-human interaction is critical to safe operations in domains like
nuclear power plants (NPP) and air transportation. Usually collaborative
procedures and communication protocols are developed to ensure that relevant
information is correctly heard and actions are correctly executed. Such
procedures should be designed to be robust to miscommunications between humans.
However, these procedures can be complex and thus fail in unanticipated ways.
To address this, researchers have been investigating how formal verification
can be used to prove the robustness of collaborative procedures to
miscommunications. However, previous efforts have taken a binary approach to
assessing the success of such procedures. This can be problematic because some
failures may be more desirable than others. In this paper, we show how
specification properties can be created to evaluate the level of success of a
collaborative procedure formally. We demonstrate the capability of these
properties to evaluate a realistic procedure for a NPP application. Keywords: Formal method; Human communication; Human error |
The Effect of Tactile Feedback on Mental Workload During the Interaction with a Smartphone | | BIBAK | Full-Text | 198-208 | |
Peter Rasche; Alexander Mertens; Christopher Schlick; Pilsung Choe | |||
This empirical study examines the adequacy of tactile feedback to present
status information about the progress of Internet-based services on mobile
devices and possibilities to compensate age-related changes in users
performance. Therefore the user experience of mobile browsing was compared
using three different vibration signals and two different levels of process
times. In this experiment the participants had to perform two tasks
simultaneously. The participants experienced six different (combinations
treatments) permutations in treatment with regard to 'vibration type' and
'process time.' The user experience was measured by the Technology Acceptance
Model and the subjective mental workload by the NASA Task Load Index using a
questionnaire. The experiment revealed that a short vibration signal at the end
of a process is capable of increase the user experience. Therefore, 'perceived
enjoyment' as well as 'perceived usefulness' improved. However, the
characteristic factor 'mental workload' decreased with usage of tactile
feedback. Keywords: Design for social development; Demographic change; Aging-appropriate design |
Brazilian Cultural Differences and Their Effects on the Web Interfaces User Experience | | BIBAK | Full-Text | 209-220 | |
Tales Rebequi Costa Borges de Souza; Marcelo Morandini; João Luiz, Jr. Bernardes | |||
Having an interface that provides good user experience has become a critical
factor for success in information systems. Cultural differences, however, may
have a significant impact in this experience, but are seldom taken into account
during interface design and evaluation, particularly in Brazil, a multicultural
country with continental dimensions. Our goal was to investigate whether the
cultural differences between the five socio-economical macro-regions of Brazil
are profound enough to impact user experience in web-based interfaces and, if
so, how. We performed an experiment with 110 participants, 22 per region,
comparing cultural differences elicited by VSM with performance and evaluation
of a fictitious Internet Banking System. Cultural differences were identified
and correlated with differences in user experience, particularly in regards to
the amount of information and colors shown in the interface. Keywords: Culture; User experience; Usability |
A Pilot Study of Exploring the Relationship Between Dechnology Product and Product Personality | | BIBAK | Full-Text | 221-231 | |
Wen-Zhong Su; Hsi-Yen Lin; Chi-Ying Hung; Pei-Hua Hung | |||
Cultural creative products emphasize personalization to meet the needs of
consumers who hope to be unique and different. The purpose of this study is to
explore whether if there is a correlation between consumers' dominant or
recessive personality traits and their selection of or preference for products.
This study is divided into three stages, the first stage finds the relationship
between personality traits and the five aspects of product personalization
through literature review; the second stage is an experiment that recruits 105
college juniors in day school and night school, and asks them to complete a PDP
personality test to learn the personality traits of these college consumers;
the third stage provides a manual containing 41 designed Dechnology products
and asks the subjects to intuitively choose products based on their own
preference. The subjects are not under any pressure and do not need to evaluate
the products' design, functions or aesthetics. After data collection is
completed, subjects' personality traits are categorized and the product voting
results are analyzed. Finally, this study concludes that there is a significant
correlation between consumers' personality traits and their preference for
Dechnology products. After compiling statistics on similar and different
selections made by subjects with each personality trait, this study found that
products selected by subjects with different personality traits also have
multiple personalities. This study also found that consumers with different
personality traits showed different preferences when selecting products, and
analysis of products' design and functions showed that product personality was
consistent with consumers' personality trait. Results of this study can serve
as reference for product planners, designers and marketing personnel. Keywords: PDP; Dechnology; Personality traits; Product personality |
An Innovation Design for Hazardous Chemical/Gases Disaster Detection and Analysis Equipment by Using Cross-Cultural User Scenarios and Service Design | | BIBAK | Full-Text | 232-240 | |
Sheng-Ming Wang; Cheih Ju Huang; Lun-Chang Chou; Pei-Lin Chen | |||
Unexpected releases of toxic, reactive, or flammable liquids and gases in
processes involving highly hazardous chemicals or gas explosions have been
reported for many years. The recent incident happened in Taiwan at 31st July,
2014 shows that a series of gas explosions occurred in the Cianjhen and Lingya
districts of Kaohsiung in Taiwan, following reports of gas leaks earlier that
night claimed 31 lives and injured other 309 people. In this study, we
organized an interdisciplinary team that contains scholars from university,
leaders from firefighter department, high rank officers from disaster
management agencies, researchers and project managers from research institute
and gases detector manufacture company and product designers to work together
to propose an innovation design for hazardous chemicals/gases detection and
analysis equipment. Based on the QFD analysis, operation for air detection is
the most important feature. The results shown in the QFD Matrix, was further
analyzed using a questionnaire that polled 6 inter-disciplinary experts in
order to collect the pair-wise comparison results in AHP. The top 3 feature
from the AHP are similar to the QFD weight: Air Type (20.05%), Air
Concentration (19.71%), and Air Detection (17.44%) The results of this research
point out that the innovation product design should also include the design of
service mechanism in order to meet users' requirement. For cross-cultural user
scenarios perspective, design thinking method that use diagram and pictures for
providing info-graphic results and the usability of user interface (UI) are two
major factors should be included in the design process. The conclusions of this
study suggest that the integration of product design and service design, and
the co-working mechanism among interdisciplinary team play very important role
in the innovation design for hazardous chemicals/gases detection and analysis
equipment. Keywords: Service design; Cross-Cultural scenarios; Usability; Hazardous
chemical/gases; Disaster management |
Based on Action-Personality Data Mining, Research of Gamification Emission Reduction Mechanism and Intelligent Personalized Action Recommendation Model | | BIBAK | Full-Text | 241-252 | |
Yangbo Xu; Yi Tang | |||
To the emission reduction activities, use gamification design method to
implant resonance and great meaning into mainstream residents' implicit goals,
so that set up the personalized challenging ways to their goals and help them
transit to more sustainable lifestyle. For making up a deficiency of the
correlated "action A-B" recommendation model, this paper puts forward a new
causal "action-personality" data-mining model, and finally establishes an
intelligent personalized behavior recommended model to help residents to
achieve the emission reduction goals. Keywords: Emission reduction; Recommendation system; Gamification design; Incentive
mechanism; Data mining; Motivation; Operation action; Resulting action;
Sustainable development |
Design of a Clothing Shopping Guide Website for Visually Impaired People | | BIBAK | Full-Text | 253-261 | |
Huiqiao Yang; Qijia Peng; Qin Gao; Pei-Luen Patrick Rau | |||
Millions of visually impaired people cannot enjoy the convenience brought by
e-commerce due to the inaccessibility and complexity of existing online
shopping websites. The user experience of online shopping website for visually
impaired people needs to be improved. This study aims at designing a clothing
shopping guide website for visually impaired people in support of choosing
satisfying garment conveniently and efficiently. We designed and completed a
prototype, and then a test and an interview were conducted to summarize
requirements in operation and content for online clothes shopping of visually
impaired users, and put forward improvements of our prototype. Keywords: Visually impaired; Accessibility; Usability |
Co-design: An Investigation Through Interviewing Expert in Europe | | BIBAK | Full-Text | 262-273 | |
Shu Yuan; Hua Dong; Zi Chen | |||
This paper summarized the study of the co-design expert interviews in
Europe. Seven interviews were conducted, recorded, transcribed and then
analyzed with the general inductive approach. Twelve categories were divided
into the upper level of the principles about co-design and the lower level of
the practical experiences and techniques. At last, the authors extracted the
most impressive perceptions from the twelve categories based on the Chinese
co-design experiences. Keywords: Co-design; Participatory design; Expert interviews |
Investigation into Designing of Elderly Products Intending for the User's Behavior Experiencing | | BIBAK | Full-Text | 274-282 | |
Ning Zhang; Yajun Li; Ming Zhou; Zhizheng Zhang | |||
Body gestures are the key point affect the elderly daily life (ADL). Seidel,
D., et al. [1] An innovative designing method based on user's behavior
experience is proposed in order to improve the experiencing and to mine
innovative points of elderly product design. Complete interactive processes
between users and products are captured through penetrating into users living
scenes. A Laundry Behavior Coding (LBC) system is proposed special for the
elderly in China. Ethnography methods, behavior observation, oral presentation
and in-depth interviews are also deployed. 20 participants (10 young and 10
elderly) participated the study focused on drum washing machine. A special
Behavior Interaction Model (BIM) is established by extracting the behavior
coding gap, which is obtained by comparing the coded sets of both the old and
the young. Implicit demands are discovered in order to realize innovative
designing of laundry machine for the old and to enhance users' experiences. Keywords: Elderly products; Behavior experience; Data encoding; Implicit demand;
Design innovation |
Research on Product Affective Image by the Way of Empathic Design | | BIBAK | Full-Text | 283-290 | |
Meiyu Zhou; Xiaowen Yang; Peilong Liang; Pei Xu | |||
Continuous development of science and technology and continuous innovation
of products have changed users' needs. People not only pay attention to
practical and functional products, but also pay more attention to satisfying
emotional needs in the process of experience. In such a highly
information-based era, designers actively and deeply understand users' various
emotional experience instead of passively designing products only by relying on
obtaining users' feedback information. Starting from design's emotional
factors, this study firstly introduces empathetic design's concept and basic
method, leads to the key of empathetic design method -- focusing on users'
experience, and then combining with theories and methods of design morphology
and statistics, discusses empathetic design method applied in product design.
Taking design of office chair as an example, with empathetic design's concept
and method as research's foundation, this paper analyzes and carries
questionnaire investigation combining with users' behavior, and demonstrates
user experience's influence on formation of products' emotional imagery using
contrast technique, and with the help of Chi-square test and non-parametric
test. In addition, combining with product design method, based on summarizing
users' demands, this paper puts forward the concept of new office chair's
design. Keywords: Empathy; User experience; Emotional imagery; Office chair |
A Study on the Balance and Optimization Measures in Industry-University Collaborative Innovation of Interaction Design | | BIBAK | Full-Text | 293-302 | |
Jianxin Cheng; Miao Liu; Junnan Ye | |||
Based on the "material" homogenization tendency in the background of
industrial production, this paper analyzes the current application status of
interaction design in domestic product design, and discusses the reasons of
five aspects. On the basis of analyzing the current situation of the
interaction design, this paper combines the characteristics of the Experience
Economy and the Age of Big Data, establishing the important position of market
information and customer demand information in interaction design, exploring
the feasibility of the corresponding method of process experience, identify
experience and emotional experience in the field of interaction design,
reducing the influence of human misunderstanding in this area and rising the
effectiveness of interaction design. Then through analyzing the real cases,
offering the theoretical foundation for the interactive technology, industrial
design, new media design and other subjects and provide methodological
guidance. Keywords: Interaction design; Industry-University collaborative innovation;
Optimization measures |
The Research and Practice Framework for Designing the Digital Social Innovation | | BIBAK | Full-Text | 303-315 | |
Zhiyong Fu; Zirui Huang | |||
This paper focuses on the research and practice of digital social innovation
(DSI). The rapid progress in the era of information provides many possibilities
for social innovation. At the meanwhile, the development of science and
technology has significantly boosted the breadth, depth and efficiency of
social innovation. Through years' of research and practice, we improve the
definition and conclude the features of DSI from a large number of case
studies. Then, by combining the SET factors, we develop the general standard
framework for DSI. At last, we use and confirm the righteous and effectiveness
of this instruction in practice. Keywords: Social innovation; Information technology; Framework; Grounded theory;
Service design |
Defining the Middle Ground: A Comprehensive Approach to the Planning, Design and Implementation of Smart City Operating Systems | | BIBAK | Full-Text | 316-327 | |
Christopher Grant Kirwan | |||
As cities have become more sophisticated with the introduction of advanced
information technology and with the widespread use of social media, there is a
need to identify a middle ground (or connective mode) which links the operating
systems of the city with its citizens. In order to develop a new viable model
for Smart City operating systems, an in-depth understanding of key drivers of
the city will be required. This process must simultaneously integrate both
top-down and bottom-up data streams to allow operating systems to grow
organically and sustainably, with the following goals: (1) Permit city leaders
to make more informed decisions, (2) Create an open development environment
that will encourage private enterprise to infuse capital, technology and
innovative business solutions, (3) Allow citizens to participate in the
operation and management of their communities. The primary objective of this
paper is to define the required methodology to plan, design and implement
appropriate solutions to City DNA through the use of an integrated "Middle
Ground" approach. Keywords: Smart Cities; City OS; Operating Systems; System Architecture; Urban
Interface; City DNA; Collective Intelligence; Citizen Participation |
Review on Interaction Design for Social Context in Public Spaces | | BIBAK | Full-Text | 328-338 | |
Xu Lin; Jun Hu; Matthias Rauterberg | |||
This paper presents a structured literature review on interaction design for
social contexts in public spaces, especially the research on designing for
public interactive facilities, such as public displays, interactive
installations and media façades, aiming to gain a holistic understanding
on current research. A framework is also introduced to help summarize current
research focuses, considering interaction process, social impacts and spatial
factors as three main layers of it. Based on the framed results, the paper
discusses possible design opportunities and challenges, bringing new
perspectives into interaction design in public spaces. Keywords: Public space; Social context; Interaction design |
Diagnosis on Corporate Culture and Construction | | BIBAK | Full-Text | 339-348 | |
Lin Ma; Xueli Wang; Xiaopeng He | |||
Along with the gradual improvement and development of China's market
economy, some state-owned enterprises have gradually restructured into private
ones. The culture of some enterprises has changed greatly in this structural
reform process. This paper selects Limin Chemical Co., Ltd., a successfully
restructured high-tech enterprise as the object of study, and extracts a method
system to measure the enterprise culture through analysis of cultural
differences before and after its restructuring. Based on the Denison Model of
Organizational Culture, a cultural measuring model of Limin is established to
diagnose current conditions of culture in Limin. According to the evaluation
results, combining market trend, this paper presents the strategic object and
plan of Limin's future culture construction, and discusses the establishment
process of Limin's culture system in detail. Keywords: Cultural changes; Culture diagnosis; Case study |
When Human-Centered Design Meets Social Innovation: The Idea of Meaning Making Revisited | | BIBAK | Full-Text | 349-360 | |
Jin Ma | |||
Facing the challenges of sustainability, while design is seeking to play an
important role in social innovation, human-centered design (HCD) -- one of the
most important philosophies of design -- somehow appears to be fading out of
the major research agenda. Based on a review of the limitations of HCD, this
paper looks into the capability of the theoretical underpinning of HCD to
support its potential development in social innovation from two aspects: (1)
the connection between human-centeredness and the social dimension; (2)
emancipating HCD from the asserted limitation of its role in innovation. The
phenomenological perspective is used to support and broaden the worldview of
HCD. Built upon this, the idea of meaning making is revisited to account for
both questions. In addition, a preliminary framework of meaning making is
proposed as a HCD tool that aims to facilitate the complex interaction in
social innovation. It is argued that design as meaning making with a combined
interest in exploring human experience will open up new opportunities for HCD. Keywords: Meaning; Human-centered design; Social innovation; Phenomenological
perspective; Hermeneutic spiral |
Design Process as Communication Agency for Value Co-Creation in Open Social Innovation Project: | | BIBAK | Full-Text | 361-371 | |
Dongjin Song; Susu Nousala; Yongqi Lou | |||
Within the context of social innovation, this paper, builds on the
established principle of 'positive deviance'. The purpose of this approach was
to identify design processes and tools that improved the communication within
the QuYang Community, one case among many creative communities. In this
practical context, the design process was conducted as the communication agency
for decoding and recoding socio-space components as well as stimulating,
externalizing, integrating and co-creating value in the creative elderly
community. Open social innovation paradigm can be considered as one way to
mitigate some of the risk associated with social innovation. Emerging "creative
community [1] " cases were seen as the grounded dynamic laboratories for
clarifying the emerging open social innovation paradigm. Keywords: Open social innovation paradigm; Positive deviance approach; Design tools;
Creative community |
Design for Sustainable Behaviour | | BIBAK | Full-Text | 372-380 | |
Xu Sun; Qingfeng Wang; Nan Wang; Charlie Sugianto So; Yan Wang | |||
This paper explores the associated factors that lead to sustainable
behaviour at home, and how design could be used to influence user behaviour in
the area of pro-environmental households within China. Keywords: Energy behaviour; Sustainable design |
Preliminary Study: Influence of Cultural Differences on the Innovation Process Between Chinese and Germans | | BIBAK | Full-Text | 381-391 | |
Liuxing Tsao; Philip Alexander Behr-Heyder; Liang Ma | |||
The success of companies in the industrial sector is highly dependent on
innovation. China is the biggest industry nation in the world and Germany is
well-known for its engineering and innovations. The differences and
conflictions between Chinese and German culture appear in the innovation
process. We designed a questionnaire based on Hofstedes cultural model and the
stage-gate innovation process to study these differences and elaborate
guidelines to encourage innovation in Sino-German companies. We surveyed 92
participants from China and Germany. Furthermore, four semi-structured
interviews were conducted with top executives for qualitative data collection.
The results suggested that Chinese might be mainly influenced by the concept of
power-distance and face, whereas Germans might be influenced by uncertainty
avoidance during the innovation process. We developed guidelines to understand
the national cultural influence on the innovation process and to manage Chinese
and German engineers in this process. Keywords: Cross-cultural studies; International management; Chinese and German
engineers; Innovation; Innovation process |
From Invisible to Visible: The Evolution of Space Formation of the Nineteenth Century Christian Missionary Work in Taiwan | | BIBAK | Full-Text | 392-402 | |
Yin-Chun Tseng; Kun-Chen Chang; Fu-Kuo Mii; Chiu-Wei Chien | |||
The nineteenth century, Priest Mackay carried out the missionary work in
Taiwan with the permission from The Presbyterian Church in Canada. The purpose
of this study was to investigate how Mackay in a foreign land pioneer the
missionary gathering space. MacKay gathered believers at temples, under trees
or in hotels at the early stage. As the believers became more, some families
started to provide gathering space and donated. In small towns the churches
were usually built in private homes or with small size while they were built
tall and with Western-style in densely populated towns. Mackay established
small schools where it was densely populated in order to cultivate future
missionaries. Also in many churches drug stores were installed, by which it
facilitated the distribution of western medication in northern Taiwan. The
evolution of missionary spatial form reflected the attitude of Taiwanese people
toward the foreign religion. And from the change in space it also reflected
that the relationship between Taiwanese and Christianity were gradually being
recognized. Keywords: Priest Mackay; The Presbyterian Church; Church; Missionary |
Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia | | BIBAK | Full-Text | 403-413 | |
Norazlinawati Walid; Emma Nuraihan Mior Ibrahim; Chee Siang Ang; Norlaila Md. Noor | |||
In some countries, it is revealed that the ICT usage by indigenous people is
possible to be accomplished and utilized to deliver benefits. For the purpose
of development and advancement of Orang Asli (one of the indigenous groups in
Malaysia) and in support of the national aspirations in Vision 2020, ICT
exposure to Orang Asli requires holistic implementation. Therefore, the
predominant issue to be discovered comprehensively is about Orang Asli and it
is imperative to understand their needs and requirements in terms of ICT
acceptance, appropriation, barriers, as well as infrastructure and
infostructure issues. In conclusion, we found four main aspects to be
considered in research involving Orang Asli's use of ICT and benefit ICT: (i)
the influential people, (ii) infrastructure barriers (iii) social development
issues, and (iv) motivational factors. Keywords: Indigenous; Orang asli; Malaysia; Socioeconomic; Sociocultural; ICT use;
Focus group; Thematic analysis; Card sorting; Expert reviewer |
Stakeholder Engagement: Applying Dechnology in a Technology-Oriented Organization | | BIBAK | Full-Text | 414-425 | |
Chih-Shiang (Mike) Wu; William Huang; Pei-Lin Chen; Tung-Jung Sung | |||
Technology revolution and the subsequent innovation can bring about a
multitude of benefits for the society. However, innovation derived from a
single technology push is no longer sufficient to meet the needs of the current
market. While past studies have suggested that an ideal environment for
innovation involves the engagement of multiple stakeholders, in practice, this
ideal has remained a major challenge for many technology-oriented
organizations. In 2010, the Industrial Technology Research Institute (ITRI)
launched a project called Dechnology, where service design and design thinking
were incorporated into the R&D process. The project developed the
Dechnology innovation model, and successfully engaged stakeholders in the
innovative process, which helped the collaboration between ITRI and
corporations. This study looked at three cases from the Dechnology project and
investigated the mechanisms applied in the Dechnology innovation model. This
study further illustrated that the Dechnology project utilized three main
mechanisms, which were (1) to apply the end-user voice properly, (2) to build a
multidisciplinary facilitation team, and (3) to establish visualized
co-creation environments. Keywords: Stakeholder engagement; Service design; Innovation; Co-creation |